Struggling in Wartales on Expert Difficulty? Here's are some Insane Crew Builds and a guide to Combat strats to make it Easy Mode and a Lot of fun! *Get Wartales now with a 25% discount using my link:* bit.ly/Wartales_04AMofficial Make sure to join our Discord to stay in the loop with channel updates and connect with the community: tinyurl.com/04AMdiscord
I just finished the 5th region and I'm ready to move in to the final region.. I went with 10 ppl (each for every profession) and one bear that can take huge amount of dmg without being killed... I have one destroyer with 2hand mace, one swordman with 2hand sword, one spearman, one tank with axe and shield, one swordman with sword and shield, 2 assassins, 2 archers and one with 2hand axe and 6 carrying ponies. The game is amazing
My skill level leaves me standing alone. The last hero. Next move is to depart area extremely overweight struggle to village to recruit more help, dreaming of how to gain your skills & knowledge. Many thanks for your effort to make these guides available.
You're going to regret not having a dedicated miner very soon. Once you hit level 8, you need the byproduct of mining with a high-level miner (grey clusters turn into the level 8 'ghost leather' equivalent) to craft the next set of armor.
I steal it all the time, gave a prisoner miner for a couple days, revisited all mines for that time and got enough to craft full gear for all companions so its just temporary
where can you steal grey clusters.... maybe in easy settings? but I know that I am scrapping for grey clusters You're not making any good armor without materials from the caves.... @@BudWelded
What I found to be crazy powerful in the early game was just to ditch every shield and go with 2 handers. The ability to melee people without engaging them is very very powerful, in terms of damage reduction, and starting with 5 value armor instead of 8 is not significant, because rags are such a powerful upgrade super early on and stealing leather is a high value early play, and all the 2 hander classes get access to typed armor at level 2 anyways, so you can give them all the light and medium armor your rangers and archers can't wear. I didn't so much struggle with combat in my first playthrough, but I noticed I was taking real damage and had to worry about how hard fights were. Then I just went "all 2 handers all the time", and my guys now do 200% damage and are not engaged if I don't want them to be, meaning I can be attacked by non focus targets and don't really take any extra damage from being flanked. Though it is a big higher skill, as you have to make sure you aren't friendly firing your own team.
this game insane build is poisoner build 3 poisoners and 1 tank that is enough for the entire game 20 poison stacks in 1 turn to kill the entire group btw you can walk all over map with 12+ movements and some perk. Prof doesnt matter when poison is too op.
Great guides, thank you :) I dont know if this is common knowledge but you can combine your lieutenant´s orderly skill with the galvanize troops to double up the points generated.
Brave's Oil is amazing. Every 1 VP ability will refund the point after you use the ability. Pretty amazing for example on sword and shield Fighters. All of their abilities (core and kearned from books) cost only 1 VP.
Short version: 12 movement, 15 willpower, "few" constitution for frontliners and rest str/dex. Longer version: First aim for the 15 willpower. If something goes wrong party member won't die immediately. Take into consideration bonuses from the professions like the Scholar and Fisherman so you don't vaste the points on more than 15 willpower. Then the movement, around 12 - 14 is plenty enough if you don't really need someone to run over the battlefield in one round. Consider how often is the party member in danger, you can invest in movement first, or willpower first. The rest is mostly str/dex. Maybe few points into constitution for frontliners or crit on someone who can really benefit from it. But you will know it if you want to invest in someone's crit when you will get so far into the game. I took crit really only on my Hunters and only to cca 50 %. Sharpening oil for example increase the crit chance by 10 %. Armor layers can increase the crit by 3 % each and you can have up to 3 in one armor. This is 18 % crit chance from gear alone. Plus again profession bonuses, for example + 9 % crit from master Tinkerer. So i wouldn't recommend to invest heavily into the crit.
Also note, Powerful counter "Cannot be triggered by an attack of opportunity" this means when you disengage, you can't get "2 reposts" because that's an attack of opportunity your taking, not a normal attack, the only time you will get 2 reposts is if the enemy attacks you while you are engaged, not while disengaging, which defeats the purpose because ideally you want to kill the enemy before they get to act. plus disengaging has the added benefit of having 50% chance of not suffering any damage if you take the disengage passive at level 12.
Why do you value dex or Str over crit? After 3-5 level ups into move and will) i target 15 in both) you get at best 18 points of either Str or dex, both of which are Serviced by equipment at much higher Rates and have diminishing Returns in their contribution to crit damage and crit Chance, while 18 points in crit is a flat 18% increase in BOTH crit Chance and crit damage.
Your crits wont hit very hard if your dex/str is very low. Its quite easy to build additional crit with backpack accessories, oils, layers etc, while Dex/Str is more difficult to get imo. I think 50% crit is more than enough if you already get stuff like guaranteed crit with vulnerability/surprise attacks etc
15 Willpower is essential imo, while you could skill a bit lower and let Professions/random camp trait bonuses do the rest. 12 movement is good! I just really love 16-20 on Rangers. Rest to dex/str/constitution
Stealing skill manual and recipes should have stricter punishment , i steal all the skills and upgrade scrolls from brotherhood training ground or blackmarket/smugglers cove worth 2-3k gold and and get 600 wanted ,learn all the skills and upgrades and get caught intentionally by the guards and just pay 60 to get all 600 wanted removed .Takes away from the grind and fun. Don't do it if you want to keep the game interesting.
I am enjoying this game, but probably making my game harder as I have a ton of animal companions in tow, and they are not very strong in combat even though they increase difficulty of encounters when playing adaptive. I have 10 player characters, 2 bears, 3 wolves, 4 or 5 pigs, 3 horses and a tomb rat. I am amazed at the equipment you have at level 7 though. I am level 7 and my equipment is crap.
If you open your camp and then right click units, you can dismiss party members. It may be well worth just ditching some of the chaff. Personally, I just don't see the point of boars. Tanking with them seems silly, they don't do any real dps, and having a hybrid pack/combat animal makes little sense to me. I haven't tried butchering them though, so MAYBE raising them to level 3 and eating them is the way to go?
You're indeed making things much more complicated as every companion deployed in combat will increase the enemy team size as well for each encounter. That is why I like the 6 man crew- usually have to fight the same numbers up to 10 enemies. While a 15 man crew for example sometimes has to fight like 20, which can take forever and becomes quite a pain
@@04AMofficial Now I have 3 bears and 3 rats and a bunch of pigs and wolves. My battles are giant, over 30 enemies at times. I have to carry a lot of food but at least I don't have to pay them. If there was a necromancer class I would probably have Skeletons and Zombies too (I did pick up some of those things from the tomb but you can only use them as slaves in camp, you cant use them to fight). I guess I have always liked pet classes. Bears are by far the best tanks IMO. I often times can send them in first and don't have to fix any armor. To timmie: Boars suck in combat, but they are cuddly and can carry a lot of stuff. Of course I am only playing in normal. I don't know if animal pets would work at all in the higher difficulty. I am still 7 but last night focused on improving gear and have much better gear now.
the first build was super weak xD, beginner stuff, my swordsman does 3000 damage in 1 round on average xD, you should use unstable oil and unstable oil concentrate, it'd also be amazing if you could find the sword called fervor which you get from community bounties. additionally you should be using bulwark. it gives 50% extra damage on your next attack everytime you disengage, thats besides the 70% damage reduction everytime you engage. you should get that alongside counter-attack when you hit level 12(class specilization perk).
As far as I know, purple equipment is unique and you can't make it. You can make armor with slots at any forge as long as you have the right components
@@ariefrahmanelfisahlahben5248 The slots on weapons that look like the ones on armor are oils. Mysteries and Wisdom path to 7 allows you to apply a second oil. Purple equipment is from tombs (the scholar at the lectern can transform purple items you find) and zone bosses (like Lund in the Tiltren.) I have also heard there are community bounties that can show up at the Inn that can reward unique items, but I haven't seen them yet.
@@offshore33 Got a bounty in Tiltren, that dropped (after battle, not bounty reward) a unique golden axe that can be upgraded. As far as I can tell these bounties are random and you can identify them bei their icon. Normally, you have a bunch of dudes on the bounty icon, the ones that drop unique items have the portray of someone.
how does this team fare against ghost pack? or fever rats? with all the attack of opportunities that issue terror does the tank run off or do you resort to using your archers more? Before this video I thought sword shield was weak because axe shield hits hard at the beginning of the fight. But exploiting the disengage is kind of brilliant.
Why would I? I like Wartales ^^ turn order off as extra difficulty option would be interesting though, I would definitely check that out! This crew could handle it as I protect both flanks with tanks and keep potential threats at a safe distance with my archers until tanks are ready for them or destroy them.before they get the chance to get closer
that doesnt change anything when the ai always target the nearest player character so you just put tank in the frontline to take dmg like you always do.
Do I understand correctly you dismiss the spear- or pikemen as fails? I thought their ability to block some ways is rather useful, not to speak about harpooning.
What was your playstyle before this though? Cuz Van Cleef couldn't engage / disengage with riposte at the earlier levels right? that seems to be the most important piece of the puzzle....
Without the disengage stuff, you can just have him as tank. Think I went with the cooperative blade that deals bonus damage when standing next to allies. Trust me, he also was super scary dmg wise. Ill do an Ironman soon!
Thanks for the video. I do have a question though: For some reason I cannot figure out how to apply layers to the armor. What pre-req's do I need to be able to do this(Beside being a blacksmith)? Thank you ahead of time. Peace
Is there, could there be, an option to leaver team members at the inn this would allow squad rotation and selection minimising the impact losing a character has?
@@handcannon9814 yeah, RTX 3050 + Ryzen 5600G, playing on 1080p and Medium quality, and the games keeps freezing from time to time for a couple of seconds... Its quite annoying, tbh...
Archers are kind of useless having 1 cuthroat and 1 assassin is better than any archer, they can move around the whole map with no worries, swordmaster and executioner for aoe+ and a fighter with a destroyer, I prefer that build, cause yeah archers are "good" only end game and who has time to wait that long to do the same any other class can do, unless you go beastmaater with a bear then they are not really core units ... for rats an assassin is better.
Having two archers from the early game is extremely powerful as you'll basically dominate the battlefield. Even with starter abilities/gear, the knockback/recude movement speed arrow can do wonders vs tanks, enemy assassins and AoE dmg dealers while rangers would risk too much engaging on those targets without the right equipment. They're probably the weakest early. Of course, everyone has their own favorite builds and playstyle, but I favor crowd control over risking the lives of squishy companions any day
I really haven't found that to be the case, it's more for me that you don't get access to early good bows. but if you actually take a pair of archers, and forge bows for them, they do VERY significant damage, and can be used to absolutely clown guys with coup de grace (they don't engage you , so you can just walk a couple feet away and shoot someone). In tiltren, I consider them to be probably the most important class for VERY hard fights, like lund. On hard fights, they also let you strand dangerous enemies out of combat, which I haven't found easy to do with the other classes. A bow with a couple meters of knockback though, does a huge difference, and also lets you disengage enemies so that your own team can focus down key targets. I will say, archers need major investment in early move speed though. It is critical you get to keep shooting with them. But while I have found spears underwhelming, archers I feel have real value.
I roll with more Archers than any class as I find them to be pretty busted in this game. 5 Archers all shooting two times a turn with their standard shot and Recoil Shot. You clump them together safely and they each return the Valour Point they use due to Valorous Support... They're Valour Point machines, they have a knockback shot that absolutely wrecks your foe's movement speed. When you get a bow with overwatch, you can trigger overwatch with the knockback shot... It's beautiful. Put some respect on the Archer class lil bro.
@@timm8998 What does "do more damage" even mean in this context? They kill in one turn faster? From range? I'm not seeing the point here. If you're having that much success with melee, congrats, awesome, I'm simply telling you a group of Archers won't get hit, take 0 damage and will clean up a map.
Struggling in Wartales on Expert Difficulty? Here's are some Insane Crew Builds and a guide to Combat strats to make it Easy Mode and a Lot of fun!
*Get Wartales now with a 25% discount using my link:* bit.ly/Wartales_04AMofficial
Make sure to join our Discord to stay in the loop with channel updates and connect with the community: tinyurl.com/04AMdiscord
Honestly, i would love to see some early game to mid game progression builds!
I just finished the 5th region and I'm ready to move in to the final region.. I went with 10 ppl (each for every profession) and one bear that can take huge amount of dmg without being killed... I have one destroyer with 2hand mace, one swordman with 2hand sword, one spearman, one tank with axe and shield, one swordman with sword and shield, 2 assassins, 2 archers and one with 2hand axe and 6 carrying ponies. The game is amazing
My skill level leaves me standing alone. The last hero. Next move is to depart area extremely overweight struggle to village to recruit more help, dreaming of how to gain your skills & knowledge. Many thanks for your effort to make these guides available.
You're going to regret not having a dedicated miner very soon. Once you hit level 8, you need the byproduct of mining with a high-level miner (grey clusters turn into the level 8 'ghost leather' equivalent) to craft the next set of armor.
I steal it all the time, gave a prisoner miner for a couple days, revisited all mines for that time and got enough to craft full gear for all companions so its just temporary
@@04AMofficial you win the, "admit you're wrong without ever taking the accountability to admit you were wrong award"
@@rootiyriddle636I mean if it works for him he’s right and you’re wrong it’s perspective at this point
where can you steal grey clusters.... maybe in easy settings? but I know that I am scrapping for grey clusters You're not making any good armor without materials from the caves....
@@BudWelded
Thanks for the Wartales guides 04AM. It's interesting seeing different perspectives on party size and composition.
What I found to be crazy powerful in the early game was just to ditch every shield and go with 2 handers. The ability to melee people without engaging them is very very powerful, in terms of damage reduction, and starting with 5 value armor instead of 8 is not significant, because rags are such a powerful upgrade super early on and stealing leather is a high value early play, and all the 2 hander classes get access to typed armor at level 2 anyways, so you can give them all the light and medium armor your rangers and archers can't wear.
I didn't so much struggle with combat in my first playthrough, but I noticed I was taking real damage and had to worry about how hard fights were. Then I just went "all 2 handers all the time", and my guys now do 200% damage and are not engaged if I don't want them to be, meaning I can be attacked by non focus targets and don't really take any extra damage from being flanked. Though it is a big higher skill, as you have to make sure you aren't friendly firing your own team.
I bought the game because one of tour videos, unfortuntely no discount lol. A game that I'm enjoying increasingly by the day.
A true gem.
this game insane build is poisoner build 3 poisoners and 1 tank that is enough for the entire game 20 poison stacks in 1 turn to kill the entire group btw you can walk all over map with 12+ movements and some perk. Prof doesnt matter when poison is too op.
Great guides, thank you :)
I dont know if this is common knowledge but you can combine your lieutenant´s orderly skill with the galvanize troops to double up the points generated.
Yea I think I mentioned it but the video Im editing rn has it included as well ^^ great way to instantly fill up that Valor bar!
That's awesome I didn't know that
Brave's Oil is amazing. Every 1 VP ability will refund the point after you use the ability. Pretty amazing for example on sword and shield Fighters. All of their abilities (core and kearned from books) cost only 1 VP.
I love this game. I hope an update is coming soon
Van cleef deserves a movie all to himself !!!
1) Oil for armor bypass better than agi or str. 2) Opportiunity oil best oil at whole game for melee mercs 3) For your brute MT you need ercherst mace
Alazarian Heater Shield. Boy oh boy those are awesome.
Absolutely wild your saying an Angler is more important than a Miner or Woodcutter. But I guess especially early game an Angler is more important.
Looks like an end game guide. Could you break down where you distributed your attributes each level?
Short version: 12 movement, 15 willpower, "few" constitution for frontliners and rest str/dex.
Longer version: First aim for the 15 willpower. If something goes wrong party member won't die immediately. Take into consideration bonuses from the professions like the Scholar and Fisherman so you don't vaste the points on more than 15 willpower. Then the movement, around 12 - 14 is plenty enough if you don't really need someone to run over the battlefield in one round. Consider how often is the party member in danger, you can invest in movement first, or willpower first. The rest is mostly str/dex. Maybe few points into constitution for frontliners or crit on someone who can really benefit from it. But you will know it if you want to invest in someone's crit when you will get so far into the game. I took crit really only on my Hunters and only to cca 50 %. Sharpening oil for example increase the crit chance by 10 %. Armor layers can increase the crit by 3 % each and you can have up to 3 in one armor. This is 18 % crit chance from gear alone. Plus again profession bonuses, for example + 9 % crit from master Tinkerer. So i wouldn't recommend to invest heavily into the crit.
Excellent guide. It helped me a lot. Thank you!
Also note, Powerful counter "Cannot be triggered by an attack of opportunity" this means when you disengage, you can't get "2 reposts" because that's an attack of opportunity your taking, not a normal attack, the only time you will get 2 reposts is if the enemy attacks you while you are engaged, not while disengaging, which defeats the purpose because ideally you want to kill the enemy before they get to act. plus disengaging has the added benefit of having 50% chance of not suffering any damage if you take the disengage passive at level 12.
damn, lvl 7 and those folks looked decked out. Thanks for the info, I am still learning and have a crew at lvl 4 now.
I did not know about the abilities from the Strategy Table
I think miner profession is essential otherwise you won't have any material to forge anything.
This game is awesome
Thx for the guide, but question how apply you 2 oils on weapon ?? i can't make that me
Do you have advice on party size and composition for region-locked?
Currently trying to do a extreme difficulty run my God it's rough
there is hat that will give you reposit too low tier but it will do the job if you 1 hit enemies to their graves
Why do you value dex or Str over crit?
After 3-5 level ups into move and will) i target 15 in both) you get at best 18 points of either Str or dex, both of which are Serviced by equipment at much higher Rates and have diminishing Returns in their contribution to crit damage and crit Chance, while 18 points in crit is a flat 18% increase in BOTH crit Chance and crit damage.
Your crits wont hit very hard if your dex/str is very low. Its quite easy to build additional crit with backpack accessories, oils, layers etc, while Dex/Str is more difficult to get imo. I think 50% crit is more than enough if you already get stuff like guaranteed crit with vulnerability/surprise attacks etc
Well there are different ways to skill. I prefer skilling : each char at least 12-15 willpower, 12-14 movement and rest into crit hit.
But still nice to see other ways of skiing. Thx for your time, work appreciate still the info's you give
15 Willpower is essential imo, while you could skill a bit lower and let Professions/random camp trait bonuses do the rest. 12 movement is good! I just really love 16-20 on Rangers. Rest to dex/str/constitution
Stealing skill manual and recipes should have stricter punishment , i steal all the skills and upgrade scrolls from brotherhood training ground or blackmarket/smugglers cove worth 2-3k gold and and get 600 wanted ,learn all the skills and upgrades and get caught intentionally by the guards and just pay 60 to get all 600 wanted removed .Takes away from the grind and fun. Don't do it if you want to keep the game interesting.
I am enjoying this game, but probably making my game harder as I have a ton of animal companions in tow, and they are not very strong in combat even though they increase difficulty of encounters when playing adaptive. I have 10 player characters, 2 bears, 3 wolves, 4 or 5 pigs, 3 horses and a tomb rat. I am amazed at the equipment you have at level 7 though. I am level 7 and my equipment is crap.
If you open your camp and then right click units, you can dismiss party members. It may be well worth just ditching some of the chaff.
Personally, I just don't see the point of boars. Tanking with them seems silly, they don't do any real dps, and having a hybrid pack/combat animal makes little sense to me. I haven't tried butchering them though, so MAYBE raising them to level 3 and eating them is the way to go?
You're indeed making things much more complicated as every companion deployed in combat will increase the enemy team size as well for each encounter. That is why I like the 6 man crew- usually have to fight the same numbers up to 10 enemies. While a 15 man crew for example sometimes has to fight like 20, which can take forever and becomes quite a pain
@@04AMofficial Now I have 3 bears and 3 rats and a bunch of pigs and wolves. My battles are giant, over 30 enemies at times. I have to carry a lot of food but at least I don't have to pay them. If there was a necromancer class I would probably have Skeletons and Zombies too (I did pick up some of those things from the tomb but you can only use them as slaves in camp, you cant use them to fight). I guess I have always liked pet classes. Bears are by far the best tanks IMO. I often times can send them in first and don't have to fix any armor. To timmie: Boars suck in combat, but they are cuddly and can carry a lot of stuff. Of course I am only playing in normal. I don't know if animal pets would work at all in the higher difficulty. I am still 7 but last night focused on improving gear and have much better gear now.
Is the party size you have affecting how many enemies are in other parties as well?
Yes, it is usually 10-20% bigger than yours, sometimes same size
the first build was super weak xD, beginner stuff, my swordsman does 3000 damage in 1 round on average xD, you should use unstable oil and unstable oil concentrate, it'd also be amazing if you could find the sword called fervor which you get from community bounties. additionally you should be using bulwark. it gives 50% extra damage on your next attack everytime you disengage, thats besides the 70% damage reduction everytime you engage. you should get that alongside counter-attack when you hit level 12(class specilization perk).
Will you do a 2H axeman build?
Hi im quite new to this game and a bit confuse. How do you make that purple equipment with slots/layers on?
As far as I know, purple equipment is unique and you can't make it.
You can make armor with slots at any forge as long as you have the right components
@@breakfasttaco i was thought the same too. But in this video he had purple weapon with layers. Or you can apply oil without layers?
@@ariefrahmanelfisahlahben5248 The slots on weapons that look like the ones on armor are oils. Mysteries and Wisdom path to 7 allows you to apply a second oil. Purple equipment is from tombs (the scholar at the lectern can transform purple items you find) and zone bosses (like Lund in the Tiltren.) I have also heard there are community bounties that can show up at the Inn that can reward unique items, but I haven't seen them yet.
@@offshore33 Got a bounty in Tiltren, that dropped (after battle, not bounty reward) a unique golden axe that can be upgraded. As far as I can tell these bounties are random and you can identify them bei their icon. Normally, you have a bunch of dudes on the bounty icon, the ones that drop unique items have the portray of someone.
@@offshore33 haa i understand it now. Thank you for the thorough explaination 👍🏻
how does this team fare against ghost pack? or fever rats?
with all the attack of opportunities that issue terror does the tank run off or do you resort to using your archers more?
Before this video I thought sword shield was weak because axe shield hits hard at the beginning of the fight. But exploiting the disengage is kind of brilliant.
There seems to be a lot of preparation and crafting in this game. Seems like a lot of busy work, yes?
Do the maps have elevation or are they all flat? Asking for archers
all flat
I highly suggest you try another game with enemy turn order off. It is a totally different game.
Why would I? I like Wartales ^^ turn order off as extra difficulty option would be interesting though, I would definitely check that out! This crew could handle it as I protect both flanks with tanks and keep potential threats at a safe distance with my archers until tanks are ready for them or destroy them.before they get the chance to get closer
that doesnt change anything when the ai always target the nearest player character so you just put tank in the frontline to take dmg like you always do.
Do I understand correctly you dismiss the spear- or pikemen as fails? I thought their ability to block some ways is rather useful, not to speak about harpooning.
They are nice indeed, while I prefer other specializations ^^
I absolutely love my spearman being able to block an advancing foe...and I hate it when they don't go near my spearwall :(
I think a late game spear is super useful for the buffs they give but I'd take an extra assassin 10 out of 10 times early on.
I can only apply one oil to weapon did they change something?
What was your playstyle before this though? Cuz Van Cleef couldn't engage / disengage with riposte at the earlier levels right? that seems to be the most important piece of the puzzle....
Without the disengage stuff, you can just have him as tank. Think I went with the cooperative blade that deals bonus damage when standing next to allies. Trust me, he also was super scary dmg wise. Ill do an Ironman soon!
Thanks for the video. I do have a question though: For some reason I cannot figure out how to apply layers to the armor. What pre-req's do I need to be able to do this(Beside being a blacksmith)? Thank you ahead of time. Peace
You need to have layer in inventory and armor needs to have free slots - circles under the graphic. Not all armor have slots.
@@Sanguinus85 So a Layer is something we find or buy and is so marked and can be added at forge if the armor has slots. Thanks. Peace
@@johnyoungerman1857 you can buy layers blueprints in tracker camps, for fangs. You craft them at anvil and can apply them to armors anywhere.
Is there, could there be, an option to leaver team members at the inn this would allow squad rotation and selection minimising the impact losing a character has?
Yes, you can leave them at the Trade Post!
where can i find that glory sword man?
I have read it is a reward for completing Bernna's Arena. I think it is in Grinmeer region.
This sword comes from Gosenberg City arena ^^
Where do you get the Alazarian Heater Shield?
I'm about to make a video for that as its not that easy as I hoped it to be xD
I still like you if u dont play minecraft dungeons anymore! I hope you are ok and goodluck with the uploads!
Where do you find the War Bow?
Guard leaders!
@@04AMofficial Guard leaders? Like attacking a squad of guards roaming the world?
How did you get first aid and run on so many characters?
You buy them from the Training Grounds!
Thanks, sorry I was supposed to edit my comment earlier, I found out from your other video!@@04AMofficial
How to use two oil in one weapon
Hi sir do u have any stuttering during combat?
Sometimes, the game freezes every X time for me, feels like 30s each. Might be because I play on max settings in 4K and recording in 60FPS
@@04AMofficial i play it on 6700xt lowest setting and 1440p, both same. Freezes like 1/2 second like you too.
@@handcannon9814 yeah, RTX 3050 + Ryzen 5600G, playing on 1080p and Medium quality, and the games keeps freezing from time to time for a couple of seconds... Its quite annoying, tbh...
@@gilney.mathias oic i thought this is solely 6700xt issues and im about to return it. Lol.
I also have a ranger thief named Vanessa lol
Epic! Vanessa Van Cleef perhaps? :D
@@04AMofficial could be 🤔
This game combat looks so easy... ;/
Archers are kind of useless having 1 cuthroat and 1 assassin is better than any archer, they can move around the whole map with no worries, swordmaster and executioner for aoe+ and a fighter with a destroyer, I prefer that build, cause yeah archers are "good" only end game and who has time to wait that long to do the same any other class can do, unless you go beastmaater with a bear then they are not really core units ... for rats an assassin is better.
Having two archers from the early game is extremely powerful as you'll basically dominate the battlefield. Even with starter abilities/gear, the knockback/recude movement speed arrow can do wonders vs tanks, enemy assassins and AoE dmg dealers while rangers would risk too much engaging on those targets without the right equipment. They're probably the weakest early. Of course, everyone has their own favorite builds and playstyle, but I favor crowd control over risking the lives of squishy companions any day
I really haven't found that to be the case, it's more for me that you don't get access to early good bows. but if you actually take a pair of archers, and forge bows for them, they do VERY significant damage, and can be used to absolutely clown guys with coup de grace (they don't engage you , so you can just walk a couple feet away and shoot someone). In tiltren, I consider them to be probably the most important class for VERY hard fights, like lund.
On hard fights, they also let you strand dangerous enemies out of combat, which I haven't found easy to do with the other classes. A bow with a couple meters of knockback though, does a huge difference, and also lets you disengage enemies so that your own team can focus down key targets.
I will say, archers need major investment in early move speed though. It is critical you get to keep shooting with them. But while I have found spears underwhelming, archers I feel have real value.
I roll with more Archers than any class as I find them to be pretty busted in this game. 5 Archers all shooting two times a turn with their standard shot and Recoil Shot. You clump them together safely and they each return the Valour Point they use due to Valorous Support... They're Valour Point machines, they have a knockback shot that absolutely wrecks your foe's movement speed. When you get a bow with overwatch, you can trigger overwatch with the knockback shot... It's beautiful. Put some respect on the Archer class lil bro.
@@N1ckel You can do that with most other classes. The difference is they will do more damage but are melee.
@@timm8998 What does "do more damage" even mean in this context? They kill in one turn faster? From range? I'm not seeing the point here. If you're having that much success with melee, congrats, awesome, I'm simply telling you a group of Archers won't get hit, take 0 damage and will clean up a map.
whats the point of playing now.. if u figured it all out already