"And remember that Rathian's tail can still poison you even when it's cut off." All except in MH World actually, which I think was a change that furthers this video's point
Anjanath also had the glav transformation break in world ! And there's no disappointment like seeing velkana keep the ice lance despite cutting its tail
Oh snap, when I fought it in World maybe I just butchered it and didnt see it! I'll verify for sure next time. And soooo true. Just makes an ice shank and keeps stickin
Yep anja has it in world too, also in world didya know you can slinger two puddle pods against glav and anjanath head/throat to cheese the topple? Pretty funny @@MahnsterHunter
@@MahnsterHunter have only tried it with regular shots so burst probably works too, puddle pods might take up to 2-3 shots actually tho btw but it works! got a clip of it in my channel, try it out ingame really neat
I personally hope they double down on breaking parts being important in a fight, I love breaking huge and important parts of a monster and they should weaken a monster once you've broken it like the rathian tail cut in world and Barioth wing breaks, I think it's a underrated part if the combat design
Yeah, in the 1st trailer at 2:20-2:22 youccan see the Doshaguma's right hind leg has a visible open wound. Reports have said its like a wounding mechanic
@@MahnsterHunter Oh that's cool, I wonder if it'll be a refined version of the Clutch Claw's wound And I'm hope the freaking Rajang won't be there to abuse that shit again
You could have also included a myriad of Frontier monsters. That game puts unbelievable emphasis on partbreaking, to the point of having an entire era of updates named after an exclusive monster class, the Zeniths, which are all about partbreaking. Each of them has their own "Zenith" body part, which is extremely overdeveloped. Upon breaking these unique parts, you fully cripple the monster you're fighting. For example, Zenith Rathalos has his wings as the overdeveloped parts. They are covered in a flammable sweat and are ignited every time Rathalos enters his enraged state. Until you break them, they will be cloaked in flames, and will also be used in a multitude of special attacks involving fire: wing slams, spinning glides, spiral takeoffs, fire bursts, and more. Upon having his wings destroyed, Zenith Rathalos will no longer be able to perform most of his new attacks, and those he mantains will see the removal of their fire effects. There are 22 Zenith monsters and this is just one of them. Other Frontier monsters from different classes also get the same partbreaking treatment. For example: Akura Vashimu. Another example: Zenaserisu (he can have his wing tendrals severed and carved just like monster tails).
I really feel like I'm missing out because I've never played Frontier before. That sounds absolutely insane in like a good way too. That's something I should look into playing honestly
@@MahnsterHunter All Frontier servers have setup guides and support channels in case you have trouble. You can ask Frontier creators for links of the servers they play in. I'm not mentioning anything by name because UA-cam took down my last reply, supposedly because of that
@@VPT2 Zenaserisu, the Akuras, Espinas with his poison inhibition, Berukyurosu (starts damaging himself when all parts are broken), Rukodiora, Giaorugu, Rebidiora, Taikun Zamuza, etc. I can give more examples and explain the ones i gave if you want.
I'm not sure about any of the other games, but Iceborne Barioth was the PERFECT example of this. Every part break had a purpose, and impacted the fight in a significant way.
it was pretty much always a thing with barioth its such good fun design but I wish more monsters had atleast had half the part break depth of barioth and HES ALMOST ALWAYS HAD IT well before iceborn
I'll b honest, I don't know a single significant effect breaking barioth parts has ever had. Wow he... slips a little after some attacks (except it's so short and inconsequential it barely changes the fight at all) and..... uh.......
@@nb3439 Breaking claws causes him to slip. Severing tail just means a shorter hitbox on the tail, of which he has enough tail attacks for the range difference to matter, but the biggest one by far is the head break. Breaking his saberteeth drastically reduce the amount of time that his ice tornadoes can be active, making them disappear almost instantly. There isn't a great diagetic indicator that this happens, but if you struggle with the lasting tornadoes you'll find yourself having a way easier time after breaking head. TL;DR: sever tail to make tail attacks smaller, break arms to make him fall over, and break head to shut down ice tornadoes
@@nb3439 The most substantial is that breaking his wings makes him slip during certain moves. This is not for you to capitalize mostly, it's for more breathing room. Barioth typically can string attacks together from side hops, his lunges and his sweeps but if you break his wings you now have an extra 1-2ish seconds to prepare for his combos and in risebreak he falls over during some of them giving u large openings. Breaking his tail (gives a noticeable reduction in range which is rare these days.) Breaking his fangs reduces the damage of his super fang jump move. Diablos (Tail break lowers range on tail attack, breaking horns reduces damage from all horn based moves twice 1 for each horn) Pretty much any other monster only gets the range reduction for removing their tail and no noticeable damage nerf. And more RECENT monsters barely even lose range if their tail is borken (glavenus, Velkhana, Magnamalo, Malzeno, Lunagaron) And that's really it. And I don't mean temporary things like breaking states which has been more and more common Barioth has the most LASTING rewards for breaking it's parts. Breaking all his parts makes the fight easier in some way no matter what you break
A minute in, and Uh-rag-aan is really putting me through the 5 stages of grief. Ignoring that? Glad someone has finally covered this concept, because I’ve always been curious what part breaks will or won’t change the fight overall. Wishing you the best of luck with your UA-cam channel!
since you've also discussed monsters with chaging weak zones and basarios specifically, i'll add that in rise, basarios' head and chest HZVs also momentarily change after it uses fire attacks from either body part, both becoming weak spots as indicated by the part's red glow. it's like his rock body becomes much softer/more vulnerable under high temperatures which i think is a really nice touch and great mechanic
This series of videos is great! Even as a veteran hunter it’s fun seeing how mechanics actually function across games. This topic kinda makes me wish monsters didn’t die so fast so you had more chances to utilize these mechanics in hunts. Seems like they always die before you can break all the parts, exhaust the monster, or whatever else you’re trying to pull off
Unfortunately, there's a quite a few monsters where breaking parts will happen naturally and others where its just unnecessary. Kinda like how breaking Chameleos' horn reduces its invisibility, but since the head is usually up high you'll likely beat it through just the arms alone
Velkhana shares a similar concept with seething bazel, where after engaging in combat it puts up it's ice armor which gives it stronger ice attacks, when the player breaks 3 parts of the ice it topples and loses the rest of the armor
This is super helpful. I'm going to be honest I have no clue what most part breaks do, besides getting rewards. I'm surprised no one has made a series where they discuss what each part break does.
That would be one long video! There's definitely some unique interactions though despite so many part breaks not having any effect. Fun fact, Shogun Ceanataur used to be permanently enraged when its claws were broken but they removed that.
Barioth is to me the peak of traditional part breaks, breaking his face means you get the unique amber fangs for equipment, breaking his tail makes his tail attacks pathetic and breaking his wingarms make him more sluggish compared to how relentless he is. I call it "traditional" because i feel that they've been moving away from you doing 1 part break per fight to now doing multiple, nergigante, goss harag, magnamalo and malzeno all demonstrate this with how their power ups do regenerate but you can knock them out of it for a topple which often ends that phase but also stops them from being able to use their super moves, optimally in the future they combine these 2 together for more complexity in partbreaks so the user needs to choose on what they want to focus as well as having exclusive materials behind part breaks, nowdays i don't even bother with tail cuts in world or rise outside of some fights like rathian since i often get tails from quest rewards anyways.
They could definitely impliment more part break mechanics on other monsters that less "for rewards" or popping pimples(Nergigante spikes or Dodogama mouth burst) and more about hindering actions.
As someone that started with 4U, I was enamored with how many unique systems the game had and often wondered how they could expand upon them in future games. Imagine my disappointment when something as cool as part breaking still rarely has interesting affects on most monsters, in some cases like World Rathian they took AWAY the tail cut removing her poison. When the mechanic is actually used it’s awesome I just wish they’d double down on it, it would help spice up the gameplay beyond aiming for most monster’s head all the time.
Its a little toned down in severity thats for sure. They even buff some monster parts like Zinogre and Teostra hind legs which you could endlessly flinch if you were on point. Feels bad man
I started with 4U and I loved how often subquests were tied to part breaks. Made it great to focus on when I needed those extra supplies in a G rank solo Plus that crunch sound is just so satisfying
I thinks its also important for peeps to know which breaks topple. Tigrex & co all topple when u break their wingarms, and any dmg afterwards contributes to a topple. For odo, both fore & hind legs grant a topple on break, and also topple stagger. All brute (from my memory) have a leg stagger, but only some have a leg break that also topples.
Fun fact : in Freedom Unite Gypceros gains a new move when you break his crest. Instead of flashing you he will create a poison smoke under him similar to basarios, the move is exclusive to the G-Rank fight. I guess it's to limit the reward and the oppening you gain from breaking his crest.
This is honestly part of what makes Barioth’s (as well as its variant) fight in Iceborne so fun for me now that I get the hang of it. It’s at its strongest at the start of the fight, but as you break more and more parts it becomes weakened and more vulnerable.
Exactly, I like the wear and tear effect it has especially because its so fast. I'm still trying to confirm if Barioth's head break topple is only applicable to it being normal or enraged
I've been playing MH for quite a while but I straight-up didn't know about some of these, like Barioth failing to recover with broken wing arms or Astalos's whole system of charging up via attacking and "part breaking" the charged parts causing a topple. Guess there's always more to learn.
This is a masterclass not just on why Monster Hunter excels as a game, but on how to create interesting combat encounters against boss creatures - fights aren't interesting if every monster is just a big pile of HP with nothing interesting or unique to it, right? The same could apply to other games, and even tabletop RPGs like D&D - which is, when creating Ryoko's Guide to the Yokai Realms and our Kaiju Fighting System, we tried amulating that same concept of breaking parts to change the fight alltogether! Sure, its not 1:1 the Monster Hunter system, but we made Kaiju monsters that have "vulnerable areas" which you have to exploit, and depending on which areas are exploited the fight changes as the kaiju adapts to them! That way, you can exploit a giant Beetle Kaiju's eyes to cause it to become blind and unable to charge as recklessly, or its wings to cause it to plummet into the ground and cancel its flying speed!
I have never seen anyone explore this enough, so i can't say for sure why it happens, but there are some monsters with Breath attacks (Rathalos, Barioth, Rajang) that will sometimes try to do their breath attack, and just so the motion while nothing but a few particles come out. I didn't test this extensively or anything, so I'm not sure if this is tied to head breaks, it's just something i saw happen a few rare times.
This is most likely when the monster i exhausted. During exhaustion the monsters pause more frequently, have reduced speed, and certain attacks are either inoperable or will cause the monster problems. Two examples are Rathalos and Tigrex. When exhausted, Rathalos' tackle will end in a slide similar to Yian-Kut Ku and whenever it tries to do a fireball, nothing will come out. Tigrex's signature charge can still be performed during exhaustion but it will only succeed once as it will have trouble keeping its footing and fall over for a pseudo topple(I say pseudo because flinching it or breaking a part will cause it to stand up so its technically not "toppled)
I'm surprised you didn't mention Rakna-Kadaki given how its webbing can be broken multiple times as it reapplies it after a while and when its webbing breaks it changes its attack patterns
Thats a perfect example too. Gotta break the web legs to get the sac and break the sac to get the legs. There were quite a few monsters I could have used but I wanted to provide a baseline with simpler examples.
I might be crazy but something i noticed in 4U gypsceros is that when he uses to much of his poison spit he will eventually run out of poison, he will try to spit and then nothing will come out, after some time he will have more poison to use again
I answered this in another comment but what you're referring to might be exhaustion or the variation of attacks it has. When a monster is exhausted, its moveset becomes limited, it stands in place more frequently, anx it loses the ability to use certain attacks. That will happen to Rathalos, Gypceros, Rajang, and nearly every monster that has a breath attack. They'll take up the posture but they wont be able to expel anything.
I feel like recent games haven't made proper use of partbreaking like Barioth did. Goss Harag and Garangolm I feel do not count as those are phase changes rather than a permanent part of their body you're breaking.
True, but for Kulve and Safi, its mandatory for progression and completion of the quest to a higher degree. These monsters, you technically don't have to break them to succeed
@@MahnsterHunter Goss Harag for instance follows the same mechanics as Gammoth, but breaking the arms does not stop him from making another ice blade Malzeno uses his tail a lot for his attacks and yet we only cut off a blade edge instead of the big chunk
I can accept that, it does look like that especially since most monsters just retain their natural nonsense. I know Barioth, Rakna, Gold Rath, Apex Rath, and a few others have breaks that matter but an overwhelming majority of them are inconsequential
@@hakkibey6421 I have, several times, its specifically why I prefer fighting them in World over the other games, because its pointless to cut their tails off in other games.
@@VPT2 i trust your credibility certainly but i myself have hunted at least 300 raths and very clearly remember being poisoned by many cut tail attacks
"And remember that Rathian's tail can still poison you even when it's cut off." All except in MH World actually, which I think was a change that furthers this video's point
In freedom unite if you cut the tail you couldn't be poisened either.
It shoulda stayrd that way!
@@yurtthesilentgod1225 Nah, from low to g rank you still get Poison, it only changes the hitbox.
I still get poisoned. Idk if they did actually removed it
Hope this also happens in wilds.
Anjanath also had the glav transformation break in world !
And there's no disappointment like seeing velkana keep the ice lance despite cutting its tail
Oh snap, when I fought it in World maybe I just butchered it and didnt see it! I'll verify for sure next time.
And soooo true. Just makes an ice shank and keeps stickin
It's pretty frustrating knocking out rajang enrage state in rise just to go back to it 1 second later.
Yep anja has it in world too, also in world didya know you can slinger two puddle pods against glav and anjanath head/throat to cheese the topple? Pretty funny @@MahnsterHunter
@jahovah2979 YOU CAN WHAT?! Oh nah I gotta try that. We talkin' a regular shot or the burst???
@@MahnsterHunter have only tried it with regular shots so burst probably works too, puddle pods might take up to 2-3 shots actually tho btw but it works! got a clip of it in my channel, try it out ingame really neat
I personally hope they double down on breaking parts being important in a fight, I love breaking huge and important parts of a monster and they should weaken a monster once you've broken it like the rathian tail cut in world and Barioth wing breaks, I think it's a underrated part if the combat design
Especially since they're adding in that wounding feature? I'm gonna need that big pay off
@@MahnsterHunter absolutely I'm hoping for that to be a good addition
@@MahnsterHunter What's this feature? Is it the new mechanic for MH Wilds?
Yeah, in the 1st trailer at 2:20-2:22 youccan see the Doshaguma's right hind leg has a visible open wound. Reports have said its like a wounding mechanic
@@MahnsterHunter Oh that's cool, I wonder if it'll be a refined version of the Clutch Claw's wound
And I'm hope the freaking Rajang won't be there to abuse that shit again
You could have also included a myriad of Frontier monsters. That game puts unbelievable emphasis on partbreaking, to the point of having an entire era of updates named after an exclusive monster class, the Zeniths, which are all about partbreaking. Each of them has their own "Zenith" body part, which is extremely overdeveloped. Upon breaking these unique parts, you fully cripple the monster you're fighting. For example, Zenith Rathalos has his wings as the overdeveloped parts. They are covered in a flammable sweat and are ignited every time Rathalos enters his enraged state. Until you break them, they will be cloaked in flames, and will also be used in a multitude of special attacks involving fire: wing slams, spinning glides, spiral takeoffs, fire bursts, and more. Upon having his wings destroyed, Zenith Rathalos will no longer be able to perform most of his new attacks, and those he mantains will see the removal of their fire effects. There are 22 Zenith monsters and this is just one of them. Other Frontier monsters from different classes also get the same partbreaking treatment. For example: Akura Vashimu. Another example: Zenaserisu (he can have his wing tendrals severed and carved just like monster tails).
I really feel like I'm missing out because I've never played Frontier before. That sounds absolutely insane in like a good way too. That's something I should look into playing honestly
@@MahnsterHunter All Frontier servers have setup guides and support channels in case you have trouble. You can ask Frontier creators for links of the servers they play in. I'm not mentioning anything by name because UA-cam took down my last reply, supposedly because of that
Understood, I'll definitely check into that and see what I can pull
Any non-Zenith Monster examples?
@@VPT2 Zenaserisu, the Akuras, Espinas with his poison inhibition, Berukyurosu (starts damaging himself when all parts are broken), Rukodiora, Giaorugu, Rebidiora, Taikun Zamuza, etc. I can give more examples and explain the ones i gave if you want.
I'm not sure about any of the other games, but Iceborne Barioth was the PERFECT example of this. Every part break had a purpose, and impacted the fight in a significant way.
it was pretty much always a thing with barioth its such good fun design but I wish more monsters had atleast had half the part break depth of barioth and HES ALMOST ALWAYS HAD IT well before iceborn
I'll b honest, I don't know a single significant effect breaking barioth parts has ever had. Wow he... slips a little after some attacks (except it's so short and inconsequential it barely changes the fight at all) and..... uh.......
@@nb3439 Breaking claws causes him to slip. Severing tail just means a shorter hitbox on the tail, of which he has enough tail attacks for the range difference to matter, but the biggest one by far is the head break. Breaking his saberteeth drastically reduce the amount of time that his ice tornadoes can be active, making them disappear almost instantly. There isn't a great diagetic indicator that this happens, but if you struggle with the lasting tornadoes you'll find yourself having a way easier time after breaking head.
TL;DR: sever tail to make tail attacks smaller, break arms to make him fall over, and break head to shut down ice tornadoes
@@nb3439 The most substantial is that breaking his wings makes him slip during certain moves. This is not for you to capitalize mostly, it's for more breathing room. Barioth typically can string attacks together from side hops, his lunges and his sweeps but if you break his wings you now have an extra 1-2ish seconds to prepare for his combos and in risebreak he falls over during some of them giving u large openings. Breaking his tail (gives a noticeable reduction in range which is rare these days.) Breaking his fangs reduces the damage of his super fang jump move.
Diablos (Tail break lowers range on tail attack, breaking horns reduces damage from all horn based moves twice 1 for each horn)
Pretty much any other monster only gets the range reduction for removing their tail and no noticeable damage nerf. And more RECENT monsters barely even lose range if their tail is borken (glavenus, Velkhana, Magnamalo, Malzeno, Lunagaron) And that's really it. And I don't mean temporary things like breaking states which has been more and more common Barioth has the most LASTING rewards for breaking it's parts. Breaking all his parts makes the fight easier in some way no matter what you break
A minute in, and Uh-rag-aan is really putting me through the 5 stages of grief. Ignoring that? Glad someone has finally covered this concept, because I’ve always been curious what part breaks will or won’t change the fight overall. Wishing you the best of luck with your UA-cam channel!
LMFAO I'm so sorry! I even had to get the pronunciation from someone else as Oo Ruh Gon. But I'm glad you enjoyed the video
Even I tend to break as many parts as I can. Even if it doesn't do anything.
At least you're getting the chance at the extra rewards
since you've also discussed monsters with chaging weak zones and basarios specifically, i'll add that in rise, basarios' head and chest HZVs also momentarily change after it uses fire attacks from either body part, both becoming weak spots as indicated by the part's red glow. it's like his rock body becomes much softer/more vulnerable under high temperatures which i think is a really nice touch and great mechanic
An excellent detail. Hopefully, if/when they reintroduce Gravios it has the same mechanic
This series of videos is great! Even as a veteran hunter it’s fun seeing how mechanics actually function across games. This topic kinda makes me wish monsters didn’t die so fast so you had more chances to utilize these mechanics in hunts. Seems like they always die before you can break all the parts, exhaust the monster, or whatever else you’re trying to pull off
Unfortunately, there's a quite a few monsters where breaking parts will happen naturally and others where its just unnecessary. Kinda like how breaking Chameleos' horn reduces its invisibility, but since the head is usually up high you'll likely beat it through just the arms alone
Velkhana shares a similar concept with seething bazel, where after engaging in combat it puts up it's ice armor which gives it stronger ice attacks, when the player breaks 3 parts of the ice it topples and loses the rest of the armor
One of the better elder super states honestly. Makes me feel less stressed when hitting parts like the hind legs or tail
Not only that, but Velkhana also has a Super attack that it can only use in armor mode if the player has took too long to break it
This is super helpful. I'm going to be honest I have no clue what most part breaks do, besides getting rewards. I'm surprised no one has made a series where they discuss what each part break does.
That would be one long video! There's definitely some unique interactions though despite so many part breaks not having any effect. Fun fact, Shogun Ceanataur used to be permanently enraged when its claws were broken but they removed that.
Barioth is to me the peak of traditional part breaks, breaking his face means you get the unique amber fangs for equipment, breaking his tail makes his tail attacks pathetic and breaking his wingarms make him more sluggish compared to how relentless he is.
I call it "traditional" because i feel that they've been moving away from you doing 1 part break per fight to now doing multiple, nergigante, goss harag, magnamalo and malzeno all demonstrate this with how their power ups do regenerate but you can knock them out of it for a topple which often ends that phase but also stops them from being able to use their super moves, optimally in the future they combine these 2 together for more complexity in partbreaks so the user needs to choose on what they want to focus as well as having exclusive materials behind part breaks, nowdays i don't even bother with tail cuts in world or rise outside of some fights like rathian since i often get tails from quest rewards anyways.
They could definitely impliment more part break mechanics on other monsters that less "for rewards" or popping pimples(Nergigante spikes or Dodogama mouth burst) and more about hindering actions.
As someone that started with 4U, I was enamored with how many unique systems the game had and often wondered how they could expand upon them in future games.
Imagine my disappointment when something as cool as part breaking still rarely has interesting affects on most monsters, in some cases like World Rathian they took AWAY the tail cut removing her poison.
When the mechanic is actually used it’s awesome I just wish they’d double down on it, it would help spice up the gameplay beyond aiming for most monster’s head all the time.
Its a little toned down in severity thats for sure. They even buff some monster parts like Zinogre and Teostra hind legs which you could endlessly flinch if you were on point. Feels bad man
I started with 4U and I loved how often subquests were tied to part breaks. Made it great to focus on when I needed those extra supplies in a G rank solo
Plus that crunch sound is just so satisfying
Subquests were such a good addition. Break the part I need, end via subquest, repeat
I thinks its also important for peeps to know which breaks topple. Tigrex & co all topple when u break their wingarms, and any dmg afterwards contributes to a topple. For odo, both fore & hind legs grant a topple on break, and also topple stagger. All brute (from my memory) have a leg stagger, but only some have a leg break that also topples.
Super true, like Barioth's head break or which parts knock a monster out the sky
Fun fact : in Freedom Unite Gypceros gains a new move when you break his crest. Instead of flashing you he will create a poison smoke under him similar to basarios, the move is exclusive to the G-Rank fight.
I guess it's to limit the reward and the oppening you gain from breaking his crest.
Im only in low rank FU right now so thats good to know! I like that feature though, that despite losing something important it gets something new
This is honestly part of what makes Barioth’s (as well as its variant) fight in Iceborne so fun for me now that I get the hang of it.
It’s at its strongest at the start of the fight, but as you break more and more parts it becomes weakened and more vulnerable.
Exactly, I like the wear and tear effect it has especially because its so fast. I'm still trying to confirm if Barioth's head break topple is only applicable to it being normal or enraged
I've been playing MH for quite a while but I straight-up didn't know about some of these, like Barioth failing to recover with broken wing arms or Astalos's whole system of charging up via attacking and "part breaking" the charged parts causing a topple.
Guess there's always more to learn.
There truly is always something new to learn. I always learn something new from my comments every time I upload.
This is a masterclass not just on why Monster Hunter excels as a game, but on how to create interesting combat encounters against boss creatures - fights aren't interesting if every monster is just a big pile of HP with nothing interesting or unique to it, right? The same could apply to other games, and even tabletop RPGs like D&D - which is, when creating Ryoko's Guide to the Yokai Realms and our Kaiju Fighting System, we tried amulating that same concept of breaking parts to change the fight alltogether! Sure, its not 1:1 the Monster Hunter system, but we made Kaiju monsters that have "vulnerable areas" which you have to exploit, and depending on which areas are exploited the fight changes as the kaiju adapts to them!
That way, you can exploit a giant Beetle Kaiju's eyes to cause it to become blind and unable to charge as recklessly, or its wings to cause it to plummet into the ground and cancel its flying speed!
Its such a nicely added layer to the game mechanics. And hold on, you got a Kaiju game?
Diabolical intro
The people have to know
In the old games like Freedom Unite breaking Rajangs tail took away his ability to go super simian.
Good times, now they just have it fall over and get back up angry in 5th gen unfortunately
I have never seen anyone explore this enough, so i can't say for sure why it happens, but there are some monsters with Breath attacks (Rathalos, Barioth, Rajang) that will sometimes try to do their breath attack, and just so the motion while nothing but a few particles come out. I didn't test this extensively or anything, so I'm not sure if this is tied to head breaks, it's just something i saw happen a few rare times.
This is most likely when the monster i exhausted. During exhaustion the monsters pause more frequently, have reduced speed, and certain attacks are either inoperable or will cause the monster problems.
Two examples are Rathalos and Tigrex. When exhausted, Rathalos' tackle will end in a slide similar to Yian-Kut Ku and whenever it tries to do a fireball, nothing will come out.
Tigrex's signature charge can still be performed during exhaustion but it will only succeed once as it will have trouble keeping its footing and fall over for a pseudo topple(I say pseudo because flinching it or breaking a part will cause it to stand up so its technically not "toppled)
Ah a fellow SA main, liked and subbed.
I see you too are a man of taste of class
Your video showed up right on time I was getting the itch for some monster hunting
Get a plate/gem/mantle for me
I'm surprised you didn't mention Rakna-Kadaki given how its webbing can be broken multiple times as it reapplies it after a while and when its webbing breaks it changes its attack patterns
Thats a perfect example too. Gotta break the web legs to get the sac and break the sac to get the legs. There were quite a few monsters I could have used but I wanted to provide a baseline with simpler examples.
I might be crazy but something i noticed in 4U gypsceros is that when he uses to much of his poison spit he will eventually run out of poison, he will try to spit and then nothing will come out, after some time he will have more poison to use again
I answered this in another comment but what you're referring to might be exhaustion or the variation of attacks it has. When a monster is exhausted, its moveset becomes limited, it stands in place more frequently, anx it loses the ability to use certain attacks. That will happen to Rathalos, Gypceros, Rajang, and nearly every monster that has a breath attack. They'll take up the posture but they wont be able to expel anything.
I actually had no idea agnaktor could be heated up by fire weapons
So can World Lavasioth! Probably because Agnaktor was supposed to be in the game with Lagi, so the mechanics had to go somewhere
We love a fellow swagaxe user
The only weapon that matters
I feel like recent games haven't made proper use of partbreaking like Barioth did. Goss Harag and Garangolm I feel do not count as those are phase changes rather than a permanent part of their body you're breaking.
I agree, but that's why I classified them as temporary since they can just reapply it and its tied to an altered state
Goss harag on thumbnail? Clicked.
Underrated monster istg
not sure why you didnt classify the arms as a transformation break since the arms transform
You just awakened my 20/20 hindsight. I see now they're literally the same considering they're altered states. I separated them since they reapply it.
I think you should have included kulve since thats her thing
True, but for Kulve and Safi, its mandatory for progression and completion of the quest to a higher degree. These monsters, you technically don't have to break them to succeed
Great in depth video!
why you say uragaan like that? lol
Iunno which way to say it. Oo-ruh-gan, Ur-ra-gan, Oogway man I dont know LOL
@@MahnsterHunterI’m pretty sure it’s the latter
Also, is it a gan or gon pronunciation?
@@MahnsterHunter oo ruh gaan (oo like in oopsie, ruh like the ru in rugby and gaan)
From now on, I will properly address it as ooruhgon
Literally no new monster in Rise and Sunbreak has a meanings part break
Whatchu mean, fam? They got plenty
@@MahnsterHunter Goss Harag for instance follows the same mechanics as Gammoth, but breaking the arms does not stop him from making another ice blade
Malzeno uses his tail a lot for his attacks and yet we only cut off a blade edge instead of the big chunk
Maybe I have a different definition of a meaningful part break
I can accept that, it does look like that especially since most monsters just retain their natural nonsense. I know Barioth, Rakna, Gold Rath, Apex Rath, and a few others have breaks that matter but an overwhelming majority of them are inconsequential
rath tails still poison when cut off in world
I'm getting conflicting reports. I gotta confirm this when I get home
They literally don't. Same for Yian.
@@VPT2 have u never fought them before
@@hakkibey6421 I have, several times, its specifically why I prefer fighting them in World over the other games, because its pointless to cut their tails off in other games.
@@VPT2 i trust your credibility certainly but i myself have hunted at least 300 raths and very clearly remember being poisoned by many cut tail attacks