Mistakes were indeed made! Silly me... Artificers can still cast spells as rituals as long as they have the spell prepared (just like all spellcasting classes using the 2024 PHB rules).
Thanks for the run down. Here are some things I noticed Ritual Casting is something every class can do now. Other than that, I think the new infusion system is a major balance problem from 6th level onward. At it's silliest a 14 artilerist can give the entire party a familiar, a homunculus, and a paladin steed and use those summons to cast 1 use of their 32 total Fireball castings. This is assuming the artificer doesn't loop homunculus to make infinite summons. I don't think the infusion list will ever be balanced if it's allowed to pull from the entire item list. It also only gets stronger as more items are printed, and I doubt module designers are going to be thinking about an artificer making every item they design for free.
I’ll say this I was toying with making an artificer but not now they have just nerfed it and made the character just the go to gadget guy and the gadgets don’t last and I’m sorry if I’m gonna build something I’m gonna build something of quality that is going to last through the entire campaign like I got a few ideas that you can pull out and the certain wine button and it freezes time for 60 seconds and you can’t you’re the only one that can move within that frozen field or pair of 45 caliber colt revolvers shoot magical bullets there is an alternative to this ruin casting I’ve been towing around with this idea of making a pair of 45s in a campaign and have bullets that do the exact same effect as spells. I’ve pulled this trick off before with the dwarf and ruin mage. especially third edition, but you can you could do this now and really get away with it gives me more ideas
If you allow enspelled items from the DMG then the subclasses become mostly meaningless. The most effective way to play way becomes controlling minions (familiar, steel defender, homunculus) and having them spam 3rd spells from your enspelled/spell storing items. Playing armorer conventionally is worse because your attacks are less accurate and weaker than in 2014. Artillerists cannot use guns without multiclassing or a feat and you fail more saves if you ever reach 20.
I’m not terribly happy with this UA. Losing guns steals a lot of the Artificer’s flavor and the Soul of Artifice flat out sucks. Artificers also shouldn’t have access to Enspelled Weapons, that’s just too much power at level 2. Speaking of too much power, Spell Storing Item makes Artillerist hilariously overpowered.
Mistakes were indeed made! Silly me...
Artificers can still cast spells as rituals as long as they have the spell prepared (just like all spellcasting classes using the 2024 PHB rules).
Thanks for the run down. Here are some things I noticed
Ritual Casting is something every class can do now.
Other than that, I think the new infusion system is a major balance problem from 6th level onward. At it's silliest a 14 artilerist can give the entire party a familiar, a homunculus, and a paladin steed and use those summons to cast 1 use of their 32 total Fireball castings.
This is assuming the artificer doesn't loop homunculus to make infinite summons.
I don't think the infusion list will ever be balanced if it's allowed to pull from the entire item list. It also only gets stronger as more items are printed, and I doubt module designers are going to be thinking about an artificer making every item they design for free.
Oh yeah, spaced on that one. Ritual spells for everyone! Balance is a definite concern hehe.
artificer not getting firearms is a sin
I’ll say this I was toying with making an artificer but not now they have just nerfed it and made the character just the go to gadget guy and the gadgets don’t last and I’m sorry if I’m gonna build something I’m gonna build something of quality that is going to last through the entire campaign like I got a few ideas that you can pull out and the certain wine button and it freezes time for 60 seconds and you can’t you’re the only one that can move within that frozen field or pair of 45 caliber colt revolvers shoot magical bullets there is an alternative to this ruin casting I’ve been towing around with this idea of making a pair of 45s in a campaign and have bullets that do the exact same effect as spells. I’ve pulled this trick off before with the dwarf and ruin mage. especially third edition, but you can you could do this now and really get away with it gives me more ideas
If you allow enspelled items from the DMG then the subclasses become mostly meaningless. The most effective way to play way becomes controlling minions (familiar, steel defender, homunculus) and having them spam 3rd spells from your enspelled/spell storing items. Playing armorer conventionally is worse because your attacks are less accurate and weaker than in 2014. Artillerists cannot use guns without multiclassing or a feat and you fail more saves if you ever reach 20.
They definitely did a thing! Guess we'll have to wait patiently for the next UA now.
I’m not terribly happy with this UA. Losing guns steals a lot of the Artificer’s flavor and the Soul of Artifice flat out sucks. Artificers also shouldn’t have access to Enspelled Weapons, that’s just too much power at level 2. Speaking of too much power, Spell Storing Item makes Artillerist hilariously overpowered.
There are some definite concerns!
This is so disapointing jings...
Well ill play for real steel oc on dnd now...