Thanks a lot for this video. This was actually the first thing I managed to follow along with in Houdini. Had to pause about 5 times per minute but you were very clear with each step so it wasn't too difficult.
Just so you guys know, if you only have the apprentice version you will not be able to follow along with this tutorial 100% as you will get stopped at 8:37 since the apprentice version of houdini only allows for exports up to 720p. I have since purchased the indie version so i can follow along as I highly recommend you do too! Also redshift is incredible! wooorlds faster than Mantra and creates beautiful results!
Amazing tutorial, thanks!! I have a question. What is your hardware? I notice that you have two graphics cards. And what is the time per frame? Thanks in advance!
great tutorial! thanks a lot. it would be a great help if you make a video on redshift material and render only "how to use material on terrain/ how to use quexel texture on redshift and render it". And please dont use background music on tutorial videos. Thanks :)
@@CGImagine its really hard to find redshift tutorial on terrain and probably no tutorial on how to install quixel-megascan on houdini and use it on redshift. so yeah, it would be a great help. Thanks in advance man.
Thanks for sharing Diogo. That's really cool. I'm only an apprentice Houdini user with no Redshift but appreciate you sharing just the same. As an Env. Scientist it's good to see some realistic natural environments being simulated in Houdini for a change. Usually it's getting blown up, turned to smoke & blown away......lol. Just wondering if you've ever tried using an actual heightmap (or custom one) for your heightfield terrain (base)?
Hey Steven! Happy that you enjoy this work! I love to do this historical, realistic emulated environments. I used sometimes real height maps, and if it is a possibility would be my go to option. But some areas in the globe are still very low detailed height maps. Specially when it is a more flat terrain. I am working on a series of free tutorials only focuses on terrains. Many different types, like tropical beaches, icy mountains, deserts, etc... Cheers!
@@CGImagine thanks. I know what you mean about the low detailed height maps. Being in Australia, a lot of the detail is lost, esp. considering how old & worn down our landscape is compared to other countries. Not a lot of variation in some areas. I'm hoping that will improve with better resolution images from new satellites etc. Whether they'll be free to use of not could be a different matter. I do a lot of habitat restoration (riparian restoration) etc. So involves removing weed species, stabilizing & replanting with natives etc. So I'm really keen to be able to use Houdini for visualizing this as opposed to other programs I use which are not procedural. You'd be amazed how some people can't visualize how good an area will look once we regenerate the native bush there instead of just weeds. Not to mention it can be helpful for planning purposes etc. So, always good to see stuff like this. Stay safe & haveagoodweekend;-)
Thanks for the tut! Blending the materials from Bridge based on the mask by feature was an important part, I wish that you cleared it enough in your video especially for those who are using other renderers.
I am new to Houdini.... can I make terrian base in Blender, export as FBX and bring to Houdini to generate the detail? If possible what is your recommend poly count or terrain scale you think easy to manage?
Hi. Yes you can, but the power of Houdini is really to create the terrain procedurally. If you bring an fbx terrain, you will miss the interactivity of hf tools in Houdini. There is no rule on poly count. It all depends on your camera distance and type of environment. Sometimes you can render a nice scene with low poly count and using some nice textures with displacement maps.
@@CGImagine Thanks for the reply! I want to make real world location by using Blender addon GIS to download elevation data. after I got the base geometry done in Blender it still lack ground details. My purpose is to generate details and slice it to smaller patch in Houdini and bring to UE5 using nanite for final product.
Hey thanks so much for such a great tutorial,I have a quick question though how can I use this method to create a road,I have a terrain and I want to use your technique to create a flat road on the surface of the terrain
Glad you liked it! You can draw a curve, use the sweep node and select ribbon as the geometry to sweep. After that you use the node Height Field project. :)
This is so great...thanks for your free tutorial
Thanks a lot for this video. This was actually the first thing I managed to follow along with in Houdini. Had to pause about 5 times per minute but you were very clear with each step so it wasn't too difficult.
Great to know that you like it, and that you could keep up with the fast pace (with a little pause and rewind moments hahahah).
great video, it feel like a cooking tutorial for some reason but i love it haha
Hahahaha, indeed!
amazing it was like im watching some kind of great movie... 가슴이 웅장해진다...
Thanks for an tutorial like this. I need to make a game with thus
Any time!
Just so you guys know, if you only have the apprentice version you will not be able to follow along with this tutorial 100% as you will get stopped at 8:37 since the apprentice version of houdini only allows for exports up to 720p. I have since purchased the indie version so i can follow along as I highly recommend you do too! Also redshift is incredible! wooorlds faster than Mantra and creates beautiful results!
Yes! Nicely said! I forgot to mention! Redshift is amazing!
Top! Muito bom!
Thank you so much for this!
You are welcome!!
thanks for the tutorial
Happy to help
excellent tutorial thank you
Glad you liked it
wow this is cool! thanks!
Thanks Keaton! Glad you liked it!
awesome
Thanks!!!
Very Very Very Nice
Many many thanks
Amazing tutorial, thanks!! I have a question. What is your hardware? I notice that you have two graphics cards. And what is the time per frame? Thanks in advance!
so great job and thank you, but the wet map video is not available.
great tutorial! thanks a lot. it would be a great help if you make a video on redshift material and render only "how to use material on terrain/ how to use quexel texture on redshift and render it".
And please dont use background music on tutorial videos. Thanks :)
Great suggestion!
@@CGImagine its really hard to find redshift tutorial on terrain and probably no tutorial on how to install quixel-megascan on houdini and use it on redshift. so yeah, it would be a great help. Thanks in advance man.
Thanks for sharing Diogo. That's really cool. I'm only an apprentice Houdini user with no Redshift but appreciate you sharing just the same. As an Env. Scientist it's good to see some realistic natural environments being simulated in Houdini for a change. Usually it's getting blown up, turned to smoke & blown away......lol. Just wondering if you've ever tried using an actual heightmap (or custom one) for your heightfield terrain (base)?
Hey Steven! Happy that you enjoy this work! I love to do this historical, realistic emulated environments. I used sometimes real height maps, and if it is a possibility would be my go to option. But some areas in the globe are still very low detailed height maps. Specially when it is a more flat terrain. I am working on a series of free tutorials only focuses on terrains. Many different types, like tropical beaches, icy mountains, deserts, etc... Cheers!
@@CGImagine thanks. I know what you mean about the low detailed height maps. Being in Australia, a lot of the detail is lost, esp. considering how old & worn down our landscape is compared to other countries. Not a lot of variation in some areas. I'm hoping that will improve with better resolution images from new satellites etc. Whether they'll be free to use of not could be a different matter. I do a lot of habitat restoration (riparian restoration) etc. So involves removing weed species, stabilizing & replanting with natives etc. So I'm really keen to be able to use Houdini for visualizing this as opposed to other programs I use which are not procedural. You'd be amazed how some people can't visualize how good an area will look once we regenerate the native bush there instead of just weeds. Not to mention it can be helpful for planning purposes etc. So, always good to see stuff like this. Stay safe & haveagoodweekend;-)
For sure Steven. Houdini is really a great tool for that. Have you tried Gaea? Works well with Houdini! Looking forward to see your work. Best regards
HF scatter rs instancer is not available anymore ? i dont find it in my menulist ,
I'm still trying to find the song he used in 4:00 . If anyone knows it, please comment. 🙂🙂
Thanks for the tut! Blending the materials from Bridge based on the mask by feature was an important part, I wish that you cleared it enough in your video especially for those who are using other renderers.
Thanks for the feedback. Will try to explain it further next time.
I am new to Houdini.... can I make terrian base in Blender, export as FBX and bring to Houdini to generate the detail? If possible what is your recommend poly count or terrain scale you think easy to manage?
Hi. Yes you can, but the power of Houdini is really to create the terrain procedurally. If you bring an fbx terrain, you will miss the interactivity of hf tools in Houdini. There is no rule on poly count. It all depends on your camera distance and type of environment. Sometimes you can render a nice scene with low poly count and using some nice textures with displacement maps.
@@CGImagine Thanks for the reply! I want to make real world location by using Blender addon GIS to download elevation data. after I got the base geometry done in Blender it still lack ground details. My purpose is to generate details and slice it to smaller patch in Houdini and bring to UE5 using nanite for final product.
@@phalhappy8612 I see. Nice. I would bring the fbx and then you can use the height field project. After that you can add details.
Hello, I bought the pack of threes and grass, i am following the video step by step many times and the proxies are not loading.
Hey man. Sorry to hear that. I sent you an email just now.
Very useful to learn about your texturing. Are these exr made for ACES?
Hi! yes they are. Normally I create them normally and then convert the textures to Aces.
Hey thanks so much for such a great tutorial,I have a quick question though how can I use this method to create a road,I have a terrain and I want to use your technique to create a flat road on the surface of the terrain
Glad you liked it! You can draw a curve, use the sweep node and select ribbon as the geometry to sweep. After that you use the node Height Field project. :)
faz em portugues
great but pls don't speed up in the texturing stage. Thanks a lot.
Noted!