Thank you! Agreed, It’s really mind-boggling how much freedom of action the player has during FREE battles. I am sure there are plenty other details and tricks yet to be discovered in these timeless classics.
@@RichardPayne5 I must say, after revisiting the first two games recently, the combat really is misunderstood by most. I feel the best part is learning to execute counters and throws efficiently. Nothing quite as satisfying as countering someone with a punishing throw to put them in their place!
Chai got murdered at the You Arcade. I remember this guy quite well. Interesting fellow. He must've been on drugs or something, because I remember beating him up pretty badly every time I met him and he kept coming back for more with such enthusiasm.
Surprising you say that, you must have had a good grasp of the combat for sure. 🔥 90% of Shenmue players have struggled/struggle to beat him in their first playthrough, myself included when I fought him, and now that I think about it, it’s easy to see why. 😶 The Arcade fight takes place in Disc 2, so the average player would still be unfamiliar with the combat system and, unlike the sailors and bullies Ryo has fought previously, Chai is a smart opponent with strong (and a little unfair) moves and all-around high stats. The player is also likely to have missed on some useful moves if they haven’t taken the time exploring the world (moves such as Crawl Cyclone, Shadow Reaper, Twin Blades, Rising Flash… they’re all missable if you don’t find/buy the scrolls) and, even if they did unlock all of them, they still can’t access moves such as Stab Armor and Swallow Flip, which would be great to have against Chai but you only get them later. I think anyone would agree the arcade itself is a horrible fighting area for beginners, as there’s zero space to move around or take your distance to dodge and recover health. Add that this version of Chai has 100% throw evasion (except for Demon Drop and Darkside Hazuki) and high evasion to pretty much everything else, and can even counter most of Ryo’s hand moves with a unique punch counter, and it’s no surprise people struggle so much against him. 😂
@@RichardPayne5 I guess I did have a grasp on the fighting system. It's just with lack of practice I couldn't remember all the moves and their button combinations. But I liked what I could get out of it.
i wish i saw this video earlier it would save me a plenty of time i already beat chai with intense dodging and constant counter attacking but if this came in before it would save me a lot of time
Beating Chai fair and square is far more satisfactory and a greater accomplishment for sure! This doesn’t mean you can’t try this method out if you ever happen to replay Shenmue and want to get back at Chai for all the pain he put you through. 😅
Except he counters pretty much every direct attacks, even when turned. At least for me. So that first attack is sussy, he’d have parried that for sure.
I can see where you’re coming from, but what you’re saying isn’t 100% correct. In this game, there’s no way to block from behind (there’s no action for it in the code and it wouldn’t make sense either), and Chai is no exception; so if you somehow get behind him and attack before he’s able to dodge, it’s a 100% guaranteed hit (same applies for Ryo). Now as for Chai not blocking my attacks at the start, the reason is pretty simple: if you watch carefully, you’ll see Chai was in the middle of his own attack! In Shenmue (and most fighting games I presume), you can’t attack and block at the same time, so you’re potentially exposing yourself to damage every time you go for a move. In the video, I take advantage of the fact Chai is in the middle of his “2 punches 1 kick” combo and strike him with a well-timed Katana Mist Slash. Immediately after that, he yet again goes for an attack, his Jump throw move to be exact, which I interrupt with Hold Against Leg (remember: he can’t block it because he’s in the middle of his own attack). Obviously, you need skill, knowledge, and luck to pull this off, and timing is key to whether your move lands before Chai’s move connects. When I made this video, I wanted to show off the new “infinite combo” I had discovered, and fought Chai for hours until I got this very lucky attempt, where I’m able to initiate the combo almost immediately. Obviously, in a common scenario Chai wouldn’t give you two openings at the start of the fight, plus nailing that Hold Against Leg after his Jump throw is so incredibly hard I’m not ashamed to admit it was just a fluke. This video is not exactly a guide on how to beat Chai (title is a little clickbait I know…), but rather a showcase on how you can destroy him with the infinite wall combo. If you’re looking for more general tricks to know when fighting Chai, here’s a bunch of them that come to mind. 1 - Rely on the Guard button. Evading is not easy, while blocking is much more effective and will grant you plenty of opportunities to dish free damage to Chai. You can’t block everything of course (Chai’s throw moves come to mind), but most of his moves can be blocked and punished if you’re ready to strike immediately after blocking. 2 - Use Demon Drop and Darkside Hazuki. These are the only throw moves Chai can’t escape, so if you’re good at throws, you might want to go for them if you see an opening. 3 - Prioritize leg moves. Try not to rely too much on hand moves, since Chai can counter most of them with a counterattack unique to his style (he can’t counter Elbow Assault and Rising Flash). Crawl Cyclone in particular is one move Chai often gets caught off guard from, due to its round hitbox. Other moves I’d recommend: Side Reaper Kick, Hold Against Leg, Mud Spider (though it leaves Ryo open at the end), Brutal Tiger (only if it’s the untrained/beginner form of the move), Katana Mist Slash, Rising Flash. 4 - Use Dark Moon (especially if you had it trained to moderate level). This leg move is one of Ryo’s strongest moves for damage output and also has the unique property of knocking Chai down if it connects. Granted, Chai usually dodges it since it’s kind of a slow move, but thanks to the arcade being tiny and narrow, you can get lucky and hit him anyway, allowing you to go for wall combos and dish out even more damage. 5 - Drag out armlock to recover health. While situational, there may be times when you’re trying to use a throw on Chai and you will instead armlock him (long story short, the game defaults to the armlock if throw fails and Chai is using a compatible hand move). If that happens, it’s a good practice to "kick around". Using those kicks (the ones Ryo can only use during armlocks) will prolong the armlock's overall duration, allowing you to recover more health. Don’t use them more than twice though, otherwise Ryo will knock down Chai with his Elbow Strike, and you will have less time to recover health.
@TsukuyomiMagi99 Hey there, I meant to answer your question but I can’t find your comment anymore. Please post a comment again and I’ll get back to you 🙇
To be honest, that’s something that has always bothered me about the intro. I understand Iwao is not in his prime anymore, but he’s still a master of martial arts, and he should have been more of a fight for Lan Di. Either we’re supposed to believe Lan Di is just miles better than Iwao and no one could possibly stand a chance against him (which is possible considering he’s one of the leaders of the Chi You Men) or Iwao was just caught out of practice and may have fared better had he known of Lan Di’s threat beforehand. It's probably the former, but I like to think it's the latter. 😅
@@m3fox680 You mean after you discover Chai went inside Asia Travel Company? Nothing special unfortunately. :/ The game continues as normal, with Ryo knocking at the door and Jimmy (the guy working for the travel agency) running away, which starts the QTE chase through Dobuita.
Shenmue 1 isn't perfect but still a solid game. However having this in the game is a major mistake. Most players are not able to defeat chai but if you were somehow lucky enough to defeat him this would ruin the story in my opinion. Just think about chai is supposed to be the main villain and the final boss and your first fight you where able to beat him? Does that make any sense? The best thing for this scene is even if you lower his health bar the scene still plays out with fukusan saving Ryo. Yu Suzuki give me a fucking break man.
That’s certainly debatable and I respect your opinion. Personally, I enjoyed the twist of being able to beat him, especially because I’m pretty sure 99% of players haven’t managed to beat him first try, myself included, so you kinda just assume he can’t be beaten at the arcade; then you finish the game and learn, either by reading online and by talking to other players, that he can in fact be beaten, and that really incentivizes you to come back to Shenmue 1 and give it a go again. The different cutscene you get if you win the fight, despite having almost zero effects on the plot (if you’re defeated, Fuku-san takes Ryo home and you will start from the next day, otherwise you continue the quest from right after the Chai fight), serves as proof that you’ve improved as a player from your first playthrough, as you and, therefore, Ryo are now skilled enough to be able to stand against the final boss from the beginning. I find that incredibly more exciting than just winning only to see Ryo lose in the cutscene. To give you an example on why that sucks, I’ll mention another game, Yu-Gi-Oh Forbidden Memories for the PS1. At the start of the game, you will be forced in a duel against one of the main antagonists and final bosses of the game (Heishin). Winning is almost impossible, but say you manage to scrap a victory with enough luck, the game will just force you to fight him again and again until you lose, and only then the story continues. Now, that’s just terrible.
Can't fault you about it, his drop kick attack is really annoying and, as far as I know, can't be (easily) dodged or escaped (the game considers it a throw move). If you're struggling to beat Chai, I recommend you make more use of the dodge/parry button. Whenever you block an attack, you have a small window to input a move that will 100% hit the opponent (provided you're fast enough to pull it off in time of course). You can abuse this gap to execute the throw move "Demon Drop", which for whatever reason can't be avoided by any opponent in the game. An even easier option is to spam the leg move "Crawl Cyclone" (doesn't really matter if you train it or not, all it changes is the move's length and range), as Chai often gets caught off guard by it and you'll deal easy damage without risking too much. Keep in mind he will block the move every while and then, so you may need to get lucky to survive his counterattacks. Hope this helps. 👍😊
I don’t think chai wants to work for the chi you men anymore 😂
“Me? Work? For Lan Di-sama? Heegh… not worth it.” 😂
@@RichardPayne5 😂😂😂
Amazing way to turn Chai into a punching bag!
Thanks Terry! Coming up with this combo was some of the most fun I've had in Shenmue ever. 😆
This is incredible! It never even dawned on me that you could "juggle" Chai in the corner!
Thank you! Agreed, It’s really mind-boggling how much freedom of action the player has during FREE battles. I am sure there are plenty other details and tricks yet to be discovered in these timeless classics.
@@RichardPayne5 I must say, after revisiting the first two games recently, the combat really is misunderstood by most. I feel the best part is learning to execute counters and throws efficiently.
Nothing quite as satisfying as countering someone with a punishing throw to put them in their place!
@@AldoAraujo85 in shenmue 2 if you could do the counter elboe assault quickly it can stun the enemy which gives you enough time to do machine gun fist
Chai got murdered at the You Arcade. I remember this guy quite well. Interesting fellow. He must've been on drugs or something, because I remember beating him up pretty badly every time I met him and he kept coming back for more with such enthusiasm.
Surprising you say that, you must have had a good grasp of the combat for sure. 🔥 90% of Shenmue players have struggled/struggle to beat him in their first playthrough, myself included when I fought him, and now that I think about it, it’s easy to see why. 😶
The Arcade fight takes place in Disc 2, so the average player would still be unfamiliar with the combat system and, unlike the sailors and bullies Ryo has fought previously, Chai is a smart opponent with strong (and a little unfair) moves and all-around high stats. The player is also likely to have missed on some useful moves if they haven’t taken the time exploring the world (moves such as Crawl Cyclone, Shadow Reaper, Twin Blades, Rising Flash… they’re all missable if you don’t find/buy the scrolls) and, even if they did unlock all of them, they still can’t access moves such as Stab Armor and Swallow Flip, which would be great to have against Chai but you only get them later.
I think anyone would agree the arcade itself is a horrible fighting area for beginners, as there’s zero space to move around or take your distance to dodge and recover health. Add that this version of Chai has 100% throw evasion (except for Demon Drop and Darkside Hazuki) and high evasion to pretty much everything else, and can even counter most of Ryo’s hand moves with a unique punch counter, and it’s no surprise people struggle so much against him. 😂
@@RichardPayne5 I guess I did have a grasp on the fighting system. It's just with lack of practice I couldn't remember all the moves and their button combinations. But I liked what I could get out of it.
i wish i saw this video earlier it would save me a plenty of time
i already beat chai with intense dodging and constant counter attacking but if this came in before it would save me a lot of time
Beating Chai fair and square is far more satisfactory and a greater accomplishment for sure! This doesn’t mean you can’t try this method out if you ever happen to replay Shenmue and want to get back at Chai for all the pain he put you through. 😅
@@RichardPayne5 i guess you are right
I enjoyed every second of it, man what a beating !!!! XD
aMAZING!
Except he counters pretty much every direct attacks, even when turned. At least for me. So that first attack is sussy, he’d have parried that for sure.
I can see where you’re coming from, but what you’re saying isn’t 100% correct. In this game, there’s no way to block from behind (there’s no action for it in the code and it wouldn’t make sense either), and Chai is no exception; so if you somehow get behind him and attack before he’s able to dodge, it’s a 100% guaranteed hit (same applies for Ryo).
Now as for Chai not blocking my attacks at the start, the reason is pretty simple: if you watch carefully, you’ll see Chai was in the middle of his own attack! In Shenmue (and most fighting games I presume), you can’t attack and block at the same time, so you’re potentially exposing yourself to damage every time you go for a move.
In the video, I take advantage of the fact Chai is in the middle of his “2 punches 1 kick” combo and strike him with a well-timed Katana Mist Slash. Immediately after that, he yet again goes for an attack, his Jump throw move to be exact, which I interrupt with Hold Against Leg (remember: he can’t block it because he’s in the middle of his own attack). Obviously, you need skill, knowledge, and luck to pull this off, and timing is key to whether your move lands before Chai’s move connects.
When I made this video, I wanted to show off the new “infinite combo” I had discovered, and fought Chai for hours until I got this very lucky attempt, where I’m able to initiate the combo almost immediately. Obviously, in a common scenario Chai wouldn’t give you two openings at the start of the fight, plus nailing that Hold Against Leg after his Jump throw is so incredibly hard I’m not ashamed to admit it was just a fluke.
This video is not exactly a guide on how to beat Chai (title is a little clickbait I know…), but rather a showcase on how you can destroy him with the infinite wall combo.
If you’re looking for more general tricks to know when fighting Chai, here’s a bunch of them that come to mind.
1 - Rely on the Guard button. Evading is not easy, while blocking is much more effective and will grant you plenty of opportunities to dish free damage to Chai. You can’t block everything of course (Chai’s throw moves come to mind), but most of his moves can be blocked and punished if you’re ready to strike immediately after blocking.
2 - Use Demon Drop and Darkside Hazuki. These are the only throw moves Chai can’t escape, so if you’re good at throws, you might want to go for them if you see an opening.
3 - Prioritize leg moves. Try not to rely too much on hand moves, since Chai can counter most of them with a counterattack unique to his style (he can’t counter Elbow Assault and Rising Flash). Crawl Cyclone in particular is one move Chai often gets caught off guard from, due to its round hitbox. Other moves I’d recommend: Side Reaper Kick, Hold Against Leg, Mud Spider (though it leaves Ryo open at the end), Brutal Tiger (only if it’s the untrained/beginner form of the move), Katana Mist Slash, Rising Flash.
4 - Use Dark Moon (especially if you had it trained to moderate level). This leg move is one of Ryo’s strongest moves for damage output and also has the unique property of knocking Chai down if it connects. Granted, Chai usually dodges it since it’s kind of a slow move, but thanks to the arcade being tiny and narrow, you can get lucky and hit him anyway, allowing you to go for wall combos and dish out even more damage.
5 - Drag out armlock to recover health. While situational, there may be times when you’re trying to use a throw on Chai and you will instead armlock him (long story short, the game defaults to the armlock if throw fails and Chai is using a compatible hand move). If that happens, it’s a good practice to "kick around". Using those kicks (the ones Ryo can only use during armlocks) will prolong the armlock's overall duration, allowing you to recover more health. Don’t use them more than twice though, otherwise Ryo will knock down Chai with his Elbow Strike, and you will have less time to recover health.
Haha, that felt good!
im off to re play shenmue now 😊
Amazing!
Awrsome!
@TsukuyomiMagi99 Hey there, I meant to answer your question but I can’t find your comment anymore. Please post a comment again and I’ll get back to you 🙇
..i see
If Ryo’s this good how did his dad get his ass kicked that hard?
To be honest, that’s something that has always bothered me about the intro. I understand Iwao is not in his prime anymore, but he’s still a master of martial arts, and he should have been more of a fight for Lan Di.
Either we’re supposed to believe Lan Di is just miles better than Iwao and no one could possibly stand a chance against him (which is possible considering he’s one of the leaders of the Chi You Men) or Iwao was just caught out of practice and may have fared better had he known of Lan Di’s threat beforehand. It's probably the former, but I like to think it's the latter. 😅
Holy sht this was funny
Poor Chai got destroyed 😂
He was trying to fall the whole time
Bro what happened at the end if you go back I never thought of doing that I've rushed the game to fast
@@m3fox680 You mean after you discover Chai went inside Asia Travel Company? Nothing special unfortunately. :/
The game continues as normal, with Ryo knocking at the door and Jimmy (the guy working for the travel agency) running away, which starts the QTE chase through Dobuita.
@@RichardPayne5 wait so fighting chai is not mandatory?
Shenmue 1 isn't perfect but still a solid game. However having this in the game is a major mistake. Most players are not able to defeat chai but if you were somehow lucky enough to defeat him this would ruin the story in my opinion. Just think about chai is supposed to be the main villain and the final boss and your first fight you where able to beat him? Does that make any sense? The best thing for this scene is even if you lower his health bar the scene still plays out with fukusan saving Ryo. Yu Suzuki give me a fucking break man.
That’s certainly debatable and I respect your opinion. Personally, I enjoyed the twist of being able to beat him, especially because I’m pretty sure 99% of players haven’t managed to beat him first try, myself included, so you kinda just assume he can’t be beaten at the arcade; then you finish the game and learn, either by reading online and by talking to other players, that he can in fact be beaten, and that really incentivizes you to come back to Shenmue 1 and give it a go again.
The different cutscene you get if you win the fight, despite having almost zero effects on the plot (if you’re defeated, Fuku-san takes Ryo home and you will start from the next day, otherwise you continue the quest from right after the Chai fight), serves as proof that you’ve improved as a player from your first playthrough, as you and, therefore, Ryo are now skilled enough to be able to stand against the final boss from the beginning. I find that incredibly more exciting than just winning only to see Ryo lose in the cutscene.
To give you an example on why that sucks, I’ll mention another game, Yu-Gi-Oh Forbidden Memories for the PS1. At the start of the game, you will be forced in a duel against one of the main antagonists and final bosses of the game (Heishin). Winning is almost impossible, but say you manage to scrap a victory with enough luck, the game will just force you to fight him again and again until you lose, and only then the story continues. Now, that’s just terrible.
:O
This part sux he only uses his drop kick hit him like 100 times he’s still not down every match
107 times so far
Can't fault you about it, his drop kick attack is really annoying and, as far as I know, can't be (easily) dodged or escaped (the game considers it a throw move).
If you're struggling to beat Chai, I recommend you make more use of the dodge/parry button. Whenever you block an attack, you have a small window to input a move that will 100% hit the opponent (provided you're fast enough to pull it off in time of course). You can abuse this gap to execute the throw move "Demon Drop", which for whatever reason can't be avoided by any opponent in the game.
An even easier option is to spam the leg move "Crawl Cyclone" (doesn't really matter if you train it or not, all it changes is the move's length and range), as Chai often gets caught off guard by it and you'll deal easy damage without risking too much. Keep in mind he will block the move every while and then, so you may need to get lucky to survive his counterattacks.
Hope this helps. 👍😊