TWIN ICE GIANT & TROJAN ASTEROID PROBES in Kerbal Space Program (Kcalbeloh Planet Pack) Stock Parts

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 17

  • @Javelyn_Shadow
    @Javelyn_Shadow 4 місяці тому +3

    Liked seeing more of these, looking forward to more

    • @boguekerbal
      @boguekerbal  4 місяці тому

      Thanks! I got more coming!

  • @lefritte1055
    @lefritte1055 4 місяці тому +2

    Very nice video

  • @felis_8906
    @felis_8906 4 місяці тому

    Have you tried the waterfall mod? Other than craft with a crazy amount of engines firing at once it's pretty performance light and makes especially ion and jet engines look so much better.

    • @boguekerbal
      @boguekerbal  4 місяці тому

      Yeah I've had it on my radar! I'll look into it for my next video. Hope you tune in for the next one!

  • @Mumkeylord
    @Mumkeylord 4 місяці тому

    Another Bogue classic!

  • @jaden6755
    @jaden6755 4 місяці тому

    Nice

  • @AXbcyz
    @AXbcyz 3 місяці тому +1

    Do you get any glitches going through the wormhole to Kcalbeloh? I get this kinda messed up sunflare from it. What happens is that the little decal for Sunorc in the wormhole will stay and doesn't really like to go away for awhile.

    • @boguekerbal
      @boguekerbal  3 місяці тому +1

      Yeah, I get the exact same glitch, it goes away though after I'm out of the bulk of the wormhole. I think its because the Kcalbeloh system mod packages the Singularity mod with it to make the wormholes, and singularity might not have any patches to work with like the visual mods we get our sun flares from like EVE/Scatterer sun flares. so the singularity effects don't act on the sun flares the way they should or something like that.
      Idk if these mod developers are still working on these mods but hopefully they might fix it one day.

    • @AXbcyz
      @AXbcyz 3 місяці тому +1

      @@boguekerbal Alright thanks, I was just wondering if it was a universal thing. I agree though, it would be a nice patch for them to make; I’m sure it will come at some point.

    • @boguekerbal
      @boguekerbal  3 місяці тому

      @@AXbcyz for sure!

  • @Khether0001
    @Khether0001 4 місяці тому +1

    How are you being able to control probes there? The first time I tried I lost control of it since there was no connection with Kerbin

    • @boguekerbal
      @boguekerbal  4 місяці тому +1

      Great question. I've actually just turned off the connection requirement because its low key impossible to play the kcalbeloh mod without insanely high powered antennas from some cracked far future parts mod, and I'm trying to keep it as stock alike as possible to keep it accessible to the majority of players.
      The kcalbeloh system is wayyyyyy out of range of the stock antennas to kerbin, and setting up a network of relays isn't really feasible either because you can't send a signal through the wormhole to bypass the long distance unfortunately.
      Also when you're dealing with like interstellar distances in general, sending commands back and forth could have multi year long turnarounds at lightspeed for a single command, so I feel like its fair enough to just consider my probes semi-autonomous and I turn the connection requirement off in the settings to keep it fun so I recommend that as a solution! Thanks for watching!!

    • @notjebbutstillakerbal
      @notjebbutstillakerbal 3 місяці тому +2

      ​@boybogue1 A good idea is to set up a Probe Control Point at Kcalbeloh's side of the tunnel. This will allow a probe or crewed station to control probes in the star system.

    • @boguekerbal
      @boguekerbal  3 місяці тому

      @@notjebbutstillakerbal Yeah that is a great idea also, like setting up a communication space station orbiting Sera or the wormhole