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Titanfall 2 didn't just fail from the release date but also the marketing and advertising. Titanfall 1 was an xbox exclusive, and was intended at one point to be a launch-day system seller. Microsoft knew one of their biggest games was Call of Duty, and locking the new IP from the creative minds that made CoD as big as it was seemed like a sure bet. Especially with Halo's future looking increasingly uncertain. The marketing was hyped around this, and largely fueled by Microsoft money. Titanfall 2 on the other hand was independantly funded by EA, it didn't have the large hype or marketing like Titanfall 1's. You can see this with how the titanfall 1 "Life is better with a titan" trailer is the most viewed video in the titanfall official channel. TItanfall 2 also had many controversial changes and 2's multiplayer at launch was lackluster compared to how it is now in terms of content and replayability. People were also fatigued from Sci-fi shooters at the time which was understandable.
At some point in time, in the middle 2010s, EA noticed that player's fun is secondary and their objective ought to be to get money and be rich fast as fuck with minimal effort
@Whatdaballllllllllio it has been much more stable for me and the game has even been getting some small updates lately which has been the first ones in years
@fshoaps steam charts begs to differ. It's something of a cult classic, and as long as the hackers stay away, I don't see it truly dying for many more years
@@fshoapsthe community has thought this multiply times but the playerbase always comes back, hell it even beat its peak this year after vanilla got updated and fixed
The last of us multiplayer was so unique and fun,ended up pouring hundreds of hours to it just for those adrenaline rushes when you we’re the last one standing
Dude TLOU Factions was OFF THE HOOK, especially before the Pay-To-Win DLC weapons reared their ugly heads into it (though I loved the desert eagle, or "Enforcer", big time). Fantastic level design, fantastic gameplay mechanics, the only bad thing to it was implementing the X-Ray vision bullshit from the single player into it. It was so cinematic and immersive it's crazy, executions were brutal asf, and last team/man standing when reinforcements ran out were bonkers.
Titanfall 2 was the smoothest multiplayer game i have ever played. From the movement and gunplay, then add in the titans. To add the campaign was amazing, its a shame that ea/respawn want to focus on Apex.
Ok, this is honestly such a huge coincidence, but I'm actually an Assassin's Creed Multiplayer content creator haha. The multiplayer community for Assassin's Creed has existed well beyond its launch and its initial trending stages among gamers. I've been playing it competitively for 9 years, only stopping recently due to Ubisoft shutting down the servers back in September/November (funnily enough, all the servers were supposed to be entirely shut down in September across all platforms, and then randomly in November they went back up on PC, Xbox, and PS3 lol. Gotta love Ubi's server moderation). But yeah, after playing it for so long, I can assure you that one of the main reasons Assassin's Creed MP never maintained its popularity was because many videos/guides/etc covering it never showcased just how unique of an experience it is when playing competitively. The multiplayer has many insane exploits and glitches, many of which require serious training to master, which developed a massive skill gap between veteran players and people just trying to enjoy the novelty of an AC multiplayer. Us in the AC multiplayer community have tried countless times over the past 13 years to erase the barebones perception of the game as just being a replica of the campaign's heavy focus on stealth and small strings of combat sequences that don't really need much thinking. In simple terms, it definitely isn't a "cat and mouse" experience, but I totally understand where you guys are coming from. As mentioned earlier, the amount of exploits/glitches/other competitive advantages across all the multiplayer installments is something that many players didn't really care to learn at the peak of the game's popularity, since again, they're just playing for novelty. Ubisoft themselves never really bothered to support the competitive community either, the formula everyone perceives ACMP as is what Ubisoft stuck with. They also would often remove many exploits, add random game breaking patches, and other modifications to the games/servers that in the end, served zero purpose. Their staff that was assigned to work on the multiplayer even has a lot of controversy within the competitive AC multiplayer community, just look at EscoBlades for example. He was originally a competitive player who joined Ubisoft's PR team for the multiplayer games. Besides the deplorable things he did while employed at Ubisoft, he would frequently backstab his longtime competitive friends, as well as the entire cross-platform community, badmouthing us to his higherups and pushing for our servers to shutdown sooner than they were. He was one of the only voices we had that could reach Ubisoft, and he completely turned his back on us. I've been debating making a documentary on the AC multiplayers for years now, and I think I'll finally go along with it. But it's very interesting to see you guys cover it, as you can tell I'm very passionate about it haha. Great video though!
@@dcresistance There's only so many things that Respawn can do. They can request for a further release date, but EA has absolute control on when a game must be released unless Respawn wants to be dissolved
actually the owner of respawn said they chose the release date. and its said that ea has no hands on respawn stuff. they choose everything themselves. be mad at respawn, its in their contract that ea cant change or do shit. all respawns fault
Arkham origins is the example I always use when people ask for unique multiplayer experiences. It was genuinely so much damn fun getting pinned down, but hearing a grapple and being safe all of a sudden, before getting choked out. I loved that game
Titanfall 2 is actually one of my if not my most favorite game(s). The game has suffered so much, and got even worse around the ddos attacks. The game has recovered the player base isn’t what it used to be but I still enjoy getting online and playing a solid match of attrition. Battlefield Hardline was actually not a half bad game imo. I’ve never been a fan of the Battlefield games so I’ve never really played them. I never played the multiplayer but the campaign was kind of solid. It wasn’t crazy good or terrible. It was innovative for a game about police officers. The twist ending was definitely something I ever expected going through it, though tbh I don’t I really remember it too much. I remember at the time being quite surprised by the ending. I would definitely go back and play it since I have played it in a very LONG time and I could probably see it for the piece of garbage it actually was. But I genuinely want to just experience the story again and see if I was right about the campaign not being too bad.
EA's frequently poor MP servers really didn't help Titanfall 2. After launch and during beta connectivity was a major issue which definitely scared folks off, not that Battlefield 1's servers were great either but more reliable from my experience of both betas and release. Friday the 13th's lack of support due to the IP fight was the big thing that killed it.
@@Nazylexx Respawn could've used more development time to work on Titanfall 2 because at launch the multiplayer felt pretty hollow and had alot of controversial changes. A majority of Titanfall 2's maps (excluding the ones ported over from 1) are full of invisible barriers or out of bounds timers that stop the player from exploring interesting routes. some Titanfall 2's maps do feel as if they've been dumbed down to appeal to a more casual playstyle. crashsite, boomtown and drydock were deservingly disliked. Drydock is the biggest offender of this. Given how Titanfall 1's Rise worked, it is absolutely baffling that Drydock is completely covered with invisible barriers along the top and walls you can't wallrun on. It completely nullifies any extra potential interesting routes. Drydock takes what Rise did well on and completely throws it out the window, on Drydock there are several walls that could lead to interesting routes that you can't even wallrun on. Not being able to wallrun on certain walls in a Titanfall game feels like a huge slap on the face. At launch alot of people didn't like the titan loadout changes either or how the ttk on the weapons were ramped up. Removing the ability to switch out a titans weapon made it feel as if the titan wasn't yours. Titanfall 2 doesn't even let you change the titans os voice which was a great QOL feature. The maps in Titanfall 2 also had less interactivity to them. Titanfall 1 let you hack large turrets which allowed you to provide firepower for your team and one map even had a powergrid that could be used as a trap. In Titanfall 2 many weapons outclass eachother where in Titanfall 1 each weapon had its own unique use in any given situation. Titanfall 2 was also less balanced at launch compared to how it is now. Titanfall 2's campaign was a great addition but its biggest drawback according to the playerbase was that the campaign was too short.
The vials you collect in RE:Verse don't allow you to turn back to human - you do that automatically once you die as a bioweapon. The vials you collect as a human determine the kind of bioweapon you can turn into.
This isn't to say that 343 are a great developer by any means, but talking about reputation of a studio when Dice have released 1 playable good game at launch in the last decade is wild.
It is such a shame that bungie has so completely abandoned destiny 2 pvp, because unironically it was so much fun when me and my friends were all playing it back in the day
You mention Conker. That came out in 2005 for the original Xbox. You know what else came out that year. The 360, along with 2 launch titles from Rare, Kameo and Perfect Dark. Doing a launch title for a new system is rough, and it was especially rough for HD consoles, since those required a lot more effort going from creating 280p/480i games to 720p (when the 360 launched, it didn't have an HDMI port and 1080p games were rare throughout the entire generation, with devs opting to focus more on frame-rates rather than full 1080p output). Rare did 2 HD launch titles, along with release Conker earlier in the year. 3 games in 2005 and 2 of those games had online functionality. That had to have been a tough year for the studio.
With the failure of the Friday the 13th and Texas chainsaw games, it’s obvious that multiplayer horror is a really difficult genre to succeed in long term. They’re really awkward to balance, confining to one horror franchise is awful for longevity and the licensing needed is probably crazy expensive, and it’s hard to differentiate considering it’s usually a hide and seek with objectives for survivors.
Hardline's multiplayer is actually really really good, the problem is that it's good because it's a copy of BF4, which still existed and was still being supported, which meant it kind of had no reason to exist. Also it did have a couple unique and good ideas that I wish would be replicated elsewhere. The ziplines and grapple hook made camping much less prevalent and encouraged more movement, which helped it stay fast-paced when a lot of BF4s game can get kinda stalemate-y. And the other one is that is such a small change but is so nice, friendly grenades did not prompt grenade indicates, and friendly molotovs were blue flame and not red. This helped keep that mobility because in other games you can halt a push just by friendly grenades giving indicators and stalling your own team. This was especially bad in MW2019 where all thermite sticks look the same, but kill you insanely fast, so if you run past one thinking it's a friendly one, you're very quickly dead.
Zombi U multiplayer is very unbalanced tho. Whoever controls the zombie is bound to get TOO OP. You have currency and overtime you start to gain more. So eventually it gets to a point where they can start spamming the most OP zombi there is. The armored zombie which can only be killed by melee to the head to take off their helmet then shooting. But when you have like 15 of them chasing you. Melee is death sentence. So really matches literally last forever cuz there is no objective for the survivor. But in reality the match is only fun for like 4 minutes before the zombie spawned gets too op.
Going over Far Cry's multiplayer but not talking about Far Cry 2 with it's insane map editor that allowed for amazing custom maps in the early stages of the series?
I loved the battlefield hardline campaign! It was only game I’ve been able to find that gives me that cops vs robbers feeling without being overly tactical
1:10:46 - Nickelodeon All Stars Brawl 2 is way more than just a repackage of the first game. It's a pretty good sequel, not just something they seem like they're going to drop and run.
The last of us multiplayer was a hidden gem from it's day. THe only bad part of it was the DLC packs of weaponds and skills that made the game pay to win but it was easy to deal (on my experence). I miss those days
The F13 game only died because of the case going on with the license the devs and publisher were really open with the community showing us the new content they had and were working on but wouldnt be able to release, which ultimately killed all the momentum the game had. On the plus side they were able to go and help bring us the predator game(illfonic) and new TCM game(gun media).
I'd actually buy the next Assassin's Creed game if they brought the multiplayer back. I'd much rather have Ubisoft make shorter single player games with multiplayer side modes than 100+ hour RPGs that feature cash shops
To be fair, RE:Verse IS a lot of fun. Unfortunately it’s infested with cheaters due to the forced cross play so all console plays stopped playing because they couldn’t opt out at all of playing with PC players.
I made a Far Cry 5 map that to this day I'm still proud of. It was a small mountain town with a lake that ran through the middle, and the central point was a bridge will all sorts of vertical combat and everything.
Multiplayer games ride or die by how much the game caters to a sole person's experience and how it creates a community. Halo, even with matchmaking, was designed to be a party game set in an FPS. Of course later games would cater to this with server browser, forge, etc, but the main point still stands. Comp only came to be after the game formed a community and had some time to settle. I'm not saying Competitive modes are bad but how you design them, and how they're implemented is important. Overwatch is an egregious example of a competitive scene being created for the sake of rather than having it created naturally. This led to the Devs. designing the game around the competitive audience which alienated the massive population of the casual audience. Honestly, A Multiplayer game should focus on player choice and a lone player's experience, because if it doesn't do those things right then your likely to fail. It makes me wish the era of server browsers didn't die, or become commercialized.
For whatever reason, you forgot to mention the multiplayer mode for the avatar game on the ps3. I remember I had a capture the flag mode, and a team death match.
The resident evil multiplayer twist transforming into a monster was kinda neat. I will say that im glad that the ability to switch from third to first person is the standard now. I like third for running around sometimes, but for combat, its first and its not close imo
Guys the Mass Effect 3 multiplayer was SO good. Ok, it wasn’t actually really that great, but I always played as the base Human Vanguard, because they had the most hilarious combo with the Biotic Charge/Nova. You just charge in from halfway across the map and slam energy in the enemy’s faces. It’s great. You can play Shepard that way too.
spent more hours than i will ever know in ME3 multiplayer. it was surprisingly deep and i enjoyed the progression system in that game. i loved grinding out levels to have an OP build. id also like to add that The game losing MP in the Remaster shouldnt be a point against it imho. MOST games when they get remastered/remade they cut the MP out of the game. happened with Crysis, TLOU, and various other games that were actually pretty fun to play MP mode in. idk why but usually when a game gets remastered/remade MP gets cut....Halo is just about the only game i think of that MP stayed intact in the Remaster/remakes. edit: idk what you guys are talking about crysis3 mp not being unique enough. i still do this day miss the ability to change attachments and equipment on my gear mid-match and mid kill. i wish more games would allow that. but games are too focused on balanced competitive focus. I would love to be able to get a kill in BF1 and then swap on a Sniper scope for a dude way off in the distance after i just got a close range skill. no other game allows you to do that kinda thing that i am aware of.
@@tripps_on_knivesWhen The Last of Us was "remastered" (ported to PS4) it kept the multiplayer. It was The Last of Us Part 1 (the PS5 remake) that didn't include it.
Anybody else remember the xbox 360 game singularity? Survival horror game with time travel on a russian island, that also had a small multiplayer scene. Super fun monster vs soldier - defend the objective game modes.
the Lost planet multiplayer mode was in Lost Planet 2. I actually really enjoyed it, and I had a lot of fun playing it. I loved the gun sword. It was a gun that had sword that would extend and retract into the gun when you used the melee attack. It was so Cool, and fun to use.
Resident Evil still has so much potential for a multiplayer mode. Sad that Capcom hasn’t been able to make something multiplayer that captures the spirit of the original games.
Maybe something like Outbreak, but I'm going to say please God no. Every time people ask for multiplayer in single player games it inevitably turns them to shit. Just look at Fallout, eg. Or the EA acquired 2010-2014 era single player franchises. Best case scenario you get a tacked on multiplayer that might as well not exist that's developed by a side studio.
I remember avoiding titanfall 2 on release because at that point i was exhausted of fast paced high octane shooters since in that era they were abundant. I wouldnt be suprised if that was other folks reasoning too
Max Payne 3’s multiplayer was honestly shockingly good when it came out. It was just extremely well done and functioned surprisingly well for an afterthought type mode. I still remember Assassins Creed Brotherhood’s multiplayer too. I’d have so much fun finding benches with 2 of the same character I had and blending making people have to pick like it was 3 Card Monty
The Gundam Evolution game was so fun for me, but the lack of cross-platform and basically starting at season 2 for us on console was bad. Then the announcement of the servers closing killed the game. Barley lasted a year smh.
On titanfall day there was 10k ppl on xbox best day ever now its around 2-3k everyday i just hate that after the ddos attacks from someone in the damn community ruined the game
For anyone who doesn't know, Titanfall 2's hacker situation got dealt with and now you can play the vanilla game again OR get the Northstar client for the same multiplayer and/or new gamemodes, weapons, custom rules thanks to mods and community servers.
I also think the problem was it released at the peak moment of advanced movement saturation. A big hit against infinite warfare was the fact it was yet another exosuit call of duty. The vets knew TF was different than that but it prevented a lot of new players from picking it up
titanfall2 dead my fucking ass.....i play it everyday this year 2024, still getting a couple thousands people playing daily. thats all you need really. no server issues at all.
I feel like its obvious as to why we keep getting "Resident Evil" games that are multiplayer and have very little to do with resident evil. The name resident evil will sell games on its own and Capcom wants a big multiplayer game because of the aggressive monetization those communities usually accept.
Battlefield Hardline had an incredible multiplayer. Besides 4 it’s my most played battlefield, or maybe tied with 1. Phenomenal gunplay, a variety of fun and unique weapons, and it was surprisingly balanced too. Everything felt amazing and anytime who thinks hardline was a bad game is fooling themselves. Sure it might’ve not been “battlefield” game, but it was a far more competent fps than the garbage we have today.
Friday the 13th was an indie game that blew up so much the servers couldn’t handle it. What every indie game dev wants. Even if for a couple months to a year.
The only reason Friday the 13th failed as opposed to Dead by Daylight because of licensing rights for the Jason movies, Dead by Daylight is a clone and hasn't come close to the gameplay F13 had. Years have gone by and DbD still only has one way of escaping the multiple maps they've released since launch.
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Don't get invested into this game I've played a few years Scopely is an extremely greedy company.
Not Titanfall 2 slander please
I second this. Titanfall has such a cult following it's a shame EA doesn't care
I won't take no titanfall 2 slander 😤
TF2 was a downgrade from TF1
@@JaydonTanner🤦🏾♂️
@@JaydonTannerthat’s actually the most head ass I could think of
I loved Titafall 2 it’s so sad that EA basically wanted it to die
Titanfall 2 didn't just fail from the release date but also the marketing and advertising. Titanfall 1 was an xbox exclusive, and was intended at one point to be a launch-day system seller. Microsoft knew one of their biggest games was Call of Duty, and locking the new IP from the creative minds that made CoD as big as it was seemed like a sure bet. Especially with Halo's future looking increasingly uncertain. The marketing was hyped around this, and largely fueled by Microsoft money. Titanfall 2 on the other hand was independantly funded by EA, it didn't have the large hype or marketing like Titanfall 1's. You can see this with how the titanfall 1 "Life is better with a titan" trailer is the most viewed video in the titanfall official channel. TItanfall 2 also had many controversial changes and 2's multiplayer at launch was lackluster compared to how it is now in terms of content and replayability. People were also fatigued from Sci-fi shooters at the time which was understandable.
It's been repeated since _2019_ that it was Respawn higherups who wanted it to be released between BF1 and IW, not EA
At some point in time, in the middle 2010s, EA noticed that player's fun is secondary and their objective ought to be to get money and be rich fast as fuck with minimal effort
Except titanfall 2 is having large population increases again now that the hackers have been dealt with
Has it gotten better? I might have to come back and play again.
@Whatdaballllllllllio it has been much more stable for me and the game has even been getting some small updates lately which has been the first ones in years
The game is many years old. It is on deaths doorstep.
@fshoaps steam charts begs to differ. It's something of a cult classic, and as long as the hackers stay away, I don't see it truly dying for many more years
@@fshoapsthe community has thought this multiply times but the playerbase always comes back, hell it even beat its peak this year after vanilla got updated and fixed
The last of us multiplayer was so unique and fun,ended up pouring hundreds of hours to it just for those adrenaline rushes when you we’re the last one standing
same that gotham city and uncharted are some of my favorite multiplayer experiences really fun
Dude TLOU Factions was OFF THE HOOK, especially before the Pay-To-Win DLC weapons reared their ugly heads into it (though I loved the desert eagle, or "Enforcer", big time). Fantastic level design, fantastic gameplay mechanics, the only bad thing to it was implementing the X-Ray vision bullshit from the single player into it. It was so cinematic and immersive it's crazy, executions were brutal asf, and last team/man standing when reinforcements ran out were bonkers.
I honestly did think anything of it until I played when it launched and wow it was so much fun
A great game with a great multiplayer (But with pay to win weps and more stuff)
@@matias4336 base weapons are better like the revolver burst or semi auto
No way man dissed Titanfall like that
1st was good
Titan fall 2 was amazing. The single player was a unique blast and i had a great time in the multiplayer for a while there
I honestly enjoyed BF Hardline multiplayer, sucks that it didn’t stand out enough to survive
Loved rushing into the apartments on dust bowl with a shotgun 🔥
domination with cars was pretty fun
I didn't like the gunplay.
Same. It's in my top 3 BF games
I know, the best thing was running around as the police trying to arrest everyone you encountered 😂
Titanfall 2 was the smoothest multiplayer game i have ever played. From the movement and gunplay, then add in the titans. To add the campaign was amazing, its a shame that ea/respawn want to focus on Apex.
Ok, this is honestly such a huge coincidence, but I'm actually an Assassin's Creed Multiplayer content creator haha. The multiplayer community for Assassin's Creed has existed well beyond its launch and its initial trending stages among gamers. I've been playing it competitively for 9 years, only stopping recently due to Ubisoft shutting down the servers back in September/November (funnily enough, all the servers were supposed to be entirely shut down in September across all platforms, and then randomly in November they went back up on PC, Xbox, and PS3 lol. Gotta love Ubi's server moderation). But yeah, after playing it for so long, I can assure you that one of the main reasons Assassin's Creed MP never maintained its popularity was because many videos/guides/etc covering it never showcased just how unique of an experience it is when playing competitively. The multiplayer has many insane exploits and glitches, many of which require serious training to master, which developed a massive skill gap between veteran players and people just trying to enjoy the novelty of an AC multiplayer.
Us in the AC multiplayer community have tried countless times over the past 13 years to erase the barebones perception of the game as just being a replica of the campaign's heavy focus on stealth and small strings of combat sequences that don't really need much thinking. In simple terms, it definitely isn't a "cat and mouse" experience, but I totally understand where you guys are coming from. As mentioned earlier, the amount of exploits/glitches/other competitive advantages across all the multiplayer installments is something that many players didn't really care to learn at the peak of the game's popularity, since again, they're just playing for novelty. Ubisoft themselves never really bothered to support the competitive community either, the formula everyone perceives ACMP as is what Ubisoft stuck with. They also would often remove many exploits, add random game breaking patches, and other modifications to the games/servers that in the end, served zero purpose. Their staff that was assigned to work on the multiplayer even has a lot of controversy within the competitive AC multiplayer community, just look at EscoBlades for example. He was originally a competitive player who joined Ubisoft's PR team for the multiplayer games. Besides the deplorable things he did while employed at Ubisoft, he would frequently backstab his longtime competitive friends, as well as the entire cross-platform community, badmouthing us to his higherups and pushing for our servers to shutdown sooner than they were. He was one of the only voices we had that could reach Ubisoft, and he completely turned his back on us.
I've been debating making a documentary on the AC multiplayers for years now, and I think I'll finally go along with it. But it's very interesting to see you guys cover it, as you can tell I'm very passionate about it haha. Great video though!
that is not a coincidence
@@educampsrocks - Silence troglodyte
@@xnosmokenoknivesxof course a competitive assassins creed player talks like that ☠️☠️
@@e7193 - Silence troglodyte
Assassin's creed black flag online hide and seek was my favorite multiplayer fun until lethal company came out.
Titanfall 2 is still amazing. Fuck EA for releasing it when it did. I’m so happy that I can still find games for this fantastic title.
Blame Respawn higherups for that decision and not moving on it
@@dcresistance There's only so many things that Respawn can do. They can request for a further release date, but EA has absolute control on when a game must be released unless Respawn wants to be dissolved
actually the owner of respawn said they chose the release date. and its said that ea has no hands on respawn stuff. they choose everything themselves. be mad at respawn, its in their contract that ea cant change or do shit. all respawns fault
Arkham origins is the example I always use when people ask for unique multiplayer experiences. It was genuinely so much damn fun getting pinned down, but hearing a grapple and being safe all of a sudden, before getting choked out. I loved that game
Titanfall 2 is actually one of my if not my most favorite game(s). The game has suffered so much, and got even worse around the ddos attacks. The game has recovered the player base isn’t what it used to be but I still enjoy getting online and playing a solid match of attrition. Battlefield Hardline was actually not a half bad game imo. I’ve never been a fan of the Battlefield games so I’ve never really played them. I never played the multiplayer but the campaign was kind of solid. It wasn’t crazy good or terrible. It was innovative for a game about police officers. The twist ending was definitely something I ever expected going through it, though tbh I don’t I really remember it too much. I remember at the time being quite surprised by the ending. I would definitely go back and play it since I have played it in a very LONG time and I could probably see it for the piece of garbage it actually was. But I genuinely want to just experience the story again and see if I was right about the campaign not being too bad.
EA's frequently poor MP servers really didn't help Titanfall 2. After launch and during beta connectivity was a major issue which definitely scared folks off, not that Battlefield 1's servers were great either but more reliable from my experience of both betas and release.
Friday the 13th's lack of support due to the IP fight was the big thing that killed it.
Battlefield Hardline was the best Battlefield and I stand by that
Video Ideas: "Older multiplayer games that are still massively played today" & "Games one of you two enjoyed but the other didn't"
Titanfall 2 held strong in spite of everything that EA threw at it.
Multiplayer mode “Because You never know; you might have the next call of duty on your hands” is so funny to me
Battlefield hardline mp was really fun. I used to love playing it with my friends when I got an Xbox one
Titanfall 2 released one week after Battlefield & 1 week before a Call of Duty (Both still in their prime)
It had no chance period.
That's why I feel like Titanfall 2 could benefit from earlier release (2016) or early (2017) just to give fps players new game between big releases.
@@Nazylexx
Respawn could've used more development time to work on Titanfall 2 because at launch the multiplayer felt pretty hollow and had alot of controversial changes.
A majority of Titanfall 2's maps (excluding the ones ported over from 1) are full of invisible barriers or out of bounds timers that stop the player from exploring interesting routes. some Titanfall 2's maps do feel as if they've been dumbed down to appeal to a more casual playstyle. crashsite, boomtown and drydock were deservingly disliked.
Drydock is the biggest offender of this. Given how Titanfall 1's Rise worked, it is absolutely baffling that Drydock is completely covered with invisible barriers along the top and walls you can't wallrun on. It completely nullifies any extra potential interesting routes. Drydock takes what Rise did well on and completely throws it out the window, on Drydock there are several walls that could lead to interesting routes that you can't even wallrun on. Not being able to wallrun on certain walls in a Titanfall game feels like a huge slap on the face.
At launch alot of people didn't like the titan loadout changes either or how the ttk on the weapons were ramped up. Removing the ability to switch out a titans weapon made it feel as if the titan wasn't yours. Titanfall 2 doesn't even let you change the titans os voice which was a great QOL feature. The maps in Titanfall 2 also had less interactivity to them. Titanfall 1 let you hack large turrets which allowed you to provide firepower for your team and one map even had a powergrid that could be used as a trap.
In Titanfall 2 many weapons outclass eachother where in Titanfall 1 each weapon had its own unique use in any given situation. Titanfall 2 was also less balanced at launch compared to how it is now.
Titanfall 2's campaign was a great addition but its biggest drawback according to the playerbase was that the campaign was too short.
If titanfall 2 just came out like a year later, it would have still been alive, and we would have not gotten trash apex
The vials you collect in RE:Verse don't allow you to turn back to human - you do that automatically once you die as a bioweapon. The vials you collect as a human determine the kind of bioweapon you can turn into.
This isn't to say that 343 are a great developer by any means, but talking about reputation of a studio when Dice have released 1 playable good game at launch in the last decade is wild.
Missed mentioning the GOW Ascension multiplayer. That one was really something.
A lot of people play crucible in D2 but it has been forgotten by Bungie in the past but now they started redoing some new updates.
Destiny 2's PvP should not be on this list
It is such a shame that bungie has so completely abandoned destiny 2 pvp, because unironically it was so much fun when me and my friends were all playing it back in the day
You mention Conker. That came out in 2005 for the original Xbox. You know what else came out that year. The 360, along with 2 launch titles from Rare, Kameo and Perfect Dark. Doing a launch title for a new system is rough, and it was especially rough for HD consoles, since those required a lot more effort going from creating 280p/480i games to 720p (when the 360 launched, it didn't have an HDMI port and 1080p games were rare throughout the entire generation, with devs opting to focus more on frame-rates rather than full 1080p output). Rare did 2 HD launch titles, along with release Conker earlier in the year. 3 games in 2005 and 2 of those games had online functionality. That had to have been a tough year for the studio.
Thumbs down till Titanfall 2 is removed from the thumb nail at least
Yea. Titanfall 2 on this list is a huge miss.
@halimbademjon ikr. "Claims" Dead multiplayer game but yet I still play in matches in 2024 with no problem.
With the failure of the Friday the 13th and Texas chainsaw games, it’s obvious that multiplayer horror is a really difficult genre to succeed in long term. They’re really awkward to balance, confining to one horror franchise is awful for longevity and the licensing needed is probably crazy expensive, and it’s hard to differentiate considering it’s usually a hide and seek with objectives for survivors.
Hardline's multiplayer is actually really really good, the problem is that it's good because it's a copy of BF4, which still existed and was still being supported, which meant it kind of had no reason to exist. Also it did have a couple unique and good ideas that I wish would be replicated elsewhere. The ziplines and grapple hook made camping much less prevalent and encouraged more movement, which helped it stay fast-paced when a lot of BF4s game can get kinda stalemate-y. And the other one is that is such a small change but is so nice, friendly grenades did not prompt grenade indicates, and friendly molotovs were blue flame and not red. This helped keep that mobility because in other games you can halt a push just by friendly grenades giving indicators and stalling your own team. This was especially bad in MW2019 where all thermite sticks look the same, but kill you insanely fast, so if you run past one thinking it's a friendly one, you're very quickly dead.
Zombi U multiplayer is very unbalanced tho. Whoever controls the zombie is bound to get TOO OP. You have currency and overtime you start to gain more. So eventually it gets to a point where they can start spamming the most OP zombi there is. The armored zombie which can only be killed by melee to the head to take off their helmet then shooting. But when you have like 15 of them chasing you. Melee is death sentence. So really matches literally last forever cuz there is no objective for the survivor. But in reality the match is only fun for like 4 minutes before the zombie spawned gets too op.
Going over Far Cry's multiplayer but not talking about Far Cry 2 with it's insane map editor that allowed for amazing custom maps in the early stages of the series?
Titanfall 2 was like an Anime it was the child and EA was the anime dad
37:37 I know First Hunt as that one game that came bundled with the original DS in Europe.
I loved the battlefield hardline campaign! It was only game I’ve been able to find that gives me that cops vs robbers feeling without being overly tactical
1:10:46 - Nickelodeon All Stars Brawl 2 is way more than just a repackage of the first game. It's a pretty good sequel, not just something they seem like they're going to drop and run.
Video starts at 2:00
wolfenstein 2009 was on steam for a while...
Titanfall 2, massive potential released in between Cod and Battlefield, shame
The last of us multiplayer was a hidden gem from it's day. THe only bad part of it was the DLC packs of weaponds and skills that made the game pay to win but it was easy to deal (on my experence).
I miss those days
Titanfall 2 still poppin rn
This is why games like these should also provide offline bots or splitscreen if possible
The F13 game only died because of the case going on with the license the devs and publisher were really open with the community showing us the new content they had and were working on but wouldnt be able to release, which ultimately killed all the momentum the game had. On the plus side they were able to go and help bring us the predator game(illfonic) and new TCM game(gun media).
I'd actually buy the next Assassin's Creed game if they brought the multiplayer back. I'd much rather have Ubisoft make shorter single player games with multiplayer side modes than 100+ hour RPGs that feature cash shops
To be fair, RE:Verse IS a lot of fun. Unfortunately it’s infested with cheaters due to the forced cross play so all console plays stopped playing because they couldn’t opt out at all of playing with PC players.
I made a Far Cry 5 map that to this day I'm still proud of. It was a small mountain town with a lake that ran through the middle, and the central point was a bridge will all sorts of vertical combat and everything.
As someone who isn’t a battlefield fan, bf hardline is my fave battlefield game. The mode where the capture points were vehicles was so fun.
Battlefield Hardline’s online was some of the most fun I’ve had in a multiplayer shooter ever. That shit was AWESOME.
Hardline is great. I got the hardest gun to get before they made it easier to get.
Ft13tG was really fun and I found it more fun consistently than dbd for me and its so sad it fell apart the way it did.
Me too, i loved that game. Dbd is just a way different experience its not nearly as fun or immersive
Dude i love this series we need more 1 hour isnt enough!
Multiplayer games ride or die by how much the game caters to a sole person's experience and how it creates a community. Halo, even with matchmaking, was designed to be a party game set in an FPS. Of course later games would cater to this with server browser, forge, etc, but the main point still stands. Comp only came to be after the game formed a community and had some time to settle. I'm not saying Competitive modes are bad but how you design them, and how they're implemented is important. Overwatch is an egregious example of a competitive scene being created for the sake of rather than having it created naturally. This led to the Devs. designing the game around the competitive audience which alienated the massive population of the casual audience.
Honestly, A Multiplayer game should focus on player choice and a lone player's experience, because if it doesn't do those things right then your likely to fail. It makes me wish the era of server browsers didn't die, or become commercialized.
I feel like MGSV: The Phantom Pain’s multiplayer died too fast and I thought it was a fun PvP experience. At least from what I remember.
27:02 God i miss playing this game online. it was so fun running away and dodging people and randomly getting assassinated or assassinating
For whatever reason, you forgot to mention the multiplayer mode for the avatar game on the ps3.
I remember I had a capture the flag mode, and a team death match.
The resident evil multiplayer twist transforming into a monster was kinda neat. I will say that im glad that the ability to switch from third to first person is the standard now. I like third for running around sometimes, but for combat, its first and its not close imo
The fact you used Conkers Bad Fur Day 64 and mentioned the xbox remake... subbed.
BF hardline was actually really fun. From the campaign to the multiplayer , i have too many memories
Guys the Mass Effect 3 multiplayer was SO good. Ok, it wasn’t actually really that great, but I always played as the base Human Vanguard, because they had the most hilarious combo with the Biotic Charge/Nova. You just charge in from halfway across the map and slam energy in the enemy’s faces. It’s great. You can play Shepard that way too.
spent more hours than i will ever know in ME3 multiplayer. it was surprisingly deep and i enjoyed the progression system in that game. i loved grinding out levels to have an OP build. id also like to add that The game losing MP in the Remaster shouldnt be a point against it imho. MOST games when they get remastered/remade they cut the MP out of the game. happened with Crysis, TLOU, and various other games that were actually pretty fun to play MP mode in. idk why but usually when a game gets remastered/remade MP gets cut....Halo is just about the only game i think of that MP stayed intact in the Remaster/remakes.
edit: idk what you guys are talking about crysis3 mp not being unique enough. i still do this day miss the ability to change attachments and equipment on my gear mid-match and mid kill. i wish more games would allow that. but games are too focused on balanced competitive focus. I would love to be able to get a kill in BF1 and then swap on a Sniper scope for a dude way off in the distance after i just got a close range skill. no other game allows you to do that kinda thing that i am aware of.
@@tripps_on_knivesWhen The Last of Us was "remastered" (ported to PS4) it kept the multiplayer. It was The Last of Us Part 1 (the PS5 remake) that didn't include it.
PC + PS5 port didnt keep it. ps4 ver. the servers have been shutdown. but it did launch with it on ps4@@redlion-paladin4609
this second guy seems like an absolute joy to have in your party
Anybody else remember the xbox 360 game singularity? Survival horror game with time travel on a russian island, that also had a small multiplayer scene. Super fun monster vs soldier - defend the objective game modes.
the Lost planet multiplayer mode was in Lost Planet 2. I actually really enjoyed it, and I had a lot of fun playing it. I loved the gun sword. It was a gun that had sword that would extend and retract into the gun when you used the melee attack. It was so Cool, and fun to use.
Great video bro
Battlefield Hardline is my favourite one in the franchise
Resident Evil still has so much potential for a multiplayer mode. Sad that Capcom hasn’t been able to make something multiplayer that captures the spirit of the original games.
Maybe something like Outbreak, but I'm going to say please God no. Every time people ask for multiplayer in single player games it inevitably turns them to shit. Just look at Fallout, eg. Or the EA acquired 2010-2014 era single player franchises.
Best case scenario you get a tacked on multiplayer that might as well not exist that's developed by a side studio.
I remember avoiding titanfall 2 on release because at that point i was exhausted of fast paced high octane shooters since in that era they were abundant. I wouldnt be suprised if that was other folks reasoning too
Max Payne 3’s multiplayer was honestly shockingly good when it came out. It was just extremely well done and functioned surprisingly well for an afterthought type mode. I still remember Assassins Creed Brotherhood’s multiplayer too. I’d have so much fun finding benches with 2 of the same character I had and blending making people have to pick like it was 3 Card Monty
Reverse got delayed so long and dropped with out any notification lol
Remember Drawn to death?? Love the concept 🔥
Not every game needs to attempt multi-player.. Especially games that have years of established single-player games in their history
It’s a good day when rocket sloth uploads
The Gundam Evolution game was so fun for me, but the lack of cross-platform and basically starting at season 2 for us on console was bad. Then the announcement of the servers closing killed the game. Barley lasted a year smh.
I disliked Battlefield Hardline at launch. Years later, I came to love it.
On playstation, I always found a lobby for Friday the 13th up until they took it off the marketplace
On titanfall day there was 10k ppl on xbox best day ever now its around 2-3k everyday i just hate that after the ddos attacks from someone in the damn community ruined the game
You left out the resident evil 3 remake multiplayer mode
Anyone remember the "Hood: Outlaws & Legends" game that came out back in 2021? That was short-lived for sure.
For anyone who doesn't know, Titanfall 2's hacker situation got dealt with and now you can play the vanilla game again OR get the Northstar client for the same multiplayer and/or new gamemodes, weapons, custom rules thanks to mods and community servers.
Last of us factions is still very much alive.
I feel like im the only one that liked Battlefield Hardline
I faintly remember playing a lot of Stormrise multiplayer when it came out
Friday the 13th failed only bc of licensing issues... otherwise the devs would've kept updating it
Forgot to mention Resident Evil Resistance? :p
Never heard of resident evil reverse in my life
Quantum of Solace multiplayer wasn’t revolutionary or anything but it was legitimately fun for a bit.
What are you on about with titanfall? Its thriving right now. They picked up sales pretty fast a while after release. Titanfall is far from dead
Titanfall 2 would of done better
If they don't choose to release it around Battlefield 1 launch and Infinite Warfare
I also think the problem was it released at the peak moment of advanced movement saturation. A big hit against infinite warfare was the fact it was yet another exosuit call of duty. The vets knew TF was different than that but it prevented a lot of new players from picking it up
@@Scyborg832that too
Tlou Factions are still active right?! Like they didnt shut the down too that game is amazing. First thing i played when i got my ps5 2 months ago
Yup factions is still going strong, thousands of players daily. Sucks about factions 2 getting cancelled though.
titanfall2 dead my fucking ass.....i play it everyday this year 2024, still getting a couple thousands people playing daily. thats all you need really. no server issues at all.
Same with Destiny 2, I see my dad playing crucible multiple times literally like every week
Man AC Brotherhoods Multiplayer was soo fun, I would've been a esport player in that thing, nearly won every lobby, insanely fun Multiplayer
I feel like its obvious as to why we keep getting "Resident Evil" games that are multiplayer and have very little to do with resident evil. The name resident evil will sell games on its own and Capcom wants a big multiplayer game because of the aggressive monetization those communities usually accept.
Seeing "they tried so hard" on comic sans it kinda funny lmao
Didn’t Titanfall 2 get occasional updates and cosmetics up to like 5 years after release?
Battlefield Hardline had an incredible multiplayer. Besides 4 it’s my most played battlefield, or maybe tied with 1. Phenomenal gunplay, a variety of fun and unique weapons, and it was surprisingly balanced too. Everything felt amazing and anytime who thinks hardline was a bad game is fooling themselves. Sure it might’ve not been “battlefield” game, but it was a far more competent fps than the garbage we have today.
For Battlefield Hardline, it was my first Battlefield I ever got into and honestly my preferred game of the franchise for some reason
Friday the 13th was an indie game that blew up so much the servers couldn’t handle it. What every indie game dev wants. Even if for a couple months to a year.
Capcom had a good Resident Evil Multiplayer in RE Outbreak and they just won't remake it. Game was too ahead of its time.
This is almost scary, I played every failed multiplayer game 😂 Monday Night Combat is missing
Honestly, I had so much fun with reverse. I miss it
The only reason Friday the 13th failed as opposed to Dead by Daylight because of licensing rights for the Jason movies, Dead by Daylight is a clone and hasn't come close to the gameplay F13 had. Years have gone by and DbD still only has one way of escaping the multiple maps they've released since launch.
I’m still in a google chat room for doom 2016, played it on stadia lol