Idiot-Proof Navy Guide For Noobs | Beyond All Reason | BAR Game Guide For Beginners
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- Опубліковано 8 жов 2024
- In this BAR Guide, I'll explore 2 game video replays. I, a bare graduate Navy Noob, will explain all my learnings on the canyon side of Supreme Isthmus. I don't do anything complex, like transport my commander around this basic play. I show you how to come back from a devastated sea with sneaky sub play to clear the seas.
Enjoy and learn my lowly chevron compatriots!
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Thanks for making this video. I'm just getting started. Played RTS before. I think more strategy / build guide videos are a niche that's not being fulfilled currently
Welcome to my new bar series and thanks for the comment 😊. Since bar is an alpha release and also somewhat difficult 100% there’s a gap in information I noticed.
In the future (I’m quite new also) I will showcase some more interesting plays and give newer players a chance in this competitive scene is the idea.
I feel it’s one of those games not just reserved for elite players with the 8v8 and all the QOL features meaning a low APM player can still win and have a lot of fun.
Nice comback, will note down the use of "localized" sub defense.
Hell yeh! Attacking with a sub deathball on a flank is ideal I believe to get that firepower concentrated.
You can add transport plane in this build - land in cove with commander faster, anty cheese option, more metal and ability to transport commander in case of hovers.
@@DarkSpiryt1 thanks yes I saw that! I do it as well and when I don’t get sniped 😅 it’s a good advantage. This video was when I was quite Nooby still (I’m still a noob tbh)
A commander initially helping then sacrificing for the greater cause of 1250 metal may be an option also to have a really strong navy something I haven’t done yet. Any edge in retaining the wreck field is critical imo
Rez bots are a very good solution to energy stall at the start, before your geo is online. I dont really agree with the idea of not building afus, they are more efficient than tidal and in this way you will get a very fast growing economy. A good video to start, keep up the good work.
Thanks mate. I'll check it out better how to incorporate afus perhaps, my macro game isn't that strong I've learnt as I tend to play frontline / navy games and to build an afus usually a bit too expensive for me (needs 10k metal right?). I've only just worked out t2 energy convertors are so much more efficient than t1 energy convertors. And that changes things.
@@roguel1keyeah it is complicated, but it is why we love this game