There really is nothing more annoying then watching bad plays... Even during the draft... though you shouldn't put too much into a single card in your deck even one as good as the Scarab God... but he seemed to completely focus on the value of eternalizing creatures in the yard and ignore if he has a deck full of zombies he can be pinging them for 3-5 a turn while beating with a 5/5... they are going to lose really fast if you have enough zombies.
He could have also played the Camel from hand the previous turn and had 2 Zombies at upkeep without using Scarab God. That way the God could be a backup if opp had removal.
At about the 1:26:00 mark why wouldn't he play the desert, have 8 lands, and then use the Scarab God ability to target two separate creatures forcing the opponent to exile the Crook of Condemnation? Did I misread something? Just trying to get honest feedback for when I start drafting this set.
At 1:28:45 - why not activate Scarab God EOT, force a tap of the Crook, untap, actiate again? Seems way stronger than the cycle. (Might force him to exile Crook, but that's fine too.)
Nice draft and thanks for the videos! I just wanted to say to not sleep on the blue card Hour of Eternity. It won me multiple games at my prerelease. It basically plays like a blue Stir the Sands or Liliana's Mastery and generally has more upside. People are going to find that this card is actually a bomb. I think it would have gone really well in your deck specifically since you had some cycling and self-mill in the deck anyway.
Marshal, I had two Puncturing Blows for the Scarab god and an Open Fire in match 3 but never got to draw them. Good games nevertheless (Bloucester here)
Marshall, on your last upkeep of the first game, it was better I think to make a token of a creature in his yard there for lethal instead of hoping for a removal spell, despite getting that pay off.
1:24:45 you could cycle the Wasteland Scorpion and reanimate it immediately. Opponent's artifact was tapped down, he would need to exile it if he wants to stop you. Playing the Sphinx was probably better, but I just thought this other play is worth mentioning. On a more general note I think you bottomed and/or cycled too many lands. Getting to 8 mana with god in play is actually super good as you can start double activating it which is likely better than casting almost any spell from your deck. So I would be leaving some of those lands on top.
Given the density of eternalize creatures and how much your deck benefits from hitting Scarab God early, I would have liked to see the second Naga Oracle played. Good games nonetheless.
Didn't the first opponent have lethal because of Marshall's punt G1? He targeted the locust with Final Reward, so the opp could've looted with locust god, blocked with the new locust and then flied over for lethal next turn?
you passed so many good counters!!! should have taken sarcophagus then a bunch of those countrveiling winds. surprise counters out of the grave and free card draw?? what were you thinking!?!
Could also have waited on that Tragic Lesson until mid-combat to make a profitable block against the Khenra. Just discard a card instead of returning a land? Also gets the prowess trigger.
The gods are op. I played a two headed giant and our round two opponents had the locust god in one deck and the scarab god in the other. Had them both out by turn 6. After killing the gods 5 times we lost.
not even blinking exiling that singluar token instead of the god. It feels incomprehensible to me why he attacked with the scarab god and all tokens except one if he does not have another cycling card to back it up. that felt super super risky to me, but I guess you did not have any other choice there as well with the desert pump looming.
No it isn't. Cards good against dredge are leyline of the void, relic of progenitus, and rest in piece. There might be a couple other decent options I'm not thinking of, but struggle to survive is unplayable in modern or legacy.
I can't believe the rat can take out a god permanently. if rat and god die same combat, rats exile trigger hits after the cards are in the graveyard. So be careful with your gods.
I feel like it would be better if Wizards just left obvious commander plants in supplemental product. I don't understand why cards like the gods are ever allowed to exist in sets that are balanced for draft.
my opponent cast a turn 5 Scarab God at the pre-release while I had a Ammit Eternal in my GY...if he untaps with it and gets my Ammit back with it I think I just lose... so I attacked into it on my turn and he blocked(!!!) so I was able to Sandblast it and get a bit of tempo...he recast it and passed....I attacked into again and he again blocked(!!!) so I cast the second Sandblast in my hand...he recast it and passed....I attack into it again and he shrugs and blocks(!!!) so I cast Farm on it....he recasts it....I draw Lethal Sting and kill it for the fourth time...he recasts it...I draw Hour of Glory and finally get rid of it for good...after the match he is a bit salty about the double Sandblast into Farm and is being vocal about it...had to tell him "You were at 20, I was attacking with two 2/2's why did you even block the first time, much less the second and third time. I obviously had something, all you had to do was take 4 and you untap and win the game"...it's like he didn't even understand that not blocking was an option LOL....
he also went long in nearly every single game, he even nearly decked himself, and the opponent could have nearly killed him one game by decking. If you go to turn 12 and see 2/3rds your deck most of the time it isn't that uncommon.
That card is trash. Way too many -1/-1 counters in this block. Now passing the 3 cmc 3/3 zombie that can't block unless there's another zombie to go off colour seems wrong to me
anthony like a lot of reviewers he didn't rate it very highly during review and might be underrating it now. It's a decent card as the number of -1/-1 counters effects are so much lower in HOU compared to triple AKH. I like the card a lot and in my, thus far limited (no pun intended), experience it doesn't get killed too much more often than anything else as the only cards from HOU that really hose it are Fervent Paincaster and Blur of Blades.
Stephen Lofton I have done 3 (intermediate) drafts so far, going 3-0 with black white zombies and blue red aggro afflict and 2-1 with another, much weaker black white zombies deck. Carrion Screecher has been overperforming for me. So has Blighted Bat. There's so much more zombie synergy going on in HoD that playing slightly overcostet flyers really puts a lot of pressure on your opponent. Mummy paramount into two flying zombies, just to give one example of a play I made surprisingly often, is gas.
Best part of the video @ 11:28. "He's running away! Obelisk Spider, noooo!" Marshall, you're awesome.
Scarab God vs. Locust God. Such an epic flavor showdown!
1st opponent was so salty haha.
Great vid, as always.
OBVIOUSLY heh Gotta love that salt.
Didn't really surprise me. Anybody with that username definitely suffers from a superiority complex.
Drafts a 1st pick god, alright. Draws it in each game, okay. Whines when opponent draws also his god - wait, what?
Really appreciate how you talk thru your plays marshall
could have just used the Scarab gods ability on the upkeep instead of hoping to topdeck a removal spell, which you did.
Keith Filibeck he literally "tried it out" a couple turns before and then missed it for lethal haha
There really is nothing more annoying then watching bad plays... Even during the draft... though you shouldn't put too much into a single card in your deck even one as good as the Scarab God... but he seemed to completely focus on the value of eternalizing creatures in the yard and ignore if he has a deck full of zombies he can be pinging them for 3-5 a turn while beating with a 5/5... they are going to lose really fast if you have enough zombies.
Keith Filibeck was just about to say the same thing and time stamp it lol
He could have also played the Camel from hand the previous turn and had 2 Zombies at upkeep without using Scarab God. That way the God could be a backup if opp had removal.
ya came here to talk about that play. opponent on 6 and not even playing black or white for exile effects for sure just finish with the god
Strategic planning over supreme will, seems like the latter is a better card though right?
normally yes, but putting cards in the graveyard for the god happens to make it better in this case.
Agreed
Yep, supreme will looks like it may be constructed playable while strategic planning is just a bad anticipate with minor graveyard upside
Strategic Planning has seen quite a bit of Constructed play over the years though.
I think you missed a free attack with the angel at 2:05:06 since it has vigilance. Sweet first draft nontheless!
At about the 1:26:00 mark why wouldn't he play the desert, have 8 lands, and then use the Scarab God ability to target two separate creatures forcing the opponent to exile the Crook of Condemnation? Did I misread something? Just trying to get honest feedback for when I start drafting this set.
Marshall Draft on Day 1 Yesh
Kazi Baker your of Eternity is awesome. Getting back two slitherblades as 4/4 unblockables wqs fun earlier lol
slitherblade eternalize is naaaaaasty
At 1:28:45 - why not activate Scarab God EOT, force a tap of the Crook, untap, actiate again? Seems way stronger than the cycle. (Might force him to exile Crook, but that's fine too.)
Nice draft and thanks for the videos! I just wanted to say to not sleep on the blue card Hour of Eternity. It won me multiple games at my prerelease. It basically plays like a blue Stir the Sands or Liliana's Mastery and generally has more upside. People are going to find that this card is actually a bomb. I think it would have gone really well in your deck specifically since you had some cycling and self-mill in the deck anyway.
Marshal, I had two Puncturing Blows for the Scarab god and an Open Fire in match 3 but never got to draw them. Good games nevertheless (Bloucester here)
I'm kind of surprised Marshall didn't go for ambuscade P2P1 since he was already considering the green splash. Seems weird.
my thoughts exactly.
opening pack is the deepest i've ever seen.
Marshall, on your last upkeep of the first game, it was better I think to make a token of a creature in his yard there for lethal instead of hoping for a removal spell, despite getting that pay off.
Windows pop-up update, "ah go away for ever." Best part of the whole video 😄
1:24:45 you could cycle the Wasteland Scorpion and reanimate it immediately. Opponent's artifact was tapped down, he would need to exile it if he wants to stop you. Playing the Sphinx was probably
better, but I just thought this other play is worth mentioning.
On a more general note I think you bottomed and/or cycled too many lands. Getting to 8 mana with god in play is actually super good as you can start double activating it which is likely better than casting almost any spell from your deck. So I would be leaving some of those lands on top.
That little uncontrollable shudder when he saw the Scarab God!!! haha!
Given the density of eternalize creatures and how much your deck benefits from hitting Scarab God early, I would have liked to see the second Naga Oracle played. Good games nonetheless.
Cutting the Unsummon instead of the Winds seems insane to me. I wonder if you'll look back on that and wonder what on Earth you were thinking
on which website do you play that???
Everyone's sad for Kefnet, but no one notices Rhonas. I find that depressing.
#RhonasFace
Why take the winds of rebuke over the unburden when we already had two unsummons?
What app is he usibg
"What is this one? HUH, River Hoopoe. WANT. What does this guy do though..."
-Marshall Sutcliffe, 2017
missed a loot at 2:01:50 :)
Didn't the first opponent have lethal because of Marshall's punt G1?
He targeted the locust with Final Reward, so the opp could've looted with locust god, blocked with the new locust and then flied over for lethal next turn?
I need to get a draft like this hahaha mine seem to be garbage rates online.
you passed so many good counters!!!
should have taken sarcophagus then a bunch of those countrveiling winds. surprise counters out of the grave and free card draw?? what were you thinking!?!
1:19:50
MAGIC ONLINE IS A QUALITY PROGRAM
Dagger of the Worthy would have been real good in this deck. It's done surprisingly well for me.
Could also have waited on that Tragic Lesson until mid-combat to make a profitable block against the Khenra. Just discard a card instead of returning a land? Also gets the prowess trigger.
The gods are op. I played a two headed giant and our round two opponents had the locust god in one deck and the scarab god in the other. Had them both out by turn 6. After killing the gods 5 times we lost.
The strategic planning pick over supreme will and the other two blue cards seemed pretty bad
normally yes, but cards in the graveyard for the scarab god, and costing less mana. In this case it probably was the right choice.
Cutting 2 mana deathtouchers in a relatively slow deck doesn't seem great.
Today we learned The Scarab God is pretty good. I'd like make a mill Commander deck around him.
not even blinking exiling that singluar token instead of the god. It feels incomprehensible to me why he attacked with the scarab god and all tokens except one if he does not have another cycling card to back it up. that felt super super risky to me, but I guess you did not have any other choice there as well with the desert pump looming.
Good show Marsh
Passed amuscade? For a desert really? Feels bad man
"looks like my roommate is on a cam model site"
I have a feeling struggle to survive would be really good against the dredge and delve decks almost everyone in my meta plays
No it isn't. Cards good against dredge are leyline of the void, relic of progenitus, and rest in piece. There might be a couple other decent options I'm not thinking of, but struggle to survive is unplayable in modern or legacy.
Thanks for the advice dude.
I can't believe the rat can take out a god permanently. if rat and god die same combat, rats exile trigger hits after the cards are in the graveyard. So be careful with your gods.
P2P1 ambuscade over blue desert? Doesn't seem close
u could be green blue splashing black
I feel like it would be better if Wizards just left obvious commander plants in supplemental product. I don't understand why cards like the gods are ever allowed to exist in sets that are balanced for draft.
I know that playing is hard, but I feel like Marshall punts too many times..
The gods are kind of dumb. I wonder if this will end up like Avacyn Restored's bomb angels?
42:58 lmfao. laughed so hard.
just took the damage and then he killed it reguardless for the ability.
Dude way too many ads
33:40
That poor round 2 opponent
my opponent cast a turn 5 Scarab God at the pre-release while I had a Ammit Eternal in my GY...if he untaps with it and gets my Ammit back with it I think I just lose... so I attacked into it on my turn and he blocked(!!!) so I was able to Sandblast it and get a bit of tempo...he recast it and passed....I attacked into again and he again blocked(!!!) so I cast the second Sandblast in my hand...he recast it and passed....I attack into it again and he shrugs and blocks(!!!) so I cast Farm on it....he recasts it....I draw Lethal Sting and kill it for the fourth time...he recasts it...I draw Hour of Glory and finally get rid of it for good...after the match he is a bit salty about the double Sandblast into Farm and is being vocal about it...had to tell him "You were at 20, I was attacking with two 2/2's why did you even block the first time, much less the second and third time. I obviously had something, all you had to do was take 4 and you untap and win the game"...it's like he didn't even understand that not blocking was an option LOL....
Exiling a God feels like cheating :O
unless I wasn't paying attention, you drew the scarab god every single game. your poor opponents.
he also went long in nearly every single game, he even nearly decked himself, and the opponent could have nearly killed him one game by decking. If you go to turn 12 and see 2/3rds your deck most of the time it isn't that uncommon.
Even then, if you see 2/3 of your deck for seven games, the odds for finding The Scarab God every game are 128/2187, still below 6%.
wow first opponent is a real whiner
lmao windows update
Dude is playing in draft, and doesn't know what the new Gods can do? smh
its hard to watch this guy draft. Passes 4cc 3/1 flying zombie when he has a mythic that counts the number of zombies he has......
then i have to watch him miss lethal in game one and get lucky to win. wow
That card is trash. Way too many -1/-1 counters in this block. Now passing the 3 cmc 3/3 zombie that can't block unless there's another zombie to go off colour seems wrong to me
anthony like a lot of reviewers he didn't rate it very highly during review and might be underrating it now. It's a decent card as the number of -1/-1 counters effects are so much lower in HOU compared to triple AKH. I like the card a lot and in my, thus far limited (no pun intended), experience it doesn't get killed too much more often than anything else as the only cards from HOU that really hose it are Fervent Paincaster and Blur of Blades.
Stephen Lofton I have done 3 (intermediate) drafts so far, going 3-0 with black white zombies and blue red aggro afflict and 2-1 with another, much weaker black white zombies deck. Carrion Screecher has been overperforming for me. So has Blighted Bat. There's so much more zombie synergy going on in HoD that playing slightly overcostet flyers really puts a lot of pressure on your opponent. Mummy paramount into two flying zombies, just to give one example of a play I made surprisingly often, is gas.
Yet, he's a professional and you are a chump on his videos bitching. Who wins that argument?