For clarification, the Centipede Demon object that's hanging on the wall near the Demon Ruins bonfire is o4450. The mystery one floating in the sky is o4451. Nothing seems to reference it or do anything with it, as far as I can tell. As part of trying to figure out what o4451 could have been for, three of the many things I tried were editing the object itself, replacing it with a different object, and deleting it entirely. None of that had any noticeable effect. It's not being used in the cutscene, not anywhere before the fight or during it, and not anywhere else I could think to look. It's just big weird.
I can't believe this is the first I'm hearing about this thing, even with all the Souls content I've consumed. Maybe a leftover from a previous version of the cutscene we see in game, or perhaps even from an altogether removed cutscene that they were working on at some point?
Maybe it's a sort of glow-map for how the Centipede Demon is supposed to emit light? If the game handles objects the way it does with respawning entities, maybe it has to exist beforehand and then get spliced onto the boss model when you start the fight.
@@PandoraSystem I think you are correct I can imagine it being on the inactive centipede on the wall near bonefire buffed by the boenfire after you light it perhaps ?:D just a thought tho
The Centipede Demon was planned to be the boss of the Undead Parish at one point. Imagine trying to deal with this whole situation on top of the church roof.
I wonder if the mystery, floating Centipede was some how used in this earlier planned encounter in the Undead Parish and got moved along with the actual Centipede to the Demon Ruins but became irrelevant during further development and was just forgotten there...
Some coder at Fromsoft on release day. "Shit. Did I leave that test copy of the Centipede Demon in the sky box of Demon Ruins and forget to take it out? Oh, whatever. It's not like anyone is going to notice." Several years later:
@@weckar people think "coders" are the only people that work on games, ignorance of the topic, which isnt a bad thing because people have different interests but thats just how it is
@@jimbob7572 holy shit thanks! That's a super old and terribly pit together video, but people seem to be particularly fond of it. (It's honestly carrying my channel even to this day) I make better content nowadays, but I'm glad I've been able to open people's eyes to the greatness of the wheel, regardless.
probably because the entity itself is one of the arms of the Ceaseless Discharge come to life. the dettached limb resembled a worm so it became one, and any other parts that separate from it also gain consciousness
thats exactly what i was thinking, and just whether it didnt give the effect they wanted or some technical issue they just swept it over the pervertible rug
This boss is designed well and has so many good attacks, if the arena wasn’t a literal lava pit then I think it’d be one of the better boss battles in ds1
This boss is hot garbage. I can't see whats going on between the haze of the lava and all the moving parts. All I know is that it has a jump attack and a lunge and I honestly can't remember ever getting hit by either. I can't see the boss 3/4 of the time and I still consider it free souls on every playthrough.
@@alastor8091 it sucks as is (especially pre dsr when the lava was SO bright) but it really has a lot of potential,I assume they made it so easy to balance it for the arena
Isnt well designed wtf. Crappy AI only spams one attack and it's more of a tank shitty tank fight due to the arena and camera. A cool boss that became the worst boss.
I think the "intended" way to fight him is to get the orange charged ring off his centipede arm to make it easier to fight him with all the lava. Even though doing that will cause way more chaos that just trying to fight him on the patch you start in
Y'know the fact that if you took too long to fight the boss could result in you getting swarmed by several disembodied appendages is really cool. Little details like this make Dark Souls 1 so fun.
@@Pwnopolis Your not wrong, but in spirit it's not true. It was in ds2 but didn't drop anything, it was technically in ds 3, but not really, DS1 7/26 [27% +2 extras, and the twin rehash with tail cuts] 7/41 "tail" cuts + lots of rehashes and no rewards [17%], DS 3 3/25 no rewards or rehashes and a measly 12%.
@@Zansekai I do have a soft spot for the bone lords! At first I tried being very methodical in fighting them but now I just try to make the hoard as big as possible 😆
Maybe the out-of-bounds Centipede Demon is similar to Gascoigne or Gael where they have their other "phase" waiting to pop in and take their place. Since this doesn't happen with other bosses who's tails can be severed, I'm assuming it's because the Centipede Demon can regrow them so they have a model to switch it back to default.
It's not involved in that process, no. When you cut one of the appendages, the game flips a model mask flag on the demon to hide the appendage on its own model, and moves one of the waiting small centipede NPCs to the location where the cut occurred and enables it. When the demon regrows its limb, it just unflags that model mask and plays an animation that shows the limb appear to grow back.
@@ZullietheWitch Ahh, interesting. Thank you for elaborating. But now I have another question. If the smaller centipedes are outside of the arena waiting to be loaded in, is the same true for bosses that summon enemies, like Nito's skeletons?
@@ZerothVeratross Yeah they're already there. Unless he can summon more during the fight if and after his pre-existing minions are dealt with? I've never noticed that though, but that said his area is pretty dark so you likely wouldn't notice until they barrelled into you.
I cannot remember how many cycles I played in DS and I never knew the severed appendage were alive. I simply never noticed that. Thanks Zullie, you're the best.
The glowy version above the map may have been a scrapped effect for either an abandoned move or perhaps when the Centipede Demon took fire damage? It seems like a bright glow of red light. So perhaps it was a visual indicator that it was immune to fire damage? But maybe during playtest it made people think fire damage was actually doing something, so they cut the feature, but left the obj in just in case?
you might be onto something with that immune to fire damage idea the centipede demon drops the ring that makes you extremely resistant to lava, but of course you can get it early by killing one of the mini-centipedes perhaps at some point it was a glowing aura to indicate that the centipede demon was immune to fire/lava damage and once you obtained the ring the centipede demon would swap to it's current version and basically do a phase change where it would avoid the lava and also lose its fire immunity.
Is it even possible to get that many cuts without just dealing enough damage to kill the boss? What exactly determines when a tail cut happens? Is it just a set amount of damage to a particular bone in the model?
when i was doing my giant dad build, i can tell you my chaos zwei doing 50dmg per hit was enough to cut the tail and arm.. also i learned they can regenerate cuz the bossfight took me around 10 min to do
If nothing else, the Warmth pyromancy and a fire dagger or similar weapon should allow one in theory to do it, as the damage dealt will be less than the regen from Warmth
I didn't know you could cut off the tail! Heck, for the longest time, I didn't even know you could cut off the head. This battle is unfortunatelly so dirt-simple that it was always over after less than a minute of me just hitting the legs over and over again.
I just now realized that you can see the centipede demon from the bonfire right before demon fire sage. I was looking down thinking hey that looks like the boss room and then realized oh he’s hanging on a rock right there….
This was one the most useful videos from you :) I didn't even know there were different parts to cut down, only thought about 1 and the boss itself. And the fact that you can cut it 5 times. Huge. Thanks for the information.
i think that hidden centipede is the same one latched onto the cliff. it might be transported out of bounds once the centipede cutscene is triggered and it's replaced by an animated model. once you're down in izalith it must already be transported, so try interacting with the one in demon ruins and see if it's the same one.
That's definitely the case, because the one on the cliff you can see in Demon Ruins directly above the boss room is visually identical to the one out of bounds. It would probably be easy to confirm this by checking the object id of the hanging one before triggering the boss fight, as well as looking to see if the one out of bounds is still there.
Nope, they're 1 object ID apart. It's probably an effect model from earlier in development when it was supposed to be in the parish, and after it got moved to Izalith and left untouched for months, the model was probably forgotten about and a new effect animation was used in the new cutscene instead.
I've lost count of how many challenge runs I've done through this game. The speedruns... Pvp fight clubs... Hundreds of hours... I did not know you could cut off his arms/tail to spawn another centipede that can be killed. It's so awesome learning something seemingly so basic about a game that you thought you knew everything about.
I always assumed this guy was Ceaseless Discharge's original right hand and that the centipedes were originally fingers. I wonder where people got the idea that it's the ring itself that turned into a demon?
Wow. Learn something new about Dark Souls almost everyday. I didn't know about the centipede spawning mechanic and I certainly didn't know about the weird secret centipede demon. Very interesting.
Perhaps this fight was originally going to be similar to the four kings/decons but it got scraped and the object that was a place holder for the original boss didn't get removed?
This fight would have been so much more iconic if they made him not get squashed by any weapon you hit him with in half a minute, the thought of a long drawn out fight where you eventually cut off the arm and get the ring to only keep fighting him now in the completely open lava pit, attacking you primarily with his ranged appendages so you're more likely to cut them off and spawn ads sounds WAY more fun than the fight we got where you just run to the platform on the right away from the lava and smack on him as he repeatedly jumps into the air to try and step on you.
I think Centipede's just another poor victim of the Izalith budget/time cut. I sometimes day-dream about how inredibly awesome Lost Izalith would have likely been if they had enough resources for that area. Two actually cool boss-fights (Centi and Bed of Chaos), some new enemies and an overall better designed area with that cool Angkor Wat style I reckon.
@@lordhelmchen3154 Oh for sure, honestly with mods like the Daughters of Ash mod and whatnot that remix and rebalance aspects of the game, I'm surprised nobody has gone out of there way to rebalance, tweak, and touch up some aspects of Izalith. It's a damn shame it's the area that is the most obviously rushed because it's honestly one of the cooler locations in Dark Souls. It certainly left me wanting more. Having all the silly Dragon legs chasing me through the field of blinding lava will always be a pleasant memory though lol.
The Centipede Demon boss in Elden Ring Nightreign seems to keep this body parts cutting mechanic and even the centipede spawns from it. So I hope Fromsoft will continue with this gimmick
Let me guess, the 5 centipedes when u load in are off somewhere frozen in the void and then fetched each time the appendage is chopped off? I’m guessing ds1 is like 3 in that respawning/generated enemies are actually just recycled ones with hard map ids.
The weird thing is, the spawns for like half the centipedes are in the boss room and half are outside it. Otherwise, pretty much yeah. That's actually how all tailcuts work, tails are just hidden NPCs waiting to be called.
@@ZullietheWitch Are they split up into groups of arm centipedes in one place, and tail centipedes in another? If so which ones are outside and which ones are inside the boss room?
@@ZullietheWitch Would it be possible for you to do a video showing where all those tail cut objects are kept? I think it would be kinda neat knowing that the drake tail is inside the bridge itself (just a guess)
@@ZullietheWitch huh, I do wonder if the numbers being close means that the wierd could have been an alternative or template model and texture for centi., possibly during a time where centi may have been in an area of lost izalith that eventually was cut due to having to rush the area.
@@MoonSystem-They-It I'd say that it's probably supposed to be an effect for the stone centi that got removed after a modification to the cutscene animation, so just got left there.
I'll bet that mystery centipede is just a forgotten leftover during programming. Theres other games I've played that you can break during regular play to get outside the normal play area and find weird objects
Weird thing happened when I fought this boss, it glitched into the roof when I got it down to half health and was considering restarting the match before it just died on it's own.
It had glitched on me as well. It grabbed me when I was against the fog wall and it just went into the roof. Had to use range to kill it. It was a good 10 minutes just trying to find where I could hit it at
Yeah there's a semi well known glitch where it can grab you (I don't know if it can happen with the other attacks) and then glitch up the wall onto the roof, at this point it could either fall into the void and die (the more likely outcome) or just stay there.
I think that floating model at the end is the lava light texture. It kinda looked like there was loads of back face culling but the zoom out makes me think that is just a bright layer.
I’ve gotten the ring early on multiple occasions, but i had no idea the arm and tail cuts created separate enemies from the boss. I guess I always just killed them too fast to notice.
this is the most i've ever been able to comprehend the shape of the centipede demon. between the eye searing lava, being crunched into one corner where he stomps all over you and how dark it is, it's impossible to understand what this guy is supposed to look like
This video has the same energy of that scene in DBZA where Frieza just continually rips of Nails arm and guesses what arm they're up to after making a pile of them.
I dont know about anyone else but I'm loving the BOTW Osts you've been doing. Also never knew you could cut off its arm and leg. Though it's pretty cool, I wish it would have dropped a unique tail weapon. That would be really cool.
Fun fact: There are five centipede "heads" on the centipede demon. And a fan theory states that the CD is ceaseless discharges other missing arm. This would Aldo explain why the CD drops the ring...
@@charlesatanasio1622 The ring says, "But fool that he is, he readily dropped it, and from that spot, a terrible centipede demon was born." Unless it states his arm fell off somewhere else, it doesn't seem like CD's arm is the demon.
@@slurponaut ...did you NOT read my comment? "Fan theory" means a theory, bud. Also, he's missing an arm. The hole is ringed by insect appendages, and the Centipede Demon has five heads like a hand. Also you cut off a "finger" to get the ring the alternate way. You don't have to be right all the time dude...
@@charlesatanasio1622 Just trying to have a conversation. You don't need to get so heated. It seems more plausible now that you mention the demon's five heads, but still, how would CD's arm fall off? Did it just drop off randomly?
Hi Zullie! I'd love to see you explore the room where the darklurker hides in dark chasm (you know what I mean right? there is a crack in the wall in one of the chasms and you can see the darklurker staring at you behind that wall, in some sort of cave). Is it the same cave used for the boss fight?
It's the exact same thing I asked for two times, months ago XD I think it is, to be honest. The funny thing is, if you re-enter the Chasm and fall through the fog again, you actually end up again in Darklurker'arena. Just without him, 'cause he's dead.
It looks like the secret centipede demon is only rendering the emissive parts, so maybe it's some kind of emissive reference the actual boss battle demon uses.
I believe that the orange rendering glow found above the skybox in Izalith is the one used in the cutscene for triggering him. He does glow afterall in the cutscene
Huh, I never knew the Centipede Demon could regenerate it's limbs. That's a neat little reaction. Also, I saw the article written about you a few hours ago, congratulations on that!
Even though the Centipede Demon in the textures isn't used anywhere, i think this is the sprite of the Demon jumping down on the arena. Basically what i mean is that the cutscene Demon and the boss Demon are different npcs, like flying Midir and boss Midir in DS3
never knew about the appendages being severable and dropping the ring. something tells me that was the intended way to fight the boss in some iteration of it, getting the ring mid-fight to be able to actually move.
Um, not a game dev, but I heard one say specifically on the Boundary Break episode of Borderlands 2 where they brought one of the devs in that a lot of times, if you find a random character or mob somewhere close to but outside a map, it’s basically a reference piece leftover from when the map was being created to use to scale everything appropriately. That may be what the mystery twelfth Centipede Demon is.
"I've got a fever, and the only prescription is cutting off centipede appendages and fighting them! I need more centipede appendages!" Centipede Demon: "Just kill me already you f'ing monster!"
With how unfinished Izalith is in general, I suppose we shouldn't be that surprised that there's a whole-ass second centipede asset just kinda chilling out there completely unused.
Since the tail of the demon prince bears such a striking resemblance to the centipede demon, I have to wonder if the idea was that the last two remaining demons were supposed to have been born from the severed appendages of the centipede demon.
Could be that the weirdly rendered demin was supposed to be visible in the lava, but at the last minute someone decided that it was a bad idea and so ot was shoved out of bounds. Wouldn't be the first time something like that happened in game-development.
Looking at it like this it seems like the fight was intended as some kind of "Hyper-Hydra". The Centipede-Demon is often unreachable in it's lava and attacks you with it's appendages. To deal damage to it you have to cut it's limbs which spawns centipedes. Well, at least in theory as it's not that easy to cut it's retracting limb and at some point it just comes over to you. With some AI, speed and cut threshold changes it could've been a nice boss.
My guess is that the glowing centipede is an overlay that you apply to the stonelike centipede demon object that is attached to the wall when you're first entering Lost Izalith before facing the Demon Firesage. If applied, the centipede would look more lava flowing on a cracked wall boulder, and it would also make the grayed object look more closely to the used entity model. Try testing if if you can can move and chanve the object pose. They probably forgot to move the object.
The one in the sky lacking any textures beyond a glowy Material affect is just a material affect overlay. You see it during the cutscene where the Demon jumps off the ceiling.
For clarification, the Centipede Demon object that's hanging on the wall near the Demon Ruins bonfire is o4450.
The mystery one floating in the sky is o4451. Nothing seems to reference it or do anything with it, as far as I can tell.
As part of trying to figure out what o4451 could have been for, three of the many things I tried were editing the object itself, replacing it with a different object, and deleting it entirely. None of that had any noticeable effect. It's not being used in the cutscene, not anywhere before the fight or during it, and not anywhere else I could think to look. It's just big weird.
I can't believe this is the first I'm hearing about this thing, even with all the Souls content I've consumed. Maybe a leftover from a previous version of the cutscene we see in game, or perhaps even from an altogether removed cutscene that they were working on at some point?
it's probably just something left over from devlopment, or an alternate cutscene take.
personally i like to think it's there just for nightmare fuel
Maybe it's a sort of glow-map for how the Centipede Demon is supposed to emit light? If the game handles objects the way it does with respawning entities, maybe it has to exist beforehand and then get spliced onto the boss model when you start the fight.
I was just about to ask this. Thanks!
@@PandoraSystem I think you are correct I can imagine it being on the inactive centipede on the wall near bonefire buffed by the boenfire after you light it perhaps ?:D just a thought tho
The Centipede Demon was planned to be the boss of the Undead Parish at one point. Imagine trying to deal with this whole situation on top of the church roof.
Would have been a bruh moment
Still more room to move around than this tiny patch of land that's not on fire tbh.
What ? How do you know that ? Is it mentionned somehow in the game files ?
I wonder if the mystery, floating Centipede was some how used in this earlier planned encounter in the Undead Parish and got moved along with the actual Centipede to the Demon Ruins but became irrelevant during further development and was just forgotten there...
To be fair, you have more room to move on the roof that you do in the lava arena.
Some coder at Fromsoft on release day.
"Shit. Did I leave that test copy of the Centipede Demon in the sky box of Demon Ruins and forget to take it out? Oh, whatever. It's not like anyone is going to notice."
Several years later:
Why would a coder be touching the level layout?
@@weckar people think "coders" are the only people that work on games, ignorance of the topic, which isnt a bad thing because people have different interests but thats just how it is
So "Centipede Demon" refers not to a demonic centipede, but to a demon MADE OF centipedes. Yeah, makes sense, thanks Miyazaki.
Ayyy it’s doggerx, loved your bloodborne video on the logarious wheel
@@jimbob7572 holy shit thanks! That's a super old and terribly pit together video, but people seem to be particularly fond of it. (It's honestly carrying my channel even to this day)
I make better content nowadays, but I'm glad I've been able to open people's eyes to the greatness of the wheel, regardless.
Well the word centipede is 'many legs' in Latin, so it should have a lot of feet... *oh wait Miyazaki what have you done*
Does that mean the Asylum Demon is a demon made of Asylums? Deepest lore
probably because the entity itself is one of the arms of the Ceaseless Discharge come to life.
the dettached limb resembled a worm so it became one, and any other parts that separate from it also gain consciousness
Given the semi-translucent nature of the “secret centipede”, maybe it’s meant to be a visual effect that gets overlaid on top of the boss centipede?
That's what I was sort of thinking, too
No because removed it completly didnt alter the boss fight, zullie said that in her comment
@@nigeltak37 maybe the difference was very minute and purely a detail effect?
@@nigeltak37 or maybe it was planned for the centipede's 2nd phase but got cut
thats exactly what i was thinking, and just whether it didnt give the effect they wanted or some technical issue they just swept it over the pervertible rug
New Challenge: survive Blighttown, all enemies are Centipede Demons, original console version.
What was different in the original version?
@@otokonokoyousei original blighttown runned at 4 fps
Cut out the centipede demon bit and youve still got a challenge run there
Dark Souls: RTS edition
its a challenge, but not for the player itself
Where's the Mortal Blade when you really need it?
Heh.
It's down that cliff, do you see it? No? Why don't you get a little closer?
@yo yo * kick to posterior *
@yo yo *kick, kick* thanks for the ring bozo
@@DS_DoggerX Ring of Patches's Favor
I understood that reference!
This boss is designed well and has so many good attacks, if the arena wasn’t a literal lava pit then I think it’d be one of the better boss battles in ds1
I wouldn't go that far
This boss is hot garbage. I can't see whats going on between the haze of the lava and all the moving parts. All I know is that it has a jump attack and a lunge and I honestly can't remember ever getting hit by either. I can't see the boss 3/4 of the time and I still consider it free souls on every playthrough.
@@alastor8091 it sucks as is (especially pre dsr when the lava was SO bright) but it really has a lot of potential,I assume they made it so easy to balance it for the arena
Isnt well designed wtf. Crappy AI only spams one attack and it's more of a tank shitty tank fight due to the arena and camera. A cool boss that became the worst boss.
I think the "intended" way to fight him is to get the orange charged ring off his centipede arm to make it easier to fight him with all the lava. Even though doing that will cause way more chaos that just trying to fight him on the patch you start in
I've put hundreds of hours into various versions of DS1 and I never noticed it's tail could be cut off. I just assumed the arm was it's "tail part".
it's the opposite for me, I'm just learning now about the arm thing, after 20+ playthroughs
I can't see sh+t in that bossfight, how can You identify a tail or arm? .-.
@@alexepic3255 it's alot easier in the remaster
@@bokunorainbow58 no, lol
@@alexepic3255 yes, lol
Y'know the fact that if you took too long to fight the boss could result in you getting swarmed by several disembodied appendages is really cool. Little details like this make Dark Souls 1 so fun.
I wish they bring back this "cutting off" mechanic someday
@@Pwnopolis Your not wrong, but in spirit it's not true. It was in ds2 but didn't drop anything, it was technically in ds 3, but not really, DS1 7/26 [27% +2 extras, and the twin rehash with tail cuts] 7/41 "tail" cuts + lots of rehashes and no rewards [17%], DS 3 3/25 no rewards or rehashes and a measly 12%.
Play monster hunter
The Centipede Demon in Elden Ring Nightreign kept this tail cut mechanic, so I imagine they still have plans of using it for future games
The fact that there is a weirdly rendered Centipede Demon hiding beyond the ceiling, constantly T-Posing is very frightening
If this area wasn't subjected to budget/time restraints, this could have been a neat mechanic where one singular boss becomes a surprise mob boss.
Hollow knight did this! Like the first miniboss so not exactly a grand-scale event but nonetheless
Skeleton kings
@@Zansekai I do have a soft spot for the bone lords! At first I tried being very methodical in fighting them but now I just try to make the hoard as big as possible 😆
Maybe the out-of-bounds Centipede Demon is similar to Gascoigne or Gael where they have their other "phase" waiting to pop in and take their place. Since this doesn't happen with other bosses who's tails can be severed, I'm assuming it's because the Centipede Demon can regrow them so they have a model to switch it back to default.
It's not involved in that process, no. When you cut one of the appendages, the game flips a model mask flag on the demon to hide the appendage on its own model, and moves one of the waiting small centipede NPCs to the location where the cut occurred and enables it. When the demon regrows its limb, it just unflags that model mask and plays an animation that shows the limb appear to grow back.
@@ZullietheWitch Ahh, interesting. Thank you for elaborating. But now I have another question. If the smaller centipedes are outside of the arena waiting to be loaded in, is the same true for bosses that summon enemies, like Nito's skeletons?
@@realkingofantarctica aren't nito's skeletons already inside the arena? We never see Nito summon them
@@ZerothVeratross Yeah they're already there. Unless he can summon more during the fight if and after his pre-existing minions are dealt with? I've never noticed that though, but that said his area is pretty dark so you likely wouldn't notice until they barrelled into you.
@@MrYODAPHONE I'm like 95% sure once nitos buddy's are dealt with, they're dead for good, at least if killed with a holy weapon
I cannot remember how many cycles I played in DS and I never knew the severed appendage were alive. I simply never noticed that.
Thanks Zullie, you're the best.
The glowy version above the map may have been a scrapped effect for either an abandoned move or perhaps when the Centipede Demon took fire damage? It seems like a bright glow of red light. So perhaps it was a visual indicator that it was immune to fire damage? But maybe during playtest it made people think fire damage was actually doing something, so they cut the feature, but left the obj in just in case?
you might be onto something with that immune to fire damage idea
the centipede demon drops the ring that makes you extremely resistant to lava, but of course you can get it early by killing one of the mini-centipedes
perhaps at some point it was a glowing aura to indicate that the centipede demon was immune to fire/lava damage and once you obtained the ring the centipede demon would swap to it's current version and basically do a phase change where it would avoid the lava and also lose its fire immunity.
Is it even possible to get that many cuts without just dealing enough damage to kill the boss? What exactly determines when a tail cut happens? Is it just a set amount of damage to a particular bone in the model?
Well the demon is immune to fire damage so a fire weapon should be able to do it because I think the cut happens after a certain number of hits.
when i was doing my giant dad build, i can tell you my chaos zwei doing 50dmg per hit was enough to cut the tail and arm.. also i learned they can regenerate cuz the bossfight took me around 10 min to do
If nothing else, the Warmth pyromancy and a fire dagger or similar weapon should allow one in theory to do it, as the damage dealt will be less than the regen from Warmth
@@Data-AnalystSera there is no warmth in DS1
Ah, I swear I saw it but looking back that was DS2
imagine every time you cut a limb it grows into another full centipede demon
I didn't know you could cut off the tail!
Heck, for the longest time, I didn't even know you could cut off the head. This battle is unfortunatelly so dirt-simple that it was always over after less than a minute of me just hitting the legs over and over again.
I simply enjoy your editing flair.
I just now realized that you can see the centipede demon from the bonfire right before demon fire sage. I was looking down thinking hey that looks like the boss room and then realized oh he’s hanging on a rock right there….
This was one the most useful videos from you :) I didn't even know there were different parts to cut down, only thought about 1 and the boss itself. And the fact that you can cut it 5 times. Huge. Thanks for the information.
Every Zullie video reminds me of how much effort the devs put into these games and how much I love them for that
How many centipedes can you fight before your phobia of arthropods kicks in?
I can't fucking look at that boss because of that, for that reason this is the hardest boss for me.
I would believe that the "secret Centipede" was just left in by accident; someone forgot to delete it during testing.
i think that hidden centipede is the same one latched onto the cliff. it might be transported out of bounds once the centipede cutscene is triggered and it's replaced by an animated model.
once you're down in izalith it must already be transported, so try interacting with the one in demon ruins and see if it's the same one.
That's definitely the case, because the one on the cliff you can see in Demon Ruins directly above the boss room is visually identical to the one out of bounds. It would probably be easy to confirm this by checking the object id of the hanging one before triggering the boss fight, as well as looking to see if the one out of bounds is still there.
Nope, they're 1 object ID apart. It's probably an effect model from earlier in development when it was supposed to be in the parish, and after it got moved to Izalith and left untouched for months, the model was probably forgotten about and a new effect animation was used in the new cutscene instead.
1:10 "Don't talk to me or my sons ever again"
sometimes when im a phantom in that area, i can see the Centipede demon lying still by the stairway. and the host doesnt see it.
I've lost count of how many challenge runs I've done through this game. The speedruns... Pvp fight clubs... Hundreds of hours... I did not know you could cut off his arms/tail to spawn another centipede that can be killed. It's so awesome learning something seemingly so basic about a game that you thought you knew everything about.
I personally would argue that is too many centipedes
I always assumed this guy was Ceaseless Discharge's original right hand and that the centipedes were originally fingers. I wonder where people got the idea that it's the ring itself that turned into a demon?
Wow. Learn something new about Dark Souls almost everyday. I didn't know about the centipede spawning mechanic and I certainly didn't know about the weird secret centipede demon. Very interesting.
Perhaps this fight was originally going to be similar to the four kings/decons but it got scraped and the object that was a place holder for the original boss didn't get removed?
This fight would have been so much more iconic if they made him not get squashed by any weapon you hit him with in half a minute, the thought of a long drawn out fight where you eventually cut off the arm and get the ring to only keep fighting him now in the completely open lava pit, attacking you primarily with his ranged appendages so you're more likely to cut them off and spawn ads sounds WAY more fun than the fight we got where you just run to the platform on the right away from the lava and smack on him as he repeatedly jumps into the air to try and step on you.
I think Centipede's just another poor victim of the Izalith budget/time cut. I sometimes day-dream about how inredibly awesome Lost Izalith would have likely been if they had enough resources for that area. Two actually cool boss-fights (Centi and Bed of Chaos), some new enemies and an overall better designed area with that cool Angkor Wat style I reckon.
@@lordhelmchen3154 Oh for sure, honestly with mods like the Daughters of Ash mod and whatnot that remix and rebalance aspects of the game, I'm surprised nobody has gone out of there way to rebalance, tweak, and touch up some aspects of Izalith. It's a damn shame it's the area that is the most obviously rushed because it's honestly one of the cooler locations in Dark Souls. It certainly left me wanting more. Having all the silly Dragon legs chasing me through the field of blinding lava will always be a pleasant memory though lol.
Let’s just say the “mystery” Centipede Demon is just there to screw with people like Zullie. Miyazaki hates when his secrets keep getting revealed.
The Zelda themes always fit so perfectly
Me: God I hate centipedes.
Zullie: But what if you had MORE?
More or less recently actively started watching this channel after Vaati mentioned you multiple times and all videos have been pretty interesting!
I love that even with a T-posing model 360 pan, I still can't tell what I'm looking at. Definitely one of From's more unique designs.
You're the real hero for finding these things out
The Centipede Demon boss in Elden Ring Nightreign seems to keep this body parts cutting mechanic and even the centipede spawns from it.
So I hope Fromsoft will continue with this gimmick
Let me guess, the 5 centipedes when u load in are off somewhere frozen in the void and then fetched each time the appendage is chopped off?
I’m guessing ds1 is like 3 in that respawning/generated enemies are actually just recycled ones with hard map ids.
The weird thing is, the spawns for like half the centipedes are in the boss room and half are outside it. Otherwise, pretty much yeah. That's actually how all tailcuts work, tails are just hidden NPCs waiting to be called.
@@ZullietheWitch Are they split up into groups of arm centipedes in one place, and tail centipedes in another? If so which ones are outside and which ones are inside the boss room?
@@ZullietheWitch Would it be possible for you to do a video showing where all those tail cut objects are kept? I think it would be kinda neat knowing that the drake tail is inside the bridge itself (just a guess)
That weird texture centi could be the t pose model for the one that hugs against the wall near the bonfire you kill a bug to rest at
The one that's near the bonfire is o4450, the weird one is o4451.
Could that be just the model we see hugging the wall, removed so we don't see the actual boss and the model at the same time?
@@ZullietheWitch huh, I do wonder if the numbers being close means that the wierd could have been an alternative or template model and texture for centi., possibly during a time where centi may have been in an area of lost izalith that eventually was cut due to having to rush the area.
@@MoonSystem-They-It I'd say that it's probably supposed to be an effect for the stone centi that got removed after a modification to the cutscene animation, so just got left there.
I like your channel man, I think the only thing you need it's an intro in your videos, just a little one. Good job bro!
That ghost centipede is all ill be able to think about now.
Your videos (the soundtrack) have done more in convincing me to play breath of the wild that anything else. I think i'll give it a second shot.
I'll bet that mystery centipede is just a forgotten leftover during programming. Theres other games I've played that you can break during regular play to get outside the normal play area and find weird objects
Prod in every mod: I need to cut off his arm or I don't get the ring!
Also Prod: Oh wait I still get it?
He's such a dork, I swear.
Weird thing happened when I fought this boss, it glitched into the roof when I got it down to half health and was considering restarting the match before it just died on it's own.
It had glitched on me as well. It grabbed me when I was against the fog wall and it just went into the roof. Had to use range to kill it. It was a good 10 minutes just trying to find where I could hit it at
Wait, remastered or original?
Yeah there's a semi well known glitch where it can grab you (I don't know if it can happen with the other attacks) and then glitch up the wall onto the roof, at this point it could either fall into the void and die (the more likely outcome) or just stay there.
@@pineappleudh6561 yeah grab attacks against the wall are always kinda broken, like super ornstein or the iron golem
@@venyogo2
Never heard of the iron golem one but yeah they are broken.
I think that floating model at the end is the lava light texture. It kinda looked like there was loads of back face culling but the zoom out makes me think that is just a bright layer.
I've played this game for hundreds of hours, and I never knew you could sever any of the centipede's appendages.
the early drop of the Orange Charred Ring make the Boss slightly easier.
Soundtrack is an interesting choice for this. I love it.
I’ve gotten the ring early on multiple occasions, but i had no idea the arm and tail cuts created separate enemies from the boss. I guess I always just killed them too fast to notice.
Knowing that glowing centipede was above me during those dozens and dozens of runs is ominous!
I got like 500 hours and I never even knew you could dismember this freak to create mobs
this is the most i've ever been able to comprehend the shape of the centipede demon. between the eye searing lava, being crunched into one corner where he stomps all over you and how dark it is, it's impossible to understand what this guy is supposed to look like
Didn’t even know you could do this with the centipede demon. Neat.
This video has the same energy of that scene in DBZA where Frieza just continually rips of Nails arm and guesses what arm they're up to after making a pile of them.
The max number of centipede I can fight?
Zero
I must have finished this game like two dozen times and I've never noticed you can do this, even though it must have happened at one point
“What is the maximum number of centipedes you can fight?”
Can of Raid: hold my beer.
I dont know about anyone else but I'm loving the BOTW Osts you've been doing. Also never knew you could cut off its arm and leg. Though it's pretty cool, I wish it would have dropped a unique tail weapon. That would be really cool.
I literally never noticed this.
I always killed it so quickly that I didn't really experience anything the boss had to offer
Fun fact:
There are five centipede "heads" on the centipede demon. And a fan theory states that the CD is ceaseless discharges other missing arm.
This would Aldo explain why the CD drops the ring...
Wasn't centipede demon born from the orange charred ring?
@@slurponaut yeah, and the way CD lost his ring is his arm fell off.
@@charlesatanasio1622 The ring says, "But fool that
he is, he readily dropped it, and from that spot, a terrible centipede demon was born." Unless it states his arm fell off somewhere else, it doesn't seem like CD's arm is the demon.
@@slurponaut ...did you NOT read my comment?
"Fan theory" means a theory, bud.
Also, he's missing an arm. The hole is ringed by insect appendages, and the Centipede Demon has five heads like a hand. Also you cut off a "finger" to get the ring the alternate way.
You don't have to be right all the time dude...
@@charlesatanasio1622 Just trying to have a conversation. You don't need to get so heated.
It seems more plausible now that you mention the demon's five heads, but still, how would CD's arm fall off? Did it just drop off randomly?
Hi Zullie! I'd love to see you explore the room where the darklurker hides in dark chasm (you know what I mean right? there is a crack in the wall in one of the chasms and you can see the darklurker staring at you behind that wall, in some sort of cave). Is it the same cave used for the boss fight?
It's the exact same thing I asked for two times, months ago XD
I think it is, to be honest. The funny thing is, if you re-enter the Chasm and fall through the fog again, you actually end up again in Darklurker'arena. Just without him, 'cause he's dead.
@@Wormerizzator that's not surprising honestly, the same thing happens with the four kings arena, you can just kinda drop down there whenever
I've never found a place in the Dark Chasms that gave a preview of the Darklurker's arena. Is there a video showing this?
@@nightscout9979 You can see it just before the fall in the Drangleic Castle's Chasm ^^
I've played this game at least 5 times and had no idea its severed limbs turned into enemies.
I knew you could cut both its tail and arm, but I didn’t know it could regenerate them. Neat.
In real life, I can fight a grand total of one with a broom so I don't get too close to that demon spawn.
Centipedes? In _my_ centipedes? It's more likely than you think.
That weird, object Centipede Demon is the ghost of what the Demon Ruins could've been.
'Conservation of mass? What's that, lol' - Miyazaki 2011
the demon above the ruins is for the "I LIVE IN YOUR WALLS" joke
That 'hidden' demon glows like a sunbro phantom...imagine the boss summoning it for a jolly cooperation lol
Literally never even saw this mechanic in my life until now
Load-bearing centipede demon I commend your service for being stuck with Void duty
It looks like the secret centipede demon is only rendering the emissive parts, so maybe it's some kind of emissive reference the actual boss battle demon uses.
What an amazing creature Solemiargoylelan is
I believe that the orange rendering glow found above the skybox in Izalith is the one used in the cutscene for triggering him. He does glow afterall in the cutscene
Huh, I never knew the Centipede Demon could regenerate it's limbs. That's a neat little reaction. Also, I saw the article written about you a few hours ago, congratulations on that!
Even though the Centipede Demon in the textures isn't used anywhere, i think this is the sprite of the Demon jumping down on the arena. Basically what i mean is that the cutscene Demon and the boss Demon are different npcs, like flying Midir and boss Midir in DS3
Nice touch with the Goron City theme lol
never knew about the appendages being severable and dropping the ring. something tells me that was the intended way to fight the boss in some iteration of it, getting the ring mid-fight to be able to actually move.
"this is where i make centipedes
i sure love to make centipedes
i turn little black worms
into centipedes"
If you get 2401 egg infections, you get to play as the Luigi Centipede Demon.
Just when I think I know all there is to know about DS1, Zullie drops a new video
This boss is like that Mega Zord robot but with centipede instead
Um, not a game dev, but I heard one say specifically on the Boundary Break episode of Borderlands 2 where they brought one of the devs in that a lot of times, if you find a random character or mob somewhere close to but outside a map, it’s basically a reference piece leftover from when the map was being created to use to scale everything appropriately. That may be what the mystery twelfth Centipede Demon is.
"I've got a fever, and the only prescription is cutting off centipede appendages and fighting them! I need more centipede appendages!"
Centipede Demon: "Just kill me already you f'ing monster!"
With how unfinished Izalith is in general, I suppose we shouldn't be that surprised that there's a whole-ass second centipede asset just kinda chilling out there completely unused.
Old Man Limit: "What is the maximum.... centipede possible!? Let's fiiiiind out"
Since the tail of the demon prince bears such a striking resemblance to the centipede demon, I have to wonder if the idea was that the last two remaining demons were supposed to have been born from the severed appendages of the centipede demon.
Could be that the weirdly rendered demin was supposed to be visible in the lava, but at the last minute someone decided that it was a bad idea and so ot was shoved out of bounds. Wouldn't be the first time something like that happened in game-development.
These videos are so comfy
you gotta be realllllllllly brave to even face such a thing
Looking at it like this it seems like the fight was intended as some kind of "Hyper-Hydra". The Centipede-Demon is often unreachable in it's lava and attacks you with it's appendages. To deal damage to it you have to cut it's limbs which spawns centipedes. Well, at least in theory as it's not that easy to cut it's retracting limb and at some point it just comes over to you. With some AI, speed and cut threshold changes it could've been a nice boss.
I didn't even know you could cut off it's arm and tail. I'm usually too busy smacking it's feet
I don’t even play these games but it’s still fascinating to see
My guess is that the glowing centipede is an overlay that you apply to the stonelike centipede demon object that is attached to the wall when you're first entering Lost Izalith before facing the Demon Firesage. If applied, the centipede would look more lava flowing on a cracked wall boulder, and it would also make the grayed object look more closely to the used entity model. Try testing if if you can can move and chanve the object pose.
They probably forgot to move the object.
The one in the sky lacking any textures beyond a glowy Material affect is just a material affect overlay. You see it during the cutscene where the Demon jumps off the ceiling.