How Hard Could Chapter 8 Be!? - Arknights
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- Опубліковано 14 гру 2024
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He reads that they have weak defense but not that they needed block 2 to be blocked
At least he tried to read 😂 even if it's partially.
Papa Clay is in a state of quantum superposition where he is both reading and not reading at the same time. This is dubbed as "Schrödinger’s reading".
It's so painful
At least he got lucky with mountain.
average EN can't read moment
Bro stepped on every land mine that could be stepped on that stage, guess Supah was wrong about his lucky blind man in minefield analogy.
> tests Logos S1 over S2
> doesn't even deploy him
> complains S1 is bad
Absolute cinema.
Now for real, the reason you don't "see" logos execute enemies with S1 is because the effect is very subtle and easily missable. The only animation you get are these faint black runes around the enemies for a split second when they die. And S1's specialty is handling a lot of enemies as his damage spreads quite rapidly.
Also it scales on his attack, it really improve on e2 and mastery
S1 works best when you have spare resources to lv him to 90 after e2. You also need it at m3. These are all for the insta kill threshold. It makes a massive difference to turn the numbers of attack needed to activate kill effect from 2 to 1 because in the latter case all the same enemies in his range would’ve died from the chain effect.
Let’s take the common enemy in chapter 8 as example. The Infected Patrol Captain. If 10 of these walk into s1 Logos range at the same time Logos at e2 lv1 and skill lv 7 would need 21 attacks to kill all of them (without talent crit, he need 3 attacks to kill the first one and assuming he hit the one that got damaged by s1 bounce, he’d need 2 hit for the rest making it 21) while Logos at e2 lv90 m3 would need only 1 attack to kill them all.
Bro's been blocking these spearman all along then he sees myrtle not blocking it and deduces they are unblockable
We have content for the whole 2025 bois
On today's episode: clay encounters a map that relies on fast redeploy operators, but clay doesn't know what a fast redeploy operator is
He evolve guys, he read the enemy description, even tho he still miss the key mechanic of that enemy, the 2 blocks requirements.
E2 Ifrit already? Neat
Clay : "I never see it"
Meanwhile, he clear the Ch.14 and already seen Logos solo the 90% enemies with his S1 already
Chapter 8 is actually pretty easy... without those civilians.
That stage with the UFOs was also a pain until I used GG
@@Hurricane047 or April!
your idea of redeploy to get the skill back faster is true for some operators/skills
notably silverash S3, it has to be a skill with high starting SP and high needed SP
Logo's skill 1 actually gets way better once you max it out
But its fairly mediocre without his module + maxed mastery
Like most of 6* problems... Investment is a must and they cost a lot
He's start to thinking chat😮
The argument of Logos S1 being better that S2 only applies if you actually manage to activate his S1, so you Need to deploy Logos Very very very early in the stage
7:33 "they can't be blocked", ok you need to read my man.
use ifrit s2
YES
Ifrit s3 has her stand tho
I get the point about originals and alters at the same time, but!, twice the Nearl always has me acting unwise.
I need more Talulah in my life! Also, the civilian mechanic will always be my most hated mechanic in the game, especially about Texas Alter's event. Another thing is that the ex stages for the event have been released and are ready to be done. Just look at the final story video after the 9th mission, and you'll unlock them.
civilians from Executor alter event: Hold my fear
@ARKMerry True 🤣
this episode is painfull
They very often like to put these little extra lanes in maps where the enemies aren't going to be super hard but placement is awkward. It's like, how do I fit and afford a blocker, a healer, and a dps to deal with this one tiny lane without giving up the rest of the map?
This is the kind of situation where Mountain is busted, as you found, since he just trivializes those lanes for 11DP. You'll see this again and again but you have the best solution in the game already, and the main reason Mountain is considered S-tier since nobody does this better.
These days Ines gets the job done too. Due to her bind, invisibility and stat stealing she's a surprisingly good early game lane holder who doesn't die easily and can still clean up early enemies.
I've had Mountain since he released, and he was my most used character for a long time. But I haven't really had to use him since I maxed out Ines. She's not quite as good at laneholding, but its still good enough. Since she also gets everyone else on the field faster, she more than makes up for it. plus also being able to deal with early air enemies as well and having flexible range.
She's just utility overload.
@@nabi7701let's not forget she also makes enemies go 30% slower even when she's retreated
@@nabi7701 Jack of all trades ... (bind, slow, reveal invisibility, DP Printer, Stat stealing, fast redeployed) all in 1 👍
I would stick to skill two on Ifrit, it’s more consistent and doesn’t have the hp drawbacks
Definitively
Cooldown isnt even that bad. Better burst dps if u just do a little skill cycling
Once you put mountain in a lane, you can pretty much forget about that lane and do other stuff it'll be fine
u can pop logos skill early so he can use next skill when he needed, i mean u dont need pop operator skill right when u want to kill enemies u can pop early so they can have skill in right time. its about min maxing skill management
1:20 : as an aside, for general content Ifrit's S2 is preferred
4:45 : HUH???
3:28 I actually think that was a great Ifrit position. Since you can hit enemies coming from every red box. Facing her up wouldnt let her hit the enemies from the closest red box.
I have one major complaint from last video. saria has a damn good skin where she's dressed as a domi mommy jail warden
Me wondering how many ppl in comments know the musician... oh x many tries later he remembers to toggle Mtn.
he didn't expect the Block Two-ah for that guy
"That" level is coming up soon.
Good luck :P
The drone one?
the drone or the jt8-3
can't wait to see him getting frustrated with the civilians enjoying meteor shower lol
Cant wait for your reaction on JT8-1 without any context whatsoever on the story
He tried reading and still couldn't see all he needed 2 block
That level is exactly where you want to deploy Exusiai
You have to invest into logos, E2, m3, module and he will obliterate even elite enemies within seconds with s1
Despite what everyone is saying Im a big biliever in Ifrit S3. I think its performance more than justifies the HP loss. The HP loss is preety minor too, just 30 HP a second. And like you said Amiya medic can keep up with Ifrits HP loss even if Ifrit isnt in her range, from the global healing alone.
S2 is great too dont get me wrong. I think both are great. As someone whos had Ifrit for 5 years I use both skills equally. S2 is more consistent, but s3 is much more CLUTCH. When it works, it really works.
R8-5. Screw that stage. I got a guide for that one because at the time I was still learning and certain operators weren't introduced yet. Also maintaining everything going on in the stage was a pain.
I hate stages where certain tiles are blocked or you can't place operatives on. They are more tolerable to me than roadblock stages though.
Also the singer you mentioned, I listened to Cosmic Girl after hearing the song in a short. Though Canned Heat is his most famous song. Napoleon Dynamite gets credit for popularizing it BUT it was used in Center Stage years earlier. I like its usage there instead.
i can't believe we had to bring W just to beat 8-5 :crying_emoji:
but that's mostly coz it was done with 6 units, implying that Gummy and Logos were just spectating, so understandable
1:07
"true Ifrit line is not found; it is 𝙢𝙖𝙙𝙚" - Sun Tzu
welcome to the Ifrit club, C&C. You have grasped the profound knowledge
you dont expect for logos to immediately activate his skill 1 do you?
I like how mate blocked the raider with both Cuora and Mountain on skill, then read his page, but still kept thinking he teleports. :D
As long as you are having fun - i'm happy for you. Just don't forget that games are meant for fun.
You really need to level up some fast redeploy operators bruh lmao
Operators like: Gravel, Projekt Red, Waai Fuu, Phantom, Jaye, Kafka. If you want to prioritize a few of them, level up Gravel or Jaye first so that you can have a panic button to stop enemies when shit goes sideways lol
8:04 Clay accidentally discovering advanced gameplay trick
3:44 STARCRAFT 2 mentioned! That means I can better explain Ashlock to you, she is a Siege Tank.
10:30 Yes, and it's another one of those gameplay tricks, especially used on 1p relays.
1:15 if you put gummy where you put mountain that would've been an insanely high IQ play.
Papa Clay really putting that brain to work here.
6:40
logos insta kills based on enemy hp and his own atk, because your logos isnt maxed out, he insta kills when enemy hp falls below 1 313,76
maxed out logos insta kills enemies with 2.5k hp
and the animation isnt any flashy so you might not notice it unless theres big wave of enemies that dies 1 by 1 as they enter his range
In my opinion, you don't really need Logos S1 since you already have Wisadel S3. However, Logos S2 is cracked at killing the enemies that give you trouble.
You're hilarious.
3:35 all lane is a Ifrit lane if you are brave enough, and I believe you are brave enough papa Clay
Logos S2 is pretty underrated honestly. Though I don't disagree that it is his worst skill, I think people hear that and think it's not good but it's still an amazing skill.
It is his highest single target damage skill. Some people might argue with me and say that his S3 does more total single target damage, which is true, however, 2 problems with that. 1) his S3 has a longer cycle time so the total single target DPS of S2 is higher than S3. 2) his S2 is much more buffable than S3 both in terms of static buffs like from bards as well as % buffs like from Warfarin.
The reason his S1 and S3 are considered better is because they both do multi target damage. His S3 like I said does more total damage per target than his S2 while also hitting up to 4 targets though it does have a longer cycle. Also with any kind of buffs his S2 total damage per target will pass S3 but S3 can still hit up to 4 targets. His S1 is unlimited duration so you never have a moment where you're off skill (after the initial wind up that is). Though his S2 has a very short CD so you almost always have it when you need it.
11:57 reason moutain did it is cuz this enemy cant be blocked by unit with less than 2 block
and moutain S2 makes him 2 block
so paired with his dps self sustain and 2 block, he just killed enemy he blocked
4:06 she definitely is
Good luck on JT8 - 3
Clay You should take a GoldenGlow Support with S3 with You
GG S3 has Drones that Lock onto Enemies and kill most Non Boss Enemies in like 1 or 2 Hits, and the Skill covers the Entire Map too
It's a Good Way to kill Enemies in hard to reach Spots
saaaame on the alter thing. total violation
Can not imagine when people willing to read, but only read half.
u need some help to beat Talulah ,.. maybe Supah or another doctor can help you
hi clay, been a while wow you reach so far. NICE
Would very highly recommend putting 20-30 levels into your units after they reach E2. The cost is VERY cheap at those levels, and considering how much you just paid for their E2, the additional value you get is huge.
11:50 bruhhh I thought you finally read about the enemy needing 2 blocks to be blocked so you just need to activate Mountain skill, but I guess not. that's more important detail
Ho god its here IT FINALLY HAPPENING
They used to restrict you from using alters and original versions back then before texas alter got released
This stage made me to build Ethan, and one of the best choice that I made.
Logos S1 is actually good especially in map with crowd of enemy.... if only you put logos early enough to charge it up...
vifer would be proud
Papa Clay, if you have dp problems maybe you should invest in Myrtle s1 masteries, they add initial sp and reduce the sp cost so you can use the skill more often
Bro didn't read enough for the trait (which is one of the most important pieces of information there) 😂
Also, for basic use against crowded enemies, Ifrit S2 is better because it deal constant damage and add a defense debuff on them, S3 is more oriented for high burst but the coldown is longer, on the bright side, the resistance shred makes this s3 useful on elite enemies and bosses
Watching you use logos skill 2 actually hurts so hard :cri:
Here I am wondering how will he complete the final stage without a Nightingale
Just use Ifrit S2 bro
YES
11:24 he got edging
Chapter 8 is in Ursus (Russia) no wonder its pain
You E2 your gummy, but now you need to max her. Bye
Clay should play Walk in the Dust just to see the boss ngl
Well if your wondering why logos S1 doesnt seem as good as ppl say is simply cause you dont have him E2 and have his module, Logos S1 shines when u have his module but before that, its just a decent afk skill at best. But after Module stage 3 it simply becomes one of the if not the best afk skill in k, especially with masteries. But ur probably not gonna see that unless you grind ur arse off in the story mode like i did.
"Nothings gonna stop us"
That aged poorly
Edit: btw you don't have to always start with myrtle or any dp generator from my experience
Edit2: oh my god he can't read
Clay i think you need to snipe Goldenglow on your roster next, that girl can do global damage, just hide her in the corner and you're good
Readless moment 😭
Ufff dang you're ahead of i just need to beat frostnova to start chapter 7
ahh yes EP 8 the first boss that i think it unfair
Your making me want to play arknights again but I've been waiting for the new to come out and I stopped playing forever ago because I've been playing nikke and now girls frontline 2 along with other core games like stalker 2, black myth wukong, metaphor , elden ring and it's dlc, call of duty black ops, ... to many games lol. Forgot to mention wuthering an zzz those are regulars for me now to play em twice a week.
Could you please E2 Logos and add masteries to his skills. I barely used the other 2 skills compared to his s1 and my Logos is still e2 lvl 60 with s1m3. Would be nice if you can get his module too since it's op but at least first add the masteries. Please.
I recommend using skill 2 on ifrit
Get logo's module and his second talent then you will see how much better s1 is
It's great news that arknights found you hard to deal with
Pretty cool you didn't use W Adel much
If ur using ifrit s3 unlock his latest mod
Please put some levels into your e2 units. It's not very resource intensive to get the first 20 or 30 levels after their promotion.
You are a Jojo fan yet u refuse to pull ulpianus who is basically Jotaro smh.
I don't know if you play annihilation off screen, but please for the love of god play annihilation It's your weekly orundum source to roll on gacha.
Where is ur excusei
I never get affected by your poor gameplay performance and random bullsh*t placement from the beginning of your AK journey, In fact on the contrary I enjoy the way you play so randomly and still manage to clear things,
but this time I felt frustrated over this episode lmao, the fact you never activated montain s2 exept at the end to block those lancer guys, irritated me a little bit ...
congrats chef, keep cooking 😭
why is everyone level 1
use ifrit s2 plz
smh i can't watch this anymore, clay has good strategy and can read 😔
Logos skill 2 is bad. Ifrit skill 3 is for bosses, for regular mobs skill 2 is better
Logos S2 isn't bad it's just that between his 3 skill it's the "worst" skill but it's have it's usage.
It's not really bad, it's just his least generally useful skill. I've seen it used in tandem with him module to melt bosses multiple times
all dat just to conclude with "he's weak to physical dmg" rather than "required 2 block to hold" ᶘಠᴥಠᶅ