"As you can see Crooked Moon Mutinous Gits actually kinda like us.. big shame for them though because we are about to declare war!" - Warmaster Moloch 🤣💀
'As you can see, RCC actually quite like us at the moment, which is tough for them, as we're about to eat Hildebrand Mall.' 😄 Warmaster Moloch, 2018/19.
Brilliant. Absolutely brilliant. You've earned a subscriber with your incredible way of explanation, sir. Easy to understand and very enjoyable to follow along. Special appreciation for the alternate methods mentioned and perspective you give to your thought process/decision making. Looking forward to more of your work!
Not sure if anyone mentioned it yet but you can make this start so much easier by recruiting in raid stance. The -1 turns for global recruitment means you could get 3 extra orcs/squigs that first turn of recruiting. You lose out on some income but definitely seems worth it to me.
It's not worth the extra expense. The battle is easy enough and you can recruit in normal with two lords and by the start of Turn 3 you basically have a full stack. Confederate the tribe to the north and have another lord recruiting rock lobbers and you'll have two full and very powerful armies within six turns.
This seems extremely loreful for Gorbad. I've got a hostile tribe on my doorstep and dwarfs to the north, but I'll instead do a surprise attack to claim K8P without actually attacking it!
Absolutely! As I mentioned in another reply, I actually wondering if it was something that CA put in deliberately. A chance for players to roleplay Gorbad's big finkin' straight away.
I wonder if you can dispand enough units so that he attacks you but is quite winnable, means you wouldnt have to move towards the settlement and can go back to focussing on the scabby eyes.
Im so confused, every time I start a campaign squig herd units are not available to recruit EVER let alone turn 1. How do I get them to show up? What am I doing wrong?
The only way in which I think they could is by making the Crooked Moon Mutinous Gits army bigger/better or by making them stay in Karak Eight Peaks, which would be hard from an AI perspective, as their move to protect Valaya's Sorrow is strategically correct from the AI's perspective. I actually wonder if it was something that CA put in deliberately, as a part of the whole 'Gorbad is the smartest Orc ever' theme. A chance for players to roleplay his big finkin' straight away.
"As you can see Crooked Moon Mutinous Gits actually kinda like us.. big shame for them though because we are about to declare war!" - Warmaster Moloch 🤣💀
'As you can see, RCC actually quite like us at the moment, which is tough for them, as we're about to eat Hildebrand Mall.' 😄 Warmaster Moloch, 2018/19.
Brilliant. Absolutely brilliant. You've earned a subscriber with your incredible way of explanation, sir. Easy to understand and very enjoyable to follow along. Special appreciation for the alternate methods mentioned and perspective you give to your thought process/decision making. Looking forward to more of your work!
Thank you! I'm really happy that you found the video helpful and I appreciate the subscription. Great to have you aboard!
Not sure if anyone mentioned it yet but you can make this start so much easier by recruiting in raid stance. The -1 turns for global recruitment means you could get 3 extra orcs/squigs that first turn of recruiting. You lose out on some income but definitely seems worth it to me.
It's not worth the extra expense. The battle is easy enough and you can recruit in normal with two lords and by the start of Turn 3 you basically have a full stack. Confederate the tribe to the north and have another lord recruiting rock lobbers and you'll have two full and very powerful armies within six turns.
Nice to see you back, hope youve been well 😁🎉
Thanks mate, it's good to be back. I'm well and I hope you have been well too!
Saw this video and hopped on, holy shit this is nutty AF 😂
Glad you liked it!
Works like a charm
Glad it helped!
Alright, now this is the way to do it. Thanks!
My pleasure! Glad you liked the video. :)
This seems extremely loreful for Gorbad. I've got a hostile tribe on my doorstep and dwarfs to the north, but I'll instead do a surprise attack to claim K8P without actually attacking it!
Absolutely! As I mentioned in another reply, I actually wondering if it was something that CA put in deliberately. A chance for players to roleplay Gorbad's big finkin' straight away.
I wonder if you can dispand enough units so that he attacks you but is quite winnable, means you wouldnt have to move towards the settlement and can go back to focussing on the scabby eyes.
And you can Sell Karak Dron to dwarf for infinite gold Or to orks to get pece if you want go est
its completely nuts giving to gorbad the chorf skill of a freaking 40% of range.
Im so confused, every time I start a campaign squig herd units are not available to recruit EVER let alone turn 1. How do I get them to show up? What am I doing wrong?
Have you fully updated everything and bought the DLC? Squig Herd are a Level 0 unit for Black Crag.
As a Skarsnik fan, this really is making me furious. lol
Don't worry, Skarsnik can go home when we confederate him. ;o)
Really good strategy. Definitely not cheese. I wonder if they will change this now that the cat is out of the bag.
The only way in which I think they could is by making the Crooked Moon Mutinous Gits army bigger/better or by making them stay in Karak Eight Peaks, which would be hard from an AI perspective, as their move to protect Valaya's Sorrow is strategically correct from the AI's perspective.
I actually wonder if it was something that CA put in deliberately, as a part of the whole 'Gorbad is the smartest Orc ever' theme. A chance for players to roleplay his big finkin' straight away.
Youz a proppa' Morker!!!
Yeah they are going to patch this for sure 😂
Bummer, they dont take the bait and go to the settlement...