RollerCoaster Tycoon 3 Career Mode - Island Hopping

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  • Опубліковано 29 гру 2024

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  • @majest1cmilotic
    @majest1cmilotic 8 місяців тому +1

    I love your videos. You helped me get into Roller Coaster Tycoon! I was able to purchase the game for my switch.

    • @azungu1190
      @azungu1190  8 місяців тому

      That’s awesome! Hope you enjoy it 👍

  • @swordo84
    @swordo84 8 місяців тому +1

    13 videos into this series and the path building is still a friggen nightmare! lol

  • @treatwomenright33
    @treatwomenright33 9 місяців тому

    This was a fun level. You did well. Keep up the good work. And as for rct3 and the brakes there has to be at least 3 brakes and no more than 11 on speed.

    • @azungu1190
      @azungu1190  9 місяців тому

      Thanks! And brakes are weird in this game 😆

  • @TizbutaScratch
    @TizbutaScratch 3 місяці тому

    Has anyone tried a flying coaster as a transport ride from island to island?
    🤔A Peter pan themed one would b cool.
    Maybe call it the Peter Yeeter.😏

  • @DuskMoment
    @DuskMoment 9 місяців тому

    Test mode and the ghost test are the same setting. The game just picks whichever one depending on whether you have build mode active.
    'Queue' is pronounced the same as 'cue', so you're correct :p
    For coaster goals everything in the coaster build menu counts, so those rafts would have been perfect for this scenario.

  • @Thelightning1out
    @Thelightning1out 9 місяців тому

    Tip: you can actually curve the lift hills on the junior coaster, allowing you to implement curved lift hills

    • @azungu1190
      @azungu1190  9 місяців тому

      Oh that’s right, forgot that was a thing in in RCT3 as well as RCT2

  • @weckar
    @weckar 9 місяців тому

    36:40 When he notices it

  • @Innadiated
    @Innadiated 9 місяців тому

    Nice, honestly I find theming in RCT3 a significant downgrade over RCT2 or even 1 in many ways. The terrain size being the main issue, along with how walls work in that they can never share a tile with a path or ride. The combination of the two makes heavy theming in scenario play much more difficult and then throw in that the terrain itself is not even though the game still works in 2D tile space like RCT1/2 so generally when I build in RCT3 I ensure the terrain I'm working on has been set to a game friendly level first. I do plan to introduce RCT3 builds at some point too but I haven't figured out the video format of presentation for them yet. They just don't look as good as RCT1/2 finished builds without custom scenery.

    • @azungu1190
      @azungu1190  9 місяців тому

      Getting good screenshots is a headache too, even though I’ve maximized the LOD when zoomed out.

    • @Innadiated
      @Innadiated 9 місяців тому

      @@azungu1190 Yup, the lighting engine just isn't that great. I remember playing it when it just came out and PCs at the time could barely run it on Medium quality. It's amazing how much of RCT2 they fit in there first try (plus all the additional stuff like waterparks and zoos) but it has a lot of cons as a result.

    • @Innadiated
      @Innadiated 9 місяців тому

      @@azungu1190 Oh one tip I do have for you to improve your screenshots: make heavy use of terrain paint. Theres a TON of options, using them as a border around paths, rides, scenery makes a HUGE difference. like 1000% difference. Since it's free in 3 makes it even better and theres like tons of options to pick from so it adds a lot of variation.

  • @Thelightning1out
    @Thelightning1out 9 місяців тому

    The side friction coaster needs no explanation, being inspired by those old timer coasters back in 1900’s only one remains today and that is the worlds oldest coaster, leap the dips