3D environment Houdini + Redshift Tides Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 49

  • @helos09
    @helos09 28 днів тому

    This is so great...thanks for your free tutorial

  • @dissonantprotean5495
    @dissonantprotean5495 4 роки тому +5

    Thanks a lot for this video. This was actually the first thing I managed to follow along with in Houdini. Had to pause about 5 times per minute but you were very clear with each step so it wasn't too difficult.

    • @CGImagine
      @CGImagine  4 роки тому +1

      Great to know that you like it, and that you could keep up with the fast pace (with a little pause and rewind moments hahahah).

  • @KP_-er6ch
    @KP_-er6ch 3 роки тому +1

    great video, it feel like a cooking tutorial for some reason but i love it haha

  • @Somethinginvisible1
    @Somethinginvisible1 2 роки тому +1

    amazing it was like im watching some kind of great movie... 가슴이 웅장해진다...

  • @OCanalDeVideoGames
    @OCanalDeVideoGames 3 роки тому +1

    Thanks for an tutorial like this. I need to make a game with thus

  • @krowwithakay
    @krowwithakay 4 роки тому +2

    Just so you guys know, if you only have the apprentice version you will not be able to follow along with this tutorial 100% as you will get stopped at 8:37 since the apprentice version of houdini only allows for exports up to 720p. I have since purchased the indie version so i can follow along as I highly recommend you do too! Also redshift is incredible! wooorlds faster than Mantra and creates beautiful results!

    • @CGImagine
      @CGImagine  4 роки тому +1

      Yes! Nicely said! I forgot to mention! Redshift is amazing!

  • @gabrielxpc18
    @gabrielxpc18 6 місяців тому +1

    Top! Muito bom!

  • @happywasabii
    @happywasabii 2 роки тому +1

    Thank you so much for this!

  • @sujstet
    @sujstet 3 роки тому +1

    thanks for the tutorial

  • @leighaston1
    @leighaston1 4 роки тому +1

    excellent tutorial thank you

  • @georgekwilliamson
    @georgekwilliamson 4 роки тому +1

    wow this is cool! thanks!

    • @CGImagine
      @CGImagine  4 роки тому

      Thanks Keaton! Glad you liked it!

  • @stevenvprasad5029
    @stevenvprasad5029 3 роки тому

    awesome

  • @Masarra2017
    @Masarra2017 4 роки тому +1

    Very Very Very Nice

  • @victorguevara5074
    @victorguevara5074 2 роки тому +1

    Amazing tutorial, thanks!! I have a question. What is your hardware? I notice that you have two graphics cards. And what is the time per frame? Thanks in advance!

  • @vahidabdollahi9624
    @vahidabdollahi9624 2 роки тому

    so great job and thank you, but the wet map video is not available.

  • @AbirAlamAkash
    @AbirAlamAkash 4 роки тому +3

    great tutorial! thanks a lot. it would be a great help if you make a video on redshift material and render only "how to use material on terrain/ how to use quexel texture on redshift and render it".
    And please dont use background music on tutorial videos. Thanks :)

    • @CGImagine
      @CGImagine  4 роки тому

      Great suggestion!

    • @AbirAlamAkash
      @AbirAlamAkash 4 роки тому +1

      @@CGImagine its really hard to find redshift tutorial on terrain and probably no tutorial on how to install quixel-megascan on houdini and use it on redshift. so yeah, it would be a great help. Thanks in advance man.

  • @stevensilcock
    @stevensilcock 4 роки тому +2

    Thanks for sharing Diogo. That's really cool. I'm only an apprentice Houdini user with no Redshift but appreciate you sharing just the same. As an Env. Scientist it's good to see some realistic natural environments being simulated in Houdini for a change. Usually it's getting blown up, turned to smoke & blown away......lol. Just wondering if you've ever tried using an actual heightmap (or custom one) for your heightfield terrain (base)?

    • @CGImagine
      @CGImagine  4 роки тому +1

      Hey Steven! Happy that you enjoy this work! I love to do this historical, realistic emulated environments. I used sometimes real height maps, and if it is a possibility would be my go to option. But some areas in the globe are still very low detailed height maps. Specially when it is a more flat terrain. I am working on a series of free tutorials only focuses on terrains. Many different types, like tropical beaches, icy mountains, deserts, etc... Cheers!

    • @stevensilcock
      @stevensilcock 4 роки тому +1

      @@CGImagine thanks. I know what you mean about the low detailed height maps. Being in Australia, a lot of the detail is lost, esp. considering how old & worn down our landscape is compared to other countries. Not a lot of variation in some areas. I'm hoping that will improve with better resolution images from new satellites etc. Whether they'll be free to use of not could be a different matter. I do a lot of habitat restoration (riparian restoration) etc. So involves removing weed species, stabilizing & replanting with natives etc. So I'm really keen to be able to use Houdini for visualizing this as opposed to other programs I use which are not procedural. You'd be amazed how some people can't visualize how good an area will look once we regenerate the native bush there instead of just weeds. Not to mention it can be helpful for planning purposes etc. So, always good to see stuff like this. Stay safe & haveagoodweekend;-)

    • @CGImagine
      @CGImagine  4 роки тому

      For sure Steven. Houdini is really a great tool for that. Have you tried Gaea? Works well with Houdini! Looking forward to see your work. Best regards

  • @mostafazakaria701
    @mostafazakaria701 10 місяців тому

    HF scatter rs instancer is not available anymore ? i dont find it in my menulist ,

  • @Fansofswifte
    @Fansofswifte Місяць тому

    I'm still trying to find the song he used in 4:00 . If anyone knows it, please comment. 🙂🙂

  • @KO28JOJO
    @KO28JOJO 4 роки тому +1

    Thanks for the tut! Blending the materials from Bridge based on the mask by feature was an important part, I wish that you cleared it enough in your video especially for those who are using other renderers.

    • @CGImagine
      @CGImagine  4 роки тому +1

      Thanks for the feedback. Will try to explain it further next time.

  • @phalhappy8612
    @phalhappy8612 2 роки тому +1

    I am new to Houdini.... can I make terrian base in Blender, export as FBX and bring to Houdini to generate the detail? If possible what is your recommend poly count or terrain scale you think easy to manage?

    • @CGImagine
      @CGImagine  2 роки тому +1

      Hi. Yes you can, but the power of Houdini is really to create the terrain procedurally. If you bring an fbx terrain, you will miss the interactivity of hf tools in Houdini. There is no rule on poly count. It all depends on your camera distance and type of environment. Sometimes you can render a nice scene with low poly count and using some nice textures with displacement maps.

    • @phalhappy8612
      @phalhappy8612 2 роки тому

      @@CGImagine Thanks for the reply! I want to make real world location by using Blender addon GIS to download elevation data. after I got the base geometry done in Blender it still lack ground details. My purpose is to generate details and slice it to smaller patch in Houdini and bring to UE5 using nanite for final product.

    • @CGImagine
      @CGImagine  2 роки тому +1

      @@phalhappy8612 I see. Nice. I would bring the fbx and then you can use the height field project. After that you can add details.

  • @adrianwong6623
    @adrianwong6623 Рік тому

    Hello, I bought the pack of threes and grass, i am following the video step by step many times and the proxies are not loading.

    • @CGImagine
      @CGImagine  Рік тому

      Hey man. Sorry to hear that. I sent you an email just now.

  • @kasali2739
    @kasali2739 3 роки тому

    Very useful to learn about your texturing. Are these exr made for ACES?

    • @CGImagine
      @CGImagine  3 роки тому

      Hi! yes they are. Normally I create them normally and then convert the textures to Aces.

  • @kinglaw1688
    @kinglaw1688 3 роки тому

    Hey thanks so much for such a great tutorial,I have a quick question though how can I use this method to create a road,I have a terrain and I want to use your technique to create a flat road on the surface of the terrain

    • @CGImagine
      @CGImagine  3 роки тому

      Glad you liked it! You can draw a curve, use the sweep node and select ribbon as the geometry to sweep. After that you use the node Height Field project. :)

  • @joaovictorcunhadesouza3212
    @joaovictorcunhadesouza3212 2 роки тому

    faz em portugues

  • @ahmadshishani1859
    @ahmadshishani1859 3 роки тому

    great but pls don't speed up in the texturing stage. Thanks a lot.