Lightning Dash MIGHT Actually be TOO GOOD
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- Опубліковано 25 сер 2024
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"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
#magicraft
I think everyone ends up with a favorite. For a long time I just couldn't get away from using blackholes with cursor tracking.
I can see that, everytime I find something new it feels so good
ghost fire 1 or 2 star with orbit, multi, triple slipt, chain lightning lol was my fav forever, maybe add +1 pen, an alil baby pyrocore lol u got urself a game lmao XD
Glad to see you back. I'm sorry you're not feeling the best.
you got me hooked on this game
I am also quite hooked
wat ur fav spell so far?
So Leigong took a break in fighting Death and is having some fun Magicrafting, huh? Tornadoes next spell? :D
Damn, as soon as you put tracking on serpents everything just started evaporating... Damn!
books that make books that make books that use lightning dash :) its fun
Horror sonic run
I have only ever seen 2 results on the -5/+15 MP potion, and you either get -5 or +15, at first i thought it was between -5 to +15 :D
Yep. The potions that have the -5/+15 effect can only roll those two amounts and do not give random amounts in between.
The potion says "-5 or +15", not "-5 to +15" or "between -5 and +15", so yes I assume it only has the two outcomes.
That makes a lot of sense lol
11:50 Considering you take a lot of damage from stopping your ball lightning in a bad spot, that wand is kind of interesting. It prevents you from taking more than one damage instance at a time by immediately launching you again. Though I think the Resonance+ you rerolled it into has more broad potential.
Yeah, I think the mega-boulder wand would be more fun on a more conventional, point-and-shoot sort of build instead of Lightning Dash. Lightning Dash too gud though.
That's a pretty good point about the lightning ball wand
5:17 use rolling stones + auto tracking.
Yeah, as I said in a previewsly video this is the best basic build for high damage you can get ^^
Now try with the "move to cast" wand to get 7-8k+ damage.
On the training section I reached 80k damage, without all spell being double stars.
Also I saw that you not using orbit full potential. If you put a pointer after a orbit it's nullify the orbit spit, but you get the extra duration and flying speed.
Congratz on clearing hard mode. I would highly recommend recording your first Nightmare run/ any run when you get to the current Act 5 just for the reaction to the "boss" that is there.
Any wand that mentioned charges X energy when you deal 45 damage means that if your spell deals 45 damage in a single hit (on the said wand) then it will charge x energy. Works well with high-damage spells or if you increase the damage of weaker spells.
The lightning ball is absurdly strong. It got nerfed when Act 4 was introduced to include the cooldown. It can also deal more insane damage than you are currently seeing if you find the right passive to accompany it.
Noted and will do
@@pantif_ulmanae7599 ive beaten that said 'boss'. Haha
@@ikhairi83 I've also beaten the boss on the current Act 5. It's not hard to do but it does require some patience.
whats your thoughts on ray of disintegration? i got on my first run like 2 of them and with split, i think it is pretty good but that kickback made me fall some times and the run speed while using it is slower, so i think its best with the full movement speed while casting thing
At first I really liked it. I'm a bit less excited about it on the higher difficulties because of the movespeed issue. I want to mess around with some more, using a wand spirit specifically
hmm.. maybe try magic set with L-Dash
Not even trying the multiproj duet angle smh.
Orbit + spell + duet + something like arcane explosion will cast an explosion off all the orbit projectiles
vow of D wand is straight dmg mitigation. its good but i always skip lmao XD