Great Video Guys! I think you could easily do a part 2 to this video. There are still a ton of good combos in retro SWCCG. Just a few for example: Boelo and Jabba (or any alien leader). All of the interrupts that add 2 destinies for light side mains: Skywalkers, Protector, Punch It! and I Know ect. The interrupts that pull non-uniques and retrieve force: NarShadda Wind Chimes/Abyssin Ornament as well as All Wings Report In/Short-range Fighters. Emperor Palpatine and Janus Greejatus. On the Edge and Off the Edge. Keep it going guys! Did I get the first comment again????
Great video. If you do another one go through the Droid Merchant combo that broke the game and forced errata for the involved cards! Fascinating bit of history of the game
Awesome Matt^2 is back. Thanks for the great combos.
Great Video Guys! I think you could easily do a part 2 to this video. There are still a ton of good combos in retro SWCCG. Just a few for example: Boelo and Jabba (or any alien leader). All of the interrupts that add 2 destinies for light side mains: Skywalkers, Protector, Punch It! and I Know ect. The interrupts that pull non-uniques and retrieve force: NarShadda Wind Chimes/Abyssin Ornament as well as All Wings Report In/Short-range Fighters. Emperor Palpatine and Janus Greejatus. On the Edge and Off the Edge. Keep it going guys! Did I get the first comment again????
Yep! Definitely plan to make a part 2 and maybe part 3 even! Thought we would start with 5. Good ideas on combos
Awesome thanks 🍺
Great video! I Know interrupt from Endor is a great wait to put together the superfalcon.
Yoda’s Gimmer Stick was another way to get Order To Engage damage.
Great video. If you do another one go through the Droid Merchant combo that broke the game and forced errata for the involved cards! Fascinating bit of history of the game
Part 2 now