As someone who is "offensive" minded, in your words, I love your channel because defense is a huge blind spot for me and your videos show me aspects of the game i somehow missed. Your Videos showed how much more there is to Optimisation besides nuking my enemies off the map
Everyone needs a break from a big project, like optimizing all the fighter subclasses. It is honestly impressive, and appreciated, that you are even doing any of this, and with a good logic oriented perspective to boot. Edit: Just finished the video, good picks! See invisibility never crossed my mind till now. I typically try to prep for hyper specific conditions I am scared of using Dispel magic, such as failing a save vs a spell that causes the Charmed condition (sometimes Frightened too), but that is simply because my go to Wizard starts as a Fighter, then multiclasses, and has a bit of an Achilles heel in wisdom saves (kind of intentionally for narrative reasons, but also so I could have good stats elsewhere).
Good vid. The only thing you overlooked is that your 6th level contingency spell is effectively an extra spell slot - doesn’t count against your spell slots per rest because you cast contingency 10 days prior. This way you can prepare disintegrate or wall of ice or Otto’s Irresistible Dance - as your 6th level slot at 11th level Wizard. And then have your contingency go off when the trigger meets (cast 10 days prior). See? You state that you only get one 6th level slot.
Another great video Bilbron, keep up the good work. You might want to check with your DM about Contingency casting Freedom of Movement when "your movement is unwillingly impaired" if you include yourself in your own Sleet Storm. I can see the argument being made that because you control the Sleet Storm, you have willingly impaired your own movement. Just a small critique, and I'm sure a little refinement of the triggering condition can fix it no problem. Congratulations on the 1000 subs, glad to count myself as one of them.
I like how many qualifiers you can put on it to defend against specific problems. “When I have no temporary hit points am targeted for an attack by the first melee attack of a creature with multiattack. -AoA” or “targeted by an attack while I’m concentrating and do not have the mirror image active. -mirror image” prevents these spells from being ‘wasted’ which is often the case with these kinds of defensive spells.
Only at the intro so far, looking forward to this video though as my Divination Wizard just hit level 14 and I've been looking at going back and taking a few lower-level spells to fill out my spellbook a bit, and seeing which spells work well with Contingency will be useful for me as I always use the old reliable "Resilient Sphere" combo and am looking to branch out!
I have used contingency with the cure woulds spell up cast to 5th level. The trigger is if I start my turn with 0 hit points. This allows me to get off a turn and have a decent amount of hit points. My wizard found the cure wounds spell in a spell book to make this possible.
If only we could find a way to cast Contingency as a 4th level spell. Then, we could use the Conurgy wizard’s ability (Arcane Abeyance at 11th lvl) to store it in a grey bead and have like ten creatures use the beads to cast on us different spells for every which occasion. You could do this every 6-7 days allowing you to always have a handful of contingencies going at any time because of how long the spell lasts.
Great video, its not a spell I've had to think about yet. I would have probably gone down the Resilient Sphere path but your case for freedom of movement has won me over. Plus I just love that spell (freedom of movement), I think it's extremely underrated.
As the forever GM of my group I used this for the BBEG wizard that was performing a ritual that the players had 10 rounds to stop, he was on the other side of hallucinatory terrain of a lava pit with kobold minions on the side with the players, he had contingency for dance macabre when all 5 died bringing the minions back to stall the players from stopping him from completing the ritual.
Congrats on 1K. Hope to see it continue to grow! Contingency is a great spell but it definitely requires some thinking to get a benefit out of it. I generally think of combining it with dimension door myself, but I also know it's more limited than many others. The offensive benefit is something I hadn't considered. I wonder if you can combo two spells together in a single turn effectively? Even though you have to be the target so this wouldn't work, being able to do a forcecage+death spell in a single turn is powerful. Can contingency achieve a similar result with a spell that targets yourself and is less than 6th level? PS I am glad you did this video. The fighter videos don't interest me as much so his is a good way to 'diversify your youtube portfolio' and give yourself a break.
I didn't see any killer combos like that, but am certainly open to such a thing if it comes to my attention! But it seems to me that you can execute killer combos with other game mechanics... Contingency is for defense, IMO.
Since i'm a burst dmg type guy, i generally use contingency every combat and set it to trigger as soon as combat starts. Typically its to remove setup rounds on stuff like haste, spirit shroud, fire shield, telekinesis, enlarge, melfs minute meteors, greater invisibility, etc so i can burst enemies asap to remove them off the board. My personal fave is telekinesis as not only does it provide advantage for attacks but also control.
I would recommend intellect fortress for advantage on intellect, wisdom and charisma saving throws. Wisdom and charisma saves tend to be nasty so it's good to have a contingency for those situations.
Looking at using this for my Strahd with dimension door and I thibk it will work well. You can use dimension Door just fine IF the location is if the location is in range and you can visualize it. Not great for a PC but great for an NPC when PCs are in their home turf. From the spell " It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree angle, 300 feet."
dispel magic also works on dominate person which is a very dangerous spell and you can simply say "contingency, cast dispel magic on me when I'm under a negative magical effect "
Shhhhh, don't tell people about how powerful the Silence spell is ... with things like restrained, forcecage, sleet storm ... shhhhh ... ix-nay on the ilence-say alk-tay mmkay?
Let me say this: Contingency and Chain of contingency are the way for a Mage to win every challenge! Trough Advance d&d 2 edition. I think same thing also happening in 5th edition...so I totally agree.
I like resilient sphere’s condition to be, “I’m about to take so much damage that I won’t be able to maintain my concentration.” You’re gonna lose concentration anyway, you may as well save some hit points.
So I'm in a small party of three people. The other two are melee characters and I'm the only real caster of the group. I pretty much always use mirror image every combat just to keep myself alive, but it does eat up an action. I think I'll set mirror image contingent on a word like "Stafford" or something so it goes off when I want as a free action. Seems good to me, but I'm sure there are better options.
Hi I really enjoy your work. Once your DM and your table gets used to your "defense contingency" it could get tired?..... it might be nice to mix things up and surprise them with an active trigger offence ... casting, 2 Steel wind strikes or Synaptic statics on your turn could be useful to make your play more unpredictable, i.e unpredictability could be good when your DM is designing your next encounter.
I don't like to show off my abilities too much, as we get scryed a lot. I prefer to do the same old stuff, until it doesn't work. You have to EARN a look at my Plan B (or C, or Z), I'm not just going to show you!
So we have a swarm of samurai attacks flying towards us. Activate Haste. Get's hit and looses haste. Now we're nearly dead and lost a turn. So I'm not much a fan of that. I also don't see how the black tentacles can follow you if you teleport out of their range, but sometimes you can't just do something against DM rulings ;) Very nice guide otherwise Notes: * Sorcerers can actually teleport out of silenced restrains easily thanks to subtle. Use one of the stronger teleports like dimension door and you don't even need to see * Arcana Cleric also has access to contingency if you wanna have some cleric spell fun.
I'm with you personally, in regards to EBT and teleport, but I posted about it on GitP and it sparked a HUGE debate! So it's pretty controversial with both sides very confidant in their perspective. I typically carry Misty Step scrolls to get the Silent teleport going, but as mentioned it only works against Grapple and not Restrained in my game.
Lately when i discuss classes with other people 3 times fighter fans wanted to explain to me why fighter are better then Wizards by fighting an imaginary PVP scenario. No idea why, maybe thats a common thing. Usually it plays in tier 3 or 4 which confused me even more. Nevertheless I then always say i am not expert for fighters, but if i am a wizard and have casted contingency with resilient sphere which triggers before or if i am hit (depending on the DM :)). Then wait the turn of the fighter and then transform him into an fish swim to the bottom of an ocean and release him or teleport next to a vulcano and throw him in. Or just use a dominate on him (case divinier or enchanter wizard). Unequip all your stuff go over there and bind yourself. What could a figther do? As i read resilient sphere unless you use it directly next to a vulcano yourself, where he can throw you in i don't know how a fighter could prevent that? Then on the turn of the wizard and if we talk an Diviner we have 3 portents and only one of them needs to be a 16 (guess max 14 wisdom) or 10 (resilient wisdom) on my polymorph and the fight would be won? Which even with resilient should be 90% of the cases? Not to mention when you really have 3 to good portents and then just role. you have again an about 25% chance to hit if we just cast and try to overcome indomnable where we land at over 90%? Withouth resilient if my math is not wrong it is below 1% chance of failure that three portents are to good and his role. Or is there something in this combo (the here discussed contingecy and resilient sphere) i am missing? That sounds like an almost sure win for the wizard in round 1? And probably you even get a second round with shielding and mage armor? So far they just said when the wizard is out of the shiny bubble i punch him really hard. That's probably why they are fighters. just kidding of course. ;) but is there even a solution to that tactic? The only thing i came up is wasting an action on dispel magic, but that would need a EK which kind of defeats the point if you need wizard magic to beat a wiazrd and costs one action which is the whole point of the sphere. And that all of course only if the fighter wins initative with a lot of wizards taking alert untill level 20 that is already an assumption. thx for your input. :)
Yeah, in PvP a fighter has NO SHOT vs. a Wizard. You don't even need to get that fancy... just Summon Greater Demon + Rope Trick. Wake me up when I've won!
@@Bilbrons-and-Dragons rope trick i tried as well but the answer is „you just say random spells to win this fight. As you are probably not aware spellcaster dont have all spells access. You cant just name random spells.“ sighing i answered: yes contingency and rope trick are very rare spell choices. Nobody ever takes them... or the other answer is fighter would win a war of attrution. As if that fight would last more then 15 spell slots... gave up but the sentiment is pretty common weirdly enough. Usually its 4 against two in favor for the fighter. Cause what a lot of people seem to be confused of how good cantrip damage can be. Especially if the melee just punches stuff and does not optimice good cantrips are not far below that damage not to mention warlocks eldrich blast. Sometimes i am confused how this hobby whihc is at least a bit like math draws so many people hating math.😅
ב"ה If you took 1st level as artificer for medium armor and shield profiency and constitution saves proficiency (pretty common for many wizards since it require only high inteligence which they take anyway), then 5th level cure wounds on the trigger of being reduced to 0 hit points is a really solid option.
I have been playing my div wizard for over 2 years now. He is div wizard 17/ Light Cleric 1. Is it possible to use wish to FOM for my contingency ? If so that would be optimal. I utilize blink on a new level my DM has told me. Using Luck, Inspiration, and or Portent to blink out when it was too important. I will soon have a lot of Programmed Illusions that are offensive. BTW I highly recomend this spell
It actually helped once! One of my party members got dragged to the bottom of a well by a Water Weird, but was all good, lol! Plus, my party sometimes uses Control Water to put our Tiny Hut at the bottom of a lake or something, and the Water Breathing allows us to exit the Hut without having to recast Control Water.
14:42 Due to Dimension Doors wording you can teleport to a previous room with full cover I believe while not abandoning the party. If your character has seen the previous room on the way very recently and it's 500 feet away it's reasonable to say they can teleport to that location for safety. I personally believe the teleport 500 feet straight up is a trap in comparison to that consideration, since you can decide the direction and distance within any time, in general this is a very strong use in my opinion. Just as well you can also take someone with you as well possibly if you wished so it has that going for it as well. Same for bringing an object, albeit that's far more niche.
As I read it, you can't choose the location of the teleport at the moment it's triggered, nor decide to bring along an object or another PC. Those things would have to 1. be set up at the time of the casting of the spell, and 2. target only yourself. I'm sure some DMs may allow this, but I don't see it as valid RAW, personally.
@@Bilbrons-and-Dragons 'The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.' It never says you have to specify what the spell does, just the condition that triggers it. Dimension door says. 'You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet." ' And it is listed as instant duration. Personally unless the contingency says otherwise I don't see you having to be specific other than to the triggering condition. Also correction on teleporting others. Contingency does specify you can't.
@@GrimHeaperThe It's ambiguous, but my research seemed to show that most interpret this as meaning Dimension Door must specify the target location at the time of casting. Again, it's up to the DM due to ambiguity, but I personally agree with the majority opinion indicated by my research.
@@Bilbrons-and-Dragons I think it's mostly denial of how strong it is. The effect of the spell is "You teleport yourself from your current location to any other spot within range. " Not "You teleport yourself from your current location to any other spot within range in which you prepared the range ahead of time. " I think the words "You arrive at exactly the spot desired." Really promote this. I'm wondering what arguments people had against this and where you saw them. Can you give a link?
@@GrimHeaperThe No link, I just bounce around during my research and don't jot down sources. Most people who chose Dimension Door assumed that they needed to describe the target location at time of casting. The description says it triggers "whether you want it to or not" which implies a lack of control over the contingent spell once triggered. I'm not sure why it's so important what the majority think. Just run it how you prefer! It's not that big a deal. I'd still prefer FoM, personally, as I don't need another layer of defense vs. high damage.
Is dimension door really a valid spell for contingency? Contingency can be used with spells that target the caster, and the target (as a game mechanic) of dimension door is a point in space, not a character. For example, DD cannot pass through a prismatic wall, unless the indigo layer is destroyed, because its target is in the other side of the wall.
@@Bilbrons-and-Dragons For misty step, scatter and teleport that is the case, they target the caster and its allies, the "Range" entry in these spells shows that. But dimension door (and thunder step for that matter) follows different rules as they "Range" entry specify the maximum distance of the teleportation. The Line of Effect general rule is overruled by the specific rules in the description of DD. To be clear, I don't see any problem with it. I use contingency+DD and would allow any player to do so, choosing the direction and distance when the spell is triggered. But a real RAW-strict DM could rule otherwise, based on this "Range" entry detail. I think they made these spells this way with prismatic wall in mind, bypass a 9th level spell with a 4th (or 3rd) level one is just too easy.
6:21 About the passive trigger activating before the effect. Spells altering the normal properties have been established with Glyph of Warding before. Is there anything in particular that couldn't be said to be the same for Contingency. For example you could have the contingency be "x spell starts to be cast near me." Instead of "X spell has been cast." In theory is there actually anything limiting wording like that?
That, to me, gets into the metagaming question of whether or not the Contingency has "perfect knowledge". RAW there doesn't seem to be any limit. But since this is OP, I can't imagine a DM not enforcing limits on this sort of metagaming, probably on a case-by-case basis depending on whether he thinks the trigger is OP. Personally, I'd probably allow such things as I don't care about the PCs being "OP" since I understand that the DM can always win.
Yeah, having a RoSS can really open up those awesome Cleric spells. I don't have one of those, but am able to use my Mizzium's Apparatus to access them, as I have a Cleric dip.
Would you be willing to do an optimize controller like you did with fighters? Basics of battlefeild control, spells and skills for control, optimized control builds, etc. Just a thought.
Want to know the best use of Contingency? Well let me tell you. First turn or even before combat prepare this. if you have use silence why is this important verbal comments to Counter spell. Second line up your best Big spell DMG or CC spell that will win you the fight. Cast the spell. If anyone tries to counterspell they will get silenced and cannot counterspell. Kinda neat. This truck can be used with Enchament, Divination, Evocation, order of scribes really well as they can use some class feature to make spells better. All of Evocation feats, split Enchament from Enchament, and ever powerful portent. The Tesla scribe wizard being the most optimal for this. Other notable op spell you can abuse with this easily. Death ward, hypnotic pattern, banishment, all things easily ending combat with relative ease that being said you'll have your reaction for silvery barbs for their saving throws.
@@Bilbrons-and-Dragons Yeah it seems crazy good, next time a DM lets me start with an uncommon magic item i know what i'm picking, do you think knowledge cleric is the best choice for a dip? to get the expertise in arcana.
As someone who is "offensive" minded, in your words, I love your channel because defense is a huge blind spot for me and your videos show me aspects of the game i somehow missed. Your Videos showed how much more there is to Optimisation besides nuking my enemies off the map
Thanks! Welcome aboard :-)
Everyone needs a break from a big project, like optimizing all the fighter subclasses. It is honestly impressive, and appreciated, that you are even doing any of this, and with a good logic oriented perspective to boot.
Edit: Just finished the video, good picks! See invisibility never crossed my mind till now.
I typically try to prep for hyper specific conditions I am scared of using Dispel magic, such as failing a save vs a spell that causes the Charmed condition (sometimes Frightened too), but that is simply because my go to Wizard starts as a Fighter, then multiclasses, and has a bit of an Achilles heel in wisdom saves (kind of intentionally for narrative reasons, but also so I could have good stats elsewhere).
For variety would also be one subclass per class a good idea until all are done
Good vid. The only thing you overlooked is that your 6th level contingency spell is effectively an extra spell slot - doesn’t count against your spell slots per rest because you cast contingency 10 days prior. This way you can prepare disintegrate or wall of ice or Otto’s
Irresistible Dance - as your 6th level slot at 11th level Wizard. And then have your contingency go off when the trigger meets (cast 10 days prior). See? You state that you only get one 6th level slot.
Only 5th level or lower can be contingent spells
Thunderstep when I hit a critical HP threshold. It's a good combo of GTFO and FU
Had an idea for a lore bard who was near immortal because of contingency reincarnate.
The idea of living the life of different races is also cool
Ha ha, that would be pretty interesting!
Another great video Bilbron, keep up the good work.
You might want to check with your DM about Contingency casting Freedom of Movement when "your movement is unwillingly impaired" if you include yourself in your own Sleet Storm. I can see the argument being made that because you control the Sleet Storm, you have willingly impaired your own movement.
Just a small critique, and I'm sure a little refinement of the triggering condition can fix it no problem.
Congratulations on the 1000 subs, glad to count myself as one of them.
I like how many qualifiers you can put on it to defend against specific problems. “When I have no temporary hit points am targeted for an attack by the first melee attack of a creature with multiattack. -AoA” or “targeted by an attack while I’m concentrating and do not have the mirror image active. -mirror image” prevents these spells from being ‘wasted’ which is often the case with these kinds of defensive spells.
Only at the intro so far, looking forward to this video though as my Divination Wizard just hit level 14 and I've been looking at going back and taking a few lower-level spells to fill out my spellbook a bit, and seeing which spells work well with Contingency will be useful for me as I always use the old reliable "Resilient Sphere" combo and am looking to branch out!
I have used contingency with the cure woulds spell up cast to 5th level. The trigger is if I start my turn with 0 hit points. This allows me to get off a turn and have a decent amount of hit points. My wizard found the cure wounds spell in a spell book to make this possible.
Thank you. Your vids and Treantmonks are my most watched.
Right on, thanks man! Glad to have you aboard :-)
If only we could find a way to cast Contingency as a 4th level spell.
Then, we could use the Conurgy wizard’s ability (Arcane Abeyance at 11th lvl) to store it in a grey bead and have like ten creatures use the beads to cast on us different spells for every which occasion.
You could do this every 6-7 days allowing you to always have a handful of contingencies going at any time because of how long the spell lasts.
Nice work on the breakdown this is excellent to see the thought process!
Great video, its not a spell I've had to think about yet. I would have probably gone down the Resilient Sphere path but your case for freedom of movement has won me over. Plus I just love that spell (freedom of movement), I think it's extremely underrated.
As the forever GM of my group I used this for the BBEG wizard that was performing a ritual that the players had 10 rounds to stop, he was on the other side of hallucinatory terrain of a lava pit with kobold minions on the side with the players, he had contingency for dance macabre when all 5 died bringing the minions back to stall the players from stopping him from completing the ritual.
Congratulations on 1000! Keep up the good work buddy!
Many thanks, bro! It feels great. I really appreciate your support!
Congrats on 1K. Hope to see it continue to grow!
Contingency is a great spell but it definitely requires some thinking to get a benefit out of it. I generally think of combining it with dimension door myself, but I also know it's more limited than many others. The offensive benefit is something I hadn't considered. I wonder if you can combo two spells together in a single turn effectively? Even though you have to be the target so this wouldn't work, being able to do a forcecage+death spell in a single turn is powerful. Can contingency achieve a similar result with a spell that targets yourself and is less than 6th level?
PS I am glad you did this video. The fighter videos don't interest me as much so his is a good way to 'diversify your youtube portfolio' and give yourself a break.
I didn't see any killer combos like that, but am certainly open to such a thing if it comes to my attention! But it seems to me that you can execute killer combos with other game mechanics... Contingency is for defense, IMO.
Since i'm a burst dmg type guy, i generally use contingency every combat and set it to trigger as soon as combat starts. Typically its to remove setup rounds on stuff like haste, spirit shroud, fire shield, telekinesis, enlarge, melfs minute meteors, greater invisibility, etc so i can burst enemies asap to remove them off the board. My personal fave is telekinesis as not only does it provide advantage for attacks but also control.
How many 6th level slots do you have?
I would recommend intellect fortress for advantage on intellect, wisdom and charisma saving throws. Wisdom and charisma saves tend to be nasty so it's good to have a contingency for those situations.
Concentration options become viable options if you have a mind sharpener.
Looking at using this for my Strahd with dimension door and I thibk it will work well. You can use dimension Door just fine IF the location is if the location is in range and you can visualize it. Not great for a PC but great for an NPC when PCs are in their home turf. From the spell " It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree angle, 300 feet."
dispel magic also works on dominate person which is a very dangerous spell and you can simply say "contingency, cast dispel magic on me when I'm under a negative magical effect "
Shhhhh, don't tell people about how powerful the Silence spell is ... with things like restrained, forcecage, sleet storm ... shhhhh ... ix-nay on the ilence-say alk-tay mmkay?
Yes! But don't forget that "vocalize" spell destroy ANY clerics plan against a Wizard or Specialist. Ahahahah
Let me say this: Contingency and Chain of contingency are the way for a Mage to win every challenge! Trough Advance d&d 2 edition. I think same thing also happening in 5th edition...so I totally agree.
I like resilient sphere’s condition to be, “I’m about to take so much damage that I won’t be able to maintain my concentration.” You’re gonna lose concentration anyway, you may as well save some hit points.
I love you and your channel…
NEEEEEESH!!!!
Ha ha, thanks, man! Welcome aboard :-)
So I'm in a small party of three people. The other two are melee characters and I'm the only real caster of the group. I pretty much always use mirror image every combat just to keep myself alive, but it does eat up an action. I think I'll set mirror image contingent on a word like "Stafford" or something so it goes off when I want as a free action. Seems good to me, but I'm sure there are better options.
Hi I really enjoy your work. Once your DM and your table gets used to your "defense contingency" it could get tired?..... it might be nice to mix things up and surprise them with an active trigger offence ... casting, 2 Steel wind strikes or Synaptic statics on your turn could be useful to make your play more unpredictable, i.e unpredictability could be good when your DM is designing your next encounter.
I don't like to show off my abilities too much, as we get scryed a lot. I prefer to do the same old stuff, until it doesn't work. You have to EARN a look at my Plan B (or C, or Z), I'm not just going to show you!
So we have a swarm of samurai attacks flying towards us. Activate Haste. Get's hit and looses haste. Now we're nearly dead and lost a turn. So I'm not much a fan of that.
I also don't see how the black tentacles can follow you if you teleport out of their range, but sometimes you can't just do something against DM rulings ;)
Very nice guide otherwise
Notes:
* Sorcerers can actually teleport out of silenced restrains easily thanks to subtle. Use one of the stronger teleports like dimension door and you don't even need to see
* Arcana Cleric also has access to contingency if you wanna have some cleric spell fun.
I'm with you personally, in regards to EBT and teleport, but I posted about it on GitP and it sparked a HUGE debate! So it's pretty controversial with both sides very confidant in their perspective. I typically carry Misty Step scrolls to get the Silent teleport going, but as mentioned it only works against Grapple and not Restrained in my game.
@@Bilbrons-and-Dragons Strange I have never seen anyone debating about that in dndnext or 3d6. Do you have the gitp link?
@@fredfredson9392 forums.giantitp.com/showthread.php?622028-Evard-s-Black-Tentacles-vs-Teleportation
Lately when i discuss classes with other people 3 times fighter fans wanted to explain to me why fighter are better then Wizards by fighting an imaginary PVP scenario. No idea why, maybe thats a common thing. Usually it plays in tier 3 or 4 which confused me even more.
Nevertheless I then always say i am not expert for fighters, but if i am a wizard and have casted contingency with resilient sphere which triggers before or if i am hit (depending on the DM :)). Then wait the turn of the fighter and then transform him into an fish swim to the bottom of an ocean and release him or teleport next to a vulcano and throw him in. Or just use a dominate on him (case divinier or enchanter wizard). Unequip all your stuff go over there and bind yourself. What could a figther do?
As i read resilient sphere unless you use it directly next to a vulcano yourself, where he can throw you in i don't know how a fighter could prevent that?
Then on the turn of the wizard and if we talk an Diviner we have 3 portents and only one of them needs to be a 16 (guess max 14 wisdom) or 10 (resilient wisdom) on my polymorph and the fight would be won? Which even with resilient should be 90% of the cases? Not to mention when you really have 3 to good portents and then just role. you have again an about 25% chance to hit if we just cast and try to overcome indomnable where we land at over 90%? Withouth resilient if my math is not wrong it is below 1% chance of failure that three portents are to good and his role.
Or is there something in this combo (the here discussed contingecy and resilient sphere) i am missing? That sounds like an almost sure win for the wizard in round 1? And probably you even get a second round with shielding and mage armor?
So far they just said when the wizard is out of the shiny bubble i punch him really hard. That's probably why they are fighters. just kidding of course. ;) but is there even a solution to that tactic? The only thing i came up is wasting an action on dispel magic, but that would need a EK which kind of defeats the point if you need wizard magic to beat a wiazrd and costs one action which is the whole point of the sphere.
And that all of course only if the fighter wins initative with a lot of wizards taking alert untill level 20 that is already an assumption.
thx for your input. :)
Yeah, in PvP a fighter has NO SHOT vs. a Wizard. You don't even need to get that fancy... just Summon Greater Demon + Rope Trick. Wake me up when I've won!
@@Bilbrons-and-Dragons rope trick i tried as well but the answer is „you just say random spells to win this fight. As you are probably not aware spellcaster dont have all spells access. You cant just name random spells.“
sighing i answered: yes contingency and rope trick are very rare spell choices. Nobody ever takes them... or the other answer is fighter would win a war of attrution. As if that fight would last more then 15 spell slots... gave up but the sentiment is pretty common weirdly enough. Usually its 4 against two in favor for the fighter. Cause what a lot of people seem to be confused of how good cantrip damage can be. Especially if the melee just punches stuff and does not optimice good cantrips are not far below that damage not to mention warlocks eldrich blast. Sometimes i am confused how this hobby whihc is at least a bit like math draws so many people hating math.😅
ב"ה
If you took 1st level as artificer for medium armor and shield profiency and constitution saves proficiency (pretty common for many wizards since it require only high inteligence which they take anyway), then 5th level cure wounds on the trigger of being reduced to 0 hit points is a really solid option.
I have been playing my div wizard for over 2 years now. He is div wizard 17/ Light Cleric 1. Is it possible to use wish to FOM for my contingency ? If so that would be optimal. I utilize blink on a new level my DM has told me. Using Luck, Inspiration, and or Portent to blink out when it was too important. I will soon have a lot of Programmed Illusions that are offensive. BTW I highly recomend this spell
Contingency is like a primary caster ordering Action Surge from Wish hahahahahhaha
🤣👍cast watherbreathing every day.
It actually helped once! One of my party members got dragged to the bottom of a well by a Water Weird, but was all good, lol!
Plus, my party sometimes uses Control Water to put our Tiny Hut at the bottom of a lake or something, and the Water Breathing allows us to exit the Hut without having to recast Control Water.
@@Bilbrons-and-Dragons its just one of this things when you jear it, its just obvious, but before that never would occur to me. :)
14:42 Due to Dimension Doors wording you can teleport to a previous room with full cover I believe while not abandoning the party. If your character has seen the previous room on the way very recently and it's 500 feet away it's reasonable to say they can teleport to that location for safety. I personally believe the teleport 500 feet straight up is a trap in comparison to that consideration, since you can decide the direction and distance within any time, in general this is a very strong use in my opinion. Just as well you can also take someone with you as well possibly if you wished so it has that going for it as well. Same for bringing an object, albeit that's far more niche.
As I read it, you can't choose the location of the teleport at the moment it's triggered, nor decide to bring along an object or another PC. Those things would have to 1. be set up at the time of the casting of the spell, and 2. target only yourself. I'm sure some DMs may allow this, but I don't see it as valid RAW, personally.
@@Bilbrons-and-Dragons 'The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.'
It never says you have to specify what the spell does, just the condition that triggers it.
Dimension door says. 'You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet." ' And it is listed as instant duration.
Personally unless the contingency says otherwise I don't see you having to be specific other than to the triggering condition. Also correction on teleporting others. Contingency does specify you can't.
@@GrimHeaperThe It's ambiguous, but my research seemed to show that most interpret this as meaning Dimension Door must specify the target location at the time of casting. Again, it's up to the DM due to ambiguity, but I personally agree with the majority opinion indicated by my research.
@@Bilbrons-and-Dragons I think it's mostly denial of how strong it is. The effect of the spell is "You teleport yourself from your current location to any other spot within range. " Not "You teleport yourself from your current location to any other spot within range in which you prepared the range ahead of time. " I think the words "You arrive at exactly the spot desired." Really promote this. I'm wondering what arguments people had against this and where you saw them. Can you give a link?
@@GrimHeaperThe No link, I just bounce around during my research and don't jot down sources. Most people who chose Dimension Door assumed that they needed to describe the target location at time of casting. The description says it triggers "whether you want it to or not" which implies a lack of control over the contingent spell once triggered.
I'm not sure why it's so important what the majority think. Just run it how you prefer! It's not that big a deal. I'd still prefer FoM, personally, as I don't need another layer of defense vs. high damage.
Is dimension door really a valid spell for contingency?
Contingency can be used with spells that target the caster, and the target (as a game mechanic) of dimension door is a point in space, not a character. For example, DD cannot pass through a prismatic wall, unless the indigo layer is destroyed, because its target is in the other side of the wall.
No, the target of Teleport spells is the caster, which is why you can use them to bypass walls even if there is no Line of Effect.
@@Bilbrons-and-Dragons For misty step, scatter and teleport that is the case, they target the caster and its allies, the "Range" entry in these spells shows that. But dimension door (and thunder step for that matter) follows different rules as they "Range" entry specify the maximum distance of the teleportation. The Line of Effect general rule is overruled by the specific rules in the description of DD.
To be clear, I don't see any problem with it. I use contingency+DD and would allow any player to do so, choosing the direction and distance when the spell is triggered. But a real RAW-strict DM could rule otherwise, based on this "Range" entry detail.
I think they made these spells this way with prismatic wall in mind, bypass a 9th level spell with a 4th (or 3rd) level one is just too easy.
6:21 About the passive trigger activating before the effect. Spells altering the normal properties have been established with Glyph of Warding before. Is there anything in particular that couldn't be said to be the same for Contingency. For example you could have the contingency be "x spell starts to be cast near me." Instead of "X spell has been cast." In theory is there actually anything limiting wording like that?
That, to me, gets into the metagaming question of whether or not the Contingency has "perfect knowledge". RAW there doesn't seem to be any limit. But since this is OP, I can't imagine a DM not enforcing limits on this sort of metagaming, probably on a case-by-case basis depending on whether he thinks the trigger is OP. Personally, I'd probably allow such things as I don't care about the PCs being "OP" since I understand that the DM can always win.
How about Mind Blank?
What if, instead of "taking damage" you are targeted for an attack. Thinking teleport spell.
If the DM allows it, but that gets into that grey area of what sort of divination powers the spell has, IMO.
You think telekinesis would work, as youre the initial target (like the 2nd level spell dragons breath). Then you can use telekinesis offensively?
Contingecy can cast up to 5th level spells. Interesting. Ring of Spell Storing holds up to 5 levels worth of spells.
Yeah, having a RoSS can really open up those awesome Cleric spells. I don't have one of those, but am able to use my Mizzium's Apparatus to access them, as I have a Cleric dip.
May I ask how you learned freedom of movement?
Interesting.
Would you be willing to do an optimize controller like you did with fighters? Basics of battlefeild control, spells and skills for control, optimized control builds, etc.
Just a thought.
Yes, for sure! I'm a wizard specialist, after all. I'm looking at Fighters to round out the channel, but I'll always do plenty of spellcaster stuff!
Want to know the best use of Contingency? Well let me tell you. First turn or even before combat prepare this. if you have use silence why is this important verbal comments to Counter spell. Second line up your best Big spell DMG or CC spell that will win you the fight. Cast the spell. If anyone tries to counterspell they will get silenced and cannot counterspell. Kinda neat. This truck can be used with Enchament, Divination, Evocation, order of scribes really well as they can use some class feature to make spells better. All of Evocation feats, split Enchament from Enchament, and ever powerful portent. The Tesla scribe wizard being the most optimal for this. Other notable op spell you can abuse with this easily. Death ward, hypnotic pattern, banishment, all things easily ending combat with relative ease that being said you'll have your reaction for silvery barbs for their saving throws.
Contingency can only target self. You would silence yourself and you would be unable to cast your own spell. Or am I missing something?
You can just contingency blink to go off when you're character enters combat right?
But FoM is not a wizard spell, how are you casting it? ring of spell storing?
I had a Cleric dip and a Mizzium's Apparatus on that PC! :-)
@@Bilbrons-and-Dragons Wow, that is a very interesting item, i had never heard of it.
@@hopeforescape884 Quite possibly the best Uncommon in 5e! Transformative in its power. Whole builds are dedicated to this one item!
@@Bilbrons-and-Dragons Yeah it seems crazy good, next time a DM lets me start with an uncommon magic item i know what i'm picking, do you think knowledge cleric is the best choice for a dip? to get the expertise in arcana.