Good Lord. Why does she do so much damage off A buttons? Loops were in previous games even through SMP. They've not meant anything in all iterations of the game beyond launch.
+Shadow clouds smp stands for same move proration; if a character uses a certain move more than once in a combo it will have lesser hitstun, decreasing the length of combos. For cf, they replaced it with a new mechanic which if you use the same special move more than once it will do much less damage than usual.
Pls nerf Capcom. 1.0 Kokonoe couldn't even combo into 2C all the time or have counterhit carry on j.B and she should have been banned so CF Kokonoe also needs to be banned
what are you talking about? 1.0 Koko was broken because of insane damage WITHOUT meter, inescapable black holes, and an "endless" prrssure loop. most of these damage combos require meter, limited gravitons, and overdrive. she is fine in this version.
Capcom? I hope that's a joke. Blazblue has nothing to do with them and CF Kokonoe isn't like her previous version. If you don't understand that then investigate!!
+droy900 its not the fact that koko is bad, but how she plays differently compared to the early versions of bbcp. she was nerfed but could still manage to be a decent character. she just has work harder to get results.
+Mario Lopez Apparently asking Capcom to nerf her isn't enough to get sarcasm across for internet kids. I'll be sure to put 20 Kappas at the end next time
this video actually has me considering to learn Kokonoe...
A Megido route that works without graviton! Yes!
Just a heads up, most of these combos don't work against the majority of the cast.
Good Lord. Why does she do so much damage off A buttons? Loops were in previous games even through SMP. They've not meant anything in all iterations of the game beyond launch.
so in this game everyone can do loops whats with all the loops man
no smp on special moves anymore
no smp? what is smp? and what would it do to special moves sorry if i dont know
+Shadow clouds smp stands for same move proration; if a character uses a certain move more than once in a combo it will have lesser hitstun, decreasing the length of combos. For cf, they replaced it with a new mechanic which if you use the same special move more than once it will do much less damage than usual.
oh i understand now thanks
Pls nerf Capcom. 1.0 Kokonoe couldn't even combo into 2C all the time or have counterhit carry on j.B and she should have been banned so CF Kokonoe also needs to be banned
what are you talking about? 1.0 Koko was broken because of insane damage WITHOUT meter, inescapable black holes, and an "endless" prrssure loop. most of these damage combos require meter, limited gravitons, and overdrive. she is fine in this version.
Capcom? I hope that's a joke. Blazblue has nothing to do with them and CF Kokonoe isn't like her previous version. If you don't understand that then investigate!!
+Mario Lopez If I may ask . was CPEX koko nerfed to the ground and now in CF she's not super good but still viable ?
+droy900 its not the fact that koko is bad, but how she plays differently compared to the early versions of bbcp. she was nerfed but could still manage to be a decent character. she just has work harder to get results.
+Mario Lopez Apparently asking Capcom to nerf her isn't enough to get sarcasm across for internet kids. I'll be sure to put 20 Kappas at the end next time
this video actually has me considering to learn Kokonoe...