consider that space is a lot of nothing and only a bit of something and gravitational force decays with r^2, the deep core could be dangerouse because there is more stuff but with a minimal amount of care there shouldn´t be a problem plus you could abuse the way a hyperdrive works, running around at near lightspeed which could be done due to the way a ship enters hyperspace. tbh there are a lot of weird logic leaps in starwars that make no sense from a normal point of few.
I still can't believe a planet like Naboo depended solely on interstellar trade in order to survive and suffered after mere days of blockade. They have shiny ships but no agricultural or medical industry to keep the people alive? The Gungans on the other hand not only has a self-sustaining civilization that made them oblivious to some blockade but later provided the bulk of the army that fought the droids.
1) We're not given any indication of Naboo being solely dependent of trade in TPM: it's not stated that the suffering of the planet was very great until after the invasion. 2) Qui-gon and Obi-wan both warn the queen repeatedly that the messages about the suffering of the people were probably being over stated to play on her sympathies so she'd reply to the messages from back home so the federation could track her. 3) Thus if there was great suffering it was probably due to the droids killing people or refusing them access to food and water, not due to a lack of food from off world. 4) Supposing Naboo really was that dependent on outside trade that they could be so thoroughly crippled so swiftly you can bet money that Palpatine carefully navigated the economy his home planet to that point of fragility just so that he could exploit the weakness by causing the critical failure in trade.
Is it really that hard to imagine them turning off the safety settings and hoping for the best? I mean, come on people. It would also be safe to assume using hyperspace lanes is both safer and faster to calculate than randomly jumping. I'm sick of people and their fake criticism of the Disney stuff just because they're Disney. News flash: force healing was in Legends, very unrestricted compared to Disney's version I might add. Palpatine came back many, many times in Legends as well. You can criticize the writing all you want but stop saying legends is better and say things that were in Legends are bad in the movies.
@@Kjf365 Not everything in legends was canon dude, and a lot would disagree with it being canon even under George's rule. Plus, some things in legends were way better executed than in the way Disney did it, like Palpatine "ReTuRnInG" out of nowhere with no explanation as to how
@@cliffordbenenati7373 There wasn't an outright explanation (in the movie) but they did say that there was a multitude of options that it could have been if you actually listened. This is what I think happened with this: Rey was always a Palpatine (since ep7) (as evidenced by her theme containing the emperor's theme if you slow it down) and that was going to be a big reveal in ep8 but Johnson destroyed it all in The Last Garbage by ignoring Abraham's roadmap. I'd wager Palpatine wasn't supposed to return but since Johnson killed Snoke in ep8 like an idiot they had no choice but to bring Palpatine back. They couldn't have Kylo being the villain because they wanted him to be redeemed and you can't just let THE Star Wars villain live. I keep saying to everyone over and over TLJ was the one that ruined everything. The other two movies were just fine.
@@Kjf365 Ah, I see! Yeah! I agree! Clearly JJ wanted Rey to be a palpatine, her subtle jabs with the lightsaber in 7, and theme. 8 definitely ruined what coulda been at least a satisfying end. But why am I arguing? You're right! Props to you for also being a real "Star Wars fan" unlike others including myself at times 🤭 I'm being serious, props to you my friend. 👍
@Ludimeel Sorbo Endor is the planet, a gas giant. The forest moon. Is where Ewoks live. It’s just called The forest Moon, of the planet Endor. There you go. The technical name of the forest moon of Endor is The Sanctuary Moon, but it was first known as the forest moon, of Endor.
@@andrewbecker1013 Sorry Disney ruined the things only the most dedicated fanboys even care about. The Hyperspace ramming scene was a good spectacle. That's what a movie is. A spectacle.
all of death squadron, then would probably take out the deathstar in megamaid form, than dismantel the rest of the empire singlehandedly, than defend against and destroy the vong in one battle, then kill abeloth in one shot, then conquer the rest of the worls
If you run the risk of hitting something like a star and dying, how do people travel in hyperspace and make sure they're not hitting anyone else coming the other way?
Nice username by the way. D&D is awesome. Simple answer: Space is really, really big and the odds of colliding with another ship in hyperspace are inconceivably low, particularly in the even vaster distances of interstellar space.
Basically the same reason you almost never find a case of 2 planes crashing into each other (at least not deliberately). It would be funy though if 2 did crash during hyperspace.
Ah the memories, remember when Hyperspace had rules? You couldn't just jump out from atmosphere, or into atmosphere, or instantly travel from atmosphere of one planet into the atmosphere of another.
Yes the golden days of Star Wars I like to ignore the idiotic story of the sequels....just pretend it never happened. I like to think of a merge between The Mandalorian, Rogue One, Rebels, Clone Wars, Andor Asohka and the old expanded universe e
Officer: “Sir, there are ships attempting to circumvent our planet-wide blockade! They’re attempting to go around us, what are your orders?” Admiral: “...Shoot them?” Officer: “Oh. Right.”
Sorry for the late upload - I explain what happened on Twitter: twitter.com/EckhartsLadder/status/1082051636078526467 After finishing this video, I found out that Alex from SWE made a similar video, more focused on Star Wars canon. We came to similar conclusions, though each focus on different things. You can see that here: ua-cam.com/video/vwfbe_cgyik/v-deo.html Thanks guys!
#AskEck I have a question for anybody that wants to answer how would you refit the CIS Providence class to be an effective ship for the resistance. I would move the bridge from the front of the ship more to the hulls center mass and not on the outside of the hull and used multiple different sensor systems to be able to see and fight in combat, I would change and upgrade the shield system with mon-cala style shields like the kind on there cruisers, upgraded its main armament with new turbo lasers in turrets and more of then all over the hull and not mostly focused in fixed forward firing positions also I would add plethora of point defense weapons and anti fighter missile launchers, and the last 3 things I would do is make most systems automated the same way the some of the New Republics new capital ships are add multiple separate fire control systems half for the point defense weapons and the other for the main weapons lastly I would get rid of the observation deck and the fin it is attached to. I would however keep the hanger and store both the newest version of A-wings and the newest version of X-wings and if possible also have a few Y-Wings the A-wings would help defend the ship the X-wings and Y-wings would help attack the enemy's fleet. I'm not a Star Wars fanatic but I do like the Star Wars franchise most likely because I am a World War 2 fanatic. After seeing the video on how to upgrade a Super Star-destroyer my mind went on how would I do that on the CIS Providence class for a few reasons 1 I like the ships design 2 I see a design that if some of its major flaws are fixed it could become a very potent ship in combat. After all these upgrades and changes I feel that a Providence class could fight one on one against a First Order SD. So what are yours And do you think my upgraded Providence class could win?
#AskEck I have a question about if the way I would upgrade an AT-TE Walker tank is a good way. I would first make it higher off the ground by about 5 feet then I would upgrade the armor so it covered both the top and bottom of the hull then I would upgrade the main cannon to a more powerful one and put it in a fully inclosed turret that the person in side of could exist down into the main hull but could get out the top if needed? Are these upgrades any good
@@Industrieeee not a sequel it is technically the original trilogy due to it being a few years after return of the Jedi it is set 5 years after return of the jedi and the sequels take place 25 years after it
So Do planets not move in Star Wars or do they just all know where the planets are at all times? Would rotating around other masses temporarily close hyperspace lanes
hyperspace isnt in realspace. the orientation points for the calculations are from mass to mass but in a plus-minus zone that is the system the points are in... since the orbits of those entry/exit points are stable it is just a matter of knowing when it is where. like we know where earth is in relation to the sun by looking at the date.
Planets move yes, so they have to account for that using maths, stellar observations and so forth. So navi-computers are continuously updated to reflect that.
Planets and stars move in the galaxy. But they are also technologically advanced. Planets and stars move in predictable patterns. With sufficient data its possible to predict the exact location of stars and planets thousands if not millions of years in advance. Realistically if a hyperspace lane was going to be disturbed by a moving star or planet the local government in Star Wars would have known about it for a minimum of a few thousand years in advance and therefore their computers would be set up to calculate routes appropriately.
Next to stars planets are absolutely tiny. Like in solar models the size of the planets are greatly exaggerated to make them easier to see. In reality next to a star the planets look like tiny grains of sand. The sun contains 99,96% of the mass of the entire solar system. So all the planets, all the dwarfs, all the metriorites, everything combined is less than 0,05% the mass of the sun. So when talking about FTL navigation planets are so tiny they might as well not exist.
This is one of the main reason Star Wars factions would have a hard time invading other galaxies without years, perhaps decades, of advance scouting. Sure, Hyperspace travel is much faster than most other forms of FTL travel in fiction, but requires them to have home field advantage to use it accurately. This is actually something that would put them, for instance, at an extreme disadvantage against the UNSC (in this one area), because of the Cole protocol, which prevents exactly that kind of navigational data from getting into enemy hands at all costs.
In the Thrawn: Alliances book, [Maybe minor spoiler] The Chimera has some trouble navigating a hyperlane, and they make a series of smaller jumps around the mass shadows they encounter. It's more taxing on the hyperdrive, but it wouldn't necessarily be all that difficult for a properly equipped naval force to scout a path to a new planet.
This is much like the way Stellaris was in it's earlier versions. Hyperlanes were really fast but were limited to where you could go and you could be forced into bottlenecks where your enemy could planet starbases and fleets to interdict your attack, while Warp Drive let you take any route you wanted but was slower, and Jump Gates let you travel very fast but only within range of easily destroyed jump gate stations.
When you really think about it. The logic used here falls flat. Hyperspace lanes are in the simplest of terms, roads, and the rest of space is overgrown fields full of rocks at random locations. While on a road your route is clear and safe, you can move fairly freely in both directions and blocking a road is easy. But that's not to say you can't drive through the field, it's just really risky. Solution to blockade running (especially escaping) is then really simple. Fly out of the system away from the route (ideally at a tangent), then when far enough from the gravity wells, enter hyperspace on a course that intercepts the lane part way along. Drop out inside the lane, and re-enter hyperspace. Yes there is slightly increased risk, but only slightly. As for how lanes work, it seems the entry/exit points aren't fixed, you can enter or exit a lane at any point you choose. So at best a blockade can only block the end of a route, never the full route itself without using interdictors along the route itself.
Yeah, I definitely agree you could still go around the blockades to access the route outside the gravity well. Also, not having local hyperlane data isn't a problem for a force with proper scouting capabilities, but It would be a nightmare in an unfamiliar galaxy. The best anyone could do would be point at a star and hope it's a worthwhile location that won't kill you.
Sadly, the new canon did away with a lot of the information regarding Hyperlanes (including how they interract with gravity wells). This is especially true in The Force Awakens, when we see the Millennium Falcon come out of Hyperspace within Starkiller Base's gravity well *and atmosphere*
@@cakeebot The thing that didn't make sense is it came off more like an escape montage rather than an actual series of events in the same escape. there's no explanation for why or how poe not only manually controlled coming in and out of hyperspace, but also the fact that the locations he came into and out of hyperspace from were implied to be direct straight shots from eachother. there would have been no way for Poe to have manually controlled jumping into and leaving hyperspace as depicted in the movie. it came off more as just someone who didn't know that it's the ship computer taking them out of hyperspace rather than the pilot manually doing so. in many scenes where we see the Falcon exiting hyperspace, we see Han or Lando moving a lever on the console of the ship while exiting hyperspace, But I completely doubt that the lever is what's stopping the hyper space jump. it does control when the jump happens, but I don't believe it takes them out. it's just a means to reset the system on the ship since they're coming out of hyperspace.
It might be slow, but why can't you just go out the side, take a long detour, and just sneak in farther down the hyper lane? As long as you line up with the lane, right? Why wouldn't that work? I'm sure if you needed to, you could calculate the distance already traveled down the lane.
The whole thing still makes no sense. A planet is in an ORBIT around a STAR. It's not just sitting somewhere in space. The hyerspace egress point needs to be either moving with the planet (very unlikely), or be much larger than the planet, probably as large as it's orbit, or even more likely the whole star system. But then Lucas was recreating WWII and samurai movies, not a space simulator. Most of it makes no physical sense.
why is it unlikely that the egress point is moving with the planet all movement is only relative to the positions of other things. If its not moving with the planet, its moving with the star. If its not moving with the star, its moving with the galaxy. So considering that, what reason is there that it isnt moving with the planet or, more likely given that they always intercept planets, the planet is the reason there is a hyperspace lane to begin with
such egress points would need to stick to the planet. Otherwise you can´t justify the scenario of a blockade. And it opens up a lot of strategies. It´s simply a convinient plot device.
And even if the planet rotates in between one day the hyperspacelane would be on the other side of the planet??? And half a year later it would be on the other side of the sunsystem??? Blockades just make no sense, when they are not dropped directly over the occupied place in the planets atmosphere so you can blast any ship leaving beneath you, just like they did in Rogue One with Jedha City, that was the only time a blockade made at least a little sense
the egress point is a point outside a planet's gravity well ( perhapse the minimum safe distance the hyperdrive can work) and in the direction of the hyperlane- thus it is very much moving with the planet around the star. a blockading fleet just needs to readjust its orbit to remain at that point. and it should work to stop most traffic to and fro the planet.
If a ship dropped out of hyperspace early they would still have to get to the planet. In that time, assuming the blockade wasn't under funded or something, they would deploy fighter craft to catch them. The Empire had TIE fighters, almost the fastest real space fighters in the galaxy. The lack of a hyperdrive was a choice to keep cost down, as they had hundreds of thousands of them. A single star destroyer had about a hundred, so they could catch any ships they knew were trying to run it using zerg tactics.
@@RedStripeMedia It's like a hundred million lane freeway. Space is stupid huge. The odds of ramming a ship is way larger then winning a few lotteries in the same day. Which isn't to say it might happen, but it isn't the freeway example.
@@huoshewu I have the same question, but without the early drop out from the hyperspace lane, take the ghost for example, couldn't they just drop out of hyperspace at the normal point and then fly around the planetary blockade?
Hyperspace lanes I’m fascinated every time I learn something new about Star Wars of how George Lucas and a lot of other great writers created this universe it’s just crazy how much detail there is and how everything is explainable it feels like I’m watching history or science videos
U got to love how well organized and thought out Star Wars is. I mean we r just talking about hyperspace and look at all this information that comes will. U can tell Lucas put is heart and soul into Star wars
Here’s a caveat. Technically, it is possible to enter/exit hyperspace within a gravity well, as we see in Rogue One and The Force Awakens. It is also apparently possible to make a hyperspace jump along any trajectory, as I’m pretty sure is the case with the Holdo Maneuver. But doing either of these things seems to be incredibly dangerous and is only done by desperate, insane, or suicidal pilots.
When your choices are definitely die and probably die, you go for probably every time (Also star wars has always been really inconsistent with hyperspace rules, it's nothing new)
Another major factor is that a spacecraft's velocity in orbit is significantly faster than any spacecraft's velocity in the atmosphere. Taking Earth for example the ISS travels at a speed of 4.76 miles a second or Mach 22, the fastest non-rocket powered aircraft ever built the SR-71 only did Mach 3 an X-Wing fighter can only pull off a paltry Mach .8 (or 1050 KPH) while "in the soup". This means that any spacecraft attempting to run the blockade from the planet ends up in the situation where an interceptor in orbit can cut off their escape route by the mere fact that it is in orbit already traveling at a significantly greater speed. This actually comes up in an old Star Wars novel, one of the Has Solo novels where young Han has to have it explained to him that no ship in an atmosphere can outrun a starship in orbit. Interestingly this velocity difference also extends to a spacecraft in a very high orbit, which a spacecraft entering the orbit of a planet after it has exited hyperspace would be in. The way orbital dynamics work is that in an orbit the closest point to the body being orbited, the periasis is where the orbiting object's speed is at its maximum. Imagine a ball rolling down a hill, when the ball reaches the base of the hill it will be going its fastest because gravity has been pulling down on it the whole time, now if that ball rolls up a hill on the other side of the bottom of the first hill when it reaches the top gravity will have pulled down on it making it travel slower. This slow point is analogous to the apoapsis or highest and slowest point of an orbit. Any spacecraft looking to land on the planet will burn off its velocity at apoapsis because since it is at its slowest any maneuver it makes will have the greatest effect, just imagine if someone is moving very slowly towards you- it will be far easier to push them out of your way compared to if they are running at you like a linebacker. Therefore a spacecraft coming out of hyperspace with the intention of landing on a blockaded planet ends up in the situation where it is traveling very slow and is thus an easier target, especially for sublight only fighters like TIEs or Droid Starfighters since those crafts are lightweight with high acceleration profiles since they aren't overly burdened with extra fuel and hyperdrives needed for long-range missions. Basically, any ship attempting to leave the planet runs into the problem that any spacecraft in orbit can cut off his escape due to their higher base velocity while any spacecraft attempting to get to the planet has to fly through a danger zone where snubfighters can intercept him, make a firing pass then be clear before he can respond with ease due to his lower base velocity.
Although, if someone is orbiting equatorially, and you launch when your longtitude is 180* away from their current position, and you launch into a higher inclination, you will have plenty of time to reach orbital velocit, or even escape velocity.
one other thing, If you want to land on a body its often more efficient to burn at periapsis, since you will have to get your apoapsis down anyways so you might as well burn retrograde at periapsis untill your apoapsis becomes the periapsis and reaches the surface. This way you can take advantage off the oberth effect. and if you come out of hyper space and your periapsis is close to the planet youre targeting you will go crazy fast when you get as close to the planet as the bloccading fleet is, as governed by the vis-viva equation: V = (GM(2/r-1/a))^0.5 when you are as close GM and R are both the same as the bloccading party, but your A ( basically the diameter of your orbit) is much larger, so you go much faster.
I don't think it has anything to do with orbital speed, as with the high acceleration of the ships, there's not much time difference between standing still and reaching a fair fraction of the speed of light. If there were, then the blockade runner would just start their burn as the orbiting spacecraft passed overhead, and the orbiter wouldn't be able to catch them as it would have to first slow down, then slowly accelerate the other direction. I think it has more to do with the fact that the ships are not designed to handle atmospheric drag at those high speeds, so their max speed in atmosphere is always below that of a craft in space, which gives the advantage to the space fighter, which can reposition while the target craft is still trying to get out of the atmosphere. You seem to somewhat know your orbital mechanics, but you don't seem to realize why Earth spacecraft use them the way we do. We make burns at Apoapsis to save fuel (because getting anything, including more fuel into orbit is incredibly expensive), but in the Star Wars universe getting fuel into orbit just doesn't seem to be a problem. There's no reason to use maneuvers like Hoffsman transfers and all the others when you can travel really fast for basically free. Good luck getting your passengers to wait weeks for an apopasis burn when they are used to exiting hyperspace and landing in a few hours or less! Also, even after your apoapsis burn, you're still going to have to get rid of the speed increase due to gravity, unless you have sufficient shielding and G-force protection to attempt to use the atmosphere to slow you down. However, with a massive enough ship or a thin enough atmosphere, that still might not work.
You can't enter an Hyperspace lane Behind an egress Point? So you can't fly out into the System, come onto the Hyperspace trategtory and jump from there?
Exactly what I was thinking. Perhaps blockade ships are covering their flanks with sensors and scout fighters/droids as well, and are able to detect ships trying to go around. It could've make "flanking" very time-consuming. Yes, you could just use short hyper-jumps, but as far as I know, these are very easy to detect, especially for capital ships.
I don't think that matters because you'd probably be doubling back meaning it would still be blocking the route since your not getting pass the blockade
Do you mean skirting around the blockade? You can, but they will still see what you are doing and intercept. Sensors have a range that covers the whole system. Large space bodies like planets and moons, and nebulas(and other thinks like that) would block sensor reading i.e. blind spots. But usually, the egress point has no blind spot.
Technically this works perfectly if you do think about it. You can enter/exit hyperspace at any point in a lane. So all you need to do is fly out of the system at a tangent to the lane (away from the blockade) and plot a short jump into the lane from in system. Because of the relatively short nature of the initial jump, the risk is limited, and it could theoretically be mapped quite quickly. After the initial jump you exit inside the lane some distance along it, plot a new jump, and your free. Escaping a system like this works easily, entering one less so, as the exit point in system is still a reasonable distance from the planet and it would be possible to intercept a ship coming in. That is unless you purposely slightly "over" jump so that the planet or a moon is between you can the blockade, but this would significantly increase the risk.
@@cgi2002 That could work, however there may be issues trying to perform a short jump like that, as the systems might not be built to handle it (think the difference between spring and long distance running). Given how fast you can move in hyperspace, even for the less powerful engines, you would need some insane timing/computing power. I could see some smugglers doing this, though, building out their ship with this in mind. Another option could be to do what you said, but do the going around at sub-light speeds, avoiding the issue of performing a risky short jump. However, you would still face the issue of being chased by the opposing ships. Also, if you able to stealthily go around to be far enough away from the blockade to not be seen, there is the issue that many Star Wars ships move relatively slow when it comes to inter-plantar travel and many are not kitted out for long hauls.
Why dont just after you jump from hyperspace. You just retreat back from enemy firing range a few miles then just go around the planet beyond firing range I'm so stupid plz explain me
@@kev-dm5388 Ships can detect radiation signature from objects that emerge from Hyperspace. You have to be very fast to sublight around the planet before the blockaders shoot you down. If the planet has a shield up then you'll also have to bypass the particle shield by dipping slowly in with a disabled repulsorlift (that's why TF couldn't send in AATs into Gungan shield and B1s have to move slowly into shield) which could risk your ship getting incinerated into half and get shot at by blockadiers' starfighters then crash into the planet. If it's a more advanced shield like Starkiller's that block anything slower than lightspeed (not hyperspace mind you, if it was then the light from the sun would not reach the station and power the weapon) then you'll just have to risk blind jump like Han which would probably lead you straight into the blockade, veer off course and hit a star or if you're slow, straight into the planet's surface.
How to make space blockade 1 Fire trash in space in low orbit 2 leave ships in space in orbit 3 ? 4 profit Note: no one can get to you, but now you can’t leave
What profit? you have to clear that trash out when they capitulate, which means you have to cover cost of both blocade as well as clean up. To cover your expenses you will impose harsh terms on the losing faction which will drive them into hyperinflation and bancrupcy causing you to lose revenue from them or having to mount another blocade, perhaps this time with added expenses of invasion and occupation of the bankrupt economic system.
Thanks a lot! I just rewatched the last few episodes of Rebels. I was wondering why the Ghost always comes out of hyperspace directly infront of the Imperial blockade of Lothal. Now I get it.
4:20 why do you have to get to the egress point before calculating the jump? Why not just calculate it before leaving the surface of the planet, or at least precalculating most of it?
Very informative video, Eckhart! It's a shame the films didn't elaborate more on the hyperspace mechanics, because without reading more lore or watching videos like yours, a lot of fans will miss out on explanations that explain things like "Why not go around the blockade?"
It's the same thing with "Why didn't they just ride the eagles all the way to mordor?" There's reasons, but only a few people take the time to actually look into it.
They why Original trilogy didn't have. More then 3 Women. In one the Clips in video Hoth Empire Strikes Back i thought I see a chick on the Computer screen. She has short hair but looks a woman there
Hyperlanes are effectively freeways in space: both are pre-plotted routes with many entrance and exit points, allowing vehicles to traverse long distances at high speeds...
#AskEck Attempt 29: What if Palpitine lost control over the CIS. Battle of Umbara Breakdown Eck's top 5 favorite space battles Battle Breakdown of assault on Starkiller A weekly series that answers some of the fans questions about lore in just a few sentences. It would get a lot of people the response they want, without all the extra work. How long would the Republic last against Yuuzhan Vong How do blockades work? A series dedicated to each giving an in-depth analysis about the imperial warlords and their factions. How Large Was The Yuuzhan Vong Invasion Fleet | Star Wars Lore Video Battle of alsakan Battle breakdown of battle of Naboo Battle breakdown of battle of Battle of Yavin (time of exar Kun) Battle breakdown of occupation of Mon Cala (18 bby) Battle breakdown of operation ringbreaker Battle breakdown of battle of Malachor V Battle of deepspace besh 5 largest upset battles (small forces beats big one) Eck's top 5 favorite land battles Battle of thyferra from x-wing (including skirmish at yag-dul) A history of the Reaper SSD The death of Ardus Kaine The major star wars ship yards/ ship building companies (Incomm, Republic engineering, KDY...) Battle breakdown of battle of Borleias (x-wing series) Continue coverage of Yuuzhan Vong war Viscount Vs. 2 bellators Viscount vs. Something else cool DO YOU LIKE PINEAPPLE ON PIZZA??? More battle breakdowns!!!!
#AskEck How could Naboo be starved in the first place? It seems like an extremely lush planet with abundant wildlife, little urbanization, and Naboo agriculture is confirmed in the Star Wars Wildlife Field Guide. I understand it would hurt the economy and prevent industrial goods from coming in, but it doesn't seem it would be a immediate pressing life or death issue as it is in the film. Furthermore in the episode III visual guide, when discussing the theed spacesport it basically says Naboo up until recently had been very isolated from the galaxy and before didnt really have much in the way of large spaceports. So it doesnt seem like blockading Naboo would hurt it all that much.
Beyond that trade would've ground to a halt and the economy would've been majorly impacted. Compound that by the potential weeks the blockade lasted, and that eventually much of the population had been rounded into camps- it make plenty of sense that people were dying, regardless of how many natural resources there were.
Given that we've seen hyperspace jumps from within and into atmosphere directly in canon, I'd say whether you're out of the gravity well before jumping matters depends on the hyperdrive rating and mass of the ship. The U-Wing that does it in Rogue One, for example, has a Class 1 hyperdrive, and the Falcon has a Class 0.5, and both are relatively-small and light ships. On the other hand, even though the Imperial-class Star Destroyer has a Class 2 hyperdrive, we'd probably never see one attempt to jump out of atmosphere or especially into it. Going that fast through atmosphere also has its own hazards even if you're on the right trajectory to enter the hyperlane, and if you decelerate too late you'll smash into the planet, so there's still adequate explanation for why it's not common practice and it doesn't bend Legends info on hyperspace travel too much.
Probably why smugglers stick to such small cargo ships in the first place. Or at least during times of war when there'd more likely be a blockade they'd have to run.
You’re channel is nice for me because none of my friends are geeks about this stuff. I mean geek in a positive way. I enjoy geeking out on this like you do. Thanks for giving me an outlet for my need to discuss silly things like this from movies I like.
Actually, there's a mathematical theorem about this. You can blockade a 2D region on a 2D map. However, you can't blockade a 3D region in 3D space. This is only if you can travel freely. If you are limited to nodes on a graph, as would the case with hyperlanes, then you can totally blockade in 3D space. (As Eve Online shows.)
Eve's stargate system has major flaws though. It was told through chronicles that creating a stargate requires a construction ship to fly manually at sub-light speed along the route to the destination system, the crew of the construction ship put in cryo stasis for the journey, which averaged around 30 years. Now if eve was a one off game that would perfectly explain why there are no further stargates, but eve has been around 15 years now, with the game world running in real time. Yet zero stargates have been constructed? With the resources available to the empires, there really should be 30+ stargate links in almost every empire system, no dead ends, and even nullsec space should have 4-5 times as many stargates.
#askEck Why not jump out of hyper space a ways before the planet, fly down a bit, and approach the planet at its poles? I mean, we do have 3 dimensions to work with. Also, in episode V Vader says "You came out of light speed to quickly," implying you can exit hyperspace before reaching the planet itself.
Are you from the Australia? Most people would think to fly up to the pole. It seems most hyperspace lanes are on the ecliptic, so you'd still have to fly around the blockade if you are exiting from a hyperspace lane. Unless you do two short jumps to go around, I'm not sure how else you could avoid it.
There is nothing seen in this movie. At no point do we see the droids attack anyone but the 10 guards in the palace. Imagine an alien invasion of earth they attack the guards at buckingham palace and that’s it. They have taken earth.
The problem I have with star wars is everything is linear flat like naval warfare , space is a three dimensional battle field and I've watched , all star wars films , clone wars and rebels and not once have I seen them use the space above or below in space combat for example, i refer to enders game. Using any angle for attack not just straight ahead assault.
You also do not take into account the issues with trying to flank a ship from any direction. By doing so, you're exposing your ship to addition flanks yourself and thus may end up killing yourself. If you look at both the Imperial Star Destroyer and Mon Calamari Cruiser, both sides are designed to specifically broad side other ships as a form of combat. I assume in Star Wars and the reason you want your ship to directly face the other ship is because you are exposing the least amount of line of site to your enemy.
@@Seriona1 If you were fighting a wedge-shaped star destroyer or the like you'd want to get below or above it so that you are a) shooting at a much bigger target, and b) presumably not taking broadside fire from the star destroyer. In historical naval warfare, landing hits on the enemy ship's deck was also desirable because it was essentially unarmored compared to the hull, but I don't know if this is true for Star Wars. Either way, you'd 100% be seeing ships attacking from tops/bottom. Not in every situation, but sometimes. Instead there are basically zero tactics used.
How the frick do they always land in the perfect location on the planets e.g. when Padmé went looking for anakin on mustafar how did she know where to land?
From what I find in the OT and Prequels landing spots make sense. Sequels they get really stupid though, REALLY highlighted by Rose landing on the beach.
@@lfrizzlyl2244 I hope they'll make them with a sensical plot They just needed character progression, consistency within the Star Wars universe and some more explanation and that would have made a great trilogy
It's amazing this was on my recommendations, I've been watching clone wars and this is exactly what I was wondering everytime I saw a blockade. Makes perfect sense, even in a make believe universe it can be assumed certain laws of space travel will apply and therefore there will be rules.
This still leaves the question of you wouldn't 'go around' the blockade, loop around and still enter the hyperspace lane at a slightly more distant point
#AskEck In the Battle of Yavin, would it have been possible for the empire to shoot through the planet and hit the moon? I ask since the planet of Yavin is supposed to be a gas giant, meaning as long as they didn't hit the core, they should theoretically be able to shoot through gas.
My best guess would be that the gas would make targeting the moon nearly impossible to the point of being an idiotic move. Death Star I had a recharge time for the super laser of 24 standard hours. It was the better option to enter orbit and get a clear shot, cuz a miss would mean the Rebellion has a lot more time to counter attack and destroy the Death Star.
Why fire through the planet and risk missing? To them, they had all the time in the world to aim and fire. Of everyone on the Imperial side, there was probably only Vader who believed the death star could actually be blown up. Even Tarkin had no idea the rebels actually planned to blow it up.
Why not leave the planet on side where no blockade is and fly around the blockade back on the hyperlane? Or for the other side, why don't stop a bit before the planet, than leave the lane fly again around the blockade and attack their flankes.
Usually the fighters or smaller ships of a blockade will cut you off. A single fighter with a hyperdrive or a rare freighter modified close to insanity like the Falcon could escape a blockade that way. You risk leaving hyperspace too far and may have to fly at sublight for weeks or risk a microjump. Some experts at astrogation with a good astrogation computer could pull it off though. Usually a blockade includes fighter patrols throughout the system (the Empire was overconfident at Hoth) and they would see you coming. Some systems may have places to hide like an asteroid field, but you'd have to come out of hyperspace very close to it, risking to hit a shifting asteroid. If such place is close enough to the planet, you could wait until the patrols are far away and make a run for it. BTW, local customs ships operated similary, only at a lower scale than military blockades, which is why the Star Wars galaxy has so many smugglers that dare such tricks. A military force usually won't risk that becaue of the price of warships and the hundreds or thousands of crew members.
Well technically a blockade can be made with as few as 5 carriers around each planet or large moon that you want to dominate. One north, one south, and 3 at equidistant intervals around the planetary equator. That would allow you to control any and all paths to and from the planet with interceptors. If you want to make a statement you park a few heavy cruisers above the planets capital/spaceport to make it difficult to leave the planet directly. Then you would need interdictor cruisers at any hyper lane entry point into the system (having them around the planet is wasteful and pointless since the lane goes to the system not to the planet) plus you would need to have a few heavy cruisers and a carrier to shoot down any blockade runner at each entry/exit point. So the Naboo system would require about 2 interdictors, 9-12 lurker hulls and the droids and fighters they bring with them. Anything above that would be mostly a show of strength.
@@snnrfnficjnsnsamsmddkzopa you'd think that all of those 1500 Turbolasers would have easily taken out Poe and Finn while they were attempting to escape the Finalizer aboard a Tie Fighter.
Perhaps because the general assumption is the majority of people who aren't pilots and familiar with the overall craft type won't know all the switches necessary to start the thing? A modern fighter jet doesn't have any keys. But good luck getting 1 of those started without a manual. Also there's nothing preventing someone from having a coded lock on the system. Right combo of switches or button presses to actually start the thing. But overall it's never really touched on in SW. On the ground, no one really seems to worry about craft getting stolen, probably because everything's got transponders and galactic insurance claims system is spot on.
This was something i had been wondering, cause in both animated series it only shows 3-5 ships blockadeing the planet, and like just leave on the other side was a thought that came to mind often
Great video. An issue with the example of Naboo given here, though, is that the fleeing ship continues at sublight speed for a ways before ever jumping to lightspeed, and is still within the orbit of Naboo's moon even at that point. That would mean that, for the blockading ships to be sitting sitting on the hyperlane's exit point, said point would actually be within the moon's orbit. Which is odd, seeing as how the gravity of a body like the moon would presumably cast a shadow across the hyperlane. As an aside, it does seem weird that a hyperlane would lead directly to a planet instead of to what would normally be the largest gravity well in the system, that being, the star. In practice, I imagine that the real blockade of Naboo revolved around the use of fighters, which would've been too small to appear on screen in the film's opening shots. Garrisoned in the many Trade Federation ships in orbit, they would've been able to catch anything leaving the surface and, if the hyperlane access point was further out, intercepted anything coming in. Also, and although it's more interesting the other way, being within a planet's gravity well doesn't prevent hyperdrive travel. It wasn't Legends but, in Rogue One, they escaped Jedha while close to the planet's surface.
@@NoNo-lt9bi he's referring to how the disney movies (specifically episode 9) have disregarded the established lore on hyperspace. Most obvious was hyper space skipping as it disregards the need for specific calculations and jumping near a planet or gravity well.
@@timbryant6793 let's not talk about hyperdrive ramming because that made 0 sense If that thing always worked you'd find many rods of metal with an hyperdrive attached to it
While an interesting plot device to explain the effectiveness of blockades, since both planets and star systems move these hyperlanes cannot possibly be a narrow as they are protrayed to be.
@@alvarofernandez5118 don't they only do that for the hyperspace routes in the core? Still I suppose they would need to continually adjust their way points as things shift and change.
hyperspace is basically like a separate space so nothing is their so for example if a entire fleet goes into hyperspace while in hyperspace they ccant see the other ships so their isn’t anything really there but if you leave hyperspace early from the designated target god knows were you land or if anything is in the way like a planet or sun so basically it’s you go into a diffrent universe to travel way faster and safely from enemy fire and you basically untouchable while in hyperspace
Tim Bartsch But In all seriousness, I do believe that the Empire or Republic (Clone Wars era) could survive and win against the Harvesters due to sheer firepower and largely experienced militaries.
"Why can't you just go around?" More like why can't every ship have at least one competent droid to just repair the damage after you get through the blockade...
Ahhh! Totally believable, and clears up the "2-D" thinking I felt was a thorn I couldn't get past. Sadly, this is not the case in the Star Trek Universe in which I was born. 😉
wilkor 1792 They are said to be uninhabitable but you never really know with Star Wars, there is probably something down there, maybe an old race or some ancient artifacts.
Basically there that one friend in elementary. You: Oh so how are you gonna leave if I blockade you and you can't go without destroying me? Your Friend: *makes wooshing and blaster noises* I just fly away.
CSManiac33 Well in the case of Rogue One, Vader’s Star Destroyer had just gotten out of hyperspace, colliding with the Rebel freighter before it could go into hyperspace, so that’s different from TLJ, in which one was heading into hyperspace (and somehow succeeded) right into another ship.
I definitely overstated in saying that travel outside hyperspace lanes is impossible, however, it is very dangerous
EckhartsLadder hey Eckharts can you please do a video on the worst and best governments in Star Wars
#askeck, is a system a planetary system or a solar system?
Scarif in rouge one is a perfect example of the planetary shield
So you should of said suicidal, not impossible?
consider that space is a lot of nothing and only a bit of something and gravitational force decays with r^2, the deep core could be dangerouse because there is more stuff but with a minimal amount of care there shouldn´t be a problem plus you could abuse the way a hyperdrive works, running around at near lightspeed which could be done due to the way a ship enters hyperspace. tbh there are a lot of weird logic leaps in starwars that make no sense from a normal point of few.
I still can't believe a planet like Naboo depended solely on interstellar trade in order to survive and suffered after mere days of blockade. They have shiny ships but no agricultural or medical industry to keep the people alive? The Gungans on the other hand not only has a self-sustaining civilization that made them oblivious to some blockade but later provided the bulk of the army that fought the droids.
Those shiny ships came after they began trading with the galaxy
1) We're not given any indication of Naboo being solely dependent of trade in TPM: it's not stated that the suffering of the planet was very great until after the invasion.
2) Qui-gon and Obi-wan both warn the queen repeatedly that the messages about the suffering of the people were probably being over stated to play on her sympathies so she'd reply to the messages from back home so the federation could track her.
3) Thus if there was great suffering it was probably due to the droids killing people or refusing them access to food and water, not due to a lack of food from off world.
4) Supposing Naboo really was that dependent on outside trade that they could be so thoroughly crippled so swiftly you can bet money that Palpatine carefully navigated the economy his home planet to that point of fragility just so that he could exploit the weakness by causing the critical failure in trade.
Because Naboo had very important plasma that was sold, which is why it was blockaded to begin with.
Jar jar tho
THEY HAVE AGRICULTURE, THEY ARE SELF-SUFFICIENT, BUT THEY WERE NOT PRODUCING ENOUGH FOOD FOR THERE POPULATION
Hyperspace jumps aren’t like cropdusting, they need millions of precise calculations
Episode 9: LIGHT SPEED SKIPPING!
Is it really that hard to imagine them turning off the safety settings and hoping for the best? I mean, come on people. It would also be safe to assume using hyperspace lanes is both safer and faster to calculate than randomly jumping. I'm sick of people and their fake criticism of the Disney stuff just because they're Disney. News flash: force healing was in Legends, very unrestricted compared to Disney's version I might add. Palpatine came back many, many times in Legends as well. You can criticize the writing all you want but stop saying legends is better and say things that were in Legends are bad in the movies.
@@Kjf365 Not everything in legends was canon dude, and a lot would disagree with it being canon even under George's rule. Plus, some things in legends were way better executed than in the way Disney did it, like Palpatine "ReTuRnInG" out of nowhere with no explanation as to how
@@cliffordbenenati7373 There wasn't an outright explanation (in the movie) but they did say that there was a multitude of options that it could have been if you actually listened. This is what I think happened with this: Rey was always a Palpatine (since ep7) (as evidenced by her theme containing the emperor's theme if you slow it down) and that was going to be a big reveal in ep8 but Johnson destroyed it all in The Last Garbage by ignoring Abraham's roadmap. I'd wager Palpatine wasn't supposed to return but since Johnson killed Snoke in ep8 like an idiot they had no choice but to bring Palpatine back. They couldn't have Kylo being the villain because they wanted him to be redeemed and you can't just let THE Star Wars villain live. I keep saying to everyone over and over TLJ was the one that ruined everything. The other two movies were just fine.
@@Kjf365 Ah, I see! Yeah! I agree! Clearly JJ wanted Rey to be a palpatine, her subtle jabs with the lightsaber in 7, and theme. 8 definitely ruined what coulda been at least a satisfying end. But why am I arguing? You're right! Props to you for also being a real "Star Wars fan" unlike others including myself at times 🤭 I'm being serious, props to you my friend. 👍
@@cliffordbenenati7373 Wow... I could actually reason with someone for once. Thank you, this was nice. Have a nice day/night.
General: Damn the enemy has a blockade what are we going to do?
Everybody watching: JUST GO AROUND
KEKISTAN WILL LIVE FOREVER
*REEEEEEEEEEEEE!*
Alertacobra 12 *Around the Maginot*
And then Worf from Star Trek shows up, yelling, *"Ramming speed!"*
Alertacobra 12 ikr
Kamikaze a Venator
Is Endor the forest moon or the planet?
EckhartsLadder: Yes.
thats just in the shitty disney remakes which i dont count as canon because i hate 'em you can if you want tho
@Ludimeel Sorbo hold on my comment here makes no sense
@Ludimeel Sorbo Endor is the moon. The phrase "the forest moon of Endor" was in the sense of, for example, "the dense city of New York".
@Ludimeel Sorbo Endor is the planet, a gas giant. The forest moon. Is where Ewoks live. It’s just called The forest Moon, of the planet Endor. There you go. The technical name of the forest moon of Endor is The Sanctuary Moon, but it was first known as the forest moon, of Endor.
@Zhào Liǔ but both Titan and the forest moon are smaller than their gas giants Endor and Jupiter.
Curious to know how the hyperspace jumping in episode 9 works with this video
yeaaa
Probably a combination of new tech, good luck, and doing something dumb.
It doesn't. Disney doesn't even know or care about cannon or if they contradict it. They just want to take money from you.
Just assume Disney's movies arent canon and its finr
@@andrewbecker1013 Sorry Disney ruined the things only the most dedicated fanboys even care about. The Hyperspace ramming scene was a good spectacle. That's what a movie is. A spectacle.
#askEck how many Imperial Class Star Destroyers do you think Spaceball One could defeat?
all of death squadron, then would probably take out the deathstar in megamaid form, than dismantel the rest of the empire singlehandedly, than defend against and destroy the vong in one battle, then kill abeloth in one shot, then conquer the rest of the worls
Indiana Jones
Depends on whether the gunner is an asshole.
All of them
None
@@schwarzerritter5724 depends on if they decide to hyperspace ram the enemy fleet
Blockade + High Ground = UNSTOPPABLE!
Indeed
Cristien Holguin, if Nabu had two mountains between it, blockade always would work, no doubt bout it
Cristien Holguin blockades _are_ the ground
High ground is Weak
Tall Blockadey Boi
If you run the risk of hitting something like a star and dying, how do people travel in hyperspace and make sure they're not hitting anyone else coming the other way?
Nice username by the way. D&D is awesome.
Simple answer: Space is really, really big and the odds of colliding with another ship in hyperspace are inconceivably low, particularly in the even vaster distances of interstellar space.
Basically the same reason you almost never find a case of 2 planes crashing into each other (at least not deliberately).
It would be funy though if 2 did crash during hyperspace.
@@NeoVault_
Just imagining the death star colliding with the *Executor* and the carnage that would cause.
@@NeoVault_ No, planes are routed to avoid close proximity, while there is plenty of space, this is still necessary.
@@griffin3964 Well, they follow the steps to avoid one another, so technically 2 planes will still never hit each other.
Ah the memories, remember when Hyperspace had rules? You couldn't just jump out from atmosphere, or into atmosphere, or instantly travel from atmosphere of one planet into the atmosphere of another.
Yes the golden days of Star Wars
I like to ignore the idiotic story of the sequels....just pretend it never happened.
I like to think of a merge between
The Mandalorian, Rogue One, Rebels, Clone Wars, Andor Asohka and the old expanded universe e
I'm pretty sure hyperlanes aren't a thing in canon anymore. Since ships seem to be able to just go wherever they like.
Jack Harrison The limitation of gravity wells has also be removed, in both TFA and Rogue One. In the films hyperspace is super inconsistent
Good, because it's really fucking stupid
I think they mentioned hyperlanes in SW Rebels when the squad wanted to board an imperial ship
CampinCarl1911 yeah and how the space wales helped guide ships through lames
@@runecrafter1198 since SW Rebels is canon, that would mean the hyperlanes are canon too
*hits block button*
hOw Do BlOcAdEs wOrK?
Brain Stem Soup
I read that in the Viceroy’s voice :D
"Hyperdrives do not allow a vehicle to enter hyperspace and just willy-nilly travel... Unless it's part of the Sequel Trilogy." Fixed that for you.
The sequels don't even care about the source material.
Officer: “Sir, there are ships attempting to circumvent our planet-wide blockade! They’re attempting to go around us, what are your orders?”
Admiral: “...Shoot them?”
Officer: “Oh. Right.”
😆😆😆😆
Well researched and presented
Interesting concept for a video, definitely interested!
Ikr
Matthew Brann thanks. (My idea)
Sorry for the late upload - I explain what happened on Twitter: twitter.com/EckhartsLadder/status/1082051636078526467
After finishing this video, I found out that Alex from SWE made a similar video, more focused on Star Wars canon. We came to similar conclusions, though each focus on different things. You can see that here: ua-cam.com/video/vwfbe_cgyik/v-deo.html
Thanks guys!
No problem at all Eckhartsladder, as long as you upload 💯🔥🔥
It's all good Eckhart
Do the Forerunners vs The Imperium of Man.
(Halo vs Warhammer 40k)
I ain't giving up any time soon.
#AskEck I have a question for anybody that wants to answer how would you refit the CIS Providence class to be an effective ship for the resistance. I would move the bridge from the front of the ship more to the hulls center mass and not on the outside of the hull and used multiple different sensor systems to be able to see and fight in combat, I would change and upgrade the shield system with mon-cala style shields like the kind on there cruisers, upgraded its main armament with new turbo lasers in turrets and more of then all over the hull and not mostly focused in fixed forward firing positions also I would add plethora of point defense weapons and anti fighter missile launchers, and the last 3 things I would do is make most systems automated the same way the some of the New Republics new capital ships are add multiple separate fire control systems half for the point defense weapons and the other for the main weapons lastly I would get rid of the observation deck and the fin it is attached to. I would however keep the hanger and store both the newest version of A-wings and the newest version of X-wings and if possible also have a few Y-Wings the A-wings would help defend the ship the X-wings and Y-wings would help attack the enemy's fleet. I'm not a Star Wars fanatic but I do like the Star Wars franchise most likely because I am a World War 2 fanatic. After seeing the video on how to upgrade a Super Star-destroyer my mind went on how would I do that on the CIS Providence class for a few reasons 1 I like the ships design 2 I see a design that if some of its major flaws are fixed it could become a very potent ship in combat. After all these upgrades and changes I feel that a Providence class could fight one on one against a First Order SD. So what are yours And do you think my upgraded Providence class could win?
#AskEck I have a question about if the way I would upgrade an AT-TE Walker tank is a good way. I would first make it higher off the ground by about 5 feet then I would upgrade the armor so it covered both the top and bottom of the hull then I would upgrade the main cannon to a more powerful one and put it in a fully inclosed turret that the person in side of could exist down into the main hull but could get out the top if needed? Are these upgrades any good
Just go through belgium
Edit: thanks for all the likes ( i know its the ardennes)
Yes
Then ardennes
lol
Oofff
TCG 😂😂😂
You can also pull a Han and “make your landing approach at light speed”
except he *actually lands at lightspeed*
...and holdos the planet in half
Shhh...
We don't talk about the Sequels here.
@@huntclanhunt9697 we don't talk about the mandalorian?
@@Industrieeee not a sequel it is technically the original trilogy due to it being a few years after return of the Jedi it is set 5 years after return of the jedi and the sequels take place 25 years after it
@@harveyshaw6393 was it made after revenge of the sith?
So Do planets not move in Star Wars or do they just all know where the planets are at all times? Would rotating around other masses temporarily close hyperspace lanes
hyperspace isnt in realspace. the orientation points for the calculations are from mass to mass but in a plus-minus zone that is the system the points are in... since the orbits of those entry/exit points are stable it is just a matter of knowing when it is where. like we know where earth is in relation to the sun by looking at the date.
Planets move yes, so they have to account for that using maths, stellar observations and so forth. So navi-computers are continuously updated to reflect that.
My guess is that they probably have satellites that constantly updates the hyperlane naive point.
Planets and stars move in the galaxy. But they are also technologically advanced. Planets and stars move in predictable patterns. With sufficient data its possible to predict the exact location of stars and planets thousands if not millions of years in advance. Realistically if a hyperspace lane was going to be disturbed by a moving star or planet the local government in Star Wars would have known about it for a minimum of a few thousand years in advance and therefore their computers would be set up to calculate routes appropriately.
Next to stars planets are absolutely tiny. Like in solar models the size of the planets are greatly exaggerated to make them easier to see. In reality next to a star the planets look like tiny grains of sand. The sun contains 99,96% of the mass of the entire solar system. So all the planets, all the dwarfs, all the metriorites, everything combined is less than 0,05% the mass of the sun.
So when talking about FTL navigation planets are so tiny they might as well not exist.
This is one of the main reason Star Wars factions would have a hard time invading other galaxies without years, perhaps decades, of advance scouting. Sure, Hyperspace travel is much faster than most other forms of FTL travel in fiction, but requires them to have home field advantage to use it accurately. This is actually something that would put them, for instance, at an extreme disadvantage against the UNSC (in this one area), because of the Cole protocol, which prevents exactly that kind of navigational data from getting into enemy hands at all costs.
In the Thrawn: Alliances book, [Maybe minor spoiler] The Chimera has some trouble navigating a hyperlane, and they make a series of smaller jumps around the mass shadows they encounter. It's more taxing on the hyperdrive, but it wouldn't necessarily be all that difficult for a properly equipped naval force to scout a path to a new planet.
I'm sorry, but is that the Chaos Undivided symbol?
This is much like the way Stellaris was in it's earlier versions. Hyperlanes were really fast but were limited to where you could go and you could be forced into bottlenecks where your enemy could planet starbases and fleets to interdict your attack, while Warp Drive let you take any route you wanted but was slower, and Jump Gates let you travel very fast but only within range of easily destroyed jump gate stations.
When you really think about it. The logic used here falls flat. Hyperspace lanes are in the simplest of terms, roads, and the rest of space is overgrown fields full of rocks at random locations. While on a road your route is clear and safe, you can move fairly freely in both directions and blocking a road is easy. But that's not to say you can't drive through the field, it's just really risky. Solution to blockade running (especially escaping) is then really simple. Fly out of the system away from the route (ideally at a tangent), then when far enough from the gravity wells, enter hyperspace on a course that intercepts the lane part way along. Drop out inside the lane, and re-enter hyperspace. Yes there is slightly increased risk, but only slightly. As for how lanes work, it seems the entry/exit points aren't fixed, you can enter or exit a lane at any point you choose.
So at best a blockade can only block the end of a route, never the full route itself without using interdictors along the route itself.
Yeah, I definitely agree you could still go around the blockades to access the route outside the gravity well. Also, not having local hyperlane data isn't a problem for a force with proper scouting capabilities, but It would be a nightmare in an unfamiliar galaxy. The best anyone could do would be point at a star and hope it's a worthwhile location that won't kill you.
Just build a wall... and have Naboo pay for it.😂
cloaked guy: we will build a huge temple
Rey: ...
Luke: AND THE SITH WILL PAY FOR IT
I agree dam naboo the wokkys can build it
Lol
@@TianoAnnunziata Lol
@@TianoAnnunziata lol
Sadly, the new canon did away with a lot of the information regarding Hyperlanes (including how they interract with gravity wells). This is especially true in The Force Awakens, when we see the Millennium Falcon come out of Hyperspace within Starkiller Base's gravity well *and atmosphere*
To bad the lore of hyperspace has been retconed in Rise of Skywalker so now you can hyperspeed skip between worlds
F Disney
Agreed.
You can do it it's just extremely difficult
To me that makes somewhat sense, going out of the hyperlanes and into gravity wells would cause a lot of damage by straining the hyperdrive
@@cakeebot The thing that didn't make sense is it came off more like an escape montage rather than an actual series of events in the same escape.
there's no explanation for why or how poe not only manually controlled coming in and out of hyperspace, but also the fact that the locations he came into and out of hyperspace from were implied to be direct straight shots from eachother. there would have been no way for Poe to have manually controlled jumping into and leaving hyperspace as depicted in the movie.
it came off more as just someone who didn't know that it's the ship computer taking them out of hyperspace rather than the pilot manually doing so. in many scenes where we see the Falcon exiting hyperspace, we see Han or Lando moving a lever on the console of the ship while exiting hyperspace, But I completely doubt that the lever is what's stopping the hyper space jump. it does control when the jump happens, but I don't believe it takes them out. it's just a means to reset the system on the ship since they're coming out of hyperspace.
@@DragonHeart53 I swear in clone wars anikan does the same thing in his transport to get close to a separatist ship
It might be slow, but why can't you just go out the side, take a long detour, and just sneak in farther down the hyper lane? As long as you line up with the lane, right? Why wouldn't that work? I'm sure if you needed to, you could calculate the distance already traveled down the lane.
Because the big think of why things like hyperspace exist is that long detour is 40 years of your life
@@leifmyers8629 I suppose that depends on how far out you detour, and how crappy the acceleration on your linear aerospike engine is.
Beacsue these blockades are for planets, not sections of space
@@leifmyers8629 you could do it in like a few days
@@leprechaunbutreallyjustamidget but how long is a day in space exactly? I wouldnt imagine everywhere outside of earth is 24 hour a day
The whole thing still makes no sense.
A planet is in an ORBIT around a STAR. It's not just sitting somewhere in space.
The hyerspace egress point needs to be either moving with the planet (very unlikely), or be much larger than the planet, probably as large as it's orbit, or even more likely the whole star system. But then Lucas was recreating WWII and samurai movies, not a space simulator. Most of it makes no physical sense.
why is it unlikely that the egress point is moving with the planet
all movement is only relative to the positions of other things. If its not moving with the planet, its moving with the star. If its not moving with the star, its moving with the galaxy. So considering that, what reason is there that it isnt moving with the planet or, more likely given that they always intercept planets, the planet is the reason there is a hyperspace lane to begin with
such egress points would need to stick to the planet. Otherwise you can´t justify the scenario of a blockade. And it opens up a lot of strategies.
It´s simply a convinient plot device.
More like WWI judging by their ridiculous pilot glasses ;)
And even if the planet rotates in between one day the hyperspacelane would be on the other side of the planet??? And half a year later it would be on the other side of the sunsystem??? Blockades just make no sense, when they are not dropped directly over the occupied place in the planets atmosphere so you can blast any ship leaving beneath you, just like they did in Rogue One with Jedha City, that was the only time a blockade made at least a little sense
the egress point is a point outside a planet's gravity well ( perhapse the minimum safe distance the hyperdrive can work) and in the direction of the hyperlane- thus it is very much moving with the planet around the star. a blockading fleet just needs to readjust its orbit to remain at that point. and it should work to stop most traffic to and fro the planet.
Can't you still get out of the hyperspace Lane early and go around the blockade?
aidan quist ships behind you are going to nail you if you stop in a hyperlane. Imagine trying to stop on a freeway.
If a ship dropped out of hyperspace early they would still have to get to the planet. In that time, assuming the blockade wasn't under funded or something, they would deploy fighter craft to catch them. The Empire had TIE fighters, almost the fastest real space fighters in the galaxy. The lack of a hyperdrive was a choice to keep cost down, as they had hundreds of thousands of them. A single star destroyer had about a hundred, so they could catch any ships they knew were trying to run it using zerg tactics.
@@RedStripeMedia It's like a hundred million lane freeway. Space is stupid huge. The odds of ramming a ship is way larger then winning a few lotteries in the same day. Which isn't to say it might happen, but it isn't the freeway example.
Ah yes lemme just stop in the middle of the freeway and drive off the side to get around a traffic accident. You’ll get nailed
@@huoshewu I have the same question, but without the early drop out from the hyperspace lane, take the ghost for example, couldn't they just drop out of hyperspace at the normal point and then fly around the planetary blockade?
Hyperspace lanes I’m fascinated every time I learn something new about Star Wars of how George Lucas and a lot of other great writers created this universe it’s just crazy how much detail there is and how everything is explainable it feels like I’m watching history or science videos
U got to love how well organized and thought out Star Wars is. I mean we r just talking about hyperspace and look at all this information that comes will. U can tell Lucas put is heart and soul into Star wars
My question is: Can you drift while travelling at hyperspace?
Only if the ship’s hyperdrive is at the back
Where else would it be? On the turrets?
Normaly it would be in the generals sandwich (u cannot)
@@slothmanthepug8755 ^
Can you "DEJA VU" in hyperspace?
Here’s a caveat.
Technically, it is possible to enter/exit hyperspace within a gravity well, as we see in Rogue One and The Force Awakens. It is also apparently possible to make a hyperspace jump along any trajectory, as I’m pretty sure is the case with the Holdo Maneuver. But doing either of these things seems to be incredibly dangerous and is only done by desperate, insane, or suicidal pilots.
When your choices are definitely die and probably die, you go for probably every time (Also star wars has always been really inconsistent with hyperspace rules, it's nothing new)
Another major factor is that a spacecraft's velocity in orbit is significantly faster than any spacecraft's velocity in the atmosphere. Taking Earth for example the ISS travels at a speed of 4.76 miles a second or Mach 22, the fastest non-rocket powered aircraft ever built the SR-71 only did Mach 3 an X-Wing fighter can only pull off a paltry Mach .8 (or 1050 KPH) while "in the soup". This means that any spacecraft attempting to run the blockade from the planet ends up in the situation where an interceptor in orbit can cut off their escape route by the mere fact that it is in orbit already traveling at a significantly greater speed. This actually comes up in an old Star Wars novel, one of the Has Solo novels where young Han has to have it explained to him that no ship in an atmosphere can outrun a starship in orbit.
Interestingly this velocity difference also extends to a spacecraft in a very high orbit, which a spacecraft entering the orbit of a planet after it has exited hyperspace would be in. The way orbital dynamics work is that in an orbit the closest point to the body being orbited, the periasis is where the orbiting object's speed is at its maximum. Imagine a ball rolling down a hill, when the ball reaches the base of the hill it will be going its fastest because gravity has been pulling down on it the whole time, now if that ball rolls up a hill on the other side of the bottom of the first hill when it reaches the top gravity will have pulled down on it making it travel slower. This slow point is analogous to the apoapsis or highest and slowest point of an orbit. Any spacecraft looking to land on the planet will burn off its velocity at apoapsis because since it is at its slowest any maneuver it makes will have the greatest effect, just imagine if someone is moving very slowly towards you- it will be far easier to push them out of your way compared to if they are running at you like a linebacker. Therefore a spacecraft coming out of hyperspace with the intention of landing on a blockaded planet ends up in the situation where it is traveling very slow and is thus an easier target, especially for sublight only fighters like TIEs or Droid Starfighters since those crafts are lightweight with high acceleration profiles since they aren't overly burdened with extra fuel and hyperdrives needed for long-range missions.
Basically, any ship attempting to leave the planet runs into the problem that any spacecraft in orbit can cut off his escape due to their higher base velocity while any spacecraft attempting to get to the planet has to fly through a danger zone where snubfighters can intercept him, make a firing pass then be clear before he can respond with ease due to his lower base velocity.
Although, if someone is orbiting equatorially, and you launch when your longtitude is 180* away from their current position, and you launch into a higher inclination, you will have plenty of time to reach orbital velocit, or even escape velocity.
Are you a scientist? That comment is crazy good!
one other thing, If you want to land on a body its often more efficient to burn at periapsis, since you will have to get your apoapsis down anyways so you might as well burn retrograde at periapsis untill your apoapsis becomes the periapsis and reaches the surface. This way you can take advantage off the oberth effect.
and if you come out of hyper space and your periapsis is close to the planet youre targeting you will go crazy fast when you get as close to the planet as the bloccading fleet is, as governed by the vis-viva equation: V = (GM(2/r-1/a))^0.5
when you are as close GM and R are both the same as the bloccading party, but your A ( basically the diameter of your orbit) is much larger, so you go much faster.
William Magoffin Great explanation. I can’t use it somehow, but I love to know it. Thank you
I don't think it has anything to do with orbital speed, as with the high acceleration of the ships, there's not much time difference between standing still and reaching a fair fraction of the speed of light. If there were, then the blockade runner would just start their burn as the orbiting spacecraft passed overhead, and the orbiter wouldn't be able to catch them as it would have to first slow down, then slowly accelerate the other direction. I think it has more to do with the fact that the ships are not designed to handle atmospheric drag at those high speeds, so their max speed in atmosphere is always below that of a craft in space, which gives the advantage to the space fighter, which can reposition while the target craft is still trying to get out of the atmosphere.
You seem to somewhat know your orbital mechanics, but you don't seem to realize why Earth spacecraft use them the way we do. We make burns at Apoapsis to save fuel (because getting anything, including more fuel into orbit is incredibly expensive), but in the Star Wars universe getting fuel into orbit just doesn't seem to be a problem. There's no reason to use maneuvers like Hoffsman transfers and all the others when you can travel really fast for basically free. Good luck getting your passengers to wait weeks for an apopasis burn when they are used to exiting hyperspace and landing in a few hours or less!
Also, even after your apoapsis burn, you're still going to have to get rid of the speed increase due to gravity, unless you have sufficient shielding and G-force protection to attempt to use the atmosphere to slow you down. However, with a massive enough ship or a thin enough atmosphere, that still might not work.
You can't enter an Hyperspace lane Behind an egress Point?
So you can't fly out into the System, come onto the Hyperspace trategtory and jump from there?
Exactly what I was thinking.
Perhaps blockade ships are covering their flanks with sensors and scout fighters/droids as well, and are able to detect ships trying to go around. It could've make "flanking" very time-consuming. Yes, you could just use short hyper-jumps, but as far as I know, these are very easy to detect, especially for capital ships.
I don't think that matters because you'd probably be doubling back meaning it would still be blocking the route since your not getting pass the blockade
Do you mean skirting around the blockade?
You can, but they will still see what you are doing and intercept.
Sensors have a range that covers the whole system. Large space bodies like planets and moons, and nebulas(and other thinks like that) would block sensor reading i.e. blind spots. But usually, the egress point has no blind spot.
Technically this works perfectly if you do think about it. You can enter/exit hyperspace at any point in a lane. So all you need to do is fly out of the system at a tangent to the lane (away from the blockade) and plot a short jump into the lane from in system. Because of the relatively short nature of the initial jump, the risk is limited, and it could theoretically be mapped quite quickly. After the initial jump you exit inside the lane some distance along it, plot a new jump, and your free. Escaping a system like this works easily, entering one less so, as the exit point in system is still a reasonable distance from the planet and it would be possible to intercept a ship coming in. That is unless you purposely slightly "over" jump so that the planet or a moon is between you can the blockade, but this would significantly increase the risk.
@@cgi2002 That could work, however there may be issues trying to perform a short jump like that, as the systems might not be built to handle it (think the difference between spring and long distance running). Given how fast you can move in hyperspace, even for the less powerful engines, you would need some insane timing/computing power. I could see some smugglers doing this, though, building out their ship with this in mind. Another option could be to do what you said, but do the going around at sub-light speeds, avoiding the issue of performing a risky short jump. However, you would still face the issue of being chased by the opposing ships. Also, if you able to stealthily go around to be far enough away from the blockade to not be seen, there is the issue that many Star Wars ships move relatively slow when it comes to inter-plantar travel and many are not kitted out for long hauls.
"As you know, our blockade is PUH-FECTLY leguh, and we would be happy to accept the Senata's Ambassadas"
Damn, Han made tons of jumps and this video just makes me appreciate his skills as a smuggler
Most is calculated by computers though...
@@hassathunter2464 that's like saying you can't appreciate the skill of a programmer since the computer does all the calculations.
My questions have been answered thank you
Mrsniper22 Scope lol about Endor or blockades?
My question wasn’t answered: what about the droid attack on the wookies?
Why dont just
after you jump from hyperspace. You just retreat back from enemy firing range a few miles then just go around the planet beyond firing range
I'm so stupid plz explain me
@@Hundredmanteam Build a blockade (wall) along the Kashyyyk.
@@kev-dm5388 Ships can detect radiation signature from objects that emerge from Hyperspace. You have to be very fast to sublight around the planet before the blockaders shoot you down. If the planet has a shield up then you'll also have to bypass the particle shield by dipping slowly in with a disabled repulsorlift (that's why TF couldn't send in AATs into Gungan shield and B1s have to move slowly into shield) which could risk your ship getting incinerated into half and get shot at by blockadiers' starfighters then crash into the planet. If it's a more advanced shield like Starkiller's that block anything slower than lightspeed (not hyperspace mind you, if it was then the light from the sun would not reach the station and power the weapon) then you'll just have to risk blind jump like Han which would probably lead you straight into the blockade, veer off course and hit a star or if you're slow, straight into the planet's surface.
How to make space blockade
1 Fire trash in space in low orbit
2 leave ships in space in orbit
3 ?
4 profit
Note: no one can get to you, but now you can’t leave
StarSilverInfinity it’s grofit
What profit? you have to clear that trash out when they capitulate, which means you have to cover cost of both blocade as well as clean up. To cover your expenses you will impose harsh terms on the losing faction which will drive them into hyperinflation and bancrupcy causing you to lose revenue from them or having to mount another blocade, perhaps this time with added expenses of invasion and occupation of the bankrupt economic system.
@@Cdre_Satori r/wooosh
Radomír Gajdos exactly - profit
We built the space wall boys. Foreigners and aliens can stay well the heck away.
No, you cannot go around a blockade, I tried…
Edit: Holy Sarlacc! This is the most likes I’ve ever gotten!
Did you miss?
Robert Nelson damn you beat me to it
I have I just flew around it, may have taken longer to get to the Hyperspace Lane, but we did it.
So we did it guys, we flew 250,000 miles away from the blockade, which is a quarter of a million miles...
Dude so did I
Thanks a lot! I just rewatched the last few episodes of Rebels. I was wondering why the Ghost always comes out of hyperspace directly infront of the Imperial blockade of Lothal. Now I get it.
like in real life blockades are set up where traffic is coming through, yes you could go around but that takes additional time.
Do a Yuuzhan Vong invasion of Fluidic Space and war against Species 8472(the Undine)! 114th try.
so put in normal terms, its just like police camping the start of a highway
Nooo! You can just jump to lightspeed randomly! Poe: Haha hyperspace hop go brrrrr
Empire: We have an army
Rebels: we have the Jedi
Obi-Wan Kenobi: I HAVE THE HIGH GROUND!
The fuck does this have to do with the video, and even sadder that you liked your own comment
@@8007-r7u nobody, not one person other than you, asked
Edit: I liked his comment and disliked yours so have a good day
@@cliffordbenenati7373 Rude.
@@8007-r7u ik the cringest comment on this video
@@cliffordbenenati7373 damn nigga I'm bouta cry 😥
4:20 why do you have to get to the egress point before calculating the jump? Why not just calculate it before leaving the surface of the planet, or at least precalculating most of it?
Very informative video, Eckhart! It's a shame the films didn't elaborate more on the hyperspace mechanics, because without reading more lore or watching videos like yours, a lot of fans will miss out on explanations that explain things like "Why not go around the blockade?"
It's the same thing with "Why didn't they just ride the eagles all the way to mordor?" There's reasons, but only a few people take the time to actually look into it.
The last time I’ve been this early I saw people making this joke also amazing. Video keep it up
They why Original trilogy didn't have. More then 3 Women. In one the Clips in video Hoth Empire Strikes Back i thought I see a chick on the Computer screen. She has short hair but looks a woman there
Hyperlanes are effectively freeways in space: both are pre-plotted routes with many entrance and exit points, allowing vehicles to traverse long distances at high speeds...
I love the watermark at 0:01
If this is the popular understanding of hyperspace travel in the SW universe, then Thrawn's micro-jump tactics must be shockingly brilliant!
#AskEck Attempt 29:
What if Palpitine lost control over the CIS.
Battle of Umbara Breakdown
Eck's top 5 favorite space battles
Battle Breakdown of assault on Starkiller
A weekly series that answers some of the fans questions about lore in just a few sentences. It would get a lot of people the response they want, without all the extra work.
How long would the Republic last against Yuuzhan Vong
How do blockades work?
A series dedicated to each giving an in-depth analysis about the imperial warlords and their factions.
How Large Was The Yuuzhan Vong Invasion Fleet | Star Wars Lore Video
Battle of alsakan
Battle breakdown of battle of Naboo
Battle breakdown of battle of Battle of Yavin (time of exar Kun)
Battle breakdown of occupation of Mon Cala (18 bby)
Battle breakdown of operation ringbreaker
Battle breakdown of battle of Malachor V
Battle of deepspace besh
5 largest upset battles (small forces beats big one)
Eck's top 5 favorite land battles
Battle of thyferra from x-wing (including skirmish at yag-dul)
A history of the Reaper SSD
The death of Ardus Kaine
The major star wars ship yards/ ship building companies (Incomm, Republic engineering, KDY...)
Battle breakdown of battle of Borleias (x-wing series)
Continue coverage of Yuuzhan Vong war
Viscount Vs. 2 bellators
Viscount vs. Something else cool
DO YOU LIKE PINEAPPLE ON PIZZA???
More battle breakdowns!!!!
there are 66 likes...
#AskEck How could Naboo be starved in the first place? It seems like an extremely lush planet with abundant wildlife, little urbanization, and Naboo agriculture is confirmed in the Star Wars Wildlife Field Guide. I understand it would hurt the economy and prevent industrial goods from coming in, but it doesn't seem it would be a immediate pressing life or death issue as it is in the film. Furthermore in the episode III visual guide, when discussing the theed spacesport it basically says Naboo up until recently had been very isolated from the galaxy and before didnt really have much in the way of large spaceports. So it doesnt seem like blockading Naboo would hurt it all that much.
They were not allowed to farm
Beyond that trade would've ground to a halt and the economy would've been majorly impacted. Compound that by the potential weeks the blockade lasted, and that eventually much of the population had been rounded into camps- it make plenty of sense that people were dying, regardless of how many natural resources there were.
Maybe they limited the supply with death sticks! And who doesn´t want to buy some death sticks
@@gennarogregory9768 That was after the ground invasion, which is different than the discussion of the effects of a blockade.
Given that we've seen hyperspace jumps from within and into atmosphere directly in canon, I'd say whether you're out of the gravity well before jumping matters depends on the hyperdrive rating and mass of the ship. The U-Wing that does it in Rogue One, for example, has a Class 1 hyperdrive, and the Falcon has a Class 0.5, and both are relatively-small and light ships. On the other hand, even though the Imperial-class Star Destroyer has a Class 2 hyperdrive, we'd probably never see one attempt to jump out of atmosphere or especially into it. Going that fast through atmosphere also has its own hazards even if you're on the right trajectory to enter the hyperlane, and if you decelerate too late you'll smash into the planet, so there's still adequate explanation for why it's not common practice and it doesn't bend Legends info on hyperspace travel too much.
And in canon it is even stated that that is risky. Like when han dose it inside of a ship in E7
So that not only requires skill but luck as well.
Probably why smugglers stick to such small cargo ships in the first place. Or at least during times of war when there'd more likely be a blockade they'd have to run.
You’re channel is nice for me because none of my friends are geeks about this stuff. I mean geek in a positive way. I enjoy geeking out on this like you do. Thanks for giving me an outlet for my need to discuss silly things like this from movies I like.
8:25 Revenge of the Jedi? Now thats a movie I'd like to see! XD Leaked Episode IX title?
It's what Return of the Jedi was called before it was released.
Revenge of the Jedi was the original name of episode 6.
Actually, there's a mathematical theorem about this. You can blockade a 2D region on a 2D map. However, you can't blockade a 3D region in 3D space. This is only if you can travel freely. If you are limited to nodes on a graph, as would the case with hyperlanes, then you can totally blockade in 3D space. (As Eve Online shows.)
Eve's stargate system has major flaws though. It was told through chronicles that creating a stargate requires a construction ship to fly manually at sub-light speed along the route to the destination system, the crew of the construction ship put in cryo stasis for the journey, which averaged around 30 years. Now if eve was a one off game that would perfectly explain why there are no further stargates, but eve has been around 15 years now, with the game world running in real time. Yet zero stargates have been constructed? With the resources available to the empires, there really should be 30+ stargate links in almost every empire system, no dead ends, and even nullsec space should have 4-5 times as many stargates.
You're right though. Once out of hyperspace, there's nothing that forces you to fly through the blockade.
@@Debbiebabe69 There are already 3,000 systems.
#askEck Why not jump out of hyper space a ways before the planet, fly down a bit, and approach the planet at its poles?
I mean, we do have 3 dimensions to work with.
Also, in episode V Vader says "You came out of light speed to quickly," implying you can exit hyperspace before reaching the planet itself.
Guess you would be spotted and the blockade could split a few ships to move alongside your trajectory.
Or the whole force depending on how many ships are trying to bypass them
Blockades just make no sense! They work on 2D but not in Space
Are you from the Australia? Most people would think to fly up to the pole.
It seems most hyperspace lanes are on the ecliptic, so you'd still have to fly around the blockade if you are exiting from a hyperspace lane. Unless you do two short jumps to go around, I'm not sure how else you could avoid it.
Replicators vs a Unified Star Wars universe (421st try now, *_I._** WILL NEEEEVER EEEVER GIVE UP!!!)*
One day
Replicators win, Very few Star Wars factions have projectile weapons. Heck, a lightsaber may be the ultimate Scooby snack to them.
6:36 a fast mover is a enemy ship, at least on earth, if you talk NATO brevity. Your ships would be called by names or callsigns
5:26 *starve a very green planet?* ... with no mega cities to be seen? ....................HOW!?
There is nothing seen in this movie. At no point do we see the droids attack anyone but the 10 guards in the palace. Imagine an alien invasion of earth they attack the guards at buckingham palace and that’s it. They have taken earth.
Logic? In Star Wars?
Sakkra101 really? Too bad they didn’t film it.
The problem I have with star wars is everything is linear flat like naval warfare , space is a three dimensional battle field and I've watched , all star wars films , clone wars and rebels and not once have I seen them use the space above or below in space combat for example, i refer to enders game.
Using any angle for attack not just straight ahead assault.
You also do not take into account the issues with trying to flank a ship from any direction. By doing so, you're exposing your ship to addition flanks yourself and thus may end up killing yourself. If you look at both the Imperial Star Destroyer and Mon Calamari Cruiser, both sides are designed to specifically broad side other ships as a form of combat. I assume in Star Wars and the reason you want your ship to directly face the other ship is because you are exposing the least amount of line of site to your enemy.
@@Seriona1 If you were fighting a wedge-shaped star destroyer or the like you'd want to get below or above it so that you are a) shooting at a much bigger target, and b) presumably not taking broadside fire from the star destroyer. In historical naval warfare, landing hits on the enemy ship's deck was also desirable because it was essentially unarmored compared to the hull, but I don't know if this is true for Star Wars. Either way, you'd 100% be seeing ships attacking from tops/bottom. Not in every situation, but sometimes. Instead there are basically zero tactics used.
How the frick do they always land in the perfect location on the planets e.g. when Padmé went looking for anakin on mustafar how did she know where to land?
ApeMan the Ogre Shrek
Maybe because the Temple there was the only place to land lol
e.g. everyone the location on Jakku where BB8, Rey, Finn, and the M.Falcon is at...ugh, in a way I'm glad this whole mess is over.
From what I find in the OT and Prequels landing spots make sense. Sequels they get really stupid though, REALLY highlighted by Rose landing on the beach.
@@benchance8729 they are planning 5 new films
@@lfrizzlyl2244 I hope they'll make them with a sensical plot
They just needed character progression, consistency within the Star Wars universe and some more explanation and that would have made a great trilogy
Can you do an in depth video on the royal guards training or Senate guards?
Good idea!
It's amazing this was on my recommendations, I've been watching clone wars and this is exactly what I was wondering everytime I saw a blockade. Makes perfect sense, even in a make believe universe it can be assumed certain laws of space travel will apply and therefore there will be rules.
This still leaves the question of you wouldn't 'go around' the blockade, loop around and still enter the hyperspace lane at a slightly more distant point
The longer you travel at sub-light speeds the more chances the blockade has to pick up on their sensors and then sent fighters to intercept.
#AskEck In the Battle of Yavin, would it have been possible for the empire to shoot through the planet and hit the moon? I ask since the planet of Yavin is supposed to be a gas giant, meaning as long as they didn't hit the core, they should theoretically be able to shoot through gas.
@Lassi Kinnunen really? You use my question as an excuse to bash the last jedi despite the two having no correlation?
My best guess would be that the gas would make targeting the moon nearly impossible to the point of being an idiotic move. Death Star I had a recharge time for the super laser of 24 standard hours. It was the better option to enter orbit and get a clear shot, cuz a miss would mean the Rebellion has a lot more time to counter attack and destroy the Death Star.
they fired plasma lol, plasma is super-heated gas, firing super-heated gas into un-super-heated gas and you think it's going to do what?
Why fire through the planet and risk missing? To them, they had all the time in the world to aim and fire. Of everyone on the Imperial side, there was probably only Vader who believed the death star could actually be blown up. Even Tarkin had no idea the rebels actually planned to blow it up.
@Lassi Kinnunen The Sequel Trilogy isn't cannon for me.Cannon also has interdictors from Rebels.
"Why do blockages work? Why not just go around them?"
That's the point of a blockade right?
Why not leave the planet on side where no blockade is and fly around the blockade back on the hyperlane? Or for the other side, why don't stop a bit before the planet, than leave the lane fly again around the blockade and attack their flankes.
Usually the fighters or smaller ships of a blockade will cut you off. A single fighter with a hyperdrive or a rare freighter modified close to insanity like the Falcon could escape a blockade that way.
You risk leaving hyperspace too far and may have to fly at sublight for weeks or risk a microjump. Some experts at astrogation with a good astrogation computer could pull it off though. Usually a blockade includes fighter patrols throughout the system (the Empire was overconfident at Hoth) and they would see you coming.
Some systems may have places to hide like an asteroid field, but you'd have to come out of hyperspace very close to it, risking to hit a shifting asteroid. If such place is close enough to the planet, you could wait until the patrols are far away and make a run for it.
BTW, local customs ships operated similary, only at a lower scale than military blockades, which is why the Star Wars galaxy has so many smugglers that dare such tricks. A military force usually won't risk that becaue of the price of warships and the hundreds or thousands of crew members.
Sensors would pick you up
Right!
I've been wondering that Endor question for 35 years. Thank you for clearing it up!
You always make videos I genuinely wonder about. Thanks.
At the moment I still think blocades still cost thousends of ships to work Lets See what I think afterwards
Boy do I feel stupid now..
Well technically a blockade can be made with as few as 5 carriers around each planet or large moon that you want to dominate. One north, one south, and 3 at equidistant intervals around the planetary equator. That would allow you to control any and all paths to and from the planet with interceptors. If you want to make a statement you park a few heavy cruisers above the planets capital/spaceport to make it difficult to leave the planet directly. Then you would need interdictor cruisers at any hyper lane entry point into the system (having them around the planet is wasteful and pointless since the lane goes to the system not to the planet) plus you would need to have a few heavy cruisers and a carrier to shoot down any blockade runner at each entry/exit point. So the Naboo system would require about 2 interdictors, 9-12 lurker hulls and the droids and fighters they bring with them. Anything above that would be mostly a show of strength.
"Edge of the gravity well" made laugh. Someone had played too much Space Engineers.
Or KSP
Covenant CAS Assault Carrier vs First Order Resurgent Class Star Destroyer
(25th try, I won’t give up, like so eck can see!)
shahmir m I feel like the sheer turbo laser power would decimate the CAS
@@snnrfnficjnsnsamsmddkzopa Same, plus the Covies haven't got anything the Star Wars universe hasn't seen before.
@@snnrfnficjnsnsamsmddkzopa you'd think that all of those 1500 Turbolasers would have easily taken out Poe and Finn while they were attempting to escape the Finalizer aboard a Tie Fighter.
@@richardched6085 #plotarmour
@@richardched6085 Poe was one of the best fighters and special tie fighters have shields and are really fast
This actually helps against arguments I've been in with friends and is very informative. Thanks!
8:26 Return of the Jedi
EckHartsLadder: Revenge of the Jedi
Why don’t Star Wars ships have keys of some sort to work them. It seems very easy to steal ships in the SW universe.
Perhaps because the general assumption is the majority of people who aren't pilots and familiar with the overall craft type won't know all the switches necessary to start the thing? A modern fighter jet doesn't have any keys. But good luck getting 1 of those started without a manual.
Also there's nothing preventing someone from having a coded lock on the system. Right combo of switches or button presses to actually start the thing.
But overall it's never really touched on in SW. On the ground, no one really seems to worry about craft getting stolen, probably because everything's got transponders and galactic insurance claims system is spot on.
That reminds me of the Original Battlefront II. My favorite thing was sneaking behind enemy lines and stealing one of their vehicles.
Well, they block stuff I suppose
Mainly normies and hentai lovers
Robert the Dude suddenly I want to join the Trade Federation
Why not just take over the Trade Federation? "Let me show you snivelling, frog-faced little $h*ts the right way to blockade a planet..."
Don't forget furries.
We have to lose one thing to gain another
Nothing is wrong with Hentai son
Fuck normies
ODSTs vs N7 and UNSC Marines vs System Alliance Marines
This was something i had been wondering, cause in both animated series it only shows 3-5 ships blockadeing the planet, and like just leave on the other side was a thought that came to mind often
Great video. An issue with the example of Naboo given here, though, is that the fleeing ship continues at sublight speed for a ways before ever jumping to lightspeed, and is still within the orbit of Naboo's moon even at that point. That would mean that, for the blockading ships to be sitting sitting on the hyperlane's exit point, said point would actually be within the moon's orbit. Which is odd, seeing as how the gravity of a body like the moon would presumably cast a shadow across the hyperlane.
As an aside, it does seem weird that a hyperlane would lead directly to a planet instead of to what would normally be the largest gravity well in the system, that being, the star.
In practice, I imagine that the real blockade of Naboo revolved around the use of fighters, which would've been too small to appear on screen in the film's opening shots. Garrisoned in the many Trade Federation ships in orbit, they would've been able to catch anything leaving the surface and, if the hyperlane access point was further out, intercepted anything coming in.
Also, and although it's more interesting the other way, being within a planet's gravity well doesn't prevent hyperdrive travel. It wasn't Legends but, in Rogue One, they escaped Jedha while close to the planet's surface.
This aged like milk. Good job Disney
It turned into smth horrible?
@@NoNo-lt9bi he's referring to how the disney movies (specifically episode 9) have disregarded the established lore on hyperspace. Most obvious was hyper space skipping as it disregards the need for specific calculations and jumping near a planet or gravity well.
@@timbryant6793 let's not talk about hyperdrive ramming because that made 0 sense
If that thing always worked you'd find many rods of metal with an hyperdrive attached to it
@@tuluppampam I think that hyper drives are expansive... too expansive for an iron rod...
@@tuluppampam why even go that far, just bare bones the hyperdrive with an RC and bam. Or if you want to be extra safe encase the damn thing.
While an interesting plot device to explain the effectiveness of blockades, since both planets and star systems move these hyperlanes cannot possibly be a narrow as they are protrayed to be.
Maybe the lanes are dragged along with the gravity wells? This means they shift all the time.
@@alvarofernandez5118 don't they only do that for the hyperspace routes in the core? Still I suppose they would need to continually adjust their way points as things shift and change.
@@alvarofernandez5118 If the lanes are dragged by the gravity wells they would most likely be dragged by the star, not the planet.
What stops ships from running into each other when traveling in hyperspace lanes or exiting at the exit points?
hyperspace is basically like a separate space so nothing is their so for example if a entire fleet goes into hyperspace while in hyperspace they ccant see the other ships so their isn’t anything really there but if you leave hyperspace early from the designated target god knows were you land or if anything is in the way like a planet or sun so basically it’s you go into a diffrent universe to travel way faster and safely from enemy fire and you basically untouchable while in hyperspace
Anti-collision system?
You know its a good UA-camr when they mention other UA-cams that made videos about the same things
I havent watched EckhartsLadder for ages glad to be watching again
#AskEck
Could the Star Wars Canon Universe Survive an Invasion from the Harvesters from the Independence Day Universe during the Galactic Civil War
Tim Bartsch it depends, is Cousin Eddie, Will Smith, and President Lonestar in the Star Wars universe?
@@indianajones4321
Good question Will Smith could be apart of the Rebellion
Tim Bartsch But In all seriousness, I do believe that the Empire or Republic (Clone Wars era) could survive and win against the Harvesters due to sheer firepower and largely experienced militaries.
@@indianajones4321
With the Republic the Jedi would help
And with the Empire they would have Vader and Palpatine
Probably
"Why can't you just go around?"
More like why can't every ship have at least one competent droid to just repair the damage after you get through the blockade...
you can’t go around it if there’s no belgium in space
This topic was more interesting than I thought. Thanks for making this video ^^
Ahhh! Totally believable, and clears up the "2-D" thinking I felt was a thorn I couldn't get past. Sadly, this is not the case in the Star Trek Universe in which I was born. 😉
What about a Han Solo's trick on Starkiller???
#askeck
Did Darth Vader ever learn anything of Darth Plagueis besides at the opera with Palpatine ?
FBI stop right there
Skitarii? What is a skitarii?
Personal shield technology compared Dune Halo Mass Effect and Star Wars
And 40k, Gotta love those /+4 Refractor fields.
I love this show! Answered so many questions I never thought would be answered. Thank you!
This is my favorite video Eckhart. I love the references to the Prequels the originals and to the legends books 👍👍👍
Thats what i asked my fam!!! XD
Random Crap same
#Askeck what do you think of the deepest levels of the underworld? (Lvl 1, 2 etc) what is down there?
No inteligent life for sure, i would not be suprised, if those where unhabitable
wilkor 1792 They are said to be uninhabitable but you never really know with Star Wars, there is probably something down there, maybe an old race or some ancient artifacts.
@@JordanG4117 i would bet for artifacts or some mutated monsters
No intelligent being world dare venture that far deep...
@Gabriel Martin if i remember corectly, 5 is the lowest inhabitable?
So the scenes in Rogue One and Last Jedi where things each other in Lightspeed shouldn't have happened?
None of the scenes in TLJ should have happened 😎👉👉
Basically there that one friend in elementary.
You: Oh so how are you gonna leave if I blockade you and you can't go without destroying me?
Your Friend: *makes wooshing and blaster noises* I just fly away.
When does anything collide in Hyperspace with Rogue One??
@@LordVader1094 at the end one of the ships jumps into hyperspace into a star destroyer which was also in hyperspace
CSManiac33 Well in the case of Rogue One, Vader’s Star Destroyer had just gotten out of hyperspace, colliding with the Rebel freighter before it could go into hyperspace, so that’s different from TLJ, in which one was heading into hyperspace (and somehow succeeded) right into another ship.
This is something I have always wondered about but never looked up guess UA-cam recommendations actually did me a favor.
"Hyperspace travel is dangerous and you can't just do it willy-nilly".
Episode IX: "Hold my beer."
(God I hate how they fucked up the sequels).