Everyone on reddit saying this weapon is weak. I'm having lots of success with it in world tour getting 6-7k damage and 11-16 kills a game. IMO this is a combo weapon, similar to the KS. I use turret to help finish off low enemies, Pyro to proc burn and stack afterburn and pad to dive on unsuspecting players. This gun deletes lights. I feel as time goes on everyone will see the power of this shotgun in CQC. They are conditioned for it to behave like the model which is why it's getting written off. The heavy AR... now that gun is booty.
RE: GOO DAMAGE The Cerberus 12G seems to have a friend-or-foe recognition feature when it comes to Goo structures. In live gameplay, it will ignite all Goo placed by Enemy players, but will NOT ignite ANY Goo placed by yourself or teammates. This is either a small bug or a massive QoL feature. You can still destroy hostile Goo just fine, but you are all but guaranteed to not accidentally ignite friendly fortifications. Also, to repeat, the Cerberus can destroy Gas, you just need to fire 3 shots directly through the volume of the gas cloud. 🍺💀
@beardedwolf628 I'd rather it be counterable than indestructible, tbh. Turtle strats are boring. The best Goo Gun Gang players use it for movement and trapping anyway, not just turtling up. Plenty of use. Its just that slaying potential, teamfight potential, or Cashout manipulation with the other Specs are more impactful in general.
Im glad the general consensus seems to be that the gun is too weak. I already enjoy it a lot right now, I cant even imagine the shenanigans Id be pulling if this thing gets a buff
One thing I’ve found when playing with this gun is you have to have cover to play off of so you can reload safely; if you miss a shot or another enemy comes along and you’re in the open reloading, you’re basically dead. Great video :)
This is pretty much the support weapon, removes 2 of the 3 most used gadgets, annoy the enemy and along with a teamate you can now down most enemies with the mix of DPS from the teamate and damage burst of cerberus
The fire shotty is fun, and I have enjoyed using it. Although I do feel like the fire ticks have been...inconsistent but that is fine. I actually didn't know gas was invuln for 1.5secs, but that makes a lot of sense now that I think about it. Great vidya!
This might sound like bad advice but after playing with this a bit I think you play Medium like you would play Light with this weapon. You hit fast and hit hard (at close range) - spamming off three blasts on a mf is easy as hell, especially because the incidental tracer-like effect from the incendiary shots helps with aim correction. The reload is also comparatively pretty forgiving, allowing you to confirm a kill even if you flub a shot. This thing rewards aggression - like the namesake hound, you CHASE people you hit and send them to Hades. Pick one target and stick on them until they are dead - then move on to the next one. Use your shots to frighten opponents into running straight into teammates. I've literally used short-ranged ziplines just to stay on tricky lights' tails. Lots of talk about this thing is underpowered, but I think a shift in mindset turns you from a timid defensive medium to an emissary from Hell.
The Cerberus is my first shotgun and I’m loving it. Def a solid gun but if I had to change anything it would be the consistency of fire procs and their duration. Personally I don’t think 1 second is enough. It should be 4 but instead of 30 damage in one second it would deal 10-15 damage per tick. That way its DoT, which is the main selling point of this gun, will be more present. And seeing as this is a very short ranged gun I think it would be fair(also because the DoT can help delay resets for a lil longer and its damage is sufficient to keep pesky units in their place so they don’t get finished off after taking 40 burn damage)
@punkfpsgamer valid criticism. I had a little time in the beta to mess with it which is why I was a little more comfortable putting this out. I tried to orient the video in a way that is likely to stay relevant such as range and hipfire etc. Either way I get what you mean, it definitely needs a buff
Can you share your crosshair settings? Ive been trying to improve my skills on cerberus and using something that doesn't fit the cerberus shooting. Loved the video btw, really helpful
I would like to see a buff but can't really say with what. I think it's fun but realistically I'm not using this thing. Maybe if it had a build up of fire damage (light-medium-heavy tick damage) or with the last shot it has more range? I just don't know.
with the gas all you have to do is shoot it 3 times to ignite thats how it works and it doesnt have to be the center go try it again because i just tested it lol
@kevinaosei I hear that you need to hit like 7 pellets and they reset after 2 seconds, but it seems to omit that target needs to be on 50% hp or sonething to burn at all
Bit of an underperforming weapon. But the fun factor in casual is amazing. Hope that’s not lost from the developers and community. I fear this game is starting to take its self seriously… now with clubs and an emphasis on 100k tournaments and all that ..
I want a doughboy style skin an firing animation so I can finally roleplay vincent valentine in The Finals. Also, it's DEF bugged with goo atm. I stood there shooting a goo pile for about a minute an it never lit
@@CalmZinCombo I dunno...cause other people SAY they've been able to do it. I wonder if it just can't ignite goo from nades... flamethrower an pyro nade still work tho. But they "CREATE" fire effect, not give a chance to apply the ignite dmg dot. Which, while both "fire" are tow different things game code wise
@@CalmZinCombo my friend was saying you gotta basically quick scope to make it ignite goo or the second shot does it I'm not exactly sure since I haven't bought the gun but I'm gonna try it out
it feels really good to me, the only time i dont love it is when im fighting a heavy but as long as i have teammates to finish them off or decent enough dodging to get a reload in then its fine
Nah, you just gotta play with a different mindset. You can't play this like a model 1887. Play it like the light double barrel and it's actually pretty solid. Maybe not Meta, but definitely not bad
The fire damage never feels good, the utility of burning away gas is inconsistent so there's barely any payoff, and the base damage is abysmal considering the spread. I figured it would hit like a truck up close and have a wide spread like the SH, but maybe not as powerful because of the utility of the burning effect, however, the burning effect doesn't proc right and the gas doesn't go away. Seems like Model is just the better pick still 🤷♂️
In actual gameplay you can shoot and quick melee a light and it'll kill because of the fires tick damage. The dummies don't catch fire
OOOF. I don't know why this escaped me while recording, thanks for the clarification!
Totally forgot about this shit lololol
Kinda crazy it doesn't kill a light in one shot point blank when the double barrel does...
@@UnsaidHealer why would it? It's not the same shotgun. Fills a different lane. It's still good.
@codywalker1041 Yeah the burn adds about 20 damage and seems to refresh duration on each hit while burning.
They definitely undertweaked this weapon on purpose to prevent it from being too overpowered at release
Probably true
It feels incredibly mopey right now. If you're not shoving the barrel down the enemy's throat it does almost no damage, including the fire ticks
Everyone on reddit saying this weapon is weak. I'm having lots of success with it in world tour getting 6-7k damage and 11-16 kills a game.
IMO this is a combo weapon, similar to the KS. I use turret to help finish off low enemies, Pyro to proc burn and stack afterburn and pad to dive on unsuspecting players.
This gun deletes lights. I feel as time goes on everyone will see the power of this shotgun in CQC. They are conditioned for it to behave like the model which is why it's getting written off. The heavy AR... now that gun is booty.
I think that’s a good thing, lets the team get data to properly balance the gun without busting the meta
@johnnyandthepnuemoni the heavy ar devastates this thing in close quarters
RE: GOO DAMAGE
The Cerberus 12G seems to have a friend-or-foe recognition feature when it comes to Goo structures. In live gameplay, it will ignite all Goo placed by Enemy players, but will NOT ignite ANY Goo placed by yourself or teammates.
This is either a small bug or a massive QoL feature. You can still destroy hostile Goo just fine, but you are all but guaranteed to not accidentally ignite friendly fortifications.
Also, to repeat, the Cerberus can destroy Gas, you just need to fire 3 shots directly through the volume of the gas cloud. 🍺💀
As if goo gun wasnt useless enough, they nerfed it directly and we now have a primary on medium to destroy it with.
@beardedwolf628 I'd rather it be counterable than indestructible, tbh. Turtle strats are boring. The best Goo Gun Gang players use it for movement and trapping anyway, not just turtling up. Plenty of use. Its just that slaying potential, teamfight potential, or Cashout manipulation with the other Specs are more impactful in general.
Welp, there goes my strat of igniting my own goo for d.o.t.
Im glad the general consensus seems to be that the gun is too weak. I already enjoy it a lot right now, I cant even imagine the shenanigans Id be pulling if this thing gets a buff
One thing I’ve found when playing with this gun is you have to have cover to play off of so you can reload safely; if you miss a shot or another enemy comes along and you’re in the open reloading, you’re basically dead. Great video :)
This is pretty much the support weapon, removes 2 of the 3 most used gadgets, annoy the enemy and along with a teamate you can now down most enemies with the mix of DPS from the teamate and damage burst of cerberus
The fire shotty is fun, and I have enjoyed using it. Although I do feel like the fire ticks have been...inconsistent but that is fine. I actually didn't know gas was invuln for 1.5secs, but that makes a lot of sense now that I think about it. Great vidya!
The quick melee hit reg buff is so nice combo'd with this thing!! So many times the tick DMG + melee gets the job done 🔥
Couldn't agree more!
Pretty weak atm. 3 shots ain't enough to kill medium without afterburn, little to no range
But it cool and fun lots of utility
Tip #1 wait for this gun to be buffed to use it
It was a pleasure playing with you! Ironically we were playing against some finals friends and they knew you too bro so keep up the good tips!!! 👍😊
heck yea great games! You're nasty with the flamethrower!
That’s not ironic bro just sayin
Truly is cause I did expect my homie whom I discuss calmzincombo the most happened to be there but go off
I never used any shotgun in this game much but this one is fun. Embark loves pyros❤
best chill skelenton intro :D
@@gerZu
You got a nice voice man. Just subscribed.
@@connork8984 lol you're too kind, thanks for the support!
having a lot of fun running this shotty with demat and double movement
Double movement? Like jump pad and zip line?
This might sound like bad advice but after playing with this a bit I think you play Medium like you would play Light with this weapon. You hit fast and hit hard (at close range) - spamming off three blasts on a mf is easy as hell, especially because the incidental tracer-like effect from the incendiary shots helps with aim correction. The reload is also comparatively pretty forgiving, allowing you to confirm a kill even if you flub a shot. This thing rewards aggression - like the namesake hound, you CHASE people you hit and send them to Hades. Pick one target and stick on them until they are dead - then move on to the next one. Use your shots to frighten opponents into running straight into teammates. I've literally used short-ranged ziplines just to stay on tricky lights' tails. Lots of talk about this thing is underpowered, but I think a shift in mindset turns you from a timid defensive medium to an emissary from Hell.
The Cerberus is my first shotgun and I’m loving it. Def a solid gun but if I had to change anything it would be the consistency of fire procs and their duration. Personally I don’t think 1 second is enough. It should be 4 but instead of 30 damage in one second it would deal 10-15 damage per tick. That way its DoT, which is the main selling point of this gun, will be more present. And seeing as this is a very short ranged gun I think it would be fair(also because the DoT can help delay resets for a lil longer and its damage is sufficient to keep pesky units in their place so they don’t get finished off after taking 40 burn damage)
no shotgun has a headshot modifier
I think you are too quick with this vid, devs will be changing a lot on this weapon
@punkfpsgamer valid criticism. I had a little time in the beta to mess with it which is why I was a little more comfortable putting this out. I tried to orient the video in a way that is likely to stay relevant such as range and hipfire etc. Either way I get what you mean, it definitely needs a buff
@ cool cool 😎 dont get me wrong though, I love your vids bro bro
@punkfpsgamer lol I'm all for criticism, if I don't listen to you guys I'll never improve!
Can you share your crosshair settings? Ive been trying to improve my skills on cerberus and using something that doesn't fit the cerberus shooting. Loved the video btw, really helpful
@GGKingss thanks, glad it helped! I have a settings video I'm working on so stay tuned
@@CalmZinCombo Oh great to hear! I'm looking forward for the video
I spend last night grinding VR for this gun and I think its worth it, its not the best gun but its FUN to me.
Hello skeleton man.
I would like to see a buff but can't really say with what. I think it's fun but realistically I'm not using this thing.
Maybe if it had a build up of fire damage (light-medium-heavy tick damage) or with the last shot it has more range? I just don't know.
How much dmg does the gas/fire explosion do?
with the gas all you have to do is shoot it 3 times to ignite thats how it works and it doesnt have to be the center go try it again because i just tested it lol
also the ignition is pellet based and if you ignite someone and they die and get defibed you will still ignite on hit because its time based
👍🏼 id rather use the shak 50 the cerberus just feels weak
Facts,
shak 50 is insane, best heavy weapon in my opinion.
I can't tell if im just bad or this weapons is not good
Do you know how does its ignition work? It seems to only catch fire on low hp opponents and sometimes when it feels like so, regardless of range
It burns bases on numbers if pellets hit. But spread is horrendous
@kevinaosei I hear that you need to hit like 7 pellets and they reset after 2 seconds, but it seems to omit that target needs to be on 50% hp or sonething to burn at all
Bit of an underperforming weapon. But the fun factor in casual is amazing. Hope that’s not lost from the developers and community. I fear this game is starting to take its self seriously… now with clubs and an emphasis on 100k tournaments and all that ..
w game but it needs fsr 3.1.3 upscaling
@@KianFloppa tru
Its feel playing with double barrel shotgun without dash or invisible :"D
I want a doughboy style skin an firing animation so I can finally roleplay vincent valentine in The Finals. Also, it's DEF bugged with goo atm. I stood there shooting a goo pile for about a minute an it never lit
@@HasturBeta I noticed that as well. I decided not to mention it in case it's intentional, hopefully not though
@@CalmZinCombo I dunno...cause other people SAY they've been able to do it. I wonder if it just can't ignite goo from nades... flamethrower an pyro nade still work tho. But they "CREATE" fire effect, not give a chance to apply the ignite dmg dot. Which, while both "fire" are tow different things game code wise
@@HasturBeta Very true. IMO the more fire he better lol
@@CalmZinCombo my friend was saying you gotta basically quick scope to make it ignite goo or the second shot does it I'm not exactly sure since I haven't bought the gun but I'm gonna try it out
Someone commented that only enemy goo will ignite but goo placed by you and teammates will not ignite
I’d like shotguns to headshot, even if it’s only a 20% modifier
The shotgun is trash. How it is now......i want 100% chance to ignite on landing at least 5-6 pellets
You on a PC with ps controller ? Those reflections are bonkers lol
@@Valkyriecorp controller go brrr and yes lol
does anyone know when it does and doesnt ignite
@fiizzi1 it feels pretty inconsistent; however, the closer you are when you shoot the more consistent the burn
I believe it has something to do with how mamy pellets you're landing
Someone commented that goo placed by you and teammates will not ignite but goo placed by enemies will
Cheers
@@Quest4Tube cheers
But is it better than the model?
short answer, No.
Does anyone find it highly underpowered?
Please can you do the Shaq
@Flamey777 yessir
I just spent 3 hours with the cerberus and hardly caught people on fire. I simply don't get it.
You have to hit someone with all 3 shots to light them up
Hitting all 3 shots kills every class that makes it so incredibly pointless
Heat system. More bullets = More heat = Most likely to catch fire
Ngl this gun feels sooooo bad
I agree but if they buff it it’ll be straight up broken and ruin the game
2 shots + melee and another shot to finish it off
Agreed tbh
it feels really good to me, the only time i dont love it is when im fighting a heavy but as long as i have teammates to finish them off or decent enough dodging to get a reload in then its fine
@@gumbowallaceu have to reload to put down a heavy….
Nah, you just gotta play with a different mindset. You can't play this like a model 1887. Play it like the light double barrel and it's actually pretty solid. Maybe not Meta, but definitely not bad
TY. i struggle.
Flashbang video PLEASE IM BEGGINGGG
It's coming I promiisee
The fire damage never feels good, the utility of burning away gas is inconsistent so there's barely any payoff, and the base damage is abysmal considering the spread. I figured it would hit like a truck up close and have a wide spread like the SH, but maybe not as powerful because of the utility of the burning effect, however, the burning effect doesn't proc right and the gas doesn't go away. Seems like Model is just the better pick still 🤷♂️
Yea agreed. a little bit more consistency would be nice. Model definitely beats it in that department
Is it safe to say this gun is ass? Can we agree?
shotguns don't benefit from ads
Bro wasted no time😂
:) I like fire gun