Just explored and completed the swamp/clear sky part of the game and although it was frustrating at times I really enjoyed it. I took it slow and was methodical in my gameplay letting the mutants/zombies duke it out and it payed off in both combat effectiveness and immersion. The chimera during the scripted emission was irritating but once I figured out that I needed to just run to the objective I became immersed once again. In the end I walked out with some pretty decent additions to my arsenal of loot but I’d be lying if I said I didn’t have to fight like hell for it.
I don’t think there’s a game out there where walking around with military grade gear weighting over 50kg in the silent night leads to you not being seen, I’ve made it through the season by staying on the edge and crouching around , I was able to sneak up on the cat and avoid blood suckers I saw in the distance, the only real bullshit is the controller and the chimera tho he’s programmed in ambush stance to wait for you to cross a certain area the chase you
I am confused about UE5 games updates too... Like instead of having an installer rewrite portions that were changed in the files, it basically redownloads every file that was altered. Efficiency be damned... At very least area design makes it so you can see landmarks from some distance away, like church, several towers or huts, other structures around the swamp.
Lol - I heard the chimera and knew, just knew what that sound had to be. I split. Never once saw it. Hopped through a lot of water, and chugged so many energy drinks. What a terrifying scripted event.
I have it happen durring an emission it took me 10 attempts to navigate that swamp to the basement. I will say it made the cuts scene insanely satisfying
Same here ive been enjoying stalker 2 to me it has the same vibe as the older games. It needs some work but im almost through my first playthrough at 90 hours in. My favorite part are some of the anomalies i wont spoil anything cause youre about midgame but some of them are like something straight out of roadside picnic. Btw controllers do a melee attack if you're really close which can give you a chance to dump the spas on them.
Yeah im really enjoying the anomalies too. The original trilogies left a lot to be desired but these new anomalies feel way more dynamic and interesting.
Mouse lag and x-y axis sensitivity differences make the game unplayable. I thought trying to play with a controller was bad when I first attempted to play a FPS on a console... but how the mouse works in Stalker 2... is actually worse than trying to use a controller. Apparently it's all done by default within UE5 as they have tried to gimp m/kb users to allow controller users to compete with them in MP. But there is no MP in Stalker 2 yet. Plus there's not a mouse/kb gamer who will bow to that agenda of gimping their ability to play. I'm not even sure if the additional lines you can add to the input.ini work to remove all the hurdles they've used to hamper the mouses function.
In the 1.0.1 Update they removed accelleration which made the mouse movement feel way better but in the most recent update it almost feels like its back? Its really weird.
This is the game's Blight town. I love how awful it is, really makes you feel like you're knee deep in a dank swamp 😂
i died to that chimara like 20 times before realizing i could just outrun it to the little cabin
on my third try... dont know why but the chimera was around but left me alone ^^
that bug was a fkn feature ^^
After the first psi antenna in the church i sniped all the others while being undetected. Then ran like hell from the Chimera
The swamp is a nightmare.
@@brucecampbellschin8632 for real. i was so glad to leave it!!
The "patch" doesn't have 120gb, but for PC it weirdly has to reinstall some parts of the game again, that's why it's so big
Just explored and completed the swamp/clear sky part of the game and although it was frustrating at times I really enjoyed it. I took it slow and was methodical in my gameplay letting the mutants/zombies duke it out and it payed off in both combat effectiveness and immersion. The chimera during the scripted emission was irritating but once I figured out that I needed to just run to the objective I became immersed once again. In the end I walked out with some pretty decent additions to my arsenal of loot but I’d be lying if I said I didn’t have to fight like hell for it.
Oh yes, the swamps suck hard. You dont see shit in any direction while the AI has x-ray just as night vision.
I don’t think there’s a game out there where walking around with military grade gear weighting over 50kg in the silent night leads to you not being seen, I’ve made it through the season by staying on the edge and crouching around , I was able to sneak up on the cat and avoid blood suckers I saw in the distance, the only real bullshit is the controller and the chimera tho he’s programmed in ambush stance to wait for you to cross a certain area the chase you
I am confused about UE5 games updates too... Like instead of having an installer rewrite portions that were changed in the files, it basically redownloads every file that was altered. Efficiency be damned...
At very least area design makes it so you can see landmarks from some distance away, like church, several towers or huts, other structures around the swamp.
@@pillagius yes! at the end of my previous video i point out all the landmarks! its very well designed but the mutants are a bit excessive
@@notadamplsце пекло якщо прийти зарано, болотні кровососи атакують зграєю і просто не дають жити )
Lol - I heard the chimera and knew, just knew what that sound had to be. I split. Never once saw it. Hopped through a lot of water, and chugged so many energy drinks. What a terrifying scripted event.
I have it happen durring an emission it took me 10 attempts to navigate that swamp to the basement. I will say it made the cuts scene insanely satisfying
@@majorgruber5925 yeah it caught me off guard big time! crazy event
Same here ive been enjoying stalker 2 to me it has the same vibe as the older games. It needs some work but im almost through my first playthrough at 90 hours in.
My favorite part are some of the anomalies i wont spoil anything cause youre about midgame but some of them are like something straight out of roadside picnic.
Btw controllers do a melee attack if you're really close which can give you a chance to dump the spas on them.
Yeah im really enjoying the anomalies too. The original trilogies left a lot to be desired but these new anomalies feel way more dynamic and interesting.
Please make more videos, that was awesome!
@@DylanMinty-xn9yz working on it! glad you enjoyed. thank for watching!!
I hated the swamp mission with a passion. Almost quit the game for good lol.
it really tested my patience
I once was ganked by 5 blood suckers , good thing i had the saiga on me
@@shayenbrown910 dude i just swapped to the saiga and it is absolutely MELTING mutants. youll see in the next video
Mouse lag and x-y axis sensitivity differences make the game unplayable. I thought trying to play with a controller was bad when I first attempted to play a FPS on a console... but how the mouse works in Stalker 2... is actually worse than trying to use a controller. Apparently it's all done by default within UE5 as they have tried to gimp m/kb users to allow controller users to compete with them in MP. But there is no MP in Stalker 2 yet. Plus there's not a mouse/kb gamer who will bow to that agenda of gimping their ability to play. I'm not even sure if the additional lines you can add to the input.ini work to remove all the hurdles they've used to hamper the mouses function.
In the 1.0.1 Update they removed accelleration which made the mouse movement feel way better but in the most recent update it almost feels like its back? Its really weird.