H3VR Early Access Devlog - Update 110a5 - New Operator Sosigs

Поділитися
Вставка
  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 506

  • @silverseth7
    @silverseth7 Рік тому +1382

    Can we make their NVG's reflect their level? The Lights are a 2 green dots, meds are a Spliter Cell 3 lense one, and the heavies are the current 4 wides.

    • @sampletext5959
      @sampletext5959 Рік тому +47

      Liked so hopefully he sees it!

    • @slick4415
      @slick4415 Рік тому +14

      Was about to say that

    • @Rezduck_
      @Rezduck_ Рік тому +48

      Could also change the shade of green or the color to go along with that for a little bit of extra readability at a glance

    • @gammafox5431
      @gammafox5431 Рік тому +47

      If Anton doesn't feel like the 3-lens one, the light could use a monocle-style with the medium using a double, maybe

    • @Availant
      @Availant Рік тому +4

      Sounds pretty good

  • @krusk3544
    @krusk3544 Рік тому +180

    Me trying to beat the new regenerative encryption with my 14 revolvers and sawed-off shotgun as Calico

    • @BaretvonStauder
      @BaretvonStauder Рік тому +22

      These encriptions won't spawn for low rate of fire characters

  • @Germ357
    @Germ357 Рік тому +696

    Anton, if you don’t already have a name for this new character please consider Competitive Chorizo

    • @Pigness7
      @Pigness7 Рік тому +1

      I was gunna suggest wiener company

    • @linearman9038
      @linearman9038 Рік тому +10

      Yes

    • @Vernich762
      @Vernich762 Рік тому +10

      Also I think you should remaster some of the older take and hold prototype levels such as the containment level

    • @plaopro
      @plaopro Рік тому +5

      That's a great name

    • @zoop-soup
      @zoop-soup Рік тому +8

      the official name is tournament toby

  • @plaopro
    @plaopro Рік тому +362

    You shot that heavy sosig in the knees like 50 times and he did not care one bit. Cant wait to get Rolled by a bunch of sosigs playing squad. You know what else plays squad, the C7A1 and C7A2 Canadian rifles

    • @plaopro
      @plaopro Рік тому +30

      I'm glad to see another DPS bassed encryption come back. I miss the old hardeneds

    • @Ijustusethistocommentstuff
      @Ijustusethistocommentstuff Рік тому +20

      You know who DOESN'T play Squad? -me- THE F2000, BABYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!

    • @plaopro
      @plaopro Рік тому +5

      @@Ijustusethistocommentstuff lmao

    • @unforgivencaleb528
      @unforgivencaleb528 Рік тому +11

      Ironically, the C7A2 IS in Squad. Sadly, no C7A1 in that game. They have the C8A3 Canadian Rifle, though!

    • @lykonic1763
      @lykonic1763 Рік тому +5

      Glad to see you're still petitioning for the C7's; ever since my first time playing Buck in R6 and learning they even exist I've always had an unusually high level of appreciation for them.

  • @tankytanks8220
    @tankytanks8220 Рік тому +117

    Imagine the heavy operative sosig taunting you while your bullets are bouncing off him. Might add to the terror factor or just be funny

    • @lenshibo
      @lenshibo Рік тому +24

      I hope they get unique voice lines so i can mod them to sound like the dozer from payday 2

    • @chezkek9305
      @chezkek9305 Рік тому +27

      YOU ARE UP AGAINST A WALL...

    • @lenshibo
      @lenshibo Рік тому +16

      @@chezkek9305 AND I AM THE FUCKING WALL!

    • @donutwastaken718
      @donutwastaken718 Рік тому +15

      ​@@lenshibo*proceeds to bug into the wall during climbing animation*

    • @Bacony_Cakes
      @Bacony_Cakes Рік тому +7

      He definitely needs to have a voice changer effect or something.

  • @EX512-NebEnjoyer
    @EX512-NebEnjoyer Рік тому +84

    I’m sure this is a really weird request, but I would love to have a take and hold mode that is just the “take” without the “hold”. I imagine it would just have an increased number of patrols that spawn over time, as well as the typical room-defending sosigs. Defender/patrol difficulty should probably increase the more sosigs are killed. I’m not sure how supply rooms would work in this hypothetical, but I imagine they need to refresh, unless patrols drop tokens. Idk if anyone else agrees with me, but sometimes I just wanna play a little faster pace without the interruption of hold sequences. Exited for the new level! Great work so far!

    • @thecoolnerdplaysvr5674
      @thecoolnerdplaysvr5674 Рік тому +14

      kinda like the legacy take and hold where its more of just waves of enemies not so much anything else? or more of a "Clear this position of all hostiles, grab this thing and go"

    • @tankingbeast1132
      @tankingbeast1132 Рік тому

      That does sound cool

    • @Squatlock
      @Squatlock Рік тому +4

      This is what I have always wanted, I've always found dealing with encryptions to stressful for my taste.

    • @markusmccloud
      @markusmccloud Рік тому +7

      Honestly, a "Take and *Run* " gamemode would be pretty sweet, especially if it emphasizes agility and stealth over digging in and making a standoff. Perhaps the time limits used for Holds could instead be the time limit you have to get to the next Take spot?
      "Timed gateway connected; data extracted. 3 override tokens found. Advance to the next timed gateway and take it. You have: 3 minutes and 30 seconds. Go."

    • @seven_sixtwo
      @seven_sixtwo Рік тому +1

      @@thecoolnerdplaysvr5674 Correct me if I'm wrong, but can't you play the normal T&H with the encryptions set to off? I swear I've seen the settings between like "off", "simple", and "complex"

  • @bujaksha
    @bujaksha Рік тому +204

    Maybe make the weakpoints stand out a little more? You could make the weak cloth a different color

  • @sovietnugget8237
    @sovietnugget8237 Рік тому +210

    Nice armor, would be a shame if somebody was carrying around 40mm steel breakers

    • @Mantis0777
      @Mantis0777 Рік тому +4

      It most certainly would be

    • @jakedoesyoutube
      @jakedoesyoutube Рік тому +7

      Or my 88mm Artillery Cannon...

    • @JunkyardBashSteve
      @JunkyardBashSteve Рік тому +6

      there's a reason why I *always* take those from ammo stations, no matter what.

    • @Lil-Man1220
      @Lil-Man1220 Рік тому +2

      i shot the heavy helmet with a 50. cal FMJ and it didn't penetrate and that body armor is 100% level 4

    • @sovietnugget8237
      @sovietnugget8237 Рік тому +1

      @@Lil-Man1220 it does not hold up to the old steel breakers though

  • @syn3rax
    @syn3rax Рік тому +25

    I worry about the sensation of "getting screwed by RNG" with the new sosigs for players that don't get things like a desired AP ammunition roll or fail to roll something capable of hurting the heavy. Have you considered an armor fatigue system?

  • @inertjohnjunk
    @inertjohnjunk Рік тому +213

    As a person who likes to do bolt-action only runs, those new encryptions are going to be... Painful... That's a LOT of shooting.

    • @forestfighters7081
      @forestfighters7081 Рік тому +53

      Yeah, this would also make the low-tech characters nearly unplayable.
      Oh and the heavy competitive sosig is just a “did you roll a .50cal or 40mm?”

    • @staryoshi06
      @staryoshi06 Рік тому +29

      @@forestfighters7081 The encryptions differ between characters

    • @mathildadeer
      @mathildadeer Рік тому +38

      @@forestfighters7081 He says at 19:45 that the high hit encryptions wont be added to the low rof characters

    • @Donnerwamp
      @Donnerwamp Рік тому +3

      ​@@forestfighters7081The sosigs are only a problem if they are in groups. I'd say they are fair in a wave of 5 softies, 3 med and 2 of the hard ones.

    • @hungryhedgehog4201
      @hungryhedgehog4201 Рік тому +3

      Yeah I have turned off encryptions honestly the regenerating and invisible incriptions on low tech characters are already a pain, I don't ahve that many revolvers on me. But at least he lets us tweak the difficulty, if there was only one TnH setting I don't think I would play it.

  • @smudge9143
    @smudge9143 Рік тому +41

    I love the idea of a mini "boss" that you cant just gun down without a second thought and requires precision and strategy.

  • @SirAroace
    @SirAroace Рік тому +26

    I think the heavy is good, but I still like a tank-robot like enemy that justifys the use of AT weapons for specific high settings

  • @blunderingfool
    @blunderingfool Рік тому +10

    Anton, that super-heavy operator is terrifying... I hope they move slower than talk 'deeper' than the other sosigs, it would not only help pick 'em out in a crowd, but it would make them all the more intimidating if they 'feel' like the big guy. Especially fitting considering their boss status. =P
    Also, thoughts on the new regenerative encryption. I noticed the darker cubes making a cross on all faces, provided those go all the way to the core, why not make them regenerate slightly faster the darker the colour is? So you need to sustain fire on the core a little more.

  • @DekuSkrub2129
    @DekuSkrub2129 Рік тому +21

    Man, those encryptions are gonna be a MASSIVE pain for limited ammo

    • @htdamm
      @htdamm Рік тому +5

      Yeah, I feel they were not designed with limited ammo in mind at all.

  • @Shampooh
    @Shampooh Рік тому +28

    Mentioning Calico made me think, if you stick with this iteration of the Orthogonal encryption for regular characters, an 8 hit variant could be a good addition for him and other low ammo economy characters to still have a boss.

    • @caelodevorago608
      @caelodevorago608 Рік тому

      Some with that new regenerative. Just make it smaller. Shotguns are probably going to absolutely shred them

  • @SaltyDwarfUrist
    @SaltyDwarfUrist Рік тому +24

    The orthagonal encryption looks really cool! I think it would be interesting if it starts really fast but then gets slower sort of like the agile encryption. The new heavies are going to make explosives become a vital part of my runs on the new character!

  • @mrrooter601
    @mrrooter601 Рік тому +13

    8:26 YES YES YES! oh man if that is even improved that is so awesome! There was nothing worse than getting an amazing run on a custom map, only for every single tendril to spawn in a crusty or completely unreachable spot. 9:13 looks like its going to be more worth carrying an explosive around for the final round now >:)

  • @Waterishloki100
    @Waterishloki100 Рік тому +12

    wishing i could play vr but my right controller is now out of my possession and on its way to oculus for a replacement
    edit: “you’d need ap or api on a battle rifle to kill these guys!” my 7 foot long comically large spoon i modded to 1 shot anything with little effort:

    • @lucasZr113
      @lucasZr113 Рік тому +2

      Saw your PFP and started to imagine cloaker sosigs lol. They could be a cool enemy on the hardest difficulties

  • @botstowo
    @botstowo Рік тому +29

    Love the one at 3:05 with the gas mask! It looks like the Scott GSR to me, just with much lower profile filters and a different louvre assembly

  • @Kyrious
    @Kyrious Рік тому +25

    If I don't see a take-and-hold map taking place inside a builder where these operator sosigs repel and break through the window to engage you. I'm going to be very disappointed.

  • @Cooliandro
    @Cooliandro Рік тому +65

    anton never let's us down with his sound checks, never gets old

  • @advancedwinterprinter4762
    @advancedwinterprinter4762 Рік тому +6

    make the lazer incription so it moves slower as you break it

  • @Avocado7765
    @Avocado7765 Рік тому +12

    That rubrics cube encryption is gonna be hard to beat with the musket runs

  • @Pawsome_Opossum
    @Pawsome_Opossum Рік тому +8

    I think making an option for “easy” versions of the new segment-heavy boss encryptions would help out with the calico and custom challenge crowd (unless the new regen and cascading encryptions are made trivial with shotguns, that changes things).
    Also, outright removing the old regen node will be a big bummer, it’s shooting drill nature was always fun to go against. I’d imagine it could be reworked to keep the back-and-forth feel without it being possible to have segments hide and to make it more intuitive.

    • @AntonHand
      @AntonHand  Рік тому +7

      The concept of hitting outside, then core, then outside, etc. areas is going to be recycled into a better implementation for one of the other encryptions.

  • @Ak_Ven0m
    @Ak_Ven0m Рік тому +13

    Anton, I humbly accept these challenges you are presenting us in the upcoming updates. I have been practicing constantly in anticipation of the difficulty you are throwing down and I can’t wait to go against your Super Sosigs and Boss Encryptions.

  • @Poorgeniu5
    @Poorgeniu5 Рік тому +8

    The Carl Gustav's HEAT round finally have a use!

  • @jeffwads
    @jeffwads Рік тому +18

    That thumbnail of the Sosigs was beautiful. Great work Anton.

  • @underscorn
    @underscorn Рік тому +8

    Sosigs will pretty much always face you, I think having a weak point be on their backside is pretty silly.

    • @ramiere1412
      @ramiere1412 Рік тому

      yeah i think them being super armored is silly. their legs should be vulnerable

  • @dfa3259
    @dfa3259 Рік тому +3

    4:00 “inhale And this is your new nightmare”. Please no Cloaker.mp4 sound, I’m still recovering

  • @leafdog2714
    @leafdog2714 Рік тому +7

    Might I suggest you add a tutorial popup (or something less intrusive probably) when the heavy guys first appear? Players who don't watch this devlog would probably be a bit frustrated when their bullets do nothing against them.

    • @acesarge2
      @acesarge2 Рік тому +5

      I think most H3vr players understand, the concept of "and if that don't work, use more gun" already.

    • @gegethedog
      @gegethedog Рік тому

      i just finished the original modernwarfare 2 spec-ops with friends, and i'd adore an intimidating sound cue whenever the juggernaut-like sosigs spawn lol

    • @acesarge2
      @acesarge2 Рік тому +8

      @@gegethedog I suggest a loud cry of "I'm a weeeeiiinnnner" but in a deep and intimidating voice!

    • @blunderingfool
      @blunderingfool Рік тому

      @@acesarge2 Given how it keeps cropping up, I'd vote for 'em saying "Time to beat this meat!"

  • @ze_glitchy_gamer7629
    @ze_glitchy_gamer7629 Рік тому +3

    Juggernauts... finally a worthy opponant...
    My battles will be LEGENDARY!!!!!

  • @ScarfKat
    @ScarfKat Рік тому +2

    I'm not in a space where I can set up my Vive again right now, but just from seeing that Cascading encryption... That seems like a nightmare with how many shots that takes lol. It also just seems to get a bit repetitive/grating with how long it takes. I can't test it out myself right now, but I think that one could benefit from less total shots. For that last one with the lasers, how about a middle ground of 2 targets per-segment? Each target could just be a half-triangle. I think 8 shots would potentially be too easy, but twice that amount sounds like a good sweet spot imo.
    Also, I love the new enemy designs. Though I think maybe having the number of NVG lights increase through the ranks would help a lot with readability, especially with how large some of these new rooms are getting. Could start with 2, then 3, then the current 4.

  • @logotho7340
    @logotho7340 Рік тому +5

    Tactical gigachad sosigs, can't wait to get an apartment and start playing VR again! Haven't been able to play for the past month or two due to lack of space :(

  • @ForgetfulHatter
    @ForgetfulHatter Рік тому +1

    6:09
    time to load up a shotgun with slugs and
    John Wick : *exerted* Sosig "Armor Improvements."

  • @john1644
    @john1644 Рік тому +3

    For the laser encryption, how about a compromise between 8 faces and 24 faces? You could make it so that each triangular face needs to be shot twice, maybe turning from red, to yellow, to gone. That'll bump up the shots/faces to 16, but not be as insane as 24 when surrounded by a few dozen sosigs and dodging lasers as well.

  • @localcaliforniaman101
    @localcaliforniaman101 Рік тому +2

    Boutta show the Heavy Operator the Scalpel-LE loaded with a mixture of SWAG-12 HE and Dragon's Breath.

  • @Dragon-77D9
    @Dragon-77D9 Рік тому +7

    Oh Anton, you're teasing us with that ash 12.7 sosigun. Hope to maybe see that as a gun in game some day, but going based off the f2000 sosigun, I'm assuming it's not gonna make that leap

    • @spacecatsftw
      @spacecatsftw Рік тому

      yeah there's a dp12 sosigun but no real dp12 which is a damn shame

    • @Dragon-77D9
      @Dragon-77D9 Рік тому

      @@spacecatsftw same with the mk14, but I used the f2000 as an example because it's bullpup like the ash 12.7

  • @MaxM9000
    @MaxM9000 Рік тому +2

    Anton really just added the High Table forces and Dozer sosigs with these new ones. I do like the new regenerative encryption. The cascade encryption is gonna stutter the hell out of my PC but I do like the idea behind the polymorphic encryption. I cant wait to see the new TP/Dash in action.

  • @spudd_0
    @spudd_0 Рік тому +6

    these new sosigs got john wick levels of armor

  • @krzysztofflorjanski251
    @krzysztofflorjanski251 Рік тому +2

    Oh crap, cloaker! OH wait, or bulldozer? SCREW IT, JUST SHOOT!

  • @Tristishominissomn
    @Tristishominissomn Рік тому +10

    I like the idea of the heavy competitive enemy, feels like it'll make explosives actually really useful. Normally I just ignore my underbarrel launcher if I have one, its just too slow.

  • @jamesbw007
    @jamesbw007 Рік тому +3

    Do melee hits still do decent stun? I find that for a lot of sosigs that are over armored when im under ammoed, i can kinda just pistol whip them and instantly knock them down and then shoot through weak points. Are the new S.E.A.L.-sigs more resistant to that, or is that still a good option?

  • @heugchitter
    @heugchitter Рік тому +3

    would be funny if they charged at you while using the clocker sound

  • @Pinnoyful
    @Pinnoyful Рік тому +2

    I immediately saw that final encryption and thought, wouldn't it be fun if it had handles on it that you could grab and manuver yourself around it whilst it slides around the room? One handing it with a pistol in the other hand or something close quarters like a pdw, bullets flying around from intruding sosigs, using the encryption itself as cover.

  • @mykl1673
    @mykl1673 Рік тому +2

    me with a panzershreck: *SHAME*

  • @johnp580
    @johnp580 Рік тому +2

    Anton you are a treat to watch and these devlogs have been a joy to watch. Thank ya my guy for makin a fun game to play

  • @SgtAwesome97
    @SgtAwesome97 Рік тому +2

    Those sosigs are giving me some major cloaker PSTD..... Someone needs to make a mod to change their sound to include the cloaker sound effect lol

  • @Nek1i
    @Nek1i Рік тому +5

    I feel like there should be a difference now for limited ammo and spawnlock for T/H with the new sosig types. Thought I know there are lower spawn rates in limited ammo, it would still be rough to have no real way to deal with heavy sosigs specifically when you have less than ideal kit. Though I know it's an edge case I feel it comes up often enough where it should be put in mind. Either way you go about it great work Anton, I love the new way of going around increasing challenge of T/H all around.

    • @AntonHand
      @AntonHand  Рік тому +1

      Limited Ammo mode already greatly suppresses the number of sosigs that spawn.

    • @neodelta2242
      @neodelta2242 Рік тому +1

      To be fair, blunt force trauma works with all sosigs

    • @blunderingfool
      @blunderingfool Рік тому

      @@neodelta2242 Rip and tear.

  • @meestersoupcan
    @meestersoupcan Рік тому +11

    I absolutely LOVE the design of these new encryptions, I always had an inclination towards simple shapes designs and boy howdy do these boys be lookin GEOMETRICAL
    The tactical sosigs are also VERY slick lookin, can't wait to panic fire when I come across one!

  • @thebean3579
    @thebean3579 Рік тому +3

    Me(at) when ZEAL CLOAKER

  • @jewishpenguin_9228
    @jewishpenguin_9228 Рік тому +2

    Reminds me of when john wick encounters the armored enemies lol

  • @momma_bal
    @momma_bal Рік тому +1

    Oh god imagine if they had unique voicelines making them sound still like the typical sosig
    But like with a radio filter or sound more serious but still keeping the classic sosig voice
    Can't wait to get my ass beaten by the heavy one.

  • @gallagherthewolf5845
    @gallagherthewolf5845 Рік тому +3

    some of these comment ideas are great! but this new sosig should actually give me a reason to use burst other than for just fun!

  • @CheeseYourself
    @CheeseYourself Рік тому +1

    can't wait to get dropkicked in the face by one of these guys and then have him yell "YOU CALL THIS RESISTING ARREST?! WE CALL THIS A DIFFICULTY TWEAK!" as he pummels me to death

  • @LemonyPep
    @LemonyPep Рік тому +5

    They're gonna suck to go against, can't wait.

  • @Thrasher420
    @Thrasher420 Рік тому +1

    Hey Anton, I just want to drop some appreciation for you. Huge props and many thanks for your continuous work on H3. it's take and hold w custom maps and characters is by far my favourite thing to play any day! I wish it was easier to make my own character with loadouts and gun drops like PMC pete and looting larry, best regarts

  • @silverkitsun3610
    @silverkitsun3610 Рік тому +3

    These new sosigs are TERRIFYING!!! I LOVE IT!!! Soooo looking forward to the new competitive charicter

  • @screamoXable
    @screamoXable Рік тому +1

    Anton! T.REX arms is open sourcing all of their 3D scan data for hundreds of handguns and lights. They manufacture holsters so the scans should be great for reference

  • @TheMandalp
    @TheMandalp Рік тому +3

    really like the new Sosigs but you still should let them get a tiny ammount of damged if hit the plates. force does not disappere. it would be cool to able to damge them but just a tiny fraction of it

  • @Tcgaming67
    @Tcgaming67 Рік тому +1

    The sosigs look cool, but I'd argue that they shouldn't have 'leg' armour. Modern military armour primarily protects the chest/stomach area at most.

  • @zamorakas1962
    @zamorakas1962 Рік тому +1

    Oh god, the Heavy Operator looks like a cross between a Dozer and a Cloaker... I HATE IT

  • @TehUltimateSnake
    @TehUltimateSnake Рік тому +2

    This game will still be in early access in 2030.

  • @vitaliyivahiv7245
    @vitaliyivahiv7245 Рік тому +2

    Those heavy sosigs give me John Wick 3 vibe. Love it!

  • @sparkjp2365
    @sparkjp2365 Рік тому +1

    The polymorphic encryption looks too small, ramping up difficulty too much for same reason as the agile one. Especially without physical gun stock.

  • @Ciretako
    @Ciretako Рік тому +1

    ... H3VR has multiple ammo types?
    ... Take and Hold has multiple ammo types?

  • @Phoenix_VR
    @Phoenix_VR Рік тому +2

    Respect and admiration from a fellow VR indie dev :)

  • @Fleeku
    @Fleeku Рік тому +2

    glowing .300 blackout?
    wowie

  • @rafaelr.s5235
    @rafaelr.s5235 Рік тому +1

    After seeing these night vision boys, i think we need a Bank score level, and they will come like "wululululULULULULULULULULU"
    If u die by him he will say: "You call this a barbeque sauce? I call dificulty salty"

  • @bobbob646
    @bobbob646 Рік тому +2

    Can you add the krag Jorgensen rifle

  • @brasileiroloko5375
    @brasileiroloko5375 Рік тому +2

    loved all of these, needs some tweaking, some of the encryption might be too strong but prettyy cooool

  • @skeel_8923
    @skeel_8923 Рік тому +2

    I hope that sniper rounds are able to penetrate the head of the heavy sosig.

  • @rudya4883
    @rudya4883 Рік тому +1

    Just wait until these guys to go out to difference between Bulletproof and explosive proof

  • @brasileiroloko5375
    @brasileiroloko5375 Рік тому +1

    true, i only figured out how the regenerative encryption worked while watching jebitowan

  • @francoisrioux5869
    @francoisrioux5869 Рік тому +1

    These targets really require a hugh capacity to deal with, so for some characters like the Cowwiener they would be out right impossible. Maybe the orthogonal one with 8 hits could fit, but it would be fun to have a target that presents difficult shots, but doesn't require you hitting it with constant automatic fire to hope to defeat it. To take inspiration from the real world, maybe a spinning encryption, based on a pistol spinner?

    • @AntonHand
      @AntonHand  Рік тому +2

      Not every encryption will show up for every character. They all have unique (and appropriate) progressions.

  • @jakedoesyoutube
    @jakedoesyoutube Рік тому +2

    The new incriptions are still more fair than the OG regen incription. God, that thing took an LMG MINIMUM.
    Can't wait for Godmode Gabagool, a T&H where you have to fight all the special boss incriptions with meme guns.

  • @Kelleyyye621
    @Kelleyyye621 Рік тому +2

    very much looking forward to trying out these new encryption types. used to try to finish 5 holds as fast as I could and this'll probably force me off of just using the highest capacity starting pistol I can get

  • @DaMedicWhoSezNi
    @DaMedicWhoSezNi Рік тому +1

    Personally I would rather incendiary rounds always light on fire but tune the damage, penetration, or damage over time down to balance it. This way it will be more skill based rather than a dice roll that punishes slow weapons like bolt guns or other guns with small mags.

  • @Scott.E.H
    @Scott.E.H Рік тому +2

    That cascading one is far and away harder than the new regenerative, which may just be too easy now.
    An idea I just got for the classic one is maybe simple color coding. When it's growing, it's green, but when you shoot it and it stops, it's red. Maybe not quite like that but something similar to communicate that visually.

  • @a.person1805
    @a.person1805 Рік тому +1

    Heyyyy, these sosigs look like the ones on the cover art for fake meat must die!

  • @ren1643
    @ren1643 Рік тому +2

    I only like that last one. That is a cool challenge. I also think it's hit amount is just right. I bet a shotgun would be preferred to take it out. The only issue it dealing with sosigs raining hell on you while you battle.

  • @ZyteXtrabyte
    @ZyteXtrabyte Рік тому +2

    These are really cool! But you know what is also cool? The Armsel Striker-12.
    Edit: Will we also get to choose these in the Grillhouse XL?

  • @lucasZr113
    @lucasZr113 Рік тому +2

    We had an mgs sosig before, are we about to have sosig fisher as well?

  • @sekri0940
    @sekri0940 Рік тому +2

    Bratwurst 6, going dark

  • @TeamDWI
    @TeamDWI Рік тому +1

    Lmao " the standard medium weiner" I'm dying 😅🤣

  • @CommandantLennon
    @CommandantLennon Рік тому +1

    I do like the idea of hard targets that might require the use of some of the more fun and dangerous toys. Explosives are fun, and so are anti-mat rifles, but currently they're more a self-damage liability than they are a useful tool, and high-power rifles mostly just serve to let me have fun in the sniper range.

  • @Тимурчик-ш1л
    @Тимурчик-ш1л Рік тому +1

    better name for the video: anton forgets limited ammo mode exists :(

  • @Hyunny...
    @Hyunny... Рік тому +1

    I like the new regenerative encryption but I'm wondering if this risks "dead ending" a run if you don't manage to get a high capacity rifle by the last hold. Prior to this, I think there was a wide variety of weapons you could complete a standard 5-run with and I've even bulled it off with a revolver, but this seems to punish people who aren't gunning for assault rifles and battle rifles a little.. Maybe its a premature assessment

    • @AntonHand
      @AntonHand  Рік тому +1

      SMGs can do it. Mag shotguns can do it. I'm fairly certain even a high cap semi auto pistol with API could do it.

    • @forestfighters7081
      @forestfighters7081 Рік тому +1

      Just don’t spawn these on the Wild West character lol.
      Especially not spawn-locked Wild West

    • @forestfighters7081
      @forestfighters7081 Рік тому

      *limited ammo

  • @Nyxy-Noo
    @Nyxy-Noo 10 місяців тому +1

    Petition to rename the Heavy the "JuggerBraut"?

  • @maxeibl2375
    @maxeibl2375 Рік тому +2

    MAKE WAAAAY FOR THE D O Z E R

  • @de-ment
    @de-ment Рік тому +1

    I feel like balancing an enemy entirely around counting on the player not only getting a powerful weapon but also knowing the different super detailed and esoteric attributes of different bullet types, not to mention actually finding and stocking up on them; is a questionable idea.
    The heaviest sosigs should most definitely have parts with no armor whatsoever, namely, the neck area under the armored collar or the NVGs themselves as I doubt they make those very resistant.
    Headshots should stun them (without throwing them onto the ground) so kinda like [minor spoilers] the end of John Wick 3, you could stun one of them by shooting them a bunch and then jam your gun under their armor to get an instant kill.

    • @AntonHand
      @AntonHand  Рік тому +3

      The enemies are for the Tournament/Competitive character. They assume the highest level of experience and practice with the game, including ammo types, managing them well, etc. They are meant to be the most extreme challenge for the mode, and are designed from watching years of the competitive scene (First2Wurst) play.

    • @de-ment
      @de-ment Рік тому

      @@AntonHand i c

  • @TehSquiddleDiddle
    @TehSquiddleDiddle Рік тому +1

    dont shoot my standard medium weaner please 😨😨

  • @LSPActivity
    @LSPActivity Рік тому +3

    Make way for the Dozer!

  • @boo5628
    @boo5628 Рік тому +2

    It would be cool if you added a super heavy sosig that is completely invulnerable to all calibres except large ones like 308 lapua or 50 cal but all other small calibres. I was thinking the only way to down him would be large calibre weapons or frags and other types of anti _____ gernades. Not a needed thing but I thought it would be cool

    • @thecoolnerdplaysvr5674
      @thecoolnerdplaysvr5674 Рік тому

      I mean yeah but the indoor map it would be difficult. its already hard enough to use explosives most of the time, but in a small room its damn near a death sentence with one minor mistake using a grenade or rocket launcher. It would be RNG heavy. as if you dont get a heavy weapon your SOL

  • @cheeseman9072
    @cheeseman9072 Рік тому +2

    Time to cry when i play one hit

  • @brasileiroloko5375
    @brasileiroloko5375 Рік тому +2

    h3vr legmeta xD

  • @Rockethead293
    @Rockethead293 Рік тому +1

    Hi, Anton!
    Quick question: what software do you use to record the game? Mine always comes out ugly.

  • @pold111
    @pold111 Рік тому +1

    anton, maybe as a high risk high reward thing, considering that the orthagonal is a boss encryption and players will already be pretty kitted out, what if the player could shoot it in a specific spot, maybe where the lasers come from, with a high caliber round like the .50 bmg, and take it out with one shot?

  • @lenshibo
    @lenshibo Рік тому +1

    OOOOO the new encryption make me really happy! Ngl, ive been playing with simple encryption for a long time now. I had a really bad experience with regenerative encryption where i had an amazing run end because i didnt understand how regenerative worked and was frustrated by it. I had the Merica mini-gun and even that couldn't kill the encryption before it regenerated because i didn't know i had to attack the center. Glad to see it change and I look forward to giving complex encryption another shot!

  • @o-manthehuman7867
    @o-manthehuman7867 Рік тому +1

    I feel like this character is gonna be borderline impossible on limited ammo...

    • @AntonHand
      @AntonHand  Рік тому +1

      It is not really being designed for Limited Ammo.

  • @inotorio-white2120
    @inotorio-white2120 Рік тому +1

    Some Sci-Fi armour from John Wick 3 lol