One of the funniest things about the Imrik campaign is that you will get the trait from Eshin which allows him too stalk in battle. He’s on the biggest dragon in the world, flying, and no one can see him...
I know! Just one of the ways noobs don’t realise he’s by FAR the worst HE legendary lord... but dragons being cool with cheats make people see what they want lmfao!!!
They really are totally useless. I want to like them so much because the models are cool and I like the idea behind them. But every time I use them they let me down so bad.
@@skatman3278 they are alright as shock infantry. If don't recruit them, but if I have one or two units from the start or confederation I keep them. I use them as reserves in battle und flanking infrantry if possible. They are decent in that role.
@@wurstfan9912 I found them good for just throwing into infantry over and over, their mass is apparently pretty high as infantry go FLYING when charged. Their speed is also pretty nuts, especially for the RoR WLoC unit, so you can easily move them about. They are also surprisingly good against Skaven, and can munch right through their low tier infantry, and even do pretty good damage to stormvermin, if need be. But displacing infantry so you can fire more arrows at them seems a good use of them. The leadership debuff can also be great if you flank infantry with them, they break extremely quickly with two units of lions, and you can quickly disengage or run them down if need be. They do have a place, certainly not the strongest unit in the game, but they are usable. Which I guess is quite a lot of the HE roster to be honest. People who only like meta strategies and incredibly strong units probably won't like them though.
Imrik's early campaign is so painful. You have no eco, no allies, and every enemy around you outright outmanoeuvers you with the underway. I've lost so many hours running after a stack just juking me. Pain. Pain. Pain.
@@notarealperson8956 Malus campaign is hilariously easy. Win with Malus, sack, disband Malus and play the campaign from Hag Graef with the best ally in the game, Malekith.
Sometimes in Imrik campaign, in addition to the usual Eshin nonsense, Grimgor will join in with a Waagh. So after you fight him off, take Eshin down and stop Malus, the Dwarf's build a great blue curtain splitting the continent top to bottom (with his order tide allies). That was back before the order tide was nerfed, so maybe things have changed.
When this dlc was first released my thoughts were ooh he starts with a dragon, his campaign is going to be easy, and then I saw 5 full stacks of skaven at turn 23, haven't played it since.
Well I directly rush to snitch’s capital sniped him out while he is dealing with red sun tribe. However u still have to deal with Queek and dwarf, still shit
@@greybayles7955 I play very hard and very hard, legendary makes playing the game a chore, I play to have fun not tediously micromanage everything, but still I think they need to reduce the cheats the AI gets and just fix it so it makes better decisions.
The hardest part of a Caledor ME campaign isn't the endless ranks of rats and orcs, it's the park where you have to conquer all the way from your capital to the damned ocean if you want to get so much as a single trade agreement - in a faction that economically relies on them.
He probably had that edict on because its almost impossible to catch Eshin's armies there because they just keep running away if you try to attack them. I've been in this same situation before, Eshin likes to just spam multiple stacks of Slaves right off the bat.
Yeah, my first two tries at this campaign had me doing the same thing. I saw this 'disaster' and thought, "this looks familiar." I feel like almost everyone approaches this campaign pretty similarly, but it's all up to luck on how fast Eshin finds you, Malus declares war, and how quickly Grimgor builds up.
@@randomlygeneratedname That has been my experience as well. I have been playing around with Imrik's campaign trying to make a 20 turn guide and eliminating Eshin early on is definitely a valid strategy. There are always a few differences between campaigns, but you can exterminate that plague by turn 10, if you are lucky. That 10 turn clear involved claiming the first province, making peace with the dawi (the low reliability seems to do nothing and it goes back up to high very quickly), building public order buildings to prevent revolts and going straight for Flayed Rock to wipe out Eshin. After that you take out the Greenskins to complete the province and see how it goes from there. Some other strategies involve walling up and "farming" those skavenslave stacks. In terms of politics, you often can get Grimgor to join a few wars until you take him on yourself.
@@tivalec Yes and it is usually said with my saying, but it doesn't have anything to do with this campaign: Lots of hard-to-reach settlements in the eastern part of the map. Maybe if Legend was going against Sartosa...
Seeing this , I am contemplating to send in my campaign with Imrik bunker down in Nagashizzar, facing endless wave after wave of vampire rebels and Orks. Hmm..... maybe I should confederate with Caledor and just stay in Ulthuan for retirement.
Yeah I did a legendary campaign as imrik and I just slash and burned settlements running away from the rat tide until I could confederate and just flipped that corner of the map the bird.
@@KamikazKid In my last Imrik campaign I fled that corner of the map and settled down in Sylvania, wiping out the turbo-blobbing Vampire Counts in the process. Fun Fact: Imrik will all his special skills becomes the absolute bane of the undead, you can autoresolve away 4-stacks at a time and take almost no casualties.
@@greybayles7955 100h is nothing bro. I've got around 1k and sometimes I still have to restart some legendary campaigns cus of some early bs. Usually I'll play around 1-3 campaigns that last 5-20 turns with a faction im new with just to get a good understanding of how it works and reset. After that you do your actual "run" and just enjoy it ^^
@@WuW0w0-m8m that comment made my day! yeah... i just meant, that if you allow a single rat to life in your barn, soon it will be dozens and next year it will be hundreds on your entire farm. Same is for the scaven in the game. If you ignore there starting settlement, you will soon have to face armies with lots of nasty guns, steamrolling entire empires.
When I played Imrik on Legendary difficulty it took me a few tries, but eventually I figured out to just go down to those islands and run around stealing them off the dark elves/lizardmen until I could confederate Caledor then I flipped that God-forsaken land the bird disbanded Imrik's army and started over in lovely Caledor.
This is exactly how every Knights of Calidor campaign I've tried goes, bar one, the one I'm currently playing where by a total fluke of the AI the Skaven didn't manage to wipout the Orks and also went to war with Malice
@@Talanath Take Darkhold and then beeline straight for Eshin with your starting army? You should have about 12 archers by the time you get out of your territory i guess..
@@bakerc i completed the province then signed peace treaty with helheim. just went straight for eshin capital and it worked. went down to pigbarter and that stuff after i wiped out eshin. its possible i just got really lucky i guess.
This was great fun to watch for a change because the emphasis wasn't on hard battles but a difficult strategic situation with the enemy having more armies, favourable terrain because of underway mobility and enough corruption to spam rebellions.
Yeah any Imrik campaign will be like this. Have seen way worse situation than this myself. Eshin is not the hardest part for me as they still spamming skavenslave at this timing and you have dragons and fire mage. Clan morrs however is pure cancer especially when queek slaughter everyone at the south in 2 of my playthrough. I never hate skaven so much until that time.
I played Imrik on normal/normal and it is acceptable. It is challenging, occasionally you lose an army, but it is a very fun campaign. 6 (or 7, I forgot) dragon breaths can wreck some real havoc on the enemy lol. Early game is a huge bitch though. You got factions that batshit crazy want to destroy you, including Itz-Itza tribe who I just met 2 turns ago and are neutral towards me, Snitch who I always get rid of as fast as possible, Malus who wants you dead no matter what the place and what the time, and the settlements are so goddamn far away from each other your economy is slow and Benny hill chases happen all the time. Use your confederation with Caledor wisely though, it helped me survive by letting me have a foothold on Ulthuan, building up my economy nicely. The only problem is that trade is impossible, which is pretty much the catalyst of the High Elven economy.
@@oscarchan244 normal/normal nothing's a challenge, but on legendary it's an absolute nightmare of a campaign. I mean, you saw how many armies eshin got just on hard. Nothing wrong with that though, it's nice having some challenging campaigns, although i do wish you could move your capital to caledor for trade routes.
I once had to face with Repanse a late-game 50 settlements, 2nd world power Clan Eshin led by a basically unkillable lvl40 Snikch with guaranteed ambush upon attack. Needless to say it was the most traumatic war I've ever waged and - being a war of extermination - the long painful journey all the way to their capital was my very own Vietnam War, as they kept somehow colonizing the settlements I razed on the way, behind my lines. Eversince I've been attacking Clan Eshin on sight and killing it in its crib in all my campaings, to prevent that from happening ever again.
I'm starting to think I got very lucky on my Imrik run by having Snikch and Malus tear each other up letting me rush down Clan Eshin with relative ease.
That is indeed lucky, at least from my perspective. In my Legendary Imrik campaign, Eshin declared war on me by turn 8, and turn 10 Grimgor got asked to join the war against me by the Helheim (?) Dwarves, and they accepted. Worst of all was the fact that Grimgor wasn't even at war with the Dwarves, which made him send Every.Stack towards me, including WAAH! armies. My saving grace was that I managed to get the Dwarves to join the war against them. Grimgor kept throwing his armies at me while the Dwarves took their lands, and now Grimgor is almost a footnote in history.
As Imrik you need to wipe out Clan Eshin as soon as possible. Because otherwise you'll be playing whack a mole with their armies because it's rare for them to be together all at once.
31:12 it's the province's public order level effect. I guess it's new? I believe it was added in TT, now unless you play on legendary or have massive corruption your settlements basically don't revolt anymore, they'll stabilize at either of those public order levels. The effects can be seen in the settlement window, on the bottom where it says "Province Effects"
I personally think that what makes Imrik campaign so damn hard isn't so much the fact that he has close to no allies, is surrounded by ennemies and that his ennemies can use the underway when himself cannot (though it's still a pretty damn fucking big deal) but, rather than that, it's the fact that "Wasteland" climate is _uninhabitable_ for him. My reasoning behind this statement is very simple : Imrik starting province is, factually, one of the most undefensible province in the game. To the immediate East of his capital is located the "Pig Barter" region, which direct access is blocked by rivers and marshes : you take attrition to get directly there and set yourself up for ambushes, while passing through the long run take lots of time and leaves you open to capital sniping. To the north are "the Wolf Lands", which is quite nearly as openly undefensible as Imrik's starting province ("the Plain of Bones"). To the west are the Mountains were Grimgor's Ardboys are located ; after beating the Dwarves, they come straight for you and if they take "Mount Greyhag" (to the immediate North of "Darkhold"), they set themselves up to build armies after armies that they sent to you through the underway in an endless cycle of orcish wave. And if this wasn't already enough, Malus Darkblade is located in the "Dragon Isles" provinces, right southeast of your own location. All of this, already, is a major pain in the ass. And then, there's the province located right South-West to Imrik : the "Broken Teeth" province... A province with a passive 50% vampiric corruption. A province whose capital is located in a deadlock that takes around five turns to reach (or a single one with the Underway.) A two type settlement province whose sole region is surrounded by mountains. Which can only be accessed by two, very tight land chokepoints and a beach to the sea, IF you are Imrik. Or can be jumped onto from the "Spitepeak" settlement, directly located on the west or from the "Lamia" capital province to the south with the underway. A province that gives the perfect opening for either Grimgor's Ardboys or Clan Mors army to stage a continuous wave of invasion into your land when they capture it and that will take nothing short of titanic effort to overcome A province that has *"uninhabitale climate."* The very same "uninhabitable climate" that composes litteraly EVERY SINGLE SETTLEMENTS OF THE ORCISH BADLANDS TO THE WEST. In other words, if Grimgor conquer the Badlands and Mountains ; Queek, the desert of the East and Lamia ; Malus manages to survive by capturing some settlements that belonged to the "Last Defenders" in the south and Snitch does the same to the North, capturing mount Gunbad (somehow) : YOU WILL FEEL MY PAIN !!!
I found out that Rangers are better for Imrik than Spearmen. Main point being that Rangers have cheaper upkeep, and they're on a loose formation that makes it harder for the AI to Warp-Lightning them.
Rangers are indeed good against Skaven under normal circumstances, unfortunately, Very Hard battle difficulty is not a normal circumstance. AI gets melee+leadership buffs making melee an objectively inferior choice as opposed to missiles, especially if we're not talking monsters that can abuse their mass.
@@jabloko992 I'm well aware, I play on Very Hard. You indeed don't replace Archers with Rangers, you replace the few Spearmen you'd use. Unlike Sisters, Archers can't hold their own in melee.
@@Totaluser1 to be fair i totally cufked up my first imrik try by trying to raidcheese the dwarf punching bag at the beginning. in the turn 14 i was between eshin bois and rictus nest, that was very unsatisfying
@@alexanderlisin1134 I'm not trying to criticize anyone as I've never personally played Imrik, just saying that if you have a problem you should usually go for the clear solution. That said i'm probably gonna try him soon and end up eating my own words.
@@Totaluser1 well, he got a difficult start indeed, surrounded by good friends and his winning conditions including miltiple lands that stunties claim as their own. And Caledor usually being overrun by tyrion the pruck, so it sucks at the endspiel as well, cuz you have to fight numerous elf, dark elf and dwarves stacks. And impie bois, if you're lucky. Not as hard, as wulfrick campaign, but still a pain in the ass
I hate the fact that by the time you confederate caledor it's basically shortly before morathi takes it. When playing imrik morathi always gets a super ez foothold on ulthuan somehow
@@enachescuserban1097 yeah and the fact that you can't change capitals makes caledor kinda useless? you dont have money to defend it with morathi is right at your doorstep + you can't use it to finally start trading
I honestly think keeping Mount Gunbad (?) is a trap because unless you rush the minor skaven faction you'll always have revolts and eshin will just get stronger because no one will really contest them. Instead, what really worked well in my 2 playthroughs was razing mount gunbad and force-marching west, when you are back in your territory hire archers and keep 6 front line units (rangers are pretty good against the low tier skaven). It'll be around turn 10 and at that point you'll have a full stack or nearly, and just blitz into their capital in force march (declare war only after reaching it) and you might even be able to easily auto-resolve it, and, when it is yours clan eshin lose all their snowball "effects" but they'll still have 1-3 full stacks. After the capital get the settlement south of it, and after that keep pushing, otherwise eshin will try to go after your shit, make sure you have walls on your minor settlements.
Recently ive tried lizardmen for the first time, I thought imriks start was brutal, but Hexlotal's start on Legendary vortex is actually hell. The only way I managed to get some momentum was leaving Skaggi razed so I remained undiscovered by a lot of factions, and investing a lot of gold into a second lord to solo settle some land to block the ghost girl from claiming any land. Took me like 4 hours of attempts to finally get a workable campaign. ..also the lizardmen is the most boring army I've ever played in this game. My friend makes fun of me for only playing elves and skaven, but I think their rosters are so much more diverse and flexible after trying out the lizards.
the lizards are such a no brainer it hurts. early game? get saurus warriors and wait until you get stegaddons and life slans. thats it. thats the roster. the rest of it doesnt peform well or are weaker saurus.
They handle legendary poorly, because besides Stegadons, they rely on infantry grind and specific counterpick with their niche options. It's why they're great in multiplayer, but the combination of infantry grind being essentially nonviable on legendary, and the fact that armies generally need to be Take All Comers leaves them in an awkward place. Figuring out how to use all their individual units is super fun, there's just little reason to do so.
Legend: I don't think we need to... disband or merge these units and recruit new ones. *Merges Units* Me: WHAT SORCERY IS THIS!?!?! ....totally didn't know you could do that..... It's not like I have over 500 hours played on TW Warhammer 2 or anything...... /facepalm
saving a disaster lmfao this is just starting his campaign for him. he was on turn 19 and you did 27 turns for him, you play more of the campaign then he did >.
Disaster campaigns are so much more fun to enjoy watching than disaster battles imo (not that those are bad or anything either). I usually fast forward most hour long battles but I watched and loved every minute of this.
On my imrik campaign i secured the Provence, then turned my attention straight onto the skaven taking out everything in the way, its going good so far, im on turn 23 i believe and skaven on the right side are almost all destroyed
If you're having trouble with Eshin a common strategy is to keep the dwarfs alive on one settlement and bum rush Flayed Rock. This gives you a strong(walled) settlement at your back, relegates them to mostly skavenslaves afterwords and now the "only" problem you have is Snikch and his starting army. You have to do this before Pigbarter orcs die though, you need to be on the offensive here.
@@BartMK not neccesary, when they are super weak - with no army and 1 settlement, you can peace them out and have a nonagresion pact and trade deal. They will accept it.
This happened to me too. Ended up chasing the red flag Skaven clan around that mountain too much - like chasing round a bloody table - and got caught out.
So as im the person that gave Legend the savestate i want to say a couple of things because of some comments below. First of, im not nearly an expert at Total War games and i just saw this situation and thought of myself maybe Legend would be interested to play this one out. Its on hard difficulty. The edict was on because i saw the skaven running in and figured because they outnumber me hard and Imrik already has Lightning Strike at least i could do some damage to them before they do some carnage to my lands.
Anyone ever actually manage to finish a caledor campaign? I always get my arse kicked on harder difficuiltes by either orks or skaven tides past turn 30
Yeah, I got quite lucky and had the orcs get smashed by the dwarves somehow, so had way more breathing room to expand downwards into the badlands. Only problem is the dwarves will eventually turn on you unless you give them constant gifts
Yeah, Eshin was pretty grim early on but farming the Fire Mage is a godsend at mowing down thousands of rats. I actually didn't end up with greenskins declaring way on me, which was weird, not super early anyway, they decided to go north through the dwarves and the empire and ended up holding Altdorf by the time I went to war with them.
Immedialy went to kill the Skaven (who killed the greenskins by turn 4-5), almost lost to Sniktch's army and his many reinforcements then wiped his cities, then I turtled a bit, then wiped Malus and then turtled even more while Grimgor was rampaging through everything.
As long as you can survive Eshin's rush, you'll be fine. It's a really hard start but if you get past the early game it's pretty smooth sailing. Late-game Imrik can have a full dragon stack at virtually zero upkeep
"My name is Imrik and I was born into this world, just like you... A land of endless terror and attacks, but with a nation at its heart, Caledor... Led by the craven, torn apart by the greedy, weakened and exposed. Forever on the defence... But, no more!"
@LegendofTotalWar the -15 growth is due to the public order, High elves public order has more positive and negative effects than other races you can see the effect in the bottom left when you select a province.
More or less exactly the same thing has happened to me when playing campaigns in this region of the world. Words cannot accurately portray the seething hatred I have for the Skaven.
There were six at turn 21. Eshin just floods skavenslaves. They're basically playing peasant spam brettonia or skeleton spam vampire counts. The army is weak individually, but has overwhelming numbers.
when playing this faction,you MUST take control of area to east.then turn south.once these 2 regions are under your control and generating money,THEN look at taking down the goblins to the west.I have tried playing different ways and this was the only 1 I could make work
this happened to me today. to clarify, as soon as i destroyed the dwarf faction to the north of the starting zone at like turn 15. eshin came and cleared all but my main settlement. like damn dude!
Legend, have you ever thought of doing Legendary Lord build guide videos? I always hear in your videos of how to properly allocate skill points for certain lords but I've never seen a comprehensive guide for it. Thanks for all the enjoyable content.
If your doing very hard/legendary campaign then lightning strike. if not, then go for magic if avaliable or go for red tree. do their unique tree if applicable. Don't spend skill points on basic mounts, save up for their unique/best mount.
Tyrion always gets military alliances with all the major powers when I play Imrik, so if you want to do a long campaign, he needs to die or be confederated early.
i bet the guy who sent this save in is watching and reacting like 'i just wanted him to kill those 4 armies at the beginning, he didnt need to do all this other stuff as well, like kill all of clan eshin. i wanted to do that!!'
The first time I played Imrik was on very hard, I decided to take out rictus clan nest first because I didn't like the idea of rats being so close and Eshin was busy with that minor greenskin faction, I thought I had time but I was definitely wrong! I restarted the campaign, this time I decided to secure the first province and eliminate my initial enemy ASAP, not even stopping to recruit and only recruiting on the go, then I went straight for pig barter to try and save the greenskins so they can distract Eshin while I went for their capital. Eshin destroyed the greenskins just as I arrived but it worked out perfectly because they swarmed them with all 4 of their armies. This left all of them a little beat up so they were easy to take out. From there it was a breeze getting rid of them! The lesson from this story is don't give Eshin time, bumrush the squeaky cunts ASAP before they take out the greenskins. If they take them out then they will start to scatter and make it difficult to keep up with them with only 1 army.
Every ME ive done with imrik is: take the province while recruiting archers and some rangers, sack Mt Greyhag then peace out and march straight to flayed rock or take out snikich at pigbarter then flayed rock. never really had an issue, thats Hard/hard. maybe i was lucky everytime? also i usually wall up darkhold and vorag and ignore ARM till eshin is dead. also to save gold i wait before the P.O bldg
Could just fly above the clouds and wait... would make a damn good cinematic scene with the enemy commander getting a feeling something is wrong as his troops are on the march, taking a glance up at the sun as it peaks from behind the clouds only to see a dark shadow up there rapidly growing larger.
Another reason of why I love skaven so much... city revolts are sooo beneficial, you almost wanna always have them always. Still the stupid little dumb sword of khaine isn't worth it, because of the upkeep.
I'm starting to feel like fighting Grimgor 30 settlements on one front is actually a pretty good roll of the dice for this campaign 😂 at least once I took black crag I gained an economy 😂😂
Think played twice with KoC and never seen this kind of Eshin play, although they are next to you and if you ignore them from the start you are just asking for them to come for you. First thing you need to do is clear your eastern side as that province is the safest for you to take. Later on mountains and armies constantly using underways while you can't is just pain in the ass to deal with...
the thing about imrik, the first 20 turns are actually very easy. you should destroy your first set of orcs, get all 3 settlements. you want to rush it and recruit at the end of every turn winning every battle which isnt hard against the orcs. then go for mount greyhag but dont occupy. Raise it and rush back to darkhold... all the while trying to rush darkhold to tier 3 settlement FIRST so you can upgrade your unique building to give you dragon princes... then, just recruit a full army of dragon princes until sniktch comes and boom. you clear through em with ease and you can even rush malak after if you are skilled enough to avoid him most of the fight and take out all other units first because he fucks up your princes and just cycle charge him at the end if he doesnt route due to army losses before then, easier to do if you seige him in a walled settlement but you dont even need to kill him if he routes, just attack again and then youll get his trait as well. ofc this is easier said than done since malak takes very little damage even from dragon princes or imrik. need to be clever on that one but other than that you take that whole island of his and you can do whatever you want from there. Take out grimgore, ally with lizardman to the southeast for a good trade partner early on or just focus on your area where you confederated caledor but I advise you not too just because dark elves confederate early on and its hard to defend that area by yourself espeacially since your most likely not allied enough with the other high elves to coordinate an attack but its doable. Just my experience, you dont have to do this but I found it the easiest strat on legendary difficulty. ofcourse I had to restart several times if I took too much damage or lost a unit early on but if you get past the first orcs and secure your main province it gets easier.
Yea the campaign is a pain at the begining , way i got through it was get very friendly with the dwarves to keep orcs at bay, got imriks army to fight the rats( fire mage and corner formation technique vs the rat apocolypse) pushed through and took thier lands then took edgy bois islands theb doubled back and joind the dwarf vs orc war. This is where i took a break after around 120 turns. 1) use infuence to get friendly with dwarves 2) corner cheese the rat hordes 3) burning head to kill 4) im playing very hard
When playing Imrik I usually rush to take the plain of bones and turtle up there, then I make peace with the dwarves so they can distract the skaven up north. Then I try to get a dragon and rush clan eshin asap. I always struggle with economy though😔
I did the similar thing too. Whack a mole with the eshin. But tru luck I broke his main army and beeline for his capital. After that it's just slaves to fight
My issue is I got past Clan Eshin, but Grimgor was invited by a smaller orc faction to fight me, of whom has taken over the entire middle continent. Can’t afford to buy more high quality armies to defeat legions of black orcs, endless loop of doom and may just need to restart
This has happened to me every time playing Imrik. Eshin shows up with multiple armies, at turn like 15. They all ambush, all the time. And you end up losing armies chasing them because HURR AMBUSH. I hate Imrik’s campaign because of this.
lol using the rite of eldrazor imrik can get his dragon before eshin shows up at like turn 14-15 if i remember correctly and then use that dragon and the walmart one he starts with to recruit one of his legendary dragons rng willing, and then have 2-4 units of dragon princes recruited from his special building and just wait in ambush stance for eshin to show up or just charge in and attack them and then either catch them in the ambush or attack them when they go for the cities either yours or the ones you take from them. ez win. the only time i have had any trouble is if grimgor declares war on me, or beastmen spawn in in the north of my province.
typically if your army is in ambush the ai will go for that nearly undefended settlement and pay for it. then with the army gone you can proceed aggressively. if you can afford it i recommend bringing a one lord bait army for your ambush.
Yea Imrik on Legendary is crazy. I play it with the double XP/2 Skillpoints mod, so that i get a little help. Otherwise it is such a grind, that its just not fun.
Clan eshin is definitely a pain early on, I've found it rewarding to take thd wrecklessly offensive stance with them, take home province and push eshin before they've defeated the greenies, red cloud i think? Now that grimgore, if he's on a roll already defeated the dwarves and pushed south? Is a pain in the ass trying to keep the greenies from breaking lines in the mountains. Really wish even just imrik had a way to bypass terrain like the underway (dragon flight??? Dragons can't fly over mountains? Please!)
The issue is that HE lords and heroes can get really good faction and infrastructure traits. 15% ward save is good, absolutely, but so is a faction-wide increase to taxation rate, for example.
First time playing this faction on easy just to get a feel of what they are like, I got attacked by Clan Eshin with 4 armies too!! Granted 2 were minor sized slaves but they all attacked Darkhold! I only had 1 full army and maybe half of another but near the mountains cause of the skaven by the mountain were raiding me. I tried saving but lost Darkhold and they charged the main castle 😭😭. I gave up after but learned, DESTROY ESHIN!!
One of the funniest things about the Imrik campaign is that you will get the trait from Eshin which allows him too stalk in battle. He’s on the biggest dragon in the world, flying, and no one can see him...
I know! Just one of the ways noobs don’t realise he’s by FAR the worst HE legendary lord... but dragons being cool with cheats make people see what they want lmfao!!!
I thought that was funny as well
@@rockstar450 but him having stalk is a good thing....
Its the cloak.
Biggest living non sea dragon. All those skeletons indicate something bigger is out there or was. Or bones grow after death.
Legend: I need money. I need to fire someone.
Sees while lions.
*white
Now they are fired lions of trash
They really are totally useless. I want to like them so much because the models are cool and I like the idea behind them. But every time I use them they let me down so bad.
@@skatman3278 they are alright as shock infantry. If don't recruit them, but if I have one or two units from the start or confederation I keep them. I use them as reserves in battle und flanking infrantry if possible. They are decent in that role.
@@wurstfan9912
I found them good for just throwing into infantry over and over, their mass is apparently pretty high as infantry go FLYING when charged. Their speed is also pretty nuts, especially for the RoR WLoC unit, so you can easily move them about. They are also surprisingly good against Skaven, and can munch right through their low tier infantry, and even do pretty good damage to stormvermin, if need be. But displacing infantry so you can fire more arrows at them seems a good use of them. The leadership debuff can also be great if you flank infantry with them, they break extremely quickly with two units of lions, and you can quickly disengage or run them down if need be.
They do have a place, certainly not the strongest unit in the game, but they are usable. Which I guess is quite a lot of the HE roster to be honest. People who only like meta strategies and incredibly strong units probably won't like them though.
Imrik's early campaign is so painful.
You have no eco, no allies, and every enemy around you outright outmanoeuvers you with the underway.
I've lost so many hours running after a stack just juking me.
Pain. Pain. Pain.
Its like a Malus campaign but easier
@@notarealperson8956 well at least malus starts in somewhat of a corner :')
But yeah. Neither of those starts is easy.
@@notarealperson8956 Malus campaign is hilariously easy. Win with Malus, sack, disband Malus and play the campaign from Hag Graef with the best ally in the game, Malekith.
@@Count.Saruman try that on hard
Sometimes in Imrik campaign, in addition to the usual Eshin nonsense, Grimgor will join in with a Waagh. So after you fight him off, take Eshin down and stop Malus, the Dwarf's build a great blue curtain splitting the continent top to bottom (with his order tide allies). That was back before the order tide was nerfed, so maybe things have changed.
When this dlc was first released my thoughts were ooh he starts with a dragon, his campaign is going to be easy, and then I saw 5 full stacks of skaven at turn 23, haven't played it since.
Dang that makes me want to play it and not play it
It's actually one of the most fun campaigns in the game. If you can get past the first 60 turns.
@@AlphaCompRepair I will definitely give it a shot after my Empire ME campaign.
Well I directly rush to snitch’s capital sniped him out while he is dealing with red sun tribe. However u still have to deal with Queek and dwarf, still shit
@@greybayles7955 I play very hard and very hard, legendary makes playing the game a chore, I play to have fun not tediously micromanage everything, but still I think they need to reduce the cheats the AI gets and just fix it so it makes better decisions.
The hardest part of a Caledor ME campaign isn't the endless ranks of rats and orcs, it's the park where you have to conquer all the way from your capital to the damned ocean if you want to get so much as a single trade agreement - in a faction that economically relies on them.
In my Imrik campaign I befriended the dawi. Made for good trade relations.
@Bailey Snyder That doesn't connect to Lustria or Ulthuan.
@@Grumbaki would be nice if the dwarfs didn't consistently get wiped out by Grimgor
@Bailey Snyder He said tho "The hardest part of a Caledor ME" but I sometimes also skim read something and then misunderstand
I waged war with the skaven at the beginning. Started fighting towards their capitol. To the east.
He probably had that edict on because its almost impossible to catch Eshin's armies there because they just keep running away if you try to attack them. I've been in this same situation before, Eshin likes to just spam multiple stacks of Slaves right off the bat.
Yeah, my first two tries at this campaign had me doing the same thing. I saw this 'disaster' and thought, "this looks familiar." I feel like almost everyone approaches this campaign pretty similarly, but it's all up to luck on how fast Eshin finds you, Malus declares war, and how quickly Grimgor builds up.
@J of M With night runner and gutter runner that have AP damage
Ive found just rush the eshin capital solves a lot of problems
@@randomlygeneratedname That has been my experience as well. I have been playing around with Imrik's campaign trying to make a 20 turn guide and eliminating Eshin early on is definitely a valid strategy.
There are always a few differences between campaigns, but you can exterminate that plague by turn 10, if you are lucky.
That 10 turn clear involved claiming the first province, making peace with the dawi (the low reliability seems to do nothing and it goes back up to high very quickly), building public order buildings to prevent revolts and going straight for Flayed Rock to wipe out Eshin. After that you take out the Greenskins to complete the province and see how it goes from there.
Some other strategies involve walling up and "farming" those skavenslave stacks.
In terms of politics, you often can get Grimgor to join a few wars until you take him on yourself.
@@steampipe2593 ive found chucking some influence into darblade to make him dislike sniktch helps
There's an old saying: "Never get involved in a land war in Asia"
There's a slightly less well known saying "Never bet against a Sicilian when death is on the line."
@@tivalec Yes and it is usually said with my saying, but it doesn't have anything to do with this campaign: Lots of hard-to-reach settlements in the eastern part of the map. Maybe if Legend was going against Sartosa...
@@ilesalmo7724 couldn't you just accept the princess bride reference
One of the classic blunders
“Inconceivable!"
Seeing this , I am contemplating to send in my campaign with Imrik bunker down in Nagashizzar, facing endless wave after wave of vampire rebels and Orks.
Hmm..... maybe I should confederate with Caledor and just stay in Ulthuan for retirement.
Yeah I did a legendary campaign as imrik and I just slash and burned settlements running away from the rat tide until I could confederate and just flipped that corner of the map the bird.
Do it
@@KamikazKid In my last Imrik campaign I fled that corner of the map and settled down in Sylvania, wiping out the turbo-blobbing Vampire Counts in the process. Fun Fact: Imrik will all his special skills becomes the absolute bane of the undead, you can autoresolve away 4-stacks at a time and take almost no casualties.
@@greybayles7955 it's about knowing how to play against the legendary ai it's very different from lower difficulty
@@greybayles7955 100h is nothing bro. I've got around 1k and sometimes I still have to restart some legendary campaigns cus of some early bs. Usually I'll play around 1-3 campaigns that last 5-20 turns with a faction im new with just to get a good understanding of how it works and reset. After that you do your actual "run" and just enjoy it ^^
Its like in real life with the skaven: Pest control is the highest priority. if you give them any space and time, it will get uncontrolable very fast.
Ric Walker real life skaven won’t build up a big empire cz they will backstab each other before it happens
@@WuW0w0-m8m that comment made my day! yeah... i just meant, that if you allow a single rat to life in your barn, soon it will be dozens and next year it will be hundreds on your entire farm.
Same is for the scaven in the game. If you ignore there starting settlement, you will soon have to face armies with lots of nasty guns, steamrolling entire empires.
When I played Imrik on Legendary difficulty it took me a few tries, but eventually I figured out to just go down to those islands and run around stealing them off the dark elves/lizardmen until I could confederate Caledor then I flipped that God-forsaken land the bird disbanded Imrik's army and started over in lovely Caledor.
You could do a first 20 turns on Knights of Calador :)
Pretty sure Legend said in his play through there are too many variables in this one for the first 20 turns guide
I support this idea
He finally did and I got completely rid of eshin in turn 9 thanks to the guide (very hard/hard in my case)
This is exactly how every Knights of Calidor campaign I've tried goes, bar one, the one I'm currently playing where by a total fluke of the AI the Skaven didn't manage to wipout the Orks and also went to war with Malice
I managed to wipe out Eshin by turn 22. Made for a cushy start but hell, i had a doozy fighting him with 5 failed attempts
yeah rushing eshin and beating them as fast as possible was what worked for me in my legendary campaign
@@Talanath Take Darkhold and then beeline straight for Eshin with your starting army? You should have about 12 archers by the time you get out of your territory i guess..
@@bakerc i completed the province then signed peace treaty with helheim. just went straight for eshin capital and it worked. went down to pigbarter and that stuff after i wiped out eshin. its possible i just got really lucky i guess.
@@Talanath That's the thing. This campaign requires luck to have success.
This literally happens every campaign with Imrik. Usually Skaven and Orcs also come from the west. It's a nightmare
This was great fun to watch for a change because the emphasis wasn't on hard battles but a difficult strategic situation with the enemy having more armies, favourable terrain because of underway mobility and enough corruption to spam rebellions.
Im telling you, a skaven has infiltrated CA and Balanced the game in their favour
Desaster? just s Standard Imrik Campaign... That ones difficulty is certainly way over the top.
mate i swear down its like this even on easy....
Yeah any Imrik campaign will be like this. Have seen way worse situation than this myself. Eshin is not the hardest part for me as they still spamming skavenslave at this timing and you have dragons and fire mage. Clan morrs however is pure cancer especially when queek slaughter everyone at the south in 2 of my playthrough. I never hate skaven so much until that time.
@@gl4re i always struggle with mid game skaven...
I played Imrik on normal/normal and it is acceptable. It is challenging, occasionally you lose an army, but it is a very fun campaign. 6 (or 7, I forgot) dragon breaths can wreck some real havoc on the enemy lol.
Early game is a huge bitch though. You got factions that batshit crazy want to destroy you, including Itz-Itza tribe who I just met 2 turns ago and are neutral towards me, Snitch who I always get rid of as fast as possible, Malus who wants you dead no matter what the place and what the time, and the settlements are so goddamn far away from each other your economy is slow and Benny hill chases happen all the time.
Use your confederation with Caledor wisely though, it helped me survive by letting me have a foothold on Ulthuan, building up my economy nicely. The only problem is that trade is impossible, which is pretty much the catalyst of the High Elven economy.
@@oscarchan244 normal/normal nothing's a challenge, but on legendary it's an absolute nightmare of a campaign. I mean, you saw how many armies eshin got just on hard. Nothing wrong with that though, it's nice having some challenging campaigns, although i do wish you could move your capital to caledor for trade routes.
I once had to face with Repanse a late-game 50 settlements, 2nd world power Clan Eshin led by a basically unkillable lvl40 Snikch with guaranteed ambush upon attack.
Needless to say it was the most traumatic war I've ever waged and - being a war of extermination - the long painful journey all the way to their capital was my very own Vietnam War, as they kept somehow colonizing the settlements I razed on the way, behind my lines.
Eversince I've been attacking Clan Eshin on sight and killing it in its crib in all my campaings, to prevent that from happening ever again.
I'm starting to think I got very lucky on my Imrik run by having Snikch and Malus tear each other up letting me rush down Clan Eshin with relative ease.
I had the same thing happen.
That is indeed lucky, at least from my perspective. In my Legendary Imrik campaign, Eshin declared war on me by turn 8, and turn 10 Grimgor got asked to join the war against me by the Helheim (?) Dwarves, and they accepted. Worst of all was the fact that Grimgor wasn't even at war with the Dwarves, which made him send Every.Stack towards me, including WAAH! armies. My saving grace was that I managed to get the Dwarves to join the war against them. Grimgor kept throwing his armies at me while the Dwarves took their lands, and now Grimgor is almost a footnote in history.
As Imrik you need to wipe out Clan Eshin as soon as possible. Because otherwise you'll be playing whack a mole with their armies because it's rare for them to be together all at once.
31:12 it's the province's public order level effect. I guess it's new?
I believe it was added in TT, now unless you play on legendary or have massive corruption your settlements basically don't revolt anymore, they'll stabilize at either of those public order levels.
The effects can be seen in the settlement window, on the bottom where it says "Province Effects"
Fighting Skaven is a fucking nightmare 10/10 true lore experience
I personally think that what makes Imrik campaign so damn hard isn't so much the fact that he has close to no allies, is surrounded by ennemies and that his ennemies can use the underway when himself cannot (though it's still a pretty damn fucking big deal) but, rather than that, it's the fact that "Wasteland" climate is _uninhabitable_ for him.
My reasoning behind this statement is very simple : Imrik starting province is, factually, one of the most undefensible province in the game. To the immediate East of his capital is located the "Pig Barter" region, which direct access is blocked by rivers and marshes : you take attrition to get directly there and set yourself up for ambushes, while passing through the long run take lots of time and leaves you open to capital sniping. To the north are "the Wolf Lands", which is quite nearly as openly undefensible as Imrik's starting province ("the Plain of Bones"). To the west are the Mountains were Grimgor's Ardboys are located ; after beating the Dwarves, they come straight for you and if they take "Mount Greyhag" (to the immediate North of "Darkhold"), they set themselves up to build armies after armies that they sent to you through the underway in an endless cycle of orcish wave. And if this wasn't already enough, Malus Darkblade is located in the "Dragon Isles" provinces, right southeast of your own location.
All of this, already, is a major pain in the ass.
And then, there's the province located right South-West to Imrik : the "Broken Teeth" province...
A province with a passive 50% vampiric corruption.
A province whose capital is located in a deadlock that takes around five turns to reach (or a single one with the Underway.)
A two type settlement province whose sole region is surrounded by mountains. Which can only be accessed by two, very tight land chokepoints and a beach to the sea, IF you are Imrik. Or can be jumped onto from the "Spitepeak" settlement, directly located on the west or from the "Lamia" capital province to the south with the underway.
A province that gives the perfect opening for either Grimgor's Ardboys or Clan Mors army to stage a continuous wave of invasion into your land when they capture it and that will take nothing short of titanic effort to overcome
A province that has *"uninhabitale climate."*
The very same "uninhabitable climate" that composes litteraly EVERY SINGLE SETTLEMENTS OF THE ORCISH BADLANDS TO THE WEST.
In other words, if Grimgor conquer the Badlands and Mountains ; Queek, the desert of the East and Lamia ; Malus manages to survive by capturing some settlements that belonged to the "Last Defenders" in the south and Snitch does the same to the North, capturing mount Gunbad (somehow) : YOU WILL FEEL MY PAIN !!!
I found out that Rangers are better for Imrik than Spearmen. Main point being that Rangers have cheaper upkeep, and they're on a loose formation that makes it harder for the AI to Warp-Lightning them.
Rangers are indeed good against Skaven under normal circumstances, unfortunately, Very Hard battle difficulty is not a normal circumstance. AI gets melee+leadership buffs making melee an objectively inferior choice as opposed to missiles, especially if we're not talking monsters that can abuse their mass.
@@jabloko992 I'm well aware, I play on Very Hard. You indeed don't replace Archers with Rangers, you replace the few Spearmen you'd use. Unlike Sisters, Archers can't hold their own in melee.
@@TheYannir Legend doesn't use any melee units as HE (the ones he used here were due to time pressure), other than maybe dragons and heroes.
@@jabloko992 He does until he can recruit Sisters, and Light Mages.
@@TheYannir oh. ok.
Still, on such difficulties, Rangers (Who are built for damage) will be less effective than Spearmen (that are meant for holding).
and this is why you take out eshin bois as fast, as possible, kids
Exactly, of you know they are going to come at you with 5 stacks at turn 20, then hit them by turn 10-15, once you can lightning strike
@@Totaluser1 to be fair i totally cufked up my first imrik try by trying to raidcheese the dwarf punching bag at the beginning. in the turn 14 i was between eshin bois and rictus nest, that was very unsatisfying
@@alexanderlisin1134 I'm not trying to criticize anyone as I've never personally played Imrik, just saying that if you have a problem you should usually go for the clear solution. That said i'm probably gonna try him soon and end up eating my own words.
@@Totaluser1 well, he got a difficult start indeed, surrounded by good friends and his winning conditions including miltiple lands that stunties claim as their own. And Caledor usually being overrun by tyrion the pruck, so it sucks at the endspiel as well, cuz you have to fight numerous elf, dark elf and dwarves stacks. And impie bois, if you're lucky.
Not as hard, as wulfrick campaign, but still a pain in the ass
@@alexanderlisin1134 if I can manage kholek on legendary I feel like I can do that
I hate the fact that by the time you confederate caledor it's basically shortly before morathi takes it. When playing imrik morathi always gets a super ez foothold on ulthuan somehow
I know, the one time I actually managed to keep caledor was when morathi actualy got her ass kicked by some random elf faction on Ulthuan.
@@enachescuserban1097 yeah and the fact that you can't change capitals makes caledor kinda useless? you dont have money to defend it with morathi is right at your doorstep + you can't use it to finally start trading
That is because Tiranoc and Elyrrion suffer from a gross lack of decent management
I honestly think keeping Mount Gunbad (?) is a trap because unless you rush the minor skaven faction you'll always have revolts and eshin will just get stronger because no one will really contest them.
Instead, what really worked well in my 2 playthroughs was razing mount gunbad and force-marching west, when you are back in your territory hire archers and keep 6 front line units (rangers are pretty good against the low tier skaven). It'll be around turn 10 and at that point you'll have a full stack or nearly, and just blitz into their capital in force march (declare war only after reaching it) and you might even be able to easily auto-resolve it, and, when it is yours clan eshin lose all their snowball "effects" but they'll still have 1-3 full stacks.
After the capital get the settlement south of it, and after that keep pushing, otherwise eshin will try to go after your shit, make sure you have walls on your minor settlements.
Recently ive tried lizardmen for the first time, I thought imriks start was brutal, but Hexlotal's start on Legendary vortex is actually hell.
The only way I managed to get some momentum was leaving Skaggi razed so I remained undiscovered by a lot of factions, and investing a lot of gold into a second lord to solo settle some land to block the ghost girl from claiming any land. Took me like 4 hours of attempts to finally get a workable campaign.
..also the lizardmen is the most boring army I've ever played in this game. My friend makes fun of me for only playing elves and skaven, but I think their rosters are so much more diverse and flexible after trying out the lizards.
the lizards are such a no brainer it hurts. early game? get saurus warriors and wait until you get stegaddons and life slans. thats it. thats the roster. the rest of it doesnt peform well or are weaker saurus.
In 500 wh2 hours ive played with lizardmen a total of 4. They are just so fucking generic and boring..
Sign me onto the list of lizardmen haters.
They handle legendary poorly, because besides Stegadons, they rely on infantry grind and specific counterpick with their niche options. It's why they're great in multiplayer, but the combination of infantry grind being essentially nonviable on legendary, and the fact that armies generally need to be Take All Comers leaves them in an awkward place.
Figuring out how to use all their individual units is super fun, there's just little reason to do so.
much easier to attack shattered cove from the sea, bypass the whole annoying forest
Legend: I don't think we need to... disband or merge these units and recruit new ones. *Merges Units*
Me: WHAT SORCERY IS THIS!?!?! ....totally didn't know you could do that..... It's not like I have over 500 hours played on TW Warhammer 2 or anything...... /facepalm
World: You carch more flies with honey.
Legend: You catch more rats with cheese.
saving a disaster lmfao this is just starting his campaign for him. he was on turn 19 and you did 27 turns for him, you play more of the campaign then he did >.
After what you said about the Skaven slaves might be interesting to see a top 10 best/worst units for auto resolving
Legend: “I don’t think I can hold this”
Snitch: “No you fail-failed”
sneak with a dragon the size of 4 city buses
I got home eventually in my campaign, after carving bloody path through orcs and dwarfs
more like rats and orcs with a side of dark elves.
Disaster campaigns are so much more fun to enjoy watching than disaster battles imo (not that those are bad or anything either). I usually fast forward most hour long battles but I watched and loved every minute of this.
I can't help but imagine a cartoon of a giant dragon trying to sneak.
On my imrik campaign i secured the Provence, then turned my attention straight onto the skaven taking out everything in the way, its going good so far, im on turn 23 i believe and skaven on the right side are almost all destroyed
If you're having trouble with Eshin a common strategy is to keep the dwarfs alive on one settlement and bum rush Flayed Rock. This gives you a strong(walled) settlement at your back, relegates them to mostly skavenslaves afterwords and now the "only" problem you have is Snikch and his starting army. You have to do this before Pigbarter orcs die though, you need to be on the offensive here.
wont the dwarfs take their shit back while you are gone?
@@BartMK not neccesary, when they are super weak - with no army and 1 settlement, you can peace them out and have a nonagresion pact and trade deal. They will accept it.
CA needs to implement public order bonuses for garrisons and walls.
this is why you rush clan eshin. be on the attack instead of on the defense
This happened to me too. Ended up chasing the red flag Skaven clan around that mountain too much - like chasing round a bloody table - and got caught out.
So as im the person that gave Legend the savestate i want to say a couple of things because of some comments below. First of, im not nearly an expert at Total War games and i just saw this situation and thought of myself maybe Legend would be interested to play this one out. Its on hard difficulty. The edict was on because i saw the skaven running in and figured because they outnumber me hard and Imrik already has Lightning Strike at least i could do some damage to them before they do some carnage to my lands.
Don't let the comments get to ya half these people wouldnt manage the campaign in that state as it is.
4:20 Me and the boys waiting for Legend to take the bait.
Anyone ever actually manage to finish a caledor campaign? I always get my arse kicked on harder difficuiltes by either orks or skaven tides past turn 30
Yeah, I got quite lucky and had the orcs get smashed by the dwarves somehow, so had way more breathing room to expand downwards into the badlands. Only problem is the dwarves will eventually turn on you unless you give them constant gifts
Yeah, Eshin was pretty grim early on but farming the Fire Mage is a godsend at mowing down thousands of rats. I actually didn't end up with greenskins declaring way on me, which was weird, not super early anyway, they decided to go north through the dwarves and the empire and ended up holding Altdorf by the time I went to war with them.
Immedialy went to kill the Skaven (who killed the greenskins by turn 4-5), almost lost to Sniktch's army and his many reinforcements then wiped his cities, then I turtled a bit, then wiped Malus and then turtled even more while Grimgor was rampaging through everything.
@@mees6104 where do you get the eco for DPs? Mods to remove AI melee buffs?
As long as you can survive Eshin's rush, you'll be fine. It's a really hard start but if you get past the early game it's pretty smooth sailing. Late-game Imrik can have a full dragon stack at virtually zero upkeep
Skaven being not totally broken as usual
"My name is Imrik and I was born into this world, just like you... A land of endless terror and attacks, but with a nation at its heart, Caledor... Led by the craven, torn apart by the greedy, weakened and exposed. Forever on the defence... But, no more!"
Invocation of Asuryan did indeed lower the cost of repairing buildings. That is good to know.
@LegendofTotalWar the -15 growth is due to the public order, High elves public order has more positive and negative effects than other races you can see the effect in the bottom left when you select a province.
More or less exactly the same thing has happened to me when playing campaigns in this region of the world.
Words cannot accurately portray the seething hatred I have for the Skaven.
I just recruited 8 dragon princes instead of corner camping in my campaign. Went through scaven like knife through butter.
My weakness on Total war was always to overrate territory. Always a good lesson to watch legend lose provinces and disband troops.
yeah, sometimes you need to lose a battle to win a war.
When he forgets to lightning strike at 10:43. Maybe he meant to say don't lightning strike them.
Goes to show that the campaign is much more harder than the battles on higher difficulty
The path to conquering a shadow is to become a shadow.
today I learned that burning head will bounce around like a ping pong ball inside of an enemy base I will now begin abusing the fck out of this.
Love your videos mate. I watch them all the way through. Keep em coming.
Turn 19 disaster... like, bro, just start over, it's only 19 turns... lol
5:20
The next total war should let us use our garrison forces to attack armies within a certain range of the settlement
Entirety of garrison mechanic exists only because CA with their shit engine unable to make armies like it was before in MIITW
What madness! Turn 19 and 4 stacks of rats already?!?!
Welcome to your usual Imrik Campaign, leave your sanity behind and do crazy shit if you wanna win it on normal.
There were six at turn 21. Eshin just floods skavenslaves. They're basically playing peasant spam brettonia or skeleton spam vampire counts. The army is weak individually, but has overwhelming numbers.
Dragon Snacks.
"Bloody Hell" I thought, "Four stacks". One turn later it turns out to be 5 & 1/2 lol.
when playing this faction,you MUST take control of area to east.then turn south.once these 2 regions are under your control and generating money,THEN look at taking down the goblins to the west.I have tried playing different ways and this was the only 1 I could make work
"I am telling you man, if we open up a pest control shop in Reikland, we will win millions."
-Some smart dude
You're gonna need a bigger boot for that rat problem, mate.
this happened to me today. to clarify, as soon as i destroyed the dwarf faction to the north of the starting zone at like turn 15. eshin came and cleared all but my main settlement. like damn dude!
My usual plan for Imrik is rushing a lot of influence then telling whoever attacks me that they don't like Grimgor. He can take a beating suprisingly.
Legend - you’re doing a great job! Really enjoyed this video
AI Skavens spams a lot of themed armies with slaves-food, yes-yes.
Legend, have you ever thought of doing Legendary Lord build guide videos? I always hear in your videos of how to properly allocate skill points for certain lords but I've never seen a comprehensive guide for it. Thanks for all the enjoyable content.
If your doing very hard/legendary campaign then lightning strike. if not, then go for magic if avaliable or go for red tree. do their unique tree if applicable. Don't spend skill points on basic mounts, save up for their unique/best mount.
It'd probably be invalidated every patch.
I wanna see a this is total war with legend, oops all white lions playthrough
Tyrion always gets military alliances with all the major powers when I play Imrik, so if you want to do a long campaign, he needs to die or be confederated early.
i bet the guy who sent this save in is watching and reacting like 'i just wanted him to kill those 4 armies at the beginning, he didnt need to do all this other stuff as well, like kill all of clan eshin. i wanted to do that!!'
Legend, staring at 2 broken capital buildings "why do I have -15 to my growth??" lol
The first time I played Imrik was on very hard, I decided to take out rictus clan nest first because I didn't like the idea of rats being so close and Eshin was busy with that minor greenskin faction, I thought I had time but I was definitely wrong! I restarted the campaign, this time I decided to secure the first province and eliminate my initial enemy ASAP, not even stopping to recruit and only recruiting on the go, then I went straight for pig barter to try and save the greenskins so they can distract Eshin while I went for their capital. Eshin destroyed the greenskins just as I arrived but it worked out perfectly because they swarmed them with all 4 of their armies. This left all of them a little beat up so they were easy to take out. From there it was a breeze getting rid of them! The lesson from this story is don't give Eshin time, bumrush the squeaky cunts ASAP before they take out the greenskins. If they take them out then they will start to scatter and make it difficult to keep up with them with only 1 army.
Every ME ive done with imrik is: take the province while recruiting archers and some rangers, sack Mt Greyhag then peace out and march straight to flayed rock or take out snikich at pigbarter then flayed rock. never really had an issue, thats Hard/hard. maybe i was lucky everytime? also i usually wall up darkhold and vorag and ignore ARM till eshin is dead. also to save gold i wait before the P.O bldg
Imagine the huge ass dragon trying to be sneaky xD
Could just fly above the clouds and wait... would make a damn good cinematic scene with the enemy commander getting a feeling something is wrong as his troops are on the march, taking a glance up at the sun as it peaks from behind the clouds only to see a dark shadow up there rapidly growing larger.
It must be Sniktch's warpstone powered perception filter.
Another reason of why I love skaven so much... city revolts are sooo beneficial, you almost wanna always have them always.
Still the stupid little dumb sword of khaine isn't worth it, because of the upkeep.
I'm starting to feel like fighting Grimgor 30 settlements on one front is actually a pretty good roll of the dice for this campaign 😂 at least once I took black crag I gained an economy 😂😂
Think played twice with KoC and never seen this kind of Eshin play, although they are next to you and if you ignore them from the start you are just asking for them to come for you. First thing you need to do is clear your eastern side as that province is the safest for you to take. Later on mountains and armies constantly using underways while you can't is just pain in the ass to deal with...
the thing about imrik, the first 20 turns are actually very easy. you should destroy your first set of orcs, get all 3 settlements. you want to rush it and recruit at the end of every turn winning every battle which isnt hard against the orcs. then go for mount greyhag but dont occupy. Raise it and rush back to darkhold... all the while trying to rush darkhold to tier 3 settlement FIRST so you can upgrade your unique building to give you dragon princes... then, just recruit a full army of dragon princes until sniktch comes and boom. you clear through em with ease and you can even rush malak after if you are skilled enough to avoid him most of the fight and take out all other units first because he fucks up your princes and just cycle charge him at the end if he doesnt route due to army losses before then, easier to do if you seige him in a walled settlement but you dont even need to kill him if he routes, just attack again and then youll get his trait as well. ofc this is easier said than done since malak takes very little damage even from dragon princes or imrik. need to be clever on that one but other than that you take that whole island of his and you can do whatever you want from there. Take out grimgore, ally with lizardman to the southeast for a good trade partner early on or just focus on your area where you confederated caledor but I advise you not too just because dark elves confederate early on and its hard to defend that area by yourself espeacially since your most likely not allied enough with the other high elves to coordinate an attack but its doable. Just my experience, you dont have to do this but I found it the easiest strat on legendary difficulty. ofcourse I had to restart several times if I took too much damage or lost a unit early on but if you get past the first orcs and secure your main province it gets easier.
Trying to ambush clan eshin.
:laughs from the shadows:
4:20
4 more Skaven armies revealed. Fucking hell, 6 armies by turn 19. Remind me never to play an Imrik campaign.
Damn, took until turn 46 to wipe out Clan Eshin...
Yea the campaign is a pain at the begining , way i got through it was get very friendly with the dwarves to keep orcs at bay, got imriks army to fight the rats( fire mage and corner formation technique vs the rat apocolypse) pushed through and took thier lands then took edgy bois islands theb doubled back and joind the dwarf vs orc war. This is where i took a break after around 120 turns.
1) use infuence to get friendly with dwarves
2) corner cheese the rat hordes
3) burning head to kill
4) im playing very hard
not legendary vs 6 armys most of them full stacks while you can afford barly 1 :-)
When playing Imrik I usually rush to take the plain of bones and turtle up there, then I make peace with the dwarves so they can distract the skaven up north. Then I try to get a dragon and rush clan eshin asap. I always struggle with economy though😔
I did the similar thing too. Whack a mole with the eshin. But tru luck I broke his main army and beeline for his capital. After that it's just slaves to fight
32:22 - that was just personal xD
My issue is I got past Clan Eshin, but Grimgor was invited by a smaller orc faction to fight me, of whom has taken over the entire middle continent. Can’t afford to buy more high quality armies to defeat legions of black orcs, endless loop of doom and may just need to restart
This has happened to me every time playing Imrik. Eshin shows up with multiple armies, at turn like 15. They all ambush, all the time. And you end up losing armies chasing them because HURR AMBUSH. I hate Imrik’s campaign because of this.
You should make a top 10 (or 5) landmark locations, I think it’d be a good video
At least Grimgor didn't join the shitshow
Just build up a decent army and march to Ulthuan.
Whenever I enter this side of the map Clan Eshin owns everything
lol using the rite of eldrazor imrik can get his dragon before eshin shows up at like turn 14-15 if i remember correctly and then use that dragon and the walmart one he starts with to recruit one of his legendary dragons rng willing, and then have 2-4 units of dragon princes recruited from his special building and just wait in ambush stance for eshin to show up or just charge in and attack them and then either catch them in the ambush or attack them when they go for the cities either yours or the ones you take from them. ez win. the only time i have had any trouble is if grimgor declares war on me, or beastmen spawn in in the north of my province.
typically if your army is in ambush the ai will go for that nearly undefended settlement and pay for it. then with the army gone you can proceed aggressively. if you can afford it i recommend bringing a one lord bait army for your ambush.
Yea Imrik on Legendary is crazy. I play it with the double XP/2 Skillpoints mod, so that i get a little help. Otherwise it is such a grind, that its just not fun.
Clan eshin is definitely a pain early on, I've found it rewarding to take thd wrecklessly offensive stance with them, take home province and push eshin before they've defeated the greenies, red cloud i think? Now that grimgore, if he's on a roll already defeated the dwarves and pushed south? Is a pain in the ass trying to keep the greenies from breaking lines in the mountains. Really wish even just imrik had a way to bypass terrain like the underway (dragon flight??? Dragons can't fly over mountains? Please!)
While this was a shit start, I ended up seeing my friend's situation turn around because the rats went bankrupt and tried starving out fort vorag.
22:11
No good traits? The 15% ward save seems insane. I recently had to fight Grimgor with that amount of ward save and it was an enormous pain.
The issue is that HE lords and heroes can get really good faction and infrastructure traits. 15% ward save is good, absolutely, but so is a faction-wide increase to taxation rate, for example.
Please do a first 20 turn legendary guide for this.
First time playing this faction on easy just to get a feel of what they are like, I got attacked by Clan Eshin with 4 armies too!! Granted 2 were minor sized slaves but they all attacked Darkhold! I only had 1 full army and maybe half of another but near the mountains cause of the skaven by the mountain were raiding me. I tried saving but lost Darkhold and they charged the main castle 😭😭. I gave up after but learned, DESTROY ESHIN!!