3:36 I did that team in particular. I would strongly recommend AGAINST bringing someone like wind lumi. Dark milim is kind of a dead slot too. Better options for those slots are Izis/EC Veldora and WoF Shizu (attack for Trya, Herself and Raphael and sp stacking + orb change) or Vengeance Youm (Vengeance stacking + orb change). If you´re confident in your stats you can RNG a double stun by T5 and run prot gauge on greens instead of a heal charm. Suphia on her own doesn´t do that much dmg and you can kill one enemy and stun the remaining two later into the fight. Lastly: Full Big 3 are not optimal here. Bring as many T2 traits as possible while getting a prot T2. It´s gonna take around 40 turns with my suggestions. At least 80 + if you don´t bring a win condition like Vengeance/WoF Shizu (yes they are both roughly equal here).
that doesnt matter, the meta team is supposed to be able to clear their own inferno 3's. If a meta (featured) team can't even clear its own beatdown battle then that team is really shit
@amplifire- It does. Because gear, bond levels, and the buildings are also needed to be able to clear. I started at the end on the 2.5 ani, and despite getting the EC and commander metas, I couldn't clear Inf 1 still due to the lack of gear. Also, regardless of clearing or not, that doesn't take away from the fact that momiji and Souei are good characters.
@@EnergyVenom you couldnt clear the inferno 1 of EC beatdown battle or the current beatdown battle with EC? also im saying that saying you cleared up to inferno 2 with momiji and souei doesnt prove anything, not saying that they arent good characters but you just need better proof, like how you used them on the veldora tempered edge stage and cleared easily with an underpowered team, etc stuff like that
@amplifire- you're right me beating Inf 2 with them doesn't mean anything. Nor was I trying to mean anything with it. I'm just stating how, despite this being one of the harder beatdown battles based on HP, it was the first time I had been able to beat any Inf stages.
I did 6 attempt at Inferno 3 with my own Benimaru + momiji team (aint got albis sadly)...in order to get the right RNG....and I still died because my output is too low. Think I am just going to give up this round
I'm sorry, but the double stun strat advice here is way off. You won't have enough sp, and Ainzmuru takes time to build momentum. You need to start stunning Albis t2, and that means you can't replace Guy with Albedo. You'll need EC Veldora, or at least Izis. Grucius doesn't cleanse the Albis stun, so don't waste sp stunning him until t5 or even t7, but after t7 he'll buff their attack to a level where it's difficult to clear with everyone surviving. Vengeance from Odin Youm significantly shortens the grind, but don't start applying vengeance until Grucius is stunned. I was able to clear inferno 3 by t34 and inferno 2 by t25 when the run goes smoothly. It's a long and tedious grind, especially the countless resetting for a good t2 hand. I don't care about the clear rewards, but I needed those mission ingots for my guild 😅
@mohammadfachrulrafli Ainzmuru, Odin Youm, EC Veldora, fire Trya, octa-Guy, and Amaterasu Raph. Put the big 3 in vanguard support slots so you get a full protector gauge after sending the 4 blues on t1. You'll have just enough sp for Trya's special convert and octa-Guy's stun on t2, so reset until you get a good hand on that turn. Be careful not to miss a single turn of stun. Though if you're really hurting for sp, iifc I think you can skip the Albis stun on t5, and she won't seal your b&s skills that turn. Good luck!
@@mohammadfachrulrafli it's a tedious process involving a lot of resets for a good t2 hand, so make sure you have something productive to do at the same time. I do various house chores or other work while occasionally resetting the run, then take a break to play when I get the hand I'm looking for
I managed to make a team that can do it with some RNG but you need Momiji and some other newer units Renard main protector with extra skill points on blue need at minimum 30% + summer Tryni in support front octagram Limi(L) awakened both skills ult up 80% and 30% attack up + dark Milim(120) big three light Blanc(B) for ult change and weakness + I used light new year Rimaru for extra points just need someone who can provide them light commander Hinata(H) for 120% ult and orb change + Gazel(120) big three back Momiji(M)100% pierce rate, fire damage self up 70% and synergy rate up 100% and decrease synergy resistance 60% + I used old fire Violet for extra protection on turn 2 but can be any turn 2 protection space Violet(V) 100% magic buff and orb change + wind exulted champions Milim for increase protection on turn 2 might need an ex with this ability with full trait start front: L,B,H back:M,V turn 1: change L for M and H for V and use V orb change = 2 protection turn 2: need and orb change for H to get full hand of blue and then change H for L and used ult up turn 3: fin as long as no 4 green or orange if you can used L upt up and attack + ult rush if can used both use ult turn 4: same as 3 but you need to have H or V in hand for next turn with M and B should probably try to make it H she takes less damage turn 5: can't switch you have to try and get a full hand of blue or you won't be able to get all protection character 10 times turn 6: try and use L both and full blue turn 7: need M EX ult by this time use B weakness then store M and probably B turn 8: kill turn need at least least 330 points for H 120% ult, V 100% magic, M both buffs use as all on M and if you have an ult for B use as many as you can on her as she is for back up if done right 7% attack 80% ult forever 120% ult 1 turn 30% attack forever 120% weakness forever 100% weakness 1 turn 100% pierce rate 1 turn 70% fire attack self 1 turn 100% synergy rate 1 turn 60% synergy resistance down 1 turn 100% magic buff 1 turn I need a barrier stone 15% ult from union as well result 6,176,863 left 6,122,031 middle 6,198521 right
3:36 I did that team in particular. I would strongly recommend AGAINST bringing someone like wind lumi. Dark milim is kind of a dead slot too. Better options for those slots are Izis/EC Veldora and WoF Shizu (attack for Trya, Herself and Raphael and sp stacking + orb change) or Vengeance Youm (Vengeance stacking + orb change).
If you´re confident in your stats you can RNG a double stun by T5 and run prot gauge on greens instead of a heal charm. Suphia on her own doesn´t do that much dmg and you can kill one enemy and stun the remaining two later into the fight.
Lastly: Full Big 3 are not optimal here. Bring as many T2 traits as possible while getting a prot T2. It´s gonna take around 40 turns with my suggestions. At least 80 + if you don´t bring a win condition like Vengeance/WoF Shizu (yes they are both roughly equal here).
Thanks joker, i change blanc to shizue got 6,9m damage enough for nuke 🙏
Has to be the toughest beatdown so far
They weren’t fuckin around with this one
It's crazy how powerful momiji and souei are. Not only is this my first time clearing Inf 1, but I also cleared Inf 2.
that doesnt matter, the meta team is supposed to be able to clear their own inferno 3's. If a meta (featured) team can't even clear its own beatdown battle then that team is really shit
@amplifire- It does. Because gear, bond levels, and the buildings are also needed to be able to clear. I started at the end on the 2.5 ani, and despite getting the EC and commander metas, I couldn't clear Inf 1 still due to the lack of gear.
Also, regardless of clearing or not, that doesn't take away from the fact that momiji and Souei are good characters.
@@EnergyVenom you couldnt clear the inferno 1 of EC beatdown battle or the current beatdown battle with EC?
also im saying that saying you cleared up to inferno 2 with momiji and souei doesnt prove anything, not saying that they arent good characters but you just need better proof, like how you used them on the veldora tempered edge stage and cleared easily with an underpowered team, etc stuff like that
@amplifire- I couldn't clear EC beatdown with its own meta, or beat the commander beatdown with its own meta.
@amplifire- you're right me beating Inf 2 with them doesn't mean anything. Nor was I trying to mean anything with it. I'm just stating how, despite this being one of the harder beatdown battles based on HP, it was the first time I had been able to beat any Inf stages.
I did 6 attempt at Inferno 3 with my own Benimaru + momiji team (aint got albis sadly)...in order to get the right RNG....and I still died because my output is too low. Think I am just going to give up this round
Who can we substitute for protector Beni? Konosuba rimuru?
You can sure try. Or Renard. You'll have to let me know if that works though.
I'm sorry, but the double stun strat advice here is way off. You won't have enough sp, and Ainzmuru takes time to build momentum. You need to start stunning Albis t2, and that means you can't replace Guy with Albedo. You'll need EC Veldora, or at least Izis. Grucius doesn't cleanse the Albis stun, so don't waste sp stunning him until t5 or even t7, but after t7 he'll buff their attack to a level where it's difficult to clear with everyone surviving. Vengeance from Odin Youm significantly shortens the grind, but don't start applying vengeance until Grucius is stunned. I was able to clear inferno 3 by t34 and inferno 2 by t25 when the run goes smoothly. It's a long and tedious grind, especially the countless resetting for a good t2 hand. I don't care about the clear rewards, but I needed those mission ingots for my guild 😅
Your sacrifice will be remembered
Can you share your team, please? I need more spcific references
@mohammadfachrulrafli Ainzmuru, Odin Youm, EC Veldora, fire Trya, octa-Guy, and Amaterasu Raph. Put the big 3 in vanguard support slots so you get a full protector gauge after sending the 4 blues on t1. You'll have just enough sp for Trya's special convert and octa-Guy's stun on t2, so reset until you get a good hand on that turn. Be careful not to miss a single turn of stun. Though if you're really hurting for sp, iifc I think you can skip the Albis stun on t5, and she won't seal your b&s skills that turn. Good luck!
@@MultivectorAnalysis wow, tysm :), I'll try it soon
@@mohammadfachrulrafli it's a tedious process involving a lot of resets for a good t2 hand, so make sure you have something productive to do at the same time. I do various house chores or other work while occasionally resetting the run, then take a break to play when I get the hand I'm looking for
Sigh* guess I'll have to play stun again, clearing inferno 1 last season was a drag, this season it's worse with double stun
I managed to make a team that can do it with some RNG but you need Momiji and some other newer units
Renard main protector with extra skill points on blue need at minimum 30% + summer Tryni in support
front
octagram Limi(L) awakened both skills ult up 80% and 30% attack up + dark Milim(120) big three
light Blanc(B) for ult change and weakness + I used light new year Rimaru for extra points just need someone who can provide them
light commander Hinata(H) for 120% ult and orb change + Gazel(120) big three
back
Momiji(M)100% pierce rate, fire damage self up 70% and synergy rate up 100% and decrease synergy resistance 60% + I used old fire Violet for extra protection on turn 2 but can be any turn 2 protection
space Violet(V) 100% magic buff and orb change + wind exulted champions Milim for increase protection on turn 2 might need an ex with this ability with full trait
start front: L,B,H back:M,V
turn 1: change L for M and H for V and use V orb change = 2 protection
turn 2: need and orb change for H to get full hand of blue and then change H for L and used ult up
turn 3: fin as long as no 4 green or orange if you can used L upt up and attack + ult rush if can used both use ult
turn 4: same as 3 but you need to have H or V in hand for next turn with M and B should probably try to make it H she takes less damage
turn 5: can't switch you have to try and get a full hand of blue or you won't be able to get all protection character 10 times
turn 6: try and use L both and full blue
turn 7: need M EX ult by this time use B weakness then store M and probably B
turn 8: kill turn need at least least 330 points for H 120% ult, V 100% magic, M both buffs use as all on M and if you have an ult for B use as many as you can on her as she is for back up
if done right
7% attack
80% ult forever
120% ult 1 turn
30% attack forever
120% weakness forever
100% weakness 1 turn
100% pierce rate 1 turn
70% fire attack self 1 turn
100% synergy rate 1 turn
60% synergy resistance down 1 turn
100% magic buff 1 turn
I need a barrier stone 15% ult from union as well
result
6,176,863 left
6,122,031 middle
6,198521 right