Lol, I read this as “ratings” at first, which is even funnier to me. I’m just picturing three navy grunts scrunched into power armour. “How’d I let you talk me into this?”
They would be much MUCH better if they simply had a HQ choice to join them. 10th is all about characters joining units and they are one of the ONLY units with no HQ. I actually kind of love the chunky boys, especially after converting some.
I kinda disagree. On the contrary, Their strength lies in the fact that you don’t need to support them with a character, and you want this in 10th because you don’t want to support all of your squads. Their issue is not the absence of leaders it’s their defensive profile and their maneuverability
One combo I've used as an Ultramarines player in a casual game is attaching Uriel Ventris to another squad and using his "Master of the Fleet" ability to put the Assault Centurions in deep strike since you don't have to select the unit he attached to.
As much as deepstrikjng them is nice, I find them better in a land raider. Deepstrike limits them to landing the 9” charge otherwise they sit there screwed. Land raider has assault ramp meaning they can jump out and charge
Are you still using them? What detachment? I'm currently running a Firestorm and I realized if I Da Jump them within 12", those are S13 las cannons and without Da Jump they are moving d6+4"
Imma call it out here. In deathwatch, you can take a full 12 in the corvus blackstar. Its transport rule states astartes infantry. Only limit is termy, jumppack, and bikers count as 2 models. Other transports like landraider specify how many models a centurion counts as(3 i beleive). So as written, since it doesnt specify centurions counting as anything other than just normal infantry, you get the full bay of 12. And im gonna play it as such since deathwatch lost leaders for veteran killteams and when i asked gw they just told me to rtfc. So im playing it as written.
I reckon their grav cannons should be AP -2 so they can be properly anti-vehicle effective, other than that I'm still holding out hope for a character centurion of some kind to go in iron hands. These are like the perfect thematic iron hands infantry to me because they basically become the tanks! That and I'm a sucker for super heavy powered suits like iron monger from the first iron man movie, or the mk 1 iron man armour. Even if there's never rules for it I'm absolutely making a truescale one as a chapter master model of myself, maybe convert up a nemesis dreadknight to go with it
If they add something that can lead centurions that isnt faction specific im adding that to my raven guard army. Blade driven deep assault centurions plus a leader, have fun with that
@@user-uu2mo8jw9e you might be a bit new and not remember that the Grav-amp on their other hand used to actually do something, therefore giving it a rule to keep the Dev Centurion weapons consistent i.e Twin-linked, is reasonable…
@@HighlandPhoenix They don't need it. They are already anti-vehicle 2+ and vs other targets their only advantage over heavy bolters is wounding T3 on 2s and T10 on 5s which is sort of a non-issue anyways because there's very little that is T10 or above that isn't a vehicle anyways and those that are tend to be better targets for lascannons anyways.
Love how there are just matryoshka doll space marines. you put a phobos inside a primaris, inside a terminator, inside a inecptor, inside a terminator, inside a centurion, inside a dreadnaught.
I adore centurions, probably my favourite looking unit. I would love a leader for them, a chaplain might make sense, or an old firstborn named character who hasn't been primarised yet.
Great video! Absolutely love these models and will be taking one of each in my imp fists army. I think the flexibility of the dev centurions is often missed - if you were to add an extra column of damage weighting vs termagaunts or Orks then the missile launchers come into their own. Handy for smaller games where you don’t know if you’re facing a horde or mechanised.
I miss being able to attach an apothecary to a Devastator squad like in 9th, forcing the enemy to commit large amounts of fire when they're dug into cover with armour of contempt, sometimes surviving and getting back a nice bundle of points back every command phase. They were never the best unit on the field, but it felt like they were really good at plugging holes for armies that needed a tough and hard-hitting midline.
I wished for any one character to be able to join them, having no single character that can lead them, is disappointing, as there is no longer any chance to make them better and tougher...
@@AshleyBlackwater DW index stays specifically what marine units you cannot use when playing Deathwatch. Using a different detachment doesn't change that.
@@shinjofox Its detachment specific restriction. Using a non DW detachment from the vanilla codex enables the use of them. Right on the detachment rule page it says "If your Army Faction is Adeptus Astartes, you can use this Black Spear Task Force Detachment rule. RESTRICTIONS ■ Your army can include Deathwatch units, but it cannot include any Adeptus Astartes units drawn from any other Chapter. ■ Your army cannot include any of the following units: Assault Squad; Assault Squad with Jump Packs; Attack Bike Squad; Devastator Squad; Land Speeder Storm; Scout Squad; Scout Sniper Squad; Tactical Squad."
I just love them in general. They’re pretty decent in deathwatch, but as other people have mentioned, I’d be so stoked to see a centurion character, maybe a lieutenant for the lethal hits punch that could make them just a little bit more potent against their main targets. Or a librarian with some defense shenanigans to make them a harder target to get rid of
I used to use these a lot in 9th...the problem was their durability (especially as they are a clear threat so typically targeted early on). The solution was to keep an Apothecary nearby. Now that isn't an option, I've not really looked at them.
Great in Gladius, Great in Anvil, Great in firestorm and great in Vanguard. I use 3 or 6 assault variants in my armies and love them. Lack of invuln hasn`t been an issue because the combo of T7 and 2+sv is awesome with 4 wounds. If anyone spend their super-anti tank guns on my centurions then they aren`t using them om my Land raider, Lancer or Thunderstrike which is a win. I just love these guys. I march them up the middle screening for my hellblasters and they arent leaving that objective unless my opponent really commits to it
In 9th I always supported these guys with Azrael's 4+ invuln and an apothecary with a lot of success. They're some of my favorite models and I hate how 10th has made them so bad.
I personally love them, I got a squad of 3 with the twin linked las-canons and they are amazing in my games. Used them in over 10 games and their anti-tank is consistnely good. Basically always a shot getting through and sometimes you get 3 of them absolutely wrecking enemy tanks. I love them with Vanguard, able to redeploy them to their desired location and then giving +1 to hit and +1 AP. I play against a lot of ironstorm and they have been wrecking enemy armor like crazy. The main thing I love about them is consistnecy basically with full rerolls every time.
Centurions have always been in that slot...They're not bad, but they cost too much. That being said, at the end of the day They're a space marine...INSIDE of a space marine! (points if you get that reference).
The Lancer is the clear anti-tank standout on paper, but it's very "fair" 40k. You're rolling your big tank out and asking your opponent for permission to line up a shot against their big armor. Dev Cents are more or less inferior to the Lancer in every way, except when you can use Deep Strike and Vanguard Spearhead to zip them around the board and create the firing lanes that you need rather than asking for permission.
I love assault centurions. I take six with me when I play my friends custodes, or a tank heavy list. They wreak havoc against Guard tank lists. Not a great tournament unit, but I like them a lot. It’s nice to get to use them effectively. I almost never got to do damage with them in 9th until the very end of the edition. I have six of each variant, and they are among my favourite models in the space marine line. I might use some in my game today. My friend wants to play a game with my Tyranids, and I was originally going to play my World Eaters, but I might actually build a flamer heavy Firestorm Assault Force, as I haven’t gotten to use that detachment yet. Infernus marines, Redemptors, Devastators, Repilsor Executioner, and a Land Raider, and whatever else I can stuff in. My friend is playing horde tyranids (the way they should be played), so flamers should be effective.
I’ve been running a unit of 3 centurion devastators with lascanons in a Stormraven carrying a redemptor dreadnought and a techmarine with the lethal hits aura from the Ironstorm detachment. It’s been pretty solid so far, pretty resounding declaration of ownership over an objective to just drop all that on it
Just got some centurions, I used them as devastators and they are good for shooting and have a half decent melee. Helped keep me in the game by putting out a good amount of wounds and eating a lot of my opponents shooting.
Yeah those missiles actually seem kinda decent, with them and lascannons they'd be interesting as a slightly mobile devastastator squad. If they could take a librarian for the 4++ their durability would be a lot better : (
I personally love these lil guys. I cram them into every Marine list I make, and the Devastator variant has almost always paid for itself long before it gets killed off. Assault squad seems very mid since the Hurricane Bolters got minced down into "Centurion Bolters" with half the number of attacks and the Grenade Launchers are literally just the Grenade keyword (which automatically invalidates them as a wargear selection in my eyes, as I've got way more important things to spend Command Points on). Triple Lascannons work exceptionally well with Ironstorm, especially if you're properly utilizing their passive reroll ability as well
Was thinking about getting a unit of assault cents. I run gladius with aggressors blob and Libby dread. Was thinking of running them in a storm raven with a DC Dread. Big movement and good back up/extra fire-power support from the dred an the storm raven. Something extra to catch opponent out if they screen and focus on where my aggressors will be teleported meanwhile that cent blob/dred is jumping wherever I need and can move both where I need on the same turn as not solely reliant on the Libby
Yea I have 3 Devastator centurions and they just destroy vehicles with grav cannons Edit: they struggle on everything else, but a lot of my okay group uses knights
i think dev centurions in firestorm might be good. putting them into a repulsor to make use of the get out and fire back stratedgem might make for a nice slap back.
I hope we get some "primaris" sculpts built around the newer scaled marines being inside of them, and I hope we get some HQ choices. LTs, Captains, whatever. Just something.
As someone who built 6 of these with heavy and centurion bolters, I keep waiting for them to be better again. they keep dropping points for the whole squad and it's still not enough sadly. They either need inuln saves or they need a better special rule. in 9th they were fun with imperial fists giving them exploding 6's and an upgraded apothecary bringing back two models a turn (if you were using 2 squads of 3) and giving them a 6+ FNP
I’ve been using a squad of 6 devastator centurions w/lascannon and centurion missiles to great effect in the vanguard detachment. I put the +1 to hit and +1 AP strat in them, lascannon hitting on +2 and rerolling has been very effective. Gorilla tactics gives some key movement and I’ve been able to avoid melee with the strategy that allows d6 movement if anyone gets close. Thinking about it you can get a landraider and Ballistics Dreadnaught for the price of a squad of 6.
Honestly, I quote like their design. One thing, and I take this idea from Macca at the Outer Circle: Have their design be a bit like Kor Phaeron’s model from the back - make it look more like a suit over a suit and less like “another skin” Controversially, I think they’re cooler than aggressors
A LR Crusader can carry 3 centurions and still have room for a full squad of 6 bladeguard plus a character. That seems like one of the more efficient ways to deploy them if you’re really determined to do so.
I love these guys but instead of the in box ranged weapons I used 2 contemptor dread plasma canons for 1, from the HH heavy weapons 2 Vulkite Culverins and the inbox grav weapons. they kitbashed very well.
At 16:32 the gentleman mentions that with the Vanguard Spearhead detachment that Centurions would get Benefit of Cover. But they already have 2+ armor. Does the Benefit of Cover come into effect after something like an AP -2 weapon chips away at the armor save? I thought that is not the case. Also he didn't mention that the Stormlance Task Force detachment gives the Assault Centurions the opportunity to charge after they advance. They don't have a lot of Stratagem opportunities I don't think in that detachment. But Stromlance is one way of making up for the Assault Centurions sluggishness. I'm considering them for my White Scars.
I don't really understand Grav-cannons. Like, okay, they are anti-vehicle, but their AP is so low I can't think of any vehicle besides maybe Ork that are truly 'at risk' by them, short of running around in Devastator doctrine in a Gladius with that strat and/or that specific Storm Speeder combination that gives another AP. It would thereotically be an excellent weapon against other Space Marine players with something tough like Land Raiders or I dunno, Knights too I suppose. Libby Dreadnoughts and Assault Centurions are pretty beastly, especially in the Firestorm detachment when the flamers get Devastating Wounds (and become poor man heavy flamers too). It's kinda funny that we become basically like that old Raven Guard army trick from a previous edition.
>didnt even mention the Stormraven in transports. Sad. I slam them up front in that and drop them on a contested point or enemy armor. Fliers really need a buff to be comp, huh?
I actually have six built and painted. I love the look of them so much but everytime I try and put them in a list I'm like "why am I not playing terminators?"
You know, I often post long complicated lists of changes for what a model might need, in my deeply inexpert opinion. But these? Small price drop. At most. ~15 points per wound is a big ask. ~13-14 not so much. Knock 10-15 (Dev) and 5-10 (Assault) off the cost per 3 and they'll show up quite a bit more, even without leaders.
Even if they are good now, if I were to buy them now, it would take me years to build and paint them up. By that time they won't be good anymore. So I just tend to go with rule of cool. I just finished up a squad of Attack Bikes right before they got cut in the new Codex. 😅
They just need to get a HQ available for them, or that GW allows gravis style leader to join them and they will become top tier. I love the chunky shooty boys with my black Templars, even if the synergy is not the best
Yea sadly can't see a future for these. They are alright on the table and have little support Gravis fills rhe role, they must still sell enough to be worth selling but they are not really in line with the new range.
are the las really better than grav cannons? Should be an average of 6 wounds on any vehicle normally giving a 3-4+ save with 3 damage each. Also the two detachments that give assault to them are probably the only way to play it unless ya put them in reserves or a transport.
I don't know, maybe I'm dump, or so... Because I'm using dev centurion's in my VS RG list, and they're doing great... I'm playing against hard and experienced players evry time. Now I watched that video, and I'm considering them useless xD
I plan to use two full units of six models each in my Imperial Fists army that I'm building. Keep them static for that sweet +1 to wound along with twin heavy bolters baby. Anyone have any thoughts on this?
Its just three Ratlings dressed up in a Power Armored Trench coat
brilliant
I love this theory. It is now my head canon.
Lol, I read this as “ratings” at first, which is even funnier to me. I’m just picturing three navy grunts scrunched into power armour. “How’d I let you talk me into this?”
Dont be silly, there's no such thing as rat men, yes-yes
Everyone knows ratlings are 2 Gretchen dressed up in a gaurd uniform.
They would be much MUCH better if they simply had a HQ choice to join them. 10th is all about characters joining units and they are one of the ONLY units with no HQ. I actually kind of love the chunky boys, especially after converting some.
We need centurion characters!
space marine CENTURION leutenant!!!
I kinda disagree. On the contrary, Their strength lies in the fact that you don’t need to support them with a character, and you want this in 10th because you don’t want to support all of your squads. Their issue is not the absence of leaders it’s their defensive profile and their maneuverability
@@CaptainSexaynah itd HAVE to be a captain
A centurion ancient would just look too cool.
One combo I've used as an Ultramarines player in a casual game is attaching Uriel Ventris to another squad and using his "Master of the Fleet" ability to put the Assault Centurions in deep strike since you don't have to select the unit he attached to.
Thissssssss
In firestorm assault, booping in 6 of the assault bad boys at +1S range makes them nuts
As much as deepstrikjng them is nice, I find them better in a land raider. Deepstrike limits them to landing the 9” charge otherwise they sit there screwed. Land raider has assault ramp meaning they can jump out and charge
I love Centurion Devastators in Blood Angels using the Librarian Dreadnought to teleport them
Considering that myself. Love Libby dread. Using him on centurions seems like it would be powerful.
using grav cannon?
@@pandamarshmallow8081 I prefer lascannons
@@MinePurposeI've used it in a local tournament a month ago, It was obnoxious for my opponents!
Are you still using them? What detachment? I'm currently running a Firestorm and I realized if I Da Jump them within 12", those are S13 las cannons and without Da Jump they are moving d6+4"
Why on earth do these not have invulnerable saves
Imma call it out here. In deathwatch, you can take a full 12 in the corvus blackstar. Its transport rule states astartes infantry. Only limit is termy, jumppack, and bikers count as 2 models. Other transports like landraider specify how many models a centurion counts as(3 i beleive). So as written, since it doesnt specify centurions counting as anything other than just normal infantry, you get the full bay of 12. And im gonna play it as such since deathwatch lost leaders for veteran killteams and when i asked gw they just told me to rtfc. So im playing it as written.
I reckon their grav cannons should be AP -2 so they can be properly anti-vehicle effective, other than that I'm still holding out hope for a character centurion of some kind to go in iron hands. These are like the perfect thematic iron hands infantry to me because they basically become the tanks! That and I'm a sucker for super heavy powered suits like iron monger from the first iron man movie, or the mk 1 iron man armour.
Even if there's never rules for it I'm absolutely making a truescale one as a chapter master model of myself, maybe convert up a nemesis dreadknight to go with it
If they add something that can lead centurions that isnt faction specific im adding that to my raven guard army. Blade driven deep assault centurions plus a leader, have fun with that
The ‘Grav-amp’ should actually have a rule to make the Grav-cannon ‘Twin-linked’ just like the Heavy bolters and Lascannons…simple fix!
It shouldn’t, they only have one for each model. You could just make her stronger than usual
@@user-uu2mo8jw9e you might be a bit new and not remember that the Grav-amp on their other hand used to actually do something, therefore giving it a rule to keep the Dev Centurion weapons consistent i.e Twin-linked, is reasonable…
@@HighlandPhoenix They don't need it. They are already anti-vehicle 2+ and vs other targets their only advantage over heavy bolters is wounding T3 on 2s and T10 on 5s which is sort of a non-issue anyways because there's very little that is T10 or above that isn't a vehicle anyways and those that are tend to be better targets for lascannons anyways.
Love how there are just matryoshka doll space marines. you put a phobos inside a primaris, inside a terminator, inside a inecptor, inside a terminator, inside a centurion, inside a dreadnaught.
I adore centurions, probably my favourite looking unit.
I would love a leader for them, a chaplain might make sense, or an old firstborn named character who hasn't been primarised yet.
Great video! Absolutely love these models and will be taking one of each in my imp fists army. I think the flexibility of the dev centurions is often missed - if you were to add an extra column of damage weighting vs termagaunts or Orks then the missile launchers come into their own. Handy for smaller games where you don’t know if you’re facing a horde or mechanised.
I miss being able to attach an apothecary to a Devastator squad like in 9th, forcing the enemy to commit large amounts of fire when they're dug into cover with armour of contempt, sometimes surviving and getting back a nice bundle of points back every command phase. They were never the best unit on the field, but it felt like they were really good at plugging holes for armies that needed a tough and hard-hitting midline.
Uriel giving deep strike to 6 seems solid. A CP charge or drop dev into ideal spot and not lumber around for 2-3 turns
I know they are not the most practical unit but they are one of my favorites
they look like the suit you put on during a teambuilding event and sumowrestle your coworkers
I would have liked if techmarines could have joined them
I wished for any one character to be able to join them, having no single character that can lead them, is disappointing, as there is no longer any chance to make them better and tougher...
@@Silverdragon83X a captain or a lieutenant would be out of context imo
Yeah or chapter master models should be able to join any unit
@@icklemoo wait till Helbrecht, Calgar or Shrike can join 💀
I have a unit of Devastator centurions for my Death Watch since you can't take normal devastator units they make a decent back field anti-armor unit.
Keep in mind if you can find an excuse to use a normal marrine detachment, you can use dev's and scouts :)
@@AshleyBlackwater DW index stays specifically what marine units you cannot use when playing Deathwatch. Using a different detachment doesn't change that.
@@shinjofoxthe rule about excluding units is in their detachment
@@shinjofox Its detachment specific restriction. Using a non DW detachment from the vanilla codex enables the use of them. Right on the detachment rule page it says
"If your Army Faction is Adeptus Astartes, you can
use this Black Spear Task Force Detachment rule.
RESTRICTIONS
■ Your army can include Deathwatch units, but it
cannot include any Adeptus Astartes units drawn
from any other Chapter.
■ Your army cannot include any of the following units:
Assault Squad; Assault Squad with Jump Packs;
Attack Bike Squad; Devastator Squad; Land
Speeder Storm; Scout Squad; Scout Sniper
Squad; Tactical Squad."
I wonder how bro feels rn...
I just love them in general. They’re pretty decent in deathwatch, but as other people have mentioned, I’d be so stoked to see a centurion character, maybe a lieutenant for the lethal hits punch that could make them just a little bit more potent against their main targets. Or a librarian with some defense shenanigans to make them a harder target to get rid of
I used to use these a lot in 9th...the problem was their durability (especially as they are a clear threat so typically targeted early on). The solution was to keep an Apothecary nearby.
Now that isn't an option, I've not really looked at them.
Great in Gladius, Great in Anvil, Great in firestorm and great in Vanguard. I use 3 or 6 assault variants in my armies and love them. Lack of invuln hasn`t been an issue because the combo of T7 and 2+sv is awesome with 4 wounds. If anyone spend their super-anti tank guns on my centurions then they aren`t using them om my Land raider, Lancer or Thunderstrike which is a win. I just love these guys. I march them up the middle screening for my hellblasters and they arent leaving that objective unless my opponent really commits to it
I always thought: they look silly; they don't seem used much; they're expensive to buy: they're expensive to use.
In 9th I always supported these guys with Azrael's 4+ invuln and an apothecary with a lot of success. They're some of my favorite models and I hate how 10th has made them so bad.
I personally love them, I got a squad of 3 with the twin linked las-canons and they are amazing in my games. Used them in over 10 games and their anti-tank is consistnely good. Basically always a shot getting through and sometimes you get 3 of them absolutely wrecking enemy tanks. I love them with Vanguard, able to redeploy them to their desired location and then giving +1 to hit and +1 AP. I play against a lot of ironstorm and they have been wrecking enemy armor like crazy. The main thing I love about them is consistnecy basically with full rerolls every time.
👍👍 I think they're great 🤷🏼♀️
Vulcan Lives 😃!
If you’re playing Vanguard Spearhead… Absolute treasure
Centurions have always been in that slot...They're not bad, but they cost too much. That being said, at the end of the day They're a space marine...INSIDE of a space marine! (points if you get that reference).
The Lancer is the clear anti-tank standout on paper, but it's very "fair" 40k. You're rolling your big tank out and asking your opponent for permission to line up a shot against their big armor. Dev Cents are more or less inferior to the Lancer in every way, except when you can use Deep Strike and Vanguard Spearhead to zip them around the board and create the firing lanes that you need rather than asking for permission.
I love assault centurions. I take six with me when I play my friends custodes, or a tank heavy list. They wreak havoc against Guard tank lists. Not a great tournament unit, but I like them a lot.
It’s nice to get to use them effectively. I almost never got to do damage with them in 9th until the very end of the edition. I have six of each variant, and they are among my favourite models in the space marine line.
I might use some in my game today. My friend wants to play a game with my Tyranids, and I was originally going to play my World Eaters, but I might actually build a flamer heavy Firestorm Assault Force, as I haven’t gotten to use that detachment yet. Infernus marines, Redemptors, Devastators, Repilsor Executioner, and a Land Raider, and whatever else I can stuff in. My friend is playing horde tyranids (the way they should be played), so flamers should be effective.
I’ve been running a unit of 3 centurion devastators with lascanons in a Stormraven carrying a redemptor dreadnought and a techmarine with the lethal hits aura from the Ironstorm detachment. It’s been pretty solid so far, pretty resounding declaration of ownership over an objective to just drop all that on it
Just got some centurions, I used them as devastators and they are good for shooting and have a half decent melee. Helped keep me in the game by putting out a good amount of wounds and eating a lot of my opponents shooting.
Yeah those missiles actually seem kinda decent, with them and lascannons they'd be interesting as a slightly mobile devastastator squad. If they could take a librarian for the 4++ their durability would be a lot better : (
They just want a big hug
I personally love these lil guys. I cram them into every Marine list I make, and the Devastator variant has almost always paid for itself long before it gets killed off. Assault squad seems very mid since the Hurricane Bolters got minced down into "Centurion Bolters" with half the number of attacks and the Grenade Launchers are literally just the Grenade keyword (which automatically invalidates them as a wargear selection in my eyes, as I've got way more important things to spend Command Points on). Triple Lascannons work exceptionally well with Ironstorm, especially if you're properly utilizing their passive reroll ability as well
You can put 12 centurions in one deathwatch flyer due to keywords.
@auspex
Was thinking about getting a unit of assault cents. I run gladius with aggressors blob and Libby dread. Was thinking of running them in a storm raven with a DC Dread. Big movement and good back up/extra fire-power support from the dred an the storm raven. Something extra to catch opponent out if they screen and focus on where my aggressors will be teleported meanwhile that cent blob/dred is jumping wherever I need and can move both where I need on the same turn as not solely reliant on the Libby
I Never used them, but my friend once raged after they got shot by barbgaunts and then they could only move 2in
First
P.s. he set them up at the back, so it would have taken forever
Hi mate just to remind you that’s you’re a lynch pin of the warhammer community and you’re great at running your channel.
the grav ones are a hard counter to armies like knights or guard. that anti-vehicle 2+ is just absurd.
Yea I have 3 Devastator centurions and they just destroy vehicles with grav cannons
Edit: they struggle on everything else, but a lot of my okay group uses knights
i think dev centurions in firestorm might be good. putting them into a repulsor to make use of the get out and fire back stratedgem might make for a nice slap back.
I hope we get some "primaris" sculpts built around the newer scaled marines being inside of them, and I hope we get some HQ choices. LTs, Captains, whatever. Just something.
New guy here: Would the Carcharodons make good use of the Centurions? From what I’ve read the Space Sharks LOVE to teleport things into combat.
i love these😀 great for both gladius and firestorm- especially assault version
We should be able to take Rogal Dorn as a centurion HQ.
As someone who built 6 of these with heavy and centurion bolters, I keep waiting for them to be better again. they keep dropping points for the whole squad and it's still not enough sadly. They either need inuln saves or they need a better special rule.
in 9th they were fun with imperial fists giving them exploding 6's and an upgraded apothecary bringing back two models a turn (if you were using 2 squads of 3) and giving them a 6+ FNP
The risk you take with any first born unit is when they'll be sent to legends.
Aren’t Crisis Suits vehicles? I think these guys could earn that tag as well.
6:45; nice daage
I’ve been using a squad of 6 devastator centurions w/lascannon and centurion missiles to great effect in the vanguard detachment. I put the +1 to hit and +1 AP strat in them, lascannon hitting on +2 and rerolling has been very effective. Gorilla tactics gives some key movement and I’ve been able to avoid melee with the strategy that allows d6 movement if anyone gets close.
Thinking about it you can get a landraider and Ballistics Dreadnaught for the price of a squad of 6.
Honestly, I quote like their design. One thing, and I take this idea from Macca at the Outer Circle:
Have their design be a bit like Kor Phaeron’s model from the back - make it look more like a suit over a suit and less like “another skin”
Controversially, I think they’re cooler than aggressors
Twin linked made the devastators sort of terrible, I guess the assault version is OK if you can deliver them.
Make centurions great again
A LR Crusader can carry 3 centurions and still have room for a full squad of 6 bladeguard plus a character. That seems like one of the more efficient ways to deploy them if you’re really determined to do so.
I enjoy my 3 man assault squad deployed from my stormraven, primarily because damage 3 melee is pretty rare in 10th compared to 9th
I'll add three of them to a vanguard detachment sooner than later. I find the idea of huge and slow chonky boys acting all sneaky
I love these guys but instead of the in box ranged weapons I used 2 contemptor dread plasma canons for 1, from the HH heavy weapons 2 Vulkite Culverins and the inbox grav weapons. they kitbashed very well.
I feel that they should have come with a extra marine for each of them and then they have a chance to jump out with a bolt pistol and a knife.
Dreadnoughts give a buff to these guys via 6 in aura
At 16:32 the gentleman mentions that with the Vanguard Spearhead detachment that Centurions would get Benefit of Cover. But they already have 2+ armor. Does the Benefit of Cover come into effect after something like an AP -2 weapon chips away at the armor save? I thought that is not the case.
Also he didn't mention that the Stormlance Task Force detachment gives the Assault Centurions the opportunity to charge after they advance. They don't have a lot of Stratagem opportunities I don't think in that detachment. But Stromlance is one way of making up for the Assault Centurions sluggishness. I'm considering them for my White Scars.
With Deathwatch Black Spear, you have a Strategem, wich you can "from golden light" a Unit for 1 CP... Gives rhem the Movement, they need
I don't really understand Grav-cannons. Like, okay, they are anti-vehicle, but their AP is so low I can't think of any vehicle besides maybe Ork that are truly 'at risk' by them, short of running around in Devastator doctrine in a Gladius with that strat and/or that specific Storm Speeder combination that gives another AP. It would thereotically be an excellent weapon against other Space Marine players with something tough like Land Raiders or I dunno, Knights too I suppose.
Libby Dreadnoughts and Assault Centurions are pretty beastly, especially in the Firestorm detachment when the flamers get Devastating Wounds (and become poor man heavy flamers too). It's kinda funny that we become basically like that old Raven Guard army trick from a previous edition.
If GW ever makes a worker placement game, these guys would be perfect as meeples.
>didnt even mention the Stormraven in transports. Sad. I slam them up front in that and drop them on a contested point or enemy armor. Fliers really need a buff to be comp, huh?
The Timmy in me likes them, and I'll be putting them in my "BA" army for fluff reasons also.
I have 3 centurions that just sit in my backline with grav canons and they are fantastic for anti tank.
I actually have six built and painted. I love the look of them so much but everytime I try and put them in a list I'm like "why am I not playing terminators?"
I forgot centurions existed until I used some to kitbash Obliterators waaay back 5 years ago. Then I forgot about them again, until this video...
You know, I often post long complicated lists of changes for what a model might need, in my deeply inexpert opinion. But these? Small price drop. At most. ~15 points per wound is a big ask. ~13-14 not so much. Knock 10-15 (Dev) and 5-10 (Assault) off the cost per 3 and they'll show up quite a bit more, even without leaders.
Im really suprized gw hasn't started making their models magnet ready.
The price for models would almost double overnight
Even if they are good now, if I were to buy them now, it would take me years to build and paint them up. By that time they won't be good anymore. So I just tend to go with rule of cool.
I just finished up a squad of Attack Bikes right before they got cut in the new Codex. 😅
There’s guys collect dust in the shelf at my LGS
Been running devistator centurions with grav weapons in a replusor its a nice combination because of the mix of fire powe
They're good, if you wanna drop a fat stack. Otherwise you'll have to drop that money on blood angels to gain the pimp hand of the angel
I'd love a centurion captain/lieutenant model. yea yea i know we have enough of those but this is an actual different model instead of lieutenant 10
Rogal Dorn to appear in a suit of mega centurion armour
If they weren't such a questionable value I'd buy some to act as Obliterators
4:15 they are just as durable as shield terminators against boltguns, for comparison
They just need to get a HQ available for them, or that GW allows gravis style leader to join them and they will become top tier.
I love the chunky shooty boys with my black Templars, even if the synergy is not the best
Recomiendo mucho usarlos con la guardia del cuervo ya que con la estratagema de finta calculada puedes colocarlos en la reserva estratégica
Run in black spear with grav cannons and missles, stacked with the sus 1 is just mean I shottedd a castellan with 3 😅
Has anyone mentioned they can be taken in boarder patrols!
Yea sadly can't see a future for these. They are alright on the table and have little support Gravis fills rhe role, they must still sell enough to be worth selling but they are not really in line with the new range.
are the las really better than grav cannons? Should be an average of 6 wounds on any vehicle normally giving a 3-4+ save with 3 damage each. Also the two detachments that give assault to them are probably the only way to play it unless ya put them in reserves or a transport.
highly recommend anyone getting them magnetise everything, i can flick mine over from Devestator to Assault including the smaller accessory weapons
I don't know, maybe I'm dump, or so... Because I'm using dev centurion's in my VS RG list, and they're doing great... I'm playing against hard and experienced players evry time. Now I watched that video, and I'm considering them useless xD
I love how these "sentiourions" look, unfortunately they don't seem worthwhile to take.
I want to get some but worry they could be discontinued like most of the other old stuff.
I love how these look
Can you run a melta and a flamer on each arm of assault centurions? If so would that even make any sense to run?
Give them an 4+ invuln and I will include them in my lists again. I love these guys but they get dusted super quick now and aren’t worth it
I'm curious if anyone knows the answer to this, could you put centurions inside of a drop pod and just yeet them at the enemy?
Hey auspex, can you explain which loadout (grab cannon vs the las) is best for which situation?
the walking tank infantry is weak to melta and anti tank weapons? you dont say
Smash, next question
They stole starcrafts 2 marauder design and of top of it did not thought out the realistic aspect of rockets being launched straight out of body.
Centurions are the only firstborn unit the community would universally praise GW for squatting
"universally"? Wrong, I like my Cent's and I'm not alone.
@@MinscS2 Then I shall very rudely inform you that your opinion is absolutely valid and based, king, wholesome take
@@swiftsabre28You're making me blush...
I plan to use two full units of six models each in my Imperial Fists army that I'm building. Keep them static for that sweet +1 to wound along with twin heavy bolters baby. Anyone have any thoughts on this?
Based
These models are so derpy
Any info on who won the 3D printer giveaway?
I dunno how anyone has the cheek to mention how and of the Primaris look when these monstrosities exist
Oh yes the unit I would think is fake if I hadn't seen it in real life at least the TTS Dorn justifies their existence
Yay!