Timestamps: 00:00 Intro 00:39 Advantages 02:19 Tips for Use 05:00 Examples 07:33 Zoid Uses 10:00 Pirate Ship Game Examples 13:06 Mario Kart Power-Up Cube Example 13:54 TankBall Examples 15:21 Fish Tank Example 16:24 Reactor Example 18:09 Energy Core/ Laser Examples 20:15 Accent Lighting Example 20:32 Synthesis Beam Example 21:40 Solar System Example 23:50 Outro
As a new player with only 80 hours in and only having built a single (rather dull looking) base and some vaguely drivable rovers, I am astounded at the creativity here. Man built a goddamn pirate ship tabletop game. That works! One day I hope to build a cool ship or base that looks even a single percent as awesome as these things. Maybe in another 1000 hours!
I love these videos, not just because of the cool things you create, but also how nonchalant you are about the cool things. You even casually just move through your examples skipping over things that are minor to you, but still mind blowing for others. Every video I'm just glued to the screen thinking "this guy" and then two minutes later I'm saying it again even more amazed.
I've watched a lot of SE how tos but nothing tops the level of creativity your stuff has. I'd just never have thought to use some of these blocks in these ways. Looks super super cool
Good lord, projectors might be some of the most useful blocks in game for aesthetics, I never imagined. Thank you for the absolutely outstanding video! Gives em so many great ideas!
... if there is just one person deserving the achievement master engineer ... you got a very high propability to be the one. Always impressive and inspiring.
How does this not have hundreds of thousands of views, this was so cool an useful :D Your designs are something else! Incredible work! I was just wondering the other day about using projectors to create some animations but this is so much more! Thanks you so much for this super useful knowledge and great presentation! This deserves more recognition for sure!
This entire video has blown my mind with what a little creativity can do for aesthetics when you care more about the immersion than the "practicality" of the game mechanics. Absolutely amazing work.
1. In your pirate game, you could add some waves using three pistons moving a cluster of projectors that turn on and off as the waves rise and lower their projections beneath fixed point. You could use a few of these clusters and load each projector semi randomly from a few sets of "waves." 2. If you ever want to do a PONG animation that might be simple in one sense. But would be a fun aesthetic to add to a large room. 3. The Console Block allows large grid blocks to be projected at a reduced size... and is even SIZABLE. You could use small projections of jump drives, large reactors, catwalks, etc to make some interesting details.
Ronin again with the clever feedback. Awesome ideas with the waves and pong, those would be fun to do. I originally mentioned the console block in the scene with the fish tank but I cut it out for time considerations. It's a great block but pretty limited in the range of travel for the projections.
We are working on the knowledge here, skill comes from implementing that knowledge, and patience to stick with it until it becomes what you want it to be.
projecting a thruster frame in front of the cockpit camera to create a reticle in the flying zoid is one of the most ingenuitive things I've ever seen.
Oh man, everything looks so nice! I love the mechanization of all those robot arms and the planets at the end are so simple but so nice. Great video again, I've been underusing projectors! Thanks for reinspiring me to make cool stuff in SE. In my most recent build, I used custom legs inspired by one of your older designs (the vulture fighters I think). Now time to add some projectors!
Holy Clang! the more i watched the reactor part the more my jaw dropped from amazement, after over 3000h in SE i was arrogant enough to think i knew almost everything, oh boy how humble have you made me feel after watching all of your advanced tips videos lol!
I continue to love how space engineers is literally engineering It gives you pistons, rotors and hinges and you can make pretty much anything These designs are amazing
So creative what you have done with projectors. All of your tips for improving space engineers are great. They are going to save me so much time on my current project.
Inspiration, damn dude your freakin insane, these are AWESOME, makes me want to go thru every build ive made again lol , your a Space Engineer Artist. Im surprised the Bottom of the pirate ship game under the water isnt concrete pattern to hide those lines 8) look more like sand under water. But the ship moved, BLEW my Mind I was not ready for that, to Cool.
Thanks Boom! I probably will change it to concrete. I thought the current texture looked a little like whitecaps on the water which is why I didn't change it.
This is again really impressive. I have used projectors mainly as aiming guides, like your thruster but with ground down 1x1 windows. It has a center ridge and is incredebly accurate. Also used projectors for aiming a stabby weapon on a battlebot. We didnt allow camera's on them so a red "laser" beam helped a lot. I think i was aware of the potential of these blocks but none the less you inspired a lot again :D
@@BlackArmor718 Lol no I was thinking more about bypassing the primary use of a block ! (Sorry for my imprecise vocabulary, English is not my mother tongue, google translate helps me a lot but we all know that it can make us talk nonsense!)
I used the concrete armor with a delicate colour change to hide just underneath the surface of mars because it was under an enemy factions control. It worked as an amazing camouflage until they saw the underground voxel damage and took it while I was offline.
@@BlackArmor718 Oh, my god! This is probably the most useful tutorial I have ever seen in my life! I always love your creations,which are the best space engineers works i've ever seen. Thank you for your tutorial, I think everyone should watch your tutorial, cuz this is super helpful!! Really appreciate your work. hope you could make more XD
Great video, I learnned alot. One tiny gripe I have is that your ingame sound is quite loud compared to your voice, it sounds like you are recording in a desert. Love the videos please keep them coming
The actual problem is I am not a loud speaker or used to talking a lot and I have to amplify the sound to get the levels up. However to compensate I could turn down the game volume some more.
THIS IS very helpful. Any chance you could try explaining complicated pistons, hinges, rotors and timer blocks used in any combination with a future video?
@@BlackArmor718 thanks a million man. There's a lot of people out there looking to improve their skills and many of us don't have the scripting skills to truly realize some of our designs. You're a saint. :D
@@BlackArmor718 oh... Um... oof. Still, you're REALLY good at what you do man. I'm definitely going to try applying some of what you provided in this video. I'd love to learn how those mechanical welding arms work timer block-wise. That must have taken a while to make each individual arm. xD
@@dexketristo2349 They all start in the same position and have the same limits. There's 4 different joints that I have to work with, and I think I used 6-7 timers for the cycle. But essentially I just reversed the joints randomly throughout the cycle, making sure that by the end they return to the original position
ive also used a projector for a range fineder /aiming rectical for a ships broadside bank of rocket launchers. I love how you used it here. I wish the real game could do that instead of using the short and long sides of the ship's stat card.
21:30 was it boston dynamics or amazon which showed a video of a "packing" robot grabbing packets and trowing/tacking them on/of a production line. Very similar to this here hrhr :) nicely done
Me as I watch BA's creations, " SWEeet! I'm going to go play some SE and create something... Yes!". Also, me as I get into SE game..."? Well .. hmmph?? I Guess I can go mine something." (Break Time) heheheh Truly an awesome sight to see what can be created when you let your imagination run wild and literally have no limits. I sure hope you have professional aspirations in life to unlocking more potential that benefits you to achieve all your dreams!
@@Voidlingstudiosofficial I don't get the reference but sounds about right! Actually I used a console, not a projector, and instead of putting it on a large circular track, I just set the horizontal offset to max and slapped it on a slow rotor so that he orbits around the console.
From what I can tell, that room modeled after Star Citizen is supposed to be the central hub at Port Olisar where you would go to pull ships or meet with buddies before heading out through the side doors to access the airlocks
Nice me and my brother's took a sheet of plywood and sanded /pained it with map lines and made marbled blue paint to make it look like an ocean then made little islands out of foam and sand ... It looked really nice. Was so fun!
Amazing, your World building abilities are on an amother level. When you started your "Reactor" i expected an Explosion and a Portal to appear for some reason.
6:15 - I can tell you _the_ better way than a download. Blueprint your root block, open its SBC file (in %appdata%\SpaceEngineers\Blueprints\local\yourblueprintedroot\) in a text editor, change false to true, or if it doesn't exist, insert true before , save the file, delete the SBCB5 file next to the SBC file (SE regenerates it as needed), and start pasting.
Timestamps:
00:00 Intro
00:39 Advantages
02:19 Tips for Use
05:00 Examples
07:33 Zoid Uses
10:00 Pirate Ship Game Examples
13:06 Mario Kart Power-Up Cube Example
13:54 TankBall Examples
15:21 Fish Tank Example
16:24 Reactor Example
18:09 Energy Core/ Laser Examples
20:15 Accent Lighting Example
20:32 Synthesis Beam Example
21:40 Solar System Example
23:50 Outro
What is shown here is perhaps the best Ive seen Space Engineers look.
You seen the weapon core tournaments?
That pirate ship game is the most impressive thing I've ever seen in SE
Nevermind, that base is astounding
@@grug4324 lol
Keen give this guy a job to design campaign levels. Holy moly
As a new player with only 80 hours in and only having built a single (rather dull looking) base and some vaguely drivable rovers, I am astounded at the creativity here. Man built a goddamn pirate ship tabletop game. That works!
One day I hope to build a cool ship or base that looks even a single percent as awesome as these things. Maybe in another 1000 hours!
Thanks Hawk, welcome to the fun
Your builds always outshine everything I see on UA-cam, well done
All I can say is thanks
That intro still amazes me every time.
right? ive never seen any other space engineers youtuber does this and he did it amazingly.
@@maxino135 I copied the idea from Apologies ua-cam.com/users/85irocz100
I love these videos, not just because of the cool things you create, but also how nonchalant you are about the cool things. You even casually just move through your examples skipping over things that are minor to you, but still mind blowing for others. Every video I'm just glued to the screen thinking "this guy" and then two minutes later I'm saying it again even more amazed.
Appreciate it Josh that’s a really cool comment
This guy enslaved clang and harnesses it's power.
He is the Fabricator-General.
Keen, please hire this guy for mission/level design. He is really awesome at his craft.
I've watched a lot of SE how tos but nothing tops the level of creativity your stuff has. I'd just never have thought to use some of these blocks in these ways. Looks super super cool
Thanks for this!
The man, the myth, the legend. Dude, these are all so freaking cool.
Good lord, projectors might be some of the most useful blocks in game for aesthetics, I never imagined. Thank you for the absolutely outstanding video! Gives em so many great ideas!
Couldn't agree more
Unfortunately they lag out clients on multiplayer servers if you have too many, especially if the server has a bunch of mods
When I was at MIT I witnessed some amazing things being created. Watching this fills me with the same sense of awe and inspiration.
... if there is just one person deserving the achievement master engineer ... you got a very high propability to be the one. Always impressive and inspiring.
How does this not have hundreds of thousands of views, this was so cool an useful :D
Your designs are something else! Incredible work!
I was just wondering the other day about using projectors to create some animations but this is so much more!
Thanks you so much for this super useful knowledge and great presentation! This deserves more recognition for sure!
This entire video has blown my mind with what a little creativity can do for aesthetics when you care more about the immersion than the "practicality" of the game mechanics. Absolutely amazing work.
1. In your pirate game, you could add some waves using three pistons moving a cluster of projectors that turn on and off as the waves rise and lower their projections beneath fixed point. You could use a few of these clusters and load each projector semi randomly from a few sets of "waves."
2. If you ever want to do a PONG animation that might be simple in one sense. But would be a fun aesthetic to add to a large room.
3. The Console Block allows large grid blocks to be projected at a reduced size... and is even SIZABLE. You could use small projections of jump drives, large reactors, catwalks, etc to make some interesting details.
Ronin again with the clever feedback. Awesome ideas with the waves and pong, those would be fun to do. I originally mentioned the console block in the scene with the fish tank but I cut it out for time considerations. It's a great block but pretty limited in the range of travel for the projections.
my soul flew out of my body when i saw that planet hologram
Thanks!
I really wish I had any of the skill/knowledge and patience that you must have to build the things you do.
We are working on the knowledge here, skill comes from implementing that knowledge, and patience to stick with it until it becomes what you want it to be.
Never actually heard you voice love the builds keep up the great work and thank for the tips
Will do bud, thanks
projecting a thruster frame in front of the cockpit camera to create a reticle in the flying zoid is one of the most ingenuitive things I've ever seen.
My friend.....your SE Kung-Fu is ridiculously strong.
So underrated! So much creativity and well thought out stuff
Oh man, everything looks so nice! I love the mechanization of all those robot arms and the planets at the end are so simple but so nice. Great video again, I've been underusing projectors! Thanks for reinspiring me to make cool stuff in SE. In my most recent build, I used custom legs inspired by one of your older designs (the vulture fighters I think). Now time to add some projectors!
Yeah man go crazy, thanks
Oh my god what did I just watch..amazing!
I have never seen space engineers like this.... im so impressed
Appreciate it 80okas
To be honest I'd watch one minute or two of intro, it's just so good
Haha good, it won't get old then. I have it going on a loop in my world where it sticks them on then takes them off
Holy Clang! the more i watched the reactor part the more my jaw dropped from amazement, after over 3000h in SE i was arrogant enough to think i knew almost everything, oh boy how humble have you made me feel after watching all of your advanced tips videos lol!
Glad to have passed on some good info to you
That intro though!!!
Works so well for the cockpits, really smooth
Nothing like it!
just amazing, true imagination and art put together with mechanical space building. Really does give more inspiration for my future builds!
Glad you enjoyed it!
I continue to love how space engineers is literally engineering
It gives you pistons, rotors and hinges and you can make pretty much anything
These designs are amazing
Appreciate it William
21:48 Only Star Citizen recognize that lobby, I see what you did there @BlackArmor . ;D
Awesome video man, loads of inspiration and great talent!
The reactor example is so awesome
So creative what you have done with projectors. All of your tips for improving space engineers are great. They are going to save me so much time on my current project.
Awesome glad to hear it
I love that Pirates ship game! Ive collected about w/o of the ships including the HMS Dauntless. My daughter is going to Flip when she sees this!
That's it, you've inspired me to build robots on a whole new scale. Thank you.
This entire episode is entire genius!!
Inspiration, damn dude your freakin insane, these are AWESOME, makes me want to go thru every build ive made again lol , your a Space Engineer Artist. Im surprised the Bottom of the pirate ship game under the water isnt concrete pattern to hide those lines 8) look more like sand under water. But the ship moved, BLEW my Mind I was not ready for that, to Cool.
Thanks Boom! I probably will change it to concrete. I thought the current texture looked a little like whitecaps on the water which is why I didn't change it.
Me: “I’m impressed.”
Me: *looks at game title
Me: “Oh. Right.”
really underrated channel!
I appreciate that!
U now have my respect and as a new space engineer I will study you and learn all your secrets old wise master
Excellent
This is again really impressive. I have used projectors mainly as aiming guides, like your thruster but with ground down 1x1 windows. It has a center ridge and is incredebly accurate.
Also used projectors for aiming a stabby weapon on a battlebot. We didnt allow camera's on them so a red "laser" beam helped a lot.
I think i was aware of the potential of these blocks but none the less you inspired a lot again :D
Sawer glad to hear it
you are on another level dude, this is incredible!
Now that’s a sick Intro
Holy crap you're creative! Your builds are super impressive!
Thanks a lot!
These tricks and your efforts are totally awe-inspiring, total Respect to this guy who is simply mind blowing.
Thank you kindly
Awesome tips Pal !
Your way of hijacking stuff is just awesome, thanks for sharing !
And the creations presented are just magnificent !
By hijacking are you referring to making replicas?
@@BlackArmor718 Lol no I was thinking more about bypassing the primary use of a block !
(Sorry for my imprecise vocabulary, English is not my mother tongue, google translate helps me a lot but we all know that it can make us talk nonsense!)
22:08 Casually, "And this is what I came up with".
Proceeds to annihilate my entire brain
I didnt even think you could grab an ingot block like you did... thats hilarious .. hehe
Channel growth stonks 🚀
Right? holy crap
Your videos are great! but your creations are truly amazing. Well done
Thank you very much!
Getting some serious half-life vibes from these. Good work!
Thanks!
The Sethbling of Space Engineers
very creative. i like grabby boy he is cool. i like how you use black blue and silver or grey like i do. hats off to you mr armour
Intro is nice addition.
Wow I am truly impressed after just two of your videos I decided to subscribe. Absolutely amazing content
Sweet, welcome
I have used a projector as a laser for a Ion frigate. I have not used projectors all that much like this, guess I will get started.
You just earned yourself another subscriber these videos are great and really helps my creativity gonna have to use some of these examples
Perfect! Welcome Keenan
Your bvuilds are so amazing, nice work.
Appreciate it!
Very creative and well presented.
Thank you very much
God I love that you built Zoidz.😍 They look so good. Favorite show as a kid.
wow, amazing work and a great ideas tutorial. love your work man. thanks for your time and effort
Your work makes Space Engineers look far better than it is designed to be. Keen should probably pay you if they haven't already!
UA-cam does :)
Bro I love this series please keep it up ! Could you please do a tutorial on some of those moving arms
Apologies covered how to do them pretty well in his tutorial: ua-cam.com/video/pcm2VzPoY6E/v-deo.html
@@BlackArmor718 oh nice thx man
You are truly gifted my friend
Thanks Milo
you have one of the sickest intros
Lol I tried
There's also some practical uses like Landing guidance for tight hangers or for people like me who have poor depth perception
The holo-star system is insanely cool
Thanks they're really not too hard to make, hope you saw the link in description
I used the concrete armor with a delicate colour change to hide just underneath the surface of mars because it was under an enemy factions control. It worked as an amazing camouflage until they saw the underground voxel damage and took it while I was offline.
This is super useful!! I appreciate your work.
Glad it was helpful
@@BlackArmor718 Oh, my god! This is probably the most useful tutorial I have ever seen in my life! I always love your creations,which are the best space engineers works i've ever seen. Thank you for your tutorial, I think everyone should watch your tutorial, cuz this is super helpful!! Really appreciate your work. hope you could make more XD
Impressive thanks for the video!
Great video, I learnned alot.
One tiny gripe I have is that your ingame sound is quite loud compared to your voice, it sounds like you are recording in a desert.
Love the videos please keep them coming
The actual problem is I am not a loud speaker or used to talking a lot and I have to amplify the sound to get the levels up. However to compensate I could turn down the game volume some more.
Insane stuff man. Incredible job
Thank you!
THIS IS very helpful. Any chance you could try explaining complicated pistons, hinges, rotors and timer blocks used in any combination with a future video?
Yes a good chance of that
@@BlackArmor718 thanks a million man. There's a lot of people out there looking to improve their skills and many of us don't have the scripting skills to truly realize some of our designs. You're a saint. :D
@@dexketristo2349 I mean, I have no scripting skills in this game either :p
@@BlackArmor718 oh... Um... oof. Still, you're REALLY good at what you do man. I'm definitely going to try applying some of what you provided in this video. I'd love to learn how those mechanical welding arms work timer block-wise. That must have taken a while to make each individual arm. xD
@@dexketristo2349 They all start in the same position and have the same limits. There's 4 different joints that I have to work with, and I think I used 6-7 timers for the cycle. But essentially I just reversed the joints randomly throughout the cycle, making sure that by the end they return to the original position
ive also used a projector for a range fineder /aiming rectical for a ships broadside bank of rocket launchers. I love how you used it here. I wish the real game could do that instead of using the short and long sides of the ship's stat card.
21:30 was it boston dynamics or amazon which showed a video of a "packing" robot grabbing packets and trowing/tacking them on/of a production line.
Very similar to this here hrhr :) nicely done
Me as I watch BA's creations, " SWEeet! I'm going to go play some SE and create something... Yes!".
Also, me as I get into SE game..."? Well .. hmmph?? I Guess I can go mine something." (Break Time) heheheh
Truly an awesome sight to see what can be created when you let your imagination run wild and literally have no limits.
I sure hope you have professional aspirations in life to unlocking more potential that benefits you to achieve all your dreams!
These videos have given me so many great tips.
Everything in this video is cool and extremely creative, but 16:24... This is fucking sick.
This is incredible awesome!
I really hope you come back to SE and continue the walking Mech Series.
These are super cool! I projected a "dead engineer" that haunts my base by slowly moving in a large circle
Lol good one!
I could make a orbiting Hubert projection on my grand hammer ship
@@Voidlingstudiosofficial I don't get the reference but sounds about right! Actually I used a console, not a projector, and instead of putting it on a large circular track, I just set the horizontal offset to max and slapped it on a slow rotor so that he orbits around the console.
incredible, simply incredible!
From what I can tell, that room modeled after Star Citizen is supposed to be the central hub at Port Olisar where you would go to pull ships or meet with buddies before heading out through the side doors to access the airlocks
Yep, saw it in a picture and liked it
love your vids, so high quality and really inspirational
Love hearing that Rohan
Love Pirates of the Spanish main! I have the mysterious islands pack too such a fun game!
I've got more of those little ships than I care to mention, addicting stuff
Nice me and my brother's took a sheet of plywood and sanded /pained it with map lines and made marbled blue paint to make it look like an ocean then made little islands out of foam and sand ... It looked really nice. Was so fun!
Too bad the game got bought out though.
Awesome creativity! Thanks for sharing! Boss level 100 ;-)
Thanks for watching!
6:45 I know and had that Lego set! You're talking about that "Agents" one WAY back in the day? It had a neon yellow satellite dish, right?
Shoot I don't remember the name but it did have that dish
Someone else remembers that pirates of the Spanish main existed?!
Instant sub.
(Also good video. Lol)
A really good game and addicting
Amazing, your World building abilities are on an amother level.
When you started your "Reactor" i expected an Explosion and a Portal to appear for some reason.
It looks like that could happen
@@BlackArmor718 how about if it’s on for more than 10~ min it explodes
BlackArmor - the master of blocks
Your work is outstanding man
Making Wizkids Pirates in Space Engineers I see? That's awesome!
Wow this is so cool!!
Thanks Entity
Dude your good, I would have never thought to do that, grats..
Ive also used projectors as an aiming/range finding for
pirate game and use of projectors impressed me!
Awesome!
The Star citizen is the launch room at port olisar. :) your builds are totally insain and awsome.
Thanks!
6:15 - I can tell you _the_ better way than a download. Blueprint your root block, open its SBC file (in %appdata%\SpaceEngineers\Blueprints\local\yourblueprintedroot\) in a text editor, change false to true, or if it doesn't exist, insert true before , save the file, delete the SBCB5 file next to the SBC file (SE regenerates it as needed), and start pasting.
Bro congracs for the content, those are some nice stuff