You can actually determine a song's bpm ingame now. Go to the saved songs menu in the settings, look for the song you want and click on the bpm button, then just click to the beat and it will determine the song's bpm for you :)
Tbh idk what the point of this trigger is, Yeah it helps sync the visual triggers like you showed in the video, but another way to do it is either a spawn loop (way less triggers too) or to put one at the start, one at the end, the amount you need and then align X and it perfectly separates all the triggers, which should be the bpm of the part already.
@@ztp_rapheephat As long as you put the start and end triggers in time with the music the ones in the middle are going to be as precise, if not more precise than using a bpm trigger. Also with bpm trigger you have to find the bpm, then place it down in time with the music, then place the triggers down aligned with the lines it makes, and you have to do that every time the bpm changes or you use a speed portal.
Well i mean yeah gd doesnt need extreme sync so you can manually use your own timing to kinda determind the sync alone. Guess i live more inside rhythm game charting community than in gd so i kinda rely on bpm quite often
@@ztp_rapheephat I mean yeah when it comes to rhythm game charting bpm is super important so I would understand that. Its just to me the bpm trigger feels kinda useless, especially in platformer mode.
You can actually determine a song's bpm ingame now. Go to the saved songs menu in the settings, look for the song you want and click on the bpm button, then just click to the beat and it will determine the song's bpm for you :)
Didn't know that! Thanks for letting us know :)
It works really accurately too. Just keep clicking until it doesn't change anymore.
Tbh idk what the point of this trigger is, Yeah it helps sync the visual triggers like you showed in the video, but another way to do it is either a spawn loop (way less triggers too) or to put one at the start, one at the end, the amount you need and then align X and it perfectly separates all the triggers, which should be the bpm of the part already.
I actually agree
You can use bpm trigger to make the methods you mentioned(align x method) more precise and delete the bpm trigger afterwards
@@ztp_rapheephat As long as you put the start and end triggers in time with the music the ones in the middle are going to be as precise, if not more precise than using a bpm trigger. Also with bpm trigger you have to find the bpm, then place it down in time with the music, then place the triggers down aligned with the lines it makes, and you have to do that every time the bpm changes or you use a speed portal.
Well i mean yeah gd doesnt need extreme sync so you can manually use your own timing to kinda determind the sync alone. Guess i live more inside rhythm game charting community than in gd so i kinda rely on bpm quite often
@@ztp_rapheephat I mean yeah when it comes to rhythm game charting bpm is super important so I would understand that. Its just to me the bpm trigger feels kinda useless, especially in platformer mode.
nice
Is bpm adding a beat for ɾҽαl
why didn't robtop make the lines automatically sync with the speed of the level like he does with guidelines? is he stupid?
I think you're the stupid one.
That would require detecting the bpm of any song on newgrounds automatically which is too much work.
Just use the bpm function in settings. It's really accurate and you get the song bpm in a few seconds, works great for me.
@@SIimyGoblinHow does it work?
@@J4040w It has instructions within.
THANK U
Good video
LINK??