7:40 so that's why the rotation is set to 1 revolution by default, so that you see the effect of the different types of animation, very interesting effect, thanks a lot Jake!
This is very very interesting content! I'm happy you're taking the time to explain all these. Actually seeing myself solving stuff with this effect. It looks useful for quite a few cases. What a great gift to the community, Jake. Thanks a ton!
Excellent info as always, though I think this video would get more views if you dressed up as Freddy for the thumbnail. The good news is you still can. Think it over. 🎸
I wonder if you added a fractal noise displacement map to the pumpkin photo if it would look like the mercury had looser viscosity, sorta like the Mercury liquid in T2
It reacts to what you place it on like a reveal mask (the inverse of a mask). Set a white solid as a background, add Mercury on a black solid and you'll get a feel for it. Under shading (Mercury settings) change material opacity to 0 and it will be translucent.
Is it possible to "freeze" the animation? Or even have no animation at all? Let's say that I want to create the effect of dew in a leaf or water drops from steam in a mirror, is it possible with this effect?
For that you'd want to use something like CC Blobbylize. It's virtually the same effect, but instead of a particle emitter it's based on a bump map texture.
7:40 so that's why the rotation is set to 1 revolution by default, so that you see the effect of the different types of animation, very interesting effect, thanks a lot Jake!
Thanks so much for this. Mr. Mercury is one of my faves, but I hadn't completely mastered all the controls. This pushed me all the way to the finish!
This is very very interesting content! I'm happy you're taking the time to explain all these. Actually seeing myself solving stuff with this effect. It looks useful for quite a few cases.
What a great gift to the community, Jake. Thanks a ton!
Excellent info as always, though I think this video would get more views if you dressed up as Freddy for the thumbnail. The good news is you still can. Think it over. 🎸
Thanks for the run down
Thanks Jake so much
your're such a good teacher jake!
Amazing tutorial. Really fun to learn this one and all controls explained very well.
Thank you for demystifying this effect!
Watched it in the livestream! Great tutorial :)! Have to use Mr. Mercury more often. such a cool look!
This is exactly what I needed! Thanks Jake!
thanks man! Its a great tutorial!
I wonder if you added a fractal noise displacement map to the pumpkin photo if it would look like the mercury had looser viscosity, sorta like the Mercury liquid in T2
How can I make a slow looped flow side-to-side using CC Mr. Mercury? Or mb there are a better effects for things like that?
Brilliant
good tutorial
Another gold nugget 💪
!!! thank you
nice vid !
Hi. Is there a way to change the color of the mercury effect?
ALRIGHT!!!!!!
How do I change the size of this effect?
Hello, whenever I put it on a clip the clips will just be gone
It reacts to what you place it on like a reveal mask (the inverse of a mask). Set a white solid as a background, add Mercury on a black solid and you'll get a feel for it. Under shading (Mercury settings) change material opacity to 0 and it will be translucent.
Love the video, Jake. How do I delete the green background?
Is it possible to "freeze" the animation? Or even have no animation at all? Let's say that I want to create the effect of dew in a leaf or water drops from steam in a mirror, is it possible with this effect?
For that you'd want to use something like CC Blobbylize. It's virtually the same effect, but instead of a particle emitter it's based on a bump map texture.
Where is the Link mercury?
i think it was used in the Klasky csupo Logo.
i request u to finish simulation category first...so that it will be beneficial for all of ur subscribers