KSP - Space Shuttle reentry and landing in Real Solar System

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  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 165

  • @giuliodondi
    @giuliodondi  3 роки тому +25

    For anyone asking about the KSP version, the ModList or where to find this script: see the description
    The modlist is not exhaustive, i.e. I compiled it off the top of my head trying to recall which mods may be relevant to what you see in the video. There may be some things that I missed.

    • @angevivniftcharlo
      @angevivniftcharlo Рік тому +1

      You should try the shuttle in Flight gear, it's fantastic, and free.

  • @IneptOrange
    @IneptOrange 3 роки тому +253

    There's people who can play the game, and then there's literal astronauts in training

    • @gabrielramos1835
      @gabrielramos1835 3 роки тому +19

      Yep, I as a HEAVILY Modded player, Can say the game even stock has good physics simulation, But when you add RO And RSS, Principia, You get the extremely realism.

    • @TetraDizzle
      @TetraDizzle 3 роки тому +2

      I believe the physics in the game are relative to those of our solar system, So anyone who knows it in real life physics "should" know it in the game too... Theres a good video of one of the Mars Rover Engineers building a whole new one using KSP and nails it!

    • @ice_kubson8038
      @ice_kubson8038 2 роки тому +1

      @@gabrielramos1835 hi how do I download mods?

    • @Mezocyclone
      @Mezocyclone 2 роки тому

      @@ice_kubson8038 ckan

    • @imEden0
      @imEden0 Рік тому +2

      @@TetraDizzle One of them with the JPL engineer already knew how to play KSP and loved the game. My source is that I spoke with a friend of his at JPL.

  • @giuliodondi
    @giuliodondi  3 роки тому +64

    Since everyone is asking for the re-entry script to be released:
    I still need to improve usability somewhat and will get to work on it soon, now that I have a little more time, then I'll release it on github

    • @Slaintemaith
      @Slaintemaith 3 роки тому +4

      Thank you very much!

    • @giuliodondi
      @giuliodondi  3 роки тому +8

      The script has been released, just for the record. I published a dedicated video for it with the link to the repository

    • @Slaintemaith
      @Slaintemaith 3 роки тому +3

      @@giuliodondi Thanks again!

    • @xxplaugedocxx6594
      @xxplaugedocxx6594 3 роки тому

      U da g.o.a.t

  • @DigitalOrigami
    @DigitalOrigami 3 роки тому +31

    Damn, that was as dramatic as watching the real thing. You had me holding my breath a couple of times. Fantastic work!

  • @epicspacetroll1399
    @epicspacetroll1399 4 роки тому +7

    Wow this is fantastic. Great work!
    I've been working on a kOS script to do the same thing recently. Nowhere near finished lol.

  • @JamesHasSkill1337
    @JamesHasSkill1337 3 роки тому +79

    you deserve a lot more credit than you get

  • @igornebov
    @igornebov Рік тому +1

    I expected the reentry auitomatic script only, but this dude literally made full-auto guidance of Buran system

  • @xalbertek9516
    @xalbertek9516 3 роки тому +16

    as a flight simmer, and ksp player, i can say that the approach and touchdown on the runway was so damn good, finally someone who knows how to land properly ( even if you landed just a little bit late from the touchdown zone, but you still did an amazing job ) most ksp players don't know how to flight properly and they just come so high and slam their planes on the runway coz they're coming too fast and landing too late

    • @giuliodondi
      @giuliodondi  3 роки тому +2

      Thanks, although bear in mind that the Shuttle runways had a special set of black touchdown markings well past the regular white ones.
      In any case the guidance waypoints in the script are not really precise to the millimetre

    • @xalbertek9516
      @xalbertek9516 3 роки тому +2

      @@giuliodondi one question, are you italian ?

    • @giuliodondi
      @giuliodondi  3 роки тому +2

      @@xalbertek9516 Yes

    • @xalbertek9516
      @xalbertek9516 3 роки тому +1

      @@giuliodondi infatti mi sembrava strano il tuo nome ahaha

    • @floseatyard8063
      @floseatyard8063 Рік тому

      He landed in the touchdown zone though? Touchdown zone: first bar markings up to the last one. He didn't land late

  • @detroitbucknut
    @detroitbucknut 4 місяці тому

    there's a miscalc in either the drag or lift profiles (or both), or in the reentry energy available, since airbrakes werent deployed on the shuttle until touchdown. the recoverable error upon reentry was too much energy not too little, but excess energy was easy to burn through a more aggressive flare/stall procedure during short final or additional S-turns if their reentry calcs were way off.
    either which way, its an impressive physical feat - as well as being pretty damn well modeled in KSP.

    • @giuliodondi
      @giuliodondi  4 місяці тому

      It's false that the airbrakes weren't used until touchdown. Read page 5-81 of the Entry flight procedures: gandalfddi.z19.web.core.windows.net/Shuttle/JSC-11542%20-%20Flight%20Procedures%20Handbook%20Rev%20E%20200504.pdf
      They were first opened around Mach 10 to help with pitch trimming, lowered to 65% prior to TAEM interface, then used to actively modulate dynamic pressure when subsonic.
      Also this program does not do active drag modulation on a profile like the real Shuttle guidance did, if you read the commentary. Have a look at my more recent work for a closer recreation

  • @steve7onfire
    @steve7onfire 3 роки тому +5

    Mate, that was epic! Thank you. New subscriber

  • @delayed_control
    @delayed_control 2 роки тому

    DUDE this is epic, I've been looking for something like this for ages

  • @krzysztofsachanowicz3406
    @krzysztofsachanowicz3406 3 роки тому +1

    Truly amazing! I guess you're using PID controllers? I've written a landing autopilot for KSP competitor, the Simplerockets 2 game. It follows a precomputed trajectory fully automatically till touchdown on runway, though this is for aeroplanes, not for a space shuttle. If we combined our programs this could be a fully automated landing from space :)

    • @giuliodondi
      @giuliodondi  3 роки тому +1

      I use just a PD controller for the roll angle, hastening convergence to the optimal roll is not really necessary, copared to dampening oscillations around the optimal value.
      Internally kOS has its own PIDs to control steering which I didn't mess around with

  • @massimocapitani4560
    @massimocapitani4560 3 роки тому +2

    Molto bravo, molto bello. Good stuff. Wonderful explanation of what is going on.

  • @ItsOnlyBC
    @ItsOnlyBC 3 роки тому +1

    Excellent video on the flying brick! :)

  • @giuliodondi
    @giuliodondi  3 роки тому

    I saw a comment about re-entry angle of attack, so I'd like to clarify a couple of things.
    The Shuttle used a re-entry AoA of 40° only for the first few test flights. The Operational Flight Profile (OFP) called for an initial AoA of 38°, decreasing to 28° after the most intense heating portion and a final linear pitch-down. Source: Shuttle Entry Guidance, Harpold & Graves.
    I used a modified version of the OFP with lower AoA to increase range as I hadn't yet developed a tool to pick the right entry interface point.
    The heating glow you see is not because of this choice of AoA but rather the way KSP handles heat on individual parts. The entire part glows as differential heating is not modelled. Likewise, the flame effects are present even on the tail, engines and payload bay because airflow occlusion was somehow buggy in version 1.8.1. In nay case, flame effects in KSP do not depend on temperature but airspeed and G forces.

    • @gingin3388
      @gingin3388 3 роки тому

      Very nice accomplishment 👍
      Concerning the AoA . The main targeted AoA was still 40 degrees even after the 4 initial test flights . ( sources are from latest version scom / flight data files/ Entry workbook and Handbook)
      Actually between 37 and 43 ( alpha modulation ) implemented after STS 1
      AoA starts to ramp down around Mach 12 to reach 14 degrees ish at Taem interface / Mach 2.5

    • @giuliodondi
      @giuliodondi  3 роки тому +1

      I stand corrected, I refer mostly to pre-STS-1 technical documents and surely they changed things around as the program evolved.
      In any case in KSP AoA doesn't have much bearing on heating so I feel free to use it as an additional control variable for ranging

  • @Kontro_7
    @Kontro_7 10 місяців тому

    Mod users creating the most insane and beautiful script ever:
    Meanwhile me playing on console with mods disabled :( :

  • @yallowrosa
    @yallowrosa Рік тому +2

    SpaceX program

    • @Kontro_7
      @Kontro_7 10 місяців тому +1

      Ugly ahhh and goofy ahhhhhh spaceX Elon MOSK stuff
      NASA fans: 🗿🍷

  • @falafeldurum2095
    @falafeldurum2095 3 роки тому +1

    I'm impressed, you did an amazing job!

  • @dsdy1205
    @dsdy1205 2 роки тому

    4:38 this seems accurate on KSP's part, during the hypersonic portion of the reentry the tailfin and by extension the airbrake was entirely blanketed by the Shuttle's wake and was effectively useless. The only good way to slow down was managing descent rate

    • @giuliodondi
      @giuliodondi  2 роки тому +2

      That is correct in principle, but I assure you that this is not the issue since the rudder is useless even in subsonic and low-alpha regimes. The split airbrake part simply does not work and I traced down the issue to Ferram, which doesn't re-calculate the part geometry when the opening animation is called.

    • @dsdy1205
      @dsdy1205 2 роки тому

      @@giuliodondi ah ok, nevermind then

  • @silvereagle2061
    @silvereagle2061 3 роки тому

    Obviously, this took a lot of practice. Like I've been saying all along, there needs to be a scripted program in which you can input all the moves in order to secure a air tight landing after every mission. This just proves that you've done this a lot.

    • @giuliodondi
      @giuliodondi  3 роки тому +1

      Yes and no, in that not every command that is executed is pre-programmed by me.
      Completely laying out the exact moves leaves zero tolerance for guidance errors and an imprecise deorbit burn. It's preferrable to have a mechanism to correct for ranging deviations in a closed-loop fashion. That's exactly what I do with roll angle modulation.

  • @thomasmarshmusic8568
    @thomasmarshmusic8568 Рік тому

    This is truly impressive.

  • @F16jetnyeow
    @F16jetnyeow 2 дні тому

    NASA should make a big space shuttle cockpit for KSP and astronauts can train

  • @myownspace9666
    @myownspace9666 3 роки тому +1

    that was a cleeeean landing. Nice work

  • @danzstuff
    @danzstuff Рік тому

    this is satisfying to watch

  • @acastrohowell
    @acastrohowell 2 роки тому

    It blows my mind 🫣

  • @paulvanginkel4720
    @paulvanginkel4720 3 роки тому +1

    I don't play ksp, but damm, that was impressive

  • @tristenx
    @tristenx 3 роки тому

    The Delta V meter is having a stroke trying to figure out whether you have 76m/s or 134m/s left.

  • @ananttiwari1337
    @ananttiwari1337 2 роки тому

    amazing video and great explanation, thank you

  • @philconey11
    @philconey11 3 роки тому

    So it's basically a power-off 180, but way bigger, way faster, and way harder. Gotcha.

  • @Katniss218
    @Katniss218 3 роки тому +1

    Nicely done!

    • @giuliodondi
      @giuliodondi  3 роки тому

      With your KSC mod it's like playing F-Sim 😀

  • @juanfranciscoarboledareyes2546
    @juanfranciscoarboledareyes2546 3 роки тому

    Amazing work man

  • @riccracc9882
    @riccracc9882 2 роки тому

    My space shuttle system dosent have working IVA and it is not stable during reentry

  • @silberpfeil1098
    @silberpfeil1098 3 роки тому

    Just wanted to say that it is not Heading Alignment Cilinders, but rather Heading Alignment Cones

    • @giuliodondi
      @giuliodondi  3 роки тому +1

      The real Space Shuttle used Cones, you're right. I said Cilinders because that's what I implement in my guidance logic. It is a simplification and in no way simulates the complex TAEM guidance that was used in real life. Those cones were even actively adjutsed based on the instantaneous energy state to follow a reference profile. I figured we could do without all that.

    • @silberpfeil1098
      @silberpfeil1098 3 роки тому

      @@giuliodondi ahh, ok, thank you

  • @gardaslaradventures
    @gardaslaradventures 10 місяців тому

    Bro your videos are awesome, can u tell me the name of the mod "Reentry and approach assistant" is it KER?

  • @atlasf5756
    @atlasf5756 2 місяці тому

    How did you properly install internal view for the shuttle I have tried so many times and my kerbal camera goes way above the cockpit like if it was sticking it’s head out, and ASET is not loading, it displays only RPM screens

    • @giuliodondi
      @giuliodondi  2 місяці тому

      post bug reports on GitHub please

  • @crezzwell
    @crezzwell 3 роки тому

    Pull up Cougar! Pull up Cougar! PULL UP COUGAR!!!!!!!!

  • @phenixorbitall3917
    @phenixorbitall3917 Рік тому

    man... awesome!

  • @faiscamta1061
    @faiscamta1061 3 роки тому

    Love from brazil 🇧🇷🇧🇷🇧🇷🇧🇷

  • @sidv4615
    @sidv4615 2 роки тому

    The orbiters split rudder air brake did not work most of the time because of the high angle of attack it flies at.

    • @giuliodondi
      @giuliodondi  2 роки тому +1

      you can believe me that the split rudder that comes with this Shuttle mod does not work period.

    • @sidv4615
      @sidv4615 2 роки тому

      @@giuliodondi you’re saying it doesn’t work even when flying horizontally at almost no angle of attack?

    • @giuliodondi
      @giuliodondi  2 роки тому +1

      @@sidv4615 exactly, obviously I came to your same conclusion but that's not the issue

  • @kolopatch1373
    @kolopatch1373 3 роки тому

    nice! love it! Very good!!

  • @Non-dlcrockets
    @Non-dlcrockets 7 місяців тому +1

    I'm your 1,000 subscriber

  • @charlesdreadful5997
    @charlesdreadful5997 3 роки тому

    Awesome video, thanks for posting. Love KSP. Nowhere near your skill level.

  • @CoCojoy420
    @CoCojoy420 2 роки тому

    Your fucking crazy, mad props!!

  • @dougrigel1997
    @dougrigel1997 Рік тому

    Side speed brakes extending from the OMS pods? We wish!!!

  • @debs-3309
    @debs-3309 3 роки тому +1

    You should make that script into a mod!

  • @theroyalaustralian
    @theroyalaustralian 5 місяців тому

    Now THIS is Pod Racing 😃😃
    How about you teach us how to install all of these mods?

    • @giuliodondi
      @giuliodondi  5 місяців тому

      ua-cam.com/video/5Qx6qRKsLuQ/v-deo.html&ab_channel=RaizSpace
      ua-cam.com/video/k310jKB91qE/v-deo.html&ab_channel=RaizSpace

    • @theroyalaustralian
      @theroyalaustralian 5 місяців тому

      @@giuliodondi I think a video from your perspective would be faster, and much simpler.

  • @milires
    @milires 3 роки тому

    Awesome

  • @Non-dlcrockets
    @Non-dlcrockets 5 місяців тому

    What music did you use

  • @nicobings2674
    @nicobings2674 3 роки тому

    Everyone: wow great vid you sre soooo good at the game!!!
    Me how has no idea whats going on: why dose he take so long? Just burn a bit to lower your orbit glue 20 parachute at the shuttle and land head first in the sea easy done XD

  • @OsmanEner
    @OsmanEner 3 роки тому

    Hello, I am having some issues with the shuttle, and from what I seen, its mostly because Realism Overhaul, I need some assistance with it if it's possible, and thank you.

    • @giuliodondi
      @giuliodondi  3 роки тому

      If you haven't already, I would suggest you write over at the forum thread forum.kerbalspaceprogram.com/index.php?/topic/178381-xxx-space-shuttle-in-development/&ct=1628319853
      This way more people will be in a position to help you instead of just me.

    • @OsmanEner
      @OsmanEner 3 роки тому

      @@giuliodondi Alr thanks.

  • @Mati1268_
    @Mati1268_ 3 роки тому

    What mod are you using for Kennedy space center and real scale earth? If you could link it, i would aprecciate it

    • @giuliodondi
      @giuliodondi  3 роки тому

      RSS for the Real Solar system, plus RSSVE for the fancy graphics. For the Space Centre I use Katniss's KSC with some statics placed with Kerbal Konstructs

  • @ferky123
    @ferky123 3 роки тому

    Search for how to land the shuttle from space.

  • @The747Hamster
    @The747Hamster 2 роки тому +1

    how u got sss in ksp 1.8.1

    • @giuliodondi
      @giuliodondi  2 роки тому +1

      forum.kerbalspaceprogram.com/index.php?/topic/178381-xxx-space-shuttle-in-development/page/21/
      Forum post will link you to both DylanSemrau's version which must be integrated with the latest compatible KSPWheel, JSI, B9PartsSwitch and SSTUTools.dll, or SpaceODY's version which I recokn is complete

  • @elijahhillman6748
    @elijahhillman6748 3 роки тому

    what mod did you use to make it look so real

  • @Pandonar
    @Pandonar 3 роки тому

    Good video

  • @pagucada
    @pagucada 3 роки тому

    hey can u give the list of mods ur using there?

  • @josephstalin1223
    @josephstalin1223 3 роки тому

    amazing, what mod did you use for the extended navball?

    • @giuliodondi
      @giuliodondi  3 роки тому +2

      it's the Principia mod, which gives you a lot more than just a navball.
      If all you want is a different navball, I suggest to look for a dedicated mod

  • @GhostSheep96
    @GhostSheep96 3 роки тому

    3000mm/s touchdown, holy xD

  • @lirimturkaj2232
    @lirimturkaj2232 3 роки тому

    What Mods do you use for this? It looks just like the real earth! Also, the shuttle looks just like the real thing as well. How do you do it?

    • @giuliodondi
      @giuliodondi  3 роки тому

      RSS for the real Earth plus Katniss Cape Canaveral, Space Shuttle System for the Shuttle, Realism Overhaul for real-world configs

  • @Eugene-xt1nn
    @Eugene-xt1nn 3 роки тому +1

    Can you make a video on kos programming?

    • @giuliodondi
      @giuliodondi  3 роки тому +3

      There is honestly not much to say about kOS specifically that's not covered in the manual. Of course the manual won't teach you how to solve your problem with code.
      I got started with kOS quickly because I already knew how to program in other languages, so I suggest you have a look at general programming tutorials

  • @d0m1nu27
    @d0m1nu27 3 роки тому

    Wow, amazing! Are you gonna hsare you script and kOS add-on any soon ?

    • @giuliodondi
      @giuliodondi  3 роки тому

      Thank you!
      The kOS addon is public, you may get it at github.com/giuliodondi/kOS-Ferram
      The script itself is not yet public and I'm not sure whether to release it as it is only designed to fly the Shuttle in RSS.
      The final approach profile depends on many parameters tuned to reproduce a real Shuttle landing, which do not work for spacecrafts with different L/D ratio (based on some testing I did). The reentry profiles would certainly not work in Stock KSP since the velocity scales are completely different.
      Maybe I can polish the script and release it in the future, in the meantime if you want to have a go at writing your own we can discuss it via PM. Cheers.

    • @d0m1nu27
      @d0m1nu27 3 роки тому

      @@giuliodondi I know it's only made for RSS. I dont play stock but only RSS but I have big problems with hitting KSC and the right position so I can land perfectly like you.

    • @spacexksp-vojtak9908
      @spacexksp-vojtak9908 3 роки тому

      @@giuliodondi Pls, share this script. Its epic!

    • @Slaintemaith
      @Slaintemaith 3 роки тому

      Do please share the script; I have been looking for this very thing (shuttle reentry script for RSS-RO) for years. It would be greatly appreciated.

  • @DiamondBlade
    @DiamondBlade 3 роки тому

    you forgot to do the explosion

  • @nrashmaster
    @nrashmaster 3 роки тому

    so the mod for the releastic earth and builders are on the mod list? also do you use any dlc's?

    • @giuliodondi
      @giuliodondi  3 роки тому

      I have all the DLCs but I don't think I'm using any part from them.
      I don't know what you mean by "builders". Every mod in the list has a purpose and is required to re-create what you see.

    • @nrashmaster
      @nrashmaster 3 роки тому

      @@giuliodondi oof typo i ment buildings

  • @blockvfive1196
    @blockvfive1196 3 роки тому

    how did you get your atmosphere to look like that? i got all the mods but the stars still show up

    • @giuliodondi
      @giuliodondi  3 роки тому

      To dim the skybox you need Distant Object Enhancement plus possibly a reshading/postfx mod

  • @JustKeepCooking
    @JustKeepCooking 3 роки тому

    What mods are you using?

  • @efcerwinka
    @efcerwinka 3 роки тому

    Could this work in stock aerodynamics, or is FAR needed?

    • @giuliodondi
      @giuliodondi  3 роки тому +1

      It requires FAR and it'll never work without.
      FAR provides a method to calculate the aerodynamic force given arbitrary velocity vector. I'm not aware of anything of the sort in the stock aerodynamic model, although I do admit I've never looked deep into it.
      Without such a method it's impossible to do trajectory prediction.

  • @jackiedaniel2502
    @jackiedaniel2502 2 роки тому

    Pollars are down

  • @jonmab6990
    @jonmab6990 3 роки тому

    how'd you make the shuttle so realistic. mine always look horrible

    • @giuliodondi
      @giuliodondi  3 роки тому

      It's the Space Shuttle System mod

  • @Michukp
    @Michukp 2 роки тому

    i thought you were gonna stall XD

  • @foudelespace3729
    @foudelespace3729 3 роки тому

    What is the mod for the space shuttle and cockpit?

    • @giuliodondi
      @giuliodondi  3 роки тому

      DECQ Space Shuttle System with RO configs forum.kerbalspaceprogram.com/index.php?/topic/178381-xxx-space-shuttle-in-development/

  • @cassettemogus
    @cassettemogus 3 роки тому

    we're not playing the same game....

  • @jackiedaniel2502
    @jackiedaniel2502 2 роки тому

    Air glo check

  • @Primus_Asmodeus
    @Primus_Asmodeus Рік тому

    What navball texture is that?

  • @ice_kubson8038
    @ice_kubson8038 2 роки тому

    Do you have a tutorial for how to download those mods?

    • @giuliodondi
      @giuliodondi  2 роки тому +1

      No, I'm sorry. There's plenty of resources and instructions for each individual mod, not to mention existing youtube tutorials.
      Everything is a google search away

    • @luckyizzac
      @luckyizzac 2 роки тому

      @@giuliodondi can you tell me how you got the iva to get affected by the light outside???

    • @giuliodondi
      @giuliodondi  2 роки тому

      @@luckyizzac I didn't do anything particular to get it, it was just always there as far as I can recall.
      Maybe it has to do with settings like shadow quality or light sources

  • @gamesonly40
    @gamesonly40 3 роки тому

    What mod

  • @emb11p0
    @emb11p0 3 роки тому

    Could you please share your reentry script please

    • @giuliodondi
      @giuliodondi  3 роки тому

      As it is, it's an incomprehensible mess of code, I just cannot find the time to sit down and clean it up. I hope in the next weeks I'll be less busy and able to do so.
      I haven't even played KSP since December.

    • @emb11p0
      @emb11p0 3 роки тому

      @@giuliodondi ok thanks

    • @fenkay5977
      @fenkay5977 3 роки тому +1

      @@giuliodondi hi, this is a treasure man. pls share it as it is, or if you need help, i will help you. but pls release it.

  • @tintman831
    @tintman831 3 роки тому

    This isn’t supposed to be real right?

  • @duelfreak4359
    @duelfreak4359 3 роки тому +1

    sent a friend request over discord :)

  • @randomness2557
    @randomness2557 3 роки тому

    Wait is this ksp?

    • @FisTheDucc
      @FisTheDucc 3 роки тому

      yep, with mods:D Real solarsystem and realism overhaul and some others

  • @devschannel3680
    @devschannel3680 3 роки тому

    Game Name

    • @FisTheDucc
      @FisTheDucc 3 роки тому

      read the title wtf dude. btw this is with mods

  • @tristenx
    @tristenx 3 роки тому

    plane

  • @ваняалександрова-р7м

    GAME NAME

    • @Mati1268_
      @Mati1268_ 3 роки тому

      Kerbal Space Program, but with fuckton of gigabytes of mods

  • @fribigy47
    @fribigy47 3 роки тому

    Columbia

  • @jackiedaniel2502
    @jackiedaniel2502 2 роки тому

    Lo weak scan

  • @janpeiris1376
    @janpeiris1376 3 роки тому

    ANIMATION

  • @GiulioVonKerman
    @GiulioVonKerman 3 роки тому

    Bro se sei italiano mi iscrivo

  • @maximk.617
    @maximk.617 3 роки тому

    The Space Shuttle is "She"??!?!?

    • @giuliodondi
      @giuliodondi  3 роки тому +1

      Ships and naval vessels are treated as feminine in English by tradition, the same applies to spacecrafts

    • @maximk.617
      @maximk.617 3 роки тому

      @@giuliodondi Thanks a lot! I'm not native speaker. And I was confused for a moment :)
      Btw the video is great!

  • @tj_1260
    @tj_1260 3 роки тому

    Weee

  • @d0m1nu27
    @d0m1nu27 3 роки тому

    Do you have Discord account?

  • @viper31stvfw86
    @viper31stvfw86 3 роки тому

    really sad to be honest, that you write everything, instead of talking us viewers through the video, so i personally can´t really enjoy the re-entry, because, i had to stop the video, to read what you written down, that was very uncomfortable...the video was great, also that you wrote a script for the re-entry, next time, talk to us^^

  • @johannesbols57
    @johannesbols57 Рік тому

    Your unnecessary comments and crap all over the screen need to be removed.

    • @Kontro_7
      @Kontro_7 10 місяців тому

      How is he supposed to tell the audience what's happening? Also he needs this stuff to program his scripts. Please don't be rude and disrespectful.