What i dont like is every open world game is forcing stealth gameplay. I just want to run around causing chaos and mayhem. Instead now i am forced to lurk around or die in 3 hits.
I'm so tired of open worlds without any life in them. LOZ:TOTK/BOTW are beautiful games with amazing stories but the actual world design is ridiculous. It's to big and to empty. Huge areas of just open world with little interaction aside from walking through and enjoying the visuals and environment or collecting craftables for food. The same repetitive tasks are found through all these style of games. Walk here to this outpost/camp where you get a fetch quest which requires you to walk or run 30 minutes across a map to then quick travel back to the same outpost. Fetch quests/ Clear outposts/ Deliver item/ Fetch NPC/ Build this/ Craft this/ Generic NPCs/ Collect Craftable. I'm so tired of empty worlds and poorly written side quests that don't build any small lore and NPCs that have no personality. Nothing wrong with an on rails experience that has rich world/lore building. NPCs that have character and are small but strong pillars for character side stories and world support are an advantage of the on rail games. The fatigue I get from open worlds now is ridiculous.
Good video. You Mentioned the new assassin's creed and it made me wonder how you feel about it since you're a black man? Do you like their decision, dislike it or don't have a preference either way?
I think it depends on what angle they take, I guess that using Yasuke as a playable character makes sense because they can tell a story that is more fiction than fact. Nevertheless I like it. But that also depends on how the story they give him is portrayed.
I'm of two minds on this. I like open worlds with purpose of some sort - I feel this if I go back to Morrowind or Gothic II and I feel this in modern titles like Elden Ring or Breath of the Wild. I dislike it if the open world is designed as a time munching checklist full of boring "activities" one might assign to an annoying child to keep them busy. I feel this in most ubisoft open worlds, and, for that matter, most open worlds designed after the success of Skyrim. Not all, but I feel comfortable saying most. Thanks for the video, good luck with your channel. o7
Dragon Dogma 2 is an example of a great open world game
So true! I rather play linear games than open worlds. I just finished "A Plague Tale Requiem - Windows", that was cool... or the new Tomb Raider games
What i dont like is every open world game is forcing stealth gameplay. I just want to run around causing chaos and mayhem. Instead now i am forced to lurk around or die in 3 hits.
I'm so tired of open worlds without any life in them. LOZ:TOTK/BOTW are beautiful games with amazing stories but the actual world design is ridiculous. It's to big and to empty. Huge areas of just open world with little interaction aside from walking through and enjoying the visuals and environment or collecting craftables for food. The same repetitive tasks are found through all these style of games. Walk here to this outpost/camp where you get a fetch quest which requires you to walk or run 30 minutes across a map to then quick travel back to the same outpost. Fetch quests/ Clear outposts/ Deliver item/ Fetch NPC/ Build this/ Craft this/ Generic NPCs/ Collect Craftable. I'm so tired of empty worlds and poorly written side quests that don't build any small lore and NPCs that have no personality. Nothing wrong with an on rails experience that has rich world/lore building. NPCs that have character and are small but strong pillars for character side stories and world support are an advantage of the on rail games. The fatigue I get from open worlds now is ridiculous.
Good video. You Mentioned the new assassin's creed and it made me wonder how you feel about it since you're a black man? Do you like their decision, dislike it or don't have a preference either way?
I think it depends on what angle they take, I guess that using Yasuke as a playable character makes sense because they can tell a story that is more fiction than fact. Nevertheless I like it. But that also depends on how the story they give him is portrayed.
I'm of two minds on this. I like open worlds with purpose of some sort - I feel this if I go back to Morrowind or Gothic II and I feel this in modern titles like Elden Ring or Breath of the Wild. I dislike it if the open world is designed as a time munching checklist full of boring "activities" one might assign to an annoying child to keep them busy. I feel this in most ubisoft open worlds, and, for that matter, most open worlds designed after the success of Skyrim. Not all, but I feel comfortable saying most.
Thanks for the video, good luck with your channel. o7
Dragon Dogma 2 is an example of a bad open world game