I interviewed the Half-Life 2: RTX team!

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  • Опубліковано 10 лип 2024
  • Check out the Half-Life 2: RTX website! - www.hl2rtx.com/
    Check out the official Half-Life 2: RTX LambdaGen page! - community.lambdageneration.co...
    Check out the official Half-Life 2: RTX Twitter page! - / hl2rtxofficial
    Featuring:
    Kralich - Half Life 2 RTX co-lead developer
    WormSlayer - Half Life 2 RTX co-lead developer
    MDDBULLDOGG - Half Life 2 RTX co-lead developer
    Nyle Usmani - NVIDIA Product Manager for RTX Remix
    Chapters:
    --------------
    00:00 - Intro
    00:38 - Introducing our guests!
    2:32 - What's the team's design philosophy on this project?
    3:21 - Will there be more polygons or just texture & lighting updates?
    6:43 - What are the ratios of Nvidia's work vs community's work?
    15:21 - Does Valve have any involvement in it?
    16:14 - Will it be possible to play mods with this?
    18:06 - What's the process of remaking textures?
    19:46 - How will the human characters be remastered?
    20:52 - How will you deal with the player model?
    21:56 - How will you deal with optimization (since Portal RTX had problems with it)?
    24:26 - How hard is it to stay faithful to the game's original art direction?
    26:25 - Will any HL:A models be reused for this project?
    26:56 - HL2 RTX Project vs Remade Assets Project - Are they two different things?
    27:44 - What's the biggest obstacle when developing RTX for games?
    28:55 - What's the most interesting part of the game (in terms of remastering it)?
    30:45 - Will it work for HL2 VR?
    31:47 - How many polygons is the Lamarr model in the trailer?
    34:20 - Where do we learn more about the project and keep up with updates?
    35:00 - Outro
    Thanks to ‪@glycine7695‬ for submitting the chapters!
    --------------
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    community.lambdageneration.com/
    --------------
    Written & Produced by:
    Mitch Wensveen - / pharlumy
    --------------
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    #halflife2 #rtx #remastered
  • Ігри

КОМЕНТАРІ • 220

  • @SnrubSource
    @SnrubSource 8 місяців тому +158

    Honestly, the thing that excites me the most about this project is that we're finally gonna have all the HL2 assets remade with PBR in mind, and we're gonna be able to use them in S&Box instead of Facepunch's assets. Since they're community made instead of Valve's, I doubt they'd take them down.

    • @Ubertheheavy324
      @Ubertheheavy324 8 місяців тому +5

      It's going to run in a special build of Source 1, so no, these assets won't work in S&Box because S&Box runs in Source 2. Unless they get ported, and knowing the Valve/Gmod community, they definitely will.

    • @joa1401
      @joa1401 8 місяців тому +22

      @@Ubertheheavy324 I mean, models and textures are extremely portable, especially these days. Decompiling models from a Source 1 game and bringing them into Source 2 is fairly trivial at this point. Porting code and game functionality is a whole other kettle of headcrabs, but I think this person is just talking about props, environments and character models

    • @SnrubSource
      @SnrubSource 8 місяців тому +17

      @@Ubertheheavy324 The assets are still designed with PBR and modern graphical standards in mind, obviously I meant porting them

    • @Ubertheheavy324
      @Ubertheheavy324 8 місяців тому +4

      @@SnrubSource Alright, sorry if that sounded passive aggressive

    • @CanularRadio
      @CanularRadio 8 місяців тому

      ​@joa1401 kettle of headcrabs woah huge expression reminds me of vortigaunt cooking
      Crab basket theorem.

  • @ApertureAce
    @ApertureAce 8 місяців тому +47

    Maybe I've just played HL2 too many times to hear it anymore but Gman's opening monologue sounds fine to me. I'd love to hear a side by side comparison for the work they're doing to remaster the audio

    • @TUTOSANDROIDtutorialesymas
      @TUTOSANDROIDtutorialesymas 8 місяців тому +4

      Tbf, I'm also used to it, however there is a big amount of bitcrushing and compression that might throw off new players

    • @dustinanstey
      @dustinanstey 8 місяців тому +14

      I'm actively working on the gman monologue for this project and this is the exact challenge I'm facing. As time has gone on, we've all gotten used to the fidelity and in some ways it can almost add to the emotional impact of certain moment. Should gman sound clear and crisp right after you've been awakened from stasis? Then there's the challenge developing these ideas while not knowing any more about gman than valve has shared with us in the games. None of us know who he really is or where he comes from. What if his dialogue being crunchy and 2000's era compressed is actually cannon? Anyways it's been a lot of fun to play with and I'm excited to share where we end up!

    • @CanularRadio
      @CanularRadio 8 місяців тому

      ​@@TUTOSANDROIDtutorialesymasbit ce6 woahh CryEngine bit crushing.. woa

    • @CanularRadio
      @CanularRadio 8 місяців тому +1

      ​​@@dustinansteyactually cannon.. whistle. I think you should listen to the E3 2004 trailer speech and e3 03 when he speaks multiple languages. I think its purposeful perhaps.

    • @pyrotechnicalwizardofdoom1719
      @pyrotechnicalwizardofdoom1719 3 місяці тому

      I think the original had some fantastic sound work for its time. The echoes in the open environments, how the voices sounded. Having that to build on and make even better is enough to give me goosebumps.

  • @1lucia
    @1lucia 8 місяців тому +56

    Very exciting, definitely checking this out later.

    • @TarekInnit
      @TarekInnit 8 місяців тому

      Good question you asked

    • @StuckProcessing
      @StuckProcessing 8 місяців тому +1

      @@TarekInnitwhat

    • @TarekInnit
      @TarekInnit 8 місяців тому

      @@StuckProcessing i just said it was good question he asked...

    • @StuckProcessing
      @StuckProcessing 8 місяців тому +1

      @@TarekInnit I don’t see a question anywhere here

    • @TarekInnit
      @TarekInnit 8 місяців тому

      @@StuckProcessing in the vid 😑

  • @cazecomic
    @cazecomic 8 місяців тому +36

    When I heard the question about the episodes I clasped my hands together. Episode 2 is just amazing.
    Glad these mod teams are coming together as I love their work

  • @ReysaAdam
    @ReysaAdam 8 місяців тому +39

    Loved the fact that Valve was supporting the project, the amount of respect i had for them just increased humongously!

    • @stormcooper
      @stormcooper 8 місяців тому +4

      Oh damn really?
      Haven’t watched the entire interview yet but I might do so

    • @XeZrunner
      @XeZrunner 8 місяців тому +7

      They definitely deserve respect in that regard. Games like The Stanley Parable, INFRA have received Portal 2 engine licenses, S&box received the entire Source 2 engine codebase, mods for Half-Life 2 and Portal (2) end up on Steam officially and they also keep making the Source 2 editor more advanced, further making mod and map makers' experiences better in-editor.
      I think they recognize how enthusiastic modders are in the Source scene and provide them with excellent support and opportunities.

    • @stormcooper
      @stormcooper 8 місяців тому +2

      @@XeZrunner yeah and that’s a really cool thing

    • @rlfpotatoking9253
      @rlfpotatoking9253 8 місяців тому +1

      @@XeZrunnerThey also allowed Black Mesa, the unofficial HL1 Remake to be sold on Steam for a price too! They gave their blessings.

  • @alfredjr2k556
    @alfredjr2k556 8 місяців тому +21

    Nice job, Kralich and Nvidia RTX Team.

  • @MildMisanthropeMaybeMassive
    @MildMisanthropeMaybeMassive 8 місяців тому +6

    16:00 Since Valve has given their blessing and they’re in contact, I would love to know if Valve provided any files for this project. Such as original RAW photo scans used for models, the unused Kleiner and Breen models made for Half-Life: Alyx, or uncompressed textures or sound files?

  • @-41337
    @-41337 4 місяці тому

    can't wait. hope they also do the episodes eventually

  • @ElijahBobingerDragonogh
    @ElijahBobingerDragonogh 8 місяців тому +25

    Whatever they do, just keep the FLASHLIGHT and STAMINA separate, consistent across ALL THREE HL2 episodes!

    • @3333218
      @3333218 8 місяців тому +1

      I saw what you did there.

  • @StudioMod
    @StudioMod 8 місяців тому +7

    What about Episode 1 and 2, I wonder?

  • @michela8924
    @michela8924 8 місяців тому +4

    I usually watch UA-cam Podcasts in the background. I watched this one with my full attention and enjoyed every minute of it. I'm beyond excited. I'm really hoping they can find a way to support VR with this RTX Remaster. That would in fact be the Holy Grail.

  • @TheBlueBullets
    @TheBlueBullets 8 місяців тому +9

    I'll be interested what they do for the Citadel levels seeing how abstract that environment was, I was playing through it recently and never noticed that there's piping visible in the walls

  • @bshap495
    @bshap495 8 місяців тому +4

    I'm glad this project is in the community's hands. I generally don't like RTX remasters, since they're more like tech demos that go overboard with the lighting and reflective materials. But HL2 RTX looks like a proper remaster. I'm actually looking forward to playing this.

  • @arcticridge
    @arcticridge 7 місяців тому +1

    *"I always start my sentence with enthusiasm and end it in an awkward raspy GROWLLL"*

  • @seangg03
    @seangg03 8 місяців тому +6

    Great interview, nice to see that the team is going full steam ahead ;)

    • @3333218
      @3333218 8 місяців тому

      Full... Steam... Ahead. 😀😃

  • @AD-Type
    @AD-Type 3 місяці тому +1

    cant unhear the entropy zero 2 radio guy

  • @VivaLaMORTIS
    @VivaLaMORTIS 8 місяців тому +3

    even though the video just came out, its still epic from the start to the present moment.

  • @glycine7695
    @glycine7695 8 місяців тому +31

    2:32 What's the team's design philosophy on this project?
    3:21 Will there be more polygons or just texture & lighting updates?
    6:43 What are the ratios of Nvidia's work vs community's work?
    15:21 Does Valve have any involvement in it?
    16:14 Will it be possible to play mods with this?
    18:06 What's the process of remaking textures?
    19:46 How will the human characters be remastered?
    20:52 How will you deal with the player model?
    21:56 How will you deal with optimization (since Portal RTX had problems with it)?
    24:26 How hard is it to stay faithful to the game's original art direction?
    26:25 Will any HL:A models be reused for this project?
    26:56 HL2 RTX Project vs Remade Assets Project - Are they two different things?
    27:44 What's the biggest obstacle when developing RTX for games?
    28:55 What's the most interesting part of the game (in terms of remastering it)?
    30:45 Will it work for HL2 VR?
    31:47 How many polygons is the Lamarr model in the trailer?
    34:20 Where do we learn more about the project and keep up with updates?

    • @LambdaGeneration
      @LambdaGeneration  8 місяців тому +10

      I was gonna do the chapters myself later, but you were too quick! Thanks for this! I'll add them to the video :D

    • @glycine7695
      @glycine7695 8 місяців тому +7

      Love this video! Good work! ^ ^

    • @ApertureAce
      @ApertureAce 8 місяців тому

      I wasn't even looking for timestamps but I gotta like your comment for being a real G

  • @mDayShamangahabash
    @mDayShamangahabash 8 місяців тому +3

    Thank you for conducting this interview mr LambGen

  • @wikot2355
    @wikot2355 8 місяців тому +1

    Really excited to see this mod! My PC is not going to handle it though (Maybe a time for an upgrade?). As a member of the new generation of Half-Life fans, I am really fascinated about modding and stuff like that, so I wish Orbifold Studios luck in making this mod :DDD

  • @jakeohligerintheflesh
    @jakeohligerintheflesh 8 місяців тому +1

    Have to say this is very exciting! I wish I got to ask a question though. It was "Will you be extended variety in NPC"s like Citizens? Like varying clothes or altering faces? or just taking care of what's already in the game and not going too overboard with extending NPC variety"

  • @teh_killa
    @teh_killa 8 місяців тому +1

    Great interview!
    It's interesting if the Orbifold team will make HL2:RTX into a flexible modbase (like Mapbase, for example)? And will the modders be able to use updated mapping tools such as Hammer++ for their work on HL2:RTX mods?

  • @poggers9654
    @poggers9654 8 місяців тому +6

    I really hope they add more citizen model variety!!

  • @official_kex
    @official_kex 8 місяців тому +3

    You can say about NVIDIA whatever you want. But RTX Remix is truly a love letter to us gamer's and the wider gaming community. And i really appreciate that.

  • @peterczerniak2166
    @peterczerniak2166 6 місяців тому

    LOVE how this project is looking so far, super EXCITED for it to be released, HOWEVER, one minor thing I noticed at about 29:44, I found that the flames did not really reflect light off the buildings, hope it just looked that way because it was a scaled down size of what it will look like in the game, otherwise, cannot wait! :)

    • @LambdaGeneration
      @LambdaGeneration  6 місяців тому

      That shot does not have RTX enabled, which is why the lighting looks the same as in the original game. You can see what shots in this video have RTX enabled by checking the "RTX on"/"RTX off" labels to the left and right of the screen.

  • @SaltyFrenchFries
    @SaltyFrenchFries 8 місяців тому +6

    Honestly, I don't relate the "the half life 2 we remember," as in thinking the game looked better in our memory than it actually looks cuz I've been playing source engine games, particularly gmod, tf2, and the like so I'm still used to that old but charming level of graphics. Still, I'm very much looking forward to this modding team's work, RTBR and HL2RTX, looks sick!

    • @wawawuu1514
      @wawawuu1514 8 місяців тому +1

      The only game that made me feel like the first time I played HL2 was HL: Alyx and that's because only Valve are capable of giving us these magical Half-Life video game moments and even Valve require a substantial progress in techology (such as VR and the corresponding HL: Alyx) for them to capitalize on any video games in the Hl-franchise capable of not falling short of the hype. To think a graphics update to HL2 will deliver that same magic is surprisingly stupid. Will it be something nice? Sure, I would think so. Will it be the same as playing Hl2 for the first time? Of course not.
      Edit: Okay, seeing this is a community-led effort I feel somewhat bad about the tone of my criticism, but my point still stands.

  • @NickyByloo
    @NickyByloo 8 місяців тому +2

    I'm very excited for this remaster.

  • @judgmenthammer5254
    @judgmenthammer5254 7 місяців тому

    Oh nice. I hope we get a suped up version of the HL:A HEV suit sleeves.

  • @mirxcl3208
    @mirxcl3208 8 місяців тому +6

    I would loved to see a remaster using Source 2, because it would be more accessible for most people who don't have an RTX card, but after seeing Quake 2, Q2 RTX and it's remaster(kex engine), there is still hope for HL2:S2? 😅 and before you ask, yes, i'll upgrade my gpu, but when the RTX 50 series arrive, for now im happy with my gtx 1660 c:

  • @boffse
    @boffse 8 місяців тому +1

    I hope they keep the grey overcast skies. Valve couldn't put a lot of shadowing details in the open areas back in 2004, so they went with cloudy days where the contact shadows are effectively removed because of the diffused omni light of the clouds. It gives Half life 2 that iconinc drab and dreary look, perfect for that dystopian feelings

  • @matijajovic8125
    @matijajovic8125 8 місяців тому

    Yay my question got answered! Awesome video btw!

  • @candelalumen6334
    @candelalumen6334 8 місяців тому +91

    What bothers me a lot is that Nvidia oversees this project but doesnt sponsor it. People are basically developing a free ad for their tech. Engineering technical support is good indeed but these people are pouring their time and resources into it.. It's one thing when a mod is made entirely by the community but it's another when a giant company like Nvidia attaches their name to it...

    • @stopidhoodleum3232
      @stopidhoodleum3232 8 місяців тому +1

      :(

    • @omoddulus4933
      @omoddulus4933 8 місяців тому +22

      As they've said this was conceived and thought up by the modding community so they came in not expecting to get paid.
      Nvidia again as they've said is doing a cool thing by marketing their game when mods are solely marketed within their own communities by word of mouth.
      The key thing is they don't use the word mod and that's what throws people off but it's respectful that they treat the team like real developers.
      Like these guys came in to do charity work that they were already going to do. The fact nvidia is doing anything at all for them is nice so being expected to be paid seems disingenuous to this kind of arrangement. Nvidia didn't ask them to do anything and now you're acting as though Nvidia owes them.

    • @automata.
      @automata. 8 місяців тому +5

      What an unnecessarily negative view. RTX Remix is a modding suite that's gonna be a HUGE deal if it works out. Complain about "Nvidia product marketing profits buzzwords" all you want but I don't see anyone else trying to make a tool that can implement pathtracing and full PBR asset swapping into classic PC games. It's revolutionary stuff for the modding scene and you think it's just something that's soulless corporate nonsense I guess. Also, this stuff works on AMD. In fact, modders could add FSR pretty easily to their builds of these future mods because it's open source and not locked down

    • @omoddulus4933
      @omoddulus4933 8 місяців тому +3

      @@automata. You're ignoring the simple fact that no one asked them to do anything. Hence there is no obligation. That's like if someone mowed your lawn without you knowing then everyone starts guilt tripping you to pay them.
      But as soon as you pay them under a binding contract that means you can scrutinize them and get more work out of them. This is just complicating the situation which is just "let's do this because we want to." I'm sure the modders would agree.

    • @Biggest-Ounce
      @Biggest-Ounce 7 місяців тому

      @@omoddulus4933
      u

  • @gs7326
    @gs7326 Місяць тому

    what an INSANE team they are. so thankful to have them remake such a classic.

  • @cheeseburgermike8406
    @cheeseburgermike8406 7 місяців тому +1

    I want them to take their time with this; there is so much hype in the Half Life Community with this. I love that this game that came out almost 20 years ago still has modders adding more and more to it. Furthermore, I don't want it to flop like "Hunt down the Freeman."

  • @EDHLVALVE_CC_TS_HT_ORBI.S1
    @EDHLVALVE_CC_TS_HT_ORBI.S1 5 місяців тому

    I wanted an idea on what the next trailer should look like - in the first second the camera slowly turns to Freeman, first to the leg of Freeman's suit, and slowly gradually shows Freeman himself to the very top, the end point is his face, the expression on his face shows that he is very angry , he coolly looks to the side, and then the frame pans to gman who is far away from him, and gman says - time Dr. Freeman, are you ready?
    the camera pans to Freeman, where he simply stares and even more
    he gets angry, his eyes look sharply, this show ends beautifully with the Lambda sign where it is drawn in half, and the music starts, music by Kelly Bailey - Hazardous Environments, and then they’ll come up with it themselves.

  • @seventeendegree
    @seventeendegree 8 місяців тому

    I'm so glad they mentioned Viktor Antonov and how important his work is for them. These guys are not messing around! The outdoor levels need far more foliage, draw distance and environment models instead of displaced surfaces with flat rock textures. So much potential!

  • @scroobles9121
    @scroobles9121 8 місяців тому +5

    I really hope they give us a proper model for Gordon

    • @3333218
      @3333218 8 місяців тому

      Third person mode would be great!

  • @l-l
    @l-l 8 місяців тому

    God this is gonna be good. So excited for this

  • @SokoBuilds
    @SokoBuilds 6 місяців тому

    I expect a developer commentary mode like how valve did it! I'd love to see the thought process behind reworking a classic game like this, level by level

  • @xjohn1970
    @xjohn1970 7 місяців тому

    Can't wait to play this

  • @user-wu6ep2ie2l
    @user-wu6ep2ie2l 7 місяців тому +1

    we need remade of all old best games, like this master piece:)! Thanks to the team, Nvidia, Valve! I hope to be able to fund you somehow guys!!

  • @thebreadman
    @thebreadman 8 місяців тому +2

    MY BOY KRALICHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!

  • @marekkos3513
    @marekkos3513 8 місяців тому

    Thank you.This will be my Half life 3 I have always dreamed of.Cant wait

  • @greenth-mac2550
    @greenth-mac2550 8 місяців тому +1

    I am able to use another laptop from time time, one that does contain RTX driver. Now I can happily wait for the HL2 RTX release. Looking forward to see future mods with RTX!
    Edit: Whenever I look at a HL2 map whether it's official or fan-made, the environment ALWAYS takes me, to this day they look beautiful and relaxing with a special feeling that only contain within HL2's world. Hopefully the RTX version can keep all this and perhaps takes it into a new level.

    • @elone3997
      @elone3997 2 місяці тому +1

      Yeah, totally agree on the unique feeling of the HL2 world. I can't put my finger on it, whether it's nostalgia or something else. There's this odd sense of isolation and calmness to the environments which is something I can't remember seeing/feeling elsewhere. It's kind of beautiful and it doesn't bother me that the engine is so old as it has a great art style which saves it. (edit for typo!)

  • @Mopsie
    @Mopsie 8 місяців тому +1

    3:15 give that man a new mic 💀

  • @pyrotechnicalwizardofdoom1719
    @pyrotechnicalwizardofdoom1719 3 місяці тому

    Honestly I can’t wait to play Ravenholm in RTX. I still remember the first time I played the game how I stopped and picked up every little thing I could with the gravity gun and just threw it at zombies either dead or alive 😂
    This project is my most anticipated game.

  • @cascimiro
    @cascimiro 7 місяців тому +1

    A definitive edition for a timeless game. 100% gonna play it a few times

  • @3333218
    @3333218 8 місяців тому

    How are they're going to remaster the Crabsynths and Mortarsynths found briefly in the Citadel levels?

  • @Metalbirne
    @Metalbirne 8 місяців тому +1

    I hope we see VR compatibility with this in the future. If I can't play it in VR it's sadly irrelevant to me. There is no way I go back to 2D with this game after playing it in VR.

  • @Mog780
    @Mog780 8 місяців тому +1

    Great interview, hopeful that linux support will be included on this, would love nothing more than to run this on a steam deck and my primary rig.

    • @eineatombombe
      @eineatombombe 13 днів тому

      i doubt a steam deck will handle realtime raytracing. source 2 supports linux so probably it will be fine

  • @cartoonfox6128
    @cartoonfox6128 8 місяців тому +1

    I really hope that when these assets are done, ez2 is modded with these assets

  • @AlkoPRO11
    @AlkoPRO11 8 місяців тому

    5:09 oh yes! i waiting some like this ༼ つ ◕_◕ ༽つ VERY NICE

  • @G7ue
    @G7ue 8 місяців тому +1

    I am excited, and a bit sad to hear that they are touching up some of the brushwork. I was planning on doing a sorta remaster of HL2 myself, specifically adding more geometry to the brushwork, and touching up prop placement. But then the RTX trailer dropped, so I decided to hold off until this Q:A to see if they planned to do the same.
    On one hand, I no longer have work to do, but on the other, I am a bit sad I don't have a project to work on now. Who knows, maybe they wont update it as extensively as I am thinking, so I can go back after the fact and touch up some areas I think they glossed over. Either way, I am more excited to get my hands on this than any other game atm!

    • @3333218
      @3333218 8 місяців тому

      They are hiring!

    • @G7ue
      @G7ue 8 місяців тому +1

      @@3333218 I sadly don't have any sort of portfolio to show off my work, as I lost all my source content a few years ago when my hard drive died. Not sure I could get in by just saying "Trust me bro" lol. I guess I could always make something new to show off though.

    • @3333218
      @3333218 8 місяців тому

      @@G7ue For some reason UA-cam never sent my reply to you! So I'm gonna try again!

    • @3333218
      @3333218 8 місяців тому

      @@G7ue You don't need a portfolio of older stuff if you can make new assets to show them right now!
      Show them a few very good quality assets, of props no one has ever cared to update properly before!
      From memory, I can't recall a single person who has faithfully recreated higher-res and higher-poly versions of the wooden tables in HL2. Perhaps start from there?

  • @InVacuo
    @InVacuo 8 місяців тому +2

    I'm a bit disappointed that this RTX project isn't compatible with the VR mod, that would've been the ultimate mod for me. 🙂

    • @eineatombombe
      @eineatombombe 13 днів тому

      it's source 2, someone will probably mod it

  • @joa1401
    @joa1401 8 місяців тому +6

    I don’t think anybody’s PC is ready for Half Life 2 RTX VR, but I do hope we get to experience that someday in the far flung distant future. The sense of presence you get in HL2VR is already truly uncanny. Really, this game nailed it back in 2004, and casts the same spell 20 years later. It is perfect. Yet it also feels in the spirit of things to continue doing mad science on it

  • @Punisher6791
    @Punisher6791 8 місяців тому +1

    CANT WAIT TO PLAY IT TEN YEARS FROM NOW......

    • @elone3997
      @elone3997 2 місяці тому

      Let's say three years..the magic number is always 3..*cough* Valve? You still there? 😉

  • @jp_ministries8354
    @jp_ministries8354 8 місяців тому

    When do we get to play it?

  • @Vortagaunt
    @Vortagaunt 8 місяців тому

    26:15 LETS GOOOOOO

  • @MrRetro96
    @MrRetro96 8 місяців тому

    How do you play the first half life rtx? Is it on steam?

  • @foxgamer55_
    @foxgamer55_ 8 місяців тому +2

    Can't wait for this to release... wont be able to play it But i cant wait xd

  •  8 місяців тому

    I Hope they gona make it

  • @walter_the_wobot2349
    @walter_the_wobot2349 8 місяців тому +1

    I wonder if the developers could add support for upscaling solutions such as FSR3 and DLSS 3.5?

    • @eineatombombe
      @eineatombombe 13 днів тому

      they probably have them. it's nvidias tech so dlss for sure. i dont think even a 4090 would be able to raytrace in real time

  • @DeltaStridePLZ
    @DeltaStridePLZ 8 місяців тому +1

    I wonder where this leaves the Half-Life 2 Remastered Collection by the same guy behind Half-Life 2 Update

  • @MrTiger-ud7jc
    @MrTiger-ud7jc 7 місяців тому

    thanks guys

  • @user-tu1be7iu9x
    @user-tu1be7iu9x 7 місяців тому

    Please tell me there will be an RTX version of deathmatch, not just single player

  • @wausjackbauer128
    @wausjackbauer128 5 місяців тому

    How can I donate?

  • @brentschmogbert
    @brentschmogbert 8 місяців тому +1

    When release?

  • @Gubbus.
    @Gubbus. 8 місяців тому

    Can’t wait to see addons porting these models in gmod and using it for gmod realism

  • @przival6787
    @przival6787 8 місяців тому

    will new textures and models be available for those who cant afford rtx, itd be great to have the visual fidelity without the demanding reflections and shadows

  • @ViperVenoM13
    @ViperVenoM13 8 місяців тому +1

    For the VR part why not add vr mod for the hl2 rtx instead of backporting assets to hl2vr?
    Since the vr team is part of the project.

  • @mekagunner5786
    @mekagunner5786 8 місяців тому

    Get the Gordon Model from HL Alyx

  • @jjforcebreaker
    @jjforcebreaker 8 місяців тому +1

    *HYPE!*

  • @inloveshorts
    @inloveshorts 8 місяців тому

    what is the release date??

  • @thumbaumrrr
    @thumbaumrrr 8 місяців тому

    My computer is going to burst into flames

  • @peluchefps
    @peluchefps 8 місяців тому +1

    Man, the Valve community is something else entirely

  • @maxximoramirez
    @maxximoramirez 8 місяців тому

    This reminds me of the idubbbz kid ceo developer that said Mario was easy to develop because it wasn't made on the Unreal Engine

  • @R3D.R4V3N
    @R3D.R4V3N 8 місяців тому

    "We want to remake the game you remember from when you first played"
    My dude, my initial 3 playthroughs were on the original Xbox on a Mickey Mouse CRT 🤣

  • @xenomorphlover
    @xenomorphlover 8 місяців тому

    Damn imagjne if Valve would remaster this using this project and release it as a next gen Half life 2 for PC and consoles 😮

  • @SoulFreeman3650
    @SoulFreeman3650 8 місяців тому +1

    the game and assets look like they were created by valve 😍

  • @orinokonx01
    @orinokonx01 8 місяців тому

    I'd love to know what engine this is going to run on. I heard in this interview that they couldn't just import in the high-poly models and textures into Source 1 because it wouldn't be able to handle it, plus it doesn't support PBR, sooo... what then? Can't be Source 2 because valve haven't released an SDK for it (release the SDK valve!! It's been over three years!).

    • @orinokonx01
      @orinokonx01 6 місяців тому

      @@YouMustDrinkOil I tried Googling, and I got nothing, and before posting this comment I read some of the other comments, still got nothing.
      Where/what was I supposed to read?
      More to the point, why the conflicting points in the video?

  • @ikiwyu
    @ikiwyu 8 місяців тому

    I just wanna know what kind of specs you'll need to run this monstrosity. If every models going to have tens of thousands of polygons and everything's going to be fully path traced I can't see this running at anything better than 60fps at 1080p in a 4090.

  • @MACMAN2003
    @MACMAN2003 8 місяців тому +1

    I wonder if it'll be possible to make source engine have ray-tracing without the whole "hijacking the directx pipeline" thing that nvidia's remix does

    • @3333218
      @3333218 8 місяців тому

      Possible? Yes.
      But the biggest hurdle would be gaining Valve's permission to do so without a Source Engine license. Otherwise Source Engine Piracy and Reverse Engineering would be the only options.

  • @IgorBogdanoffs
    @IgorBogdanoffs 8 місяців тому +1

    Kinda a twofer here. Have you asked/has the crowbar collective reached out to collaborate at all? If not would you be open to collaboration, guys have some serious talent

  • @tvbugada7588
    @tvbugada7588 3 місяці тому

    Would it run on Steam Deck?

  • @CartonOwO
    @CartonOwO 7 місяців тому

    "It generates frames every second"

  • @keef78
    @keef78 8 місяців тому

    I just hope i can use controller with this cause so far it doesnt work on portal rtx nor half life 1 rtx.

  • @Half-Bad-Goodman
    @Half-Bad-Goodman 8 місяців тому

    I'm just sad of all pc with no rtx do not run into it because the textures, assets, sound and all are very cool but yeah with rtx it s be hard for all them pc

  • @Z_Pavel
    @Z_Pavel 6 місяців тому

    Is it Source 2 or just Source?

  • @mygamepedia304
    @mygamepedia304 8 місяців тому +1

    I liked (no) that they talk about it like everyone has a GeForce RTX 4090 )

    • @eineatombombe
      @eineatombombe 13 днів тому

      did you think a gtx 1050 could run something with "RTX" in the name?

    • @mygamepedia304
      @mygamepedia304 13 днів тому

      ​@@eineatombombe you'll have heavy issues with fps even with rtx 3090.
      Portal RTX still have issues with fps, and this is just Portal, game with empty chambers, it's not hl2 with pretty big count of physics props and other models (even the maps are much more complex due to geometry, they are also bigger). AFAIK you even can't play it with 4k monitors (without fps and perf. issues with max. graphics).
      Portal RTX was very disliked by almost everyone because of this, so, I expect the same thing to happen with hl2 rtx (they have extremely limited opportunities for optimization).

  • @NotRandomHero222
    @NotRandomHero222 8 місяців тому

    Will RTX Remix even be possible with a 3090?

    • @nairbas392
      @nairbas392 7 місяців тому

      Nah. It’s going to be horribly optimised

  • @tntcomingcool4353
    @tntcomingcool4353 8 місяців тому +1

    sad that hl 2 vr wont work with it

    • @tntcomingcool4353
      @tntcomingcool4353 8 місяців тому

      @@Resinbirb yeah ik still better then nothing

  • @tango5thetargeted73
    @tango5thetargeted73 8 місяців тому +1

    so bassiclly, ndivia do the work on engine side, while the team makes everything else

    • @LambdaMiscellaneous
      @LambdaMiscellaneous 8 місяців тому +5

      Yep. And they aren't paid.

    • @tango5thetargeted73
      @tango5thetargeted73 8 місяців тому +2

      just, just like how its always been, atlest we get the tools, the assets for future modding@@LambdaMiscellaneous

    • @LambdaMiscellaneous
      @LambdaMiscellaneous 8 місяців тому

      @@tango5thetargeted73 What do you mean like always? in the original game they were paid, but these new devs are using the same engine but making the models from scratch with 4x the detail. They should at least get free GPUs. Nvidia is worth more than a trillion.

    • @tango5thetargeted73
      @tango5thetargeted73 8 місяців тому

      wishy thinking my friend, i mean sure i would also hope they give out free 4090 to all the dev but that is just a fairy tale@@LambdaMiscellaneous

    • @LambdaMiscellaneous
      @LambdaMiscellaneous 8 місяців тому

      @@tango5thetargeted73 It shouldn't be. There's not that many devs.

  • @diamondmine46
    @diamondmine46 8 місяців тому

    Will half-life 2 rtx remix run on dx9 or dx8?

    • @15placekd
      @15placekd 8 місяців тому

      definitely not anything below dx9

    • @eineatombombe
      @eineatombombe 13 днів тому

      pretty sure source2 only supports vulkan

  • @billygenewise
    @billygenewise 8 місяців тому

    Honestly I just wanna get early access & play it broken if it's free anyways just like skate 4

  • @benmarchant4253
    @benmarchant4253 8 місяців тому

    Ravenholm is remastered dark of fog spook

  • @zagaraone8653
    @zagaraone8653 8 місяців тому

    i know younger people, that are exited to play HL1/Black Mesa.
    Now they can do them all in remaster. If that is the choice.

  • @Roebuck325
    @Roebuck325 7 місяців тому

    I want you to know there are many people in their 30's who are very excited.

  • @RainbowsClone
    @RainbowsClone 6 місяців тому +1

    coming out 2039

  • @ditboi3736
    @ditboi3736 8 місяців тому +3

    FISH!!!

  • @haimalexandernikolchook8280
    @haimalexandernikolchook8280 8 місяців тому

    Now imagine if they did the gta definitive edition or the mafia 2 the difinitive edition, it would be much better than what we got from take2