I’ve always assumed using an AP to give ADV so you have at least 1 was a very efficient use of resources, and I tell that to new players if they’re struggling to figure out how to use their AP. Its good to know there’s a simple ‘optimal’ way to use all 4 AP on a basic attack, and you can just knock off one or both Power Attacks if you need AP for other things, or add more PA if you already have ADV
Great video! The one thing this doesn’t seem to account for is heavy+ hits. In which case multiple attack without power attack can yield more damage output. I would think the most optimal routine would be 1AP normal attack 1AP disadvantage attack 2AP disadvantage attack This gives you more chances to add Heavy+ hits. It is a gamble but DisAdv1 is not a drastic hindrance with the numbers in DC20. Typically monsters/enemies have fairly obtainable defense thresholds fairly reachable even with DisAdv1. All in on 1 super attack is a good strategy but putting a little risk in the routine to land more hits with Heavy should yield the highest damage in a turn but it is also less consistent. The value of it does increase a lot if you incorporate an impact weapon or dual wielding but that is more technical than this gets into.
As always, great video! But sibxe there's much more than just Attacks, ADV and PA, you can do somuch effective stuff even with other Offensive or Skill Actions
@maksimsmirnov6500 this is true, this is mainly to show off his to go through this process so that people understand what it means to create and analyze a damage routine. Adding other options can get complicated but is a better reflection of typical gameplay
@LaMancha13 sweep Attack also applies heavy and critical hit bonuses again so it is in fact stronger. I kept it simple in this video to show how this math can be done. I incite people to test their ideas using my damage calculator and play around with specific questions
After I've watched your last video, it got me thinking that 2 weapon fighting would net some good AP efficiency since you don't incur in MCP for one extra attack... so I was curious about it, can 2 attacks at ADV beat this number you've got with 2 PA on one attack?
And we can do it with two short swords that have guard (does this make our PD go up by 2?) and impact (which would make our damage even higher, right?)
Great break down. Yes, you are right that Dual Wielding can increase your damage output this way. You are right that ADV on both attacks is stronger than my all-in routine. However, the all-in version for dual wielding is still better where you spend 1 AP for Power Attack and 1 AP for ADV on one attack, and make the other normally. That gets you a total of 4.168 damage per turn, which is an AP efficiency of 1.042
Nice work mate. This video + the last one gives a fantastic starting point for working out the best routine for specific characters.
@Fred-drk it's only gets more complicated but it's a good entry level to show how the thought process goes
@claudio_wild 100% mate.
Not me not commenting on day one Great work my brotha love the video!
@@chefskips thank you so much
I’ve always assumed using an AP to give ADV so you have at least 1 was a very efficient use of resources, and I tell that to new players if they’re struggling to figure out how to use their AP. Its good to know there’s a simple ‘optimal’ way to use all 4 AP on a basic attack, and you can just knock off one or both Power Attacks if you need AP for other things, or add more PA if you already have ADV
@brilobox2 yes this is an extremely simple analysis but for a new player it's safe to say that the all-in routine is the "old reliable"
Great video! The one thing this doesn’t seem to account for is heavy+ hits. In which case multiple attack without power attack can yield more damage output. I would think the most optimal routine would be
1AP normal attack
1AP disadvantage attack
2AP disadvantage attack
This gives you more chances to add Heavy+ hits. It is a gamble but DisAdv1 is not a drastic hindrance with the numbers in DC20. Typically monsters/enemies have fairly obtainable defense thresholds fairly reachable even with DisAdv1. All in on 1 super attack is a good strategy but putting a little risk in the routine to land more hits with Heavy should yield the highest damage in a turn but it is also less consistent. The value of it does increase a lot if you incorporate an impact weapon or dual wielding but that is more technical than this gets into.
@jasonknievel7919 these numbers do account for heavy hits and critical hits a well as missing
As always, great video! But sibxe there's much more than just Attacks, ADV and PA, you can do somuch effective stuff even with other Offensive or Skill Actions
@maksimsmirnov6500 this is true, this is mainly to show off his to go through this process so that people understand what it means to create and analyze a damage routine. Adding other options can get complicated but is a better reflection of typical gameplay
What about changing power attack for sweep attack? The 1 damage to another target could increse depending on the roll
@LaMancha13 sweep Attack also applies heavy and critical hit bonuses again so it is in fact stronger. I kept it simple in this video to show how this math can be done. I incite people to test their ideas using my damage calculator and play around with specific questions
There's a nearly endless combination of routines so I can't cover them all 😅
Oooh first
@King_Hodop congrats
After I've watched your last video, it got me thinking that 2 weapon fighting would net some good AP efficiency since you don't incur in MCP for one extra attack... so I was curious about it, can 2 attacks at ADV beat this number you've got with 2 PA on one attack?
If my assumptions are correct, we'd get 2 attacks that deal 1,99 on average, so: 1,99×2÷4 = 0,995 AP efficiency
And we can do it with two short swords that have guard (does this make our PD go up by 2?) and impact (which would make our damage even higher, right?)
Great break down. Yes, you are right that Dual Wielding can increase your damage output this way. You are right that ADV on both attacks is stronger than my all-in routine. However, the all-in version for dual wielding is still better where you spend 1 AP for Power Attack and 1 AP for ADV on one attack, and make the other normally. That gets you a total of 4.168 damage per turn, which is an AP efficiency of 1.042
Great vid. You just made something click for me about scaling encounters to different player skill levels. Also the Basic Options reference is 😙🤌
@@highlandcow6533 glad it helped