do you have DMX coming into UE4? make sure your universe offsets are correct, and that you're using the right protocol; you can see activity in the DMX monitor in UE4
First, thanks for this tutorial! Helps a lot. What’s your hardware pc you are using? What’s the minimum specs do you recommend for working with ue 4.26 and mm 4? Thinking in getting a pc for designing the installation and pre program shows and talks with the clients... Thanks
UE4 has alot of internal performance boosting features (reduce render ratio, lower the quality of the lights, removing the skybox, etc) so don't worry to much about your system specs. This tutorial was done on an i7 laptop with a GTX 1050m
hello! thanks for tutorial, really cool and easy to follow. Do you know how to record these into sequencer, so we can render out video with lighting effects? thanks again!
after not being lazy and looking my self, i found there is a step by step on how to export movies with dmx on unreal docs also this ua-cam.com/video/iDUID0-okdE/v-deo.html&ab_channel=RajashekarTechy
@@bendolmanb glad you found this solution. i've been having huge issues with the sequencer recently so i didn't want to offer an opinion until i found a stable solution.
Hope I get a response, Have you noticed that the amount of cells you can have in the static matrix caps out at 64 per side? Ive been trying to figure it out, but its really hard Cheers!
probably just a limitation of the fixture? i don't really have the skill set to get deeper than blueprint level at this point, so i can't answer. ask in the UE4 forums couldn't you just stack fixtures like video tile? they're fairly seamless i tend to limit my fixtures to a single universe of pixels or less, helps me track channels and debug easier
@@virtualphotons6204 Hi mate, Cheers for the reply! Yeah, have been thinking about doing it this way, but it would be a giant hustle if i need to keep canging it. I looked inside the code and i did find something that looked exactly like what I was looking for, but fixing it didnt work haha. I dont know if i will bother with forums, but thanks anyway : )
How can you getting DMX input to UE4 then Output that same DMX data out from UE4 to real world lighting? looking to run virtual and real world lights at the same time.
You wouldn't need to: using ArtNet/ SaCN , you can use a switch to send the data to both a physical node (DMX/ real-world) and the virtual node (UE4). Unless you have some DMX signal being generated from unreal, there's absolutely no need to have that data looping through the virtual environment.
I came here looking to go the other way, UE4 or Unity to Madmapper, but was drawn in and blown away that you could do this. Thanks for sharing!
Thanks for putting this together Oliver. Was super informative and solves serious real world spatial issues for me at the moment.
Great to hear! make sure you jump on the discord!
Mate, super intersting, thank you so much for sharing.
Thank you! I've followed along to 14:00 - when I hit Play button my Unreal screen goes black and nothing happens. Do you know how I can fix this?
do you have DMX coming into UE4? make sure your universe offsets are correct, and that you're using the right protocol; you can see activity in the DMX monitor in UE4
@@virtualphotons6204 Ah yes that was the problem. All working now, same principle from Resolume to Unreal. Thank you!
First, thanks for this tutorial! Helps a lot. What’s your hardware pc you are using? What’s the minimum specs do you recommend for working with ue 4.26 and mm 4? Thinking in getting a pc for designing the installation and pre program shows and talks with the clients... Thanks
UE4 has alot of internal performance boosting features (reduce render ratio, lower the quality of the lights, removing the skybox, etc) so don't worry to much about your system specs.
This tutorial was done on an i7 laptop with a GTX 1050m
@@virtualphotons6204 How to set DMX output ip
@@raindown403 TOols > Preferences > DMX output.
if you have change the IP address of the network adapter, that is done from your OS
hello! thanks for tutorial, really cool and easy to follow. Do you know how to record these into sequencer, so we can render out video with lighting effects? thanks again!
after not being lazy and looking my self, i found there is a step by step on how to export movies with dmx on unreal docs also this ua-cam.com/video/iDUID0-okdE/v-deo.html&ab_channel=RajashekarTechy
@@bendolmanb glad you found this solution. i've been having huge issues with the sequencer recently so i didn't want to offer an opinion until i found a stable solution.
Hope I get a response,
Have you noticed that the amount of cells you can have in the static matrix caps out at 64 per side? Ive been trying to figure it out, but its really hard
Cheers!
probably just a limitation of the fixture? i don't really have the skill set to get deeper than blueprint level at this point, so i can't answer.
ask in the UE4 forums
couldn't you just stack fixtures like video tile? they're fairly seamless
i tend to limit my fixtures to a single universe of pixels or less, helps me track channels and debug easier
@@virtualphotons6204 Hi mate,
Cheers for the reply! Yeah, have been thinking about doing it this way, but it would be a giant hustle if i need to keep canging it. I looked inside the code and i did find something that looked exactly like what I was looking for, but fixing it didnt work haha. I dont know if i will bother with forums, but thanks anyway : )
Thank you for your tutorial, I use version 4.27.21, how to set ip in madmapper? I can't send UE4
I found a way to turn off U😅NICAST
How can you getting DMX input to UE4 then Output that same DMX data out from UE4 to real world lighting? looking to run virtual and real world lights at the same time.
You wouldn't need to:
using ArtNet/ SaCN , you can use a switch to send the data to both a physical node (DMX/ real-world) and the virtual node (UE4).
Unless you have some DMX signal being generated from unreal, there's absolutely no need to have that data looping through the virtual environment.
Madmapper How to set DMX output
Tools > Preferences > DMX output