dunno if you guys gives a damn but if you are bored like me atm then you can stream pretty much all of the latest series on instaflixxer. I've been binge watching with my brother for the last few weeks :)
Hi does the UVs will be auto adjusted so that they dont overlap bcz we get the problem of baking one texture on top of other if they overlap. Or should we have to adjust the UVs manually before itself.
Hi! this seems like an amazing addon! I'm having some issues though. I combined all objects into 1 single object. I want to also combine all of my materials into 1 single material as well. When baking, all of my textured are coming out as all black apart for the normal map. Don't understand why.
Can you project bake it down to other objects? Example: if i have a lot of procedural materials with masks to my mid/highpoly, can i bake all the textures to a lowpoly with completely different UVs? Thanks for the video i just got the plugin.
@cgvirus, thanks for the tutorials it's really awesome. I am trying to bake the AO map, but the baking image is completed white I cant get the shadow in the AO map. can you please help with this
is it possible to bake multiples separated objects in one texture? i know if you join them it works but when they are separated it doesn't work and only bake the active object textures
@@cgvirus i think i know what was the problem but dont know how to fix it , in your file when baking , it bakes with transparent background , in mine the backgroud is black , its very weird
if you press shift A, then texture, there's a multiple images button p the top. use that. you will need to connect the nodes yourself but it's quicker than importing each image one at a time
@cgvirus i have a question: why do all my textures come out black and blank? i have multiple objects that make up the mesh. The objects are already unwrapped and textured. Each object has its own material and Texture (.dds) and i need to combine the model into one object and one texture for a game engine. The whole model is triangled, no quads. Every single baking plugin i have tried results in a black blank texture. can you help me? What do you think is causing it? Also would you mind adding some kind of progress indicator so we know if blender has finished the baking process or just locked up or crashed. This is kind of important for bigger models such as mine. im looking at the texture folder as the plugin makes the textures it takes about 20 minutes before the plugin makes the next one. i have 32 gigs of ram memory and a 4 core intel cpu i5-4690k
This addon is insane. I was struggling for hours to combine my gazillion textures in one image. This did it in few clicks. Hats off!
dunno if you guys gives a damn but if you are bored like me atm then you can stream pretty much all of the latest series on instaflixxer. I've been binge watching with my brother for the last few weeks :)
@Ezekiel Seth Yea, have been watching on instaflixxer for since november myself :D
This is sick, how is this the only video showcasing this thing? This addon is insanely helpful!
Amazing i have a client that needed me to bake textures on blender and i was freaking out. You saved me !
amazing and very useful tool👍,,,keep the good work sir,,,,,I love you man,you save the world..
Samples are path tracing samples. 128 is fine. Thanks for the introduction to this.
this is the best baking adon ever. awesome!!!
very very powerful baking addon, thank for your awesome work
good addon just what i was searching for thanks
This video explains the add-on very well!!!
Can selected to active work with this?
does this work with blender 4.x
Hi does the UVs will be auto adjusted so that they dont overlap bcz we get the problem of baking one texture on top of other if they overlap. Or should we have to adjust the UVs manually before itself.
Thanks a lot, you literally help me!
anyone else have a problem trying to use the Smart UV Projection option? whenever i try it get an error message.
Thanks man! Really damn good job!
Noob here. So once baked you can remove the materials and use the textures?
This is So awesome!
Hi! this seems like an amazing addon! I'm having some issues though. I combined all objects into 1 single object. I want to also combine all of my materials into 1 single material as well. When baking, all of my textured are coming out as all black apart for the normal map. Don't understand why.
is there an addon that uses the alpha channel of objects when baking?
Can you project bake it down to other objects?
Example: if i have a lot of procedural materials with masks to my mid/highpoly, can i bake all the textures to a lowpoly with completely different UVs?
Thanks for the video i just got the plugin.
this is so powerfull, ty!
good video but you need a pop filter or wind filter for your mic
Geilstes Addon für Blender!!!
@cgvirus, thanks for the tutorials it's really awesome. I am trying to bake the AO map, but the baking image is completed white I cant get the shadow in the AO map. can you please help with this
THX a lot, just save my a lot of time ¡¡¡¡¡ appreciate
is it possible to bake multiples separated objects in one texture? i know if you join them it works but when they are separated it doesn't work and only bake the active object textures
use combined option at the top of the addon.
@@cgvirus yes i know but it doesnt work it bakes only the active object texture not both of them i'm using blender 3.6 can u help me
@@cgvirus sent you a email thanks for your help
@@styloo_ Should be solved. Your blender file is somehow corrupted. Copy paste the object in a new blender project then bake it.
@@cgvirus i think i know what was the problem but dont know how to fix it , in your file when baking , it bakes with transparent background , in mine the backgroud is black , its very weird
Thank you! Its's awsome. But do you have a tip, to import it quick, and not one by one?
Sorry did not understand the question. What should be imported?
do u find a way?
if you press shift A, then texture, there's a multiple images button p the top. use that. you will need to connect the nodes yourself but it's quicker than importing each image one at a time
i am using Blender 2.93.5, after i instelled the add-on, it says need to Upgrade to 2.8x required. Can u help? thks
Hi, i will come back to it soon. Currently busy. Mean time you can report bugs in Github.
only bakes one cube for me
how accurate is the bake? don't tell me good, that means nothing.... is it 100% the accuracy?
thx!
thanks
@cgvirus i have a question: why do all my textures come out black and blank? i have multiple objects that make up the mesh. The objects are already unwrapped and textured. Each object has its own material and Texture (.dds) and i need to combine the model into one object and one texture for a game engine. The whole model is triangled, no quads. Every single baking plugin i have tried results in a black blank texture. can you help me? What do you think is causing it? Also would you mind adding some kind of progress indicator so we know if blender has finished the baking process or just locked up or crashed. This is kind of important for bigger models such as mine. im looking at the texture folder as the plugin makes the textures it takes about 20 minutes before the plugin makes the next one. i have 32 gigs of ram memory and a 4 core intel cpu i5-4690k
Hi this probably getting corrupted for dds texture format. Cycle can read dds but can not bake from it.
Error in Blender 2.9. please Share Updarte for Blender 2.9
Will / does this support the new UDIM system?
Let's see when UDIM got baking support properly. Hopefully it will work.
@@cgvirus Looking forward to it!
I didn’t follow the development of Blender the last few months. When it’s possible to bake with UDIM in 2.82 (or later?) I’ll update the addon.
@@daniele.7913 Hi welcome to the channel. AFIK it will be patched soon with 2.83.
insaaaaaaaaaaaaaannnnnnnnnnnnneeeeeeeeeeeeeeeeeeeee
What do I do with the maps once they are generated?
You can use them in an external software like marmoset or unity for instance
Quality content. Borh the addon an the video.
not working on 2.81
For me it's ok in 2.81
@@youmix2664 same...