the mob cap increases when more than 1 person is on. it is not exactly 70 per player, it depends how many chunks are loaded by each player but in short its more than 70
I built a mod switch in my world (btw you dont need to use withers you can use zombie villagers) and it still spawned mobs but only if more then one person was on. If I had to guess it was because they changed how mobs spawn on servers. To my knowledge it use to be one server shared a mob cap, but now each player gets their own making mob switches kinda useless? again to my knowledge and Im probably wrong
sounds about right, if the same mob cap was on a singleplayer server as a server with like 10 ppl on it no one would have any mobs spawn, the multiplayer is messing with it.
It doesn’t work because if a ton of players are in a certain area then the mob cap will be increased and because it’s a 100x100 everyone is always together So the answer is more withers However there was a tweak that made it so that no one person could hog spawns but that doesnt affect a 100x100 world since everyone is right next to each other
Definitely less than 280, probably something around 170 🤔 didn't do the math tho, so take the 2nd number with caution 😅 But the mobcaps are not increased by many players in the same area, but by many players in different areas. They are proportional to the number of player loaded chunks, thus if there are 200 players in the same chunk, the mobcap would still be 70.
The spawning chances are calculated for each player's spawning range separately, and I think it does not increase when the ranges intersect. But depending on how much of the ranges intersect with each other, more or less mobs will spawn in total. The less the ranges intersect, the more mobs will spawn.
I think your problem is the *global server mob cap.* I think it's like, 600 or something huge. Maybe just keep adding withers until it works? Also, TangoTek made a copper farm once that was so fast that it filled up the global mob cap by accident, so you could try that.
This guy: 16 minute video on making different farms, breaking bedrock, spawning billions of one of the only bosses in Minecraft and using days or even weeks of his time. The conclusion: It didn't work!
Ilmango’s catgift farm (“why we trapped hundreds of cats…” or something was the title) had hundreds of cats giving gifts! You can have more than just one
@@tonymacarony701 No, however, Ilmango is probably one of the most respected technical players in Minecraft, so I trust him. Here's the vid ua-cam.com/video/YGt5Lw7LxXI/v-deo.html
The reason why the mob switch doesnt work because you need to make a Chunk loader in the same chunk for it too work in other parts of the world. Because if it isnt loaded in the game wont see the withers and wont fill the cap.
YO good to see ya crediting my dude dusty!!!👍👍👍 edit ALSO the mob switch no longer works in overworld since mob cap is now individualized to each player, hence rendering your big build useless.... sad
Eyyy you used my farm! That’s pretty epic.. and yeah I’ve that mistake before too. Your rates are going to be slower building higher up like that so that’s part of the reason you aren’t seeing as many spawns
One possibility for your mob switch not working is that there might have been more people on, as for every player you need to add 70. (would advice adding like 10 more per player, can be a bit glitchy) However ive not personally played 1,18. but ive had a lot of people tell me that they have changed a lot of mechanics, regarding the way mobs spawn & how the mob cap works. In the past it use to be that there was a server total mobcap, lets say 2 players were in the server, and one was surrounded by void, up to 140 mobs could spawn around that 1 other player. In 1.18 they changed this, now only 70 mobs can be around a player no matter how many other people there are. This might be why it doesn't work as well. Might be something else, as stated, not actually player 1.18 due to loads of reasons.. mostly regarding stuff like this. Hopefully this helped ! Oh additionally, other ways you can make mob switches (both of these i personally prefer) is by using zombie villagers you can breed them, however you need to trade with them, zombify them, and dont name tag them, or they wont count towards the mob cap, or my favourite is uisng shulkers, not sure if its possible in a 100x100, however even if you get 1 shulker, you can sort of duplicate / breed them by hitting them with a shulker bullet whilst their shell is open as of i think it was 1.17.
You need to make an chunk loader in wither chamber and on it then it will stop all the mobs from spawning. Mob switches are usually made in spawn chunks
The Barbarians card is unlocked from the Barbarian Bowl (Arena 3). It spawns five single-target, melee Barbarians with moderate hitpoints and damage. They wield short swords and have blonde hair and moustaches. They are the same as those spawned by the Barbarian Hut, Battle Ram, and the Barbarian Barrel. A Barbarians card costs 5 Elixir to deploy The Barbarians are a great option to use against enemy troops such as tanks and medium size pushes as the Barbarians have a moderate amount of hitpoints and damage, and are perfect for attacks with other tanks. Although they are very effective against single target troops like the Prince, Barbarians are susceptible to spells and troops which do area damage due to their slow move-speed. Their slow attack speed also leaves them vulnerable to swarms such as the Skeleton Army. Despite being a swarm unit, Barbarians are fairly effective against an Electro Giant due to their high DPS and their moderately higher hitpoints compared to other swarm units, allowing them to survive the Electro Giant's reflected damage and defeat him for a +3 Elixir trade, but they will likely die in the process or have an insignificant amount of remaining health. Note that since the Barbarians will have little health remaining, any sort of damage dealt to them besides the Electro Giants reflected damage will often nullify their defense, so the player should account for supporting troops or accompanying the Electro Giant as well. Due to the amount of counters to a Barbarian and most resulting in a positive Elixir trade for the opponent, it is ineffective to deploy a group of Barbarians without support in one lane, as they can be easily countered due to their slow speed and can leave the player vulnerable to a push in the other lane. However, if the opponent is extremely low on Elixir, or their best counters are out of rotation, they can be very effective at forcing the opponent to spend Elixir poorly, as they can quickly chop down cheap troops and will completely destroy a Crown Tower by themselves. They are excellent for taking out low numbers of enemy troops such as the Prince or Musketeer on the player's side. The 5 Barbarians will quickly eliminate the unit if they are dropped directly on top of it, surrounding it. A successful defense with Barbarians will also make for a powerful counter-push; tank for the Barbarians for a threatening push or use them to tank for a glass-cannon, which also results in a threatening push. They can also defeat a splash unit if placed directly on top of the unit, but failing to surround the splasher with Barbarians will cause them to take more damage than necessary. Note that this is ineffective against a charging Dark Prince, a Valkyrie or a jumping Mega Knight, as they have 360º splash.
The reason mobs still are spawing might be because the chunk should be always loaded so if the chunk with the withers are unloaded the mob farm will still be working
A good mob switch is trading with a villager, then zombifying it and storing it in a chamber, as they don't despawn due to the trades. Also the mob cap is 70 per player, so when multiple people are online you would need more mobs.
Tango on Hermitcraft just had this issue. For him, the issue was multiple players. When a new player entered the spawn area, mobs would spawn despite his switch. I think he only built a mob switch with 70 mobs tho. Now each player had a max of 70 mobs and the global mob limits adds those up. So 2 players = 140 mobs, etc. I'm sure you already knew that, but maybe there's something related to that which is causing the issue?
Jaron : have a moment of silence UA-cam :Gives viewer ads instead Me afterwards: rewatches the saddest moment on the 100 by 100 world again just to have the moment of silence.
nooo wayyyy, i just built from that same bee farm tutorial. i built one with 64 hives so that after a couple days of afk-ing me and my friend were able to make our new nether hub a honey-cave ianx04 is lit
this is occurring as the entire minecraft world is hrunken down to just 100 by 100 so all the mobs spawn is increased so all the withers are not able to fill up the mob cap of the entire world
who would win: tens of complex highly efficient farms designed through hours and hours of hard work and dedication to finally make the mob switch or /gamerule DoMobSpawning false
You can use mushrooms (big and red) and use a thing to break 3 of the end portals then make repeating pistons with slime and sand and make a farm at the spawn of the end and you get more sand
In servers, every player has its own mobcap. The more ppl are connected, more withers u need. If I'm not mistaken, in the server there are 4 players so it's useless cuz only the collisions of withers would be laggy af
The mob switch doesnt work because mob caps were changed from server to individual in the recent update. how mob spawning occurrs is now different. still pretty sweet to have a literal pit of horror in your world though.
Fun fact: a cobble generator produces deepslate below Y0, so you could have used the moss and not regret losing deepslate, since you can produce it infinitely.
if you want to build any redstone projects that require coral fans or things like that (tnt dupers) try bonemealing all of your rivers or even fill out a space with water and start bonemealing because i THINK theres a chance for coral fans for example to spawn.
I think the reason it broke is because there were only so many withers. The farm does automatically make withers so when a mob at the mob grinder dies it isn’t replaced with a wither it’s replaced with a new mob.
Mobs are still spawning because the default hostile mob cap on a server is not 70 (however you can set it to be such) like it is in single player. In 1.17 you need ~200 (depending on players online) and in 1.18 this switch will only work when you are close enough to the withers as each player gets their own mobcap coupled with the fact that it is now counted by subchunks so vertical subchunks matter as well. Should just build a wither cage higher up near the rest of your builds. These are your spawn chunks I imagine so it is less likely to go wrong.
the mob cap increases when more than 1 person is on. it is not exactly 70 per player, it depends how many chunks are loaded by each player but in short its more than 70
dude its like a maximum of 20 chunks that ever get loaded at once it shouldnt do that
But is a 100x100 block world
@@bigbcnews706 same point as me YOU CANT ADD MORE MOBS IN A CHUNK THAN CAN BE IN THAT CHUNK
@@keroscene545 lol
@@keroscene545 There’s chunks outside the border that get loaded
I wonder what "parker's house" means
Hi rek
Why do you only have 2 likes- btw love the vids, looking forward to more life-steal content!
Rekrap and your least likes comment
*SuS*
Mmmm I wonder
I built a mod switch in my world (btw you dont need to use withers you can use zombie villagers) and it still spawned mobs but only if more then one person was on. If I had to guess it was because they changed how mobs spawn on servers. To my knowledge it use to be one server shared a mob cap, but now each player gets their own making mob switches kinda useless? again to my knowledge and Im probably wrong
sounds about right, if the same mob cap was on a singleplayer server as a server with like 10 ppl on it no one would have any mobs spawn, the multiplayer is messing with it.
Yeah you're right
Mobcap is still based on the whole world, but it is higher based on how many people are online
SAY IT WITH ME *mob /j/j/j/j/j
Yeah, I'm pretty sure current minecraft has a mob cap per player.
Rest in Peace, Gerorge.
We will miss you.
*The fourth
@@pacomatic9833 *IV
Geroge Davis IV*
Rest in peats Gerorge Davis IV you won’t be forgotten
*gerorge
Lol
Wait, who is it again?
@@carrott36 the piglin
@@ESloth308 i was joking lol, i would woosh but im not that kind of guy and then someone would say that this isnt reddit
It doesn’t work because if a ton of players are in a certain area then the mob cap will be increased and because it’s a 100x100 everyone is always together
So the answer is more withers
However there was a tweak that made it so that no one person could hog spawns but that doesnt affect a 100x100 world since everyone is right next to each other
How many withers does he have to spawn then?
Definitely less than 280, probably something around 170 🤔 didn't do the math tho, so take the 2nd number with caution 😅
But the mobcaps are not increased by many players in the same area, but by many players in different areas. They are proportional to the number of player loaded chunks, thus if there are 200 players in the same chunk, the mobcap would still be 70.
2:10
Jaron describes building an off center circle.
???
This is such a funny idea, i dont think anyone else has done anything like this! Nice Vid! I have been waiting for part 2 for a while!
Yup 4 weeks
Who
Yeah I was wearying for it too
Shoutout bro please 🙏🏻
@@lmxtitans ?
i love this series because it reminds me of 2012 Minecraft worlds. colourful, unrelated builds everywhere.
The amount of dedication in each episode is amazing
This is such a funny idea
hehe nice copying
Every TMC server has 2?
@@ChocccyMilk bro he just copied you how could you be so cool
@@darkoverlord4602 because i am too lazy to read comments but i did see this and all i thought was "ok"
Banger video! I’m sure we will see more amazing content in the future!
You are right but it doesn’t quite go up by 70 each time
The spawning chances are calculated for each player's spawning range separately, and I think it does not increase when the ranges intersect.
But depending on how much of the ranges intersect with each other, more or less mobs will spawn in total. The less the ranges intersect, the more mobs will spawn.
Im pretty sure its just divided among players
The exact hostile mob cap is 70p+1 where p is the playercount
@@maxe624 that sounds right
YOU SHOULD TOTALLY MAKE THE TOP OF THE SEWER A MARIO PIPE
this is a great idea
I think your problem is the *global server mob cap.* I think it's like, 600 or something huge. Maybe just keep adding withers until it works? Also, TangoTek made a copper farm once that was so fast that it filled up the global mob cap by accident, so you could try that.
0:54 "It's not a Yeah Jaron video without failure."
Sounds like me
Ok then
Relatable
16:00 That would've been the perfect time to put in all star. The mobs keep spawning and they don't stop coming. Lol
and I clicked one button to make my world peaceful
8:58
I feel so smart knowing why that’s broke, but it’s literally just you need more bottles in the dispensers
This guy: 16 minute video on making different farms, breaking bedrock, spawning billions of one of the only bosses in Minecraft and using days or even weeks of his time.
The conclusion: It didn't work!
happy to see ianxofour getting some attention. His stuff is incredible
I agree
Ilmango’s catgift farm (“why we trapped hundreds of cats…” or something was the title) had hundreds of cats giving gifts! You can have more than just one
it will lag out the server
No, just a single cat will sleep with you
@@tonymacarony701 If you trap them inside minecarts inside glass blocks, they will all gift.
@@eleanorchase3653 did you try it?
@@tonymacarony701 No, however, Ilmango is probably one of the most respected technical players in Minecraft, so I trust him. Here's the vid ua-cam.com/video/YGt5Lw7LxXI/v-deo.html
Everybody seeing a wandering trader: Go Away Stupid thing!
Jaron: I WANT EVERYTHING YOU HAVE
The reason why the mob switch doesnt work because you need to make a Chunk loader in the same chunk for it too work in other parts of the world. Because if it isnt loaded in the game wont see the withers and wont fill the cap.
I hope this comment is a joke
Somebody tell them...
@@dumiahbro what did this mean, dumiahbro
love the pikmin music in the background
The mob cap is 70 per person, so you will need a lot more withers...
8:50 you know you can just disable this spawner with a few light sources? 5 Shroomlights and youre done
The multiplayer server raises mob cap, probably have to abandon the project, or put EVEN MORE withers
15:37 *”this isn’t susposed to be lifesteal”*
I've also built farms from the guy I don't know the name of. But the wither skeleton farm doesn't work on paper.
I very much respect you for linking all the designs that other people made that you used, good on you for respecting other creators like that.
It’s so stupid how this man has this many subscribers, his content easily deserves 5 mil.
had me in the first half, ngl
YO good to see ya crediting my dude dusty!!!👍👍👍 edit ALSO the mob switch no longer works in overworld since mob cap is now individualized to each player, hence rendering your big build useless.... sad
"This is the fate of those who dared to play god, now listen as the angels sing"
I love how he mentions ‘Rekrap copper house’. Both of these underrated Minecraft UA-camrs are great!
you could have just resotred the nether folder and not the overworld. this can also be used to reset the end/the nether after some update
Eyyy you used my farm! That’s pretty epic.. and yeah I’ve that mistake before too. Your rates are going to be slower building higher up like that so that’s part of the reason you aren’t seeing as many spawns
He used the mobs to destroy the mobs
One possibility for your mob switch not working is that there might have been more people on, as for every player you need to add 70. (would advice adding like 10 more per player, can be a bit glitchy) However ive not personally played 1,18. but ive had a lot of people tell me that they have changed a lot of mechanics, regarding the way mobs spawn & how the mob cap works. In the past it use to be that there was a server total mobcap, lets say 2 players were in the server, and one was surrounded by void, up to 140 mobs could spawn around that 1 other player. In 1.18 they changed this, now only 70 mobs can be around a player no matter how many other people there are. This might be why it doesn't work as well. Might be something else, as stated, not actually player 1.18 due to loads of reasons.. mostly regarding stuff like this. Hopefully this helped ! Oh additionally, other ways you can make mob switches (both of these i personally prefer) is by using zombie villagers you can breed them, however you need to trade with them, zombify them, and dont name tag them, or they wont count towards the mob cap, or my favourite is uisng shulkers, not sure if its possible in a 100x100, however even if you get 1 shulker, you can sort of duplicate / breed them by hitting them with a shulker bullet whilst their shell is open as of i think it was 1.17.
FINALLY PART 2!!!
next time you need to clear a lot of lava, just craft a lot of buckets from an iron golem farm and scoop it all up
RIP Gerorge the IV
These are literally the best Minecraft videos I have watched in a year, thank you so much!!!
First
Your the actual first so congrats
Out of the one hundred people that say they are first you are the one who is actually first congratulations
I got the first like
Just realized that it sounds super Mario Galaxy music and that Bee-Topea looks like it's inspired by the Bee planet haha! Great videos!
You need to make an chunk loader in wither chamber and on it then it will stop all the mobs from spawning. Mob switches are usually made in spawn chunks
'let's have a moment of silence' *loud ad pops up*
Just make your mob switch using zombie villagers. They are way cheaper, and easier to work with.
Villagers that have been traded with, and then zombified do not despawn, but do count towards the mobcap.
The end is so true nothing ever works out in Minecraft when you send days hours and even weeks into minecraft
The Barbarians card is unlocked from the Barbarian Bowl
(Arena 3). It spawns five single-target, melee Barbarians
with moderate hitpoints and damage. They wield short
swords and have blonde hair and moustaches. They are the
same as those spawned by the Barbarian Hut, Battle Ram,
and the Barbarian Barrel. A Barbarians card costs 5 Elixir to deploy
The Barbarians are a great option to use against enemy troops such as tanks and medium size
pushes as the Barbarians have a moderate amount of hitpoints and damage, and are perfect for
attacks with other tanks. Although they are very effective against single target troops like the
Prince, Barbarians are susceptible to spells and troops which do area damage due to their slow
move-speed. Their slow attack speed also leaves them vulnerable to swarms such as the Skeleton Army.
Despite being a swarm unit, Barbarians are fairly effective against an Electro Giant due to their high
DPS and their moderately higher hitpoints compared to other swarm units, allowing them to survive
the Electro Giant's reflected damage and defeat him for a +3 Elixir trade, but they will likely die in the
process or have an insignificant amount of remaining health. Note that since the Barbarians will
have little health remaining, any sort of damage dealt to them besides the Electro Giants reflected
damage will often nullify their defense, so the player should account for supporting troops or accompanying the Electro Giant as well.
Due to the amount of counters to a Barbarian and most resulting in a positive Elixir trade for the
opponent, it is ineffective to deploy a group of Barbarians without support in one lane, as they can
be easily countered due to their slow speed and can leave the player vulnerable to a push in the
other lane. However, if the opponent is extremely low on Elixir, or their best counters are out of
rotation, they can be very effective at forcing the opponent to spend Elixir poorly, as they can
quickly chop down cheap troops and will completely destroy a Crown Tower by themselves.
They are excellent for taking out low numbers of enemy troops such as the Prince or Musketeer on
the player's side. The 5 Barbarians will quickly eliminate the unit if they are dropped directly on top
of it, surrounding it.
A successful defense with Barbarians will also make for a powerful counter-push; tank for the
Barbarians for a threatening push or use them to tank for a glass-cannon, which also results in
a threatening push.
They can also defeat a splash unit if placed directly on top of the unit, but failing to surround
the splasher with Barbarians will cause them to take more damage than necessary. Note that
this is ineffective against a charging Dark Prince, a Valkyrie or a jumping Mega Knight, as they have 360º splash.
R.I.P
Gerorge Davis the IV (piglin)
0:20 HAHAH! jokes on you, i needed rabbit foot for jump boost pots
Jaren is becoming the new Grian for sure 👊
"I'm the first person ever to mine bedrock with brown terracotta."
hes right
A 100x100 let's play that's on the coast and half land and half water would be cool to watch.
You should build a funeral for Gerorge Davis IV
"While im building this wall lets have a moment of silence" Add plays after 3 seconds
The music for the bee part is a good choice because that is the music from the bee world on super mario galaxy one of my most favorite games.
lol we didn’t think it was possible, but then again it’s jaron. Don’t underestimate
Jaron: AAAAAAAAA
Enderman: haha we go brrrr
First video I saw of yours, you are entertaining as hell.
The reason mobs still are spawing might be because the chunk should be always loaded so if the chunk with the withers are unloaded the mob farm will still be working
I don't think that's the problem, considering the render distance is on 16, so the whole 100 by 100 world should be loaded.
Though he could build a chunk loader just to be sure
@@olafdevos4355 yeah he could build a chunk loader. But he could just increase his rnder though since its just 100 by 100 no need of chunk loaders
Jaron: Ghast Farm Suck
The Anarchy Community: We'll Ignore that
Love the Stardew Valley music when making the mossfarm
me: I barley can fit any farms near my base
Yeah Jaron: Fits 25 farms in 100 x 100
A good mob switch is trading with a villager, then zombifying it and storing it in a chamber, as they don't despawn due to the trades.
Also the mob cap is 70 per player, so when multiple people are online you would need more mobs.
Jggchccx xtub jyxvb
This is one of those thing that you do and be proud of the rest of your life
Tango on Hermitcraft just had this issue. For him, the issue was multiple players. When a new player entered the spawn area, mobs would spawn despite his switch. I think he only built a mob switch with 70 mobs tho. Now each player had a max of 70 mobs and the global mob limits adds those up. So 2 players = 140 mobs, etc.
I'm sure you already knew that, but maybe there's something related to that which is causing the issue?
This would bring a tear to Grian's eye
this is my first ever video of yours and it was a banger !!! subbed
Jaron : have a moment of silence
UA-cam :Gives viewer ads instead
Me afterwards: rewatches the saddest moment on the 100 by 100 world again just to have the moment of silence.
"i have to sleep with cats" got me
I like how the intro has the “Well Respected Man/(Andy Griffith theme)” loop in the background. lol
nooo wayyyy, i just built from that same bee farm tutorial. i built one with 64 hives so that after a couple days of afk-ing me and my friend were able to make our new nether hub a honey-cave ianx04 is lit
you are a very underrated youtube, with this amazing content you should have at least 1m subscribers by now
Yeah Jaron can you make a tutorial series on how to make the whole 100 by 100 world in the exact seed
Was waiting for this all month
Droopy looks in a cave, no one is there. Droopy looks under a tree, droopy is enormous.
"....because i don't want 70 withers to destroy my world. This isn't lifesteal"- Jaron 2022
this is occurring as the entire minecraft world is hrunken down to just 100 by 100 so all the mobs spawn is increased so all the withers are not able to fill up the mob cap of the entire world
If I remember correctly there's multiple mob cap types, 2 of which include regular mobs and boss mobs separately, I hope that helps.
The use of the honey hive galaxy theme during the honey farm was golden
Idk why but this is the first time a video asked me for a moment of silence and I complied. Rest in piece Gereorge.
who would win:
tens of complex highly efficient farms designed through hours and hours of hard work and dedication to finally make the mob switch
or
/gamerule DoMobSpawning false
Omg Parker’s house!!!
I think the problem is that there are multiple people on the server so that means with every person on the server the mob cap is increased.
If the mob switch isn't Constantly loaded, minds may spawn.... I recommend building a chunk loader at the farm
They are in a 100x100 world. That chunk would always be loaded.
You can use mushrooms (big and red) and use a thing to break 3 of the end portals then make repeating pistons with slime and sand and make a farm at the spawn of the end and you get more sand
We will all remember Gerorge Davis IV the Piglin in our hearts.
In servers, every player has its own mobcap. The more ppl are connected, more withers u need. If I'm not mistaken, in the server there are 4 players so it's useless cuz only the collisions of withers would be laggy af
If the wither farm ever breaks then the world is GONE
The mob switch doesnt work because mob caps were changed from server to individual in the recent update. how mob spawning occurrs is now different. still pretty sweet to have a literal pit of horror in your world though.
Fun fact: a cobble generator produces deepslate below Y0, so you could have used the moss and not regret losing deepslate, since you can produce it infinitely.
Its cap i tried it
if you want to build any redstone projects that require coral fans or things like that (tnt dupers) try bonemealing all of your rivers or even fill out a space with water and start bonemealing because i THINK theres a chance for coral fans for example to spawn.
Instead of using tnt you could use a Respawn Anchor
. You can get crying obsidian from bartering and glow stone from a wichfarm.
rip in pepperonis Jaron all that hard work gone to waste!
This video is the embodiment if procrastination
I think the reason it broke is because there were only so many withers. The farm does automatically make withers so when a mob at the mob grinder dies it isn’t replaced with a wither it’s replaced with a new mob.
Mobs are still spawning because the default hostile mob cap on a server is not 70 (however you can set it to be such) like it is in single player. In 1.17 you need ~200 (depending on players online) and in 1.18 this switch will only work when you are close enough to the withers as each player gets their own mobcap coupled with the fact that it is now counted by subchunks so vertical subchunks matter as well.
Should just build a wither cage higher up near the rest of your builds. These are your spawn chunks I imagine so it is less likely to go wrong.
"We need something class... like a sewer." Jaron 2022
1:30 🤣 I guess you're a Sipderman Fan