I have a custom gpt trained on the core rulesets and starter modules which can roll behind the scenes midgame using python scripts while dming in theater of the mind. Working on a x,y battle grid now. Let's chat! Great video.
Sounds good, especially the grid part. Can it work graphically? Probably need to do it like a chess board and fill the fields, like b12 a wolf, c16 a night. Need to check and love to chat! :)
I use Chatgpt. Names are repetitive. Whispering Woods is repetitive. My biggest complaint is if I let Chatgpt to create the one-shot it will be a blight or corruption in the Whispering Woods. And if I play it through, it will be a mysterious cloaked and an experienced wizard, and the PC I told Chatgpt I am using is a level one fighter.
@@a_man_and_his_hobbies Elara / Alaric is my most common name. Changing you to a wizard also not fun! I'm working on creativity and memory... Will keep you posted!
@PluxiaAI I figured out how to load in a module. That's pretty much all I play now. I asked it to create 3 npcs for my one PC to adventure with. They were identical NPCs twice in a row.
I've got a prompt that I think works pretty well for this sort of thing -- it's not D&D, but it doesn't really matter, because the way this works is that the scenario is largely shaped by answers the user gives to questions asked by the AI. It's mostly narrative, but I've had surprising success with it --- the AI is remarkably inventive when you toss it curve balls, I've found, so be creative answering your questions! Anyways, here is the prompt in full for you to try out with o1-preview (I don't have access to it) --- I'm sure you can engineer this prompt to get a much better result than I did, too (and my result was pretty good!) I've attached a one-on-one scenario for Kult: Divinity Lost, that I would like you to run for me: You will play the role of Gamemaster, and you'll run the entire scenario for me: *The Driver* _A Scenario for Kult: Divinity Lost intended for one Gamemaster and one Player._ A desperate fugitive is speeding through the desert in a car about to give out. Who is the driver running from? What single advantage do they have against the threat that is hot in pursuit behind them? And what do they see coming up ahead? This improv-heavy scenario starts by you, the GM, describing the character’s situation to the player, then asking the player three questions (see below) that will determine how the rest of the scenario will be improvised by you. Step 1) Describe in an evocative and attention-grabbing style the circumstances the player finds themselves in: They are fleeing through the Nevada desert night in an old Dodge muscle car. The AC is broken, and the hot desert wind is rushing through the windows. The fuel gauge is on empty; tell the player they expect the engine to fail any minute now. Step 2) Pause the story to ask the player the following three establishing questions. How the player answers these questions will determine how the rest of the scenario plays out: Your job is to take the player’s answers and improvise the scenario that follows. Pay attention to things the player emphasizes or seems especially interested in - your main goal is to make this a fun experience for the player, so focusing on those things is ideal. Question 1) What or who are you fleeing from? Question 2) What advantage are you relying upon to get you out of this? Question 3) Just now, coming up ahead on the highway, what do you see? Step 3) The answer to the third question establishes how the scenario begins: Tell the player the car coughs up its last gasp of gasoline, stranding the player on a deserted highway right next to whatever it is they described seeing in the answer to Question 3. Step 4) Proceed with the scenario in standard fashion, as a conversation between you and the player, where the player describes what they do and you determine the outcome. Use whatever method for determining success or failure that you like (the player has no statistics or abilities that would influence any game mechanics), and describe the player’s success or the consequences of their failure before repeating the cycle with the player telling you what they do next.
Ah! I found the log of my last attempt with this, so I can tell you how I answered my questions that time: 1) *"What or who are you fleeing from?"* A trio of ghosts I can't seem to escape. They resemble WW1 soldiers, I'd guess American. They're clearly ghosts (they look dead and translucent), and no one else appears to be able to see them. I know they are lethal and that I must escape them, because they have no problem physically affecting the real world when they want to. 2) *What advantage are you relying upon to get you out of this?"* An old hierloom gifted to me by my grandfather before he died a few months ago: It's a WW1 bayonet, and he swore to me that it would "bring down the bad" if I stroked it with my blood. I'm hoping to god he was right, that it's NOT a coincidence the ghosts are also from WW1, and that this bayonet is somehow the weapon I need to escape them. I'm probably wrong about some of that at least, though. 3) *What do you see coming up ahead on the highway?* A figure I can barely see, waving their hands frantically towards my car just as it dies. I can see from their rear headlights that they've driven off the road and into a ditch --- but I can't make out their features, and why did my car die just as I came across them? The result was a really nifty story where the man on the highway turned out to be another victim the ghosts were hunting, and when I ultimately used the bayonet, its power bound part of my soul into the other victim, who was killed by the ghosts and, by taking that part of my soul, the ghosts had "killed" me as well, thereby fulfilling their task. The AI even ended with this creepy conclusion about how empty I felt after the event, like something had been carved out of me "with something old and sharp." The end. I was blown away!
Dude, sweet awesome thank you for the starter point. And thank you for putting it right in your comment on the video. Again thank you and totally awesome man.
I am going to try this with a group of us, my own mutated version of D&D 3.5 rules, incorporate text to image and text to video. To make the most interactive immersive virtual DM.
@@anthonysmith1494 awesome, may I ask which image 2 video you use? I came to the conclusion that only runway gen-3 is worth it do you have an alternative?
This is brilliant, setting a scene but really letting it being shaped by the user. That is crazy cool! I will try this and do a video if I find the time, thanks so much! Also, the setting is cool so something else for a change!
I think I might just share my (probably overly complicated) prompt for d&d in the discord soon. Will need to make the extra deadly version of it first, so it will be up to the groups standards. It does seem to work much better in solo play but I always found that the AI has a hard time mapping dungeons. I know a buddy who has a crit chart from some AD&D styled system that has a bunch of different injury options. I would probably implement it in a similar way that concentration checks work. If you take enough damage, you need to make a Con save at an appropriate DC to the damage you took and on a fail, you have to roll on the crit injury chart to determine what kind of injury you got. All the rolls being done via Python, of course.
I used the "deadliness" to improve my prompting skills. And it took a lot of shots. So you can share even without it being deadly, that's fine haha =) And yeah the constitution saving throws are really interesting, if you manage to include that that would be epic. I feel like the chatgpt o1 is not more creative (same database) but better in context and thus also better in mapping. Have to test this yet...
Have you considered "seeding" the AI with some sort of abstract idea (maybe a drawn Tarot card, or a sequence of random evocative words) and then modifying the instructions to tell it to derive the theme of the adventure from that randomized starting point? I think that might shake it out of Whispering Woods, lol :)
@@eunomiac no, never though about that and will try. It's a counterintuitive idea as you believe the AI's job is to be creative. But I guess I'll have to do it that way :p
You need to manually adjust the temperature to right below the threshhold were it only returns gibberish. Probably around 1.2. Then you should get more unique adventures.
I have a custom gpt trained on the core rulesets and starter modules which can roll behind the scenes midgame using python scripts while dming in theater of the mind. Working on a x,y battle grid now. Let's chat! Great video.
Sounds good, especially the grid part. Can it work graphically? Probably need to do it like a chess board and fill the fields, like b12 a wolf, c16 a night. Need to check and love to chat! :)
Can you tell me how? I want that too so badly. 😊
Even ChatGPT dump stats CHA. heh. Now I wish I could get it to avoid muddling the between editions.
I use Chatgpt.
Names are repetitive. Whispering Woods is repetitive.
My biggest complaint is if I let Chatgpt to create the one-shot it will be a blight or corruption in the Whispering Woods. And if I play it through, it will be a mysterious cloaked and an experienced wizard, and the PC I told Chatgpt I am using is a level one fighter.
@@a_man_and_his_hobbies Elara / Alaric is my most common name. Changing you to a wizard also not fun! I'm working on creativity and memory... Will keep you posted!
@PluxiaAI I figured out how to load in a module. That's pretty much all I play now.
I asked it to create 3 npcs for my one PC to adventure with. They were identical NPCs twice in a row.
@@a_man_and_his_hobbies oh no haha :D I'll check out to upload a model and giving it input, that should help...
I've got a prompt that I think works pretty well for this sort of thing -- it's not D&D, but it doesn't really matter, because the way this works is that the scenario is largely shaped by answers the user gives to questions asked by the AI. It's mostly narrative, but I've had surprising success with it --- the AI is remarkably inventive when you toss it curve balls, I've found, so be creative answering your questions! Anyways, here is the prompt in full for you to try out with o1-preview (I don't have access to it) --- I'm sure you can engineer this prompt to get a much better result than I did, too (and my result was pretty good!)
I've attached a one-on-one scenario for Kult: Divinity Lost, that I would like you to run for me: You will play the role of Gamemaster, and you'll run the entire scenario for me:
*The Driver*
_A Scenario for Kult: Divinity Lost intended for one Gamemaster and one Player._
A desperate fugitive is speeding through the desert in a car about to give out. Who is the driver running from? What single advantage do they have against the threat that is hot in pursuit behind them? And what do they see coming up ahead?
This improv-heavy scenario starts by you, the GM, describing the character’s situation to the player, then asking the player three questions (see below) that will determine how the rest of the scenario will be improvised by you.
Step 1) Describe in an evocative and attention-grabbing style the circumstances the player finds themselves in: They are fleeing through the Nevada desert night in an old Dodge muscle car. The AC is broken, and the hot desert wind is rushing through the windows. The fuel gauge is on empty; tell the player they expect the engine to fail any minute now.
Step 2) Pause the story to ask the player the following three establishing questions. How the player answers these questions will determine how the rest of the scenario plays out: Your job is to take the player’s answers and improvise the scenario that follows. Pay attention to things the player emphasizes or seems especially interested in - your main goal is to make this a fun experience for the player, so focusing on those things is ideal.
Question 1) What or who are you fleeing from?
Question 2) What advantage are you relying upon to get you out of this?
Question 3) Just now, coming up ahead on the highway, what do you see?
Step 3) The answer to the third question establishes how the scenario begins: Tell the player the car coughs up its last gasp of gasoline, stranding the player on a deserted highway right next to whatever it is they described seeing in the answer to Question 3.
Step 4) Proceed with the scenario in standard fashion, as a conversation between you and the player, where the player describes what they do and you determine the outcome. Use whatever method for determining success or failure that you like (the player has no statistics or abilities that would influence any game mechanics), and describe the player’s success or the consequences of their failure before repeating the cycle with the player telling you what they do next.
Ah! I found the log of my last attempt with this, so I can tell you how I answered my questions that time:
1) *"What or who are you fleeing from?"* A trio of ghosts I can't seem to escape. They resemble WW1 soldiers, I'd guess American. They're clearly ghosts (they look dead and translucent), and no one else appears to be able to see them. I know they are lethal and that I must escape them, because they have no problem physically affecting the real world when they want to.
2) *What advantage are you relying upon to get you out of this?"* An old hierloom gifted to me by my grandfather before he died a few months ago: It's a WW1 bayonet, and he swore to me that it would "bring down the bad" if I stroked it with my blood. I'm hoping to god he was right, that it's NOT a coincidence the ghosts are also from WW1, and that this bayonet is somehow the weapon I need to escape them. I'm probably wrong about some of that at least, though.
3) *What do you see coming up ahead on the highway?* A figure I can barely see, waving their hands frantically towards my car just as it dies. I can see from their rear headlights that they've driven off the road and into a ditch --- but I can't make out their features, and why did my car die just as I came across them?
The result was a really nifty story where the man on the highway turned out to be another victim the ghosts were hunting, and when I ultimately used the bayonet, its power bound part of my soul into the other victim, who was killed by the ghosts and, by taking that part of my soul, the ghosts had "killed" me as well, thereby fulfilling their task. The AI even ended with this creepy conclusion about how empty I felt after the event, like something had been carved out of me "with something old and sharp." The end. I was blown away!
Dude, sweet awesome thank you for the starter point. And thank you for putting it right in your comment on the video. Again thank you and totally awesome man.
I am going to try this with a group of us, my own mutated version of D&D 3.5 rules, incorporate text to image and text to video. To make the most interactive immersive virtual DM.
@@anthonysmith1494 awesome, may I ask which image 2 video you use? I came to the conclusion that only runway gen-3 is worth it do you have an alternative?
This is brilliant, setting a scene but really letting it being shaped by the user. That is crazy cool! I will try this and do a video if I find the time, thanks so much! Also, the setting is cool so something else for a change!
I think I might just share my (probably overly complicated) prompt for d&d in the discord soon. Will need to make the extra deadly version of it first, so it will be up to the groups standards. It does seem to work much better in solo play but I always found that the AI has a hard time mapping dungeons. I know a buddy who has a crit chart from some AD&D styled system that has a bunch of different injury options. I would probably implement it in a similar way that concentration checks work. If you take enough damage, you need to make a Con save at an appropriate DC to the damage you took and on a fail, you have to roll on the crit injury chart to determine what kind of injury you got. All the rolls being done via Python, of course.
I used the "deadliness" to improve my prompting skills. And it took a lot of shots. So you can share even without it being deadly, that's fine haha =) And yeah the constitution saving throws are really interesting, if you manage to include that that would be epic. I feel like the chatgpt o1 is not more creative (same database) but better in context and thus also better in mapping. Have to test this yet...
Have you considered "seeding" the AI with some sort of abstract idea (maybe a drawn Tarot card, or a sequence of random evocative words) and then modifying the instructions to tell it to derive the theme of the adventure from that randomized starting point? I think that might shake it out of Whispering Woods, lol :)
@@eunomiac no, never though about that and will try. It's a counterintuitive idea as you believe the AI's job is to be creative. But I guess I'll have to do it that way :p
At least you weren't a rogue again 😂
Well if ur your character keeps dying in the whispering woods, that might explain it….
What AI do you use?
ChatGPT o1
Was this video dubbed in editing? Something about the audio is really offsetting
No... so maybe the audio is delayed a few ms is that is? Hope I can do something about it in the future..
You need to manually adjust the temperature to right below the threshhold were it only returns gibberish. Probably around 1.2.
Then you should get more unique adventures.
Interesting idea, will check it out! Prompt adhesion will suffer but I'm willing to take the risk hehe :D
So if you want derivative repetitive BS, ChatGPT is your guy.
Hahaha yes 300 iq but repetitive like a music box. What did I expect? In the end it's the same knowledge data and probability system.