Advanced Turrets in Trailmakers

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  • Опубліковано 1 лип 2024
  • covering topics on how to properly network and stabilize your turret systems and how to avoid self damage and turret-hull collisions.
    creations in order used:
    steamcommunity.com/sharedfile...
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КОМЕНТАРІ • 14

  • @user-he4sx6bd3b
    @user-he4sx6bd3b 9 днів тому +6

    i love how you explain things

  • @Zane12ai
    @Zane12ai 9 днів тому +2

    So thats how stablizers work, I might need to play around with that. But what I do know I will be doing, adding a rotating sensor array to the front of a turret to create a sort of auto fire effect. Will it be helpful? Probably not on a piloted creation. But it would help to take some focus on the battle itself and trastfer it to positioning and or aiming

  • @ThisIsDumbAllTheNamesAreTaken
    @ThisIsDumbAllTheNamesAreTaken  9 днів тому +2

    sorry for the lower quality and delays.

  • @smolchungus5647
    @smolchungus5647 9 днів тому

    when i read the title i was thinking more turret ring mechanisms and whatnot but this is also cool

  • @elfoclaw7656
    @elfoclaw7656 9 днів тому +1

    nice video new sub

  • @noturavggamr5571
    @noturavggamr5571 9 днів тому +1

    Can you show how to use angle or compass blocks instead of distance sensors

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken  9 днів тому +1

      yeah i explained how to use them in the stabilizer quite badly. if you watch the video you can see how its all linked together tho. basically, if it turns, make it turn back. if the other thing detects it turning the other way, make it turn back the other way. i think i just made it worse. there are other tutorials that cover stabilizers better than me.