Tiny Epic Tactics Tutorial & Playthrough - JonGetsGames
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- Опубліковано 23 сер 2024
- Here is my Tiny Epic Tactics board game playthrough! Paid sponsorship by Gamelyn Games. This game is being funded through Kickstarter, you can find the campaign here: www.kickstarte...
Teaching Timestamps:
1st turn - 2:21
Move action explanation - 4:16
Spell casting explanation - 6:20
Ranged attack explanation - 11:55
Melee combat explanation - 27:55
Tactic card explanation - 9:48
Unit capture explanation - 13:50
Control zone explanation - 16:08
Village bonus - 17:39
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Great playthrough, really shows how things can change depending on the dice. Intense moment at the end with the combo to take out the beast that didnt pan out. Very enjoyable.
Thanks Adam, I'm glad you enjoyed it :)
37:46 That is correct. It is a binomial distribution with Expected Value of np, where n = # of dice rolled and p = probability of rolling a hit.
Therefore, E(X) = n*p = 3 dice * (1/3 probability of rolling a hit per die) = 1 hit expected :-) ! I love discrete probability and applying it to game situations.
Thank you for a great play through. This looks like a solid game and gets me off the fence. Now i just have to decide if it would get enough plays to be worth pledging. :)
It could be that game where someone is good at playing game tactically ND knows how to win, and win again, and again and always will be the best of the game. If i lost to such a player 3-5 times in a row i doubt i would have the patience to learn better tactics to beat them next time.
In saying that, if this was a six or eight player game I think it would be awesome. In a real three player game I can see a few fights breaking out in my family.
Mine just arrived! Cannot wait to play this!
How do you like it? I bought a copy from eBay and it's coming in tomorrow
@@gideonwilliams7755 Definitely enjoyable! My only complaint is in the expanded maps add-on. The component quality there is not great. The rest is A+
Wow I am so glad I got rid of arcadia quest. Seeing how easy this game is compared to that makes me understand why arcadia quest doesnt work. It also looks like an overwhelming pile of tokens when set up. Backed this project.
I have never had a chance to try Arcadia Quest, always wanted to though.
@Connor Locklin Haha yeah. Cant wait for this one.
I still don't have my copy yet, but at 1:01:10 you called your turn and draw "Rally the Troops" Tactic Card and activated it, which is fine, because you can reveal a card when you draw it if you fulfill the requirements (I believe its in the rules), but then you decided to move Ava when you already called off your turn, and if you move your unit before drawing the tactic card, you wouldn't fulfill the requirement of "Rally the Troops" Tactic Card to have all allies on a control zone, so the game either would have gone a bit more or would have a 3 way tie because Ava can't move to the village.
"Rally the Troops" was a tactic card they already had in their hand, they didn't draw it at that point of their turn.
@@JonGetsGames Ohh I didn't see that my bad
I am guessing there is going to be a ton of fan made content for this game.
You mean like basically *every* board game in existance? lol
I really wish fuzzy mage fight sent you a copy of their game. It looks awesome and would be great to see a good play through of that game.
It looks cute, but they never reached out to me to discuss it.
At 59:11 Umog takes 3 damage but goes from 9 HP to 5, taking actually 4 damage.
Great playthrough as always, this game does indeed look like a simplified AQ but I think it falls completely on the other end of the spectrum, being too simplistic and without much replayability and discovery between plays, I'd still like if there was some kind of middle ground between this and AQ.
Great catch, thank you for pointing that out. I've added a note about it to the Klingon subtitles.
At 27:30 why didn't you counter attack with Arryn, even at the cost of the 2 health, knowing that it was blues last action and you would be acting next? Wouldn't it have made sense to counter attack and then use a move on the next turn, doing effectively exactly what you did but getting an attack out of it?
This is a good point, I likely should have done this in retrospect.
Was this one of your trial playthroughs using Premiere? There seems to be a bad edit point at 13:05 that could have been cut an an earlier point
Huh, I'm surprised you are the first person to mention this now that I see it. No this was edited in Final Cut, I just occasionally miss something like this unfortunately.
JonGetsGames I’ve seen a couple in the past, but this one stood out just because you mentioned the Premiere trial period. I totally get how this one misstep happened, though. The re-shoot clarified it completely. Probably why no one else caught it
I noticed it.
I noticed it, and added a comment about it because I hadn't seen this one (now deleted). You might consider adding a comment to the Klingon track for people coming to watch it now that the game is in retail - you're going to start getting more views again.
at 43:40 would safiri be 4 spaces away, since the elevation changes twice?
The -1 range penalty for shooting at someone above you only happens once, regardless of how many steps up they are from where you are at. So essentially it takes 1 more range to hit any character who is above you.
Thanks to you, I backed the kickstarter for this. Is it November yet? I went with the maps expansion level backing.
Cool! I hope you enjoy the game when you get it :)
26:56 how should we count the area effect range from a unit with a special abillity to allies or enemies who are occupie a different elevation level? Is there a 2 range from Uhl'Richt to Jolene or we should count the distance from Jolene to Uhl'Richt (3 range). The same question with the Prince Orm (other wizard unit not shown in this video)
The version of the rules I have says "The range for area effects are treated like missile attacks" so I believe you'd have to count a single penalty or bonus depending on if the area spread up or down elevation.
32:17 Aha... So is it correct that all you have to do on your turn is move past a village in order to benefit from it? I would have thought that you would’ve needed to end your turn on a village square in order to refresh a character’s health & ammo points. Thanks.
It's my understanding that all you have to do is walk through it, yeah.
Hi, thanks for the video. Question:
Ava has 4 movement points. Is that up to 4 or strictly 4?
Unfortunately, it's been too long since I recorded this video to remember the answer to your question. Sorry!
Up to 4
At 38:00 you used a tactic card that says you can use a free Ranged attack, but you used it with the mage? Doesn`t she use spell attacks? I think you stated spells and ranged attacks as two different actions?
Hmm, this is a good question actually. I can see why you'd think this is wrong, but I also feel like that really pigeonholes that tactic card in a way that may not be intended. This was a prototype, so it's possible this has been smoothed out.
This was changed in the release version of the game - now it's a free Melee attack.
did anybody else notice on Jolene's card, they spelt their wrong
This game looks just like ogre tactics or ff tactics.
I do believe they were going for that comparison.
37:20 can Uhlricht counter attack even though he's weakened?
Heroes can counter attack if they are weakened, but they must remove the token and take 2 damage in order to do this which may not be the best idea given the situation.
Hi Jon! A question: at 1:04:10, isn't it anyway impossible to attack twice in a round? Thanks!
You aren't allowed to take the same action with the same hero in one round, but you can perform multiple attacks total in a round as long as different heroes do them.
@@JonGetsGames Aaah, so that's what it is. Okay, thanks!
Those dice are WAY nicer looking than the little things they shipped in the game.
What do you think the replayability of this game is? I'm worried that if the set up of the landscape is the same each game you could just zero in on one strategy.
I can't speak from experience because this video was my only full play of the game, but I think that overall much of the replayability will come from the variety of heroes you can pick from and how their abilities can combo together.
It does seem to be much higher with the terrain packs that offer 2 additional maps.
and if they reach the final stretch goal, the base map apparently flips to a side that allows you to adjust how terrain is laid out.@@corrado8955
Maybe I missed it, but how do you decide which heroes you get? Draft, random deal, another way?
You have 3 actions each turn, and you can chose which of your heroes does what in any order you want.
@@JonGetsGames I actually meant which hero you get to make up your 4. I.e. Aryn vs Ur Ghul , Red Ghost vs Nym, etc.
@@Murteas - If you watch and listen to the video at the very beginning, he says they start with random heroes. I'm sure you could draft or do whatever you like.
@@bencpower Thanks. Must have missed it.
this seems to be a 2 player-only-game. Otherwise it's munchkin-style kingmaking deluxe.
Any interactive multiplayer game has kingmaking issues, but not everyone are fans of multiplayer solitaire euros.
There's also a 4 player team mode (2v2).
Why do you say "evaluate" instead of "resolve?"
You aren't the first person to mention this. I'm not entirely sure why evaluate is always the right word for me instead of resolve and I have tried to not use it but it is really burrowed into my speech patterns. I believe my parents use the word this way which could explain it I suppose, sorry if it was confusing.
It wasn't confusing to me in this video - I've been meaning to ask you about that for a long time. :)
This looks clever, but not fun. It seems like the fussiness of the rules really sucks out much of the fun.
I hope so!
I like the concept here but oh my god is the character design appalling...
In what way??
Ilker D. I like it.
It really is terrible art.
Weak mechanics, tries to emulate turn based tactics video games of yore, which might work but doesn't here. Gameplay is drowned in fussy effects, I'd want a bit more immersion.
Kosteri x Which other board games which emulate turn based tactics video games would you recommend? I am just curious! Thanks.
Exactly. Fussy and lack of immersion is what I was thinking.
Dayem bro you sound like you’re talking while holding your nose closed. Really annoying lol, but nice video
I'm reasonably sure I have a deviated septum and this does mean that some days I come across as more nasally than others. I take medication to try and help this out, but in the end it does happen sometimes unfortunately.
What a nice guy, you are.