Great review. As a primarily solo gamer, 7th Continent will stay in my collection always. Filing system is burdensome at clean up, but I love the adventure so much, that the cost of filing seems minimal. Sure, a video game can erase that. I don't know. It's a lot of filing, yet...I repeatedly set right up again after failing. For me... it's worth it. But that's because I'm a solo gamer, and can leave games on my table for days.
7C is a very innovative game but by no means perfect. Exploration is the best part of the game and it gets old the more you play as all curses are in the same location with some minor differences. Value-wise I think that the cheapest, non-KS base game with 3 curses is the best way to go.
Thanks for the review! I had been thinking about whether maybe I should back 7th Citadel, despite initially thinking it wasn't for me. Watching you play, and then give your thoughts confirmed to me that it's not something I need or want to back. It really looks like it would be best as a solo experience, but then it just looks a little too much maintenance for the fun factor that it's providing. Wallet status: still safe.
Great review Alex, really like your structured approach, which makes it easy to follow and to digest. I agree that 7th continent is a game where frequency of play matters a lot. If the game sessions of one curse are too separated, the problem with lack of memory appears, as you explained. I've also experienced playing it too often, which makes you notice the very limited amount of mechanics, and that the isle itself doesn't change. Nevertheless, I will keep the game and have pledged for the 7th citadel, because when played with correct frequency for oneself, it's a blast!! My suggestion to enjoy the game is playing 1-2 times a week for the same curse, and stop playing at least 2 months between curses. My plans for 7th citadel is playing it in a group, if possible. 7th continent will stay in my collection for some years as my go to solo game. Lather I might sell it, but for now, I don't plan on it.
Watched a few of your videos and this one got me to subscribe. I like the fact that you do not give up to the hype (very easy now with 7th Citadel already over 1.5M on Kickstart) and seriously review the important pros and cons that may cause different people to like or dislike the game. Very precise, very coherent and very deep without overdoing it. Especially when a considerable investment (in money and time) is on the line, this is really the kind of review I needed. Thank you for this great review! BTW: is 7th Continent at all available outside the second hand market?
good review! just a thought for those that don't want to play solo. i play with my wife who is just getting into boardgames and we have a blast on the continent! yes, it is slower, yes, i do the heavylifting and have to check on the items and what not because she can't yet manage everything and yes, it takes a lot of time to get through a curse. but in the end of the day it is time well spent with someone i love and we really enjoy that one or two hours that we get every other day and allways end up: what?! is it 11pm already?! damn, lets save and go to bed. don't be afraid to buy it to play with two if you have someone that is not very much into competitive playing and like a good adventure book/movie. this will give a great bang for your buck!
For such an amazing game and for as successful as it is, I'm surprised they didn't handle the character design differently. The UI is great! But the character renders aren't at the level I would expect. Awesome overview and I'm looking forward to playing this.
Nice review and thoughts, as always! I'm so intrigued by this game. Just backed 7th Citadel and I'm looking forward to buy a copy of 7th Continent so I can try the experience before 2022 XD It reminds me a lot of the sense of exploration and discovery that I found playing Zelda Breath of the Wild (my favourite open world video game by far)
Here is a suggestion : How about an interview with someone from Kickstarter's development team? You could ask them their plans for the future of the platform and how they perceive the needs of the board games community. Good video as usual! :)
Great review. Personally i didn't have problems with card filing, it's just 5 minutes at most. Also you need to use a notebook. Finally, the game is a solo game at heart and to enjoy it you need to have 1-2 hours sessions.
Enjoyed this balanced review. Agree with most of your pros and some cons. It's a great solo game. About the memory bit, maybe draw a map? There's even an official 7th Continent cartographer's notebook made for this purpose. I don't draw a map because I see my sketchy memory as a bonus as it enhances the replayability of the game! :) Note to new players: the fire figure should not start in play. You first need to get an item that lets you make fire.
Though I don't have this game, everything I see here is something I want. I understand that the multiplayer will not work that well and I see why, but I think with the correct person in a co-op it could work. Like one friend I have I know we will enjoy this, but other friends not so much.
Great comments. I found the card cataloging a hassle too. It is a neat concept, but in reality it took away from the fun for me. I didn't like the table space that was needed to lay the card/map out. And, I was extremely frustrated when I tried to work through a puzzle that I couldn't solve only to find (after a google search) that I needed to play more, find more clues, then come back to the puzzle. Some of the game wasn't intuitive enough for me.
I feel like the rest\save feature resolves the table space issue. I know some people don't like that you pack up the map and it resets but I find it very thematic and keeps the game manageable.
I think at 7th like a true masterpiece, but with some really relevant issues. I played a lot solo and also with some Friends which became a dedicated team. The Memory aspect in my opinion is fixed mapping, which Is a strange thing initially because It seems Just a flavor activity, not a mechanic. But when you map, draw notes, hunting spot and curse icon and on next runs you look at them, you feel experienced of the continent. Like you would be if you really will explore new areas. It enhances your experience. Prodigy mode and Immortal mode in the WGUMCD expansion fix the frustrating issue of death and retry, giving you chance to choose if you want to die and restart or Just enjoy exploration. But to enjoy all this things you have to own the expansion(s). And you have to play It leaving It on a dedicated table, for at least 2hrs every time. If you can do this you can avoid almost all the issues you told about (which I understand, especially the filing system which is a little boring) So nice review and nice thoughts as usual. 7th Is a MUST TRY for every player in the hobby, and It Is a truly masterpiece if you can play accepting some unusual experiencial approaches to boardgaming experience and if you can take care of play environment with a large organized table and space dedicated to It when you play it. Bye Alex, keep following you
Completely agreed that it's a must try experience. For me taking notes and the like made it feel even more like work, but I totally hear that it might invest you more in the continent.
For me it was kinda like that initial Guild wars 2 experience. No guides, just explore and stumble upon cool stuff. As far as multiplayer goes, it seems like 7th citadel will be much better for that and I can't wait for it.
Planning on finally getting this to the table finally this week after a year of being a dust magnet on my shelf. Hopefully I can push through all the sorting drudgery
Does somebody know, if i may play 7th continet having only replacements cards from the white box? Do i just need to print rules, and find miniatures to play?
DUUUDE. I literally just got a copy today ion the mail. How many sleeves did you need? I got 1 pack from Serious Poulp with a package deal. Did you sleeve all the cards? I got the Classic from SP.
Great review. What frustrated me most of all with 7th Continent, which ended up leading me to sell it was the fact that you fail backwards instead of forwards. Failing backwards, as in, dying and having to start all over again. All I wanted to do was take my time exploring this fascinating game, but for me to die hours into a playthrough and be expected to just reset and start again was a deal breaker. When I started ignoring death, just to see what happened next, I realised I had to sell it. They clearly learned from this though and seem to have gone away form the survival element with the sequel. A great move in my opinion, but I'm still torn about backing it. The filing system IS annoying, totally agree.
Will you be doing a video on Dungeon Universalis? the KS launched on 9-24 and this revised edition brings a lot good (and maybe some bad) to the table.
@@BoardGameCo good to know. When you put together the vid I'd be curious to hear your thoughts on the Random Dungeon Generation not being in the physical game rules, but only from the web-app with the full features behind a Pro version subscription wall. Also curious of your thoughts on the standees having backgrounds printed on them, rather than blank so they'd fit into any setting (and not like that skeleton you're fighting 100ft underground looks like he's standing in a grassy field ffs)
7th Continent is best with 1 or 2 in my experience because it does allow a second set of eye for all those hidden clues. Especially in the longer curses, there's a lot to keep track of for just one person. i generally keep track of mapping, while my wife keeps track of the clues. i did play it once with 4, but that definitely bogged it down. Do you play it with multiple characters or just one, because there's also an optimization game with respect to equipment and hand? It's very much a choose your own adventure and learning from your past plays, so that shared knowledge and book keeping really is critical to it. i definitely agree with you regarding the filing system aspect. Generally i get around that by taking the 000-003 cards out (as they will always see frequent taking and returning) and that the continent for the most part is grouped in the areas of the dividers, so whatever part of the island i'm on, i will remove that as well for ease of play.
Thanks for the daily content drip! Question: Will you do last call videos for D.E.I. and The Great Wall Boardgame next month? Interested to get your opinions on these (even though I did already complete my PM for D.E.I.).
I am surprised that it is not already a video game in the style of Day Of The Tentacle, Grim Fandango or The Secret Of Monkey Island. I feel they took much of the mechanic and story from those point and click games and just made it analog
I actually think the game has great direction. I don't think I ever played a curse where I didn't know where to go, at least roughly - even in the very first curse I played (voracious) you could always find landmarks, check em with the clue sketch, and get an idea where to head. Drawing a map adds a LOT to the experience, too.
Hey Alex It sounds like you need something that would let you leave the game setup, a table, a gaming table if you will. /s For real though I think 7th continent is something special. The best comparison I could give is a a point and click adventure game, and I would use that comparison if your trying to gauge if you will like it or not. The game is able to keep you engaged while not having a mechanic that is very engaging. But because there is a sense of wonder & mystery, just enough subtle hints in each map tile drawn that you are pushed forward. It's a game I think will always be in my collection. For some reason it's a game I have a attachment to that will prevent me from selling it. Or perhaps its me justifying the absurd price I paid for it. I will say this, I recommend just getting the classic edition. I have all the major content for 7th continent and its hard to justify the time investment.
I've backed 7th Citadel, largely because of how excited I am to try this! Hoping my lovely wife will pick up on the exceptionally obvious hints I've given about it recently! 😂
Both look like such fun games but I'll never buy them personally due to cost and just knowing it's a one-time deal (more or less). I'd absolutely love to have this as a digital game though, or y'know, a good old choose your own adventure book. Don't quite get the whole card based thing, just makes it so much more of a hassle to play, and I feel the game gains little from it.
About memories there is a map that you are supposed drawn with the amount of information you want on so this shouldn't be a con as it is a part of the game play and solve it.
Yes, I believe the map is an extra but I could be wrong. That being said I have everything anyway, I just don't like that aspect of the gameplay... Feels too much like taking notes which I can do at work.
@@BoardGameCo It a files to print. This what I really like, it feel exploring and taking not as an explorer have to do to build knowledge and a map of a new continent. I love drawing the map. I also take not at work but drawing a map of an island and taking not of grave, usable plants... is not the kind of not that I take at work. :D . Even in Tainded grail we are taking note now at least to remember what was we were doing and what quest was on.
I'd never buy this game because I feel like it's overproduced for the sake of narrative mechanics. I would however LOVE to play this digitally if it were ever made. Edit: just made it to the end of the video; great minds think alike! I have to wonder if this hasn't gone digital because it would cannibalize sales of the board game, or expose the. . .flaws of being a board game. Great video BTW, quality production values!
I don’t think it’s overproduced, it’s just a huge pile of cards. If you’re referring to the art, well, the map art looks nice, but the human characters are strikingly ugly. So maybe the problem is one of scale? Perhaps it’s just too big, in which case the retail version is actually a pretty good set.
I had it, played it and sold it. In 2. game I figured out how to not run out of cards, which is how you'd lose. Sure I could "just not use that mechanic", but I hate playing dumb when playing.
I love the idea of that game but as you said I would prefere to play it on PC. Also about Gloomheaven I love rpg PC games and to plat rpg is so much easier on PC so I'm not going to play gloomhaven, but still need to try pillars of eternity ;)
As much as I liked the exploration in this game, I ended up trading this one away. I really disliked hunting/fishing. It just felt like too much busy work that was keeping me from exploring.
Always been intrigued by this game, ultimately I do not think it's for me. I want to play it but without the stress of dying and repeating content. I know there is an easy mode but then I feel I might as well just read a book.
I think that only masochists actually enforce the dying part. Just rewind a few steps back and choose differently. Like a computer game save. There is no easy mode, it just says that you get one revive if you die. And there is no actual narrative in this game, so there can be no comparison with a book.
I like the art in the map cards but the characters design are ugly, same with 7th citadels, I know it’s the style they planned, I just simply don’t like it, the game nevertheless it’s great if you don’t mind resetting the game whenever you lose
Thank you! I was just going to echo this. I skipped both 7th continent KSs just because of that, backed tainted grail because it has good art. I'm in on 7th Citadel, but it has the same character art...
@@jakesanders9834 I watched the King of Average's latest video in which he said that the character portraits look like some highschool homework. I wholeheartedly agree 😆. Actually this is one of the reasons I am not backing 7th Citadel, because they did not do any visual upgrades.
I’m not a fan of solo play for this, but that is tainted by me because I don’t like playing solo. If you can put together a few friends and play for a 7-8 hour chunk at a time it’s great. I actually like the filing system and as long as you keep it tidy board maintenance is easy. I definitely feel the ‘Lack of Direction’ point. There were times when we played it that we had no idea where we were going or what we were doing. Kinda turns into an open world exploration game. I find if the people you play with love open world video games they’ll absolutely love this game. I’m not an open world game fan as I do prefer more narrative driven dungeon crawler character building games, however, the group I consistently play with love those types of games and I do feed off their energy in it. I do rate it high though and would probably give it an 8.5/10 even with my negatives. ...although you can play Amelia Earhart so 11/10. :D
Great experience, bad game. The experience is something like Time Stories or Unlock, which if great for the first few hours but after a few losses or dragging the game into a second night it losses mass appeal. The game does lend to solo play but the character theme is immersive so it feels a little better than Pandemic, which don't enjoy. The mechanic for extending your attempt takes a lot of time and is very repetitive. There isn't much character progression for a game of this length and as you mentioned if you turn the wrong corner and die you only get to keep what you remember. I don't think it will stay on many people's shelves but maybe it is better that way so more people can enjoy the experience for a short while.
There is nothing fun about this game. It's aimless exploration without a narrative or puzzle. it's randomly moving around to build a map, then using 'food' to do hand management. Congrats, i just solved every curse for you.
Honestly though, if you simplify it that much you can do the same with every other game. Like my one friend hates board games, and says your just moving mini's/standees/meeples around and taking others off the board, and their nothing really their. So for me everything uses art to make the game what it is, if you bare bones it like your doing or my friend does, then of course its going to be not fun.
@@snethss I would argue this game has more critical decisions then others on the market. Do we press on going this way on the card, or do we go the other way. Their are many things like that in this game.
@@CheddahSlammer it' doesnt matter if you press on or not. You'll have to reset anyways. so just roam until the map is revealed. then get the right cards together to advance. the end.
Great review. As a primarily solo gamer, 7th Continent will stay in my collection always. Filing system is burdensome at clean up, but I love the adventure so much, that the cost of filing seems minimal. Sure, a video game can erase that. I don't know. It's a lot of filing, yet...I repeatedly set right up again after failing. For me... it's worth it. But that's because I'm a solo gamer, and can leave games on my table for days.
Thanks for the review. I watched this to decide whether to back 7th Citadel or not - I think I will!
Awesome! Good luck!
7C is a very innovative game but by no means perfect. Exploration is the best part of the game and it gets old the more you play as all curses are in the same location with some minor differences. Value-wise I think that the cheapest, non-KS base game with 3 curses is the best way to go.
Thanks for the review! I had been thinking about whether maybe I should back 7th Citadel, despite initially thinking it wasn't for me. Watching you play, and then give your thoughts confirmed to me that it's not something I need or want to back. It really looks like it would be best as a solo experience, but then it just looks a little too much maintenance for the fun factor that it's providing.
Wallet status: still safe.
Fair warning....I think 7th citadel is better :)
Great review Alex, really like your structured approach, which makes it easy to follow and to digest.
I agree that 7th continent is a game where frequency of play matters a lot. If the game sessions of one curse are too separated, the problem with lack of memory appears, as you explained. I've also experienced playing it too often, which makes you notice the very limited amount of mechanics, and that the isle itself doesn't change.
Nevertheless, I will keep the game and have pledged for the 7th citadel, because when played with correct frequency for oneself, it's a blast!!
My suggestion to enjoy the game is playing 1-2 times a week for the same curse, and stop playing at least 2 months between curses.
My plans for 7th citadel is playing it in a group, if possible.
7th continent will stay in my collection for some years as my go to solo game. Lather I might sell it, but for now, I don't plan on it.
Watched a few of your videos and this one got me to subscribe.
I like the fact that you do not give up to the hype (very easy now with 7th Citadel already over 1.5M on Kickstart) and seriously review the important pros and cons that may cause different people to like or dislike the game.
Very precise, very coherent and very deep without overdoing it.
Especially when a considerable investment (in money and time) is on the line, this is really the kind of review I needed.
Thank you for this great review!
BTW: is 7th Continent at all available outside the second hand market?
You can buy the base copy from the developers website or on Amazon
Wow. What an amazing game. This is going on my list of games to get once I've extended the house and have a proper game room for long games.
It's super cool :) Very ambitious.
good review! just a thought for those that don't want to play solo. i play with my wife who is just getting into boardgames and we have a blast on the continent! yes, it is slower, yes, i do the heavylifting and have to check on the items and what not because she can't yet manage everything and yes, it takes a lot of time to get through a curse. but in the end of the day it is time well spent with someone i love and we really enjoy that one or two hours that we get every other day and allways end up: what?! is it 11pm already?! damn, lets save and go to bed. don't be afraid to buy it to play with two if you have someone that is not very much into competitive playing and like a good adventure book/movie. this will give a great bang for your buck!
For such an amazing game and for as successful as it is, I'm surprised they didn't handle the character design differently. The UI is great! But the character renders aren't at the level I would expect. Awesome overview and I'm looking forward to playing this.
Yep, a common complaint but don't bother me.
Nice review and thoughts, as always! I'm so intrigued by this game. Just backed 7th Citadel and I'm looking forward to buy a copy of 7th Continent so I can try the experience before 2022 XD It reminds me a lot of the sense of exploration and discovery that I found playing Zelda Breath of the Wild (my favourite open world video game by far)
Here is a suggestion : How about an interview with someone from Kickstarter's development team? You could ask them their plans for the future of the platform and how they perceive the needs of the board games community.
Good video as usual! :)
Great review. Personally i didn't have problems with card filing, it's just 5 minutes at most. Also you need to use a notebook. Finally, the game is a solo game at heart and to enjoy it you need to have 1-2 hours sessions.
Enjoyed this balanced review. Agree with most of your pros and some cons. It's a great solo game. About the memory bit, maybe draw a map? There's even an official 7th Continent cartographer's notebook made for this purpose. I don't draw a map because I see my sketchy memory as a bonus as it enhances the replayability of the game! :)
Note to new players: the fire figure should not start in play. You first need to get an item that lets you make fire.
Good call on the 🔥! And on the map it's a good idea, I've done it but find note taking and maps add to the work I feel.
Hey, love the videos. Are you going to do a video of should I back Set a Watch? If you did, I apologize, but I can't find it. Thank you
For sure in a roundup, not yet sure if a dedicated video.
Though I don't have this game, everything I see here is something I want. I understand that the multiplayer will not work that well and I see why, but I think with the correct person in a co-op it could work. Like one friend I have I know we will enjoy this, but other friends not so much.
Yep, it can totally work with 2, my own preference is 1 but I know both are liked.
Great comments. I found the card cataloging a hassle too. It is a neat concept, but in reality it took away from the fun for me. I didn't like the table space that was needed to lay the card/map out. And, I was extremely frustrated when I tried to work through a puzzle that I couldn't solve only to find (after a google search) that I needed to play more, find more clues, then come back to the puzzle. Some of the game wasn't intuitive enough for me.
Totally hear. The puzzle stuff never bugged me but the rest can be a detractor.
I feel like the rest\save feature resolves the table space issue. I know some people don't like that you pack up the map and it resets but I find it very thematic and keeps the game manageable.
I think at 7th like a true masterpiece, but with some really relevant issues. I played a lot solo and also with some Friends which became a dedicated team. The Memory aspect in my opinion is fixed mapping, which Is a strange thing initially because It seems Just a flavor activity, not a mechanic. But when you map, draw notes, hunting spot and curse icon and on next runs you look at them, you feel experienced of the continent. Like you would be if you really will explore new areas. It enhances your experience. Prodigy mode and Immortal mode in the WGUMCD expansion fix the frustrating issue of death and retry, giving you chance to choose if you want to die and restart or Just enjoy exploration.
But to enjoy all this things you have to own the expansion(s). And you have to play It leaving It on a dedicated table, for at least 2hrs every time. If you can do this you can avoid almost all the issues you told about (which I understand, especially the filing system which is a little boring)
So nice review and nice thoughts as usual. 7th Is a MUST TRY for every player in the hobby, and It Is a truly masterpiece if you can play accepting some unusual experiencial approaches to boardgaming experience and if you can take care of play environment with a large organized table and space dedicated to It when you play it.
Bye Alex, keep following you
Completely agreed that it's a must try experience. For me taking notes and the like made it feel even more like work, but I totally hear that it might invest you more in the continent.
For me it was kinda like that initial Guild wars 2 experience. No guides, just explore and stumble upon cool stuff. As far as multiplayer goes, it seems like 7th citadel will be much better for that and I can't wait for it.
I'm excited for 7th citadel :)
Good review. I can play a couple hours every night once the kids are asleep. This looks good for me solo. Backed citadel.
If you have the time and commitment I think it's well worth it.
The filing system was part of what drew me into the game in the first place... lol
Lol who are you 😂
Same here :)
Planning on finally getting this to the table finally this week after a year of being a dust magnet on my shelf. Hopefully I can push through all the sorting drudgery
Good luck! It's certainly amazing as an experience.
Love 7th Continent. Freaking awesome game. The age of exploration, early 1900's, indiana jones vibe is just awesome. Gameplay also awesome.
Yep :)
Does somebody know, if i may play 7th continet having only replacements cards from the white box? Do i just need to print rules, and find miniatures to play?
Yes, that should work.
DUUUDE. I literally just got a copy today ion the mail.
How many sleeves did you need? I got 1 pack from Serious Poulp with a package deal.
Did you sleeve all the cards?
I got the Classic from SP.
I have the ks, too around 1k sleeves.
Great review. What frustrated me most of all with 7th Continent, which ended up leading me to sell it was the fact that you fail backwards instead of forwards. Failing backwards, as in, dying and having to start all over again. All I wanted to do was take my time exploring this fascinating game, but for me to die hours into a playthrough and be expected to just reset and start again was a deal breaker. When I started ignoring death, just to see what happened next, I realised I had to sell it. They clearly learned from this though and seem to have gone away form the survival element with the sequel. A great move in my opinion, but I'm still torn about backing it. The filing system IS annoying, totally agree.
Will you be doing a video on Dungeon Universalis? the KS launched on 9-24 and this revised edition brings a lot good (and maybe some bad) to the table.
For sure will be covering, unsure on it roundup or dedicated.
@@BoardGameCo good to know. When you put together the vid I'd be curious to hear your thoughts on the Random Dungeon Generation not being in the physical game rules, but only from the web-app with the full features behind a Pro version subscription wall. Also curious of your thoughts on the standees having backgrounds printed on them, rather than blank so they'd fit into any setting (and not like that skeleton you're fighting 100ft underground looks like he's standing in a grassy field ffs)
How would you say 7th Continent compares to Tainted Grail, if that is one that you have tried? Would you recommend one over the other?
Haven't yet played Tainted Grail :(
7th Continent is best with 1 or 2 in my experience because it does allow a second set of eye for all those hidden clues. Especially in the longer curses, there's a lot to keep track of for just one person. i generally keep track of mapping, while my wife keeps track of the clues. i did play it once with 4, but that definitely bogged it down. Do you play it with multiple characters or just one, because there's also an optimization game with respect to equipment and hand? It's very much a choose your own adventure and learning from your past plays, so that shared knowledge and book keeping really is critical to it. i definitely agree with you regarding the filing system aspect. Generally i get around that by taking the 000-003 cards out (as they will always see frequent taking and returning) and that the continent for the most part is grouped in the areas of the dividers, so whatever part of the island i'm on, i will remove that as well for ease of play.
I generally play one character.
Thanks for the daily content drip!
Question: Will you do last call videos for D.E.I. and The Great Wall Boardgame next month? Interested to get your opinions on these (even though I did already complete my PM for D.E.I.).
I'm simple. I see 7th Continent content I hit like.
Good enough of a reason :)
I am surprised that it is not already a video game in the style of Day Of The Tentacle, Grim Fandango or The Secret Of Monkey Island. I feel they took much of the mechanic and story from those point and click games and just made it analog
Agreed, I would love a pc game :)
I actually think the game has great direction. I don't think I ever played a curse where I didn't know where to go, at least roughly - even in the very first curse I played (voracious) you could always find landmarks, check em with the clue sketch, and get an idea where to head.
Drawing a map adds a LOT to the experience, too.
Hey Alex It sounds like you need something that would let you leave the game setup, a table, a gaming table if you will. /s
For real though I think 7th continent is something special. The best comparison I could give is a a point and click adventure game, and I would use that comparison if your trying to gauge if you will like it or not. The game is able to keep you engaged while not having a mechanic that is very engaging. But because there is a sense of wonder & mystery, just enough subtle hints in each map tile drawn that you are pushed forward. It's a game I think will always be in my collection. For some reason it's a game I have a attachment to that will prevent me from selling it. Or perhaps its me justifying the absurd price I paid for it. I will say this, I recommend just getting the classic edition. I have all the major content for 7th continent and its hard to justify the time investment.
I've backed 7th Citadel, largely because of how excited I am to try this!
Hoping my lovely wife will pick up on the exceptionally obvious hints I've given about it recently! 😂
Lol good luck 🤣
Both look like such fun games but I'll never buy them personally due to cost and just knowing it's a one-time deal (more or less). I'd absolutely love to have this as a digital game though, or y'know, a good old choose your own adventure book. Don't quite get the whole card based thing, just makes it so much more of a hassle to play, and I feel the game gains little from it.
Agreed. Great game but would love a pc game version.
About memories there is a map that you are supposed drawn with the amount of information you want on so this shouldn't be a con as it is a part of the game play and solve it.
Yes, I believe the map is an extra but I could be wrong. That being said I have everything anyway, I just don't like that aspect of the gameplay... Feels too much like taking notes which I can do at work.
@@BoardGameCo It a files to print. This what I really like, it feel exploring and taking not as an explorer have to do to build knowledge and a map of a new continent. I love drawing the map. I also take not at work but drawing a map of an island and taking not of grave, usable plants... is not the kind of not that I take at work. :D . Even in Tainded grail we are taking note now at least to remember what was we were doing and what quest was on.
Hey man. Nice sleeves.
Lol thanks :)
I'd never buy this game because I feel like it's overproduced for the sake of narrative mechanics. I would however LOVE to play this digitally if it were ever made. Edit: just made it to the end of the video; great minds think alike! I have to wonder if this hasn't gone digital because it would cannibalize sales of the board game, or expose the. . .flaws of being a board game.
Great video BTW, quality production values!
Thank you!
I don’t think it’s overproduced, it’s just a huge pile of cards. If you’re referring to the art, well, the map art looks nice, but the human characters are strikingly ugly. So maybe the problem is one of scale? Perhaps it’s just too big, in which case the retail version is actually a pretty good set.
It would cannibalize sales of a game that is no longer for sale in this form?
@@jamesdavid7782 I thought they were doing a reprint in the PM? Maybe it was just my imagination but that was the thinking.
Awesome review, Alex. No serenade?!
Not this time :)
I had it, played it and sold it. In 2. game I figured out how to not run out of cards, which is how you'd lose. Sure I could "just not use that mechanic", but I hate playing dumb when playing.
Thanks for this video. It's helped me to realise this game is not for me.
I had to keep double checking if I wasn't on Quackalopes channel while watching this.
Awww
Just a note - you don't start with cards in your hand, you only get them as you do actions.
Yes! Sorry if that wasn't clear, the danger of focusing more on playing the game vs the rules.
I felt like I was stuck at the card catalog at the library. When all I wanted to do was go exploring. I hated the game and got rid of it.
Totally hear that.
First play - great game. Fouth play - a game of wandering around without any sense of direction or purpose. The more I played it the less I liked it.
Totally hear that. I still love but have definitely grown less smacked over time.
I love the idea of that game but as you said I would prefere to play it on PC. Also about Gloomheaven I love rpg PC games and to plat rpg is so much easier on PC so I'm not going to play gloomhaven, but still need to try pillars of eternity ;)
I have to back 7th citadel.
Go for it :)
As much as I liked the exploration in this game, I ended up trading this one away. I really disliked hunting/fishing. It just felt like too much busy work that was keeping me from exploring.
They got rid of that in 7th citadel :)
Always been intrigued by this game, ultimately I do not think it's for me. I want to play it but without the stress of dying and repeating content. I know there is an easy mode but then I feel I might as well just read a book.
I think that only masochists actually enforce the dying part. Just rewind a few steps back and choose differently. Like a computer game save. There is no easy mode, it just says that you get one revive if you die. And there is no actual narrative in this game, so there can be no comparison with a book.
Let's hope they make a PC game out of this
It would be an instant buy for me.
Hoping :)
I like the art in the map cards but the characters design are ugly, same with 7th citadels, I know it’s the style they planned, I just simply don’t like it, the game nevertheless it’s great if you don’t mind resetting the game whenever you lose
Thank you! I was just going to echo this. I skipped both 7th continent KSs just because of that, backed tainted grail because it has good art. I'm in on 7th Citadel, but it has the same character art...
@@jakesanders9834 I watched the King of Average's latest video in which he said that the character portraits look like some highschool homework. I wholeheartedly agree 😆. Actually this is one of the reasons I am not backing 7th Citadel, because they did not do any visual upgrades.
I’m not a fan of solo play for this, but that is tainted by me because I don’t like playing solo.
If you can put together a few friends and play for a 7-8 hour chunk at a time it’s great.
I actually like the filing system and as long as you keep it tidy board maintenance is easy.
I definitely feel the ‘Lack of Direction’ point. There were times when we played it that we had no idea where we were going or what we were doing. Kinda turns into an open world exploration game. I find if the people you play with love open world video games they’ll absolutely love this game.
I’m not an open world game fan as I do prefer more narrative driven dungeon crawler character building games, however, the group I consistently play with love those types of games and I do feed off their energy in it.
I do rate it high though and would probably give it an 8.5/10 even with my negatives.
...although you can play Amelia Earhart so 11/10. :D
too on rails mes thinks
There are no rails whatsoever in this game and this is actually one of its potential cons.
Way too far from that :)
Great experience, bad game. The experience is something like Time Stories or Unlock, which if great for the first few hours but after a few losses or dragging the game into a second night it losses mass appeal. The game does lend to solo play but the character theme is immersive so it feels a little better than Pandemic, which don't enjoy. The mechanic for extending your attempt takes a lot of time and is very repetitive. There isn't much character progression for a game of this length and as you mentioned if you turn the wrong corner and die you only get to keep what you remember. I don't think it will stay on many people's shelves but maybe it is better that way so more people can enjoy the experience for a short while.
There is nothing fun about this game. It's aimless exploration without a narrative or puzzle. it's randomly moving around to build a map, then using 'food' to do hand management. Congrats, i just solved every curse for you.
I understand it's a pretty divisive game. I skipped it myself as the gameplay didn't appeal :-)
Honestly though, if you simplify it that much you can do the same with every other game. Like my one friend hates board games, and says your just moving mini's/standees/meeples around and taking others off the board, and their nothing really their. So for me everything uses art to make the game what it is, if you bare bones it like your doing or my friend does, then of course its going to be not fun.
@@CheddahSlammer The lack of critical decisions is what makes your friend correct for 7th continent.
@@snethss I would argue this game has more critical decisions then others on the market. Do we press on going this way on the card, or do we go the other way. Their are many things like that in this game.
@@CheddahSlammer it' doesnt matter if you press on or not. You'll have to reset anyways. so just roam until the map is revealed. then get the right cards together to advance. the end.
Looks way too tedious for my taste. Pass. Good review, though.
Thanks :)