I imagine no matter what you do to the thing, logically any gunshot in those tight corridors would be echoing to no end. No suppressor or similar concept can help that.
Small update to my comment I found this on youtube clips ua-cam.com/users/shortsBV6WntRyDuI It proves that I was wrong and that firing inside the building is way louder than in outside
i tested it, you dont actually loose the bullet in game. Still, it took me by suprise when i first saw it, you normally dont see such details in games.
@@exoticbreadstick8661 You dont lose it because the magazine has 40 bullets and theres no bullets in the chamber, when the character pulls the bolt back he cocks the gun
Even months after Parabellum was released, I’m still astonished by how smooth these animations are and how detailed the models look (without setting my computer on fire)! Especially the sound, the MTF-E11 SR’s sound for when it’s shot sounds really cool and kinda intimidating, same with the crossvec. The AK’s noise for when you first equip it sounds really nice and groovy as well, I just wish I could hear that every time I pull it out haha. The logicer by far has fhe best model, the detail is incredible and the way the player handles it actually makes it seem like it’s heavy and hard to carry. The sound of the logicer shooting isn’t really the best, it’s a little underwhelming and not nearly as intimidating as the MTF-11 SR. It’s a bit light sounding and too high pitched, I would’ve liked a sound similar to the old logicer noise. On the plus side, I’m really happy that the logicer was finally given some customization and the ability to actually aim down the sites, that was my biggest problem with SCP: Secret Lab; The chaos insurgency weapons weren’t balanced with everything else in the game. A huge wave of people with a meh machine gun that wouldn’t do a whole lot of damage unless everyone worked together (good luck lol) wasn’t very fun and made the team extremely hard to play as, the Foundation teams already have so many advantages compared to chaos. I think maybe a chaos loadout rework should still happen, mainly the chaos keycard, which isn’t very unique. It would be nicer if it didn’t have intercom access, because I like the idea of chaos being sneaky infiltrators and not announcing their presence to anyone but the D-Class with their theme song. Instead the chaos card would instead have nuke access. Or, maybe the chaos agent that spawns with the logicer should only have nuke start access. I also think it would be nice if every chaos agent spawned with at least 1 grenade, since, y’know… they’re chaos. Geez, this comment got side tracked lol. Oops… Anyway, I just love these gun models, sounds, and animations. They’re really amazing!
I was waiting for this update for a while. So glad how well the weapons turned out! Also the new 173 is way more interesting to fight against, especially with the new arsenal. Cant wait to see what the folks at Northwood come up with/add to Secret Lab next!
Holy shit. The animations and the detail are insane. Good work! I have to say though that I do not understand why emptying the com-18 happens off-screen unlike with the com-15? What is also not shown, I wonder if the shotgun accounts for having an uneven number of shells in the tube, for example if I have 7 and 8 in the tubes, will it eventually load 1 shell on the left tube because that one is missing a shell?
COM-18 uses a model from the previous game version. The shell ejection port does not open with the slide, so there's no realistic way of showing the bullet getting removed. COM-18 is a rarely used weapon, there was no point in reworking the entire model only to fix that issue.
Oh my god this is so good, literally the only thing I would change based on my preference is the gunshot sounds. All other sounds/animations/models are literally perfect, great work!
1:11 technically the hammer should still fall back and fire since it's a double action but I'm just nickpiking, the quality difference between this and previous iteration is amazing
these are pretty great, but I've got a minor nitpick- the reloads sound louder than the gunshots in some cases, especially the MTF-E11. you might wanna lower the volume of gun handling like reloading and inspecting and lessen the reverb. (in first person, at least. I know in third person its important to be able to hear other people reloading) maybe also increase the echoes on the gunshots
Really neat detail at 4:40 Similar to the M4 reload in COD:MW, the mag catch (is it called that?) pops out when reloading Top-notch animating. I wonder if it would be possible to code 1 bullet in the revolver and spin to randomize it
@@slickcalf985 one thing I wonder though is in real life, if someone did a tactical reload in the middle of their mag during, say, downtime, how would they actually use the remaining ammo? would they pick it all out of the mag or refill the mag itself with loose bullets or… do they just never reload in the middle of a mag? sorry idrk much about war and gun tactics
Holy shit this is looking incredible. The actual weapon mechanics/reloading/manipulation sounds and animations are amazing and very reminiscent of something like Tarkov. Still don't feel that the sounds of the weapons firing are quite there yet though
@@averagedoometernalenjoyer5990 You are annoying, you gave no valid reasons why you think so. To OP, you should come back, this game is as great as ever especially with buddies to play with!
@@Wolfy-qf5pe The game is horribly made, with gunplay being poor and unsatisfying, framerate issues, terrible optimizations etc. There's more problems I can list if you want. The game is horrible in more ways than it is good. The only reason kids like you defend it is because all you get from the game is dumb, mindless fun which makes you automatically think the game is good while its really not. I am into game development myself and I understand how bad the game objectively actually is. The fun of the game is being mindless with your friends and running away and talking to people.
Ass_Rake_25 That's what sounds cool and I wished to exist, a Vector that chambered in 4.6x30 instead of being .45 ACP or 9mm or either .40 Smith and Wesson (I even wrote an action techno-thriller fiction where my character also uses a Vector that chambered with 5.7x25mm FN) :D
theres an in-lore explanation as to why the vector is chambered in 9mm. Can't remember it but its mentioned in the game. And fire rates are like that for balancing purposes
although these are a big step up from before, i believe they still need a lot of work considering the fact that some of them block your circle of vision
I love how you can unload the weapons too, you know WHY that’s a thing though? Cause if you have a weapon that uses the same ammo as the other, you can unload it and then use it for the other
Question, will the guns/weapons sound different depending on the environment? And will the reloads be different based on class, with the scientists being less experienced than the MTF or Guards, and the chaos being more... well, improvised? (Edit: By Improvised, I mean they try to increase efficiency as much as possible. They are obviously military-trained due to their SCP foundation origins, but also may act as a militia and some may fumble or something)
best attachments in my opinion: com 15: no attachment com 18: heavy barrel and laser crossvec: anything that reduces recoil and increases damage fsp-9: Laser sight holo sight and extended stock e 11: Holo sight, laser, stock, extended barrel ak: 55 round ammo, holo sight and laser shotgun: holo sight revolver: 4 round, telescope and extended barrel logicer: holo sight and laser
Here's my take on the names of the guns: COM - _Compact Operator Model_ - 15/18; Crossvec - Vector with new Super Cross system instead of the og Super V; FSP-9 - Full auto USP-9; MTF-E11-SR - MTF Unit Epsilon-11 Special Rifle, prob. custom HK416 line ordered by the Foundation; AK - Beryl 7.62; Logicer - MG4?; 44 Mag - S&W Model 686; Shotgun - KSG-12. Feel free to add your ideas here or correct some stuffs in the comms.
The Shotgun is not a KSG its a DP-12. The epsilon they said is more based on an AR-15 probably designed to fit what the foundation wants. The Logicer is a HK MG5 not MG4. The Real name of the COM-15 is the Sr9c, for the COM-18: USP.45 or some other USP. And the FSP-9 is the MP7A1.
@@frames7362 Well, the rifle is based on HK416, considering it as a custom made variant of it isn't really that inaccurate at all. Also the rifle is *indeed* belonged to the AR-15 platform. For the FSP-9, the name is just for fun rlly, but who knows what the Foundation had made to the gun?
@@aguynamedstetchkov4690 Yeah sorry about that, and I agree the Epsilon is literally a HK416 but I went with what the Devs said, because they said before the gun update that they will turn Epsilon more like an AR-15. So I assumed it to be true but you are right sorry.
This is a huge upgrade to the animations. Plus the guns look really nice.
Finally a game where a suppressor doesnt make the gun go pew pew pew
I imagine no matter what you do to the thing, logically any gunshot in those tight corridors would be echoing to no end. No suppressor or similar concept can help that.
But still smaller cal bullets are subsonic so you mostly should hear the weapon mechanisms and bullet impact with surface. At least on open spaces
Small update to my comment
I found this on youtube clips
ua-cam.com/users/shortsBV6WntRyDuI
It proves that I was wrong and that firing inside the building is way louder than in outside
There's Warface although, but it's P2W so eh.
or tchk tchk tchk
New weapons and animations looks clean af, good work Northwood
The fact that you actually lose a round when the chamber is pulled back is such an INCREDIBLE detail.
i tested it, you dont actually loose the bullet in game. Still, it took me by suprise when i first saw it, you normally dont see such details in games.
@@exoticbreadstick8661 At least it waits until the guy ejects the cartridge to put it back in your reserve, which is pretty cool
Bolt*
@@lostaudioit works both ways
@@exoticbreadstick8661 You dont lose it because the magazine has 40 bullets and theres no bullets in the chamber, when the character pulls the bolt back he cocks the gun
This just makes me very excited. Good work guys!
Same.
воу не ожидал тебя здесь увидеть
wow
yo aleks????
Lol men wsg, wat r u doing here? I thought ur didn't know about scp sl.
The sounds, the animations, even the lighting glisten on the gloves of MTF, all very well done and satisfying
At this point I’m still shocked that this game looks THIS good and it’s still free
Rtx without rtx
Free rtx but not rtx
I'm so impressed with literally everything in these guns, it's just awesome !
I wonder we’ll ever see the magazines drop on the ground instead seeing them drop and disappear in animation
I'd love to see areas that saw combat littered with empty mags and corpses. Would add immersion.
@@yoboikamil525lag will say no
i wasn’t sold before, but this ASMR thing has really grown on me
bro those animations went from 2011 level to better than 90% of triple A games
facts
Even months after Parabellum was released, I’m still astonished by how smooth these animations are and how detailed the models look (without setting my computer on fire)! Especially the sound, the MTF-E11 SR’s sound for when it’s shot sounds really cool and kinda intimidating, same with the crossvec. The AK’s noise for when you first equip it sounds really nice and groovy as well, I just wish I could hear that every time I pull it out haha. The logicer by far has fhe best model, the detail is incredible and the way the player handles it actually makes it seem like it’s heavy and hard to carry. The sound of the logicer shooting isn’t really the best, it’s a little underwhelming and not nearly as intimidating as the MTF-11 SR. It’s a bit light sounding and too high pitched, I would’ve liked a sound similar to the old logicer noise. On the plus side, I’m really happy that the logicer was finally given some customization and the ability to actually aim down the sites, that was my biggest problem with SCP: Secret Lab; The chaos insurgency weapons weren’t balanced with everything else in the game. A huge wave of people with a meh machine gun that wouldn’t do a whole lot of damage unless everyone worked together (good luck lol) wasn’t very fun and made the team extremely hard to play as, the Foundation teams already have so many advantages compared to chaos. I think maybe a chaos loadout rework should still happen, mainly the chaos keycard, which isn’t very unique. It would be nicer if it didn’t have intercom access, because I like the idea of chaos being sneaky infiltrators and not announcing their presence to anyone but the D-Class with their theme song. Instead the chaos card would instead have nuke access. Or, maybe the chaos agent that spawns with the logicer should only have nuke start access. I also think it would be nice if every chaos agent spawned with at least 1 grenade, since, y’know… they’re chaos. Geez, this comment got side tracked lol. Oops… Anyway, I just love these gun models, sounds, and animations. They’re really amazing!
SL is coming out to be one of the sexiest games ive ever played with all this, well done y'all
Wait, does this mean the update is close to finally getting pushed proper?
;)
@@Northwood_Studios intresting...
I mean pre-staging beta was been removed as it was "not needed anymore"
@@Northwood_Studios how do you guys scilence the backround music or sound effects? Can you guys make a setting like that?
It looks like an AAA project. Animations are so detailed and beautiful.
I’m shocked this game is still free
@@ctrl5274 I'm pretty sure it has to be free cause of how SCP is licensed, but I'm just some dude on the internet that's prolly wrong
They plan on monetising the game at some point (I assume through skins and such) but they’ve also said that the game will always be free to play
@@sleepyt8329 i would gladly buy a few skins
@@derHallen_Ch. only the old 173's model had those issues
the job has been done a million times better than I thought. It's just amazing!
The removal of the P90 hits hard
This looks so fucking realistic for SCPCL it's gona be so weird
I was waiting for this update for a while. So glad how well the weapons turned out! Also the new 173 is way more interesting to fight against, especially with the new arsenal. Cant wait to see what the folks at Northwood come up with/add to Secret Lab next!
This game is looking nicer and nicer with each update!
Remember how trash this game looked when it first came out?
@@alanavalos6645 I refuse to call SCP SL Beta trash.
@@slickcalf985 fair enough
Beta 096 haunts my dreams in a good way
Holy shit. The animations and the detail are insane. Good work!
I have to say though that I do not understand why emptying the com-18 happens off-screen unlike with the com-15?
What is also not shown, I wonder if the shotgun accounts for having an uneven number of shells in the tube, for example if I have 7 and 8 in the tubes, will it eventually load 1 shell on the left tube because that one is missing a shell?
COM-18 uses a model from the previous game version. The shell ejection port does not open with the slide, so there's no realistic way of showing the bullet getting removed. COM-18 is a rarely used weapon, there was no point in reworking the entire model only to fix that issue.
@@Northwood_Studios Yea that doesn't sound worth the effort, thanks for the explanation. Again, great job on those details.
@@Northwood_Studios didnt know com 18 was an old model
@@icedchqi Its the old USP model, I think its the only old model they kept
Oh my god this is so good, literally the only thing I would change based on my preference is the gunshot sounds. All other sounds/animations/models are literally perfect, great work!
Geeeeez this game is coming together nicely, animations are crisp
this is actually gorgeous oh my god. its unbelievable that this is even the same game
I honestly love the fact that you can clear the guns. Going to be fun dropping empty guns to D-boys just to see what they try.
You can also change items mid reload to leave a single round in the chamber
if your an scientist then they will likely disarm you and kill you with the dropped ammo you just dropped
😃: main reload
😯: Saving mag reload
😩: Clearing the mf gun holy shiiiiittt
I like that nice detail that when you shoot you can see the finger move to press the trigger
I love this Animations! ^^ Nice Work Northwood! :)
This is f*cking amazing. Truly
looking absolutely amazing compared to the old/current stuff!
Finally an correct reloading for the shotgun. (DP-12)
I love the video and playing in the Northwood Canada servers. Thanks Northwood!
me when i get the com-15: **james bond intensifies**
but also me when i get the AK: **COMMUNISM INTENSIFIES**
NO WAY THEY DID IT!! THIS LOOKS AWESOME OMG!!!
Now this.. This is epic!
Smelly
Cool
Good job guys! 👏👏👏
holy shit these animations are on level with or even better than those of mw2019
Other Games: We hate satisfying stuff,
SCP Secret Lab: S A T I S F Y I N G G U N S .
Damn, you're telling me I can't reload during a battle with the revolver?
Nice work.
The only times I could see someone using a revolver is like at the start of a round and it’s just like scientists or d class
@@ctrl5274 nah in the end game of the nuke go off the revolver Is basically a sniper in surface.
Definitely good animations, however the logicer does need a slight improvement.
MTF-E11-SR: *I can be whatever I want to be*
Why did the game look better 2 years ago than it does now
It Dosent lol it’s called nostalgia.
lighting has changed, that's it
The .44 Revolver sounds like someone making clicking noises with their mouth. I like it lol.
Absolutely beautiful
man this looks so good, it's literally like in a cod game, you guys are working really hard in northwood
EFT,SQUAD,Sandstorm,MW : Welcome to the rabbit hole,fellow nice animation
The quality of these animations is fucking insane, holy shit
1:11 technically the hammer should still fall back and fire since it's a double action but I'm just nickpiking, the quality difference between this and previous iteration is amazing
these are pretty great, but I've got a minor nitpick- the reloads sound louder than the gunshots in some cases, especially the MTF-E11. you might wanna lower the volume of gun handling like reloading and inspecting and lessen the reverb. (in first person, at least. I know in third person its important to be able to hear other people reloading) maybe also increase the echoes on the gunshots
love how the firing animation is seperated so you can just click when inspecting
Holy shit Northwood you outdid yourself
This looks so cool wtf
When a horror game potrays gun way more accurate than actual Shooter
LOOKING AT YOU,COLD WAR
I thought this game was a simulation of improv comedy
Good work, Northwood!
this will be great for the economy
Really neat detail at 4:40
Similar to the M4 reload in COD:MW, the mag catch (is it called that?) pops out when reloading
Top-notch animating. I wonder if it would be possible to code 1 bullet in the revolver and spin to randomize it
Russian roulette
Its not called a Mag Catch, it's called a Tactical reload. When you reload like that, you save the ammo that was in the magazine.
not even cold war could animate that
@@slickcalf985 one thing I wonder though is in real life, if someone did a tactical reload in the middle of their mag during, say, downtime, how would they actually use the remaining ammo? would they pick it all out of the mag or refill the mag itself with loose bullets or… do they just never reload in the middle of a mag? sorry idrk much about war and gun tactics
Holy shit this is looking incredible. The actual weapon mechanics/reloading/manipulation sounds and animations are amazing and very reminiscent of something like Tarkov. Still don't feel that the sounds of the weapons firing are quite there yet though
The weight of the guns is so good!
Amazing job!
Yooo these are so cool. I should come back to this game.
No you shouldnt. Its terrible.
@@averagedoometernalenjoyer5990 jeez you’re annoying
@@alanavalos6645 coming from you
@@averagedoometernalenjoyer5990 You are annoying, you gave no valid reasons why you think so. To OP, you should come back, this game is as great as ever especially with buddies to play with!
@@Wolfy-qf5pe The game is horribly made, with gunplay being poor and unsatisfying, framerate issues, terrible optimizations etc. There's more problems I can list if you want. The game is horrible in more ways than it is good. The only reason kids like you defend it is because all you get from the game is dumb, mindless fun which makes you automatically think the game is good while its really not. I am into game development myself and I understand how bad the game objectively actually is. The fun of the game is being mindless with your friends and running away and talking to people.
The acoustics in this place are ASTOUNDING.
Oh yes can't wait
I miss the USP COM 18. RIP
Looks very good, the only thing you should change are the firerates of the mp7 and the vector. Also, the vector shoots 4.6x30mm instead of 9x19mm.
Ass_Rake_25 That's what sounds cool and I wished to exist, a Vector that chambered in 4.6x30 instead of being .45 ACP or 9mm or either .40 Smith and Wesson (I even wrote an action techno-thriller fiction where my character also uses a Vector that chambered with 5.7x25mm FN) :D
theres an in-lore explanation as to why the vector is chambered in 9mm. Can't remember it but its mentioned in the game. And fire rates are like that for balancing purposes
The fact that this game is free is just flabbergasting to me
Good job Northwood! 👍
best ASMR in years
I only now just noticed the barrel of the logicer glow red when shot for a long time
although these are a big step up from
before, i believe they still need a lot of work considering the fact that some of them block your circle of vision
Damn those are triple a animations
I love how you can unload the weapons too, you know WHY that’s a thing though?
Cause if you have a weapon that uses the same ammo as the other, you can unload it and then use it for the other
Who else saw that the finger actually moves when you fire the guns?
Scps: * Sweats nerviously*
Satisfying af
I get odd Tarkov vibes. It's glorious
cool this update is soo huge Oh my God i hope there is new scp-049-2 model in, the future
And the zombies still walk around T-posing
its a feature. I'm i'm correct they fixed it in a previous update but then added it back for the memes
Already fixed in new update
Weapon update
Can't wait to see those in 15fps on lowest settings!
nah i think they gonna optomise it this update
It's faster now.
Notice a small detail where the counter changes as soon as a round is chambered.
Logicer got to be my fav!
this game has come so far
so smooth 😩
You should work on player models. I don't remember they have changed since the launch
from what I recall, once they have all original assets, they plan on adding purchasable DLC that lets you have a skins for player characters
@@brosiyeah im sure they said that they dont want to add microtransactions
Will you keep updating this by showing the new attachment(s) in the 12:0 update like showing how the attachment(s) will look like on the guns?
Why is this so oddly satisfying?
Nice work northwood, these guns are incredible! Just a question, will the logicer stay yellow? It doesn't really fit it
i like the desert camo, it helps the gun stand out
its iconic, and its accurate to the gun its based off (the HK MG5)
Honestly it’s looks better than battlefield 2042 weapon model and animations
Question, will the guns/weapons sound different depending on the environment? And will the reloads be different based on class, with the scientists being less experienced than the MTF or Guards, and the chaos being more... well, improvised?
(Edit: By Improvised, I mean they try to increase efficiency as much as possible. They are obviously military-trained due to their SCP foundation origins, but also may act as a militia and some may fumble or something)
no, all animations are the same. I think it would be too hard and time consuming to make each class have different animations
@@icedchqi That's a good point, yeah. And it could take up extra data too.
Gotta add a little Markov for the D boys to find perfect little starting pistol
Makarov?
The game is so cool I'm gonna upgrade my PC only for this game.
You wont add skins, right?
best attachments in my opinion:
com 15: no attachment
com 18: heavy barrel and laser
crossvec: anything that reduces recoil and increases damage
fsp-9: Laser sight holo sight and extended stock
e 11: Holo sight, laser, stock, extended barrel
ak: 55 round ammo, holo sight and laser
shotgun: holo sight
revolver: 4 round, telescope and extended barrel
logicer: holo sight and laser
the E-11 SR doesn't have a laser
@@slickcalf985 it does have a laser
@@slickcalf985 are you blind?
@@bobthefuher247 do you have erotic thoughts about men dominating you?
Only thing I miss is the P90, but the Vector is pretty cool.
I love shotgun great job
This is all very impressive work.
Question. Can the oposing side see the laser sight when aimed at walls?
Yes
yes. gotta be careful when using lasers, they can easily give away your position if you're trying to ambush
@@deviateedits Yeah ahha i've noticed when i was playing. I use the laser for aggressive guns like the shotgun and LMG.
Here's my take on the names of the guns: COM - _Compact Operator Model_ - 15/18; Crossvec - Vector with new Super Cross system instead of the og Super V; FSP-9 - Full auto USP-9; MTF-E11-SR - MTF Unit Epsilon-11 Special Rifle, prob. custom HK416 line ordered by the Foundation; AK - Beryl 7.62; Logicer - MG4?; 44 Mag - S&W Model 686; Shotgun - KSG-12. Feel free to add your ideas here or correct some stuffs in the comms.
The Shotgun is not a KSG its a DP-12. The epsilon they said is more based on an AR-15 probably designed to fit what the foundation wants. The Logicer is a HK MG5 not MG4.
The Real name of the COM-15 is the Sr9c, for the COM-18: USP.45 or some other USP. And the FSP-9 is the MP7A1.
@@frames7362 Well, the rifle is based on HK416, considering it as a custom made variant of it isn't really that inaccurate at all. Also the rifle is *indeed* belonged to the AR-15 platform. For the FSP-9, the name is just for fun rlly, but who knows what the Foundation had made to the gun?
@@aguynamedstetchkov4690 Yeah sorry about that, and I agree the Epsilon is literally a HK416 but I went with what the Devs said, because they said before the gun update that they will turn Epsilon
more like an AR-15. So I assumed it to be true but you are right sorry.
@@frames7362 No problem, bro. We're cool.
@@frames7362 Also, thanks for fixing me on the KSG one. It was a DP.
Whoa whoa hold up, wheres the jank?
How did you guys science the abeint in the game. Will there be an option in 12.0 soon to disable it?
I kinda miss the com 18 before it got a new model and animations.
What graphic card are you using?