if they had killed a good player instead they would be 3 evil 1 good so so long as town doesn't execute on 4 which seemed unlikely they would win with an all evil final 3
It was the fun play and they were definitely still winning but yeah I think just killing one of the remaining goods would've led to an all-evil final 3 win
@@oliviapg @vincent Urquhart It's a likely win but it would have highlighted the fact the Knight's information was likely wrong (and remind people of the Oracle's information on the Baron) which would bring it down to a 50/50 vote on the demon. By killing himself the good side ignored the actual information they had on the Baron and as seen in the final vote was fully into the evil's built narrative of who the demon was because of it (with the previous demon trusted when he pushed said narrative).
Not gonna lie, I'm happy to admit to playing it sub-optimally, but I was so worried Callum was going to turn towards me the moment they agreed my FT info was bull (IIRC I was building a Callum-Marionnette world to George the demon poisoning all the way to me or something). I thought Ryan could've brought it home a little stronger than I could've. It was a lot of fun though and it did turn it into a fuller and more fun game for me personally!
I'm running on 4 hours sleep, hungover and dealing with hayfever so when I accidentally skipped to the end of the video I had a brief moment where I thought a boomdandy had gone off without me noticing before realising
MAJOR SPOILER YOU HAVE BEEN WARNED!!! The funniest part about this entire game was that the poisoned knight saw the 2 people as not the demon, and by the end of the game they were BOTH the demon!
@@AlexH274 Sometimes do! If the Slayer really wants to use their ability to kill a Recluse, that is a pretty big waste of their ability AND if there is Scarlet Woman on script, it's not even confirmable that they're not the demon. If you never do something like that, the Demon can never bluff it.
@@patters using an outsider to confirm a good player helps the good team. It's similar to chef 3 in TB or Empath 2 next to Recluse + evil. It is something you CAN do, but shouldn't bc you screw your evil team.
the knight learns two players who aren't the demon and as far as the lunatic is concerned mymy isn't the demon so to rob it would sound like correct information the reason the knight got incorrect information in the first place is because they were nodashi posioned
i Have an Idea For New Roles in Blood on the Clock Tower Body Guard (Townsfolk): You Protect one Player from death, your Master knows you One the First night you choose one player will serve as your Master, the first time your Master is killed by any means you die instead. You cannot die by execution or demon attack, you can only die if your master is killed for the First Time Doctor (Townsfolk): Each Night choose a Player, if they are good they are safe from poisoning and madness if not you are poison until dusk instead
Bodyguard is over powered because you've combined monk, grandmother and soldier into one basically with the added power of not being able to due by execution. Drop the Master part; instead the Bodyguard dies instead of the person they are protecting during an execution or demon attack. That will cause shenigans without creating an basically unkillable character that's verified good. The doctor has a big upside and no real downside because the doctor is not an information role; all that happens is their ability does not work for a night. Instead change it to you can ask the story teller if someone is poisoned or under madness that day as a once off ability. Finding out that someone is poisoned can unlock a lot of questions but as a once off ability they will want to hold on to it.
Callum was the best Marionette to ever not be the Marionette.
I love so much that you showcase the Knight by showing both the Demon and the person that can become the Demon. :Chef: :ScarletWoman:
The Knight was No Dashii poisoned - you gotta do that if they're No Dashii poisoned! They almost figured it out too! :)
As much as the scarlet woman complained about it the transition was perfectly executed and helped build the story of the game.
if they had killed a good player instead they would be 3 evil 1 good so so long as town doesn't execute on 4 which seemed unlikely they would win with an all evil final 3
It was the fun play and they were definitely still winning but yeah I think just killing one of the remaining goods would've led to an all-evil final 3 win
@@oliviapg @vincent Urquhart It's a likely win but it would have highlighted the fact the Knight's information was likely wrong (and remind people of the Oracle's information on the Baron) which would bring it down to a 50/50 vote on the demon. By killing himself the good side ignored the actual information they had on the Baron and as seen in the final vote was fully into the evil's built narrative of who the demon was because of it (with the previous demon trusted when he pushed said narrative).
Not gonna lie, I'm happy to admit to playing it sub-optimally, but I was so worried Callum was going to turn towards me the moment they agreed my FT info was bull (IIRC I was building a Callum-Marionnette world to George the demon poisoning all the way to me or something). I thought Ryan could've brought it home a little stronger than I could've. It was a lot of fun though and it did turn it into a fuller and more fun game for me personally!
I'm running on 4 hours sleep, hungover and dealing with hayfever so when I accidentally skipped to the end of the video I had a brief moment where I thought a boomdandy had gone off without me noticing before realising
MAJOR SPOILER YOU HAVE BEEN WARNED!!!
The funniest part about this entire game was that the poisoned knight saw the 2 people as not the demon, and by the end of the game they were BOTH the demon!
I never realised that the Recluse could be Slain! That's something to remember.
Please don’t.
@@AlexH274 Sometimes do!
If the Slayer really wants to use their ability to kill a Recluse, that is a pretty big waste of their ability AND if there is Scarlet Woman on script, it's not even confirmable that they're not the demon.
If you never do something like that, the Demon can never bluff it.
@@patters good point
@@patters using an outsider to confirm a good player helps the good team. It's similar to chef 3 in TB or Empath 2 next to Recluse + evil. It is something you CAN do, but shouldn't bc you screw your evil team.
@@AlexH274 Let's agree to disagree :)
rewatching this one and i cannot believe no one even acknowledged george saying "RSVP" when lydras died. that was genuinely SO funny
Evil could have had a much more comfortable victory if they didn’t scarlet woman pass imo but still, ggs
Was an amazing game to be apart of. Wonderfully storytold with a wonderful group of fellow players
What (If anything) was the effect of the Djinn on this script?
Just the jinxes in play. If you use any special homebrew rules, you should include the Bootlegger nowadays, not the Djinn.
@@patters Okay. Thanks
What app does Patters use to run the game?
I use the official app (online.bloodontheclocktower.com) with some modifications via chrome extensions I made.
@@patters it's a really clean set up! Thanks for replying.
Where do I get this software to run games?
Did Rob see Vortox to make knight info make sense?
Rob was the Lunatic who thought they were the No Dashii.
the knight learns two players who aren't the demon and as far as the lunatic is concerned mymy isn't the demon so to rob it would sound like correct information
the reason the knight got incorrect information in the first place is because they were nodashi posioned
What was yhe djinn rule?
Just jinxes. See other comment on vid with similar question
i Have an Idea For New Roles in Blood on the Clock Tower
Body Guard (Townsfolk): You Protect one Player from death, your Master knows you
One the First night you choose one player will serve as your Master, the first time your Master is killed by any means you die instead. You cannot die by execution or demon attack, you can only die if your master is killed for the First Time
Doctor (Townsfolk): Each Night choose a Player, if they are good they are safe from poisoning and madness if not you are poison until dusk instead
Bodyguard is over powered because you've combined monk, grandmother and soldier into one basically with the added power of not being able to due by execution. Drop the Master part; instead the Bodyguard dies instead of the person they are protecting during an execution or demon attack. That will cause shenigans without creating an basically unkillable character that's verified good.
The doctor has a big upside and no real downside because the doctor is not an information role; all that happens is their ability does not work for a night. Instead change it to you can ask the story teller if someone is poisoned or under madness that day as a once off ability. Finding out that someone is poisoned can unlock a lot of questions but as a once off ability they will want to hold on to it.