Sprites Behind Walls (Depth Sorting) | E4. Crazy Fun Raycasting

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  • Опубліковано 26 чер 2024
  • How to depth sort entities in a raycast 3d scratch game. In episode 4 we learn to raycast to a list, depth sort that list shuffling in our entities as we go, and then draw from our list to render the scene. Wow - and it's looking real spooky! This is an awesome tutorial for creating that 3d game you've all been wanting to make!
    👀 Next Episode #5 - • Collectables & Enemies... (Early Access)
    🔥 Bug Fixes - • Quick Fixes for Raycas...
    Don't forget to submit your projects to the studio linked below by commenting the project URL in the studio comments.
    My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
    🚀 Boost Your Creativity with Griffpatch
    The Griffpatch Academy will take you from "Gamer to Game Creator"
    Learn more at 👉 griffpatch.academy 👈
    😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
    🐱 Scratch Studio for this tutorial - scratch.mit.edu/studios/31052...
    👀 Part 1 - • Crazy Simple Raycastin...
    👀 Full Episode Playlist - • Crazy Fun Raycasting (...
    👀 Quick and Fun Tutorials - • Quick and Fun Scratch ...
    ❤️ Scratch Addons - scratchaddons.com/
    📹 Video Editing Software - techsmith.pxf.io/c/2682566/50...
    -------------Video Chapters-------------
    0:00 Intro
    0:42 Behind a Wall…?
    1:38 Raycast into a list
    7:22 Drawing the Scene from the Lists
    11:29 Ordering the lists by Distance
    13:35 Insertion Sort
    18:04 Include Entities in the Sort
    20:20 Handle Entity Drawing from the List
    24:34 Entity Brightness
    25:43 More Entities
    29:41 Fixing the Level Colors
    30:27 Outro

КОМЕНТАРІ • 2,2 тис.

  • @nguyentram1483
    @nguyentram1483 2 роки тому +274

    Scratch:fun coding for kids
    Griff:reality can be whatever i want

    • @MonkeJesus
      @MonkeJesus Рік тому +11

      Hes got a point

    • @wojtekgame
      @wojtekgame Рік тому +4

      Griffpatch goes really on board!

    • @frchoco
      @frchoco Рік тому +4

      I bet he can make the next scratch fortnite

    • @vaguedestruction
      @vaguedestruction Рік тому +2

      This tutorial is made for kids to be able to follow, but yeah i see what you mean

    • @UnmaskedHistory
      @UnmaskedHistory Рік тому +2

      @@vaguedestruction this is impossible

  • @fuzzy2107
    @fuzzy2107 Рік тому +63

    scratch: helps kids problem solve
    griffpatch: helps scratch problem solve

  • @LilyTheCuteKitty432
    @LilyTheCuteKitty432 Рік тому +14

    25:47 Watch, as the wild programmer changes his emotions in less than a second.
    Incredible! These creatures can change their emotions at command.

  • @theone.whoasked
    @theone.whoasked 2 роки тому +38

    Well now I can make a horror game thanks to you Griffpatch!
    hopefully scratch moderation spares me 😅

    • @ShowtimeMx
      @ShowtimeMx Рік тому +1

      im making 1 TOO !

    • @MagicMaskedMonkey
      @MagicMaskedMonkey Рік тому +1

      same?

    • @rafabielicki8652
      @rafabielicki8652 Рік тому +1

      Same as well! have you heard of baldi's basics plus? in the game there was a field trip when you go to a corn maze however if you don't escape the maze a GIANT gotta reap reap will reap all the corn leading Baldi to catch you and teleport to you to the bus when you left off. It's kinda like that but you need to find 9 corn in the corn maze while avoiding Baldi.

    • @theone.whoasked
      @theone.whoasked Рік тому

      @@rafabielicki8652 This comment is old I already gave up making said game stop replying

    • @DaAlphaDawg
      @DaAlphaDawg 7 місяців тому

      lol same

  • @gdb5549
    @gdb5549 2 роки тому +317

    scratch: Doesn't allow pen layering
    Griffpatch: Fine, I'll do it myself

    • @funraven659
      @funraven659 2 роки тому +26

      griffpatch is so smart, he can bypass a whole "no" from scratch

    • @ricardosantos2599
      @ricardosantos2599 2 роки тому +5

      2160-12-31 23:57
      2160-12-31 23:58
      2160-12-31 23:59
      1960-01-01 00:00

    • @ricardosantos2599
      @ricardosantos2599 2 роки тому +4

      0000-00-00 00:00

    • @gdb5549
      @gdb5549 2 роки тому +3

      @@ricardosantos2599 yes, ZERO

    • @wojtekgame
      @wojtekgame 2 роки тому +1

      No memes here

  • @ranvirchoudhary929
    @ranvirchoudhary929 2 роки тому +225

    Hey griffpatch. Your platformer series helped me make a game for my school's coding competition! i put my own twist on it ofc. but i hope i win! fingers crossed! :)

  • @zekeggy
    @zekeggy 7 місяців тому +5

    man, your tutorials are so good that i don't even have to watch the video to follow
    i can just listen
    keep up the good work man

  • @andrewbrzezinski223
    @andrewbrzezinski223 Рік тому +61

    Next, he's going to make it 4d

    • @coolgameriguess
      @coolgameriguess 7 місяців тому +7

      It’s getting more and more real at the moment 💀

    • @tonyaarnett2655
      @tonyaarnett2655 6 місяців тому +3

      You mean 9885659466485935D?

    • @InvertedByDefault
      @InvertedByDefault 6 місяців тому

      bruh wat@@tonyaarnett2655

    • @valdemarandersson3234
      @valdemarandersson3234 5 місяців тому +4

      @@tonyaarnett2655 Our little comedian 😂😐

    • @A_youtuber2023
      @A_youtuber2023 4 місяці тому

      ⁠​⁠@@valdemarandersson3234who said he’s joking…. Griffpatch 2045 WHATS UP GUYS TODAY WE DO 4040404943838383838399D IN SCRATCH LETS GET SCRATCHING imagine tho

  • @xamtastic
    @xamtastic 2 роки тому +147

    Nice to see you uploading griffpatch! You've been a massive inspiration for the Scratch community for years

    • @griffpatch
      @griffpatch  2 роки тому +38

      Hey, thanks!

    • @landnpr3414
      @landnpr3414 2 роки тому +4

      @@griffpatch hey help me pls im having a problem to where m height block is 3 and then the sprites size is 3 pls respond quick

    • @Seven71987
      @Seven71987 2 роки тому +2

      Scrappy Doo says "Do you know Yamaha, both music and motorcycles? What about Yoshi & Pikachu?"

    • @MatoStato2010
      @MatoStato2010 2 роки тому +1

      Hi, I animate too

    • @listed7568
      @listed7568 2 роки тому

      @@griffpatch Hi Grifffpatch. I need help. At the end of the video chapter "Drawing the scenes from the List" I tested out the game, and then I was stuck under the ground, and nano disappeared. Can you help?

  • @zmggames
    @zmggames 2 роки тому +31

    Wow! I’ve always wanted to know how to place sprites behind pen and this was super helpful! Maybe you could talk about how to texture the walls into simple patterns like bricks? Thanks for all your videos!

  • @Devappl187
    @Devappl187 10 місяців тому +2

    I love the little smiley face in the captions :D

  • @eltyt
    @eltyt 2 роки тому +8

    i havent watched griffpatch in a while, and coming back after months and seeing that he passed 100k subscribers i can notice the evolution he is doing

  • @jayplayday8941
    @jayplayday8941 2 роки тому +10

    Now we need to have enemies that can follow us around the map, and this is a great tutorial series!

  • @uxw05
    @uxw05 2 роки тому +18

    THIS IS SO COOL! I mean, I did have to split my projects’ updates in 2 (except for fnaf 3), but it was WORTH IT! Thank you so much Griffpatch!

    • @Scyr0
      @Scyr0 3 місяці тому

      Bro this tutorial is about A maze like backrooms not Freddy Fazbears Pizzeria dont know griffpatch does not know about Fnaf YOu Idiot William Afton

  • @lumpstergash2380
    @lumpstergash2380 2 роки тому +2

    Surprisingly, over 1000 entities fit into my level. It was pure chaos and I loved it.

  • @backtoq670
    @backtoq670 2 роки тому +5

    I just coded this onto a project and it was really fun and a bit educational! Can't wait for episode 5!

  • @epicgarbgehere2011
    @epicgarbgehere2011 2 роки тому +21

    this man is awesome, like he created a literal 3D game in a 2D program, MY MAN JUST ADDED SOME DEPTH TO SCRATCH BRO

    • @YusafAnimations
      @YusafAnimations 2 роки тому +1

      Ikr!

    • @archusrtm6325
      @archusrtm6325 2 роки тому +4

      Its not true 3d though. While griffpatch has done a great tutorial raycasting is nothing new. Before true 3d games like “half life” came out most 3d games looked like the original doom or wolfenstein games. Raycasting is just creating the illusion that a 2d map is 3d

    • @ArchedRocket
      @ArchedRocket Рік тому

      So he killed a man with a healing potion🤣

    • @Scyr0
      @Scyr0 3 місяці тому

      OMG its Fat Garbage Shrek @epicgarbagehere2011

  • @TotallyNotDehansa
    @TotallyNotDehansa Рік тому +1

    I absolutely love your tutorials! You can teach coding in a fun, cool and interesting way and it is easy to understand and the end results are unbelievable! Thanks for the awesome tutorials griffpatch!

  • @-_lIl_-
    @-_lIl_- Рік тому +1

    10:55 that public announcement edit had me laughing, especially because of the way it was said 😂

  • @nebulacticx
    @nebulacticx 2 роки тому +7

    I've learned so much from you griffpatch! Great work!!

  • @frankytrews3953
    @frankytrews3953 2 роки тому +71

    You could use the path finding algorythme in this project for the enemies!

    • @undertalerandomvideos5222
      @undertalerandomvideos5222 2 роки тому +13

      And quite possibly the random maze generator for the level itself

    • @morveman_yt9567
      @morveman_yt9567 2 роки тому +8

      By the way the pathfinder is quite slow when you are moving around but it works and for the maze generator form griffpatch, the problem is they used pen and not sprite but it could be very fun to have that stuff

    • @1080GBA
      @1080GBA 2 роки тому +2

      @@undertalerandomvideos5222 the stamp in level generation breaks the project

    • @esthermoriarty7211
      @esthermoriarty7211 2 роки тому

      *algorithm

    • @gamerz_rule7140
      @gamerz_rule7140 Рік тому

      @@undertalerandomvideos5222 Impossible Since both require pen, You would need to hide the map but there is no "if touching pen" block So It is a scratch impossibility; Just sayin'

  • @boltyplays
    @boltyplays Рік тому +5

    28:05 Scratch: No, I won't let you use the "touching (Entities)?" boolean block in the sprite Entities
    Griffpatch: Ok fine, I'll do it myself
    Scratch: WHA-

  • @bigbubba111
    @bigbubba111 2 роки тому

    Used this in a school project, and everyone loved it!

  • @theoriginaldrdust
    @theoriginaldrdust 2 роки тому +8

    I already have a million ideas that I could make with this alone, can’t wait for part 5!

    • @funraven659
      @funraven659 2 роки тому +1

      Who can wait for part 5? He's so good we beg for part [current part] + 1

    • @theoriginaldrdust
      @theoriginaldrdust 2 роки тому +6

      @@funraven659 Lets say ‘Current part = X’. X+1 is what we always want. We also need an average time between parts, lets say ‘T’. What we want is Tx0 and X+1. Sadly this is impossible, so we need a work-around. Make a new scratch block. Lets call it ‘Condense Time’. Run without screen refresh. Okay! Now move this into some free space and apply the following: [REDACTED]. Now if we run this script… voilà! We now have a new episode. Rinse and repeat.
      Read this in griffpatch’s voice.

    • @funraven659
      @funraven659 2 роки тому

      Ok, @@theoriginaldrdust

  • @polypinesnek3744
    @polypinesnek3744 2 роки тому +8

    Amazing tutorial! Even created my own “Sensitivity” variable at the beginning so it was easier to control how fast I looked around.

    • @ballsucker89
      @ballsucker89 2 роки тому +1

      thats a really good idea man! is it alright if i use it in my game?

    • @polypinesnek3744
      @polypinesnek3744 2 роки тому

      @@ballsucker89 yes of course! don’t worry I didn’t invent the idea of sensitivity

    • @ballsucker89
      @ballsucker89 2 роки тому

      @@polypinesnek3744 thank you! this idea is so good and yet so easy to make

    • @srevia
      @srevia 2 роки тому

      i did that already lol

    • @PatPatYT
      @PatPatYT Рік тому

      I did too

  • @thatmarioguytmg369
    @thatmarioguytmg369 2 роки тому +1

    The things you do in scratch are things I never thought to be possible in scratch.

  • @martijnbruins6732
    @martijnbruins6732 Рік тому +3

    28:00
    scratch be like: we won't let you select another entity
    griffpatco be like: fine. ill do it my own way

  • @mcsuperplayer
    @mcsuperplayer 2 роки тому +94

    Idea: when key M is pressed, the Level and player sprite have their ghost effect set to 90 instead of 100
    Essentially giving a map of the level

    • @griffpatch
      @griffpatch  2 роки тому +45

      Ha, I already have that added to the next episode scripts :) great minds!

    • @Speed-TV
      @Speed-TV 2 роки тому +3

      Hey you stole that idea from my game >:(

    • @LitoMike
      @LitoMike 2 роки тому

      yes

    • @snufkin8940
      @snufkin8940 2 роки тому +5

      @@Speed-TV a lot of people did that

    • @noobyplays3981
      @noobyplays3981 2 роки тому +7

      ​@@griffpatch i did that back when we hid the levels, where i made it
      if
      [set {ghost} effect to (40)]
      else
      [set {ghost} effect to (100)]

  • @vVearon
    @vVearon 2 роки тому +4

    i can imagine scratch shorts where griffpatch teaches something as fast as possible.
    but since he has to make it fast everyone already knows it but still enjoy

  • @theexplosivesnatchers9969
    @theexplosivesnatchers9969 5 місяців тому

    man i stay up for so long doing your tuts, I LOV ETHESE!!

  • @J.C.Cuber1
    @J.C.Cuber1 2 роки тому

    THIS IS AWESOME!! I CAN'T WAIT T FINISH THIS!!!

  • @Amalya_DSG
    @Amalya_DSG 2 роки тому +17

    You might want to cap off the entity brightness by using an if statement and a greater than block to prevent them from getting brighter than the original sprite.

    • @thejustlexa
      @thejustlexa 2 роки тому +2

      this is a smart idea but its impossible, considering the brightness effect isnt a variable, so you cant input into an if statement. well, unless there's some work around for that i just dont know about

    • @js62926
      @js62926 2 роки тому +1

      @@thejustlexa you take the brightness setting code and check if its not over 0, and if it isnt then do the basic brightness setting code. else, simply set brightness to 0

    • @thejustlexa
      @thejustlexa 2 роки тому +1

      @@js62926 thats... not how it works? theres no way to check what the brightness effect is set to?

    • @js62926
      @js62926 2 роки тому +2

      @@thejustlexa
      if ( not ( ( 40 - ( Distance / 1.5 ) ) > 0 ) ) then
      set brightness effect to ( 40 - ( Distance / 1.5 ) )
      else
      set brightness effect to ( 0 )
      end

    • @foxxitatoriguess
      @foxxitatoriguess 2 роки тому

      @@js62926 you could also just make it change a variable which brightness gets set to?

  • @SUPY_
    @SUPY_ 2 роки тому +17

    You should add jumping, and actuall floor collision,and render script (make platforms in the air). I would really want to learn that. Also, there is a way too make entitys look 3D with some maths and pen.

    • @thatreddinosaurguy
      @thatreddinosaurguy 2 роки тому +2

      Dev, I was thinking about jumping!!!

    • @preloadingwastaking
      @preloadingwastaking 2 роки тому +5

      I'm afraid, with the system currently, it is impossible (without making the game unplayible and glitch a lot) This is projecting a 2d world as if it was 3d Jumping is possible as an optical illusion

    • @jlewwis1995
      @jlewwis1995 2 роки тому +2

      @@preloadingwastaking well it wouldn't be that difficult to add a Z height to entities even if the world is 2d, though like I said the world is entirely 2d so its not like there would be a point to doing that but it could be done

    • @preloadingwastaking
      @preloadingwastaking 2 роки тому +3

      @@jlewwis1995 You are aware that you would need to do almost 200 more raycasters just for it, Raycasting is only meant for 2 cords. If you do make one that does it without remaking the whole system I'll take my words back (and it has to be playable)

    • @jlewwis1995
      @jlewwis1995 2 роки тому

      @@preloadingwastaking uh no? Just move the entities up and down on the screen based on their height l? And implement y-shearing so the player can look up and down, obviously it isn't true looking up and down but that's beside the point, either way problem solved :p

  • @meatygameplay
    @meatygameplay Рік тому +1

    scratch: intended for kids 4 - 8
    griff: I DONT CARE, I CAN DO WHAT I WANT

  • @sirborkyes
    @sirborkyes Місяць тому +1

    I've said it before, and I'll say it again: Griffpatch is the most friendly, welcoming, and fun person I've ever seen in YT tutorials.
    I do have an issue, though, if by any chance someone sees this and can help
    I am making an FPS in the game, and the weapon animations heavily rely on fast rendering and FPS, since it is like a stop-motion gif for each weapon. How can I better optimize the rendering that removes the lag? Before this episode, the stop-motion animations for each weapon were running fine, but now they are slowed down a little.

  • @ktlknss
    @ktlknss 2 роки тому +9

    Idea: Camera movement up and down would be very cool

    • @ballsucker89
      @ballsucker89 2 роки тому +4

      would probably be hard, but would be very cool, especially for cutscenes and stuff

  • @ruchikataria1594
    @ruchikataria1594 2 роки тому +21

    Awesome tutorial! Also can't wait for procedural world generation and the next mario episode!

  • @Official_zaDpi
    @Official_zaDpi 2 роки тому +1

    Omg I can't wait to finish watching this series, then I could maybe use your multiplayer tutorial to add multiplayer 0-0

  • @madhuPranav257
    @madhuPranav257 4 місяці тому

    these episodes are the best out there

  • @actisgone2992
    @actisgone2992 2 роки тому +4

    Make it so that we can transfer into different levels of the game because this seems like a perfect way to make a 3d horror game in scratch! Reminds me of IMSCARED

    • @robpk168
      @robpk168 2 роки тому

      To change levels, just switch the Level and Level Color sprites when you touch an entity.

  • @WylderGaming
    @WylderGaming 2 роки тому +6

    Awesome tutorial, a tutorial on how to make the entities move/chase you would be very cool too!

    • @DudeSusIsTaken
      @DudeSusIsTaken 2 роки тому +2

      how was this 2 days ago the video literally just came out lol

    • @nicularstar
      @nicularstar 2 роки тому +2

      @@DudeSusIsTaken
      Joining to Griffpatch's Membership allows members to get early access on his videos

    • @xioana
      @xioana 2 роки тому +1

      Make a sprite named bot and make another raycaster, except for the bot. Also make sure in the player raycaster you add the ability to look at the bot, Add a if inside the bot raycaster that checks if touching player (also make sure it has level too lol) and broadcast touching player, In a when i receive block point towards player and move 5 steps. There you go. (sorry i dunno how to do it with the 2d sprites)

  • @thecrap-crap2414
    @thecrap-crap2414 4 місяці тому +1

    I made the mistake of putting the skeleton sprite as my "Nano" and let me just tell you that the sprite is terrifying and the fact that it can just now teleport and clone itself basically is awesome, as fun as this tutorial is, my nightmares are going to be even more fun!!

  • @QuantumQuest444
    @QuantumQuest444 2 роки тому

    28:20 Ohhhhhh Myyyyyyyy Godddddd, that trick is awesome! Thanks Griffpatch!

  • @orrinpants
    @orrinpants 2 роки тому +11

    I thought about how the next episode would make all entities enemies and collectibles, so I decided to change to Tera because the characters other than Scratch Cat have expressions such as mad.

    • @PercydeRoloFangirl
      @PercydeRoloFangirl 7 місяців тому

      I'm going to make custom enemy sprites later but for now using a placeholder

    • @chelseagonzales4294
      @chelseagonzales4294 23 дні тому

      @@PercydeRoloFangirlI’m just using a bean as a placeholder

  • @RaharOfficial
    @RaharOfficial 2 роки тому +18

    BIG thanks for the tutorial! This is a lot helped me!

  • @muister325
    @muister325 5 місяців тому

    Love the pilot announcement part

  • @strider3008
    @strider3008 Рік тому

    so cool and I learned a lot thank you for always answering my questions

  • @iozok
    @iozok 2 роки тому +5

    Also like the idea of having enemies chase you!

    • @1080GBA
      @1080GBA 2 роки тому +1

      Emperorororororoz55

    • @hermenthicclol1848
      @hermenthicclol1848 2 роки тому

      yea

    • @coolswag352
      @coolswag352 2 роки тому

      well if you want to just do what i tell you
      make sure you do this in the entity's
      step1: put a put a move [ the speed you want ] block in a forever loop
      step2: add a look at block of the input of player
      ya done

    • @jumpwithkarl
      @jumpwithkarl 2 роки тому +1

      @@coolswag352 the only real downside is that they move through walls, they could work with ghost related enemies

    • @1080GBA
      @1080GBA 2 роки тому

      @@jumpwithkarl ghost in among us

  • @hi_beemo1808
    @hi_beemo1808 2 роки тому +41

    suggestion: it'll be so cool if you add a mini map on one of the corners that rotates with the player's direction 😉👌

    • @PabTSM-OfficialChannel
      @PabTSM-OfficialChannel 2 роки тому +2

      just make the map visible when you press the m key, also make the player visible as well

    • @wohao_gaster7434
      @wohao_gaster7434 2 роки тому +3

      @@PabTSM-OfficialChannel or make mini sprites to not f up the collisions when your resize it

    • @opinionatedfoxl8369
      @opinionatedfoxl8369 2 роки тому

      its difficult trust me we tried

    • @jyke321
      @jyke321 2 роки тому

      @@opinionatedfoxl8369 what if you stamped a shrunk version, and then reverted it before doing collisions

    • @TheOfficialSocksNSandals
      @TheOfficialSocksNSandals 2 роки тому

      @@jyke321 PLS DO

  • @uitoll5314
    @uitoll5314 2 роки тому

    12:30 Idk why but this pop sound with nano is so sweet

  • @ineselkirat2659
    @ineselkirat2659 Рік тому +1

    Bravo for all your projects, they are amazing, it's even better with all the help on UA-cam that you offer.
    You're just a PROFESSIONAL!
    Thanks a lot!
    👍👏

  • @CGSheep
    @CGSheep 2 роки тому

    I LOVE YOUR VIDEOS Griffpatch!!

  • @danielszap6794
    @danielszap6794 2 роки тому +6

    This is so cool. I am really glad we have been able to do all of this in our 3D project. I can’t wait to explore everything else there is to see about this 3D world. Especially entity movement and collectibles. Best series in all of UA-cam. Thanks so much GriffPatch.

  • @v0calgiant12
    @v0calgiant12 2 роки тому +6

    Griffpatch: "Wow, this represents a distance that is far, far away, much further than any well we'll ever draw." ( 13:55 )
    Me: "MY GOALS ARE BEYOND YOUR UNDERSTANDING"

  • @tadking8130
    @tadking8130 2 роки тому

    Thanks for tutorial now i can make my dream arena shooter!

  • @joeyschon9466
    @joeyschon9466 2 роки тому +1

    Thanks so much Griffpatch!

  • @mroofity6594
    @mroofity6594 2 роки тому +13

    Hey Griffpatch, I believe I’ve figured out how to add verticality to the camera! When messing around with base ray tracing code trying to add jump, I accidentally stumbled on it. I’m awful at explaining things but I’ll attempt to:
    Create a new costume in the Raytracing sprite. Make that sprite absolutely massive. The bigger a sprite, the further it can go off screen from what I’ve seen.
    Create a new variable to represent vertical looking directions(would suggest adding a cap to it of 400. It moves 4x as slow as normal directions from what I’ve tried)[I’ll be calling the variable *up* )
    Then, where the normal bricks for raytracing is, replace the bottom of the wall generation with this
    [switch costume to (Huge)]
    [go to x: (x) y: (height - up)]
    [if(y > -180){
    [Pen Down]
    [Change y by (height*-2)]
    [Pen Up]
    }]
    [switch costume to (hitbox)]
    This is probably a bad explanation lol. If wanted, I can send a turbowarp link with the vertical stuff,(unsure with how it mixes with enemies and other things yet)
    Also Griff, massive thank you for the tutorials and everything else you have done for the scratch community. Your work is truly amazing mate

    • @FlummoxTheMagnificent
      @FlummoxTheMagnificent 2 роки тому +1

      Oh, I simply did it by adding scratches mouse y variable to the height. I did the same thing with mouse x for turning, and now it feels like a proper first person game!

    • @TheAccursedEyeball
      @TheAccursedEyeball 2 роки тому

      A turbowarp link would be nice.

  • @dittomario
    @dittomario 2 роки тому +8

    damn, i really love this, its the best scratch raycaster tutorial series so far! keep going!
    i suggest add a jumping mehcanic, textured walls or multicolored walls, and as a bonus, a path finding algorithm for the enitites!

    • @ES_Alt3
      @ES_Alt3 9 місяців тому

      Bro just predicted the future 💀

    • @dittomario
      @dittomario 9 місяців тому

      ​@@ES_Alt3lmaoo💀💀💀

  • @Scratchfan321
    @Scratchfan321 2 роки тому

    Oh goodness, I've not even thought about depth sorting in years!

  • @dothinga2591
    @dothinga2591 Рік тому

    YOUR A BEAST, THANK YOU GRIFFPATCH

  • @RhinoDudeWozz
    @RhinoDudeWozz 2 роки тому +6

    Griffpatch could is suggest you do a part 5 on Textured walls And btw Your content is amazin keep up the good work! :)

  • @lanied09
    @lanied09 2 роки тому +4

    I’d like to recommend something. I saw a video that you made nine months ago where it makes its own maze what if there’s people who want to have replayability in their games so hopefully you can make a tutorial on how to make a 3-D game that makes its own layout.

  • @-Fidelis-
    @-Fidelis- 9 місяців тому +1

    Griffpatch doesn't fall, he makes the universe move around him.

  • @shawngamer207
    @shawngamer207 7 місяців тому

    way to fun! thanks!

  • @1080GBA
    @1080GBA 2 роки тому +6

    I really hope there will be a multiplayer raycasting episode

  • @legendgames128
    @legendgames128 2 роки тому +4

    "Pants." griffpatch 2022

    • @LitoMike
      @LitoMike 2 роки тому +2

      *" P A N T S . "*

  • @sethcushman5454
    @sethcushman5454 2 роки тому

    A trick I recently learned in scratch: if. you divide anything by zero, you get infinity, which does work with > and < blocks. So I just set a variable infinity to 1/0 when the flag is clicked, and I can use it whenever.

  • @useraleatorioxd8315
    @useraleatorioxd8315 2 роки тому

    THANK YOU GRIFFPATCH !!! THANKS 4 ALL

  • @gdb5549
    @gdb5549 2 роки тому +3

    I have added a few custom features to my game, like a brightness cap to the sprites, and fps counter, and a telescope

  • @mrequable
    @mrequable 2 роки тому +9

    Could you show us how to add a crouch system? That would be really interesting!

  • @user-pw7pj6pq2b
    @user-pw7pj6pq2b Рік тому

    Thanks.That is great!

  • @silasellenberger-march588
    @silasellenberger-march588 Рік тому

    scratch: we dont have pen layering
    griffpatch: i,m gonna pretend i did not here that

  • @real4kGaming
    @real4kGaming 2 роки тому +7

    Suggestion: add Multiplayer 3d, with the players appearing as a separate entity

  • @thebrends
    @thebrends 2 роки тому +4

    Scratch team: watches griffpatch break scratch laws
    Scratch team: Excuse me?

  • @solomontakar4343
    @solomontakar4343 6 місяців тому

    wow, thank you so much Griffpatch, you really helped me alot. Thank you so much for your help!!!! p.s: you know a lot about scratch, you make learning and math really fun, thanks.😄😎

  • @FatimahnFatin
    @FatimahnFatin 10 місяців тому

    Him: hello fellow scratchers i am griffpatch
    Me: your griffpatch

  • @theoctagonguy24
    @theoctagonguy24 2 роки тому +4

    Hi Griffpatch! When I did the stamp thing, My entity went bigger when I walked away from it, and a very big one was in the background behind everything, any tips for this bug? Thanks!

  • @artmon_
    @artmon_ 2 роки тому +5

    Very good video, maybe add a multiplayer system.

    • @noobertplaying2395
      @noobertplaying2395 2 роки тому

      Dude Its IMpossible to Add Multiplayer In Scratch

    • @saverofthewo
      @saverofthewo 2 роки тому

      @@noobertplaying2395 no its not cloud variables

  • @ravigoel4693
    @ravigoel4693 Рік тому +1

    I love your projects

  • @RegularBiscuit
    @RegularBiscuit Місяць тому

    At this point griffpatch is beyond scratches understanding

  • @Reddblue
    @Reddblue 2 роки тому +6

    This series is so amazing. I think a good tutorial would be to make textured walls

  • @wyattlogan8129
    @wyattlogan8129 Рік тому +3

    hey does anyone know why i am only seeing my background? Ive gotten to 11:00 of the video and don't know what I have done?

    • @SwankemasterSupreme
      @SwankemasterSupreme Рік тому

      Raycast sprite is too big

    • @wyattlogan8129
      @wyattlogan8129 Рік тому

      @@SwankemasterSupreme I changed it but it didnt do anything for it

    • @Syamfprch
      @Syamfprch 3 місяці тому

      I think its because of somehing with the erase all block, works fine if you remove it while keeping a copy in the light entity, but you cant place the entities behind walls

  • @salih2d486
    @salih2d486 2 роки тому

    griffpatch: are you touchin yourself?
    the scratch servers just being confused
    haha

  • @HEDTZ2
    @HEDTZ2 2 роки тому

    Amazing.that was very good.

  • @koraichu
    @koraichu 2 роки тому +4

    We should learn texture mapping and the Doom-Style effect that it uses for calculating height!
    With that, we could make a lot more intricate levels, I think.

  • @lorenzohfj1310
    @lorenzohfj1310 2 роки тому +3

    23:11 - problem: the entity don't stamp ☹️

  • @camial19
    @camial19 Рік тому

    This tutorial is great!

  • @rianeskon
    @rianeskon Рік тому +1

    Griffpatch is a good teacher

  • @annihilate2479
    @annihilate2479 2 роки тому +4

    This is great hope the enemy’s will kill in the future and after this can update the platformer series

  • @itzwindows
    @itzwindows 2 роки тому +8

    Could've you used a faster algorithmn than insertion sort? (e.g. quick sort, insertion sort) While the sort you used is a bit faster than bubble sort, it is still considered inefficient due to its O(n^2) average performance (meaning that it makes n^2 comparisons/swaps where n = the number of items in the list).

    • @JulienVanier
      @JulienVanier 2 роки тому +2

      The trick is to start from the last inserted position. When the next wall is next to the previous wall (which is the majority of cases), the search will finish after one change by -1 or +1. Only when switching to a far away wall will the search take longer. So insertion sort has a much better actual performance than the worse case O(n^2) and is a great choice here.

    • @rivercape982
      @rivercape982 2 роки тому

      What?

  • @iiIfeplayzii
    @iiIfeplayzii Рік тому

    you do a very good job on making the imposible posible! :)💅🏾

  • @succesful.workers
    @succesful.workers Рік тому

    Super cool

  • @MagicMaskedMonkey
    @MagicMaskedMonkey Рік тому

    the if touching entities was so smart XD

  • @jaythezerosix
    @jaythezerosix 2 роки тому

    i like the uploads and games you make in scratch and youtube! my favorite game made by you is hill climb racing.

  • @connorhgames5403
    @connorhgames5403 2 роки тому

    Hey griffpatch this is going to help show how good i gotten at scratch for school so i can show my teachers

  • @cironix
    @cironix 2 роки тому +1

    im doing this for a contest too! hope I win. It took me 30 minutes to figure out why there were 2 of the entities then I realized I made 2 variables. 1 was a misspelled 'hight' and the other was 'hight' so that broke it. Thanks for encouraging me in coding! :)

    • @kyepulham6726
      @kyepulham6726 Рік тому

      Thank you For this comment i was just struggling with that problem!

  • @leoleon5082
    @leoleon5082 2 роки тому +1

    NICE!!!

  • @Gamer-do3vh
    @Gamer-do3vh Рік тому

    This Series Screams “Tell me your smart without telling me your smart”

  • @_ARTHsT_
    @_ARTHsT_ Рік тому

    Scratch: I wont allow you to make nano go back
    Griff: You really underestimate my power?

  • @ilanbeliavsky6455
    @ilanbeliavsky6455 Рік тому

    Scratch:our coding is simple but it would not always do what you wanted
    Griffpatch:I will make it better