From someone who has a moderate amount of knowledge about engineering and zero experience with Besiege's physics engine, here are some tips on the off chance that you decide to give this another go: If you want to use gears to get the beyblade up to speed, connect the motor to the largest possible gear, and the beyblade to the smallest. This will maximise the latter's RPM. Note that it doesn't matter how many gears go in between the start and end. The most likely reason for the spinner falling over so quickly is that the design you were using (a gear on top of a thin spike) had a high centre of gravity. To solve this problem, add more mass under the "blade" and try to keep the overall height of the spinner shorter than the distance from the centre to the edge of the blade. As for the ripcord... you're on your own with that one, though I would say that mangling the spacetime continuum with heavy ordinance probably won't achieve the desired results, so perhaps consider some alternative mechanisms.
well this is interesting, i didnt know a raised center of gravity affected spinning tops, i knew they worked off of angular momentum, so its good to have most mass outwards away from the body. also in videogames the amount of gears does matter, more components make the simulation of the physics engine be unstable (thats why with few gears theres less jitter, and with more gears there's more jitter)
@@bluematter435 It's mostly because having the weight concentrated higher up means small deviations in angle are more likely to overcome the stabilising effect of the rotation. As for your second paragraph, my point was more that Dan didn't need to worry about extra gears impacting the RPM. Obviously having more moving parts will increase instability.
@@thegrouchization of course, it makes perfect sense now, having a high center of gravity makes it easier for stationary objects to be knocked over because you don't need to tip it as much. and the same logic applies to rotating bodies. i vaguely remember a presentation about the gyroscopic effect, how it precesses instead of falling straight to the ground. I think I'll go learn about spinning things for a bit. thanks for the explanation!
The problem I think is with the games physics, there's no moment of inertia within a single part. If he weighed the edges of the gear then the gyroscopic effect would keep it upright.
@@metadata4255 cutting off your income stream isn't a good financial decision. They all just have so much money they no longer need to care about their financial positions.
@@Jay2loud haha yeah, i remember being there for tfgf, the original builds, and i think what hooked me was omegalodon. i remember the homepage recommendations of that day clearly, and theyre.. eh, how can i put it.. better. the thumbnails are less gray. theres more color to everything really. i hope more creators (that do adult content) start using colors other than gray.
I dont know if youtube just hates old channels because this one just seems to get no traction. Maybe Dan needs to ride a couple of popular games for a few months to catch a new wave.
I think the fundamental problem was weight. As in, all your bayblades were (as far as the games weight calculations are conserned) single spinning sticks standing strait up. I think if you put some blocks on the side. Some weight away from the central line, it will work much better.
And gearing - he was spinning a big gear with a small gear the whole time so it was half the speed it could've been. You could chain the gears together - big gear spinning small gear, with a shaft connecting it to a big gear that spins another small gear, repeatedly until you're doing a million rpm. That plus weight on the edges of the Beyblade would probably do the trick.
I think it's actually that the game's physics simulation is simple enough that it doesn't actually simulate conservation of angular momentum as a result of its rules. Either that or the cog itself has a single point in the middle as its physics point centre of mass and the outside spindles don't factor into the calculations.
In the process of trying to make a child's toy, Dan accidentally figured out Nuclear Fission in the Besiege Engine, glad to see you took your inspiration from the 1950s!
Please never stop what you do. You have made such a mark on my childhood and I love watching your videos. I remember the ship video. Where is our community let's play dan?
Prediction: The OfficialNerdCubed channel will experience a resurgence in views and subscribers as a result of Daniel's return to this format of video. This is ushering in a new age for the channel. Or it's just us old timers who will appreciate the nostalgic comedy.
Prediction: OfficialNerdCubed's failure to adapt, incredibly sporadic release schedule, and regular months-long vanity project sabbaticals will lead to a continued juxtaposition of millions of subscribers yet thousands of views.
Dan I've missed your videos so much! This one feels just like the ones you used to make all the time, it has the same energy and excitement about just fucking around and having fun.
Just wanted to say thank you. You single handedly made my childhood, from back when you were playing GTA IV Tsunami mods and I was a little kid watching them. The energy from you always made me happy. Now looking back, coming up on high school graduation, you are truly an icon for so many, even if you don’t realize it. Thank you, Dan. For everything.
Besiege and a challange video? loveing this and only a few weeks after the airport sim video man this is making me feel 15 again soo happy to see dan going back to his roots a bit
One of my favourite of Dan’s videos was a longer Besiege video (could be a stream archive, don’t remember) where he just messed about in the sandbox for two hours, and made a robot wars arena with competitors. Glad to get that kind of content back.
The moment the instant explosion device went off at 16:00 multiple times I was DESPERATE to pause the video as i was eating cereal, barely holding in my laugh. I failed at pausing the video. 😂
Like Dan you are a perfect representation of my company's technology team and building department. They don't plan anything out, build it by feel, overcomplicate things, take way too much time. And in the end it works somehow. Like some guy at our company bought 5 cameras, wrote a program for them, set them up to take a picture when the - port was in position. And some german guy fixed that whole complicated situation. With a magnetic sensor at the 5'th station. Where it was needed. A 5€ fix. From a german worker. That our technology department "fixed" with a 500€ camera system and 200€ program in time and the program itself. One sensor.
Watching these videos is 20 minutes of internal screaming about the simple solutions you could implement instead of attempting to spin a top by collapsing spacetime. I love Nerd³ Challenges.
I havent laughed like this in a loooong time! its so nice to see you're back with the good old nonsense content! you were always coming up with the most random ideas and i LOVE it
Well, I came here wondering how to make a beyblade work in Besiege and I left knowing how to channel the unmatched power of the sun to launch wooden gears. Good stuff, very informative!
In the 11+ years of me watching ur channel (I’ve been watching u since I was fucking 11 that’s crazy) it’s been a long minute since u came back to the og Dan and I’m happy to say not only are u back… but so are we! 🥹🥹🥹
I've watched since I was in 7th grade, I am now graduating with a 2 year Masters. Dan is practically another father to me Also still waiting for the Bully video he mentioned during the playthrough where he does all secrets.
Today on "Dan doesn't understand the basic engineering device that is the Waterwheel", Dan attempts to power a wooden stick the same way NASA powers spacecraft.
From someone who has a moderate amount of knowledge about engineering and zero experience with Besiege's physics engine, here are some tips on the off chance that you decide to give this another go:
If you want to use gears to get the beyblade up to speed, connect the motor to the largest possible gear, and the beyblade to the smallest. This will maximise the latter's RPM. Note that it doesn't matter how many gears go in between the start and end.
The most likely reason for the spinner falling over so quickly is that the design you were using (a gear on top of a thin spike) had a high centre of gravity. To solve this problem, add more mass under the "blade" and try to keep the overall height of the spinner shorter than the distance from the centre to the edge of the blade.
As for the ripcord... you're on your own with that one, though I would say that mangling the spacetime continuum with heavy ordinance probably won't achieve the desired results, so perhaps consider some alternative mechanisms.
well this is interesting,
i didnt know a raised center of gravity affected spinning tops, i knew they worked off of angular momentum, so its good to have most mass outwards away from the body.
also in videogames the amount of gears does matter, more components make the simulation of the physics engine be unstable (thats why with few gears theres less jitter, and with more gears there's more jitter)
@@bluematter435 It's mostly because having the weight concentrated higher up means small deviations in angle are more likely to overcome the stabilising effect of the rotation.
As for your second paragraph, my point was more that Dan didn't need to worry about extra gears impacting the RPM. Obviously having more moving parts will increase instability.
@@thegrouchization of course, it makes perfect sense now, having a high center of gravity makes it easier for stationary objects to be knocked over because you don't need to tip it as much. and the same logic applies to rotating bodies.
i vaguely remember a presentation about the gyroscopic effect, how it precesses instead of falling straight to the ground. I think I'll go learn about spinning things for a bit.
thanks for the explanation!
The problem I think is with the games physics, there's no moment of inertia within a single part. If he weighed the edges of the gear then the gyroscopic effect would keep it upright.
in a time when so many youtubers are packing it in, it's good to have you back dan
by "packing it in" do you mean "making savvy financial decisions"
@@metadata4255 cutting off your income stream isn't a good financial decision. They all just have so much money they no longer need to care about their financial positions.
@@metadata4255 i wish we could move away from money hustle stuff
So many means two now? Lol
Nice to see Dan back to gaming roots.
Can’t wait for an Overgrowth video lol
Or a Minecraft Buildy Thing
@@craigbainton4173 LMFAO
@@coasternut3091 or a Cities Skylines 2 completes series
The Ship community plays
This is starting to feel like a return to the golden age of NerdCubed! I love it
i hope he grows again, atleast to 400k veiws a vid, that would be nice.
@@Khal1337timeseriously he deserves it man, his videos are amazing
@@Jay2loud haha yeah, i remember being there for tfgf, the original builds, and i think what hooked me was omegalodon.
i remember the homepage recommendations of that day clearly, and theyre.. eh, how can i put it.. better. the thumbnails are less gray. theres more color to everything really. i hope more creators (that do adult content) start using colors other than gray.
I dont know if youtube just hates old channels because this one just seems to get no traction. Maybe Dan needs to ride a couple of popular games for a few months to catch a new wave.
I can't believe Dan doesn't have an engineering job
He studied physics I recall. This man is a SCIENTIST.
Having watched Real Civil Engineer I believe Dan lacks the true appreciation for the strongest shape
Having watched Real Civil Engineer I believe Dan lacks the true appreciation for the strongest shape
So glad to see this game on the channel once more, if even for a single video. Here's hoping there's more coming!
Anyone else suspect that Dan hopped in a Time Machine and kidnapped his past self? Cause this is some premium classic Dan
I have watched this man for 10 years and he has never changed.
that's not a good thing lol@@theblaqknight
I think the fundamental problem was weight. As in, all your bayblades were (as far as the games weight calculations are conserned) single spinning sticks standing strait up. I think if you put some blocks on the side. Some weight away from the central line, it will work much better.
And gearing - he was spinning a big gear with a small gear the whole time so it was half the speed it could've been.
You could chain the gears together - big gear spinning small gear, with a shaft connecting it to a big gear that spins another small gear, repeatedly until you're doing a million rpm. That plus weight on the edges of the Beyblade would probably do the trick.
I think it's actually that the game's physics simulation is simple enough that it doesn't actually simulate conservation of angular momentum as a result of its rules. Either that or the cog itself has a single point in the middle as its physics point centre of mass and the outside spindles don't factor into the calculations.
Besiege's engine reflects some properties of angular momentum, that wasn't the issue@@TheZyzxx
In the process of trying to make a child's toy, Dan accidentally figured out Nuclear Fission in the Besiege Engine, glad to see you took your inspiration from the 1950s!
oh god I feel 18 again watching old school nerd cubed in 2011
thank you someone old, finally
fr.. i cant explain how im feeling right now....
@@shkimp yeah simpler times
What we need now is a complete playthrough of Rise of Lyric...
Please never stop what you do. You have made such a mark on my childhood and I love watching your videos. I remember the ship video. Where is our community let's play dan?
The Ship servers were shut down, no community The Ship for you
Prediction: The OfficialNerdCubed channel will experience a resurgence in views and subscribers as a result of Daniel's return to this format of video. This is ushering in a new age for the channel.
Or it's just us old timers who will appreciate the nostalgic comedy.
Prediction: OfficialNerdCubed's failure to adapt, incredibly sporadic release schedule, and regular months-long vanity project sabbaticals will lead to a continued juxtaposition of millions of subscribers yet thousands of views.
Hey I got here from it being recommended, I didn't just think "Hey I'll check on his channel again!"
i haven't watched Nerd cubed in over 8 years. This brings back so many memories
We need more besiege Dan! Your commentary style fits this game so much
14:40 Dan accidentally discovers Besiege’s perpetual motion machine
Dan I've missed your videos so much! This one feels just like the ones you used to make all the time, it has the same energy and excitement about just fucking around and having fun.
Always love a Besiege video Dan! :)
I was having a nerd cubed binge tonight and as i was gonna go bed i see hes released this. Thanks dan 👌🏻
Just wanted to say thank you. You single handedly made my childhood, from back when you were playing GTA IV Tsunami mods and I was a little kid watching them. The energy from you always made me happy. Now looking back, coming up on high school graduation, you are truly an icon for so many, even if you don’t realize it. Thank you, Dan. For everything.
In your defence. Utilising a nuclear explosion to launch a Beyblade is absolutely something that would happen in the shows.
i wonder if that's what oppenheimer is famous for in the Beyblade universe
As someone who has watched nearly all of beyblade, unfortunately not. Utilising a beyblade to power a nuclear explosion, however, does indeed happen.
Honestly this was such a joy to watch! Felt like I was back in 2012 for 20 minutes
Besiege and a challange video? loveing this and only a few weeks after the airport sim video man this is making me feel 15 again soo happy to see dan going back to his roots a bit
One of my favourite of Dan’s videos was a longer Besiege video (could be a stream archive, don’t remember) where he just messed about in the sandbox for two hours, and made a robot wars arena with competitors. Glad to get that kind of content back.
This reminds me of my childhood… thanks Dan. I needed this.
The moment the instant explosion device went off at 16:00 multiple times I was DESPERATE to pause the video as i was eating cereal, barely holding in my laugh.
I failed at pausing the video. 😂
Things I love = Besiege and things that spin faster than speed of Dan
The greatest engineer of our generation
It’s like i’ve been transported back to 2013 with these videos. Honestly? Never gets old! I could just watch Dan screw around with his games forever.
Like Dan you are a perfect representation of my company's technology team and building department. They don't plan anything out, build it by feel, overcomplicate things, take way too much time. And in the end it works somehow. Like some guy at our company bought 5 cameras, wrote a program for them, set them up to take a picture when the - port was in position. And some german guy fixed that whole complicated situation. With a magnetic sensor at the 5'th station. Where it was needed. A 5€ fix. From a german worker. That our technology department "fixed" with a 500€ camera system and 200€ program in time and the program itself. One sensor.
haven't seen you on my feed in years bro.. these gameplay videos give life to your channel
Watching these videos is 20 minutes of internal screaming about the simple solutions you could implement instead of attempting to spin a top by collapsing spacetime.
I love Nerd³ Challenges.
That realtime explosion at the end lmao
Beginning: I wanna build a Beyblade!
Ending: I am become death, destroyer of blocks.
I love when you play besieged. It feels like your natural environment
These videos were the greatest!!! Thanks Dan 👍
Dan, let me just say. i just love your content and how it has never changed from when i was younger watching your Overgrowth video. you do great
the besiege challenges are classic, nice to see em' again.
Your content is just as good as I always remember. Happy to see more besiege!
This is the vintage NerdCubed style I remember and loved. Keep at it, Dan!
Havent watched this channel and this game in a long time
Chibnall's handling of Doctor Who makes Dan look like Brunel
17:34 - 17:40
plot of oppenheimer
15:29 I was actually thinking "Even space rockets have a sustained burn rather than a large explosion all at once."
15:10 That's not how physics works, game! That's like trying to lift a chair that you're sitting on! 😂
Oh Dan you beautiful bastard, I spent this entire video either despairing or laugh crying in my pillow
I love when he presses ‘go’ and then there’s just a moment of silence as he realises what he’s trying has failed & he just silently laughs
And once again Dan graces us with an absolute masterpiece 😂 I was laughing my head off all throughout this video
this suprised me, i havent had a video of your reccomended to me in a long while, and i gotta say, im glad it did, i missed watching your stuff!
By the time the bombs came out, Chibnall seemed like a good writer by comparison.
I'm actually so glad he's starting to gain the momentum and create quality lets plays again
New Nerd³ video?
I'm in.
I'm so in, for the rest of eternity.
it's so amazing to see nerdcubed back
This is the NerdCubed we all love. Never stop enteraining.
Water cannon physics gave me the best stoned gigglefit ive had in a while
I havent laughed like this in a loooong time! its so nice to see you're back with the good old nonsense content! you were always coming up with the most random ideas and i LOVE it
loved this video, still having such a great time with your vids even so many years later, thank you
Ahhhh, the nostalgia!
15:42 Putting the rest in peace in 'Let it RIP'
6:55 God, I feel this way everytime I spend ages on some OCD dictated task.
'Ohh, I have an idea'
Into a litteral nuclear implosion
19:00 you call it an energy box, i call it a fragmentation grenade
Well, I came here wondering how to make a beyblade work in Besiege and I left knowing how to channel the unmatched power of the sun to launch wooden gears. Good stuff, very informative!
Nice to see besiege back on the channel, its been a while.
Hearing Dan say "Hello Procrastinators!" brought me back to when I used to experience dopamine.
Oh god, the moment when the water "rip cord" goes the other way the second time. Top tier
Part 2 please! You were onto something i swear, just ingore all the uhhh, explosions and stuff
i do love that most missions/challenges in besieged somehow always end up in creating an atomic bomb
This. This is why I subscribed years and years ago. Hilarious chaos by Dan. Day has been improved
I love your videos. Been watching you for 10 years. Never stop making videos please
This already brings back so many memories
Amazing, as always! Nearly spat my tea out when you created the Energy Cube 😂
I live for Nerd^3 Besiege Content. The years I've longed for this.
In the 11+ years of me watching ur channel (I’ve been watching u since I was fucking 11 that’s crazy) it’s been a long minute since u came back to the og Dan and I’m happy to say not only are u back… but so are we! 🥹🥹🥹
Going back to classics like Besiege and the long hatred for airport sims returning is really giving me nostalgia right now.
I've watched since I was in 7th grade, I am now graduating with a 2 year Masters. Dan is practically another father to me
Also still waiting for the Bully video he mentioned during the playthrough where he does all secrets.
I was literally just listening to the cantonese beyblade opening, the timing could not have been better
Ily dan, im really glad youre still making videos, ive been watching since universe sandbox 2 and you always make my day better ❤
hes back. to besiege. its great to finally see him return.
Been forever since I seen a Besiege video.. miss hearing “Hello procrastinators!”
I'll be honest , I haven't watched nerdcubed in years . But I'll make an exception for this .
Lmao the watercannon paradox
0:55 was the most eloquent simile I have ever heard. Also new FYDW episodes when?
After 4 hours of trying to build a spinny top, Dan has successfully constructed a fully functional collapsing neutron star
"Right, so... we've built a nice, big energy box. That's what I'm gonna call it. And in this energy box-holy fucking shit-balls."
~Nerdcubed 2024
I love that in the last few minutes it descended into a kerbal video
I laughed so hard when the water-jet-ripcord went the wrong way!
There's some philosophical principle that every NerdCubed Besieged Challenge will eventually lead to the use heavy explosives.
The hello procrastinators is the most nostalgic thing I was actually a little sad when he announced that he was stopping it so glad it’s back
18:56 That 'energy box' looks suspiciously like a *Zoom Cage*
Ive got over one thousand hours building engines and mechanical machines in this game. It’s the best physics sandbox ever.
I've missed your content a lot more than I thought. Thanks.
This is the new golden age of Nerdcubed
Today on "Dan doesn't understand the basic engineering device that is the Waterwheel", Dan attempts to power a wooden stick the same way NASA powers spacecraft.
Missed ya Dan!
Got hit with a warm fuzzy feeling with the intro.
Always some joyous chuckles watching Dan. Thank you
19:28 Thats better than enything you ever did in Kerbal Space Program
Dan finding the most complicated way to build something that should only need less than 20 blocks. Less than 10 if you know what you are doing.
I missed these kinds of videos so much
Now this is a throwback.
Nerdcubed when playing Beseige: needs more bombs