26:23 note to self, avoid the blindness debuff. For all my gameplay, all of them resisted the blindness every time and thank goodness they did because blindness is rough. Having 3/4 of the note bar being covered up is very bad so people that are aren't the greatest at rhythm games will fail horribly with the blindness. I perfer to think the blindness as a difficultly increase but a very drastic one in my opinion and I kinda like it to spice things up
@@jtjs6096 I found it a bit unfair because it's disrupting my muscle memory, which isn't a mechanic in the majority of rhythm games (the reason why the skill ceilings for most rhythm games are so high is because it's consistent) Though for a game like this, it does make sense if you think about it
10:23 I did not expect you to call your band "kessoku Band" lmaoo. Fellow Bocchi the rock enjoyer I see.
I wonder who's in my profile picture :)
First commentor, got this game pop up in UA-cam recommendation, now I’m searching for people making content of this game ;)
Not much content because only the demo is out - you can try it out yourself or follow development
I was hoping there would've been a higher difficulty than this in the demo, so far it's not very hard. Maybe in the full game...
Yeah I agree with both of you!
Finally someone did a playthrough of this underrated game. Thanks!
This goes hard honestly i think i just found the next peak
Dude this game looks awesome!
26:23 note to self, avoid the blindness debuff. For all my gameplay, all of them resisted the blindness every time and thank goodness they did because blindness is rough. Having 3/4 of the note bar being covered up is very bad so people that are aren't the greatest at rhythm games will fail horribly with the blindness. I perfer to think the blindness as a difficultly increase but a very drastic one in my opinion and I kinda like it to spice things up
@@jtjs6096 I found it a bit unfair because it's disrupting my muscle memory, which isn't a mechanic in the majority of rhythm games (the reason why the skill ceilings for most rhythm games are so high is because it's consistent)
Though for a game like this, it does make sense if you think about it
Woah, this Game looks interesting
(I like rhythm games btw)
Deltarune should hire you
Undertale vibes ngl