I think that waiting a couple hours while fixing up your base is much preferred to restarting - you could also take the time the build any future infrastructure you will need
Sick attempt, but it seems rough to recover from this. You are going to get behemoth before you get flamethrower at this rate. Also might not even make it on the copper front. Not sure if a restart will do that much good. If you clear a bigger area you will spend more time walking, less time building, I feel like you need richer patches and a bigger starting area. Good luck, whatever you pick
If you could find a speed of science production that doesnt trigger the biters overly much then just stockpile how much science you need, and once you have all the science stockpiled have a very large number of labs go through it very quickly, think it might be doable but it would be slower
I think you're just barely short of the finish line, sadly. Even if you did halt attacks by scaling down. Which sucks because I'm pretty sure you'll be extremely close. I think the strat is to clear as much space as possible minimum-science via disabling nests and pipes to prevent spread, before you start any unnecessary science, then make the flamer beeline a little slower to not make as big of a cloud. I dunno, but I think you only need slightly better to pull this off, not huge sweeping changes.
If spitters are easier to kill can't you only kill biter nests and let the spitter nests absorb the pollution? Can the spitter nests spawn a tiny bit of biters or expand to create new biter nests?
Might be a viable strategy but I guess would require automating the ammo going to the turrets for that huge base and need to make sure I don't go around repairing too much, since that can't be automated at all yet, and spitters kill the turrets kinda quick, so a solid wall of turrets or even a double would be needed?
Looks like very slow rush (LOL) to the flamethrowers is the way to go. Close oil and peninsular starting area to box it easier. I find it hilarious that you can eventually just forget about nauvis and beat space age without ever returning to it.
Just a thought, but what if you deal with the polution by opening the piped spawners. Kill the biter spawners and then open the spitter spawners. The spawner wil start absorbing the polution, and killing spitters with yellow ammo might be more cost effective than fighting attacks
Big biters eat the pipes too quick for blocking spawners, sure, but what about walls? Would placing gun turrets also block the spawns if placed properly?
I think stop production, let pollution dissipate, and start production again slowly. Also - have you considered pollution costs of items? I bet turrets cost more than walls
pollution factor looks too high, i think some of those piped spawners are contributing way too much to the evolution you should check all of them to make sure you are not making a mistake also if you decide to restart please pick a seed with lotsa forest, the trees are just so good for holding earlygame pollution
it doesnt matter if pollution is absorbed by tiles or spawners, the biters evolve when you produce it, them consuming pollution only makes them create attack groups. The evolution would still be the same even if the starting area was 1000% and I never saw a single nest
@@kuviboy_ oh i get it so the only thing that matters is the cloud spread, and resourses used the trees would be even more important then to contain the cloud also you should still check why some nests consume pollution when piped, this might helf if you find a way to make them all consume the cloud without spawning
I'm addicted to this playthrough (especially because I don't have patience or skill to do it myself)
I tried x100 and gave up 10 hours in, this madness is hypnotizing for me.
I'm loving this series so far. I'd never be able to do x1k without at least disabling expansions, and even then I'd probably wouldn't abe to do it
I think that waiting a couple hours while fixing up your base is much preferred to restarting - you could also take the time the build any future infrastructure you will need
Started playthrough myself 10x death world marathon on rail road settings, with expansion. And yet your game is 1000 times harder. Keep it up
im so invested in this, really looking forward to the factories you make in the future and in space! :D
the biter attacks got pretty nasty. if i were to ever do this myself, i would play it so much slower just to have a smaller pollution cloud.
Sick attempt, but it seems rough to recover from this. You are going to get behemoth before you get flamethrower at this rate. Also might not even make it on the copper front. Not sure if a restart will do that much good. If you clear a bigger area you will spend more time walking, less time building, I feel like you need richer patches and a bigger starting area. Good luck, whatever you pick
If you could find a speed of science production that doesnt trigger the biters overly much then just stockpile how much science you need, and once you have all the science stockpiled have a very large number of labs go through it very quickly, think it might be doable but it would be slower
I think you're just barely short of the finish line, sadly. Even if you did halt attacks by scaling down. Which sucks because I'm pretty sure you'll be extremely close.
I think the strat is to clear as much space as possible minimum-science via disabling nests and pipes to prevent spread, before you start any unnecessary science, then make the flamer beeline a little slower to not make as big of a cloud. I dunno, but I think you only need slightly better to pull this off, not huge sweeping changes.
Another banger episode
If spitters are easier to kill can't you only kill biter nests and let the spitter nests absorb the pollution? Can the spitter nests spawn a tiny bit of biters or expand to create new biter nests?
Might be a viable strategy but I guess would require automating the ammo going to the turrets for that huge base and need to make sure I don't go around repairing too much, since that can't be automated at all yet, and spitters kill the turrets kinda quick, so a solid wall of turrets or even a double would be needed?
Looks like very slow rush (LOL) to the flamethrowers is the way to go. Close oil and peninsular starting area to box it easier. I find it hilarious that you can eventually just forget about nauvis and beat space age without ever returning to it.
Just a thought, but what if you deal with the polution by opening the piped spawners. Kill the biter spawners and then open the spitter spawners. The spawner wil start absorbing the polution, and killing spitters with yellow ammo might be more cost effective than fighting attacks
1000 engineer gaming tf2
this inspired me to start a 1000x run myself changed some settings though
20:00 Foreshadowing...
This is so stressful to watch cant imagine playing that😅
Big biters eat the pipes too quick for blocking spawners, sure, but what about walls? Would placing gun turrets also block the spawns if placed properly?
@@Krigalishnikov He... already has walls, they're needed for military science.
I think stop production, let pollution dissipate, and start production again slowly.
Also - have you considered pollution costs of items? I bet turrets cost more than walls
Better just wait
I guess it's polution killing trees and they are finally stopping consuming pollution at all, therefore pollution cloud grows
pollution factor looks too high, i think some of those piped spawners are contributing way too much to the evolution
you should check all of them to make sure you are not making a mistake
also if you decide to restart please pick a seed with lotsa forest, the trees are just so good for holding earlygame pollution
it doesnt matter if pollution is absorbed by tiles or spawners, the biters evolve when you produce it, them consuming pollution only makes them create attack groups. The evolution would still be the same even if the starting area was 1000% and I never saw a single nest
@@kuviboy_ oh i get it so the only thing that matters is the cloud spread, and resourses used
the trees would be even more important then to contain the cloud
also you should still check why some nests consume pollution when piped, this might helf if you find a way to make them all consume the cloud without spawning
dont let them win :)
The edited vods of this run are a few days behind the twitch stream