Houdini: Primitive SOP for Disintegration and PolyFX

Поділитися
Вставка
  • Опубліковано 6 лип 2024
  • In this video, Liam covers the power of the Primitive SOP. Using its template capabilities, we can quickly make mograph style disintegration effects, or if you're coming from Cinema4D, a better PolyFX tool. This video does assume you have some basic understanding of Houdini, but is generally pretty beginner friendly. Also a big shoutout to MOPs (Motion Operators) that makes this process 100 times easier.
    00:00 - Intro
    00:45 - General Breakdown of Scene
    04:58 - Setting it up from scratch
    05:25 - What does the Primitive SOP do?
    05:55 - Separate Primitives using Facet SOP
    07:09 - Attribute Wrangle - Get Center Points
    08:30 - Basic Setup without MOPs
    10:00 - Remeshing Geo
    11:00 - Setting up with MOPs
    11:55 - Make sure to activate Rotate to Template
    12:35 - Falloff Controller
    15:00 - Make it sexy with a Divide SOP
    18:25 - Trying it on different Geometry
    19:00 - Review of what we just setup
    20:00 - The wrap up
    -----
    Where to find me:
    Twitter: / liamclisham
    Instagram: / _five31
    Website: www.five-31.com
    Gumroad: www.gumroad.com/vxxxi
  • Фільми й анімація

КОМЕНТАРІ • 15

  • @massimobaita7178
    @massimobaita7178 2 роки тому +1

    Thank You very much!

  • @henryfoster2680
    @henryfoster2680 2 роки тому +3

    One thing worth noting about this setup is that you can use MOPs Explode to convert each polygon face into a packed fragment with an intrinsic transform, instead of using the Primitive SOP. This means you'll have an easier time dialing in rotation and scale, since each primitive will actually have a persistent transform.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  2 роки тому +1

      Dude. That’s awesome. I’ve admittedly never looked into the MOPs explode node.

    • @henryfoster2680
      @henryfoster2680 2 роки тому

      @@ProfessionallyIncorrect It's very handy for exactly this sort of thing! Check the example files... you can transfer the source object's local orientation to the exploded pieces so that it's much easier to explode "outwards" along the original normal axis.

  • @9734429181
    @9734429181 2 роки тому

    That's so cool buddy. Thanks for sharing..
    As a suggestion can you please do a tutorial series on all the MOPS nodes? That will be of great help.

  • @antoniopepe
    @antoniopepe 2 роки тому +1

    I usually use a point vop to transfer back the point animation to the polygons (importing primitive pos and point pos animated from 2 input, making subtractio and adding back to original pos ). i have to try this primitive 2 input. At first glance it seems slower. But I will try it. Thank you. Ok i have tried and is much slower with the "primitive node", from 5 to 7 times slower the the Vop version.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  2 роки тому +2

      You've actually run the performance monitor on it? I haven't seen any difference really.

    • @antoniopepe
      @antoniopepe 2 роки тому +2

      @@ProfessionallyIncorrect maybe on a medium-low mesh you don't notice the difference, but if you raise the number of polygons the difference is huge. however I did not want in any way to belittle your technique. just wanted to be an opinion. thank you.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  2 роки тому

      Oh no. You’re fine. I haven’t tried a performance test and am legitimately interested in seeing if it’s faster

  • @paulvansommeren
    @paulvansommeren 2 роки тому

    It's not even Tuesday and we're getting taco's!

  • @sgm7650
    @sgm7650 Рік тому

    I am having problems with my primitive node :(. It really fucks up my whole geometry when adding tje wrangle to the second input, dont know what is happening....

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  Рік тому

      I need a better description or a screenshot to have any indication of what's happening.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  Рік тому

      Well, I hope you figured it out. Let me know if not.

    • @sgm7650
      @sgm7650 Рік тому

      @@ProfessionallyIncorrect Yesss I found out what was wrong, thank you for answering tho :D