If the black hole effect didn't appear like in the video you should remove group 1 on one of particle obj (it's bc shader only target one obj at the time) I pinned this bc many people getting a same problems
@@LzeniX true: Triggers: programming Particle effect: unity's particle system. Blocks: hitbox Player movement: automatically given (exclusive on geometry dash) All for 4 dollars.
If Spu7nix creates a level in 2.2, it's gonna be the most jaw dropping, heart stopping, mind bending paraphernalia you've ever laid your eyes upon. It would just single-handedly beat every other creator's creation.
hard demon? data:image/png;base64,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
THIS IS WITH 1 GROUP AND 5 OBJECTS, 3 OF WHICH ARE TRIGGERS. THIS ALSO IS SUPER SMOOTH AND OPTIMIZED. WE HAVE 9999 GROUPS NOW, I CAN'T IMAGINE WHAT WILL BE POSSIBLE ANYMORE OMG
2.1 tutorials were just like "how to make 3d spinning cylinder effect" and then 2.2 came out and now you can make an accurate black hole with 5 objects
That looks beautiful! And we didnt even utilize the particle edit or its shaders to its full potential either xD cant wait to get home and experiment with this later! You are ingenious bro! Thank you 😊
@@bvssmouq6gamingofficialyt Because it's doppler effects, standing far means you can see high frequency lights better then low frequency and near it is the reverse of it
I tried that's why you need add another particle to hide it but it's still can see tho no matter what you use the animation obj instead of particle if you want more control over a shader it really similar use like bop doing in his video
Alright so if I am correct, here are the steps to make a black hole, 1.put a particle object 2.make the particle object's PosVar 0 and its speed 0 (so that it aint going anywhere) 3.Select the Visuals tab, set the StartSize, Endsize and the +/- of them both to 50 4. Set the StartSpin to 0, its +/- to 50, The EndSpin to 100, it's +/- to 150
8.Use warp scale and make it wide (exit the particle editor) 9. Rotate the black hole slightly (35° is best, this is optional) 10.Add group I'd 1 to the disc 11. Copy+paste the disc, remove the group, put it on t2 (if the original disc is on b4) 12.Add the shader trigger, make the shader affect layer [whatever the second disc was on] 13.1.Add pinch trigger, set targetX to 1.5, TargetY to 1.5, check both boxes (use x and use y)
HOW LONG IS THIS THING AAAAAA! 13.2.Check the Target box, write 1 in the Center-Id box, make sure the radii (radius) is set to 0.15 14.Finally add the bulge trigger, Make the strength to 1.5, Radius 0.17, remember to check Target box and set the target ID to 1.
Fun fact" did you know a black hole is actually blue? That is because that is the most energetic color. The red you see on pictures is just to indicate the energy levels (the more yellow the more energy
I Really like this but i just want to say something thats probally explained in the video but i dont understand : we dont need the particles you mentioned at the start because not All Black holes have a ring thingy around Them called an acretion disk. Also, you can make the acretion disk any color. Its just a thing i wanted to say thats probaly explained.
I wanted to make an semi realistic space event but I didn't want to be like others just slap a supermassive black hole on there and say I'm done so I'm just going to use this video as help then experiment with particles tilli get what I want thank you :D
Idk if it's help but if you want to make some 3d animation you can literally try to messing up with the trigger but if you don't know how to use the trigger this link might be helpful ua-cam.com/video/jhP4Tt_OpA0/v-deo.htmlsi=dK75bn4QVnf7_uBK I might make tutorial how to make 3d cubes if i have a time
Question, do you have any way to be able to put effects that are shown throughout the level, without the black hole breaking? (Sorry for my bad, English is because I speak Spanish XD)
@@MatiasRXL. Aside from a bulge and pinch you can still put other effect to the lvl, but you can't put 2 same effect at a time tho it just kinda replacing existing effect if you do that and can literally break the black hole
@@BlueNeon16GD Ok, but for example, I want in a part where the black hole is, there to be a glitch that glitches all the effects of the level, how could I do that?
@@MatiasRXL. well you could do that but it will apply bulge and pinch effect to the entire level too by deleting the shader setting trigger (the trigger that have "shader" name on it)
If the black hole effect didn't appear like in the video you should remove group 1 on one of particle obj (it's bc shader only target one obj at the time)
I pinned this bc many people getting a same problems
@cat_rbxplayer can you tell the detail about the shader option, and particle obj layer
YO PLZ MAKE TUT ON HOW TO MAKE THE BLACK HOLE AS A BG PLZZZZZZZ NOTICE
@@gavinbaldivia3329 just setting the shader option only affect on b5 layer and move particle 1 to b5 too and particle 2 on b4
@@BlueNeon16GDi cant
@@BlueNeon16GDbc im on gpds
Im scared of potential of this editor
It is no longer an editor but a whole game engine
@@LzeniX That's what I was thinking lmao
@@LzeniX true:
Triggers: programming
Particle effect: unity's particle system.
Blocks: hitbox
Player movement: automatically given (exclusive on geometry dash)
All for 4 dollars.
@@zian01000sfx trigger: fl studio
@@zian01000if it has a programming language to make the triggers logic would be perfect
If Spu7nix creates a level in 2.2, it's gonna be the most jaw dropping, heart stopping, mind bending paraphernalia you've ever laid your eyes upon. It would just single-handedly beat every other creator's creation.
And in only 27 objects
He's gonna create the 5th dimension...
bro bouta find a way to simulate a 5d cube in 2d with only 1 type of trigger
It would destroy our devices
me when clear TADC reference (i'm supposed to be addicted to murder drones):
How insane will creators go? I have no idea! But I know it will be beyond the scale levels of insane...
what like easy demon?
@@youkedym LMAO
medium demon?
i.pinimg.com/736x/be/a5/a1/bea5a16d9ecf16fa22cc8bc68db323fe.jpg
@@youkedym fr💀
hard demon?
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THIS IS WITH 1 GROUP AND 5 OBJECTS, 3 OF WHICH ARE TRIGGERS. THIS ALSO IS SUPER SMOOTH AND OPTIMIZED.
WE HAVE 9999 GROUPS NOW, I CAN'T IMAGINE WHAT WILL BE POSSIBLE ANYMORE OMG
forgot that the 32-bit integer limit is the build limit?
@@youkedymthat’s still big
@@youkedymOmw to use 4 billion objects in my average level
@uhhhhhhhhhhhhhhhhhhhhhhhhidk YASS
@@ValiantPlays937i think he _was_ trying to say that this is extremely big
2.1 tutorials were just like "how to make 3d spinning cylinder effect" and then 2.2 came out and now you can make an accurate black hole with 5 objects
Well it's not that really accurate 😅
Tutorials before 2.2: "How to activate trigger."
Tutorials after 2.2: "How to create a black hole."
To make the particles stay still, you can use the radius option aswell.
with the radius option you still have to make the Rad spin and speed 0 so its basically the same thing anyways
This is insane. In 2.1 this would have required an insane amount of objects
That looks beautiful! And we didnt even utilize the particle edit or its shaders to its full potential either xD cant wait to get home and experiment with this later! You are ingenious bro! Thank you 😊
You're welcome :)
CuLuC and Bli gonna go CRAZY with this, they'll be making bangers with like 2 objects
This update is a blessing for art and effect creators
Amazing tutorial, i had a lot of problems with those 2 shaders and 4 failed attempts of creating black hole, honestly this deserves way more
Thanks man, you deserve a sub!❤
That’s insane! There’s lots of potential with the particle editor! Thanks for this tutorial!
Normaly, the accretion disk is blue not orange but this is cool :)
saggittarius a* wants to know your location
@kackdackel9170 yes
Accretion disk is usually orange
Actually, if you were to stand near a black hole it would be blue due the to light moving so fast It appears blue
@@bvssmouq6gamingofficialyt Because it's doppler effects, standing far means you can see high frequency lights better then low frequency and near it is the reverse of it
THANK YOU BRO I WAS LOOKING FOR THIS SUCH A LONG TIME AGO
You just need to hide the back part of the accretion disk and it'll be close to the renders of a black hole!
I tried that's why you need add another particle to hide it but it's still can see tho no matter what you use the animation obj instead of particle if you want more control over a shader it really similar use like bop doing in his video
@@BlueNeon16GD yeah, I saw his version and it looks phenomenal. Thank you for the tutorial though.
WOW I didn't know you can use shaders on objects 😮 nice 👍
The particle block just the effects possible in this game on a whole new without even sacrificing much performance.
Great tutorial dude! I appreciate how quick and to the point it is.
Make it a functional one too, so that it will suck you in and devour you if you get too close 😂
you could probably do that with force blocks
Ton 618
End trigger
Alright so if I am correct, here are the steps to make a black hole,
1.put a particle object
2.make the particle object's PosVar 0 and its speed 0 (so that it aint going anywhere)
3.Select the Visuals tab, set the StartSize, Endsize and the +/- of them both to 50
4. Set the StartSpin to 0, its +/- to 50, The EndSpin to 100, it's +/- to 150
5.Make startR 0 (+/- 0) StartG 1.0 (+/- 1.0) StartB 1.0 (+/- 1.0)
6.Make EndR 0 (+/- 0) EndG 0 (+/- 0) EndB 1.0 (+/- 0)
7.Activite StartRGB Var Sync and QuickStart on
Accretion disc finished!
8.Use warp scale and make it wide (exit the particle editor)
9. Rotate the black hole slightly (35° is best, this is optional)
10.Add group I'd 1 to the disc
11. Copy+paste the disc, remove the group, put it on t2 (if the original disc is on b4)
12.Add the shader trigger, make the shader affect layer [whatever the second disc was on]
13.1.Add pinch trigger, set targetX to 1.5, TargetY to 1.5, check both boxes (use x and use y)
HOW LONG IS THIS THING AAAAAA!
13.2.Check the Target box, write 1 in the Center-Id box, make sure the radii (radius) is set to 0.15
14.Finally add the bulge trigger, Make the strength to 1.5, Radius 0.17, remember to check Target box and set the target ID to 1.
Feel free to correct me, This is literally there for convenience.
@@FIN4L324 just some note you can make your own color variation of accretion disk by changing Start R,G,B and End R,G,B
Definitely gonna do smth similar to this tysm for teaching me the particle editor lol
No problem :D
instructions unclear, blew up malaysia.
Thx I needed this and btw I subscribed to you
Ok now somebody put that as the bg of the ton 618 remake
Fun fact" did you know a black hole is actually blue? That is because that is the most energetic color. The red you see on pictures is just to indicate the energy levels (the more yellow the more energy
Vsauce made a video saying the most energetic color was lavender
Its not to indicate energy levels,but the filters we used were thermal
that's not the actual black hole, that's the accretion disk, caused by light being bent around it due to the mass and gravitational force
@@gespnit no shit sherlock
thanks! Now I can destroy the universe with ease
Then make it bigger
@@Hoftheballs no, I want destruction
I wonder what the next kocmoc/space inspired demon or top 1 level will look like
beautiful
especially that 2nd wave part with the background
i was working on a level called ton 618, but i wasent able to find a tutorial on how to make a black hole, tysm bro!
I love how it literally bends light because of the bluge effect...
Whos better(not in size)
Ton 618
or
Pheonix A
Ton was more iconic tbh
isn't it Phonxia A?
Also, only TON 618 is real the other one is purely hypothetical
It would literally take them 5 objects to add the actual black hole in ton 618
You are a genius bro, just one of the best cretors
ton 618 boutta be bussin frfr
Robtop maybe make us wait for years but this is absolutely crazy
Came in with high expectations,
Left with expectations met
Bro what how did you figure this out
Woah wtf we have the exact same cube/square icon. Same colors and everything!
Si la comunidad en la 2.11 hizo hasta fisicas dentro del juego no me quiero imaginar que van a hacer con esto.
Grax watching how something he took hours to make now can be done in 2 minutes: 😬🧐💀
level optimization is gonna be so insane
I Litterally Saw This The Day After I Made One Lol. Yours Has Better Optimization Though, As Mine Used Nine Objects
wow the particle system is a lot more useful than I ever imagined
Now I know how to make this great decoration for my level, thanks!
Tysm! This really helped me out you're underated
Space theme gonna be so wild after this
I made a black hole but in around 3.5k objects
Powerful decorator you are, bro...
I thought 2.2 would be a breakthrough for me but the editor just has so much potential now that I can't even navigate it like before
What will Spu7Nix do? 💀
The possibilities of 2.2 is endless
Mantap bro keren banget tutorialnya👏
so sad it's not 100% accurate to a blackhole, but its still dope even if its 90% accurate
You should use the interstellar theme as background music
I Really like this but i just want to say something thats probally explained in the video but i dont understand : we dont need the particles you mentioned at the start because not All Black holes have a ring thingy around Them called an acretion disk. Also, you can make the acretion disk any color.
Its just a thing i wanted to say thats probaly explained.
your actually a legend bro thank you
"How to build a nuclear bomb.. in Geometry Dash 2.2"
Wow bro thanks for this guide, I just needed a black hole for the level and I don't know how to decorate
now I can make ton 69420
Ayo💀
Amazing! Thanks for the help!
Time for DOOM to be remade in GD
congratulations on 1 k subscribers!
Yo thx a lot ❤️
33 subs only? Underrated
I wish the accretion disk bent around the top
you can try using warp but it probably wont look right
huh. I had been waiting for 2.2 to continue work on a space-themed level, I needed to use freecam.
Please lay out this level, it's an incredible job!
I wanted to make an semi realistic space event but I didn't want to be like others just slap a supermassive black hole on there and say I'm done so I'm just going to use this video as help then experiment with particles tilli get what I want thank you :D
You're welcome!
2.1: making black holes with 20000 objects
2.2: making black holes with 2 objects and 3 triggers
This is insane
I havent tried particle trigger but now i want to try to make sometging interesting with it
I subscribed
YOOOOO THANKS BROOO I'VE BEEN WANTING TO MAKE THESE!
2.2 is so crazy for the editor... i Wonder how far it can go in 2.3
the fact that it only needed 5 objects shows how much you can do with the new editor
We boutta be the next bli with these new stuff
In 2.3 we gotta be creating new multiverse with gd editor ngl...
It is crazy how 5 objects in 2.2 look better than 1 object in 2.1
Don't you mean 1 2.2 object>5 2.1 objects?
it works like how i said it@@zoranradakovic2199
This is the best background ever!!!!
this simple 3 minute craft would take hours back in 2.1
insane
Woiii bang kamu pandai sekali... kita temenan yuk 😊
2015: how to make a level
2024: how to make a black hole
Were cooked
it would be cool if the end position is at the core of the black hole tbh
Ton618 boutta get a new revamp 🗣️
BRO JUST ACTUALLY MADE IT 💀
Absolutely crazy 😮
Great idea!! I will use it, ok?
Feel free to use it on any level you want!
2.1 let us create anything we want.
2.2... made us omnipotent.
ton618 2.2 ver gonna be crazzyy
My man just made the entire ton 618 in 5 blocks
This is great for my space level ty!!!
I used this for one of my level and it looks insane
That is scary what you can do with under 10 objects in the 2.2 editor…
This is actually cool bro 😮
In 2.1 this would've taken hundreds, maybe even thousands of blocks to make
Now it only takes 5.
3 of which are triggers
2.2's editor is wacko (in good sense)
making a level based off phoenix a thank you bro
I added this to my gaming music playlist just bc of the backround music in this vid 💀
Bruh if you want the music it's Discovery by Meganeko tho
@@BlueNeon16GD alr thx lol. Also nc build, has a lot of creativity.
can you do a tutorial revolving around the gradient trigger adn how people are making 3d animations with it 😭
Idk if it's help but if you want to make some 3d animation you can literally try to messing up with the trigger but if you don't know how to use the trigger this link might be helpful
ua-cam.com/video/jhP4Tt_OpA0/v-deo.htmlsi=dK75bn4QVnf7_uBK
I might make tutorial how to make 3d cubes if i have a time
Question, do you have any way to be able to put effects that are shown throughout the level, without the black hole breaking? (Sorry for my bad, English is because I speak Spanish XD)
@@MatiasRXL. Aside from a bulge and pinch you can still put other effect to the lvl, but you can't put 2 same effect at a time tho it just kinda replacing existing effect if you do that and can literally break the black hole
@@BlueNeon16GD Ok, but for example, I want in a part where the black hole is, there to be a glitch that glitches all the effects of the level, how could I do that?
@@MatiasRXL. well you could do that but it will apply bulge and pinch effect to the entire level too by deleting the shader setting trigger (the trigger that have "shader" name on it)
Dammn dude, now i can use this info just for decorate some old levels and maybe with luck getting rated, Thanks :D.
this looks so good
Bro the players if scared them the BlackHole:☠☠☠