Elden Ring - It's probably fine

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 639

  • @ZullietheWitch
    @ZullietheWitch  Рік тому +2338

    Top-down designs usually have more personality, like Radahn having his tiny horse Leonard, and push mechanical development to find ways to represent them. But similarly, bottom-up designs can also lead to creative avenues that may not have been explored otherwise. It's good to have a mix of both, as inspiration can come from anywhere and works on either side of the axis.

    • @Gakulon
      @Gakulon Рік тому +169

      I feel like From Software did a fantastic job making the Crystallians fit smoothly in the Lands Between. They never seemed out of place in the narrative and worldbuilding, at least to me. It speaks to their ability to creatively utilize existing material in new and interesting ways while retaining its identity

    • @ZullietheWitch
      @ZullietheWitch  Рік тому +244

      @@Gakulon With how crystal-heavy the setting already is, it was the best place they could've fit them in.

    • @JoseViktor4099
      @JoseViktor4099 Рік тому +57

      Makes me considerate the existence of Godefroy, one of the most heavily criticised boss fight in all ER... It was put just because the lore demanded it, and that was a suitable place?
      Or it was a repeated boss whose developers decided to give him a backstory?

    • @ulysses5340
      @ulysses5340 Рік тому +18

      You know what, I actually think bottom-up design is more important for a game as the games should prioritize 'gameplay' before the 'story'. This doesn't have to be the case for every game but this philosophy is just what Fromsoft mostly design their games with for so long and many people love this approach. To me it always felt like the stories of souls games were made up later and wasn't the priority.

    • @enricomarelli2022
      @enricomarelli2022 Рік тому +4

      I think that a balance between aspects that are largely explored in the lore and others that are much more vague helps making the world feel "real". Different granularity levels help immersion.

  • @corentincarrere298
    @corentincarrere298 Рік тому +1617

    Move set wise they remind me a lot of the ruin sentinels in ds2

    • @darkwhispersstories47
      @darkwhispersstories47 Рік тому +57

      I can only think of the spin attack

    • @menialbee
      @menialbee Рік тому +103

      That's it, I knew they felt familiar but wasn't sure what. Their skinny stature is also really similar

    • @ZeeboonInc
      @ZeeboonInc Рік тому +33

      @@darkwhispersstories47 The one that throws discs is also similar to their shield throw move they can do if you stay far away for too long.

    • @chadderbug7587
      @chadderbug7587 Рік тому +5

      ​@@darkwhispersstories47They have a wide sweep move too I think

    • @mida05g
      @mida05g Рік тому +2

      Even those have more variety in their moves lol

  • @gestalt7529
    @gestalt7529 Рік тому +403

    Crystallians really say 🗿💎

    • @CallMeEchoGD
      @CallMeEchoGD Рік тому +31

      They were 🗿 before 🗿even was a thing

    • @wealthybone2990
      @wealthybone2990 Рік тому +3

      Exactly why I like them.

    • @cody3335
      @cody3335 Рік тому +1

      lol they’re so out of place that it’s funny as hell.

    • @Gakulon
      @Gakulon Рік тому

      ​@@CallMeEchoGDAre you sure? What if Elden Ring takes place in the future?

    • @andrewler13theundeadwarrio51
      @andrewler13theundeadwarrio51 11 місяців тому +2

      ​@@Gakulonyes sir. Moai.

  • @FirstLast-cg2nk
    @FirstLast-cg2nk Рік тому +584

    What I find interesting about them is that they fit into something indicated in multiple parts of lore, where some ancient being or beings once dwelled in the Lands Between that left, but are expected to return some day. Even the Dragonlord Placidusax had that as part of his lore. It implies a continuation of the world's history, that the fight for the new Elden Lord is just a moment in a continuing narrative, rather than the your character's victory being the ending of it.

    • @alexanderbowlby4568
      @alexanderbowlby4568 Рік тому +55

      This. Probably with the exception of Bloodborne, most of the Souls games seem to feature the player cleaning up the messy parts at the end of one cycle to usher in another. The cyclical lore and custodial nature of the player is really something.
      I forgot DS2 allows you to end the curse at least for yourself so that’s something too I guess

    • @vitriolicAmaranth
      @vitriolicAmaranth Рік тому +13

      @@alexanderbowlby4568 But then 3 basically tells you Wolnir hunted you down if you did that and killed you to melt your crowns into his.

    • @alexanderbowlby4568
      @alexanderbowlby4568 Рік тому +6

      @@vitriolicAmaranth I did not know that! So all your efforts get relegated into some bling for a joke boss

    • @vitriolicAmaranth
      @vitriolicAmaranth Рік тому +13

      @@alexanderbowlby4568 Pretty much. It's weird how disrespectful base DaS3 feels toward DaS2 (ESPECIALLY with Wolnir) when the only thing wrong with the latter was that it was ostensibly a sequel to a game with which it had very little to do (and the graphical downgrade and false advertisement thing that kicked off the hate train for it that lasted several years- but that's not even a problem with the game as a product, it's a problem with bandai namco's scummy advertising), and then how Ringed City was the complete opposite and felt like a love letter to 2.

    • @stigmautomata
      @stigmautomata Рік тому +3

      Unless you help Ranni lol

  • @robertofalchi4739
    @robertofalchi4739 Рік тому +92

    I always thought the Crystalians took great inspiration from the Golem from the eponymous German movie from either 1915 or 1920, since both share the same hairstyle and are associated with magic.

    • @kryptus4468
      @kryptus4468 Рік тому +9

      Smough Town just made this connection in another video and went into some theorizing about the connection and what it might mean, I was wondering if Zullie had seen that because its a deadringer for the Golem’s design

    • @12rasalazar
      @12rasalazar 4 місяці тому

      @@kryptus4468 reachtown

    • @BogusLion
      @BogusLion 4 місяці тому +1

      @@kryptus4468 if you read the fighting fantasy books you know this is clearly an influence from those books, Caverns of the Snow Witch is the book. And Miyasaki already admitted he was heavily influenced from those books as a child, he even received an award from the creators of those books, one of them is a producer of Warhammer and Tomb Raider, etc. Also all Miyasaki's games have heavy influenced from those Fighting Fantasy books, Bloodborne, Dark Souls, Demon Souls, and now Elden Ring, it's clear as day it's from there. That doesn't mean other creations from other things are not similar, but this and other creatures from Miyasaki's games come directly from Fighting Fantasy books.

  • @SoupEmperor
    @SoupEmperor Рік тому +279

    At 3:10 you show the Omenkillers when mentioning enemies that are more for gameplay than lore, but I personally quite like the Omenkiller's lore relevancy and its general atmosphere. They're intimidation done right; they're essentially just dudes, but their weapons, mask and way of fighting really makes them feel like monsters or dark creatures. I think they're a very well-done design

    • @luxiam9148
      @luxiam9148 Рік тому +35

      And give more insight on how the omens were hated, but their design really is the best part about them

    • @skachor
      @skachor 11 місяців тому +17

      They're Capra Demons with a new skin and name - an example of an enemy that was made and then inserted into the game rather than an enemy designed to fulfil a narrative need within this particular title.

    • @knight_lautrec_of_carim
      @knight_lautrec_of_carim 11 місяців тому +26

      @@skachor That's speculation though. The the whole Omen thing is really fleshed out as was their role society so Omen Killers might have existed ni the design and draft process before they knew they would re-use the capra demon. I don't think they had the Capra Moveset lying around and THEN thought that Omen Killers should be a thing, personally.
      If the lore idea came first and then they use existing game mechanics to fill that up it's still technically top down design because the lore and fluff came before.

    • @skachor
      @skachor 11 місяців тому +5

      @knightloltrec no its not. Play the games

    • @MVCx_xB
      @MVCx_xB 9 місяців тому +5

      @@skachor yes they are. play the game.

  • @hiddenshadow2105
    @hiddenshadow2105 Рік тому +151

    What is strange to me are their red cloaks, as Crystallians have no need for fabric to warm their bodies it must be a sign of distinction, but with their lore so very vague, it is probably a detail that doesn't mean anything except to specify which side is their left.

    • @endermage77
      @endermage77 Рік тому +22

      If Hawkshaw's color theory video is anything to go by, the red hue of the cloaks they wear may literally be the thing that gives them life.

    • @hiddenshadow2105
      @hiddenshadow2105 Рік тому +23

      @@endermage77 I saw the video but I don't think that piece of fabric would be that powerful, especially because I think Crystallians have an inorganic life far more strange that any Elden Ring could affect.

    • @BLK_MN
      @BLK_MN Рік тому +50

      It’s likely a signifier of their creator. They wear a red cape because their creator did. Also because their creator put it on them.

    • @jackmahoney1001
      @jackmahoney1001 Рік тому +9

      This is kind of a shot in the dark; but it could represent scarlet rot. My only reason for thinking this is due to the past rot civilization int lake of rot being under a glint stone sky under the Reia Lucaria Academy (presumably built atop the glintstone
      Also the fact that the rotten crystalians exist, but that could also easily be explained by scarlet rot being able to infect non-organic substances like the land of Caelid

    • @mrreemann8313
      @mrreemann8313 Рік тому +22

      Building on what others have said, it's not so much "the only thing giving them life" as it is something to "aid" them. A little bit of red, to balance our their blue nature. The lore does specifcally state that the thought processes, their "cogitations" are basically fundamentally alien to a human perspective; their point of view is fundamentally different to a human's - which makes sense. They are crystal constructs, possibly crafted by some ancient hand. They don't do much - just sit around. They don't cooperate really with anyone. There is no outright mention of them being on friendly terms with any faction, even if you could make a case that they are somewhat amicable to sorcerors due to their locations.
      Many sorcerors seek understanding of the "primeval current" some mystic force or font of sorcerous power. The Crystalians natural talent for crystal sorceries displays their innate understanding/connection to it. Presumably many sorcerors have tried to communicate with the Crystalians.
      I think the red cloaks are either gifts or an attempt by one side of this attempt at communication to actually communicate. Perhaps the sorcerors gifted red cloaks to the Crystalians to establish a friendly relationship with them, as well as balance out their natures a little bit. To bring the Crystalians just that much closer to humans. Or perhaps the Crystalians took the cloaks up themselves in an attempt to reciprocate and understand a human mindset.
      Surely human minds are just as unfathomable and mysterious to these entities of Crystal as their minds are as alien to us?

  • @Gakulon
    @Gakulon Рік тому +389

    I like the mix of design-from-narrative and narrative-from-design. I find this happening a lot when designing DND characters. Some character backstories spring from a desire to play a certain class or race, while with other characters I create a backstory and pick a class that most matches the vibe

    • @Kyrrial
      @Kyrrial Рік тому +26

      My headcanon background for my BG3 character literally sprang from wanting to play a Great Old One Warlock, and stumbling on the heterochromia options and the eye tattoo that looks like writhing tentacles coming out of the eye. I find it really fun when your own character's backstory almost isn't even of your design. Just, like, "That is this character's backstory: I didn't create it." Kinda feels like how Michelangelo said he was liberating the forms imprisoned in the marble.

    • @milokiss8276
      @milokiss8276 Рік тому +3

      One character of mine sprouted from “Wouldn’t it be cool if there was a tiny creature piloting a warforged mech?” And another was “Oh man, What if there was a kid who was taken from the streets and groomed into being the king’s underground worker”
      Leo and Oliver are my favorite characters I’ve made thus far.

  • @MontgomeryWenis
    @MontgomeryWenis Рік тому +589

    I love how the Crystalians are able to make profound weapons made of pure crystal in this game, something said to be impossible for humans. Which rings true in Dark Souls, where magic was also the source of crystal weapons, created by Seath's tampering with sorcery he didn't understand. And any crystal upgrades you apply yourself inevitably make your weapons and armor much less durable.
    The lore for FromSoft games all bleeds together, and I dig it.

    • @johnElden8760
      @johnElden8760 Рік тому +4

      Are they or were they mabye made with their weapons as a package?

    • @GrahamChapman
      @GrahamChapman Рік тому +28

      It occurs to me that FromSoft would make great developers for a Final Fantasy spin-off, considering FromSoft's games and the FF series have similar recurring elements, like magical crystals... Coincidentally, back in the day, when Sakaguchi was conceptualizing the first Final Fantasy game, he considered naming it "Fighting Fantasy" (he wanted the game's title to be abbreviated as "FF") but obviously couldn't go with that option since the title was already taken and copyrighted.

    • @DustoVonSusto
      @DustoVonSusto Рік тому +9

      It's more like retreading similar concepts

    • @little_lord_tam
      @little_lord_tam Рік тому +3

      Others tie in characters, From Soft ties in lore

    • @little_lord_tam
      @little_lord_tam Рік тому +3

      @@SleeplessZombie Bro what? The Lore Bibles are avaiable man, no such thing as making stuff up.

  • @HardCodedGaming
    @HardCodedGaming Рік тому +126

    I enjoy lore as much as the next guy, but I'm grateful for the mini-lesson on game design. It's a phenomenon I've absolutely noticed, and now I'm grateful to have the language for.

  • @ForeverLaxx
    @ForeverLaxx Рік тому +301

    While it's possible (and likely probable) that their weakness to Strike damage came from the story they themselves are pulled from, it's worth pointing out that this isn't something unique to that story either. Fantasy games have long considered enemies made of glass/stone/crystal/bone or some other similar mineral/material to be weak to smashing/blunt weapons while resistant to most everything else. The Crystalians falling into that same category would only make sense due to the many years of this trope being a thing since before Miyazaki even started making games of his own.

    • @crimsonschizoidman
      @crimsonschizoidman Рік тому +31

      Very true, even in FromSoft's King's Field games strike damage was more effective than slash and pierce weapons against golems and skeletons, long before Miyazaki joined the company.

    • @BLK_MN
      @BLK_MN Рік тому +31

      I think it’s actually because it’s easier to smash a piece of glass or crystal with a hammer, than it is to try cutting it with a knife, or poking through it with a needle, or trying to chop it in half with scissors.

    • @milesedgeworth132
      @milesedgeworth132 Рік тому +4

      Bro, they took the design from the story. Why wouldn't you assume they took the weakness from the same story with the same characters?

    • @tanwenwalters7689
      @tanwenwalters7689 Рік тому +13

      @@milesedgeworth132 Did you miss them saying it's very much probable that they /did/. They were just pointing out another possible source, or in my opinion, the twinned source that reinforced that decision.

    • @ni9274
      @ni9274 Рік тому +5

      ⁠@@milesedgeworth132 you don’t really know if they took the design from the story, and weakness to strike/piece/slash is something they add to a lot of enemies and there are some consistent rules to what weakness enemies will have.

  • @JanPospisilArt
    @JanPospisilArt Рік тому +22

    Their bowlcut hair is, I think, inspired by 1915's "The Golem", a black and white film.

    • @minte1972
      @minte1972 8 місяців тому

      absolutely. crystalians may also be representative of Jewish golems

  • @drteeth362
    @drteeth362 Рік тому +111

    Somewhat related but I liked seeing the reincarnation of the asylum demon and Capra demon in elden ring. I recognized the stance and moveset of the omen killer and thought I had the encounter in the bag when he did his easily punishable leap attack. I snapped out of that muscle memory when he decided to do 2 more leaping attacks immediately afterwards

    • @argentum909
      @argentum909 Рік тому +8

      As one who has only played ER and knows a bit about the Souls series, is the Omen Killer the same rig as the Capra demon? And the avatars are the asylum demon?

    • @justsomeone883
      @justsomeone883 Рік тому +5

      ​@@argentum909The omen killers pretty much use the Capra demon's animations and the Tree sentinel's the Asylum demon's respectively.

    • @Sinhsseax
      @Sinhsseax Рік тому +18

      @@argentum909 Yes, they are. The differences are in having animations with different timings and a different way to string them together as well as new ones to use with that animation rig/animation skeleton.
      (And of course the skin, so to say.)
      The asylum demon actually even dates back to the vanguard demon from Demon's Souls.

    • @argentum909
      @argentum909 Рік тому

      @@Sinhsseax Ah that's super cool

    • @Ghorda9
      @Ghorda9 Рік тому +13

      @@justsomeone883 the asylum demon's is the erdtree avatar not the sentinel.

  • @Omnywrench
    @Omnywrench Рік тому +131

    This is the first time I've seen a close-up of Crystalians, and the derpy frown their mouths are frozen into made me laugh

  • @Thrano
    @Thrano Рік тому +101

    Wait, if they took inspiration from Fighting Fantasy, we can draw a straight line from Deathtrap Dungeon to Elden Ring now. This makes so much sense.

    • @UCannotDefeatMyShmeat
      @UCannotDefeatMyShmeat Рік тому +7

      Damn that’s two things I haven’t heard of

    • @Erick-tv8oq
      @Erick-tv8oq Рік тому +23

      Deathtrap Dungeon was a direct inspiration for Dark Souls if I'm not mistaken

    • @BloodyArchangelus
      @BloodyArchangelus Рік тому +26

      All roads lead to warhammer and berserk and than to lotro and Celtic myths. Xd

    • @snakebebop
      @snakebebop Рік тому +1

      ​@@Erick-tv8oq no it was Berserk

    • @Erick-tv8oq
      @Erick-tv8oq Рік тому +19

      @@snakebebop A game can be inspired by two or more things at the same time

  • @DudeWerewolf
    @DudeWerewolf Рік тому +51

    Zullie videos are just such a vibe.. the music, the pacing, the in-game shots. Even that lasting feeling when the video ends.
    Zullie is the GOAT 👑

  • @SotiCoto
    @SotiCoto Рік тому +12

    Craziest thing: I recognised the artwork in the thumbnail, since I used to collect the Fighting Fantasy gamebooks myself, but when I started the video I was sure I must be mistaken as there is no way anyone in Japan could have got hold of something so niche... But yeah, I used to have loads of those books, starting from the Warlock of Firetop Mountain. I even played an entirely crystal character with the same inspiration in a freeform roleplaying environment for years...

    • @-guy-2686
      @-guy-2686 Рік тому +1

      Fighting Fantasy was the shit back in the day, I remember cheating to get a perfect character in Crypt of the Sorcerer just to have a slight chance at beating the final boss.

    • @gtf234
      @gtf234 Рік тому +4

      Fighting Fantasy did reasonably pretty well in Japan, there was a decent niche for tabletop formats in the mid-late 80s. Remember that Record of Lodoss War, their first big home grown fantasy IP, began as transcripts of tabletop games played in various formats, printed in Compatiq. Fighting Fantasy's companion magazine Warlock published all the way into 1997 in Japan, when its publication ended in only 3 years (83-86, 13 issues total) in its home country.

    • @Hyperversum3
      @Hyperversum3 11 місяців тому

      ​@@gtf234It's a pretty interesting rabbithole that continued today.
      Japan surely has its core TTRPG fandom of players, but it's quite different form the West.
      At the same time, pseudo-TTRPG things are very popular. Just Yesterday I was browsing through some import stuff and I stumbled upon a couple of decks that looked out of some collector cards game, but were actually Japanese RPGs!
      Basically, you make a character and the game is developed by picking up a card and the group roleplaying (with some guidance from the rules) the events as by the cards.
      It's a weird mix of card game, no-GM cooperative RPG and storygame with focus on roleplaying over merchanics.
      I'll never stop being surprised that this kind of stuff is popular in niches over there, Call of Chtulu is extremely popular and that WOTC still fails to sell DnD in Japan and the East in general lmao.
      The last bastion of TTRPG outside of 5e DnD influence.

  • @3ndstufe
    @3ndstufe Рік тому +6

    Its so cool how the Zelda-OSTs all manage to convey a mysterious feeling perfectly matching your content!

    • @skachor
      @skachor 11 місяців тому

      Assets? Who was talking about assets?@@Kamawan0

  • @landeler8888
    @landeler8888 Рік тому +82

    The spear wielding Crystalian can suck a fat one tho, jump attacking 57 times in a row

    • @mark0183
      @mark0183 Рік тому +36

      He took the "jumping attack is the most reliable move" to the extreme

    • @Gakulon
      @Gakulon Рік тому +5

      SMH another non-parryhead bites the dust 😔

    • @CuriosityMisledMe
      @CuriosityMisledMe Рік тому +7

      Lion’s Claw flattens them even without a stance break. Good way to deal with them since it’ll also hyper armour through the crystilian’s poking.

    • @BLK_MN
      @BLK_MN Рік тому +2

      Yes, the easily avoided, long windup, very unique sound queued, attack that moves in a straight line.
      I think the Crystal boy here is not who’s sucking a fat one

    • @CuriosityMisledMe
      @CuriosityMisledMe Рік тому +10

      @@BLK_MN I sometimes don’t feel like waiting 10 seconds for them to finish their hop pokes just to get one attack in.

  • @ettertarten
    @ettertarten Рік тому +119

    damn. never got to play ER, but it feels like every single vid i see of if it showcases a different enemy/area/npc, holy hell the game is huge

    • @ky7501
      @ky7501 Рік тому +60

      You should one day

    • @Tackitt
      @Tackitt Рік тому +17

      @@ky7501 What he said ☝

    • @Rick586
      @Rick586 Рік тому +29

      Elden Ring has been described as being Dark Sould 4, 5 AND 6.

    • @ademasdanjuro
      @ademasdanjuro Рік тому +14

      look at the dunkey video of elden ring, even if you replay the game it feels huge, not boring or empty, huge, It is like skyrim for me in the sense that is a confort food that I like to go back and replay more than once.

    • @Jormyyy
      @Jormyyy Рік тому +6

      Oh you have no idea how huge it is until you play it lol and when you do it just gets bigger and bigger and bigger

  • @VincitOmniaVeritas7
    @VincitOmniaVeritas7 Рік тому +48

    Their appearance also seems inspired by the 100 years old silent film The Golem (considered by many the first Horror Movie Franchise). Not only they are both constructs, but the titular monster in the film has that exact same “haircut”.

    • @smallkidneyjoe4046
      @smallkidneyjoe4046 Рік тому +3

      im glad im not the only one who thinks this

    • @Gurunberudo
      @Gurunberudo Рік тому +3

      Paul wegener (writer, director and actor of the golem trilogy) would be pleased.

  • @nebulous9280
    @nebulous9280 Рік тому +36

    I always appreciate ideas that start mechanically and end up not only pushing the narrative to find a space to fit in, but also sometimes directly enhance it as a consequence of needing to fit within the world. Sometimes, even well written narratives are left with a mechanically shaped gap.

  • @DIABETOR
    @DIABETOR Рік тому +6

    I hope this popular youtuber making a video which points out the fact that Crystalians are weak to Strike damage will finally solve the problem of people summoning me for coop and then them immediately getting one shotted by these things while attempting to kill them with a dagger

  • @n8doggy733
    @n8doggy733 Рік тому +151

    1:05 these three made me rage quit soooo many times in my first playthrough, i hadnt figured out about the mechanic yet so i was running around just trying to fight all three of them at once 😂

    • @mb2001
      @mb2001 Рік тому +2

      Welp, now you know how to break them easier, at least?

    • @Crombells
      @Crombells Рік тому +41

      They also got nerfed later on, like many other multi bosses. Specifically, their AI was limited so they wouldn't all attack you at the same time.

    • @MontgomeryWenis
      @MontgomeryWenis Рік тому +18

      ​@@CrombellsThat really was a fucking game changer. I tried so many times to just aggro a single one with an arrow or spell from behind the crystal structure, but they'd all just rush at me.
      But it was a completely different experience in NG+, after it got modded. 😂

    • @KABLAMMATS
      @KABLAMMATS Рік тому +2

      ​@@Crombellswhere do you get that info? Without summons, they still wombo combo me into submission

    • @krisjohnston5569
      @krisjohnston5569 Рік тому +6

      @@KABLAMMATS Yeah if you run in front of all three they definitely will all attack you

  • @meepboie4008
    @meepboie4008 Рік тому +19

    Fun fact, their design also bares some resemblance to the golem from the 1920s silent movie!!

  • @nah1785
    @nah1785 Рік тому +2

    Narrative designer here, we also use the terms top-down and bottom-up for more wider things such as systems and whole stories depending on if a single concept directed each part (top-down) or if it was made by a bundle of ideas adding to form something bigger when assembled (bottom-up).
    Didn't knew about the origin from Magic though so I learned something today !

  • @ahorseofcourse7283
    @ahorseofcourse7283 Рік тому +1

    If I was a being of crystal with a permanent haircut that could loosely be described as the hideous lovechild of an afro and a bowlcut, I'd frown all the time too.

  • @metfreak101
    @metfreak101 Рік тому +52

    I just want to take a moment to say how good Zelda music fits for Dark Souls and Elden Ring images/videos.
    Actually, Zelda music is just good, period.

    • @Sykroid
      @Sykroid Рік тому +3

      That's because Zelda is the GOAT when it comes to charm

    • @Hollowolfjas4014
      @Hollowolfjas4014 Рік тому +5

      Played Elden Ring feels more like playing classic Zelda than modern Zelda does. Every time I go through Stormveil I end up humming the Hyrule Castle theme.

    • @TheSilly6403
      @TheSilly6403 Рік тому +1

      Ancient Cistern is such a good theme

  • @RuijsNL
    @RuijsNL Рік тому +3

    The titan book was written by a Mark Gascoigne. Name rings a bell haha! It has got to be a reference.

  • @Legather
    @Legather Рік тому +1

    With their ‘hair’ they reminded me of the Golem from the German 1920 film Der Golem. I’d thought with that visual, they were alluding to the Crystallian’s nature being crystal golems.

  • @dracula2749
    @dracula2749 Рік тому

    Absolutely love everything you put out! Always fun learning about my favorite games.

  • @PeteTheGrouch
    @PeteTheGrouch Рік тому +30

    2:25 "Caverns of the Snow Witch"... now THERE'S a blast from the past! ;-D
    Honestly, I have such bittersweet memories of reading all the Fighting Fantasy books while growing up... I say 'bitter', since, in their own way, they could be EVERY bit as bastard hard & unforgiving as any Souls game!
    ( _Still, didn't stop me from reading them over & over again, though... Good times._ )

    • @somerandombub
      @somerandombub Рік тому

      What do you mean by the books being bastard hard and unforgiving? Is the narrative devastating like many beloved characters are killed and such?

    • @BlackReaper0
      @BlackReaper0 Рік тому +4

      @@somerandombub Fighting Fantasy is a gamebook, basically a choose your own adventure story book with dice-rolling.

    • @PeteTheGrouch
      @PeteTheGrouch Рік тому +1

      @@somerandombub I meant unforgiving in that, depending on how the book was written, literally ONE single mistake could screw up your entire run, forcing you to start over from scratch... well, unless you decided to cheat; which, tbh, I usually ended up resorting to in the end!
      Basically, trying to do a 'flawless' run of your average FF gamebook was the equivalent of trying to play through a "Souls" game without saving once - yeah, _technically,_ it was doable, _BUT,_ you truly needed to be a special kind of masochist to even try..!

  • @mhiggs8001
    @mhiggs8001 Рік тому +1

    Yay! Always excited to watch one of your videos! Thanks for making them and sharing them!! Great work☺️

  • @misc.cont.
    @misc.cont. Рік тому +89

    What I think makes Elden Ring an all-time great is that as a whole it’s both top-down and bottom-up. IMO it’s some of the best gameplay and the best story / narrative, better than most games that only focus on one or the other. I think this is evidenced by the two drastically different cohorts of Elden Ring content creators; your Zullie The Witches, Quelaags and Tarnished Archeologist AND your challenge runners like Bushy and Gino Machino etc. it’s mad that one work can inspire so much in two completely different disciplines.

    • @raymondthrone7197
      @raymondthrone7197 Рік тому +10

      @@unrighteous8745 "Kill the tree" is only really accurate if you're going Frenzied Flame. More broadly the story is "Become Elden Lord" and "Mend the Elden Ring", the first part being the same for everyone and the second part being where the endings diverge.

    • @youth20003
      @youth20003 Рік тому +13

      @@unrighteous8745my boy there’s like a character driven drama as a central narrative foundation of the game it’s just not in uh, in cutscenes

    • @elijahford3696
      @elijahford3696 Рік тому +4

      ​@@unrighteous8745It's in Eastern story format. If you want the details, you must hunt for the context. Every item in the game helps pull the story together, so long as you're willing to read.

  • @badjokezach6359
    @badjokezach6359 Рік тому

    Aside from intriguing content, I love the form of your videos. Ambient game tracks and text based information with visual representation in the background. It’s a very tight combo. Nice work on the vid, as always.

  • @razz5614
    @razz5614 Рік тому +2

    miyazaki if coming up with original ideas and not directly copying manga was a challenge:

  • @AaronZOOM
    @AaronZOOM Рік тому +1

    I also have a well-worn copy of Titan (the Fighting Fantasy guidebook) sitting on my shelf.
    I knew there was a reason I was initially drawn to the Souls games, and it's probably a large part my love of the Fighting Fantasy series as a kid.

    • @CerberusLives
      @CerberusLives Рік тому

      Same here. I still have my copy of Out Of The Pit.

  • @jman3267
    @jman3267 Рік тому +3

    The red eyes from Steven Jackson's Sorcery! are also clearly inspirations for the Frenzy Flame. They have fire in their eyes from a deep eldritch force beneath the earth. Anything they look at burns into flames as they shoot energy bolts from their eyes. Originally the merchant Kalé was known as red eyes Kalé and spearheaded the quest for the Frenzy Flame.
    In Sorcery! the red eyes originate from a city called Kharé. Which is would be pronounced the same as Kalé because the whole "l" and "r" lack of distinction.

  • @palomar8571
    @palomar8571 Рік тому +1

    Kind of unrelated to the video’s point, but the crystalians’ hairdo, which is the main difference between them and their direct inspiration, is definitely a shout-out to the one sported by the Golem of Prague in the 1920 film. After all, the golem is the iconic man-made being

  • @alexrexaros9837
    @alexrexaros9837 Рік тому +2

    Their haircuts remind me of the Golem, somewhat. So perhaps they carry on a sacred purpose given to them by their creator? Who knows.

  • @notnt3401
    @notnt3401 Рік тому +1

    "Before you stands a CRYSTAL WARRIOR, one of the Snow Witch's personal guardians who has been sent to deal with you. He is made of quartz which is animated by the Snow Witch's sorcery. Edged Weapons will not harm the Crystal Warrior - your sword is useless! If you possess a war-hammer you may succeed in smashing the Crystal Warrior to pieces."

  • @stuv1996
    @stuv1996 11 місяців тому

    This such a deja vu trip, I feel like I watched this exact video from you before. The picture from the book over the Crystalian especially gives me deja vu vibes.

  • @AzazelTheMisanthrope
    @AzazelTheMisanthrope Рік тому

    Good music selection for this one. Really fitting for the subject matter.

  • @nori484
    @nori484 Рік тому +1

    All Caelid is basically Nausicaä, the insects, rot, Malenia, giant skeletons, fungus
    Oh, and Torrent

  • @sylphvivie
    @sylphvivie Рік тому +1

    Crystalian, seems like from Houseki no Kuni, a remains that came from human's inner bone that crystallized over thousand years... coincidence tough!

  • @goathead4831
    @goathead4831 Рік тому

    I love the simplicity of your video format. It’s just facts.

  • @gonntix9890
    @gonntix9890 Рік тому +18

    It's amazing how many details like this come up after so many years.

    • @xxXKogasaWe3dL0rd420Xxx
      @xxXKogasaWe3dL0rd420Xxx Рік тому +18

      1 year to be exact…

    • @-feonix48-47
      @-feonix48-47 Рік тому +6

      Soooo many years…… it’s been eons….. decades even…

    • @DaJodad
      @DaJodad Рік тому +2

      @@xxXKogasaWe3dL0rd420Xxx All the same this statement could be a generalization for all the stuff Zulie has found across the entire souls series, which WOULD be so many years. Not to mention the idea for these things came from 2009

    • @ethanawaao1291
      @ethanawaao1291 Рік тому +1

      The game came out like last year, it wasn’t that long

  • @jfedfederman741
    @jfedfederman741 Рік тому +1

    The zoom on the face caught me off guard🤣 never knew they were that ugly lol

  • @ugu80
    @ugu80 Рік тому

    meticulous enemy and art design in from software games is exceptional. Thanks for giving us the chance to observe these details. Lords of the fallen or any game can not keep up with this high quality work

  • @chrispysaid
    @chrispysaid Рік тому

    Sometimes you cover things I already knew about the game, but I still watch it all the way through because you deserve the view

  • @hireslehibousacre756
    @hireslehibousacre756 Рік тому +2

    They also look like the golem from the eponymous black and white movie

  • @melomet3789
    @melomet3789 Рік тому +3

    Interesting note, a guy named Marc Gascoigne worked on the "Fighting Fantasy" books when published under Puffin Books. I highly doubt that Miyazaki didn't use that name for Bloodborne bc it's badass

  • @vinterskog
    @vinterskog Рік тому

    Thanks! I grew up reading FF books in the 80s and I felt I had seen the crystalians before, but never made the connection.

  • @KayrBayr13
    @KayrBayr13 Рік тому +1

    Thievery is step one in creativity.

  • @post_maester
    @post_maester Рік тому

    I saw the thumbnail and instantly knew it was Fighting Fantasy. the art style is just so recognizable. Didn't know Miyazaki played them! So cool!!!

  • @dannykusters6842
    @dannykusters6842 11 місяців тому +1

    Miyazaki mentioned a Fighting Fantasy book, Titan, which was written by Marc Gascoigne. Maybe Father Gascoigne from Bloodborne was named after him?

  • @AlsoMeowskivich
    @AlsoMeowskivich Рік тому +5

    Huh, I always figured that Crystalians were based on the ol' Golem from Jewish folklore. Maybe that's what the fighting fantasy guys were based on :v

  • @anteros__
    @anteros__ Рік тому

    That's actually a really cool way to think about idea conceptualization. I'll have to try some of this out!

  • @bunguscrumch3320
    @bunguscrumch3320 Рік тому +2

    It amazes me how captivating your videos are. I watch them with the same interest that I watch nat geo documentaries almost as if it’s real life lore lol. I suppose we owe thanks to fromsoftware but they really do need channels like yours to make the more symbolic/clandestine parts of their games shine. Thanks for your effort and content you provide :)

  • @Randallsilver
    @Randallsilver Рік тому

    Yet another very interesting video from you. Thanks!

  • @Spatendestodes007
    @Spatendestodes007 Рік тому +1

    honestly i dont know how many people say this to you, but i truly appereciate the level of effort you put into these videos, everytime a new one pops up in my recommendations i always get the feeling that you're the type of person who understands how and why some choices are made in development vwithout judging them and with respect. I think youre fun to talk to about this nerdy stuff and im glad you found an audience for it
    sorry im baked af

  • @theopeneyes
    @theopeneyes Рік тому +1

    The Crystalian's head design is also heavily based on the Golem's head from, The Golem (1920), which is fitting as golems are human shaped constructs given life in jewish folklore.

  • @iampingthepenguin
    @iampingthepenguin Рік тому +7

    I never saw their faces up close but they do give off a certain "stones together strong" vibe

  • @JackisaMimic
    @JackisaMimic Рік тому +7

    One of the concepts not taken seriously enough in this game is that of mimicry.
    Not just silver tear mimics, but the concept of mimicry in a textual and meta aspect.
    The gameplay mimics Dark Souls. The story beats mimic Game of Thrones. The character and monster designs mimic Berserk, Magic the Gathering, and the various board games and fantasy properties that Miyazaki has fallen in love with.
    The concept of twins and doubles is a form of mimicry at its core. There’s two Roundtable Holds, one has to be the original and the other is just “mimicking”.
    Nothing in Elden Ring is truly original, but Elden Ring itself is wholly unique.
    As the Lost Ash of War states:
    “Thus does the copy become a genuine article”

  • @dix0nc0unty
    @dix0nc0unty Рік тому +2

    ive played like 300 hours of this and never really noticed their face

  • @gateofbabylon9177
    @gateofbabylon9177 Рік тому +7

    Always love your videos!

  • @goncaloferreira6429
    @goncaloferreira6429 Рік тому

    Always nice to see Fighting fantasy´s influence on the souls series said so clearly. It is a too often forgotten fact.

  • @deusexvesania1702
    @deusexvesania1702 Рік тому +2

    I've never taken a closer look at their face.
    I miss that time.

  • @LostInTheFloatingWorld
    @LostInTheFloatingWorld Рік тому +1

    The wisdom of stone = being "dumb as a rock". That's why the great glintstone masters are also incapable of movement or speech: they figured out the truth is to become ROCK

  • @TheCandyManTeam
    @TheCandyManTeam Рік тому

    Wasn't expecting references to both MTG and Fighting Fantasy from this channel, but I'm pleasantly surprised.

  • @Soddarkryder
    @Soddarkryder 11 місяців тому

    Crystalians remind me so much of that golem dude that appeared in that old Jonny Quest cartoon - always fun when I see them :D

  • @ScrawnyTreeDemon
    @ScrawnyTreeDemon Рік тому +2

    The top-down vs. bottom-up approach for creative design(mechanical and narrative) just made something I've been struggling yo articulate for years click. Thank you, Zullie :)

  • @chrisdaughen5257
    @chrisdaughen5257 Рік тому +2

    Something I wonder about are the Crystalians' red cloaks. They make me think they're outcasts similar to the guards at Stormveil.

  • @HugoOfAstora
    @HugoOfAstora Рік тому

    The bottom up / top down development is really interesting!

  • @nickfish-y6i
    @nickfish-y6i Рік тому

    love your storytelling!

  • @TheBrixHub
    @TheBrixHub Рік тому +2

    Ancient Cistern music lessgoooo 🔥

  • @cyaru2408
    @cyaru2408 11 місяців тому +1

    Godfrey's design happens to be one of those that took a bit too much inspiration from somewhere else. This somewhere else being 'Lord of the Mysteries'. At the end of volume 1 of the novel series there is a few pages of art. Within these pages there is a depiction of a few "sequences" which are the power system in the series. I can't remember exactly but, I believe it was the Giant sequence which had a depiction that looked exactly like Godfrey, including the lion around his shoulder. Of course I won't deny that there's the high chance that it's a coincidence or that the artist for LotM took inspiration from Godfrey instead although the latter is very likely not the case.

  • @TheSaladin777
    @TheSaladin777 Рік тому +2

    The trio crystallian fight was maybe the most infuriating and difficult fight in the game for me. Absolutely horrible

    • @mateusfolletto6142
      @mateusfolletto6142 Рік тому

      Mace with wild strike and spin for the win. 💎 🔨 💥

    • @AlastorAltruistGaming
      @AlastorAltruistGaming Рік тому

      @@mateusfolletto6142and it won’t make too much of a difference. They’re like the Shadows of Yharnam fight, but worse if you really think about it. Despite being broken later on, it won’t change the fact that they’ll just keep attacking you (the worst offender of them all, whether you’re fighting them as minibosses or encountering it in the Haligtree, being the fucking spearman). Every single duo or trio fight is trying to be another Ornstein & Smough or (again) Shadows of Yharnam, but it just falls flat.

    • @mateusfolletto6142
      @mateusfolletto6142 Рік тому

      @@AlastorAltruistGaming yeah, but they are pretty easy to kill. Never had an issue with these boys. Their damage can't kill you before they are fractured if you level vigor, wears armor and is using a mace with wild strike. After being fractured even normal mace attacks will make them flinch.

  • @Krakenflax
    @Krakenflax Рік тому

    I love this channel

  • @TheMrMayo
    @TheMrMayo Рік тому +1

    Zullie: "It's fine to utilize story and fiction from other sources as inspiration for enemy types, especially if they were given gameplay features based on the narrative of the character."
    Me: "Oh, that's cool! Flattery to an original source and basing the mechanics on that concept. Makes me want to go back and look over my old story ideas for something new." :D
    Person who doesn't understand the video: "MIYAZAKI STOLE FROM FIGHTING FANTASY!"

  • @Slurpified
    @Slurpified Рік тому +1

    Never knew that crystal couldnt made into a weapon

  • @slimegod9693
    @slimegod9693 Рік тому +2

    They're waiting for seathe, they just don't know it

  • @Orillion123456
    @Orillion123456 11 місяців тому

    I have never been able to look at the crystalian's faces so close-up ingame - they look way more derpy and less zen-like than I would have expected.

  • @DynoSkrimisher
    @DynoSkrimisher Рік тому

    I love how the Omen Killers and the Erdtree avatars use the Capra Demon and Demon rigs respectively.

  • @SnacxAttac
    @SnacxAttac 8 місяців тому

    I really enjoy fighting crystalians, they add a different depth to combat that makes it fun. It's satisfying to land that stance break on these enemies more than others, because not only do you get a critical, you also remove their high defenses. Just a fantastic enemy design and I love their mechanical movements that makes it feel like fighting a wind up toy, which adds a different approach to dealing with a threat.

  • @dylanconstantine9947
    @dylanconstantine9947 Рік тому

    I grew up on fighting fantasy! It makes sense that I'd gravitate towards the designs in the soulsring series.

  • @Greywander87
    @Greywander87 Рік тому +1

    It seems like a sensible way to handle things is to come up with both top-down and bottom-up concepts and then try to match them up together. This will inevitably lead to a lot of loose ends on both sides that have to be discarded, but the matching pairs should result in higher quality to make up for it. Also, often in the process of trying to pair up mechanical and narrative content, it can lead to a mutation in the resulting fusion, a bending of one or both concepts so that they mesh better with one another, giving an end result that is more unique and interesting. I've had this happen a number of times while writing D&D homebrew.

  • @scifisyko
    @scifisyko 11 місяців тому

    Unrelated to the topic, but I adore the music choice here :D

  • @TheJohtaja
    @TheJohtaja Рік тому +1

    1:44 It was at this moment I said to myself, as an avid Blogatog reader, "that's top-down/bottom-up!"!

  • @The_Novu
    @The_Novu Рік тому

    Crystalians greatest weakness being tarnished chucking boulders at them like a caveman after hyping them up as these mysterious magical super-beings won't ever stop being funny.

  • @Saleh19999
    @Saleh19999 Рік тому +3

    Great video 👍🏼

  • @gwyndolinds-en8yt
    @gwyndolinds-en8yt Рік тому +2

    I like very much their resemble to the filme Der Golem, but more skinny redenring their brittle nature

  • @daniels3529
    @daniels3529 Рік тому

    The mark of creativity is the obscurity of your references.

  • @EuclideanAl
    @EuclideanAl Рік тому +2

    I don't think the Crystallians would be very hard to fit into the story, though. Could just be that the freaky lads at Raya Lucaria experimented in creating living Glintstone, succeeded but don't quite understand how they did themselves and the Crystallians eventually left, spread around the world and created more of themselves as time went on.

  • @GameDevYal
    @GameDevYal 11 місяців тому

    It's interesting seeing the Omenkillers brought up as an example of enemies that only exists for gameplay reasons and not lore reasons, because their outfit is one of VERY few pieces of equipment that has no flavor text at all.

  • @VAB0L0
    @VAB0L0 Рік тому +1

    Mark Rosewater strikes again!

  • @kingj521
    @kingj521 Рік тому

    This Video got me wanting to play now. Thanks lol

  • @Granola-ld1by
    @Granola-ld1by 6 місяців тому

    i will always think of the jerma noise when i see these enemies

  • @davidbenkovic4197
    @davidbenkovic4197 9 місяців тому

    I remember the first time I fought the crystalian duo, with my friend in seamless coop. We were both baked as fuck and confused why aren't we doing any damage to them until I managed to break the armor of one of them and suddenly he went down in a few hits. The "wow, now I know" moment was priceless.

  • @justinhowe3878
    @justinhowe3878 9 місяців тому

    wow, i never heard of Fighting Fantasy before. i grew up in that era, and i'm sorry that i missed out on those books, reading about them it sounds like they would have been super fun at that age.