I get being able to jam non basics in mono colour decks, but black is the colour that rewards playing as many basics as possible lmao. No utility is better than coming in untapped also.
@@johnathanreynolds1108 honestly, if one third of your lands are swamps, coffers won't always be online. You need three swamps to break even with coffers. Meaning if coffers is your fourth land, it's statistically expected for you to have at least one other non basic. Meaning that your opening hands with coffers or early coffers is quite bad
@@yngnickel If you're playing Cabal Coffers, you'd better be playing Urborg as well. Besides any non-basics you might be running, it also makes your coffers itself a swamp so even if you ran only swamps and coffers, an urborg would still give you an extra mana. With Urborg out, Cabal Coffers already starts producing extra mana at 4 lands out. It does mean that you should run tutors to get either piece. e.g. stuff like Expedition Map and obviously black tutors. The sneaky way to turbo ramp into coffers is to just play a commander that has at least green and black in it's colors and then just use green ramp to get coffers/urborg and then play mono-black anyway.
Riftsweeper combos with Mana Severance. After you remove all your lands from your deck you begin to regret your decision, so you can use Riftsweeper to put the lands back into your deck.
@@Shimatzu95 Mono Black being "I can't cast any spell without Urborg" is not the right way to play. I understand that you may run out of basics if you're playing 10 fetch lands and 10 duals/triomes plus several utility land but without the need for duals?
Titania’s song does not trigger when it leaves. The oracle text uses the word “if” which does not denote a trigger. Triggers are denoted by “when”, “whenever”, or “at”.
@@FSUMercerian It does, it just doesn’t use a triggered ability, it uses a replacement effect. So if it leaves it still affects noncreature artifacts but since it isn’t technically a triggered ability you don’t need to announce it.
Even if it were a trigger, it would probably not be relevant until dockside makes the treasures and therefore would not have to be announced similar to prowess or the one ring trigger.
The question is, in a game with judges, when do you tell people about it? You only need to tell people about your triggers when they're relevant (so if you play One Ring, you don't need to announce the protection trigger until someone tries to target you) Of course in casual you'd remind the table that the effect lasts until end of turn, but how about competitive?
The thing with Tower of the Magistrate is that you **respond** to the equip trigger of boots. People keep forgetting that Equipping goes on the stack and you can reply to it.
I also just learned about Green Slime and I can't BELIEVE more people aren't running it. I even learned the hard way yesterday how tricky it can be when someone tried to Green Slime my Vexing Puzzlebox - I said "I'm not sure you can target the puzzlebox because I tapped it for mana, don't mana abilities not use the stack?" and they responded with "I'm targetting the trigger on puzzlebox to put charge counters on it from the roll" SO FREAKIN GENIUS
I feel like Richard was the only one that realized Mitotic Manipulation checks everyone's permanents. You can get your own Rhystic Study if someone already has it.
The thing with Batwing Brume and Inkshield is they're both replacement effects. The event they replace is combat damage so the affected player chooses in which order to apply them. As the attackee, you can choose to apply the Inkshield first, which would make Batwing Brume's damage prevention wouldn't get to be applied (it'll already be prevented by Inkshield's) and since the damage would be prevented by Inkshield, you still get the tokens. If {B} was paid to cast Batwing Brume, the life loss still occurs: the spell does not fizzle, it just has no combat damage to prevent.
I always get frustrated hearing people say "Inkshield is too expensive, everybody sees it coming when you hold up the mana". You don't play Inkshield in a tap-out deck and suspiciously hold up 5 mana sometimes. You play it in a draw-go deck where holding up mana isn't suspicious.
Also, Richard is saying "do you really swing out at the player holding up mana", but yes, of course you do. Firstly, aggressive strategies have to be aggressive. If they fear the fog and don't attack, you are winning. Secondly, this is the sort of card that goes in a controlling deck. If you don't attack the controlling player, they win. You have to be aggro or the next sweeper ruins your momentum. It is a win-win situation for the control to hold this up. The best answer to this card is the same as it is with any other fog, just exaggerated. Fogs do poorly versus combos and chip damage. Make their Inkshield be "Gain 4 life, make 4 tokens", and it is still fine, but it isn't game winning.
I agree, but Inkshield truthers never say "this is good in a dedicated control deck." They say "Inkshield is broken, it's the best fog, why would you play this 1 to 2 mana fog over it?" Inkshield works in specific decks and even then, it's not that good in draw-go because it's still a card in your deck you never use. Mana is still suspicious in draw-go. More-so, because it's draw-go.
@@ethanglaeser9239 1. Not every deck that attacks you is aggro. 2. No you don't because 2 other players exist. 3. You don't never attack them, you just attack them when you have a good answer (board wipe to follow up, counter, they have to eventually tap out for something else). If Inkshield is just a 5 mana deterrent it's really REALLY bad because a 1 mana fog you'd actually get people with does the same thing.
@@MakeVarahHappen Even if you aren't currently playing an aggro deck, you generally shift between playing aggressively or defensively as the game moves on. When facing a mostly defensive or controlling opponent, you have to pressure them, or they are free to do whatever they want. When discussing "it acting as a deterrent", it isn't true that a one mana fog does the same job. It is only a deterrent if people see it coming, and people don't see 1 mana coming. People see the 5 mana fog coming, except when you disguise it by playing draw-go. That said, unless you have specific knowledge of a probable card in someone's hand, not attacking out of fear is usually wrong. It is more often correct to call the bluff and move on.
@@MakeVarahHappen Why do you say "a card in your deck that you never use"? I have it in my control deck, and it has won me games on multiple occasions. Yeah, the mana can be suspicious, but your opponents still have to do something. If they never attack me because I might have Inkshield, then I win by default. Additionally, I most enjoy playing cards like Inkshield in decks that play on-board mana sinks. If I show that I have reasons to hold mana up aside from cards in my hand, it confuses the possibilities even more.
No-one mentioned that Titania’s Song also makes The One Ring lose indestructible in addition to turning off its card draw. It’s a minor benefit but it’s still something.
That depends on how much you come across The One Ring. I’ve been playing at an LGS every week for weeks now, and not once have I seen one, even though I’ve played against some really high-end decks, literally ones that were running OG Duals weren’t running The One Ring.
Minor thing regarding Richard's point about Ashnod's Altar with Trickbind, Ashnod's Altar's ability is a mana ability so Trickbind can't ever target it (same with Green Slime).
I think the tech aspect of Abjure in Yuriko, is that if you sacrifice Yuriko to the Abjure, all of your cheap evasive creatures threaten to connect as Yuriko when they swing. If Yuriko was being stopped by blockers, it can be a way to get her through again.
58:02 "A fog counters inkshield..." Noooot true. damage prevention is a replacement effect. Therefore, whoever is being dealt the damage can choose the order in which they choose to apply replacement effects. So if you're the one being hit and cast your inkshield. Opponent cast Fog. You get to choose which one applies first. Obviously you choose Inkshield's, at which point Fog has no reason to apply. You still get your Inklings.
But if Fog was cast first, wouldn't it resolve with Inkshield on the stack? That prevents the damage so Inkshield has no damage to prevent when it resolves.
@@tomfisher6422 no damage has been dealt when either of the spells resolve, or at least i'd hope you aren't casting fog after combat because it wouldn't do anything
It's crazy how Seth and Richard are arguing Inkshield is bad because it is too telegraphed so no one will swing at you when they see 5 mana up. That means by leaving up 5 mana I don't get hit, my opponents get hit, and I don't even have to use my "bad" card to prevent the damage. Eventually when I do I can create a team of flying 2/1s that will likely be swinging back for a good chunk of damage, maybe even lethal. Their reasoning for why it's bad does a pretty good job at justifying its place in the decks of those who enjoy it.
Titania's Song is so good it stops Treasures, food, clue decks, also any artifact deck, Equipment deck, shuts off mana rocks, and stops big crazy artifacts such a good card.
I am 100% with Richard on Retraced Image. I have heavily considered playing it in cEDH because you know without a doubt every player is playing the best lands, rhystic studies, etc. and if it's a dead card, pitches to forces, snapback, and more. Playing blue farm in a pod against another blue farm player, it's likely 80% of your deck is the same cards if not more. Upside potential is crazy lol
the card disadvantage is real, but i won't lie, dropping a talion or rhystic study/smothering tithe onto the battlefield for 1 seems pretty good, i feel like you'd be trimming clone effects for this sometimes hit though.
Praetor's Grasp is criminally underrated, since most people still consider it as 'steal a sol ring.' In reality, there's so much treasure generation (and cards that make your lands tap for anything), you can easily use the card as a 3-mana tutor for an answer to any scenario on the board. It also has the upside of also stealing your opponent's Kaldra piece face-down.
@@PaulissVegan Treasure, exotic orchard, and prismatic lens are pretty low-cost options, with 3-cmc utility rocks also often tapping for anything. The floor, in which no-one shares your colors and you don't get the fixing, is still (usually) sol ring.
@@PaulissVegan Well, so long as you don't mind the high price tag. It's one of those cards that's only ~$20 because it hasn't been reprinted, but if it ever gets put on a bonus sheet, I could see it really collapsing in price. I'd keep it in mind for the future, unless you find a good bargain or a good fit. In decks that want to steal anyways, like Tasha, card's really good period.
My hot tech is Ruthless Technomancer; it makes treasures on ETB without targeting, so it's safe from removal, it can be flickered, and it recures creatures by sacrificing artifacts. It's really good in most black and any artifact deck that can support it.
The OG reddit comment on Green Slime is really funny. Of the 3 things listed the only one it truly works on is Lightning Greaves. Sol Ring is a mana ability so it doesn't work. Yes, it DOES works on Rhystic Study but you still have to cast the Slime into it so they're getting at least 1 trigger no matter what - (Rhystic in play, someone casts a spell that triggers it, slime in response to that trigger, rhystic triggers to the slime cast and asks you to pay the 1)
Inkshield shines in that part of the game where you start running out of gas and have to land pass. All the sudden the open mana doesn’t seem suspicious. Richards stuck in the 60 card mindset of making the highest value play when in commander sometimes playing less value to politic is correct
My secret tech is the best fog you guys have never considered: Mandate of Peace At first glance it's just a 2 mana off color fog, which I think is already decent, plus it stops attack triggers. It has a lot more utility than that though. If you catch someone going to combat before casting spells you can skip most of their turn. It can be used as protection against Ink Shield, Aetherize, Settle the Wreckage, Cyclonic Rift etc. Finally, you can use it during your own turn to resolve something big like a combo or whatever without any fear of being interacted with. Top 10 white card imo
The super secret tech with Retraced Image is to run it in an Azorius deck to get a plains onto the battlefield. You could easily pull it off with like 2 plains in your deck if you also run it with all of your regular catch-up ramp and a full grip of 4 bounce lands. AKA the Richard special.
@@PaulissVeganwell plotting doesnt trigger the standstill.. casting the plotted spell does but im saying if everyone is going to be staring at each other not wanting to trigger the standstill you can just sit on the sidelines plotting
Standstill - regarding Notion Thief/Bowmasters, you'd need to have them on the field already - Standstill sacs itself and draws cards at the same time - if you were to respond with Notion/Bowmasters, it'll just trigger again and everyone will draw before they're on the field.
Im sorry Seth, i've gotten multiple wins and crackbacks with Inkshield. the thing is that I'm usually holding up mana for Aristocrats abilities, so nobody suspects the 5 mana
I run Tower of the Magistrate in NInjas. It can help give them protection to get attacks in where Intimidate and Fear aren't quite enough, but also you can use this in response to the equip trigger for boots so the boots fall off and they can't re-equip it. For voltron this does still completely shut them down.
I m putting mana severance into my Will Scion of Peace deck - when I start drawing crazy amount of cards and I m looking for approach of the second sun, skipping 25-20 lands gives me better % to draw wincon
I really like shifting shadow in reanimator decks, because it launches out giant threats and fills the graveyard, all at once. It is a bit slow, but it is such a fun card. It also doubles as extremely risky removal
@ 58:35 You guys got that incorrect. Multiple Prevention Effects is handled similarly to multiple Replacement Effects, not like Time-Stamps which you mentioned. If there are two Prevention Effects attempting to apply to the same event then the affected player would choose the order in which they apply. So the person that would be dealt the Combat Damage could choose to have the Inkshield apply first and prevent the damage and be given a token for each damage prevented, and then whatever other fog effect to apply next, but at that point it is trying to prevent damage that has already been prevented.
One thing to note, seeing the word "if" doesn't always mean something is a Replacement Effect. It often also shows up in Static Effects like on Panharmonicon.
Titania's song is probably my favorite card. I run it in every green deck that is non artifact based. Totally worth it even if you get beat to death with signets.
My card evaluation procedure is listening to what Richard thinks about a card and then carefully examining all of the myriad counterpoints that come to mind when he's finished giving his opinion. 90% of the time, the responses that come to mind are valid but occasionally he doesn't have a garbage take
I want Richard’s opinion on Farsight Mask, “whenever a source an opponent controls deals damage to you, if farsight mask is untapped, draw a card. “ been wanting to try it out and see if it’s better or worse than minds eye.
Talrand for Abjure is pretty genius comparision. Like, Swan Song GIVES in of your opponents a 2/2 flyer. In Talrand Abjure takes a 2/2 flyer away from you (well, and then replaces it because you just cast a blue spell).
10:40 SEE, here's what you ACTUALLY do. Don't run Riftsweeper. Run one of the Eldrazi Processors. Not only can it shut down all of that plot shenanigans, but you also get REWARDED for shutting it down. Blight Herder can go into any deck and rewards with ramp when you do, but otherwise Void Attendant is good in green since it can do it repeatedly. I've done this before, but I threw down an ulamog's Nullifier, put two foretold cards into their graveyard and countered the spell. Fucking MEEEAAAANNN
@Crim You’re on the right track to hate out the nonsense ramp and draw by playing red. Bust out some Zo-zu, Manabarbs, Burning Earth, Spellshock (nice cards bro, go ahead and play em all), new Magebane Lizard, and all the damage doublers you can jam. I’m working on a Taii Wakeen deck that does exactly this because it can sit on 6 mana with Manabarbs out and just dare people to tap out into a Wakeen activation (each ping from Manabarbs would do 7 damage in this scenario).
So with rift sweeper you are not realizing. You can rift sweep your teferis protection back into your deck for a second use. Always wanted to build a blink deck that tpro every turn just for the troll
Ive been on green slime since it came out in baldur gate. I took out an aetherflux reservoir that someone paid 50 life, into since it hits triggered abilities as well. Its a great card.
I love playing Titania's Song in Myrkul, sacrificing my Sol Ring creature, and then getting a Sol Ring enchantment token that taps for mana and doesn't care about Titania's Song.
Here's my tek for you: BELBE'S PORTAL. I love using this card to get creatures out at instant speed. Even if im in elves or something where 3 mana is about as big as the creatures get, its still worth it to put the creature out at instant speed for protection, and it can help a lot of otherwise slow creature strategies. Even tutors just put something into your hand, so belbe's portal really does some work for you to get it out on the battlefield.
Tombstone stairwell for aristocrats, superfriends comupance, token decks forced evolution, red decks shenannagans dredge 1 destroy a artifact. For yarrok mirror of life trapping. Prison a creature if it was cast untill another creature is played. With yarrok flickers a creature. Also unflips battles
Standstill is crazy good value in my Xyris deck, i love it. If noone breaks it i just break it myself and make 9 snakes. Otherwise still 6 snakes and 3 cards for 2 mana.
As a Yuriko player, the Abjure play is 100% just sacrifice Yuriko because Commander Ninjutsu is super busted. But it's still not worth having to ninjutsu Yuriko back in...
I can’t believe Crim, of all people, dropped the ball on the Nekusar/Standstill tech. I play standstill and break my own standstill by casting WoF. The whole table takes 3 off the draw, discards the 3 cards, draws a whole new hand and takes 7 more? That’s a *chef’s kiss* hellified combo.
Aether Flash is a funny one. One red and four colorless to kill any creature with two toughness or less. A wonder enchantment to kill mana dork, tokens creature , also hopes and dreams.
Fumble is my secret tech card - it has so much utility. 2 mana blue instant, return target creature to its owner's hand and gain control of all equipment that was attached to it, and attach it to another target creature. The obvious use case is to steal someone's voltron equipment, but you can do a lot more because the targeting is very flexible - you can use it on your own stuff to dodge removal and re-equip all of your stuff onto another creature at instant speed, you can use it to equip someone else's creature with a load of your equipment so you get a bunch of triggers and you can also "gotcha" kill people in some cases.
I almost never get to say this, so I figured I’d celebrate: Richard is absolutely right! 🎉 (Still love ya, Codfather.) Inkshield SUCKS. It’s _so_ telegraphed, you can see it coming from miles away. If someone leaves up 3WB, what else could they possibly be doing? Especially if none of that is blue so you can rule out counter magic. _Maybe_ you’ll get someone the first time you play it. Maybe. But after that, literally all your opponents have to do is not attack you when you have the mana available, and unless you consistently have other things to do with that mana at instant speed, you just wasted your turn doing nothing. And then the next time you don’t leave mana open, they come at you and get you. The only exception is if a very large portion of your games end with an opponent playing Craterhoof or something. If they’re trying to end the game with an alpha strike, they’ll probably come for you even if they suspect you have it. But even then, maybe they won’t. Maybe they’ll kill the other two and just whittle you down over time. It just almost _never_ does anything. High ceiling, but good luck getting up there when there are no stairs leading up to it and you’re stuck on the floor hoping someone will be naive enough to send down an elevator.
So here's the thing about not walking into an Inkshield - it functions a lot like a counterspell! Every time you don't attack into it, it's a free fog!! Not to mention, you run it in decks that want to hold up their mana anyway!
If anyone actually wants to know, titania's song is the only card in all of magic that says "this effect continues". It's leaves the battlefield thing seems to be completely unique
when I had built Jhoira weatherlight captain, I played mana severance in my deck. It was actually a key card to win the game by like turn 2. Removing all the lands allowed me to artifact storm with abandon and draw through my deck to find my wincon. Used correctly, its a great card
Actively using Mana Severance in my Mothman deck as a combo finisher but also it just always guarantees you mill a nonland to lose rads. You need Mothy, Scurry Oak, Altar of Dementia and a token or counter doubler on field first but it effectively allows you to mill thru the deck til you amass an unstoppable army in a chain that you can end at any time by not targeting Oak. ❤
My favorite loop w/ Riftsweeper/Pull from Eternity are because of cards such as Time Spiral, Echo of Eons, Commit to Memory, Past in Flames, Snapcaster Mage or even anti removal such as Path to Exile, Swords to Plowshares, and/or Force of Negation.
I used Mana Severance in my Zur cycling deck to help me churn through my deck once I have 5-6 lands, you still leave lands with cycling to continue making land drops if you want.
Verity Circle and Insight make budget replacements for Rhystic Study. Ornithopter of Paradise taps for any color mana, doesnt require a color to play, and can block and wear equipment well. Thawing Glaciers can draw you several lands over the course of the game and make sure you consistently hit land drops. If you can untap it, you get multiple lands a turn.
I love Richard making fun of Tomer on the inkshield debate saying "Rampant Growth sucks, heres this 6 mana ramp spell", implying that thats bad...when literally a week ago we was saying that Open the Way (a usually 6 mana ramp spell) is the best ramp spell by a mile ( 57:33 )
Abjure has been handy in Marchesa, the Black Rose. You usually have something blue (including the commander) to loop out of the graveyard. If there's an ETB on the creature, even better.
on the subject of brume, a card i love to death: also cauldron haze. not only can give your board persist in response to a non-exile wipe, but can give opponent's stuff persist as well to help politically/convince them to attack whoever tried to wipe.
Tower of the Magistrate: great at removing troublesome Swords of X and Y off attackers so you can properly pants them if you dont have the artifact removal in hand (or are playing mono black)
an underrated card that can pull double duty is Whir of Invention. In the early game you can cast for X= 0 and go "ramp" an artifact land into play at instant speed and in the late game you go your big spell.
Riftsweepeer might be good as combo protection, but if the Plot mechanic becomes real prevalent, it might be able to foil your opponents plotted plan. 😅
My first "high power" EDH deck was Narset, Enlightened Master back in Khans of Tarkir. I unironically played Mana Severance in the deck, I also had a few other weird ass cards like Reconnaissance. The plan was to turbo out Narset with fast mana, often with flash or haste (Narset's hexproof was usually enough to keep her on the board at that point in time). Swing with Narset for all the extra combats, extra turns and beacons. Mana Severance cleaned up the lands so Narset would always hit 1-4x big things and let me win. I don't think I ever got punished for playing Mana Severance, but then again our playgroup was pretty battlecruiser-ish back then.
My first EDH deck ever used Trade Routes and I also put it in my most recent one. I just love it because it can be the best card in ever in your Slogurk deck, or super nice in your Ojer Pakpatiq deck, or just generally helpful in all other decks with MDFCs, Mystic Santuarys, and giving all lands Cycling 1.
Holy shit! You picked up my comment on Abjure! So it was with a £30 Yuriko list and Abjure was £0.05. There were no good attacks for Yuriko on board but I had an unblockable creature, so I sacc’d her to abjure which enabled me to recast her when my attacks went through
The best place for mitotic manipulation is a scry deck, or any deck running top deck manipulation really. There are so many effects that do this listing them would be silly, but the color you're going to use them in most often is blue.
I would love to see you guys play Tomer’s budget decks someday or maybe you guys can “commission” for a deck? I didn’t even know the 25$ video dropped! Would be great to see. Love the content guys
Titania's Song is a continuous effect that continues when it leaves the battlefield, there's no trigger
Richard pretending he would play retraced image when he was just on a mono black deck with 5 swamps
I get being able to jam non basics in mono colour decks, but black is the colour that rewards playing as many basics as possible lmao. No utility is better than coming in untapped also.
I'm building a mono black deck with 24 basics and 12 non basics so my cabal coffers and crypt ghast are always online even if I don't hit urborg
@@johnathanreynolds1108 honestly, if one third of your lands are swamps, coffers won't always be online. You need three swamps to break even with coffers. Meaning if coffers is your fourth land, it's statistically expected for you to have at least one other non basic. Meaning that your opening hands with coffers or early coffers is quite bad
@@yngnickel it's 2/3rds basics.
@@yngnickel If you're playing Cabal Coffers, you'd better be playing Urborg as well. Besides any non-basics you might be running, it also makes your coffers itself a swamp so even if you ran only swamps and coffers, an urborg would still give you an extra mana. With Urborg out, Cabal Coffers already starts producing extra mana at 4 lands out.
It does mean that you should run tutors to get either piece. e.g. stuff like Expedition Map and obviously black tutors.
The sneaky way to turbo ramp into coffers is to just play a commander that has at least green and black in it's colors and then just use green ramp to get coffers/urborg and then play mono-black anyway.
Split second doesn’t stop treasures as cracking them is a mana ability. 7:25
You guys should make a regular segment where comnenters can submit underrated cards (maybe from a community post) for you guys to look at.
Some sort of...way to...Challenge the Stats?
@@RyuPlaneswalkerit’s the evil version of challenge the stats, because you know Richard & gang are going to dunk on it
Let us vote on them somehow!
@@RyuPlaneswalkerchallenge the strats. Legally distinct xD
I mentined this before but crim NEEDS to play deathgrip somewhere. A black enchantment that repeatingly counters green cards is so fitting for him.
Riftsweeper combos with Mana Severance. After you remove all your lands from your deck you begin to regret your decision, so you can use Riftsweeper to put the lands back into your deck.
LMAO
But only one at a time. After the game you just stop playing them both lol
My secret tech for mono black is running more than 6 total swamps
People playing less than 15 (at the verry least) basics in a mono color deck they deserve a ruination or blood moon.
@@Shimatzu95How do they find 25 utility lands? Don't they need color to cast their spells?
@@laytonjr6601 I mean colorneed can be subverted. My Brudiclad deck has about 10 colorless lands cause about 3/4 of the nonland cards are colorless
@@Shimatzu95 Mono Black being "I can't cast any spell without Urborg" is not the right way to play.
I understand that you may run out of basics if you're playing 10 fetch lands and 10 duals/triomes plus several utility land but without the need for duals?
@@laytonjr6601 brudiclad is an izzet artifact deck for me, i still have 12 basics in there its just my "greediest" deck
Titania’s song does not trigger when it leaves. The oracle text uses the word “if” which does not denote a trigger. Triggers are denoted by “when”, “whenever”, or “at”.
Yeah, Richard arguing that a card not on the battlefield affects cards that ETB is special 😂
@@FSUMercerian It does, it just doesn’t use a triggered ability, it uses a replacement effect. So if it leaves it still affects noncreature artifacts but since it isn’t technically a triggered ability you don’t need to announce it.
@@FSUMercerian One of the most special comments I've seen in a while
Even if it were a trigger, it would probably not be relevant until dockside makes the treasures and therefore would not have to be announced similar to prowess or the one ring trigger.
The question is, in a game with judges, when do you tell people about it? You only need to tell people about your triggers when they're relevant (so if you play One Ring, you don't need to announce the protection trigger until someone tries to target you)
Of course in casual you'd remind the table that the effect lasts until end of turn, but how about competitive?
The thing with Tower of the Magistrate is that you **respond** to the equip trigger of boots. People keep forgetting that Equipping goes on the stack and you can reply to it.
Yep, I've loved Tower in edh for almost 20 years now
1:00:44 Ashnod’s Altar ability is a mana ability so even a card with split second couldn’t stop you from sacrificing a creature and getting mana
Had someone try to Krosan Grip my Mana Reflection during my main phase so I just floated everything in response 😅
I also just learned about Green Slime and I can't BELIEVE more people aren't running it. I even learned the hard way yesterday how tricky it can be when someone tried to Green Slime my Vexing Puzzlebox - I said "I'm not sure you can target the puzzlebox because I tapped it for mana, don't mana abilities not use the stack?" and they responded with "I'm targetting the trigger on puzzlebox to put charge counters on it from the roll" SO FREAKIN GENIUS
I feel like Richard was the only one that realized Mitotic Manipulation checks everyone's permanents. You can get your own Rhystic Study if someone already has it.
Here’s the combo, hive mind, mana severance, opposition agent. You remove no lands from your deck but all your opponents lands from theirs.
I was about to comment this, vary nasty combo but vary funny
Why not just Deflecting Swat or Commandeer or sth. like that?
You could remove all your lands at that point because you just stole every land from your opponents' decks.
Throw in an Oblivion Sower for fun
It's beautiful. Art.
The thing with Batwing Brume and Inkshield is they're both replacement effects. The event they replace is combat damage so the affected player chooses in which order to apply them. As the attackee, you can choose to apply the Inkshield first, which would make Batwing Brume's damage prevention wouldn't get to be applied (it'll already be prevented by Inkshield's) and since the damage would be prevented by Inkshield, you still get the tokens. If {B} was paid to cast Batwing Brume, the life loss still occurs: the spell does not fizzle, it just has no combat damage to prevent.
I always get frustrated hearing people say "Inkshield is too expensive, everybody sees it coming when you hold up the mana". You don't play Inkshield in a tap-out deck and suspiciously hold up 5 mana sometimes. You play it in a draw-go deck where holding up mana isn't suspicious.
Also, Richard is saying "do you really swing out at the player holding up mana", but yes, of course you do. Firstly, aggressive strategies have to be aggressive. If they fear the fog and don't attack, you are winning. Secondly, this is the sort of card that goes in a controlling deck. If you don't attack the controlling player, they win. You have to be aggro or the next sweeper ruins your momentum. It is a win-win situation for the control to hold this up.
The best answer to this card is the same as it is with any other fog, just exaggerated. Fogs do poorly versus combos and chip damage. Make their Inkshield be "Gain 4 life, make 4 tokens", and it is still fine, but it isn't game winning.
I agree, but Inkshield truthers never say "this is good in a dedicated control deck." They say "Inkshield is broken, it's the best fog, why would you play this 1 to 2 mana fog over it?" Inkshield works in specific decks and even then, it's not that good in draw-go because it's still a card in your deck you never use. Mana is still suspicious in draw-go. More-so, because it's draw-go.
@@ethanglaeser9239 1. Not every deck that attacks you is aggro. 2. No you don't because 2 other players exist. 3. You don't never attack them, you just attack them when you have a good answer (board wipe to follow up, counter, they have to eventually tap out for something else). If Inkshield is just a 5 mana deterrent it's really REALLY bad because a 1 mana fog you'd actually get people with does the same thing.
@@MakeVarahHappen Even if you aren't currently playing an aggro deck, you generally shift between playing aggressively or defensively as the game moves on. When facing a mostly defensive or controlling opponent, you have to pressure them, or they are free to do whatever they want.
When discussing "it acting as a deterrent", it isn't true that a one mana fog does the same job. It is only a deterrent if people see it coming, and people don't see 1 mana coming. People see the 5 mana fog coming, except when you disguise it by playing draw-go. That said, unless you have specific knowledge of a probable card in someone's hand, not attacking out of fear is usually wrong. It is more often correct to call the bluff and move on.
@@MakeVarahHappen Why do you say "a card in your deck that you never use"? I have it in my control deck, and it has won me games on multiple occasions. Yeah, the mana can be suspicious, but your opponents still have to do something. If they never attack me because I might have Inkshield, then I win by default.
Additionally, I most enjoy playing cards like Inkshield in decks that play on-board mana sinks. If I show that I have reasons to hold mana up aside from cards in my hand, it confuses the possibilities even more.
No-one mentioned that Titania’s Song also makes The One Ring lose indestructible in addition to turning off its card draw. It’s a minor benefit but it’s still something.
That depends on how much you come across The One Ring. I’ve been playing at an LGS every week for weeks now, and not once have I seen one, even though I’ve played against some really high-end decks, literally ones that were running OG Duals weren’t running The One Ring.
Minor thing regarding Richard's point about Ashnod's Altar with Trickbind, Ashnod's Altar's ability is a mana ability so Trickbind can't ever target it (same with Green Slime).
I think the tech aspect of Abjure in Yuriko, is that if you sacrifice Yuriko to the Abjure, all of your cheap evasive creatures threaten to connect as Yuriko when they swing. If Yuriko was being stopped by blockers, it can be a way to get her through again.
Titania's song doesn't have a trigger since it doesn't use "when", "whenever", or "at". It's just a continuous effect with a duration.
58:02 "A fog counters inkshield..."
Noooot true. damage prevention is a replacement effect. Therefore, whoever is being dealt the damage can choose the order in which they choose to apply replacement effects. So if you're the one being hit and cast your inkshield. Opponent cast Fog. You get to choose which one applies first. Obviously you choose Inkshield's, at which point Fog has no reason to apply. You still get your Inklings.
But if Fog was cast first, wouldn't it resolve with Inkshield on the stack? That prevents the damage so Inkshield has no damage to prevent when it resolves.
@@tomfisher6422 no damage has been dealt when either of the spells resolve, or at least i'd hope you aren't casting fog after combat because it wouldn't do anything
@@tomfisher6422damage doesn’t go on the stack anymore lol
It's crazy how Seth and Richard are arguing Inkshield is bad because it is too telegraphed so no one will swing at you when they see 5 mana up. That means by leaving up 5 mana I don't get hit, my opponents get hit, and I don't even have to use my "bad" card to prevent the damage. Eventually when I do I can create a team of flying 2/1s that will likely be swinging back for a good chunk of damage, maybe even lethal. Their reasoning for why it's bad does a pretty good job at justifying its place in the decks of those who enjoy it.
u dont even have to put inkshield in your deck. just leave 5 mana up
Like they say, the best fog and the best counter is the one you don't play.
I agree, Richard doesn’t make sense.
leaving 5 mana up every turn is a huge cost in most decks
Darkness is 1 mana so instead of leaving up 5 mana to use Inkshield just use the 4 mana to build a board then leave up 1 in case you need a fog
8:19 Crims goblin smile and moving about as Tomer explained his traumatic experience is hilarious.
Titania's Song is so good it stops Treasures, food, clue decks, also any artifact deck, Equipment deck, shuts off mana rocks, and stops big crazy artifacts such a good card.
I am 100% with Richard on Retraced Image. I have heavily considered playing it in cEDH because you know without a doubt every player is playing the best lands, rhystic studies, etc. and if it's a dead card, pitches to forces, snapback, and more. Playing blue farm in a pod against another blue farm player, it's likely 80% of your deck is the same cards if not more. Upside potential is crazy lol
If Grixis decks were more popular (80% of the meta) it's worth it but I think we're looking at around 65% decks with the Grixis package
the card disadvantage is real, but i won't lie, dropping a talion or rhystic study/smothering tithe onto the battlefield for 1 seems pretty good, i feel like you'd be trimming clone effects for this sometimes hit though.
Praetor's Grasp is criminally underrated, since most people still consider it as 'steal a sol ring.' In reality, there's so much treasure generation (and cards that make your lands tap for anything), you can easily use the card as a 3-mana tutor for an answer to any scenario on the board. It also has the upside of also stealing your opponent's Kaldra piece face-down.
But how do you have the mana? I mean if I put this into my Dimir deck and then what? How am I going to cast a green or white spell
@@PaulissVegan Treasure, exotic orchard, and prismatic lens are pretty low-cost options, with 3-cmc utility rocks also often tapping for anything.
The floor, in which no-one shares your colors and you don't get the fixing, is still (usually) sol ring.
@@bartoffer that convinced
me entirely, going to buy a copy now - thanks
@@PaulissVegan Well, so long as you don't mind the high price tag. It's one of those cards that's only ~$20 because it hasn't been reprinted, but if it ever gets put on a bonus sheet, I could see it really collapsing in price. I'd keep it in mind for the future, unless you find a good bargain or a good fit. In decks that want to steal anyways, like Tasha, card's really good period.
@@bartoffer I'm in Europe, so it's cheaper, around 9€, which is ≈ $10
My hot tech is Ruthless Technomancer; it makes treasures on ETB without targeting, so it's safe from removal, it can be flickered, and it recures creatures by sacrificing artifacts. It's really good in most black and any artifact deck that can support it.
Love this card in my Marchesa, the Black Rose
I love technomancer.
The OG reddit comment on Green Slime is really funny.
Of the 3 things listed the only one it truly works on is Lightning Greaves.
Sol Ring is a mana ability so it doesn't work. Yes, it DOES works on Rhystic Study but you still have to cast the Slime into it so they're getting at least 1 trigger no matter what - (Rhystic in play, someone casts a spell that triggers it, slime in response to that trigger, rhystic triggers to the slime cast and asks you to pay the 1)
Inkshield shines in that part of the game where you start running out of gas and have to land pass. All the sudden the open mana doesn’t seem suspicious. Richards stuck in the 60 card mindset of making the highest value play when in commander sometimes playing less value to politic is correct
"Secret" tech to the land meta ala Tomer's line of thinking: From the Ashes
Not my fault you don't play enough basics.
Wave of Vitriol too
And ruination, because I'm not here to give you even more value
From the Ashes + Ankh of Mishra+ Zozu The Punisher is my kind of edh.
You can still play rocks, dorks or generate treasure after you play Mana Severance so it’s not like you are permanently locked at a set mana
Reclaimation Sage isn't instant speed and you have to pay all at once.
My secret tech is the best fog you guys have never considered: Mandate of Peace
At first glance it's just a 2 mana off color fog, which I think is already decent, plus it stops attack triggers. It has a lot more utility than that though. If you catch someone going to combat before casting spells you can skip most of their turn. It can be used as protection against Ink Shield, Aetherize, Settle the Wreckage, Cyclonic Rift etc. Finally, you can use it during your own turn to resolve something big like a combo or whatever without any fear of being interacted with. Top 10 white card imo
I love Mandate. I bought like 10 copies lol.
Also as an addition to that "Moment of Silence" can be fun too.
The super secret tech with Retraced Image is to run it in an Azorius deck to get a plains onto the battlefield. You could easily pull it off with like 2 plains in your deck if you also run it with all of your regular catch-up ramp and a full grip of 4 bounce lands. AKA the Richard special.
Standstill seems awesome with plot as you just plot every turn and wait for someone to break it then you just have a bunch of free spells ready.
Unfortunately it gives all your opponents cards…
@@PaulissVeganwell plotting doesnt trigger the standstill.. casting the plotted spell does but im saying if everyone is going to be staring at each other not wanting to trigger the standstill you can just sit on the sidelines plotting
Standstill - regarding Notion Thief/Bowmasters, you'd need to have them on the field already - Standstill sacs itself and draws cards at the same time - if you were to respond with Notion/Bowmasters, it'll just trigger again and everyone will draw before they're on the field.
With mana severance and MDFC cards you can still hit your land drops later in the game! Just run all the land MDFC cards in a 3+ color deck!
Im sorry Seth, i've gotten multiple wins and crackbacks with Inkshield. the thing is that I'm usually holding up mana for Aristocrats abilities, so nobody suspects the 5 mana
I run Tower of the Magistrate in NInjas. It can help give them protection to get attacks in where Intimidate and Fear aren't quite enough, but also you can use this in response to the equip trigger for boots so the boots fall off and they can't re-equip it. For voltron this does still completely shut them down.
Island Sanctuary is underrated. All you need is a draw engine and you're net even and almost unattackable
Crim knows whats up. Dogs are really, really good.
I m putting mana severance into my Will Scion of Peace deck - when I start drawing crazy amount of cards and I m looking for approach of the second sun, skipping 25-20 lands gives me better % to draw wincon
Mana Severence & its non-land counterpart ....
Are hysterical to give to an opponent on the stack... when you have an opposition agent on the field...
I can say Aether Snap would destroy EVERY deck I have
I really like shifting shadow in reanimator decks, because it launches out giant threats and fills the graveyard, all at once. It is a bit slow, but it is such a fun card.
It also doubles as extremely risky removal
@ 58:35 You guys got that incorrect. Multiple Prevention Effects is handled similarly to multiple Replacement Effects, not like Time-Stamps which you mentioned. If there are two Prevention Effects attempting to apply to the same event then the affected player would choose the order in which they apply. So the person that would be dealt the Combat Damage could choose to have the Inkshield apply first and prevent the damage and be given a token for each damage prevented, and then whatever other fog effect to apply next, but at that point it is trying to prevent damage that has already been prevented.
Brume is a good card, inkshield is a good card. I have both in a Breena list and both have won me games outright.
Tomer is right 16:56
It's a replacement effect (if), not a trigger (when).
One thing to note, seeing the word "if" doesn't always mean something is a Replacement Effect. It often also shows up in Static Effects like on Panharmonicon.
The first time I ever saw anyone cast Mana Severance, I untapped and played Mind Funeral targeting them.
Another point for green slime. It doesn't target the artifact/enchantment, beats shroud/hexproof
Love Titania's Song so good especially in my area with fools play fast mana that dies the moment I play it.
Titania's song is probably my favorite card. I run it in every green deck that is non artifact based. Totally worth it even if you get beat to death with signets.
What's the advantage?
@@MakeVarahHappen stops all treasures, all mana rocks and any other non creature artifact. Really shuts down a lot of the popular ramp options.
Green Slime is well known in my playgroup we all yell YOU GOT SLIMED when someone falls prey.
Nylea is also an infinite man outlet on a creature, which is relevant because it’s so easy to tutor for in green.
My card evaluation procedure is listening to what Richard thinks about a card and then carefully examining all of the myriad counterpoints that come to mind when he's finished giving his opinion.
90% of the time, the responses that come to mind are valid but occasionally he doesn't have a garbage take
Riftsweeper is for all of the extra turn spells that exile themselves. So your friend's simic deck can be that much more miserable.
I want Richard’s opinion on Farsight Mask, “whenever a source an opponent controls deals damage to you, if farsight mask is untapped, draw a card. “ been wanting to try it out and see if it’s better or worse than minds eye.
Seems fun with pain lands, but if you have it out then people just won't attack you with chip damage.
Talrand for Abjure is pretty genius comparision. Like, Swan Song GIVES in of your opponents a 2/2 flyer. In Talrand Abjure takes a 2/2 flyer away from you (well, and then replaces it because you just cast a blue spell).
10:40 SEE, here's what you ACTUALLY do. Don't run Riftsweeper. Run one of the Eldrazi Processors. Not only can it shut down all of that plot shenanigans, but you also get REWARDED for shutting it down. Blight Herder can go into any deck and rewards with ramp when you do, but otherwise Void Attendant is good in green since it can do it repeatedly.
I've done this before, but I threw down an ulamog's Nullifier, put two foretold cards into their graveyard and countered the spell. Fucking MEEEAAAANNN
11:30-11:40 was such a funny moment where everyone has the same realization at the same time
@Crim You’re on the right track to hate out the nonsense ramp and draw by playing red. Bust out some Zo-zu, Manabarbs, Burning Earth, Spellshock (nice cards bro, go ahead and play em all), new Magebane Lizard, and all the damage doublers you can jam. I’m working on a Taii Wakeen deck that does exactly this because it can sit on 6 mana with Manabarbs out and just dare people to tap out into a Wakeen activation (each ping from Manabarbs would do 7 damage in this scenario).
So with rift sweeper you are not realizing. You can rift sweep your teferis protection back into your deck for a second use. Always wanted to build a blink deck that tpro every turn just for the troll
I'm a bit sad that "Eye of Singularity" (Visions) didn't make it on the list, Crim would LOVE that card.
What about Break the Ice as an anti-utility land sweeper? Since most utility lands produce colorless mana.
Ive been on green slime since it came out in baldur gate.
I took out an aetherflux reservoir that someone paid 50 life, into since it hits triggered abilities as well. Its a great card.
Eye of Singularity and energy Tap. RICHARD you love these both
I love playing Titania's Song in Myrkul, sacrificing my Sol Ring creature, and then getting a Sol Ring enchantment token that taps for mana and doesn't care about Titania's Song.
Here's my tek for you: BELBE'S PORTAL. I love using this card to get creatures out at instant speed. Even if im in elves or something where 3 mana is about as big as the creatures get, its still worth it to put the creature out at instant speed for protection, and it can help a lot of otherwise slow creature strategies. Even tutors just put something into your hand, so belbe's portal really does some work for you to get it out on the battlefield.
Tombstone stairwell for aristocrats, superfriends comupance, token decks forced evolution, red decks shenannagans dredge 1 destroy a artifact. For yarrok mirror of life trapping. Prison a creature if it was cast untill another creature is played. With yarrok flickers a creature. Also unflips battles
Standstill is crazy good value in my Xyris deck, i love it. If noone breaks it i just break it myself and make 9 snakes. Otherwise still 6 snakes and 3 cards for 2 mana.
I can’t tell you guys how much I love the podcast I look forward to them constantly
As a Yuriko player, the Abjure play is 100% just sacrifice Yuriko because Commander Ninjutsu is super busted. But it's still not worth having to ninjutsu Yuriko back in...
Unless you want that extra combat damage trigger from her, because you have the small evasive creatures, no tetsuko and opponents have blockers.
I can’t believe Crim, of all people, dropped the ball on the Nekusar/Standstill tech. I play standstill and break my own standstill by casting WoF. The whole table takes 3 off the draw, discards the 3 cards, draws a whole new hand and takes 7 more? That’s a *chef’s kiss* hellified combo.
Aether Flash is a funny one. One red and four colorless to kill any creature with two toughness or less. A wonder enchantment to kill mana dork, tokens creature , also hopes and dreams.
Watcher in the Water loves Abjure. He plays on your opponents turn, makes tokens, and has a payoff when you sac them.
Fumble is my secret tech card - it has so much utility. 2 mana blue instant, return target creature to its owner's hand and gain control of all equipment that was attached to it, and attach it to another target creature. The obvious use case is to steal someone's voltron equipment, but you can do a lot more because the targeting is very flexible - you can use it on your own stuff to dodge removal and re-equip all of your stuff onto another creature at instant speed, you can use it to equip someone else's creature with a load of your equipment so you get a bunch of triggers and you can also "gotcha" kill people in some cases.
25:25 - Spy Kit doesn't work like that.
Jin-Gitaxias (in any creature form) is legendary.
I still don't understand why MLD is not accepted. If land ramp is accepted, my counter to land ramp should be accepted.
becuase it hurts everyone else who did not ramp, and the ramp player will likely be more able to gain tempo faster than anyone else
Richard arguing for ink shield 😂 don’t attack me then 😂
I almost never get to say this, so I figured I’d celebrate: Richard is absolutely right! 🎉
(Still love ya, Codfather.)
Inkshield SUCKS. It’s _so_ telegraphed, you can see it coming from miles away. If someone leaves up 3WB, what else could they possibly be doing? Especially if none of that is blue so you can rule out counter magic.
_Maybe_ you’ll get someone the first time you play it. Maybe. But after that, literally all your opponents have to do is not attack you when you have the mana available, and unless you consistently have other things to do with that mana at instant speed, you just wasted your turn doing nothing. And then the next time you don’t leave mana open, they come at you and get you.
The only exception is if a very large portion of your games end with an opponent playing Craterhoof or something. If they’re trying to end the game with an alpha strike, they’ll probably come for you even if they suspect you have it. But even then, maybe they won’t. Maybe they’ll kill the other two and just whittle you down over time.
It just almost _never_ does anything. High ceiling, but good luck getting up there when there are no stairs leading up to it and you’re stuck on the floor hoping someone will be naive enough to send down an elevator.
So here's the thing about not walking into an Inkshield - it functions a lot like a counterspell! Every time you don't attack into it, it's a free fog!! Not to mention, you run it in decks that want to hold up their mana anyway!
If anyone actually wants to know, titania's song is the only card in all of magic that says "this effect continues". It's leaves the battlefield thing seems to be completely unique
when I had built Jhoira weatherlight captain, I played mana severance in my deck. It was actually a key card to win the game by like turn 2. Removing all the lands allowed me to artifact storm with abandon and draw through my deck to find my wincon. Used correctly, its a great card
Actively using Mana Severance in my Mothman deck as a combo finisher but also it just always guarantees you mill a nonland to lose rads. You need Mothy, Scurry Oak, Altar of Dementia and a token or counter doubler on field first but it effectively allows you to mill thru the deck til you amass an unstoppable army in a chain that you can end at any time by not targeting Oak. ❤
My favorite loop w/ Riftsweeper/Pull from Eternity are because of cards such as Time Spiral, Echo of Eons, Commit to Memory, Past in Flames, Snapcaster Mage or even anti removal such as Path to Exile, Swords to Plowshares, and/or Force of Negation.
I used Mana Severance in my Zur cycling deck to help me churn through my deck once I have 5-6 lands, you still leave lands with cycling to continue making land drops if you want.
Verity Circle and Insight make budget replacements for Rhystic Study.
Ornithopter of Paradise taps for any color mana, doesnt require a color to play, and can block and wear equipment well.
Thawing Glaciers can draw you several lands over the course of the game and make sure you consistently hit land drops. If you can untap it, you get multiple lands a turn.
44:18 They already gave you an "amazing" FISH card in - Island Fish Jasconius. 🤣
I love Richard making fun of Tomer on the inkshield debate saying "Rampant Growth sucks, heres this 6 mana ramp spell", implying that thats bad...when literally a week ago we was saying that Open the Way (a usually 6 mana ramp spell) is the best ramp spell by a mile ( 57:33 )
Abjure has been handy in Marchesa, the Black Rose. You usually have something blue (including the commander) to loop out of the graveyard. If there's an ETB on the creature, even better.
on the subject of brume, a card i love to death: also cauldron haze. not only can give your board persist in response to a non-exile wipe, but can give opponent's stuff persist as well to help politically/convince them to attack whoever tried to wipe.
Tower of the Magistrate: great at removing troublesome Swords of X and Y off attackers so you can properly pants them if you dont have the artifact removal in hand (or are playing mono black)
Congrats for reaching 100k subs. Doing some good work, here's to a million! Keep up the good work lads.
an underrated card that can pull double duty is Whir of Invention. In the early game you can cast for X= 0 and go "ramp" an artifact land into play at instant speed and in the late game you go your big spell.
Riftsweepeer might be good as combo protection, but if the Plot mechanic becomes real prevalent, it might be able to foil your opponents plotted plan. 😅
My first "high power" EDH deck was Narset, Enlightened Master back in Khans of Tarkir. I unironically played Mana Severance in the deck, I also had a few other weird ass cards like Reconnaissance. The plan was to turbo out Narset with fast mana, often with flash or haste (Narset's hexproof was usually enough to keep her on the board at that point in time). Swing with Narset for all the extra combats, extra turns and beacons. Mana Severance cleaned up the lands so Narset would always hit 1-4x big things and let me win.
I don't think I ever got punished for playing Mana Severance, but then again our playgroup was pretty battlecruiser-ish back then.
My first EDH deck ever used Trade Routes and I also put it in my most recent one.
I just love it because it can be the best card in ever in your Slogurk deck, or super nice in your Ojer Pakpatiq deck, or just generally helpful in all other decks with MDFCs, Mystic Santuarys, and giving all lands Cycling 1.
Muldrotha can recast Standstill each turn lmao
Muldrotha so good and open-ended she can even be a group hug commander lol
Abjure is super secret tech with Tarland Sky Summoner and other blue token generators! Instant cantrips FTW!
Holy shit! You picked up my comment on Abjure!
So it was with a £30 Yuriko list and Abjure was £0.05. There were no good attacks for Yuriko on board but I had an unblockable creature, so I sacc’d her to abjure which enabled me to recast her when my attacks went through
The best place for mitotic manipulation is a scry deck, or any deck running top deck manipulation really. There are so many effects that do this listing them would be silly, but the color you're going to use them in most often is blue.
I would love to see you guys play Tomer’s budget decks someday or maybe you guys can “commission” for a deck? I didn’t even know the 25$ video dropped! Would be great to see. Love the content guys