I think you're getting the Titans and Guardians confused. The Guardians are the regular bosses you find the field (Ninja, Tower, Asura, etc.), while the Titans are the final bosses of each island (the only one we've seen so far being Giganto.)
I mean, it's not objective or fair at all. It's very clear from the tone that this review is intended to be hyperbolic in its delivery of "bad newzz sonic faaaaans."
@@GG_Dreamcast It's all good and I'm sorry to hear that. I often have to re-listen to stuff to truly get what it's going for. A good summary of what his preview review is trying to establish is his monolog from 3:10-3:28. Honestly the game having flaws in the ways he describes is understandable on multiple counts, namely because Sonic team doesn't really have any experience in a open world style like this and they're having to deal with transitioning people from an older gameplay style to a completely new one. Based on everything I've taken in you're likely gonna end up with an experience that's really fun, but ultimately one that feels like it's just the first step. Not to beat a dead horse, but it'll probably be like Breath of The Wild in the respect that the way the game was ultimately set up was to transition the series, and much better games will be built upon the ground work that this starting game lays.
@GG Dreamcast Actually the best comparison might be to Sonic 1. Has mechanics from its predecessors that don't really fit the game, sets up something new and has glimpses of brilliance, might be seen as barebones by future standards in the series.
Im guessing the reason why the Open World gameplay seems to lead to one direction is part of the reason Iizuka was so insistent on calling Sonic Frontiers an "Open Zone" game instead of an "Open World". A "Zone" by Sonic standards means a start to the finish in a single direction. Open Zone is no different in this matter. The only difference is that you can stop to check out the terrain around you while running to the finish line. That's what Iizuka meant by Open Zone.
Or maybe Sonic Team couldn’t be bothered to make a real open world and decided it to market it as “Open Zone” so Sonic bootlickers would fall for the marketing bait. Same line of thinking as “it’s not a bug, it’s a feature!”
It's such a relief hearing someone being genuinely concerned about the Cyberspace levels in the game. So many people seem to just shrug the problem off as minor, but at the end of the day, the Cyberspace stages are meant to be played and all components of the game should be fun, not just the majority of the experience.
Frontiers just doesn’t feel like it’s coming together. A bunch of ideas thrown into a game without connecting them properly. I‘m sure it‘ll be fine enough, but I‘ll be waiting for a sale.
I don't think your part about Cyberspace's mandatory-ness holds up. Like yes, obviously, Cyber Space is the easiest and quickest way to get keys, but the idea that the alternative is exploring and playing the world isn't a flaw. That's... precisely what I would want if I cared about if these stages were required. In practice, most people would play these stages when they find them, but if they don't want to go for S ranks or replay the stages or just prefer the Open Zone, and the game allows them to do that, that means they're not required, and that is a plus. In reality, there's not going to be many players adamant that they play not a single Cyber Space stage, but if they can choose not to play them and proceed, that is good.
Yeah...The problem is that in the video, he's making a lot of his argument by treating his opinions as facts. All of his explanation about the Cyberspace being mandatory is made off of the fact that all side activities and other means to progress in the game are objectively bad to the point that everyone will be forced to return to Cyberspace, all that while talking about the later like it's the worst feature in the world. Like, I get that the physics in those may be clunky asf but most of them after the tutorial are actually decent, especially the City Escape one, according to other people who played the game. And the fact that he tells they are "mandatory" because the side activities are trash to HIM isn't really wise either, considering that a lot of people will probably have fun doing things in the Open-Zone. There's literally a guy on Twitter spending most of his playthroughs on Big fishing mini-game because he finds it fun.
@@garudabirdman8906 You're right Mr Birdman. I am treating my opinions as fact... Because here's a shocker, when you present a literary criticism, you present that argument as fact, it is typically standard practice to present your opinion as fact when applying criticism to something provided you also include evidence supporting material to forge your argument. Which I have done, multiple times in this video for all points. If you believe I am lying, by all means, point out where in the video I have done that. You are free to do the opposite, or provide a rebuttle using evidence based material and we will see who has the stronger argument.
@@BadnikMechanic Nono dear sir, I have in no way implied that you were lying ! And I can't possibly start giving my opinions and supporting them with proofs given that I have not yet played this game, while you did. It's just that what I pointed out, is the fact that some of your arguments (For exemple when you say that Cyberspace are objectively mandatory because every other mean to progress are utterly boring) are going from your own personal returns, without considering that people may have different visions than yours. The problem, is that when asserting anything based on what you experienced, on your opinions, it is better IMO to take and step back and acknowledge the fact that it's something that only applies in your own case and that, maybe other people may very well find enjoyment where you didn't (It's even already the case for A LOT of testers, although you could just not be aware of it ?), but the way you formed your arguments, it looked like you were treating them as objective and definitive and that it would then be the case for everyone.
Although I could say, that maybe there's hypocrisy in all the arguments I'm using aswell. Maybe some people like me are likely to say that people who have a negative insight on some aspect of the game have non-objective opinions while immediately accepting positive returns as fact or vice-versa.
Surprised you didn't like Tower, because its actually my favorite of the mini bosses of the 1st island. The only part of it that needs to be destroyed is the head, which you can reach in multiple ways. You can destroy the pieces out from under it until you can reach the head by normal means with either your melee attacks or cyloop, you can climb/wallrun up the tower while the ring is low to reach the head, or you can use the terrain in combination with Sonic's momentum to launch yourself up to the head. Squid is interesting in that its not entirely scripted, you call fall off and have to get on the tail again, and your speed level does influence how fast you can reach it (if you have the blue boost you can catch up to it almost instantly). Ashura is probably the weakest of the mini bosses desgin wise, but I do give it credit in that if you're not lined up perfectly with those blue rings you'll fly off, and that you can also climb and wall run on it similar to Tower.
You don't need the boosters to climb up Asura, you could climb them in any direction. Tower allows you to slide under it to get some damage, and you can cyloop to take more damage.
Really love your points about the automation at the end, and how the game might be ok on the first run for many fans, but its problems will be far more apparent on repeat playthroughs. Can't wait for the backlash from Sonic fans who haven't played the game yet!
@@Scabloonshki yeah but that's quite evident at how poorly a game is designed if you have to install a mod that removes very specific design elements of the level design.
@@BadnikMechanic I’m a little miffed at how this is a positive review since you’ve listed so many negatives. Not to jump to conclusions but it just seems like a case of low expectations being exceeded rather than a game that’s genuinely good.
I hope SEGA doesn’t take this as, “open world didn’t, let’s not do it again”, but instead let’s try again, while maybe make another game that is more familiar, just to give ourselves some more time, and the fans a break from open world.
good to see a more balanced review of the demo. it can't be all positives, right? this gives me a more clearer picture of what to expect, somewhat. good show.
The fact that the railings are all one way is exactly what I was afraid of. Hopefully after the games release there will be an update in the future that addresses it it but I doubt it
@@benmalsky9834 Forces’ version of the boost gameplay is the bastardised version with the short stages and worse control. Nothing like Unleashed or Gens. Colours isn’t the same as Unleashed or Gens either due to its radically different take on level design and challenge, but it controls well at least. Colours’ stage length can vary. What’s been shown of Cyberspace so far falls most in line with Forces.
@@dashi-musashi351 That’s not how I feel. I think the Cyberspace levels will likely be the BEST we’ve ever seen the Boost gameplay. We just will have to wait and see the entire thing to determine that.
I heard takashi izuka stepping up and straight up telling sega big wigs"this needs more time in the oven". Is it true? And adventure's smoothness is back?
He actually said the opposite towards everyone asking for Frontiers to be delayed. He said something like we haven't played the game we don't know what we're missing.
@@mart5610 Wasn't the reason people asked for the game to be delayed the fact that the IGN gameplay was full of technical issues? I think that video was from an old build, since it looks a lot better now
@@mart5610 SEGA wanted the game to come out last year but Iizuka said it wasn’t ready. Also you’re misrepresenting what he said. He didn’t say “we don’t know what we’re missing” he was asked what he thought of peoples initials reactions when the gameplay was shown and he said people are comparing it to “this and that” and criticizing based off of what they think the game is when they don’t understand what it is, making those criticisms not as valid as people think. Prime example are the BotW comparisons where people who actually played it have said the similarities end with the melancholy atmosphere.
@@sh1myuu Those technical issues you saw in the IGN previews. Thats still in the game. Pop in. Odd animations. Boring gameplay. No improvements or drastic changes since the first reveal of Sonic Frontiers. Old build is a lie.
Props to you for bringing up issues. The automation was something I ignored when the game first got revealed, but seeing how the game might punish the curious for trying new things, I don’t know how I’m gonna feel about this.
Sorry, but I have to correct you. Those bosses are not titans. They are called guardians. The titans are those giant enemies that you have to fight once per island. No, Asura is not a titan. It's not even third as big as one. Aside from that, this was a well made video. It had a special element, Sonictubers often miss, called humor. Both the editing and the commentary was nice.
Great video!! I really love your thoughts on Sonic Frontiers and I am glad you enjoyed playing the demo version of Sonic Frontiers but I'm so super hyped for Sonic Frontiers and I hope your review of the final version of Sonic Frontiers will still be positive.
About damn time somebody else talked about the flaws of the overworld and bosses. The only other person I've seen do this was LS Mark back when the game was first showcased, but everybody else was more focused on the bugs and brushed everything else off. Even more so once new footage released and everyone was busy either praising the new additions and technical fixes or dunking on the cyberspace levels. I really wonder if people would be as impressed as they are now had the first IGN showcase never happened and our first exposure to the game was the stuff we're seeing now.
Not necessarily criticism on your end, just something curious that I noticed. At 5:28 you mention how the quick-step is a lot wider so you’re more likely to miss spots like a trail of rings, yet when you show the Squid boss at 12:57, the quick-steps works like it should be. Not saying you’re bad at the game or anything like that obviously, of course not. Just curious if either controls on you’re end were weird given the crazy customization the controls have in this game, or if it’s just for the sake of the boss fight. Also if anything the Squid fight reminds me of the Egg Beetle or even the Egg Devil Ray fights in Unleashed WAY more than something like the snake fight against Infinite in Forces at least those are what came to mind first lol
I honestly have no clue lol! This is what I mean by the cyberspace stages are just full of wacky comical issues. In the Over-World, everything seems to work, including the Dodge being the Quick Step for that boss fight... It might be because when you enter that fight the game seems to change 'state', the gameplay system is not quite the Overworld or cyberspace stages, but a move set/restrictions specific to that particular boss. your movement is far more restrictive to prevent you from falling off the boss trail so easily (though you can still do this). It works fine for the boss (sort of, there was one major issue which I had to cut from the video due to time). But the Cyber Space stages are just comical.
I double-checked the controller layout for Sonic Frontiers and the quickstep and dodge are mapped to the same button. In the over world, if you are running, you perform a proper, narrow quickstep, if you are locked onto an enemy or in mid-air, you do a much wider dodge with a visible boost special effect on the screen. Unfortunately in the Cyberspace levels, as of now, you *only* can perform a dodge with that button, and not a quickstep. In the video, he was on the ground and not locked onto anything, but still had a wide, triangular dash with a boost effect. In other words, the only quickstep option in Cyberspace is a downgrade from the 2 options in the over-world. Don't get me wrong, I am a giant Sonic Frontiers fanboy, but I can be honest if they break something that wasn't broken to begin with. Yes, you can compensate with timing, but you now have to over-correct, and that's only helpful if you are aiming into a boost pad to correct you on a path. If there's no boost pad, you'll just fly into the wall of the track. Maybe future mods will tighten it up. Wouldn't be the first for a Sonic game.
Literally today I've watched a preview of Frontiers in which some dude from the same EGX show was telling that cyberspace levels are the only good aspect of the game and open-world part is dull! I guess, feedback about Frontiers is pretty polarized. Which is a good thing, I suppose.
Cyberspace is a lot more straightforward and energetic, while the open zone clearly requires some time to get a feel for. So I'm guessing that's why Sonic veterans can understand the open zone gameplay quickly, since it's still just modern sonic
Not really. Also, don’t look at one other preview and try to make that big of a conclusion. In actuality, most people who have played do like the open zone along with cyberspace to a lesser extent.
I will say, you’ve seem to have gotten the Guardians and Titans mixed up. We’ve only seem 1 Titan. Which was Giganto. That was the guy who threw sonic through pillars and Sonic was talking about he needed super and…a bit of luck to beat. Asura, Ninja and such are Guardians.
Damn: the quick step was my main point to defend the new Cyberspace levels. But if they messed that up, those levels are now kinda sunk for me. Thanks for breaking it down.
Personally, I’m excited for Frontiers but worried about getting bored or the game getting repetitive. I hope I’m wrong, but so far I like how the game looks!
Yeah, you’re not wrong about that and I like how the game looks right now but it was just a worry I have. Because doing the same thing every island COULD get repetitive but it also could not (which is likely) because the game will get harder each island. Still excited for the game and like how it looks!
@@Hyper91 It’s difficult to judge right now but I imagine each island will have different layouts and environmental themes, which should put that whole “repetitive” fear to rest.
I'm really unsure to do the preorder or not.. the curiosity is high but the doubts are big enough to have some concerns to doing it. The last day one in 3d era was Generations, i've played and bought the others but with a great discount. I'll decide before the end of the month
I do find it pretty strange how Sonic Team have made this really cool and expressive toolkit for Sonic yet they still insist on littering rails and boost pads all over the place instead of actually letting the player use them. I know people hate the comparison at this point but it'd be like if instead of actually having to work out how to climb some of the taller cliffs and structures in that game, they just put a giant waterfall next to it and let you use the Zora gear from the start of the game. It'd be faster sure but there's no real player engagement there and undermines the whole point of making a game like this. All that said, i'm still pretty excited for this game and i'm willing to give ST the benefit of the doubt in this since all of this is still only the first island out of (presumably) 5 in the whole game with this one already being a pretty decent size. Provided they didn't decide to take cues from Super Mario Odyssey too it'll probably have a decent bit of escalation in difficulty as the game goes along and the cyberspace stages might pull out some cool stuff too with that sidestep issue hopefully being worked out before release.
Finally a video that has someone knowing what they are talking about great video. My 2 questions are do you think the pop in will be fixed by release? Bc I heard the EGX and Gamescom builds were from June. Also, what would you rate your experience out of 10 and what rating do you think the critics will give this game?
So the pop in. This isn't an issue. Even in the EGX build, the problem with the pop in is framing. When you watch the game, your focal point and frame is nearly the entire screen... But when playing the game, your framing device and focus is a small area around Sonic, yes there's still pop in, yes you do see it... but it's 90% less noticeable compared to when you're not focused on the game and what you're doing.
Eh. This video is a bit too sarcastic and “my opinion is fact” for me. Like, he’s really running with the idea that absolutely nobody will find any enjoyment in cyberspace, and that everyone will want to skip them. And I don’t really get his whole thing about routes going one way. Like… ok? I fail to see how that’s a massive blight on the game. If you want to o a different direction, just don’t take the rail.
@@BadnikMechanic Ah, see? This is what I mean with your whole “my opinion is fact” vibe. Why do you just assume that everyone will only ever want to use the rails all the time? You can boost, do that new blue boost, or even use the drop dash instead of taking the rails. Also, I forget if you mentioned this, but couldn’t you just jump over the boost panel things while riding the rails? That’ll make it so it doesn’t push back into one direction.
@@bababobo5067 ... ... ... I literally address that in the video and mention multiple times how "This section doesn't seem that bad, but it's the only clear footage of the problem I could find that illustrates the issue I encountered" Does it not stand to reason to you, that for me to not only mention it in the preview, but to also go out of my way and find some footage that would help illustrate the problem I encountered, would suggest that this issue was quite prevalent for it to stick out in my mind when it came to producing content surrounding my opinions of the game.
That's the problem I have with the video tbh. Like, he, gives a fair criticism but he really often goes and forget that his opinions are not facts and that many, and I Say MANY people having played the game have found enjoyment were he didn't. He also gives the impression that he's forgetting it's a demo...Only on the first part of the first Island. But overall it's fair and not biased on the slightest.
@@BadnikMechanic No. I’m not going to just unquestionably believe something all because you found it necessary to mention. The importance you place in things is not the same as me. Like, you basically call the bosses boring and mention automation, but none of what you said about them sounds like a boring time to me (or any different from bosses from other platform games, I might add). And you didn’t answer my question. Couldn’t you just jump over boost pads and the like? Or is Sonic incapable of jumping when in a single rail? And to add to that, since many people have remarked on how good Sonic feels to control, is it possible that you could also move while in the air? Thereby allowing even more freedom while riding these rails and trying to go any direction you want?
It's just sad. I was hoping that everything I was worried about with the game would pleasantly surprise me in some way but that doesn't seem like that will be the case. I'm so sick of SEGA just going through the motions of making a new sonic game rather than really putting their minds and creativity into evolving their I.P. to new heights.
I don’t even think it’s SEGA here, I think it’s Sonic Team being massively incompetent. Some of the decisions just flat out do not make any sense. Why do you need to put dash panels all over a rail when it already pushes you forward at a set speed and you have a constantly refilling boost at your disposal. Literally no brainpower being used by this dev team.
@@Scabloonshki it's on the rail to make it go faster obviously. The rails have been described as the games version of a fast travel system. And that's an odd thing to call an entire team of 60 people incompetent for.
@@Scabloonshki I did you said sonic team is incompetent for adding boosters to grind rails. So the dash pads plus refilled boost help make the fast travel system of the game faster. And i don't see the point calling an entire dev team incompetent for it that just sounds whinny.
@@bluekey1470 Go look at the footage. The dash panels on rails barely effect you. It’s incompetent to add something to the rails that gives you more speed when it barely effects you and you already have an instant speed boost at your disposal is not competent in my eyes. Seems to me like any criticism this game gets is whining…
i'm not too worried on the bosses personally. like you said ninja looks great, the tower has multiple ways to fight it, breaking it piece by piece, using the cyloop to do that, or even running up it and hitting the head and not even bothering to break the piece. or even asura, which doesn't look that good i'll be real, has a bit of depth to it looks. when you get blown into the air, you can double jump and air boost onto asura's body and climb up from asura's body from there iirc (i remember seeing some footage of it back in june). which i'm sure will be faster than hitting the ground and waiting for it to slam its arm back down. but then even if you do climb up it once you get to the top you have to time your appraoch right because of the rotating laser fields that only have one small opening. im hoping the fight will play out like i think it will (climb up it's arm once, the next 2 times you double jump airboost then climb on it's body to hit the weakpoint) because that sounds decently fun and requires some skill you do bring up a really good point on the backtracking though, idk why sega feels the need to put so many boosters on the rails when we have, y'know, the BOOST
Ugh, so everything sends you (or at least WANTS to send you) in one direction. Wonderful, nice to know that Sonic Team hasn't actually changed their mindset when it comes making Sonic games. Can't wait to be punished from thinking creatively. I have a horrible feeling about this game. Horrible. I feel like this is only getting praised because what came before it was so horrible. I think Yahtzee may have been right when he said that every Sonic game after Forces would get loaded with praise if it managed to shit in the kitchen instead of the family carpet.
@@warrxnt Yes, it does punish you. If you want to go the opposite direction a rail wants you to, you need to actively avoid dash panels scattered through out which risks you falling off or being sent in the opposite direction. That’s not a “nudge,” that’s a push quite figuratively and literally.
@@Scabloonshki are you talking about the open world? Or cyberspace. Because there are multiple ways to go in cyberspace levels, you have to experiment and find it. Or do you mean the open world? In which you can just….run away or jump off. There’s no punishment. I see no real reason for your criticism
23:48 Developers: you want us to grant them the ability to draw whatever they want with sonic? As if rule 34 isn't enough? Director: Speaking of rule 34 I have a favor to ask you. >:)
Honestly never thought about that, but the zone "shortcuts" forcing you into a specific direction might really hurt exploration down the road. It's funny because the initial thoughts on this game with the IGN showcases was that it still had "Forces DNA", but it felt more like baseless claims than actual criticism. Well, this definitely sounds like Forces DNA to a point, as the shortcuts literally prevent you from using them in creative ways and just funnels you down a set path much like Forces' stage design. What I don't get is: if Sonic Team is so trigger happy with boost pads and what not, why not just have them boost your speed in ANY direction you're heading instead of one? You hit a rail booster going toward the water fall, you grind faster in that direction. You hit the same rail booster going away from the waterfall, you grind faster in that direction. They could even apply this to dash rings and dash pads, and just redesigned the dashpads to visually show you can hit it going any direction. Seems like an easy fix that would open the game a lot further.
They should start using those damn booster pannels you see in the 3D Mario games, like 3D World. Not sure if they were in anything else. They boosted your speed in the direction you were facing, and I’ve definitely brought that up before.
Please take a look at the eggmobile battle set. Jack's pacific did a great job on it. The best (and only) official Dr. Robotnik eggmobile. Nice face on the sonic as well.
I am curious how you feel the boss battles in classic Sonic games because their complexity doesn't feel much different. So many of them can be attacked the same exact way with very little execution and decision-making time. They can often devolve into abusing invisibility frames. They don't bother me because defeating them swiftly feels in cadence with the rest of the game (bop enemies on the head once). In Frontier's case I feel like the proportion of combat expected in a game where the appeal is inertia that the bosses do not take a super long time. It has RPG and stylish action elements, but I still want it to have the pace of a Sonic game.
How can you call this game good when you encountered so many factors you didn't like or found flawed? Ninety percent of the video was u tearing this game apart.
I suspect that the "quickstep" is intended to be used at the correct moment, IE, at the moment where using it would put Sonic right on the boost pad. So it becomes about timing and precision.
So automation to fix bad controls. Defo don’t think that awful quickstep was ‘intended’. Especially given that it has NEVER, been done that way before. That’s so odd.
Hope the cyberspace levels are fixed in terms of the controls (and the quick step problem) Icon’t think they are bad they just need work, also did you mix up the Titans with the regular bosses the Titans are only fought with super sonic?
@@chrange9714 There's clearly footage at 6:12 - 6:18 which shows the jumping kills all forward momentum at seemingly random moments... For someone who is desperately defending this game and claiming my review is 'biased'... against I what I don't know... have you actually watched any of this?
@@BadnikMechanic That on single time the momentum stopped a bit, not even fully just a little, and all other footage after shows jumping not killing the momentum. Ofc I've watched all of this unfortunately, was painful. Have you? You do realize this isn't the final build and just a demo? And literally nobody else who's played the demo has had that issue whatsoever, no one. So definitely a you thing, idk what you did in the game for that to happen, hell for all we know you just pressed back instead of forward so Sonic would slow down. I'm not "desperately defending this game" literally all I've said there isn't jank air momentum cause there isn't and any normal human being can see that lmao. How frickin blind are you? There are points in this video plenty, where you're bias clearly shows and I as well as many others in the comments have recognized it. Is this what you're gonna do now? Just go into any comment thread I'm in and just throw your blindness in my face?
So he fell over right after the first take... and I failed to notice until virtually all the pieces to camera where done... Then I fixed him and... Byyyyyeeee!
I've said for months that the Cyberspace levels are obviously mandatory. Even if it's not EVERY single stage, you'd still have to play the vast majority of them. You think Sega is going to pad the game with this aspect and not force you to get involved with it? Lol, sure.
I mean I think people are allowed to like and defend cyberspace for their reasons It's a subjective matter Heck to some the controls might be fine and dandy or they may not give half a crap This feels a bit like an attack on them
I'll buy it as I've always been able to have fun with a Sonic game, different amounts for sure, but I've never played one I hated. Here's a question about preorders that I can't find any info on. Is the preorder steelbook at GAME, Amazon, and GameStop all the same? They all say exclusive to them but I can only find one photo of it and that's the Amazon listing. I'm also buying it on the PS4 as I'm sure performance will be better than on the Switch, unless someone has something shocking to tell me.
Man this is a good ass video 😂 The automation probably would be a bigger issue once people actually get their hands on the game and discover how much it wants to push you into one direction when you don’t want to. It’s so needless, they should completely get rid of it. In a sense I bet it would be like Unleashed’s entrance gates, but on a much larger scale, but do they really need the automation? It’s why people keep bringing on this talk about momentum based gameplay or the rolling physics over the automation, because it would offer more player agency and fun over just watching the game do shit for you, but for SOME reason, people now keep brushing that off like it would be a bad thing; They HATE what would probably be a step in the right direction.
Great video! I'm glad to finally see a review of this game where someone isn't blindly praising it and saying it'll be the best Sonic game ever. I still think it'll be good, but I'm glad to hear some genuine criticism of the game
Frontiers doesn’t look perfect however it looks much better than recent games. I’m 25 and I legit haven’t been excited for a sonic game since sonic generations when I was like 14. Never played lost world or sonic boom, mania I liked and thought forces was extremely mediocre.
Honestly, pretty much the right move for ANY GAME nowadays. Because holy FUCK are these new games expensive. A lot of them usually don’t justify the ridiculous price, not just Sonic.
Seems like you have to just time things a bit better in the cyberspace stages. Not saying that it should be like that but that’s just how it is and some people may enjoy it
.. ... Holy crap why aren't there caves!? Think about it. Running high speed in tight underground low light spaces, jumping over jagged rocks, deep drops, then random wider open areas... even water segments.
@@BadnikMechanic I'm thinking the Wii version of cool edge day. Incidental instances of linear places in the open world would be a better way to incorporate the boost style gameplay than just making it a separate minigame
Thanks for sharing your honest thoughts, in an unbiased manner. So many people praise the game, but don't go into details. Certain aspects of the over world look interesting, but the points you made about the side activities, combat and especially Cyberspace are all things that looked mixed to me for so long now.
Thank you for actually giving mechanical examples of the shortcomings of Cyberspace stages instead of just saying, "Cyberspace is bootycheeks" like everyone else who had problems with it
The bosses seem to each have a function. One for quickstepping, one for cylooping, one for parrying and dodging, and one for grinding. It makes me feel like I’m taking a test and showing what I learned while playing Sonic Frontiers.
Where'd you get that green hill mug from? That's not on the sega shop... Is it? Lol, looks like it's already sold out, which is crazy because I was on the shop in the morning and it wasn't there either.
It was on there last time I looked, though given it's me and my videos take an epoch to come out it may have gone. There's a link in the video description though.
I feel like segas not letting people show much cus they know the AnGrY sOnIc FAnS are gonna be after then and theyll have to deal with all the shit on twatter sorry..twitter. why cant sonic fans just eait til the game comes out... Personaly im staying away from trailers for now and i might try it out when its out.
Yeah those angry sonic who criticize things ugh how dare they, I’d take these “angry sonic fans” over toxic positivity sonic fans who defend everything
as much as I can understand the clear negatives with this game from all I've seen just to get a good Sonic game from the looks of things after so long is a huge deal and a big win to now if this game actually turns out we could see refinement be done on this gameplay style over the next few years by Sonic team and which lets be frank will guarantee a adventure 3 seeing as Izuka has stated many many times to both Sega and the fans he would be floored to doing which would be amazing
Well the cyberspace is optional there things icons in the open zone where if you do a cyloop it gives you alot of stuff like vault keys for the chaos emeralds but I'm going to play this game multiple times in different ways to have a whole opinion let's hope the game is atleast a 7.5/10
They did say it's open-zone not open world so I guess having the game make you go where you need to go isn't bad but it certainly isn't great. What made the very first Sonic game so great is replayability it was made with this in mind. Now that I understand that I'm gonna play it with the idea that it's like a big sonic level with a new playstyle which isn't bad. Thanks for the video!
Damn good review I’ve played every boost game since Rush so Cyberspace won’t be a factor for me that is until Unleashed or Generations get properly remastered I’m pretty burnt out over the Boost gameplay style
Thanks for sharing your feedback on this. I have been craving true, constructive criticism toward the game for a while. Understandably you weren't happy with a few parts of the game in regards to the combat and movement but personally I don't see a problem in it, seeing how this could be the one Sonic game I don't take out of my console. Having a little bit of everything packed in one big game seems great! Just hope it executes well.
I feel like some of these cyberspace issues could be fixed if the sliders had an effect in those stages. From what I’ve heard, they don’t (although I could be wrong, I haven’t played the game yet), so you have sonic running into a wall when trying to turn, which is…particularly unfortunate
"Mighty Fell Down..."
DONG!
Poor mighty...
13:17 You forgot Sonic Lost World.
You make this game look like shit.
Why?
@@forsyth2684 ...Can't really respond to that unless you give me some hint at what in the video you have issue with.
I think you're getting the Titans and Guardians confused. The Guardians are the regular bosses you find the field (Ninja, Tower, Asura, etc.), while the Titans are the final bosses of each island (the only one we've seen so far being Giganto.)
The big... The big robot monster things... with the limbs that make me giggle when they fall between their legs!
@@BadnikMechanic RoboCock, coming soon
Whens the next srb2 direct
@@sirejonesk591 maybe December if I get it finished.
@@BadnikMechanic I didn't know you helped with it
This is probably the most honest and fair review of the preview and currently available info I've encountered. Good job!
I mean, it's not objective or fair at all. It's very clear from the tone that this review is intended to be hyperbolic in its delivery of "bad newzz sonic faaaaans."
@@GG_Dreamcast If that was your takeaway then you missed what he was saying.
@@cullenmuir2707 Could be. I do have a migraine at the moment.
@@GG_Dreamcast It's all good and I'm sorry to hear that. I often have to re-listen to stuff to truly get what it's going for. A good summary of what his preview review is trying to establish is his monolog from 3:10-3:28. Honestly the game having flaws in the ways he describes is understandable on multiple counts, namely because Sonic team doesn't really have any experience in a open world style like this and they're having to deal with transitioning people from an older gameplay style to a completely new one. Based on everything I've taken in you're likely gonna end up with an experience that's really fun, but ultimately one that feels like it's just the first step. Not to beat a dead horse, but it'll probably be like Breath of The Wild in the respect that the way the game was ultimately set up was to transition the series, and much better games will be built upon the ground work that this starting game lays.
@GG Dreamcast Actually the best comparison might be to Sonic 1. Has mechanics from its predecessors that don't really fit the game, sets up something new and has glimpses of brilliance, might be seen as barebones by future standards in the series.
Im guessing the reason why the Open World gameplay seems to lead to one direction is part of the reason Iizuka was so insistent on calling Sonic Frontiers an "Open Zone" game instead of an "Open World". A "Zone" by Sonic standards means a start to the finish in a single direction. Open Zone is no different in this matter. The only difference is that you can stop to check out the terrain around you while running to the finish line. That's what Iizuka meant by Open Zone.
I didn't really think of it like that!
🤔
Does Pokémon Legends Arceus count? It has “zones” as well to explore each terrain.
@@viruschris3160 Yes
Or maybe Sonic Team couldn’t be bothered to make a real open world and decided it to market it as “Open Zone” so Sonic bootlickers would fall for the marketing bait. Same line of thinking as “it’s not a bug, it’s a feature!”
It's such a relief hearing someone being genuinely concerned about the Cyberspace levels in the game. So many people seem to just shrug the problem off as minor, but at the end of the day, the Cyberspace stages are meant to be played and all components of the game should be fun, not just the majority of the experience.
They’re also supposed to be the main source of replayability, unless people end up liking to speedrun the open zones.
Frontiers just doesn’t feel like it’s coming together. A bunch of ideas thrown into a game without connecting them properly. I‘m sure it‘ll be fine enough, but I‘ll be waiting for a sale.
I don't think your part about Cyberspace's mandatory-ness holds up. Like yes, obviously, Cyber Space is the easiest and quickest way to get keys, but the idea that the alternative is exploring and playing the world isn't a flaw. That's... precisely what I would want if I cared about if these stages were required.
In practice, most people would play these stages when they find them, but if they don't want to go for S ranks or replay the stages or just prefer the Open Zone, and the game allows them to do that, that means they're not required, and that is a plus. In reality, there's not going to be many players adamant that they play not a single Cyber Space stage, but if they can choose not to play them and proceed, that is good.
Yeah...The problem is that in the video, he's making a lot of his argument by treating his opinions as facts. All of his explanation about the Cyberspace being mandatory is made off of the fact that all side activities and other means to progress in the game are objectively bad to the point that everyone will be forced to return to Cyberspace, all that while talking about the later like it's the worst feature in the world.
Like, I get that the physics in those may be clunky asf but most of them after the tutorial are actually decent, especially the City Escape one, according to other people who played the game. And the fact that he tells they are "mandatory" because the side activities are trash to HIM isn't really wise either, considering that a lot of people will probably have fun doing things in the Open-Zone. There's literally a guy on Twitter spending most of his playthroughs on Big fishing mini-game because he finds it fun.
@@garudabirdman8906 The controls aren't clunky, just new and people have to get used to them. 110% agree with everything else you're saying though.
@@garudabirdman8906 You're right Mr Birdman. I am treating my opinions as fact...
Because here's a shocker, when you present a literary criticism, you present that argument as fact, it is typically standard practice to present your opinion as fact when applying criticism to something provided you also include evidence supporting material to forge your argument. Which I have done, multiple times in this video for all points.
If you believe I am lying, by all means, point out where in the video I have done that.
You are free to do the opposite, or provide a rebuttle using evidence based material and we will see who has the stronger argument.
@@BadnikMechanic Nono dear sir, I have in no way implied that you were lying ! And I can't possibly start giving my opinions and supporting them with proofs given that I have not yet played this game, while you did.
It's just that what I pointed out, is the fact that some of your arguments (For exemple when you say that Cyberspace are objectively mandatory because every other mean to progress are utterly boring) are going from your own personal returns, without considering that people may have different visions than yours.
The problem, is that when asserting anything based on what you experienced, on your opinions, it is better IMO to take and step back and acknowledge the fact that it's something that only applies in your own case and that, maybe other people may very well find enjoyment where you didn't (It's even already the case for A LOT of testers, although you could just not be aware of it ?), but the way you formed your arguments, it looked like you were treating them as objective and definitive and that it would then be the case for everyone.
Although I could say, that maybe there's hypocrisy in all the arguments I'm using aswell. Maybe some people like me are likely to say that people who have a negative insight on some aspect of the game have non-objective opinions while immediately accepting positive returns as fact or vice-versa.
Surprised you didn't like Tower, because its actually my favorite of the mini bosses of the 1st island. The only part of it that needs to be destroyed is the head, which you can reach in multiple ways. You can destroy the pieces out from under it until you can reach the head by normal means with either your melee attacks or cyloop, you can climb/wallrun up the tower while the ring is low to reach the head, or you can use the terrain in combination with Sonic's momentum to launch yourself up to the head. Squid is interesting in that its not entirely scripted, you call fall off and have to get on the tail again, and your speed level does influence how fast you can reach it (if you have the blue boost you can catch up to it almost instantly). Ashura is probably the weakest of the mini bosses desgin wise, but I do give it credit in that if you're not lined up perfectly with those blue rings you'll fly off, and that you can also climb and wall run on it similar to Tower.
I do like how essentially every enemy has more than one way to beat it.
Momentum?
You don't need the boosters to climb up Asura, you could climb them in any direction.
Tower allows you to slide under it to get some damage, and you can cyloop to take more damage.
Yeah but the kind of spoonfeed you the spectacle of running up their arms
Really love your points about the automation at the end, and how the game might be ok on the first run for many fans, but its problems will be far more apparent on repeat playthroughs. Can't wait for the backlash from Sonic fans who haven't played the game yet!
Can’t wait for the mod that removes all the dash panels lol
@@Scabloonshki yeah but that's quite evident at how poorly a game is designed if you have to install a mod that removes very specific design elements of the level design.
@@BadnikMechanic I’m a little miffed at how this is a positive review since you’ve listed so many negatives.
Not to jump to conclusions but it just seems like a case of low expectations being exceeded rather than a game that’s genuinely good.
Hey who knows on how the game could turn out despite it getting mostly good reviews
@@Scabloonshki and the mod that gives Sonic a dedicated roll button and fixes the quick step in the cyber space levels 😂
This is actually well done you deserve more views bro
I agree!
I hope SEGA doesn’t take this as, “open world didn’t, let’s not do it again”, but instead let’s try again, while maybe make another game that is more familiar, just to give ourselves some more time, and the fans a break from open world.
Nice, a new video! Hope you enjoyed the game! SUPER HYPED for the release!
good to see a more balanced review of the demo. it can't be all positives, right? this gives me a more clearer picture of what to expect, somewhat. good show.
Great video 👍. Make really good points. The backtracking is probably going to be an annoying problem.
Or, maybe not. We will find out in les Ethan four weeks.
Incredible how any criticism regarding these demos get slammed while praise by other Sonic youtubers get championed around...
I can guarantee that there WILL be a large number of people who will love the Cyberspace levels.
Cyberspace levels gavno...
I will probably like them.
Yeah casuals, game journalists and sonic fans who defended everything will love these levels
@@naitsabes6222 bingo
The fact that the railings are all one way is exactly what I was afraid of. Hopefully after the games release there will be an update in the future that addresses it it but I doubt it
23:18 looks so interesting, I didn't think of using Sonic's new abilities to draw cool shapes. I can't wait to play this game!
Drawing anything from the Cyloop aye?
Me: AMOG-US! ( Que Among Us Meme Music! ).
I’m pretty sure the Cyberspace levels will be tons of fun for those who DO love the boost games.
Or if they just love the shit out of Forces for some reason.
@@dashi-musashi351 There’s always reasons to love that kind of gameplay.
@@dashi-musashi351 Why Forces specifically?
@@benmalsky9834 Forces’ version of the boost gameplay is the bastardised version with the short stages and worse control. Nothing like Unleashed or Gens. Colours isn’t the same as Unleashed or Gens either due to its radically different take on level design and challenge, but it controls well at least. Colours’ stage length can vary. What’s been shown of Cyberspace so far falls most in line with Forces.
@@dashi-musashi351 That’s not how I feel. I think the Cyberspace levels will likely be the BEST we’ve ever seen the Boost gameplay. We just will have to wait and see the entire thing to determine that.
I heard takashi izuka stepping up and straight up telling sega big wigs"this needs more time in the oven". Is it true? And adventure's smoothness is back?
He actually said the opposite towards everyone asking for Frontiers to be delayed. He said something like we haven't played the game we don't know what we're missing.
@@mart5610 Wasn't the reason people asked for the game to be delayed the fact that the IGN gameplay was full of technical issues? I think that video was from an old build, since it looks a lot better now
@@mart5610 SEGA wanted the game to come out last year but Iizuka said it wasn’t ready. Also you’re misrepresenting what he said. He didn’t say “we don’t know what we’re missing” he was asked what he thought of peoples initials reactions when the gameplay was shown and he said people are comparing it to “this and that” and criticizing based off of what they think the game is when they don’t understand what it is, making those criticisms not as valid as people think. Prime example are the BotW comparisons where people who actually played it have said the similarities end with the melancholy atmosphere.
@@A.R.T.4 i didn't misinterpret what he said. I literally said the same thing that you said just in 1 sentence
@@sh1myuu Those technical issues you saw in the IGN previews. Thats still in the game. Pop in. Odd animations. Boring gameplay. No improvements or drastic changes since the first reveal of Sonic Frontiers. Old build is a lie.
Props to you for bringing up issues. The automation was something I ignored when the game first got revealed, but seeing how the game might punish the curious for trying new things, I don’t know how I’m gonna feel about this.
Sorry, but I have to correct you. Those bosses are not titans. They are called guardians. The titans are those giant enemies that you have to fight once per island. No, Asura is not a titan. It's not even third as big as one. Aside from that, this was a well made video. It had a special element, Sonictubers often miss, called humor. Both the editing and the commentary was nice.
Great video!! I really love your thoughts on Sonic Frontiers and I am glad you enjoyed playing the demo version of Sonic Frontiers but I'm so super hyped for Sonic Frontiers and I hope your review of the final version of Sonic Frontiers will still be positive.
8:32 Triangle Anime Wife 😂😂😂
She's a good girl!
Cooks me a wonderful breakfast!
Then stabs me in the chest!
About damn time somebody else talked about the flaws of the overworld and bosses. The only other person I've seen do this was LS Mark back when the game was first showcased, but everybody else was more focused on the bugs and brushed everything else off. Even more so once new footage released and everyone was busy either praising the new additions and technical fixes or dunking on the cyberspace levels. I really wonder if people would be as impressed as they are now had the first IGN showcase never happened and our first exposure to the game was the stuff we're seeing now.
Not necessarily criticism on your end, just something curious that I noticed. At 5:28 you mention how the quick-step is a lot wider so you’re more likely to miss spots like a trail of rings, yet when you show the Squid boss at 12:57, the quick-steps works like it should be. Not saying you’re bad at the game or anything like that obviously, of course not. Just curious if either controls on you’re end were weird given the crazy customization the controls have in this game, or if it’s just for the sake of the boss fight. Also if anything the Squid fight reminds me of the Egg Beetle or even the Egg Devil Ray fights in Unleashed WAY more than something like the snake fight against Infinite in Forces at least those are what came to mind first lol
I honestly have no clue lol!
This is what I mean by the cyberspace stages are just full of wacky comical issues. In the Over-World, everything seems to work, including the Dodge being the Quick Step for that boss fight... It might be because when you enter that fight the game seems to change 'state', the gameplay system is not quite the Overworld or cyberspace stages, but a move set/restrictions specific to that particular boss. your movement is far more restrictive to prevent you from falling off the boss trail so easily (though you can still do this).
It works fine for the boss (sort of, there was one major issue which I had to cut from the video due to time). But the Cyber Space stages are just comical.
I double-checked the controller layout for Sonic Frontiers and the quickstep and dodge are mapped to the same button. In the over world, if you are running, you perform a proper, narrow quickstep, if you are locked onto an enemy or in mid-air, you do a much wider dodge with a visible boost special effect on the screen.
Unfortunately in the Cyberspace levels, as of now, you *only* can perform a dodge with that button, and not a quickstep. In the video, he was on the ground and not locked onto anything, but still had a wide, triangular dash with a boost effect. In other words, the only quickstep option in Cyberspace is a downgrade from the 2 options in the over-world.
Don't get me wrong, I am a giant Sonic Frontiers fanboy, but I can be honest if they break something that wasn't broken to begin with. Yes, you can compensate with timing, but you now have to over-correct, and that's only helpful if you are aiming into a boost pad to correct you on a path. If there's no boost pad, you'll just fly into the wall of the track.
Maybe future mods will tighten it up. Wouldn't be the first for a Sonic game.
@@BadnikMechanic What was the issue?
@@dashi-musashi351 I performed a homing attack and Sonic randomly shot to the left and fell off the boss pathway to the ground below.
Literally today I've watched a preview of Frontiers in which some dude from the same EGX show was telling that cyberspace levels are the only good aspect of the game and open-world part is dull! I guess, feedback about Frontiers is pretty polarized. Which is a good thing, I suppose.
Cyberspace is a lot more straightforward and energetic, while the open zone clearly requires some time to get a feel for. So I'm guessing that's why Sonic veterans can understand the open zone gameplay quickly, since it's still just modern sonic
Not really. Also, don’t look at one other preview and try to make that big of a conclusion. In actuality, most people who have played do like the open zone along with cyberspace to a lesser extent.
The Cyberspace being the weakest part of the game seems like the general consensus as of now.
Sonic Frontiers fans deflecting criticism. They think the game is GOTY worthy and its not even out yet
Sonic Frontiers haters deflecting positive points. They think the game is trash and it's not even out yet
Fair is fair, yall think this is trash and it aint even out yet. Do you see how roundabout it is? Or will this fly right past ya?
I will say, you’ve seem to have gotten the Guardians and Titans mixed up. We’ve only seem 1 Titan. Which was Giganto. That was the guy who threw sonic through pillars and Sonic was talking about he needed super and…a bit of luck to beat. Asura, Ninja and such are Guardians.
Damn: the quick step was my main point to defend the new Cyberspace levels. But if they messed that up, those levels are now kinda sunk for me. Thanks for breaking it down.
Personally, I’m excited for Frontiers but worried about getting bored or the game getting repetitive. I hope I’m wrong, but so far I like how the game looks!
After all, there are five islands, and the demos only let you play one.
@@benmalsky9834 True
@@Hyper91 It’s very hard to judge when you’re only allowed a portion of the game when there’s more than what you’re seeing.
Yeah, you’re not wrong about that and I like how the game looks right now but it was just a worry I have. Because doing the same thing every island COULD get repetitive but it also could not (which is likely) because the game will get harder each island. Still excited for the game and like how it looks!
@@Hyper91 It’s difficult to judge right now but I imagine each island will have different layouts and environmental themes, which should put that whole “repetitive” fear to rest.
I'm really unsure to do the preorder or not.. the curiosity is high but the doubts are big enough to have some concerns to doing it. The last day one in 3d era was Generations, i've played and bought the others but with a great discount. I'll decide before the end of the month
Dont pre order sega messed up origins and colors they will find a way to mess up frontiers
I’m gonna preorder it the week before it comes out. I’m so stoked to play this game!
It’s it okay to say that I’m still very excited to play this game?
@@benmalsky9834 yes
dont listen to anyone that tries to put you down for it
@@kaobunn Thank you!
I do find it pretty strange how Sonic Team have made this really cool and expressive toolkit for Sonic yet they still insist on littering rails and boost pads all over the place instead of actually letting the player use them. I know people hate the comparison at this point but it'd be like if instead of actually having to work out how to climb some of the taller cliffs and structures in that game, they just put a giant waterfall next to it and let you use the Zora gear from the start of the game. It'd be faster sure but there's no real player engagement there and undermines the whole point of making a game like this.
All that said, i'm still pretty excited for this game and i'm willing to give ST the benefit of the doubt in this since all of this is still only the first island out of (presumably) 5 in the whole game with this one already being a pretty decent size. Provided they didn't decide to take cues from Super Mario Odyssey too it'll probably have a decent bit of escalation in difficulty as the game goes along and the cyberspace stages might pull out some cool stuff too with that sidestep issue hopefully being worked out before release.
Finally a video that has someone knowing what they are talking about great video. My 2 questions are do you think the pop in will be fixed by release? Bc I heard the EGX and Gamescom builds were from June. Also, what would you rate your experience out of 10 and what rating do you think the critics will give this game?
So the pop in.
This isn't an issue. Even in the EGX build, the problem with the pop in is framing.
When you watch the game, your focal point and frame is nearly the entire screen...
But when playing the game, your framing device and focus is a small area around Sonic, yes there's still pop in, yes you do see it... but it's 90% less noticeable compared to when you're not focused on the game and what you're doing.
@@BadnikMechanic based as hell
Eh. This video is a bit too sarcastic and “my opinion is fact” for me. Like, he’s really running with the idea that absolutely nobody will find any enjoyment in cyberspace, and that everyone will want to skip them.
And I don’t really get his whole thing about routes going one way. Like… ok? I fail to see how that’s a massive blight on the game. If you want to o a different direction, just don’t take the rail.
Like I said in the video, what's a more fun thing to do?
@@BadnikMechanic Ah, see? This is what I mean with your whole “my opinion is fact” vibe. Why do you just assume that everyone will only ever want to use the rails all the time? You can boost, do that new blue boost, or even use the drop dash instead of taking the rails. Also, I forget if you mentioned this, but couldn’t you just jump over the boost panel things while riding the rails? That’ll make it so it doesn’t push back into one direction.
@@bababobo5067 ... ... ... I literally address that in the video and mention multiple times how "This section doesn't seem that bad, but it's the only clear footage of the problem I could find that illustrates the issue I encountered"
Does it not stand to reason to you, that for me to not only mention it in the preview, but to also go out of my way and find some footage that would help illustrate the problem I encountered, would suggest that this issue was quite prevalent for it to stick out in my mind when it came to producing content surrounding my opinions of the game.
That's the problem I have with the video tbh. Like, he, gives a fair criticism but he really often goes and forget that his opinions are not facts and that many, and I Say MANY people having played the game have found enjoyment were he didn't. He also gives the impression that he's forgetting it's a demo...Only on the first part of the first Island. But overall it's fair and not biased on the slightest.
@@BadnikMechanic No. I’m not going to just unquestionably believe something all because you found it necessary to mention. The importance you place in things is not the same as me. Like, you basically call the bosses boring and mention automation, but none of what you said about them sounds like a boring time to me (or any different from bosses from other platform games, I might add).
And you didn’t answer my question. Couldn’t you just jump over boost pads and the like? Or is Sonic incapable of jumping when in a single rail? And to add to that, since many people have remarked on how good Sonic feels to control, is it possible that you could also move while in the air? Thereby allowing even more freedom while riding these rails and trying to go any direction you want?
It's just sad. I was hoping that everything I was worried about with the game would pleasantly surprise me in some way but that doesn't seem like that will be the case. I'm so sick of SEGA just going through the motions of making a new sonic game rather than really putting their minds and creativity into evolving their I.P. to new heights.
I don’t even think it’s SEGA here, I think it’s Sonic Team being massively incompetent. Some of the decisions just flat out do not make any sense. Why do you need to put dash panels all over a rail when it already pushes you forward at a set speed and you have a constantly refilling boost at your disposal. Literally no brainpower being used by this dev team.
@@Scabloonshki it's on the rail to make it go faster obviously. The rails have been described as the games version of a fast travel system. And that's an odd thing to call an entire team of 60 people incompetent for.
@@bluekey1470 Read my comment again
@@Scabloonshki I did you said sonic team is incompetent for adding boosters to grind rails. So the dash pads plus refilled boost help make the fast travel system of the game faster. And i don't see the point calling an entire dev team incompetent for it that just sounds whinny.
@@bluekey1470 Go look at the footage. The dash panels on rails barely effect you. It’s incompetent to add something to the rails that gives you more speed when it barely effects you and you already have an instant speed boost at your disposal is not competent in my eyes.
Seems to me like any criticism this game gets is whining…
So just buy spark the electric jester 3 gotcha
i'm not too worried on the bosses personally. like you said ninja looks great, the tower has multiple ways to fight it, breaking it piece by piece, using the cyloop to do that, or even running up it and hitting the head and not even bothering to break the piece.
or even asura, which doesn't look that good i'll be real, has a bit of depth to it looks. when you get blown into the air, you can double jump and air boost onto asura's body and climb up from asura's body from there iirc (i remember seeing some footage of it back in june). which i'm sure will be faster than hitting the ground and waiting for it to slam its arm back down. but then even if you do climb up it once you get to the top you have to time your appraoch right because of the rotating laser fields that only have one small opening. im hoping the fight will play out like i think it will (climb up it's arm once, the next 2 times you double jump airboost then climb on it's body to hit the weakpoint) because that sounds decently fun and requires some skill
you do bring up a really good point on the backtracking though, idk why sega feels the need to put so many boosters on the rails when we have, y'know, the BOOST
Sonics move set here kinda reminds me of what they were going for with Shadows gameplay from Sonic 06.
Ugh, so everything sends you (or at least WANTS to send you) in one direction. Wonderful, nice to know that Sonic Team hasn't actually changed their mindset when it comes making Sonic games. Can't wait to be punished from thinking creatively. I have a horrible feeling about this game. Horrible. I feel like this is only getting praised because what came before it was so horrible.
I think Yahtzee may have been right when he said that every Sonic game after Forces would get loaded with praise if it managed to shit in the kitchen instead of the family carpet.
They game nudges you along, like any other. But it doesn’t punish you for exploration. Quite the opposite
@@warrxnt Yes, it does punish you. If you want to go the opposite direction a rail wants you to, you need to actively avoid dash panels scattered through out which risks you falling off or being sent in the opposite direction. That’s not a “nudge,” that’s a push quite figuratively and literally.
Calm down son it's just a game...
@@retromixel Am I not allowed to be disappointed at decisions that I think will hurt the game?
@@Scabloonshki are you talking about the open world? Or cyberspace. Because there are multiple ways to go in cyberspace levels, you have to experiment and find it. Or do you mean the open world? In which you can just….run away or jump off. There’s no punishment. I see no real reason for your criticism
23:48 Developers: you want us to grant them the ability to draw whatever they want with sonic? As if rule 34 isn't enough?
Director: Speaking of rule 34 I have a favor to ask you. >:)
Honestly never thought about that, but the zone "shortcuts" forcing you into a specific direction might really hurt exploration down the road. It's funny because the initial thoughts on this game with the IGN showcases was that it still had "Forces DNA", but it felt more like baseless claims than actual criticism. Well, this definitely sounds like Forces DNA to a point, as the shortcuts literally prevent you from using them in creative ways and just funnels you down a set path much like Forces' stage design. What I don't get is: if Sonic Team is so trigger happy with boost pads and what not, why not just have them boost your speed in ANY direction you're heading instead of one?
You hit a rail booster going toward the water fall, you grind faster in that direction. You hit the same rail booster going away from the waterfall, you grind faster in that direction. They could even apply this to dash rings and dash pads, and just redesigned the dashpads to visually show you can hit it going any direction. Seems like an easy fix that would open the game a lot further.
They should start using those damn booster pannels you see in the 3D Mario games, like 3D World. Not sure if they were in anything else. They boosted your speed in the direction you were facing, and I’ve definitely brought that up before.
BA, I’m pretty sure the Cyberspace stages get better as the game progresses.
Please take a look at the eggmobile battle set. Jack's pacific did a great job on it. The best (and only) official Dr. Robotnik eggmobile. Nice face on the sonic as well.
this video is so god damn good!!!! w asf, thank you badnik. goat.
I am curious how you feel the boss battles in classic Sonic games because their complexity doesn't feel much different. So many of them can be attacked the same exact way with very little execution and decision-making time. They can often devolve into abusing invisibility frames. They don't bother me because defeating them swiftly feels in cadence with the rest of the game (bop enemies on the head once). In Frontier's case I feel like the proportion of combat expected in a game where the appeal is inertia that the bosses do not take a super long time. It has RPG and stylish action elements, but I still want it to have the pace of a Sonic game.
23:59 - Mighty The Plush Fell Down.
> Me: "Oh how the 'Mighty' have fallen!"
How can you call this game good when you encountered so many factors you didn't like or found flawed? Ninety percent of the video was u tearing this game apart.
This is not me tearing a game apart. If you want an example of me doing that, please see my preview on Sonic Forces, it's on Sonic Stadium.
I suspect that the "quickstep" is intended to be used at the correct moment, IE, at the moment where using it would put Sonic right on the boost pad. So it becomes about timing and precision.
So automation to fix bad controls. Defo don’t think that awful quickstep was ‘intended’. Especially given that it has NEVER, been done that way before. That’s so odd.
But why the auto run boss have it then
Welp, game's gonna suck as expected... Anyway, cant wait for Bayonetta 3
Hope the cyberspace levels are fixed in terms of the controls (and the quick step problem) Icon’t think they are bad they just need work, also did you mix up the Titans with the regular bosses the Titans are only fought with super sonic?
It's gonna be Sonic Frontfailiures
Vault keys can be taken from enemies actually
Nice video Badnik Mechanic of the sonic frontiers game.
Asura, Tower, And Ninja are Guardians; not Titans
Ehhh I still think cyberspace looks fun.
Yeah, it's pretty clear that this guy just doesn't like the Boost gameplay
What kind of logic is that?
@StarBot So I guess you’re mindset is people who don’t like forces just don’t like boost gameplay
@@naitsabes6222 my logic is that I like it?
@@TheStarBot no, he's allowed to feel how he wants. If it's not for him it's not for him. I still think it looks fun flaws and all
FINALLY someone pointed out the janky jumping/air momentum! it's my biggest gripe with cyberstage and i don't see anybody pointing it out
There's no janky air momentum lol what. Nobody's pointing it out because it isn't jank.
@@chrange9714 There's clearly footage at 6:12 - 6:18 which shows the jumping kills all forward momentum at seemingly random moments...
For someone who is desperately defending this game and claiming my review is 'biased'... against I what I don't know... have you actually watched any of this?
@@BadnikMechanic That on single time the momentum stopped a bit, not even fully just a little, and all other footage after shows jumping not killing the momentum. Ofc I've watched all of this unfortunately, was painful. Have you? You do realize this isn't the final build and just a demo? And literally nobody else who's played the demo has had that issue whatsoever, no one. So definitely a you thing, idk what you did in the game for that to happen, hell for all we know you just pressed back instead of forward so Sonic would slow down.
I'm not "desperately defending this game" literally all I've said there isn't jank air momentum cause there isn't and any normal human being can see that lmao. How frickin blind are you? There are points in this video plenty, where you're bias clearly shows and I as well as many others in the comments have recognized it. Is this what you're gonna do now? Just go into any comment thread I'm in and just throw your blindness in my face?
@@BadnikMechanic looks fine
@@DraconianSG Oh dear. You should definitely see the optician.
I'm unsubbing from all sonic stuff. I'm done with the series now. It's over for me.
Bye.
YOO FRR
Mighty definitely wanted to go visit a new frontier all on his own in this video.
So he fell over right after the first take... and I failed to notice until virtually all the pieces to camera where done...
Then I fixed him and... Byyyyyeeee!
ur content is great badnik mechanic :)
Oh bless you!
@@BadnikMechanic bless you too ur videos are always worth the wait and I'm very excited to get them in my house :)
I've said for months that the Cyberspace levels are obviously mandatory. Even if it's not EVERY single stage, you'd still have to play the vast majority of them.
You think Sega is going to pad the game with this aspect and not force you to get involved with it? Lol, sure.
I really really want to know what happens if you Cyloop both of Asura's legs also Sonic Frontiers sounds really good game, it just has flaws
I mean I think people are allowed to like and defend cyberspace for their reasons
It's a subjective matter
Heck to some the controls might be fine and dandy or they may not give half a crap
This feels a bit like an attack on them
Well they're free to make their own argument explaining why they're actually awesome.
I'll buy it as I've always been able to have fun with a Sonic game, different amounts for sure, but I've never played one I hated. Here's a question about preorders that I can't find any info on. Is the preorder steelbook at GAME, Amazon, and GameStop all the same? They all say exclusive to them but I can only find one photo of it and that's the Amazon listing. I'm also buying it on the PS4 as I'm sure performance will be better than on the Switch, unless someone has something shocking to tell me.
I had no idea there was a steel book at GAME!?
I wish they still had stories like Sonic Adventure, Sonic Heroes, etc. These new stories suck ass. Also, I wish you could play as multiple characters
Man this is a good ass video 😂 The automation probably would be a bigger issue once people actually get their hands on the game and discover how much it wants to push you into one direction when you don’t want to. It’s so needless, they should completely get rid of it. In a sense I bet it would be like Unleashed’s entrance gates, but on a much larger scale, but do they really need the automation? It’s why people keep bringing on this talk about momentum based gameplay or the rolling physics over the automation, because it would offer more player agency and fun over just watching the game do shit for you, but for SOME reason, people now keep brushing that off like it would be a bad thing; They HATE what would probably be a step in the right direction.
Great video! I'm glad to finally see a review of this game where someone isn't blindly praising it and saying it'll be the best Sonic game ever. I still think it'll be good, but I'm glad to hear some genuine criticism of the game
'twas a blast to have experienced this with you and the crew at EGX, wonderful to see this video come out as a whole.
Frontiers doesn’t look perfect however it looks much better than recent games. I’m 25 and I legit haven’t been excited for a sonic game since sonic generations when I was like 14. Never played lost world or sonic boom, mania I liked and thought forces was extremely mediocre.
I love that Thumbnail. LOL
But great video!
I... I don't know how to make thumbnails lol.
So GIIIIIIIANT STRETCH Sonic!
I'll get it in like 3 years when it's 15 bucks
Honestly, pretty much the right move for ANY GAME nowadays. Because holy FUCK are these new games expensive. A lot of them usually don’t justify the ridiculous price, not just Sonic.
I'd wash my hands of this disgrace
Seems like you have to just time things a bit better in the cyberspace stages. Not saying that it should be like that but that’s just how it is and some people may enjoy it
I love this video! I may disagree with you on some parts, but I still respect your opinion, and I love your detailed perspective on it!
And this is how disagreeing is done.
Wait a min the amy mission when sonic dances and gets an emerald its a way to get the chaos emeralds too...
I'm pretty sure those are mandatory. Different emeralds tied to different objectives.
This is why I never trust Sega.
They should have more enclosed spaces like caves. It would solve a lot of the pop in issues, and provide better battle arenas
.. ... Holy crap why aren't there caves!? Think about it.
Running high speed in tight underground low light spaces, jumping over jagged rocks, deep drops, then random wider open areas... even water segments.
@@BadnikMechanic I'm thinking the Wii version of cool edge day.
Incidental instances of linear places in the open world would be a better way to incorporate the boost style gameplay than just making it a separate minigame
@@Scroteydada Ah, I was thinking something like No Man's Sky cave network systems.
Thanks for sharing your honest thoughts, in an unbiased manner.
So many people praise the game, but don't go into details.
Certain aspects of the over world look interesting, but the points you made about the side activities, combat and especially Cyberspace are all things that looked mixed to me for so long now.
Thank you for actually giving mechanical examples of the shortcomings of Cyberspace stages instead of just saying, "Cyberspace is bootycheeks" like everyone else who had problems with it
The bosses seem to each have a function. One for quickstepping, one for cylooping, one for parrying and dodging, and one for grinding. It makes me feel like I’m taking a test and showing what I learned while playing Sonic Frontiers.
Where'd you get that green hill mug from? That's not on the sega shop... Is it?
Lol, looks like it's already sold out, which is crazy because I was on the shop in the morning and it wasn't there either.
It was on there last time I looked, though given it's me and my videos take an epoch to come out it may have gone. There's a link in the video description though.
It looks like PSO2 NGS
I feel like segas not letting people show much cus they know the AnGrY sOnIc FAnS are gonna be after then and theyll have to deal with all the shit on twatter sorry..twitter. why cant sonic fans just eait til the game comes out...
Personaly im staying away from trailers for now and i might try it out when its out.
Yeah those angry sonic who criticize things ugh how dare they, I’d take these “angry sonic fans” over toxic positivity sonic fans who defend everything
as much as I can understand the clear negatives with this game from all I've seen just to get a good Sonic game from the looks of things after so long is a huge deal and a big win to now if this game actually turns out we could see refinement be done on this gameplay style over the next few years by Sonic team and which lets be frank will guarantee a adventure 3 seeing as Izuka has stated many many times to both Sega and the fans he would be floored to doing which would be amazing
Well the cyberspace is optional there things icons in the open zone where if you do a cyloop it gives you alot of stuff like vault keys for the chaos emeralds but I'm going to play this game multiple times in different ways to have a whole opinion let's hope the game is atleast a 7.5/10
I don't think Duke is gonna forgive your loan.
...He did.
@@BadnikMechanic well i'll be damned
They did say it's open-zone not open world so I guess having the game make you go where you need to go isn't bad but it certainly isn't great. What made the very first Sonic game so great is replayability it was made with this in mind. Now that I understand that I'm gonna play it with the idea that it's like a big sonic level with a new playstyle which isn't bad. Thanks for the video!
Damn good review I’ve played every boost game since Rush so Cyberspace won’t be a factor for me that is until Unleashed or Generations get properly remastered I’m pretty burnt out over the Boost gameplay style
honestly id be satisfied just running around the hub and fighting enemies. Im an adventure era kid im no stranger to that concept
FUKK Sonic, I want to play as Silver and Blaze.
Omg please stop
I can’t believe he said it wasn’t the greatest game ever. How are we to trust him, all he did was play the game multiple times
Not just that, but it was the FIRST ISLAND, in a game where there’s a five.
any news on segaworld London statue
Nope, but there will be some news on the Japanese one very soon.
Thanks for sharing your feedback on this. I have been craving true, constructive criticism toward the game for a while. Understandably you weren't happy with a few parts of the game in regards to the combat and movement but personally I don't see a problem in it, seeing how this could be the one Sonic game I don't take out of my console. Having a little bit of everything packed in one big game seems great! Just hope it executes well.
...I said the literal opposite though? The combat is potentially very good and "Sonic hasn't controlled this well for years"
I feel like some of these cyberspace issues could be fixed if the sliders had an effect in those stages. From what I’ve heard, they don’t (although I could be wrong, I haven’t played the game yet), so you have sonic running into a wall when trying to turn, which is…particularly unfortunate
It'd make more problems since physics values may cause more over and undershooting
Unless you want more automation to fix that
Banger video!
Frontiers will be fine and if frontiers is bad it wouldn’t matter to me I replayed sonic forces more than three times
Also Thats not the titan its asura the actual titan is the one you fight with
SPOILERS....
SUPER SONIC
Did you check to see if there were separate paths specifically made for backtracking around the overworld?
Yes. Hence why I said what I said about the back tracking.