What the community often seems to forget is that a RobTop Insane or Harder is not the same as a Community Insane or Harder. Because of the fact that over time the skill of the community has been rising more and more, levels that would have been considered Insane 5 years ago would be rated 5 - 7 stars. RobTop has rated Dash Insane in comparison to his other Insane levels, not in comparison to the creator levels, and as much as the level may seem too easy to be insane, in comparison (as the video itself stated) it is about the same level as the earlier Insanes such as ToE or XStep.
This! However, RobTop has changed the difficulties of his levels before. If you've been a Geometry Dash player before 1.9, you remember that Can't Let Go was an insane rated level. RobTop downgraded the difficulty ratings to a lot of his levels in 1.9. For example, Dry Out went from harder to normal, and Can't Let Go went from insane to hard. I do think RobTop should downgrade the difficulties to some of his levels again, but I don't think Dash is a harder rated level. But I do think xStep, Electroman and Fingerdash should be harder rated. And I think Geometrical Dominator should be rated insane, but is rated harder instead. I think Geometrical Dominator is harder than xStep, but it currently has the lower difficulty rating.
I think the community levels are the opposite of what you said. The old levels were a lot harder than what we have now (non demons) like playing a very old insane and then playing one of the most recent ones... The new non demons are usually made for star grinders that you can beat extremely easily on one attempt
@@Mickelraven electroman adventures used to be harder when it came out but it was switched to insane for some reason also the first 6 levels went up in difficulty every level so back on track was normal and polargeist was hard
The level itself is hard, but the camera movements can absolutely make new players die (and sometimes not even know how) so it should probably stay insane :)
@@Colours.Gaming i asked my brother (who has never played gd) and he did the first 3ish? levels and skipped right to dash most new players often do the first few levels and skip to the last because they think its the hardest (i did to except with geometrical dominator lol)
even returning players like me had a problem with the spider timings at the beginning because of the weird new camera movements but i figured it out pretty easily first its hard because of all the new features u need to figure out then it becomes easy
I felt that the level was pretty easy, maybe a bit easier than Cycles. It didn't take me long to beat it after figuring out the camera movements. I've now beaten it 3 times in a total of 46 attempts. I feel like Harder would be more appropriate, but if it stays Insane, I would understand.
Players skill ceiling gets improve as they play harder and harder levels, so yeah, we probably see "Dash" as "Harder" because we are already good at the game
@@Kier_but_who_cares The triples in the beginning of Cycles and the ship in the middle in my opinion, are significantly more difficult than anything in Dash. Except the beginning spider. That's just... why? Sure I view both levels as really easy, but I am still able to compare relative difficulty between easier levels. Cycles actually requires some focus from me. Dash I can mostly just zone out and still beat.
I don't think Dash should be Harder, but instead a 10-star Insane as opposed to a 12-star. The other 12-stars are much harder (Hexagon Force and Electrodynamics more so than the others), and it's more similar in difficulty to xStep and Electroman Adventures. On that subject, Clutterfunk should be 12-star, ToE and Fingerdash should be 11-star, and Electrodynamix and Clubstep should be 13-star.
The new mechanics and features in the new level can take returning players and new players a while to figure out (especially if they haven't seen any of them before). Imo the difficulty should stay at insane, it's not as hard as hexagon force or electrodynamix, but it's harder than fingerdash which most people agreed should've been at harder.
I'd say it should stay Insane because the new features and the camera settings make pretty difficult for newer players and I feel like it is in an area of difficulty pretty close to TOE and Hexagon Force rather than Time Machine and Cycles
The gameplay of Dash is a bit too easy for most insane level standards, but I guess it should stay as insane because of all the new features and crazy camera movement that we need to learn 2.2 with.
Literally i was thinking the same, is more like geometrical dominator difficulty, insane 12 stars should be things like electrodynamix or hexagon force even Fingerdash is easy for insane 12 stars but still harder than Dash.
@@NeonBeeCat time machine's 3rd coin is somewhat both hard and easy at the same time if you're finding it on purpose it's easy to miss but when you are trying to beat the level only you might trip into it (that's how i discovered it myself)
Dash's difficult and I feel what the new 2.2 online levels difficulty will be, it's the camera. I feel like most new levels will have "easier gameplay" but it will be made so much harder because of the camera control
Difficulty of every robtop Level. Stereo madness 2⭐️easy Back on track 2⭐️easy Bolargeist 2⭐️easy Dry out 2⭐️easy Base after base 3⭐️normal Cant let go 4⭐️hard Jumper 4⭐️hard Time machine 5⭐️hard Cycles 6⭐️harder Xstep 4⭐️hard Clutterfunk 8⭐️insane Theory of everything 7⭐️harder Electroman adventures 7⭐️harder Clubstep 10⭐️easy demon Electrodynamix 9⭐️insane Hexagon force 9⭐️insane Blast processing 5⭐️hard Theory of everything 2 10⭐️easy demon Geometrical dominator 7⭐️harder Deadlocked 10🌟easy demon Fingerdash 7⭐️harder Dash 7⭐️harder Press start 3⭐️normal Nock em 5⭐️hard Power trip 6⭐️harder The seven seas 2⭐️hard Viking area 3⭐️normal Airborne robots 4⭐️hard Payload 1⭐️auto Beast mode 1⭐️auto Machina 1⭐️auto Years 2⭐️easy Frontlines 2⭐️easy Space pirates 2⭐️easy Striker 2⭐️easy Embers 1⭐️auto Round 1 2⭐️easy Monster dance off 2⭐️easy The challenge 2⭐️easy
Stereo madness 2⭐easy Back on track 2⭐easy Bolargeist 2⭐easy Dry out 2⭐easy Base after base 3⭐normal Cant let go 4⭐hard Jumper 4⭐hard Time machine 5⭐hard Cycles 6⭐harder Xstep 4⭐hard Theory of everything 7⭐harder is wrong Payload 1⭐auto Beast mode 1⭐auto Machina 1⭐auto is definetley wrong how are they auto bro
I feel that the difficulty does NOT includes the coins, cause the first time you see other levels, for example change of scene, the coins is not something you usually see in a demon, so, i think Dash is an Harder. So I don't agree with you. But, nice vid man!
Electrodynamix is so overhyped for its difficulty. The fast ship parts arent actually that hard. They can be intimidating to new players but once you figure out the general click pattern theyre nothing.
@Colours.Gaming i just beat it literally like 4 minutes ago💀. anyway lmao, I think the gameplay is definitely harder than electrodynamix, as electrodynamix only has a ship parts as the challenges, which get easy after a while, and the rest is free. hexagon force always kept me on the edge of my seat
Dash was really confusing at firs- especially the Swingcopter because it was very new to me, but once I got used to it, it got pretty easy, you just needed to know what to do.
[completely unrelated to the level difficulty] The only thing that hold me back from beating Dash is the lag spike at the free-flying ship section starting from 69%. I don't know why, but it is quite laggy there. (my potato device definitely play a role, yes.. but what I meant is I don't know if it's the floating particles or something else that causes the lag)
Ok now do the same thing except compare it to harder levels, I can guarantee it will be harder than all of them. For example I can beat jumper but I can only get to the ship part in dash, I think rub rub should add a new difficulty in between harder and insane like “challenging” or something else
i played geometry dash for a long time, and when i first played dash after i found 2.2 was out, i found it easy. i played dash remakes in 2.1, and watched robtops video, so the first parts where easy. the parts where i found it kinda hard though was the 3 2 1 section where the gameplay rotation caught me off gaurd because i didnt expect them to switch so fast, but i quickly got used to it. and as you mentioned, 74% is where pretty much everyone failed on, but again, we all quickly learned it. and after completing dash, i felt it should be a harder, it felt too easy to be an insane.
Here are my full opinions on this level and if it should be downgraded. This is my opinion; please do not judge. 0:08 I think just a slight movement of the camera is good enough. All it does is just introduce a new feature in a very mild way 0:14 This is a part that can throw a lot of people off. It’s confusing and frustrating. 0:31 Ah yes. The Swing gamemode (not the Swingcopter) is introduced pretty unfairly. We might also need to have some tutorial levels in the game now. The introduction gives one quarter of a second to study the gamemode and honestly it’s pretty unfair 0:37 THIS. THIS should have been the introduction to running on walls. Not the random gibberish on 0:14 0:42 the robot portal is invisible and the camera movement is a huge movement spike from the first one in 0:08 0:47 Pretty hard. Definitely needs nerfing. 0:57 This is so much easier than the first Swing part. why… 1:00 I’m not counting coins for difficulty judgement. 1:12 The spider orbs are introduced very well. With you having no choice but to hit it, this is a perfect introduction to a new feature. 1:20 The huge difficulty spike just disappoints me. We could have made it so much easier with indictors. 1:59 Not that hard, is cool, passes the judgement. In my opinion, Dash should be *UPGRADED*
I personally feel like Dash is around the same diff as Clutterfunk Just to make it clear, i am not critisizing his judgement at all. Different people hv different opinions and pls dont take my comment as a hate towards Colours Gaming
my opinion for each rubrub level: stereo madness - easy back on track - easy polargeist - normal dry out - normal base after base - normal cant let go - hard jumper - harder time machine - harder cycles - insane xstep - harder clutterfunk - insane theory of everything - harder electroman adventures - harder clubstep - easy demon electrodynamix - easy demon hexagon force - insane blast processing - harder theory of everything 2 - easy demon (easier than clubstep, fight me about it 😂) geometrical dominator - harder deadlocked - medium demon fingerdash - harder dash - insane please lmk your opinions or if you have any questions, would love to hear what yall think! :)
As a new player that got the game just for 2.2, I think that dash is way to easy as I beat it in under 150 attempts (which might be a lot for other player but not that much for me) and I still can't beat can't let go (that level is a demon for me). I personally LOVE the camera controls, they don't throw me off at all and they feel completely not out of place in the level. The only thing thats hard for me in the level is the blue orbs at the very start as I can't click very fast. edit: dash is way easier than other insane levels, for example electroman adventures or Theory of Everything. I would go so far as to even say that dash is easier than anything after can't let go
I’m not new but I INSTANTLY clicked to the camera controls (Btw I can’t beat cant let go either)the only hard parts was the awkward ship part and that one part with the two dash orbs you have to time right
The only reason why fingerdash and dash are insane are because of how drastic the new features were/are. In reality compared to levels that came after they’re generally easy as shit
As a relatively new player who typically sticks to Easy-Hard rated levels, I beat Dash in under 100 attempts. I still haven't completed Clutterfunk, Electroman Adventures, Electrodynamix, Hexagon Force, or Fingerdash.
Community: 2.2 just came out for now but what do you think of some of the other RobTop levels ? Comment below. 1. Base After Base 2. Can't Let Go 3. Jumper 4. xStep 5. Theory of Everything 6. Electroman Adventures 7. Geometrical Dominator
Honestly i feel that people think that the 2nd coin is hard just because they aren’t used to the swing. I always found it very easy but that’s just my opinion
the level is easy but the camera movements are new and make playing it weird asf (because new features ofc) but then you get used to it and it becomes easy
Finally, someone who actually thinks that should be a harder level in my opinion that is pretty easy. Once you get to know it, I mean the unknot ability in well stuff like that really makes it hard as a beginner but once you get used to it, it becomes pretty easy, so in my opinion, I think yes.
It's true that when I first played though those levels I had most attempts on clutterfunk and electrodynamix and I honestly find electrodynamix hardest of all and clutterfunk pretty comparable to dash, was hard for me to get used to those weird camera things
Honestly Dash only feels like a harder since we've all been used to the level gameplay of other levels and as well as RobTop levels. Anyway good video :)
I think the Robtop level difficulties are really blurry compared to night and day like some community levels. This is mostly caused by some of the early levels being made really early into the game. The difficulty standard will obviously increase over time and should be reajusted frequently like 1-2 years. There's also the fact that there is no separation between demon difficulties. Here's my take. Xstep - Harder Electroman Adventures - Harder Theory of Everything - Harder Fingerdash - Insane Hexagon Force - Insane Dash - Insane Electrodynamix - Easy Demon Clubstep - Medium Demon Theory of Everything 2 - Hard Demon Deadlocked - Hard Demon I don't play much if any insane or extreme demons and I based Deadlocked off the difficulty off ICDX.
Dash feels closer in difficulty to jumper than fingerdash Maybe im just weird but electromman adventures is definitely harder than theory of everything
1:00 its actually easy, just press normally but whenever you reach the different colored lighting don't press wait till you collect it press one afterward and then boom
I imagine that once we go through enough updates, like up to 3.0 or at least 2.5 or something, the GEOMETRY PURGE will happen. It’s this scenario in my mind that one day, all of the demon levels will be downgraded to a lower difficulty. For example: Easy demons like The Nightmare will downgrade to insane and extreme demons like Bloodbath will downgrade to insane demons. The reason I think that this will happen one day is because we will have so much new stuff in the future that old demons won’t be so difficult anymore. I mean think about it. We got a new game-mode, adventure mode, new triggers, and filters. People have already started to make demos with these new mechanics so what’s stopping the “Geometry Purge” from becoming a reality. IDK just a thought that I’ve been having recently.
Well, it's a stand alone level than others much like FingerDash most levels are tutorial/introduction to "that" feature or gameplay then the next level after it would be the harder version
I feel like for now, it can stay, but in the future where we will get a lot more used to the camera it probably should be downgraded, but if dash is getting downgraded fingerdash also needs too
The problem with the insane rating for RobTop levels is that Clutterfunk, Electrodynamix, and Hexagon Force are all rated Insane and they are way harder than the rest of the insane levels. Additionally, Cycles is harder than XStep and Dash, and it has a Harder rating. Fingerdash, TOE, and Electroman Adventures are the properly standard for RobTop insane levels.
Ngl Fingerdash is WAY harder than Dash in my opinion. Like it took me SO MUCH to finish fingerdash but dash took 40 mins or so and I still have problems with fingerdash I cannot beat it easily but Dash is like stereo madness for me
Stereo Madness: Easy Back On Track: Easy Polargeist: Easy Dry Out: Normal Base After Base: Normal Jumper: Hard Can't let go: Hard Time Machine: Harder Cycles: Harder Xstep: Harder Clutterfunk: Insane Theory of Everything: Insane Electroman Adventures: Harder Clubstep: Demon Electrodynamix: Insane Hexagon Force: Insane Blast Processing: Harder ToE 2: Demon Geometrical Dominator: Insane Deadlocked: Demon Fingerdash: Harder Dash: Insane In my opinion, Geometrical Dominator should be insane because the level itself offered me more difficulty than other Harder levels, so i think it should be low insane/high harder
I think it should get downgraded, it was super easy for me and I haven't even beaten any robtop demons yet. The camera is tricky and the new elements can confuse people like me who never watched the teasers, but after a few runs it becomes super simple
My opinion about Dash: I think that Dash is kind of easy. When there are camera movements, it usually doesn't make you jump, just when the camera moverment is over (or when it's not moving much anymore), so that doesn't bother me. The 2nd coin that people always talk about, I think that's pretty easy, since you just go that down part, then just go straight up till you reach the secret area instead of going in the intended path. The part where I usually crash is the box part when my hand kind of stays at the screen after I press it, so it just slips to the death box (thats how I call it). Heck, I haven't even finished Dash, because the ship spike part (69%) slows down my game (I usually play with my slow tablet). Overall, I would say that it shouldn't be downgraded. And for new players complaining, please play the previous levels first.
I knew many 2.2 mechanics already because of the GDPS, so I thought of it needing a downgrade, BUT I realize not everyone had that knowledge and that has an impact.
I agree with your opinion on it being downgraded because I beat the level before I beat time machine and the gameplay is only hard due to the camera changes. To be honest the only part I struggled with was the ship. So yes, it should be downgraded.
i honestly think the old levels should be completely remade since it's pretty outdated with the lack of decorating, i don't think that's a great introduction to the game since many things have changed and some people would think the game is garbage.
Hmm idk in my opinion Dash is the easiest Robtop insane level, however it might be because at the time I was beating other main insanes I had less skill ¯\_(ツ)_/¯
My opinion Dash-Harder (Pretty easy after practicing) Xstep-Harder (Its built like an insane with fake orbs and stuff but if we compare this to modern harders it becomes clear how hard xstep really is) Clutterfunk-Insane (Pretty deserved insane because of the somewhat challenging movements here and there) TOE-Harder (It might be like clutterfunk in some ways, but most of the level is super chill so it averages out to a harder) Electroman Adventures-Harder (It just is overall a harder level in disguise by the decor) Electrodynamix-Insane (This is the most fit insane because clutterfunk is an easy insane level and people are forgetting that. Also, it may be an easy demon when compared to the nightmare or platinum adventure, but compared to clubstep this is nothing. So, IMO this is insane) Hexagon Force-Insane (You may think this level is easy once practiced, but from my experience when first beating it I fixed one part and then had inconsistencies on another which is really grueling int he long run. Not as hard as electrodynamix, but much harder than clutterfunk) Fingerdash-Harder (Kinda like dash, easy after practice and also fun which is a big factor when grinding levels just ask the people who play top levels) If you're seeing this (which I doubt anyone would) you might disagree because we all have our strengths and weaknesses. But I'll tell you that there is no way Im completely wrong since Ive beaten all the levels and replayed them several times.
its the perfect insane level, levels like theory of everything have chokepoints like the 70% ufo and the ufo and ship coins, its like the other insanes but with no points where youre like "man this part is too difficult" thats why its one of my favorite gd levels
Bro let’s be honest, all of the level’s difficulties are inaccurate, so here is my honest opinion, let me know if y’all agree Stereo Madness: Easy Back On Track: Easy Polargeist: Easy Dry Out: Normal Base After Base: Normal Can’t Let Go: Normal Jumper: Normal Time Machine: Hard Cycles: Hard Xstep: Hard Clutterfunk: Harder TOE: Hard Electroman Adventures: Harder Clubstep: Insane Electrodynamix: Harder Hexagon Force: Harder Blast Processing: Hard TOE2: Harder Geometrical Dominator: Hard Deadlocked: Insane Fingerdash: Hard Dash: Harder Let me know what you guys think of these difficulty changes
I think dash is pretty easy, even because I had already played the "sneak peek playable" level in GDPS 2.2. I think the only thing hard in it is the huge amount of new features throwen at you're face as if you were nothing
I don't think we should rate a level based on the experience of someone who didn't play most previous levels, it's at the end of the list for a reason, it uses most of the mechanics from previous levels, while also introducing new mechanics, so it's reccomended that players play the previous levels first, thinking as someone who beat all the previous levels(or skipped the demons), the only hard part is the beggining as it's pretty confusing, but after that it's pretty easy to sight read as players already know about camera movements and walking on walls, even though dash introduces a lot of mechanics, players also improve their capacity to adapt to new gimmicks and get used to them, with that in mind here's my comparsion xstep: the level introduces blue pads at the middle of the level, but it introduces while also introducing fakes and overall weird gameplay, the fact it's on the middle of the level doesn't help either, the final ball introduces the blue orbs which should be pretty obvious to figure out, so probably harder than dash clutterfunk: this level introduces the mini portal and more fakes, the introduction to the mini portal is pretty easy to understand so the only thing that makes this level hard is just raw difficulty, harder than dash TOE: this level can still be quite hard but not as hard as clutterfunk, the introduction to the UFO is pretty easy to figure out, so it isn't a big problem, something that can be annoying is the multiple pathway sections, harder than dash electroman adventures: this level introduces breakable blocks which are also easy to understand, the rest of the gameplay is pretty easy except for the random mirror portal transitions that will probably kill you, easier than dash electrodynamix: this level introduces high speed sections which will take some time to get used to, as the player is used to normal speed, this level may also introduce invisible blocks if you skipped the demons, which will also take some time to get used to, harder than dash hexagon force: this level introduces duals, being memory based during most of the time because of it, this gimmick is also pretty hard to get used to, and it's put all over the level, harder than dash fingerdash: this level introduces the spider gamemode, the beggining of the level is quite easy after playing the other levels, the spider part looks hard but it's really easy actually, the parts after it are also really easy but the end can be pretty hard if you are not paying attention due to the quick gamemode changes and fast paced gameplay, slightly harder than dash due to the hard part being at the end instead of the beggining, which makes it more of a chokepoint so dash should be downgraded to harder along with electroman and maybe fingerdash, as they are much easier than the other levels, being closer to levels like blast processing and geometrical dominator
As a returning player I found the level harder than Fingerdash (which I definitely think should be harder not insane) mainly because of the new mechanics. The first spider bit where you go on the walls took me far too long to grasp, for example. The level felt too much about not being able to predict something by looking at it which I don't think is good, but then again that's at least partially due to the 2.2 mechanics being new. Looking at it in retrospective after learning the mechanics, it's quite possibly slightly easier than Fingerdash imo. For me personally, the only levels that are truly deserving of Rob's insane difficulty rating are Electrodynamix, Hexagon Force, Clutterfunk, and *possibly* Theory of Everything. I agree with you that it shouldn't be downgraded, at least due to current official level difficulty ratings, but I think in the ideal world xStep, Electroman Adventures, Theory of Everything, Fingerdash AND Dash should all be downgraded to harder. So for now it's fine. Also hot take: RobTop should add some camera mechanics to the original levels to bring them more in line with Dash. I think this would be cool as fuck and have the added bonus of bringing the difficulties more in line with Dash - easier to judge.
I’ve never been a crazy GD player that spends non-stop trying to beat demons, and I personally think this level should be harder rated 7 star because even for me that only has 6 demons this level took me less than 100 attempts, and I have not completed any RobTop demons.
In mobile its not that easy like you pc people think we dont just need to click the space button and eveyrthing is done this should be a demon for mobile and hard for pc in mobile its almost like a impossible demon
Stereo Madness is easy Back on Track is easy Polargeist is easy Dry Out is normal Base after Base is normal Can't let Go is hard Jumper is hard Time Machine is harder Cycles is harder xStep is harder ClutterFunk is Insane Theory of Everything is harder Electroman Adventures is harder ClubStep is easy demon Electrodynamix is Insane Hexagon Force is Insane Blast Processing is hard Theory of Everything 2 is easy demon Geometrical Dominator is harder The Seven Seas is easy Viking Arena is easy Airborne Robots is normal Deadlocked is easy demon FingerDash is harder Press Start is hard Nock Em is harder Power Trip is Insane Dash is Harder What do you think?
@@Alex-rf9ih not really there are some really easy medium demons, deadlocked is even harder than darkness keeper which is for some reason hard demon but should be easy demon, also how tf is sidestep not medium demon
THIS IS JUST MY OPINION!
even if you completely disagree… LET ME KNOW!
Thanks for doing my request
Can you make
SHOULD BASE AFTER BASE BE DOWNGRADED
It should be a hard in my opinion
@@TheInsolence0verseer it should be an auto in my opinion
Bruh at least easy@@af4yq82
What the community often seems to forget is that a RobTop Insane or Harder is not the same as a Community Insane or Harder. Because of the fact that over time the skill of the community has been rising more and more, levels that would have been considered Insane 5 years ago would be rated 5 - 7 stars. RobTop has rated Dash Insane in comparison to his other Insane levels, not in comparison to the creator levels, and as much as the level may seem too easy to be insane, in comparison (as the video itself stated) it is about the same level as the earlier Insanes such as ToE or XStep.
This! However, RobTop has changed the difficulties of his levels before. If you've been a Geometry Dash player before 1.9, you remember that Can't Let Go was an insane rated level. RobTop downgraded the difficulty ratings to a lot of his levels in 1.9. For example, Dry Out went from harder to normal, and Can't Let Go went from insane to hard.
I do think RobTop should downgrade the difficulties to some of his levels again, but I don't think Dash is a harder rated level. But I do think xStep, Electroman and Fingerdash should be harder rated. And I think Geometrical Dominator should be rated insane, but is rated harder instead. I think Geometrical Dominator is harder than xStep, but it currently has the lower difficulty rating.
@@Mickelraven yeah xstep is too easy for an insane imo
I think the community levels are the opposite of what you said. The old levels were a lot harder than what we have now (non demons) like playing a very old insane and then playing one of the most recent ones... The new non demons are usually made for star grinders that you can beat extremely easily on one attempt
@@Mickelraven electroman adventures used to be harder when it came out but it was switched to insane for some reason also the first 6 levels went up in difficulty every level so back on track was normal and polargeist was hard
@@beanbeejam4756 Yeah, I remember Electroman being harder in 1.6, but became insane for some reason in 1.7.
Dash feels like a featured level imo lol. It's a bit frustrating and annoying the first time around, but once you know what to do, it's not that bad
Interesting viewpoint, honestly can’t disagree
Exactly right for me, at first Dash was really annoying. But when i beat it, i started beating it alot and now i beat it about 11 times.
Man I can't get pass the swing copter first stg😭😭
Idk Dash is my most favourite level
@@AnnoyingDog1997 fingerdash solos
I think it deserves to be insane since this is an learning level and is there to teach everything they need to know for 2.2 levels
Facts
Why does that mean it should stay insane? How is it being insane connected to it being a learning level?
@@zynthyx because it's hard because you're learning new things once you learn them obviously the level is gonna drop it's difficulty by a lot
i think they should make something in between hard and insane for Dash
😂😂 You Right@@HeavyGoat1491
The level itself is hard, but the camera movements can absolutely make new players die (and sometimes not even know how) so it should probably stay insane :)
I’d be curious to see younger me try dash when I first started playing
@@Colours.Gaming i asked my brother (who has never played gd) and he did the first 3ish? levels and skipped right to dash most new players often do the first few levels and skip to the last because they think its the hardest (i did to except with geometrical dominator lol)
even returning players like me had a problem with the spider timings at the beginning because of the weird new camera movements but i figured it out pretty easily
first its hard because of all the new features u need to figure out
then it becomes easy
Yea idk about hard
I felt that the level was pretty easy, maybe a bit easier than Cycles. It didn't take me long to beat it after figuring out the camera movements. I've now beaten it 3 times in a total of 46 attempts. I feel like Harder would be more appropriate, but if it stays Insane, I would understand.
Players skill ceiling gets improve as they play harder and harder levels, so yeah, we probably see "Dash" as "Harder" because we are already good at the game
@@Kier_but_who_cares The triples in the beginning of Cycles and the ship in the middle in my opinion, are significantly more difficult than anything in Dash. Except the beginning spider. That's just... why? Sure I view both levels as really easy, but I am still able to compare relative difficulty between easier levels. Cycles actually requires some focus from me. Dash I can mostly just zone out and still beat.
@@HeavyGoat1491Cycles is harder than The Nightmare imo, definitely not a harder level
Hum, you literally contradicted yourself, if our skills improve but we still find cycles harder then a change in difficulty ranking is needed...
400 attempts and still cant pass that 12% in dash. yea no, cycles easier
I don't think Dash should be Harder, but instead a 10-star Insane as opposed to a 12-star. The other 12-stars are much harder (Hexagon Force and Electrodynamics more so than the others), and it's more similar in difficulty to xStep and Electroman Adventures.
On that subject, Clutterfunk should be 12-star, ToE and Fingerdash should be 11-star, and Electrodynamix and Clubstep should be 13-star.
The new mechanics and features in the new level can take returning players and new players a while to figure out (especially if they haven't seen any of them before). Imo the difficulty should stay at insane, it's not as hard as hexagon force or electrodynamix, but it's harder than fingerdash which most people agreed should've been at harder.
No joke, dash is easier than fingerdash
I'd say it should stay Insane because the new features and the camera settings make pretty difficult for newer players and I feel like it is in an area of difficulty pretty close to TOE and Hexagon Force rather than Time Machine and Cycles
The gameplay of Dash is a bit too easy for most insane level standards, but I guess it should stay as insane because of all the new features and crazy camera movement that we need to learn 2.2 with.
It's definitely harder than x-step, so it should stay insane.
I think a robtop insane is a differennt difficulty than online insane levels.
Xstep is insane 10 stars, isn't the same.
@@HeavyGoat1491 For xstep or dash?
It was very easy for me (even with all coins) but for new players it would be hard to beat it. Insane should stay in my opinion.
Great way to see it
Yeah it’s super easy with coins
Oh hello there!
@@Anautocrat hello 👋
witajjjj k
Literally i was thinking the same, is more like geometrical dominator difficulty, insane 12 stars should be things like electrodynamix or hexagon force even Fingerdash is easy for insane 12 stars but still harder than Dash.
It has to be insane because we are experiencing camera movements and new triggers for the first time
Levels like Dash is what i love to play. It's so much fun to play and i wish future levels are like this.
If Time Machine is a harder difficulty, then Dash should be hard.
Time machine is easier than dash
Unless you super suck on triples
And in that case half of insane levels should be hard by your logic
Lets be honest, time machine is like the dame difficulty as cant let go
what makes time machine hard is that one blind triple, mirror portals aren't that hard to get used to.
@@NeonBeeCat time machine's 3rd coin is somewhat both hard and easy at the same time
if you're finding it on purpose it's easy to miss but when you are trying to beat the level only you might trip into it (that's how i discovered it myself)
@@givikap120I had way more trouble with Time Machine than dash. I dunno why
Dash's difficult and I feel what the new 2.2 online levels difficulty will be, it's the camera. I feel like most new levels will have "easier gameplay" but it will be made so much harder because of the camera control
Difficulty of every robtop Level.
Stereo madness 2⭐️easy
Back on track 2⭐️easy
Bolargeist 2⭐️easy
Dry out 2⭐️easy
Base after base 3⭐️normal
Cant let go 4⭐️hard
Jumper 4⭐️hard
Time machine 5⭐️hard
Cycles 6⭐️harder
Xstep 4⭐️hard
Clutterfunk 8⭐️insane
Theory of everything 7⭐️harder
Electroman adventures 7⭐️harder
Clubstep 10⭐️easy demon
Electrodynamix 9⭐️insane
Hexagon force 9⭐️insane
Blast processing 5⭐️hard
Theory of everything 2 10⭐️easy demon
Geometrical dominator 7⭐️harder
Deadlocked 10🌟easy demon
Fingerdash 7⭐️harder
Dash 7⭐️harder
Press start 3⭐️normal
Nock em 5⭐️hard
Power trip 6⭐️harder
The seven seas 2⭐️hard
Viking area 3⭐️normal
Airborne robots 4⭐️hard
Payload 1⭐️auto
Beast mode 1⭐️auto
Machina 1⭐️auto
Years 2⭐️easy
Frontlines 2⭐️easy
Space pirates 2⭐️easy
Striker 2⭐️easy
Embers 1⭐️auto
Round 1 2⭐️easy
Monster dance off 2⭐️easy
The challenge 2⭐️easy
bolargeist
what is bro yapping about
Stereo madness 2⭐easy
Back on track 2⭐easy
Bolargeist 2⭐easy
Dry out 2⭐easy
Base after base 3⭐normal
Cant let go 4⭐hard
Jumper 4⭐hard
Time machine 5⭐hard
Cycles 6⭐harder
Xstep 4⭐hard
Theory of everything 7⭐harder
is wrong
Payload 1⭐auto
Beast mode 1⭐auto
Machina 1⭐auto
is definetley wrong how are they auto bro
@@DiabolicalOrganisation what is man waffling about
Never letting u cook again 💀
2:43 "And RobTop should really change that" Famous last words
Dash should not be a rock in the ground, let it be a wind from the landscape!
Fun fact: Electroman adventures used to be a harder rated level.
As someone who took a long break from GD and came back for this update, my brain was fried trying to figure out the camera movements
😭 I would’ve loved to of seen that
I feel that the difficulty does NOT includes the coins, cause the first time you see other levels, for example change of scene, the coins is not something you usually see in a demon, so, i think Dash is an Harder. So I don't agree with you. But, nice vid man!
Thanks for your input man, opinions would hold no value if there wasn’t another side to the argument!
yea if counting coins than polargeist would be extreme demon
@@nilkanchamusic Agreed
I'd like to see some official levels that are hard, normal or easy difficulties
Like we haven't gotten any since Can't Let Go
Me too honestly, good to know we’re getting a new demon though after 8 years
Making easy levels means that you can't use new mechanical to the fullest
CLG Should definitely be bumped up to Insane, Because it took me 1 Hour to beat it, Yet it took me 4 Minutes to beat fingerdash in the same day
@HeavyGoat1491 ToE easy demon? It's not very hard
@HeavyGoat1491 gd lite ass takes
Electrodynamix is so overhyped for its difficulty. The fast ship parts arent actually that hard. They can be intimidating to new players but once you figure out the general click pattern theyre nothing.
exactly. hexagon force should def be a demon imo
Hexagon force being a demon makes zero sense IMO
@Colours.Gaming i just beat it literally like 4 minutes ago💀. anyway lmao, I think the gameplay is definitely harder than electrodynamix, as electrodynamix only has a ship parts as the challenges, which get easy after a while, and the rest is free. hexagon force always kept me on the edge of my seat
Dash was really confusing at firs- especially the Swingcopter because it was very new to me, but once I got used to it, it got pretty easy, you just needed to know what to do.
Theory of everything was my first ever insane level to ever complete in GD
[completely unrelated to the level difficulty]
The only thing that hold me back from beating Dash is the lag spike at the free-flying ship section starting from 69%.
I don't know why, but it is quite laggy there.
(my potato device definitely play a role, yes.. but what I meant is I don't know if it's the floating particles or something else that causes the lag)
Happens on my device too, it's impossible to beat it that way
tested in editor, the lag is from the skinny spike pillars preparing to move
Dash feels like a demon because 2.2 is hard.
nah
Ok now do the same thing except compare it to harder levels, I can guarantee it will be harder than all of them. For example I can beat jumper but I can only get to the ship part in dash, I think rub rub should add a new difficulty in between harder and insane like “challenging” or something else
This level could be really tricky for new players that are curious to try it, so yeah...
I agree 💪🏽
I agree too
I was on clutterfunk when I completed dash now I’m in electro man adventures
i played geometry dash for a long time, and when i first played dash after i found 2.2 was out, i found it easy. i played dash remakes in 2.1, and watched robtops video, so the first parts where easy. the parts where i found it kinda hard though was the 3 2 1 section where the gameplay rotation caught me off gaurd because i didnt expect them to switch so fast, but i quickly got used to it. and as you mentioned, 74% is where pretty much everyone failed on, but again, we all quickly learned it. and after completing dash, i felt it should be a harder, it felt too easy to be an insane.
Here are my full opinions on this level and if it should be downgraded. This is my opinion; please do not judge.
0:08 I think just a slight movement of the camera is good enough. All it does is just introduce a new feature in a very mild way
0:14 This is a part that can throw a lot of people off. It’s confusing and frustrating.
0:31 Ah yes. The Swing gamemode (not the Swingcopter) is introduced pretty unfairly. We might also need to have some tutorial levels in the game now. The introduction gives one quarter of a second to study the gamemode and honestly it’s pretty unfair
0:37 THIS. THIS should have been the introduction to running on walls. Not the random gibberish on 0:14
0:42 the robot portal is invisible and the camera movement is a huge movement spike from the first one in 0:08
0:47 Pretty hard. Definitely needs nerfing.
0:57 This is so much easier than the first Swing part. why…
1:00 I’m not counting coins for difficulty judgement.
1:12 The spider orbs are introduced very well. With you having no choice but to hit it, this is a perfect introduction to a new feature.
1:20 The huge difficulty spike just disappoints me. We could have made it so much easier with indictors.
1:59 Not that hard, is cool, passes the judgement.
In my opinion, Dash should be *UPGRADED*
Wow seems like a passionate topic of yours, thanks for your input💪🏽
Dash would be my first demon 😅
Dash is not a demon, but I see where your going
I personally feel like Dash is around the same diff as Clutterfunk
Just to make it clear, i am not critisizing his judgement at all. Different people hv different opinions and pls dont take my comment as a hate towards Colours Gaming
Dash is so easy
If your used to flipped gravity
And dash has more gravity 2 more
Left and right which feel wonky going up and down
i feel like most robtop levels have higher ratings than they should: xstep, electroman adventures, dash and toe1 should all be harder
my opinion for each rubrub level:
stereo madness - easy
back on track - easy
polargeist - normal
dry out - normal
base after base - normal
cant let go - hard
jumper - harder
time machine - harder
cycles - insane
xstep - harder
clutterfunk - insane
theory of everything - harder
electroman adventures - harder
clubstep - easy demon
electrodynamix - easy demon
hexagon force - insane
blast processing - harder
theory of everything 2 - easy demon (easier than clubstep, fight me about it 😂)
geometrical dominator - harder
deadlocked - medium demon
fingerdash - harder
dash - insane
please lmk your opinions or if you have any questions, would love to hear what yall think! :)
As a new player that got the game just for 2.2, I think that dash is way to easy as I beat it in under 150 attempts (which might be a lot for other player but not that much for me) and I still can't beat can't let go (that level is a demon for me). I personally LOVE the camera controls, they don't throw me off at all and they feel completely not out of place in the level. The only thing thats hard for me in the level is the blue orbs at the very start as I can't click very fast.
edit: dash is way easier than other insane levels, for example electroman adventures or Theory of Everything.
I would go so far as to even say that dash is easier than anything after can't let go
These are the comments I love, it’s impossible for me to speak on the behalf of new players
Thanks for the input
I’m not new but I INSTANTLY clicked to the camera controls (Btw I can’t beat cant let go either)the only hard parts was the awkward ship part and that one part with the two dash orbs you have to time right
@@Fantastic_Coder lol a few months ago (i started in September, so in probably October) I beat fingerdash before cant let go
The only reason why fingerdash and dash are insane are because of how drastic the new features were/are. In reality compared to levels that came after they’re generally easy as shit
as a new player this video is making me scared
😭
As a relatively new player who typically sticks to Easy-Hard rated levels, I beat Dash in under 100 attempts. I still haven't completed Clutterfunk, Electroman Adventures, Electrodynamix, Hexagon Force, or Fingerdash.
Community: 2.2 just came out for now but what do you think of some of the other RobTop levels ? Comment below.
1. Base After Base
2. Can't Let Go
3. Jumper
4. xStep
5. Theory of Everything
6. Electroman Adventures
7. Geometrical Dominator
I totally agree with you it isn’t so hard but all that camara stuff makes it overwhelming
Honestly i feel that people think that the 2nd coin is hard just because they aren’t used to the swing. I always found it very easy but that’s just my opinion
3:48 Electroman Adventures used to be a Harder, but was changed for an unknown reason
the level is easy but the camera movements are new and make playing it weird asf (because new features ofc) but then you get used to it and it becomes easy
If this does get nerfed to harder, so should Electroman Adventures
And clutterfunk
@@HaroldSenna cap
@@Jayquinator-X ily
As a noob in geometry dash, i see that dash is an extreme demon
Finally, someone who actually thinks that should be a harder level in my opinion that is pretty easy. Once you get to know it, I mean the unknot ability in well stuff like that really makes it hard as a beginner but once you get used to it, it becomes pretty easy, so in my opinion, I think yes.
I remember when Electroman Adventures used to be on Harder rating as opposed to Insane rating, made more sense
I was new to 2.2 and I got it in not too many tries, it is nowhere near as hard as electro Dynamix or fingerdash or any of the other insane levels.
It's true that when I first played though those levels I had most attempts on clutterfunk and electrodynamix and I honestly find electrodynamix hardest of all and clutterfunk pretty comparable to dash, was hard for me to get used to those weird camera things
Thank you so much for talking about this. I am stuck on time machine and beat dash in 456 attempts and personally thinks it should be downgraded.
Honestly Dash only feels like a harder since we've all been used to the level gameplay of other levels and as well as RobTop levels. Anyway good video :)
I think the Robtop level difficulties are really blurry compared to night and day like some community levels. This is mostly caused by some of the early levels being made really early into the game. The difficulty standard will obviously increase over time and should be reajusted frequently like 1-2 years. There's also the fact that there is no separation between demon difficulties. Here's my take.
Xstep - Harder
Electroman Adventures - Harder
Theory of Everything - Harder
Fingerdash - Insane
Hexagon Force - Insane
Dash - Insane
Electrodynamix - Easy Demon
Clubstep - Medium Demon
Theory of Everything 2 - Hard Demon
Deadlocked - Hard Demon
I don't play much if any insane or extreme demons and I based Deadlocked off the difficulty off ICDX.
Dash feels closer in difficulty to jumper than fingerdash
Maybe im just weird but electromman adventures is definitely harder than theory of everything
I currently have that spider
1:00 its actually easy, just press normally but whenever you reach the different colored lighting don't press wait till you collect it press one afterward and then boom
I imagine that once we go through enough updates, like up to 3.0 or at least 2.5 or something, the GEOMETRY PURGE will happen. It’s this scenario in my mind that one day, all of the demon levels will be downgraded to a lower difficulty. For example: Easy demons like The Nightmare will downgrade to insane and extreme demons like Bloodbath will downgrade to insane demons. The reason I think that this will happen one day is because we will have so much new stuff in the future that old demons won’t be so difficult anymore. I mean think about it. We got a new game-mode, adventure mode, new triggers, and filters. People have already started to make demos with these new mechanics so what’s stopping the “Geometry Purge” from becoming a reality. IDK just a thought that I’ve been having recently.
Bro, this is just so many better than UA-cam shorts.
Well, it's a stand alone level than others much like FingerDash
most levels are tutorial/introduction to "that" feature or gameplay then the next level after it would be the harder version
Dash shouldn't be downgraded, its actually as difficult as electroman and other insanes, just with trippy stuff thats really confusing at the start
I feel like for now, it can stay, but in the future where we will get a lot more used to the camera it probably should be downgraded, but if dash is getting downgraded fingerdash also needs too
I think it should stay Insane, new players might find it hard because of the new 2.2 camera controls and stuff.
The problem with the insane rating for RobTop levels is that Clutterfunk, Electrodynamix, and Hexagon Force are all rated Insane and they are way harder than the rest of the insane levels. Additionally, Cycles is harder than XStep and Dash, and it has a Harder rating. Fingerdash, TOE, and Electroman Adventures are the properly standard for RobTop insane levels.
Wanna know what I think? Electrodynamix: Easy Demon.
Pov The Ship Part in Dash: MUAHAHHHHHHAHAHAahhhahahahahAHHAHAHAHAHAHAHAHHAHAHAHAHAAHHA
Ngl Fingerdash is WAY harder than Dash in my opinion. Like it took me SO MUCH to finish fingerdash but dash took 40 mins or so and I still have problems with fingerdash I cannot beat it easily but Dash is like stereo madness for me
I respect it
3:47 fun fact electroman adventures was upgraded because when it was relased it was rated harder
Dash is an absolute madness of a level. The sheer chaos of the level mustn't be understated
Definitely should stay an insane rating
It ain't even that chaotic. . .
Stereo Madness: Easy
Back On Track: Easy
Polargeist: Easy
Dry Out: Normal
Base After Base: Normal
Jumper: Hard
Can't let go: Hard
Time Machine: Harder
Cycles: Harder
Xstep: Harder
Clutterfunk: Insane
Theory of Everything: Insane
Electroman Adventures: Harder
Clubstep: Demon
Electrodynamix: Insane
Hexagon Force: Insane
Blast Processing: Harder
ToE 2: Demon
Geometrical Dominator: Insane
Deadlocked: Demon
Fingerdash: Harder
Dash: Insane
In my opinion, Geometrical Dominator should be insane because the level itself offered me more difficulty than other Harder levels, so i think it should be low insane/high harder
I think it should get downgraded, it was super easy for me and I haven't even beaten any robtop demons yet. The camera is tricky and the new elements can confuse people like me who never watched the teasers, but after a few runs it becomes super simple
My opinion about Dash:
I think that Dash is kind of easy. When there are camera movements, it usually doesn't make you jump, just when the camera moverment is over (or when it's not moving much anymore), so that doesn't bother me. The 2nd coin that people always talk about, I think that's pretty easy, since you just go that down part, then just go straight up till you reach the secret area instead of going in the intended path. The part where I usually crash is the box part when my hand kind of stays at the screen after I press it, so it just slips to the death box (thats how I call it). Heck, I haven't even finished Dash, because the ship spike part (69%) slows down my game (I usually play with my slow tablet). Overall, I would say that it shouldn't be downgraded. And for new players complaining, please play the previous levels first.
Imo it should be rated hard if not normal
@@Xandar123it’s nowhere close to hard or normal. Harder seems okay
I knew many 2.2 mechanics already because of the GDPS, so I thought of it needing a downgrade, BUT I realize not everyone had that knowledge and that has an impact.
I feel like, if you know what your doing, Dash is pretty easy (I mean it took me less attempts than Fingerdash so that’s definitely saying something)
Yea it should but I get what your saying
I agree with your opinion on it being downgraded because I beat the level before I beat time machine and the gameplay is only hard due to the camera changes. To be honest the only part I struggled with was the ship.
So yes, it should be downgraded.
I beat Dash before Cycles
I beat Dash before Avernus
i honestly think the old levels should be completely remade since it's pretty outdated with the lack of decorating, i don't think that's a great introduction to the game since many things have changed and some people would think the game is garbage.
Hmm idk in my opinion Dash is the easiest Robtop insane level, however it might be because at the time I was beating other main insanes I had less skill ¯\_(ツ)_/¯
My opinion
Dash-Harder (Pretty easy after practicing)
Xstep-Harder (Its built like an insane with fake orbs and stuff but if we compare this to modern harders it becomes clear how hard xstep really is)
Clutterfunk-Insane (Pretty deserved insane because of the somewhat challenging movements here and there)
TOE-Harder (It might be like clutterfunk in some ways, but most of the level is super chill so it averages out to a harder)
Electroman Adventures-Harder (It just is overall a harder level in disguise by the decor)
Electrodynamix-Insane (This is the most fit insane because clutterfunk is an easy insane level and people are forgetting that. Also, it may be an easy demon when compared to the nightmare or platinum adventure, but compared to clubstep this is nothing. So, IMO this is insane)
Hexagon Force-Insane (You may think this level is easy once practiced, but from my experience when first beating it I fixed one part and then had inconsistencies on another which is really grueling int he long run. Not as hard as electrodynamix, but much harder than clutterfunk)
Fingerdash-Harder (Kinda like dash, easy after practice and also fun which is a big factor when grinding levels just ask the people who play top levels)
If you're seeing this (which I doubt anyone would) you might disagree because we all have our strengths and weaknesses. But I'll tell you that there is no way Im completely wrong since Ive beaten all the levels and replayed them several times.
It took me like 80 attempts to beat at first, but then 2 days later I was 1st trying it. Coin 2 is pretty tough though!
fun fact: electroman was originally a harder level but got moved to insane (idk why)
@@HeavyGoat1491 imo its the same difficulty as cycles
its the perfect insane level, levels like theory of everything have chokepoints like the 70% ufo and the ufo and ship coins, its like the other insanes but with no points where youre like "man this part is too difficult" thats why its one of my favorite gd levels
Fun fact Electroman adventures Used to be rated harder but then got
Changed to Insane
Bro let’s be honest, all of the level’s difficulties are inaccurate, so here is my honest opinion, let me know if y’all agree
Stereo Madness: Easy
Back On Track: Easy
Polargeist: Easy
Dry Out: Normal
Base After Base: Normal
Can’t Let Go: Normal
Jumper: Normal
Time Machine: Hard
Cycles: Hard
Xstep: Hard
Clutterfunk: Harder
TOE: Hard
Electroman Adventures: Harder
Clubstep: Insane
Electrodynamix: Harder
Hexagon Force: Harder
Blast Processing: Hard
TOE2: Harder
Geometrical Dominator: Hard
Deadlocked: Insane
Fingerdash: Hard
Dash: Harder
Let me know what you guys think of these difficulty changes
Clubstep harder??? Deadlocked insane??? Bruh
Electroman Adventures used to be Harder but it got promoted to Insane.
I think dash is pretty easy, even because I had already played the "sneak peek playable" level in GDPS 2.2. I think the only thing hard in it is the huge amount of new features throwen at you're face as if you were nothing
What I know is any orb you have to click and any pad you have to land or touch It so the new spider Orbs and Pads aren't too much of a deal.
Yeah, I think it's a completely average insane level honestly.
You are sexy asf ngl
Like honestly you are sexy asl
Took me 38 attempts after learning how to use the swingcopter (for a total of 60 attempts)
I think it's harder, and if it's insane, it's the easiest.
I beat it on my third attempt
What happened to explorers?
Delayed to 2.21
@@purplek1rbl so I'll be waiting another 7 years for a harder level?
It took me 100 attempts to beat because I had to learn how to adjust to the new features so I think it should stay as insane
I don't think we should rate a level based on the experience of someone who didn't play most previous levels, it's at the end of the list for a reason, it uses most of the mechanics from previous levels, while also introducing new mechanics, so it's reccomended that players play the previous levels first, thinking as someone who beat all the previous levels(or skipped the demons), the only hard part is the beggining as it's pretty confusing, but after that it's pretty easy to sight read as players already know about camera movements and walking on walls, even though dash introduces a lot of mechanics, players also improve their capacity to adapt to new gimmicks and get used to them, with that in mind here's my comparsion
xstep: the level introduces blue pads at the middle of the level, but it introduces while also introducing fakes and overall weird gameplay, the fact it's on the middle of the level doesn't help either, the final ball introduces the blue orbs which should be pretty obvious to figure out, so probably harder than dash
clutterfunk: this level introduces the mini portal and more fakes, the introduction to the mini portal is pretty easy to understand so the only thing that makes this level hard is just raw difficulty, harder than dash
TOE: this level can still be quite hard but not as hard as clutterfunk, the introduction to the UFO is pretty easy to figure out, so it isn't a big problem, something that can be annoying is the multiple pathway sections, harder than dash
electroman adventures: this level introduces breakable blocks which are also easy to understand, the rest of the gameplay is pretty easy except for the random mirror portal transitions that will probably kill you, easier than dash
electrodynamix: this level introduces high speed sections which will take some time to get used to, as the player is used to normal speed, this level may also introduce invisible blocks if you skipped the demons, which will also take some time to get used to, harder than dash
hexagon force: this level introduces duals, being memory based during most of the time because of it, this gimmick is also pretty hard to get used to, and it's put all over the level, harder than dash
fingerdash: this level introduces the spider gamemode, the beggining of the level is quite easy after playing the other levels, the spider part looks hard but it's really easy actually, the parts after it are also really easy but the end can be pretty hard if you are not paying attention due to the quick gamemode changes and fast paced gameplay, slightly harder than dash due to the hard part being at the end instead of the beggining, which makes it more of a chokepoint
so dash should be downgraded to harder along with electroman and maybe fingerdash, as they are much easier than the other levels, being closer to levels like blast processing and geometrical dominator
As a returning player I found the level harder than Fingerdash (which I definitely think should be harder not insane) mainly because of the new mechanics. The first spider bit where you go on the walls took me far too long to grasp, for example. The level felt too much about not being able to predict something by looking at it which I don't think is good, but then again that's at least partially due to the 2.2 mechanics being new. Looking at it in retrospective after learning the mechanics, it's quite possibly slightly easier than Fingerdash imo.
For me personally, the only levels that are truly deserving of Rob's insane difficulty rating are Electrodynamix, Hexagon Force, Clutterfunk, and *possibly* Theory of Everything. I agree with you that it shouldn't be downgraded, at least due to current official level difficulty ratings, but I think in the ideal world xStep, Electroman Adventures, Theory of Everything, Fingerdash AND Dash should all be downgraded to harder. So for now it's fine.
Also hot take: RobTop should add some camera mechanics to the original levels to bring them more in line with Dash. I think this would be cool as fuck and have the added bonus of bringing the difficulties more in line with Dash - easier to judge.
I’ve never been a crazy GD player that spends non-stop trying to beat demons, and I personally think this level should be harder rated 7 star because even for me that only has 6 demons this level took me less than 100 attempts, and I have not completed any RobTop demons.
Electroman adventures used to be harder when first released and was upgraded to insane
In mobile its not that easy like you pc people think we dont just need to click the space button and eveyrthing is done this should be a demon for mobile and hard for pc in mobile its almost like a impossible demon
i’m on mobile and it was definitely an insane level not a demon
I actually always thought this
Stereo Madness is easy
Back on Track is easy
Polargeist is easy
Dry Out is normal
Base after Base is normal
Can't let Go is hard
Jumper is hard
Time Machine is harder
Cycles is harder
xStep is harder
ClutterFunk is Insane
Theory of Everything is harder
Electroman Adventures is harder
ClubStep is easy demon
Electrodynamix is Insane
Hexagon Force is Insane
Blast Processing is hard
Theory of Everything 2 is easy demon
Geometrical Dominator is harder
The Seven Seas is easy
Viking Arena is easy
Airborne Robots is normal
Deadlocked is easy demon
FingerDash is harder
Press Start is hard
Nock Em is harder
Power Trip is Insane
Dash is Harder
What do you think?
Time machine is possibly insane, dash is harder, deadlocked is medium demon, everything else I agree
@@jedanlik5597 if you compare deadlocked with a custom medium demon level... Deadlocked is easier
@@Alex-rf9ih not really there are some really easy medium demons, deadlocked is even harder than darkness keeper which is for some reason hard demon but should be easy demon, also how tf is sidestep not medium demon
@@jedanlik5597 dash is harder! Agreed 👍